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Add 2 files
Browse files- index.html +1240 -271
- prompts.txt +3 -1
index.html
CHANGED
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@@ -3,408 +3,1169 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>100 Men vs 1 Gorilla</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes
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0% { transform: translateX(0); }
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50% { transform: translateX(-
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100% { transform: translateX(0); }
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}
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@keyframes
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0% { transform:
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50% { transform:
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100% { transform:
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}
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@keyframes
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0% {
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100% {
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}
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}
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}
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.man-die {
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animation: manDie 1s forwards;
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}
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.progress-bar {
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transition: width 0.3s ease;
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}
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.battlefield {
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}
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.man {
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width:
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height:
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background-color: #588157;
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border-radius: 50%;
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position: absolute;
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transition: all 0.3s ease;
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}
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.gorilla {
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width:
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height:
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background-color: #
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border-radius: 50%;
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position: absolute;
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}
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.blood {
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position: absolute;
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width:
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height:
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background
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border-radius: 50%;
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}
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</style>
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</head>
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<body class="bg-gray-
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<div class="max-w-
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<div class="bg-green-
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<h1 class="text-
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<p class="text-center text-green-
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</div>
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<div class="p-6">
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<div class="flex
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<div class="
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<div class="
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</div>
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</div>
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<div class="battlefield h-64 rounded-lg mb-6 relative" id="battlefield">
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<!-- Battle elements will be added here by JavaScript -->
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</div>
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<div class="grid grid-cols-2 gap-4 mb-6">
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<div>
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<div class="flex justify-between mb-1">
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<span class="text-sm font-medium text-green-800">Men Health</span>
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<span class="text-sm font-medium text-green-800" id="men-count">100</span>
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</div>
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</div>
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</div>
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<
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</div>
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</div>
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</div>
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</div>
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<div class="
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<div>
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</div>
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<div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="mt-6 text-center text-gray-600 max-w-2xl">
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<p class="mb-2">Gorillas are incredibly strong - an adult male gorilla can be up to 10 times stronger than an average human!</p>
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<p>But can 100 men working together overcome this strength advantage?</p>
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</div>
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<script>
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// Game variables
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// DOM elements
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const battlefield = document.getElementById('battlefield');
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const startBattleBtn = document.getElementById('start-battle');
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const autoBattleBtn = document.getElementById('auto-battle');
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const resetBtn = document.getElementById('reset');
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const
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const
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function initializeBattlefield() {
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// Create gorilla
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const
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// Create men
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for (let i = 0; i < menCount; i++) {
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createMan(i);
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}
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}
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// Create a single man
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function createMan(index) {
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const
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const top = 20 + Math.random() * (battlefield.offsetHeight - 40);
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man.style.top = `${top}px`;
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}
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// Start battle
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function startBattle() {
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if (battleActive) return;
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battleActive = true;
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startBattleBtn.disabled = true;
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autoBattleBtn.disabled = true;
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battleTime = 0;
|
| 227 |
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battleTimer = setInterval(() => {
|
| 228 |
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battleTime++;
|
| 229 |
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battleTimeElement.textContent = battleTime;
|
| 230 |
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}, 1000);
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| 231 |
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| 232 |
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//
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| 233 |
const gorillaAttackInterval = setInterval(() => {
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| 234 |
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if (!battleActive ||
|
| 235 |
clearInterval(gorillaAttackInterval);
|
| 236 |
return;
|
| 237 |
}
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| 238 |
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| 239 |
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// Gorilla
|
| 240 |
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document.getElementById('gorilla
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|
| 241 |
setTimeout(() => {
|
| 242 |
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|
| 243 |
}, 300);
|
| 244 |
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//
|
| 246 |
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const
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| 247 |
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| 248 |
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for (let i = 0; i <
|
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| 251 |
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const randomManIndex = Math.floor(Math.random() * menCount);
|
| 252 |
-
const manElement = document.getElementById(`man-${randomManIndex}`);
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| 254 |
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if (
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blood.className = 'blood';
|
| 261 |
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blood.style.left = `${rect.left - battlefieldRect.left}px`;
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| 262 |
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blood.style.top = `${rect.top - battlefieldRect.top}px`;
|
| 263 |
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battlefield.appendChild(blood);
|
| 264 |
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| 265 |
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setTimeout(() => {
|
| 266 |
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blood.remove();
|
| 267 |
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| 268 |
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| 269 |
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// Kill man
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| 270 |
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manElement.classList.add('man-die');
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| 271 |
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setTimeout(() => {
|
| 272 |
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manElement.remove();
|
| 273 |
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}, 1000);
|
| 274 |
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| 275 |
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menCount--;
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| 276 |
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menKilled++;
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| 277 |
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updateStats();
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| 278 |
}
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| 279 |
}
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}
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}
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| 294 |
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//
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| 295 |
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| 296 |
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gorillaHealth -= damage;
|
| 297 |
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updateStats();
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| 298 |
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| 303 |
}
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| 304 |
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| 305 |
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| 306 |
-
endBattle('Gorilla');
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| 307 |
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}
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| 308 |
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| 309 |
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},
|
| 310 |
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}
|
| 311 |
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| 312 |
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// Auto battle - fast forward
|
| 313 |
-
function autoBattle() {
|
| 314 |
-
if (battleActive) return;
|
| 315 |
-
|
| 316 |
-
startBattle();
|
| 317 |
|
| 318 |
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| 319 |
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|
| 320 |
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| 321 |
return;
|
| 322 |
}
|
| 323 |
|
| 324 |
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//
|
| 325 |
-
for (let i = 0; i <
|
| 326 |
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|
| 327 |
-
const
|
| 328 |
-
menCount -= menToKill;
|
| 329 |
-
menKilled += menToKill;
|
| 330 |
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}
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| 348 |
}
|
| 349 |
}
|
| 350 |
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|
| 351 |
updateStats();
|
| 352 |
|
| 353 |
-
},
|
| 354 |
}
|
| 355 |
|
| 356 |
-
//
|
| 357 |
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function
|
| 358 |
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|
| 359 |
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|
| 360 |
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| 361 |
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| 362 |
-
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| 363 |
-
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| 364 |
}
|
| 365 |
|
| 366 |
-
//
|
| 367 |
-
function
|
| 368 |
-
|
| 369 |
-
clearInterval(battleTimer);
|
| 370 |
|
| 371 |
-
|
| 372 |
-
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|
| 373 |
}
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|
| 374 |
|
| 375 |
-
|
| 376 |
-
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|
| 377 |
|
| 378 |
-
|
| 379 |
-
|
| 380 |
-
|
| 381 |
-
|
| 382 |
-
|
| 383 |
-
|
|
|
|
| 384 |
}
|
| 385 |
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|
|
| 386 |
startBattleBtn.disabled = false;
|
| 387 |
autoBattleBtn.disabled = false;
|
|
|
|
|
|
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|
|
|
| 388 |
}
|
| 389 |
|
| 390 |
// Reset game
|
| 391 |
function resetGame() {
|
| 392 |
-
|
| 393 |
-
|
| 394 |
-
|
|
|
|
|
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|
|
|
|
| 395 |
|
| 396 |
-
|
| 397 |
-
|
| 398 |
-
menKilled = 0;
|
| 399 |
-
battleTime = 0;
|
| 400 |
|
| 401 |
-
|
| 402 |
initializeBattlefield();
|
|
|
|
| 403 |
|
| 404 |
-
|
| 405 |
-
|
| 406 |
-
|
| 407 |
-
|
|
|
|
|
|
|
| 408 |
|
| 409 |
startBattleBtn.disabled = false;
|
| 410 |
autoBattleBtn.disabled = false;
|
|
@@ -412,11 +1173,219 @@
|
|
| 412 |
|
| 413 |
// Event listeners
|
| 414 |
startBattleBtn.addEventListener('click', startBattle);
|
| 415 |
-
autoBattleBtn.addEventListener('click',
|
| 416 |
resetBtn.addEventListener('click', resetGame);
|
|
|
|
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|
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|
|
| 417 |
|
| 418 |
// Initialize game
|
| 419 |
-
|
| 420 |
</script>
|
| 421 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=sdurdiyev/100menvs1gorilla" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 422 |
</html>
|
|
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>100 Men vs 1 Gorilla - Interactive Battle</title>
|
| 7 |
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.18.0/matter.min.js"></script>
|
| 10 |
<style>
|
| 11 |
+
@keyframes punch {
|
| 12 |
+
0% { transform: translateX(0) rotate(0deg); }
|
| 13 |
+
50% { transform: translateX(-20px) rotate(-10deg); }
|
| 14 |
+
100% { transform: translateX(0) rotate(0deg); }
|
| 15 |
}
|
| 16 |
|
| 17 |
+
@keyframes gorillaSwing {
|
| 18 |
+
0% { transform: rotate(0deg); }
|
| 19 |
+
50% { transform: rotate(30deg); }
|
| 20 |
+
100% { transform: rotate(0deg); }
|
| 21 |
}
|
| 22 |
|
| 23 |
+
@keyframes bloodSpray {
|
| 24 |
+
0% { transform: scale(0); opacity: 1; }
|
| 25 |
+
100% { transform: scale(3); opacity: 0; }
|
| 26 |
}
|
| 27 |
|
| 28 |
+
@keyframes boneBreak {
|
| 29 |
+
0% { transform: rotate(0deg); }
|
| 30 |
+
100% { transform: rotate(90deg); }
|
| 31 |
}
|
| 32 |
|
| 33 |
+
.battlefield-container {
|
| 34 |
+
perspective: 1000px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 35 |
}
|
| 36 |
|
| 37 |
.battlefield {
|
| 38 |
+
transform-style: preserve-3d;
|
| 39 |
+
background-image:
|
| 40 |
+
linear-gradient(to bottom, rgba(58, 90, 64, 0.8), rgba(26, 83, 92, 0.9)),
|
| 41 |
+
url('https://images.unsplash.com/photo-1476231682824-37e0bc4606aa?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80');
|
| 42 |
+
background-size: cover;
|
| 43 |
+
background-position: center;
|
| 44 |
+
box-shadow: inset 0 0 50px rgba(0, 0, 0, 0.7);
|
| 45 |
+
touch-action: none;
|
| 46 |
}
|
| 47 |
|
| 48 |
.man {
|
| 49 |
+
width: 24px;
|
| 50 |
+
height: 24px;
|
| 51 |
background-color: #588157;
|
| 52 |
border-radius: 50%;
|
| 53 |
position: absolute;
|
| 54 |
+
display: flex;
|
| 55 |
+
align-items: center;
|
| 56 |
+
justify-content: center;
|
| 57 |
+
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
|
| 58 |
transition: all 0.3s ease;
|
| 59 |
+
z-index: 10;
|
| 60 |
+
cursor: move;
|
| 61 |
+
user-select: none;
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
.man.selected {
|
| 65 |
+
box-shadow: 0 0 0 3px #3b82f6;
|
| 66 |
+
z-index: 30;
|
| 67 |
}
|
| 68 |
|
| 69 |
.gorilla {
|
| 70 |
+
width: 80px;
|
| 71 |
+
height: 80px;
|
| 72 |
+
background-color: #343a40;
|
| 73 |
border-radius: 50%;
|
| 74 |
position: absolute;
|
| 75 |
+
display: flex;
|
| 76 |
+
align-items: center;
|
| 77 |
+
justify-content: center;
|
| 78 |
+
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.5);
|
| 79 |
+
z-index: 20;
|
| 80 |
+
cursor: move;
|
| 81 |
+
user-select: none;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
.gorilla.selected {
|
| 85 |
+
box-shadow: 0 0 0 5px #3b82f6;
|
| 86 |
+
z-index: 30;
|
| 87 |
}
|
| 88 |
|
| 89 |
.blood {
|
| 90 |
position: absolute;
|
| 91 |
+
width: 30px;
|
| 92 |
+
height: 30px;
|
| 93 |
+
background: radial-gradient(circle, rgba(200,0,0,0.8) 0%, rgba(100,0,0,0.5) 70%, transparent 100%);
|
| 94 |
border-radius: 50%;
|
| 95 |
+
transform-origin: center;
|
| 96 |
+
z-index: 5;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
.bone {
|
| 100 |
+
position: absolute;
|
| 101 |
+
width: 4px;
|
| 102 |
+
height: 20px;
|
| 103 |
+
background-color: #f8f9fa;
|
| 104 |
+
border-radius: 2px;
|
| 105 |
+
z-index: 15;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
.weapon {
|
| 109 |
+
position: absolute;
|
| 110 |
+
width: 15px;
|
| 111 |
+
height: 30px;
|
| 112 |
+
background-color: #6c757d;
|
| 113 |
+
border-radius: 2px;
|
| 114 |
+
z-index: 15;
|
| 115 |
+
transform-origin: bottom center;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
.environment {
|
| 119 |
+
position: absolute;
|
| 120 |
+
background-color: #495057;
|
| 121 |
+
border-radius: 3px;
|
| 122 |
+
z-index: 1;
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
.health-bar {
|
| 126 |
+
position: absolute;
|
| 127 |
+
height: 3px;
|
| 128 |
+
background-color: #dc3545;
|
| 129 |
+
top: -8px;
|
| 130 |
+
left: 0;
|
| 131 |
+
border-radius: 2px;
|
| 132 |
+
transition: width 0.2s ease;
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
.stamina-bar {
|
| 136 |
+
position: absolute;
|
| 137 |
+
height: 2px;
|
| 138 |
+
background-color: #ffc107;
|
| 139 |
+
top: -4px;
|
| 140 |
+
left: 0;
|
| 141 |
+
border-radius: 2px;
|
| 142 |
+
transition: width 0.2s ease;
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
.damage-text {
|
| 146 |
+
position: absolute;
|
| 147 |
+
color: #dc3545;
|
| 148 |
+
font-weight: bold;
|
| 149 |
+
font-size: 12px;
|
| 150 |
+
text-shadow: 0 0 3px black;
|
| 151 |
+
animation: floatUp 1s forwards;
|
| 152 |
+
z-index: 30;
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
@keyframes floatUp {
|
| 156 |
+
0% { transform: translateY(0); opacity: 1; }
|
| 157 |
+
100% { transform: translateY(-30px); opacity: 0; }
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
.fear-indicator {
|
| 161 |
+
position: absolute;
|
| 162 |
+
width: 20px;
|
| 163 |
+
height: 20px;
|
| 164 |
+
background-color: rgba(255, 193, 7, 0.3);
|
| 165 |
+
border-radius: 50%;
|
| 166 |
+
border: 2px solid #ffc107;
|
| 167 |
+
top: -25px;
|
| 168 |
+
left: 50%;
|
| 169 |
+
transform: translateX(-50%);
|
| 170 |
+
display: none;
|
| 171 |
+
z-index: 25;
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
.fear-active .fear-indicator {
|
| 175 |
+
display: block;
|
| 176 |
+
animation: pulse 1s infinite;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
@keyframes pulse {
|
| 180 |
+
0% { transform: translateX(-50%) scale(1); }
|
| 181 |
+
50% { transform: translateX(-50%) scale(1.2); }
|
| 182 |
+
100% { transform: translateX(-50%) scale(1); }
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.physics-debug {
|
| 186 |
+
position: absolute;
|
| 187 |
+
top: 0;
|
| 188 |
+
left: 0;
|
| 189 |
+
width: 100%;
|
| 190 |
+
height: 100%;
|
| 191 |
+
pointer-events: none;
|
| 192 |
+
z-index: 100;
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
.selection-rectangle {
|
| 196 |
+
position: absolute;
|
| 197 |
+
background-color: rgba(59, 130, 246, 0.3);
|
| 198 |
+
border: 2px solid #3b82f6;
|
| 199 |
+
z-index: 40;
|
| 200 |
+
pointer-events: none;
|
| 201 |
+
display: none;
|
| 202 |
}
|
| 203 |
</style>
|
| 204 |
</head>
|
| 205 |
+
<body class="bg-gray-900 min-h-screen flex flex-col items-center justify-center p-4">
|
| 206 |
+
<div class="max-w-6xl w-full bg-gray-800 rounded-xl shadow-2xl overflow-hidden">
|
| 207 |
+
<div class="bg-gradient-to-r from-gray-900 to-green-900 text-white p-6">
|
| 208 |
+
<h1 class="text-4xl font-bold text-center">100 Men vs 1 Gorilla</h1>
|
| 209 |
+
<p class="text-center text-green-300 mt-2">Interactive Battle Simulation</p>
|
| 210 |
</div>
|
| 211 |
|
| 212 |
<div class="p-6">
|
| 213 |
+
<div class="flex flex-col lg:flex-row gap-6">
|
| 214 |
+
<div class="lg:w-2/3">
|
| 215 |
+
<div class="battlefield-container relative">
|
| 216 |
+
<div class="battlefield h-96 rounded-lg mb-6 relative overflow-hidden" id="battlefield">
|
| 217 |
+
<!-- Physics engine canvas will be inserted here -->
|
| 218 |
+
<canvas id="physics-canvas" class="absolute inset-0 w-full h-full"></canvas>
|
| 219 |
+
<!-- Visual elements will be added here by JavaScript -->
|
| 220 |
+
<div id="visual-elements" class="absolute inset-0 w-full h-full"></div>
|
| 221 |
+
<!-- Selection rectangle -->
|
| 222 |
+
<div id="selection-rectangle" class="selection-rectangle"></div>
|
| 223 |
+
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 224 |
</div>
|
| 225 |
+
|
| 226 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 mb-6">
|
| 227 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 228 |
+
<h3 class="font-bold text-green-400 mb-3">Men Squad</h3>
|
| 229 |
+
<div class="space-y-2">
|
| 230 |
+
<div>
|
| 231 |
+
<div class="flex justify-between mb-1">
|
| 232 |
+
<span class="text-sm font-medium text-gray-300">Remaining Men</span>
|
| 233 |
+
<span class="text-sm font-bold text-white" id="men-count">100</span>
|
| 234 |
+
</div>
|
| 235 |
+
<div class="w-full bg-gray-600 rounded-full h-2">
|
| 236 |
+
<div class="bg-green-500 h-2 rounded-full" id="men-health" style="width: 100%"></div>
|
| 237 |
+
</div>
|
| 238 |
+
</div>
|
| 239 |
+
<div>
|
| 240 |
+
<div class="flex justify-between mb-1">
|
| 241 |
+
<span class="text-sm font-medium text-gray-300">Morale</span>
|
| 242 |
+
<span class="text-sm font-bold text-white" id="men-morale">100%</span>
|
| 243 |
+
</div>
|
| 244 |
+
<div class="w-full bg-gray-600 rounded-full h-2">
|
| 245 |
+
<div class="bg-blue-500 h-2 rounded-full" id="men-morale-bar" style="width: 100%"></div>
|
| 246 |
+
</div>
|
| 247 |
+
</div>
|
| 248 |
+
<div class="flex justify-between text-xs text-gray-400 mt-2">
|
| 249 |
+
<span>Killed: <span id="men-killed">0</span></span>
|
| 250 |
+
<span>Injured: <span id="men-injured">0</span></span>
|
| 251 |
+
<span>Fleeing: <span id="men-fleeing">0</span></span>
|
| 252 |
+
</div>
|
| 253 |
+
</div>
|
| 254 |
+
</div>
|
| 255 |
+
|
| 256 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 257 |
+
<h3 class="font-bold text-red-400 mb-3">Silverback Gorilla</h3>
|
| 258 |
+
<div class="space-y-2">
|
| 259 |
+
<div>
|
| 260 |
+
<div class="flex justify-between mb-1">
|
| 261 |
+
<span class="text-sm font-medium text-gray-300">Health</span>
|
| 262 |
+
<span class="text-sm font-bold text-white" id="gorilla-health-text">100%</span>
|
| 263 |
+
</div>
|
| 264 |
+
<div class="w-full bg-gray-600 rounded-full h-2">
|
| 265 |
+
<div class="bg-red-500 h-2 rounded-full" id="gorilla-health" style="width: 100%"></div>
|
| 266 |
+
</div>
|
| 267 |
+
</div>
|
| 268 |
+
<div>
|
| 269 |
+
<div class="flex justify-between mb-1">
|
| 270 |
+
<span class="text-sm font-medium text-gray-300">Rage</span>
|
| 271 |
+
<span class="text-sm font-bold text-white" id="gorilla-rage">0%</span>
|
| 272 |
+
</div>
|
| 273 |
+
<div class="w-full bg-gray-600 rounded-full h-2">
|
| 274 |
+
<div class="bg-orange-500 h-2 rounded-full" id="gorilla-rage-bar" style="width: 0%"></div>
|
| 275 |
+
</div>
|
| 276 |
+
</div>
|
| 277 |
+
<div class="flex justify-between text-xs text-gray-400 mt-2">
|
| 278 |
+
<span>Damage Dealt: <span id="gorilla-damage">0</span></span>
|
| 279 |
+
<span>Critical Hits: <span id="gorilla-crits">0</span></span>
|
| 280 |
+
<span>Kill Streak: <span id="gorilla-streak">0</span></span>
|
| 281 |
+
</div>
|
| 282 |
+
</div>
|
| 283 |
+
</div>
|
| 284 |
</div>
|
| 285 |
</div>
|
| 286 |
+
|
| 287 |
+
<div class="lg:w-1/3">
|
| 288 |
+
<div class="bg-gray-700 p-4 rounded-lg mb-6">
|
| 289 |
+
<h3 class="font-bold text-yellow-400 mb-3">Battle Controls</h3>
|
| 290 |
+
<div class="space-y-3">
|
| 291 |
+
<button id="start-battle" class="w-full bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg transition flex items-center justify-center gap-2">
|
| 292 |
+
<i class="fas fa-play"></i> Start Battle
|
| 293 |
+
</button>
|
| 294 |
+
<button id="auto-battle" class="w-full bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-4 rounded-lg transition flex items-center justify-center gap-2">
|
| 295 |
+
<i class="fas fa-bolt"></i> Fast Forward
|
| 296 |
+
</button>
|
| 297 |
+
<button id="reset" class="w-full bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg transition flex items-center justify-center gap-2">
|
| 298 |
+
<i class="fas fa-redo"></i> Reset Simulation
|
| 299 |
+
</button>
|
| 300 |
+
</div>
|
| 301 |
+
|
| 302 |
+
<div class="mt-4">
|
| 303 |
+
<label class="block text-sm font-medium text-gray-300 mb-2">Simulation Speed</label>
|
| 304 |
+
<input type="range" id="speed-control" min="1" max="10" value="1" class="w-full h-2 bg-gray-600 rounded-lg appearance-none cursor-pointer">
|
| 305 |
+
<div class="flex justify-between text-xs text-gray-400 mt-1">
|
| 306 |
+
<span>1x</span>
|
| 307 |
+
<span>5x</span>
|
| 308 |
+
<span>10x</span>
|
| 309 |
+
</div>
|
| 310 |
+
</div>
|
| 311 |
</div>
|
| 312 |
+
|
| 313 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 314 |
+
<h3 class="font-bold text-blue-400 mb-3">Battle Statistics</h3>
|
| 315 |
+
<div class="grid grid-cols-2 gap-3 text-sm">
|
| 316 |
+
<div>
|
| 317 |
+
<p class="text-gray-300"><span class="font-semibold">Battle Time:</span> <span id="battle-time" class="text-white">0</span>s</p>
|
| 318 |
+
<p class="text-gray-300"><span class="font-semibold">FPS:</span> <span id="fps-counter" class="text-white">0</span></p>
|
| 319 |
+
<p class="text-gray-300"><span class="font-semibold">Physics:</span> <span id="physics-stats" class="text-white">Active</span></p>
|
| 320 |
+
</div>
|
| 321 |
+
<div>
|
| 322 |
+
<p class="text-gray-300"><span class="font-semibold">Winner:</span> <span id="winner" class="font-bold">-</span></p>
|
| 323 |
+
<p class="text-gray-300"><span class="font-semibold">Victory Type:</span> <span id="victory-type" class="text-white">-</span></p>
|
| 324 |
+
<p class="text-gray-300"><span class="font-semibold">Simulation:</span> <span id="simulation-state" class="text-green-400">Ready</span></p>
|
| 325 |
+
</div>
|
| 326 |
+
</div>
|
| 327 |
+
|
| 328 |
+
<div class="mt-4 pt-4 border-t border-gray-600">
|
| 329 |
+
<h4 class="font-bold text-yellow-400 mb-2">Combat Log</h4>
|
| 330 |
+
<div id="combat-log" class="h-32 overflow-y-auto text-xs bg-gray-800 p-2 rounded space-y-1">
|
| 331 |
+
<div class="text-gray-400 italic">Waiting for battle to begin...</div>
|
| 332 |
+
</div>
|
| 333 |
+
</div>
|
| 334 |
</div>
|
| 335 |
</div>
|
| 336 |
</div>
|
| 337 |
|
| 338 |
+
<div class="bg-gray-700 p-4 rounded-lg mt-4">
|
| 339 |
+
<h3 class="font-bold text-green-400 mb-2">Controls Guide</h3>
|
| 340 |
+
<div class="grid grid-cols-2 md:grid-cols-3 gap-3 text-sm">
|
| 341 |
+
<div class="flex items-center gap-2">
|
| 342 |
+
<div class="w-4 h-4 border-2 border-blue-500 rounded-sm"></div>
|
| 343 |
+
<span class="text-gray-300">Click to select</span>
|
| 344 |
+
</div>
|
| 345 |
+
<div class="flex items-center gap-2">
|
| 346 |
+
<div class="w-4 h-4 border-2 border-blue-500 rounded-sm bg-blue-500 bg-opacity-30"></div>
|
| 347 |
+
<span class="text-gray-300">Drag to move</span>
|
| 348 |
+
</div>
|
| 349 |
+
<div class="flex items-center gap-2">
|
| 350 |
+
<div class="w-4 h-4 border-2 border-blue-500"></div>
|
| 351 |
+
<span class="text-gray-300">Shift+Click for multi-select</span>
|
| 352 |
+
</div>
|
| 353 |
+
<div class="flex items-center gap-2">
|
| 354 |
+
<div class="w-4 h-4 border-2 border-blue-500 bg-blue-500"></div>
|
| 355 |
+
<span class="text-gray-300">Drag area to select multiple</span>
|
| 356 |
</div>
|
| 357 |
+
<div class="flex items-center gap-2">
|
| 358 |
+
<div class="w-4 h-4 border-2 border-blue-500 bg-blue-500"></div>
|
| 359 |
+
<span class="text-gray-300">Right-click to throw</span>
|
| 360 |
+
</div>
|
| 361 |
+
<div class="flex items-center gap-2">
|
| 362 |
+
<div class="w-4 h-4 border-2 border-blue-500"></div>
|
| 363 |
+
<span class="text-gray-300">ESC to deselect</span>
|
| 364 |
</div>
|
| 365 |
</div>
|
| 366 |
</div>
|
| 367 |
</div>
|
| 368 |
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 369 |
|
| 370 |
<script>
|
| 371 |
// Game variables
|
| 372 |
+
const config = {
|
| 373 |
+
menCount: 100,
|
| 374 |
+
gorillaHealth: 1000, // Gorilla has 10x health of a man
|
| 375 |
+
gorillaBaseDamage: 50,
|
| 376 |
+
gorillaCriticalChance: 0.2,
|
| 377 |
+
gorillaAttackSpeed: 1000, // ms
|
| 378 |
+
manBaseDamage: 1,
|
| 379 |
+
manCriticalChance: 0.05,
|
| 380 |
+
manAttackSpeed: 500, // ms
|
| 381 |
+
moraleImpact: 0.5, // How much morale affects performance
|
| 382 |
+
fearThreshold: 30, // % health when fear kicks in
|
| 383 |
+
fleeChance: 0.1, // Base chance to flee
|
| 384 |
+
injuryChance: 0.3, // Chance to get injured instead of killed
|
| 385 |
+
weaponChance: 0.4, // Chance for a man to have a weapon
|
| 386 |
+
environmentObjects: 15, // Number of environmental objects
|
| 387 |
+
simulationSpeed: 1
|
| 388 |
+
};
|
| 389 |
+
|
| 390 |
+
let state = {
|
| 391 |
+
activeMen: config.menCount,
|
| 392 |
+
injuredMen: 0,
|
| 393 |
+
fleeingMen: 0,
|
| 394 |
+
killedMen: 0,
|
| 395 |
+
gorillaHealth: config.gorillaHealth,
|
| 396 |
+
gorillaRage: 0,
|
| 397 |
+
gorillaDamageDealt: 0,
|
| 398 |
+
gorillaCriticalHits: 0,
|
| 399 |
+
gorillaKillStreak: 0,
|
| 400 |
+
menMorale: 100,
|
| 401 |
+
battleTime: 0,
|
| 402 |
+
battleActive: false,
|
| 403 |
+
winner: null,
|
| 404 |
+
victoryType: null,
|
| 405 |
+
lastFrameTime: 0,
|
| 406 |
+
fps: 0,
|
| 407 |
+
physicsBodies: {},
|
| 408 |
+
visualElements: {},
|
| 409 |
+
combatLog: [],
|
| 410 |
+
selectedBodies: new Set(),
|
| 411 |
+
selectionStart: null,
|
| 412 |
+
isSelecting: false,
|
| 413 |
+
shiftPressed: false
|
| 414 |
+
};
|
| 415 |
+
|
| 416 |
+
// Physics engine setup
|
| 417 |
+
const engine = Matter.Engine.create({
|
| 418 |
+
gravity: { x: 0, y: 0.5 }
|
| 419 |
+
});
|
| 420 |
+
const world = engine.world;
|
| 421 |
|
| 422 |
// DOM elements
|
| 423 |
const battlefield = document.getElementById('battlefield');
|
| 424 |
+
const physicsCanvas = document.getElementById('physics-canvas');
|
| 425 |
+
const visualElements = document.getElementById('visual-elements');
|
| 426 |
+
const selectionRectangle = document.getElementById('selection-rectangle');
|
| 427 |
const startBattleBtn = document.getElementById('start-battle');
|
| 428 |
const autoBattleBtn = document.getElementById('auto-battle');
|
| 429 |
const resetBtn = document.getElementById('reset');
|
| 430 |
+
const speedControl = document.getElementById('speed-control');
|
| 431 |
+
|
| 432 |
+
// Renderer for physics debug (hidden in production)
|
| 433 |
+
const render = Matter.Render.create({
|
| 434 |
+
canvas: physicsCanvas,
|
| 435 |
+
engine: engine,
|
| 436 |
+
options: {
|
| 437 |
+
width: battlefield.offsetWidth,
|
| 438 |
+
height: battlefield.offsetHeight,
|
| 439 |
+
wireframes: false,
|
| 440 |
+
background: 'transparent',
|
| 441 |
+
showAngleIndicator: false,
|
| 442 |
+
showCollisions: false,
|
| 443 |
+
showVelocity: false
|
| 444 |
+
}
|
| 445 |
+
});
|
| 446 |
+
Matter.Render.run(render);
|
| 447 |
+
|
| 448 |
+
// Mouse control
|
| 449 |
+
const mouse = Matter.Mouse.create(battlefield);
|
| 450 |
+
const mouseConstraint = Matter.MouseConstraint.create(engine, {
|
| 451 |
+
mouse: mouse,
|
| 452 |
+
constraint: {
|
| 453 |
+
stiffness: 0.2,
|
| 454 |
+
render: {
|
| 455 |
+
visible: false
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
});
|
| 459 |
+
|
| 460 |
+
Matter.Composite.add(world, mouseConstraint);
|
| 461 |
+
|
| 462 |
+
// Keep mouse in sync with render
|
| 463 |
+
Matter.Events.on(render, 'afterRender', function() {
|
| 464 |
+
Matter.Mouse.setOffset(mouse, render.bounds);
|
| 465 |
+
});
|
| 466 |
+
|
| 467 |
+
// Initialize battlefield with physics
|
| 468 |
function initializeBattlefield() {
|
| 469 |
+
// Clear previous state
|
| 470 |
+
visualElements.innerHTML = '';
|
| 471 |
+
state.physicsBodies = {};
|
| 472 |
+
state.visualElements = {};
|
| 473 |
+
state.combatLog = [];
|
| 474 |
+
state.selectedBodies = new Set();
|
| 475 |
+
document.getElementById('combat-log').innerHTML = '<div class="text-gray-400 italic">Battlefield initialized...</div>';
|
| 476 |
+
|
| 477 |
+
// Create physics boundaries
|
| 478 |
+
const boundaryOptions = { isStatic: true, render: { visible: false } };
|
| 479 |
+
const ground = Matter.Bodies.rectangle(battlefield.offsetWidth/2, battlefield.offsetHeight, battlefield.offsetWidth, 10, boundaryOptions);
|
| 480 |
+
const ceiling = Matter.Bodies.rectangle(battlefield.offsetWidth/2, 0, battlefield.offsetWidth, 10, boundaryOptions);
|
| 481 |
+
const leftWall = Matter.Bodies.rectangle(0, battlefield.offsetHeight/2, 10, battlefield.offsetHeight, boundaryOptions);
|
| 482 |
+
const rightWall = Matter.Bodies.rectangle(battlefield.offsetWidth, battlefield.offsetHeight/2, 10, battlefield.offsetHeight, boundaryOptions);
|
| 483 |
+
|
| 484 |
+
Matter.Composite.add(world, [ground, ceiling, leftWall, rightWall]);
|
| 485 |
+
|
| 486 |
+
// Create environmental objects (rocks, trees, etc.)
|
| 487 |
+
for (let i = 0; i < config.environmentObjects; i++) {
|
| 488 |
+
const size = 20 + Math.random() * 40;
|
| 489 |
+
const x = 50 + Math.random() * (battlefield.offsetWidth - 100);
|
| 490 |
+
const y = 50 + Math.random() * (battlefield.offsetHeight - 100);
|
| 491 |
+
|
| 492 |
+
const envBody = Matter.Bodies.rectangle(x, y, size, size, {
|
| 493 |
+
isStatic: true,
|
| 494 |
+
render: {
|
| 495 |
+
fillStyle: '#495057'
|
| 496 |
+
}
|
| 497 |
+
});
|
| 498 |
+
|
| 499 |
+
Matter.Composite.add(world, envBody);
|
| 500 |
+
|
| 501 |
+
// Add visual element
|
| 502 |
+
const envElement = document.createElement('div');
|
| 503 |
+
envElement.className = 'environment';
|
| 504 |
+
envElement.style.width = `${size}px`;
|
| 505 |
+
envElement.style.height = `${size}px`;
|
| 506 |
+
envElement.style.left = `${x - size/2}px`;
|
| 507 |
+
envElement.style.top = `${y - size/2}px`;
|
| 508 |
+
visualElements.appendChild(envElement);
|
| 509 |
+
}
|
| 510 |
|
| 511 |
// Create gorilla
|
| 512 |
+
const gorillaSize = 80;
|
| 513 |
+
const gorillaX = battlefield.offsetWidth - 100;
|
| 514 |
+
const gorillaY = battlefield.offsetHeight / 2;
|
| 515 |
+
|
| 516 |
+
const gorillaBody = Matter.Bodies.circle(gorillaX, gorillaY, gorillaSize/2, {
|
| 517 |
+
mass: 100,
|
| 518 |
+
friction: 0.05,
|
| 519 |
+
restitution: 0.3,
|
| 520 |
+
render: {
|
| 521 |
+
fillStyle: '#343a40'
|
| 522 |
+
},
|
| 523 |
+
label: 'gorilla'
|
| 524 |
+
});
|
| 525 |
+
|
| 526 |
+
Matter.Composite.add(world, gorillaBody);
|
| 527 |
+
state.physicsBodies.gorilla = gorillaBody;
|
| 528 |
+
|
| 529 |
+
// Add visual gorilla
|
| 530 |
+
const gorillaElement = document.createElement('div');
|
| 531 |
+
gorillaElement.className = 'gorilla';
|
| 532 |
+
gorillaElement.innerHTML = '<i class="fas fa-paw text-gray-300 text-3xl"></i>';
|
| 533 |
+
gorillaElement.id = 'gorilla-visual';
|
| 534 |
+
gorillaElement.style.width = `${gorillaSize}px`;
|
| 535 |
+
gorillaElement.style.height = `${gorillaSize}px`;
|
| 536 |
+
visualElements.appendChild(gorillaElement);
|
| 537 |
+
state.visualElements.gorilla = gorillaElement;
|
| 538 |
+
|
| 539 |
+
// Add health bar to gorilla
|
| 540 |
+
const gorillaHealthBar = document.createElement('div');
|
| 541 |
+
gorillaHealthBar.className = 'health-bar';
|
| 542 |
+
gorillaHealthBar.style.width = '100%';
|
| 543 |
+
gorillaElement.appendChild(gorillaHealthBar);
|
| 544 |
+
|
| 545 |
+
// Add stamina bar to gorilla
|
| 546 |
+
const gorillaStaminaBar = document.createElement('div');
|
| 547 |
+
gorillaStaminaBar.className = 'stamina-bar';
|
| 548 |
+
gorillaStaminaBar.style.width = '100%';
|
| 549 |
+
gorillaElement.appendChild(gorillaStaminaBar);
|
| 550 |
|
| 551 |
// Create men
|
| 552 |
+
for (let i = 0; i < config.menCount; i++) {
|
| 553 |
createMan(i);
|
| 554 |
}
|
| 555 |
+
|
| 556 |
+
// Start physics engine
|
| 557 |
+
Matter.Engine.run(engine);
|
| 558 |
+
|
| 559 |
+
// Start game loop
|
| 560 |
+
requestAnimationFrame(gameLoop);
|
| 561 |
}
|
| 562 |
|
| 563 |
+
// Create a single man with physics
|
| 564 |
function createMan(index) {
|
| 565 |
+
const manSize = 24;
|
| 566 |
+
const padding = 50;
|
| 567 |
+
const x = padding + Math.random() * (battlefield.offsetWidth/2 - padding);
|
| 568 |
+
const y = padding + Math.random() * (battlefield.offsetHeight - padding * 2);
|
| 569 |
+
|
| 570 |
+
const manBody = Matter.Bodies.circle(x, y, manSize/2, {
|
| 571 |
+
mass: 10,
|
| 572 |
+
friction: 0.1,
|
| 573 |
+
restitution: 0.2,
|
| 574 |
+
render: {
|
| 575 |
+
fillStyle: '#588157'
|
| 576 |
+
},
|
| 577 |
+
label: `man-${index}`
|
| 578 |
+
});
|
| 579 |
+
|
| 580 |
+
Matter.Composite.add(world, manBody);
|
| 581 |
+
state.physicsBodies[`man-${index}`] = manBody;
|
| 582 |
+
|
| 583 |
+
// Add visual man
|
| 584 |
+
const manElement = document.createElement('div');
|
| 585 |
+
manElement.className = 'man';
|
| 586 |
+
manElement.id = `man-visual-${index}`;
|
| 587 |
+
|
| 588 |
+
// Random chance to have a weapon
|
| 589 |
+
if (Math.random() < config.weaponChance) {
|
| 590 |
+
const weaponType = Math.random() < 0.3 ? 'spear' : 'club';
|
| 591 |
+
const weaponElement = document.createElement('div');
|
| 592 |
+
weaponElement.className = 'weapon';
|
| 593 |
+
weaponElement.style.backgroundColor = weaponType === 'spear' ? '#adb5bd' : '#6c757d';
|
| 594 |
+
manElement.appendChild(weaponElement);
|
| 595 |
+
manBody.weapon = weaponType;
|
| 596 |
+
}
|
| 597 |
+
|
| 598 |
+
visualElements.appendChild(manElement);
|
| 599 |
+
state.visualElements[`man-${index}`] = manElement;
|
| 600 |
+
|
| 601 |
+
// Add health bar
|
| 602 |
+
const healthBar = document.createElement('div');
|
| 603 |
+
healthBar.className = 'health-bar';
|
| 604 |
+
healthBar.style.width = '100%';
|
| 605 |
+
manElement.appendChild(healthBar);
|
| 606 |
+
|
| 607 |
+
// Add fear indicator
|
| 608 |
+
const fearIndicator = document.createElement('div');
|
| 609 |
+
fearIndicator.className = 'fear-indicator';
|
| 610 |
+
manElement.appendChild(fearIndicator);
|
| 611 |
+
}
|
| 612 |
+
|
| 613 |
+
// Select a physics body
|
| 614 |
+
function selectBody(bodyId, addToSelection = false) {
|
| 615 |
+
if (!addToSelection) {
|
| 616 |
+
// Deselect all first
|
| 617 |
+
deselectAll();
|
| 618 |
+
}
|
| 619 |
|
| 620 |
+
const body = state.physicsBodies[bodyId];
|
| 621 |
+
if (!body) return;
|
|
|
|
| 622 |
|
| 623 |
+
state.selectedBodies.add(bodyId);
|
|
|
|
| 624 |
|
| 625 |
+
// Highlight visual element
|
| 626 |
+
const visualElement = state.visualElements[bodyId];
|
| 627 |
+
if (visualElement) {
|
| 628 |
+
visualElement.classList.add('selected');
|
| 629 |
+
}
|
| 630 |
+
}
|
| 631 |
+
|
| 632 |
+
// Deselect a physics body
|
| 633 |
+
function deselectBody(bodyId) {
|
| 634 |
+
state.selectedBodies.delete(bodyId);
|
| 635 |
+
|
| 636 |
+
// Remove highlight from visual element
|
| 637 |
+
const visualElement = state.visualElements[bodyId];
|
| 638 |
+
if (visualElement) {
|
| 639 |
+
visualElement.classList.remove('selected');
|
| 640 |
+
}
|
| 641 |
+
}
|
| 642 |
+
|
| 643 |
+
// Deselect all bodies
|
| 644 |
+
function deselectAll() {
|
| 645 |
+
state.selectedBodies.forEach(bodyId => {
|
| 646 |
+
deselectBody(bodyId);
|
| 647 |
+
});
|
| 648 |
+
state.selectedBodies.clear();
|
| 649 |
+
}
|
| 650 |
+
|
| 651 |
+
// Move selected bodies to position
|
| 652 |
+
function moveSelectedTo(position) {
|
| 653 |
+
state.selectedBodies.forEach(bodyId => {
|
| 654 |
+
const body = state.physicsBodies[bodyId];
|
| 655 |
+
if (body) {
|
| 656 |
+
Matter.Body.setPosition(body, position);
|
| 657 |
+
}
|
| 658 |
+
});
|
| 659 |
+
}
|
| 660 |
+
|
| 661 |
+
// Apply force to selected bodies
|
| 662 |
+
function throwSelected(velocity) {
|
| 663 |
+
state.selectedBodies.forEach(bodyId => {
|
| 664 |
+
const body = state.physicsBodies[bodyId];
|
| 665 |
+
if (body) {
|
| 666 |
+
Matter.Body.setVelocity(body, velocity);
|
| 667 |
+
}
|
| 668 |
+
});
|
| 669 |
+
}
|
| 670 |
+
|
| 671 |
+
// Game loop for updating visuals
|
| 672 |
+
function gameLoop(timestamp) {
|
| 673 |
+
// Calculate FPS
|
| 674 |
+
if (state.lastFrameTime) {
|
| 675 |
+
state.fps = Math.round(1000 / (timestamp - state.lastFrameTime));
|
| 676 |
+
document.getElementById('fps-counter').textContent = state.fps;
|
| 677 |
+
}
|
| 678 |
+
state.lastFrameTime = timestamp;
|
| 679 |
+
|
| 680 |
+
// Update physics bodies positions
|
| 681 |
+
for (const [id, body] of Object.entries(state.physicsBodies)) {
|
| 682 |
+
if (body.render.visible !== false) {
|
| 683 |
+
const visualElement = state.visualElements[id];
|
| 684 |
+
if (visualElement) {
|
| 685 |
+
visualElement.style.transform = `translate(${body.position.x - visualElement.offsetWidth/2}px, ${body.position.y - visualElement.offsetHeight/2}px) rotate(${body.angle}rad)`;
|
| 686 |
+
|
| 687 |
+
// Update health bars
|
| 688 |
+
if (body.health !== undefined) {
|
| 689 |
+
const healthBar = visualElement.querySelector('.health-bar');
|
| 690 |
+
if (healthBar) {
|
| 691 |
+
healthBar.style.width = `${body.health}%`;
|
| 692 |
+
}
|
| 693 |
+
}
|
| 694 |
+
}
|
| 695 |
+
}
|
| 696 |
+
}
|
| 697 |
+
|
| 698 |
+
// Update selection rectangle
|
| 699 |
+
if (state.isSelecting && state.selectionStart) {
|
| 700 |
+
const currentMouse = mouse.position;
|
| 701 |
+
const left = Math.min(state.selectionStart.x, currentMouse.x);
|
| 702 |
+
const top = Math.min(state.selectionStart.y, currentMouse.y);
|
| 703 |
+
const width = Math.abs(currentMouse.x - state.selectionStart.x);
|
| 704 |
+
const height = Math.abs(currentMouse.y - state.selectionStart.y);
|
| 705 |
+
|
| 706 |
+
selectionRectangle.style.display = 'block';
|
| 707 |
+
selectionRectangle.style.left = `${left}px`;
|
| 708 |
+
selectionRectangle.style.top = `${top}px`;
|
| 709 |
+
selectionRectangle.style.width = `${width}px`;
|
| 710 |
+
selectionRectangle.style.height = `${height}px`;
|
| 711 |
+
}
|
| 712 |
+
|
| 713 |
+
// Battle time update
|
| 714 |
+
if (state.battleActive) {
|
| 715 |
+
state.battleTime += (1/60) * config.simulationSpeed;
|
| 716 |
+
document.getElementById('battle-time').textContent = Math.round(state.battleTime);
|
| 717 |
+
}
|
| 718 |
+
|
| 719 |
+
requestAnimationFrame(gameLoop);
|
| 720 |
}
|
| 721 |
|
| 722 |
// Start battle
|
| 723 |
function startBattle() {
|
| 724 |
+
if (state.battleActive) return;
|
| 725 |
+
|
| 726 |
+
state.battleActive = true;
|
| 727 |
+
state.winner = null;
|
| 728 |
+
state.victoryType = null;
|
| 729 |
+
state.lastFrameTime = 0;
|
| 730 |
|
|
|
|
| 731 |
startBattleBtn.disabled = true;
|
| 732 |
autoBattleBtn.disabled = true;
|
| 733 |
+
document.getElementById('simulation-state').textContent = 'Running';
|
| 734 |
+
document.getElementById('simulation-state').className = 'text-yellow-400';
|
| 735 |
|
| 736 |
+
addCombatLog("The battle begins! 100 men charge at the gorilla.");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 737 |
|
| 738 |
+
// Initialize health for all combatants
|
| 739 |
+
for (const [id, body] of Object.entries(state.physicsBodies)) {
|
| 740 |
+
if (id === 'gorilla') {
|
| 741 |
+
body.health = 100;
|
| 742 |
+
} else if (id.startsWith('man-')) {
|
| 743 |
+
body.health = 100;
|
| 744 |
+
body.isInjured = false;
|
| 745 |
+
body.isFleeing = false;
|
| 746 |
+
}
|
| 747 |
+
}
|
| 748 |
+
|
| 749 |
+
// Gorilla attack pattern
|
| 750 |
const gorillaAttackInterval = setInterval(() => {
|
| 751 |
+
if (!state.battleActive || state.gorillaHealth <= 0 || state.activeMen <= 0) {
|
| 752 |
clearInterval(gorillaAttackInterval);
|
| 753 |
return;
|
| 754 |
}
|
| 755 |
|
| 756 |
+
// Gorilla attack animation
|
| 757 |
+
const gorillaVisual = document.getElementById('gorilla-visual');
|
| 758 |
+
gorillaVisual.style.animation = 'gorillaSwing 0.3s';
|
| 759 |
setTimeout(() => {
|
| 760 |
+
gorillaVisual.style.animation = '';
|
| 761 |
}, 300);
|
| 762 |
|
| 763 |
+
// Find closest men to attack
|
| 764 |
+
const gorillaPos = state.physicsBodies.gorilla.position;
|
| 765 |
+
let closestMen = null;
|
| 766 |
+
let minDistance = Infinity;
|
| 767 |
|
| 768 |
+
for (let i = 0; i < config.menCount; i++) {
|
| 769 |
+
const manId = `man-${i}`;
|
| 770 |
+
const manBody = state.physicsBodies[manId];
|
|
|
|
|
|
|
| 771 |
|
| 772 |
+
if (manBody && !manBody.isFleeing) {
|
| 773 |
+
const distance = Matter.Vector.magnitude(Matter.Vector.sub(manBody.position, gorillaPos));
|
| 774 |
+
if (distance < minDistance) {
|
| 775 |
+
minDistance = distance;
|
| 776 |
+
closestMen = manBody;
|
| 777 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 778 |
}
|
| 779 |
}
|
| 780 |
|
| 781 |
+
if (closestMen && minDistance < 150) {
|
| 782 |
+
// Calculate damage
|
| 783 |
+
const isCritical = Math.random() < config.gorillaCriticalChance;
|
| 784 |
+
let damage = config.gorillaBaseDamage * (1 + state.gorillaRage/100);
|
| 785 |
+
if (isCritical) {
|
| 786 |
+
damage *= 2;
|
| 787 |
+
state.gorillaCriticalHits++;
|
| 788 |
+
addCombatLog(`Gorilla CRITICALLY hits a man for ${Math.round(damage)} damage!`);
|
| 789 |
+
} else {
|
| 790 |
+
addCombatLog(`Gorilla attacks a man for ${Math.round(damage)} damage.`);
|
|
|
|
| 791 |
}
|
| 792 |
|
| 793 |
+
// Apply damage
|
| 794 |
+
applyDamage(closestMen, damage, isCritical);
|
|
|
|
|
|
|
| 795 |
|
| 796 |
+
// Increase gorilla stats
|
| 797 |
+
state.gorillaDamageDealt += damage;
|
| 798 |
+
state.gorillaKillStreak++;
|
| 799 |
+
|
| 800 |
+
// Apply knockback
|
| 801 |
+
const direction = Matter.Vector.normalise(Matter.Vector.sub(closestMen.position, gorillaPos));
|
| 802 |
+
const force = Matter.Vector.mult(direction, 0.1 * damage);
|
| 803 |
+
Matter.Body.applyForce(closestMen, closestMen.position, force);
|
| 804 |
+
|
| 805 |
+
// Rage increases with each attack
|
| 806 |
+
state.gorillaRage = Math.min(100, state.gorillaRage + 2);
|
| 807 |
}
|
| 808 |
|
| 809 |
+
updateStats();
|
|
|
|
|
|
|
| 810 |
|
| 811 |
+
}, config.gorillaAttackSpeed / config.simulationSpeed);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 812 |
|
| 813 |
+
// Men attack pattern
|
| 814 |
+
const menAttackInterval = setInterval(() => {
|
| 815 |
+
if (!state.battleActive || state.gorillaHealth <= 0 || state.activeMen <= 0) {
|
| 816 |
+
clearInterval(menAttackInterval);
|
| 817 |
return;
|
| 818 |
}
|
| 819 |
|
| 820 |
+
// Each active man has a chance to attack
|
| 821 |
+
for (let i = 0; i < config.menCount; i++) {
|
| 822 |
+
const manId = `man-${i}`;
|
| 823 |
+
const manBody = state.physicsBodies[manId];
|
|
|
|
|
|
|
| 824 |
|
| 825 |
+
if (manBody && !manBody.isFleeing && !manBody.isInjured) {
|
| 826 |
+
const distanceToGorilla = Matter.Vector.magnitude(Matter.Vector.sub(manBody.position, state.physicsBodies.gorilla.position));
|
| 827 |
+
|
| 828 |
+
if (distanceToGorilla < 100 && Math.random() < 0.7) { // 70% chance to attack if in range
|
| 829 |
+
// Attack animation
|
| 830 |
+
const manVisual = state.visualElements[manId];
|
| 831 |
+
manVisual.style.animation = 'punch 0.2s';
|
| 832 |
+
setTimeout(() => {
|
| 833 |
+
manVisual.style.animation = '';
|
| 834 |
+
}, 200);
|
| 835 |
+
|
| 836 |
+
// Calculate damage
|
| 837 |
+
const isCritical = Math.random() < config.manCriticalChance;
|
| 838 |
+
let damage = config.manBaseDamage;
|
| 839 |
+
|
| 840 |
+
// Weapon bonus
|
| 841 |
+
if (manBody.weapon === 'spear') damage *= 3;
|
| 842 |
+
else if (manBody.weapon === 'club') damage *= 2;
|
| 843 |
+
|
| 844 |
+
// Morale impact
|
| 845 |
+
damage *= (state.menMorale / 100) * config.moraleImpact;
|
| 846 |
+
|
| 847 |
+
if (isCritical) {
|
| 848 |
+
damage *= 2;
|
| 849 |
+
addCombatLog(`A man lands a CRITICAL hit on the gorilla for ${Math.round(damage)} damage!`);
|
| 850 |
+
}
|
| 851 |
+
|
| 852 |
+
// Apply damage to gorilla
|
| 853 |
+
state.gorillaHealth -= damage;
|
| 854 |
+
if (state.gorillaHealth <= 0) {
|
| 855 |
+
state.gorillaHealth = 0;
|
| 856 |
+
endBattle('Men', 'Total Annihilation');
|
| 857 |
+
return;
|
| 858 |
+
}
|
| 859 |
+
|
| 860 |
+
// Show damage text
|
| 861 |
+
showDamageText(state.physicsBodies.gorilla.position, Math.round(damage), isCritical);
|
| 862 |
+
|
| 863 |
+
// Reset gorilla kill streak when hit
|
| 864 |
+
state.gorillaKillStreak = 0;
|
| 865 |
+
|
| 866 |
+
// Update gorilla health bar
|
| 867 |
+
const gorillaHealthPercent = (state.gorillaHealth / config.gorillaHealth) * 100;
|
| 868 |
+
state.physicsBodies.gorilla.health = gorillaHealthPercent;
|
| 869 |
+
|
| 870 |
+
// Check for fear state
|
| 871 |
+
if (gorillaHealthPercent < config.fearThreshold && Math.random() < 0.3) {
|
| 872 |
+
addCombatLog("The gorilla shows signs of fear!");
|
| 873 |
+
const gorillaVisual = document.getElementById('gorilla-visual');
|
| 874 |
+
gorillaVisual.classList.add('fear-active');
|
| 875 |
+
}
|
| 876 |
+
}
|
| 877 |
}
|
| 878 |
+
}
|
| 879 |
+
|
| 880 |
+
updateStats();
|
| 881 |
+
|
| 882 |
+
}, config.manAttackSpeed / config.simulationSpeed);
|
| 883 |
+
|
| 884 |
+
// Morale check interval
|
| 885 |
+
const moraleCheckInterval = setInterval(() => {
|
| 886 |
+
if (!state.battleActive || state.gorillaHealth <= 0 || state.activeMen <= 0) {
|
| 887 |
+
clearInterval(moraleCheckInterval);
|
| 888 |
+
return;
|
| 889 |
+
}
|
| 890 |
+
|
| 891 |
+
// Morale decreases based on casualties
|
| 892 |
+
const casualtyRate = (state.killedMen + state.injuredMen) / config.menCount;
|
| 893 |
+
state.menMorale = Math.max(0, 100 - (casualtyRate * 150));
|
| 894 |
+
|
| 895 |
+
// Check for fleeing men
|
| 896 |
+
if (state.menMorale < 30) {
|
| 897 |
+
const fleeChance = config.fleeChance + (30 - state.menMorale) / 50;
|
| 898 |
|
| 899 |
+
for (let i = 0; i < config.menCount; i++) {
|
| 900 |
+
const manId = `man-${i}`;
|
| 901 |
+
const manBody = state.physicsBodies[manId];
|
| 902 |
+
|
| 903 |
+
if (manBody && !manBody.isFleeing && !manBody.isInjured && Math.random() < fleeChance) {
|
| 904 |
+
manBody.isFleeing = true;
|
| 905 |
+
state.fleeingMen++;
|
| 906 |
+
state.activeMen--;
|
| 907 |
+
|
| 908 |
+
// Visual indication
|
| 909 |
+
const manVisual = state.visualElements[manId];
|
| 910 |
+
manVisual.classList.add('fear-active');
|
| 911 |
+
manVisual.style.backgroundColor = '#6c757d';
|
| 912 |
+
|
| 913 |
+
// Apply flee force (move left)
|
| 914 |
+
Matter.Body.applyForce(manBody, manBody.position, { x: -0.05, y: -0.02 });
|
| 915 |
+
|
| 916 |
+
addCombatLog(`A man flees in terror! ${state.fleeingMen} have fled so far.`);
|
| 917 |
+
}
|
| 918 |
}
|
| 919 |
}
|
| 920 |
|
| 921 |
+
// If too many men flee, gorilla wins
|
| 922 |
+
if (state.fleeingMen > config.menCount * 0.7) {
|
| 923 |
+
endBattle('Gorilla', 'Men Routed');
|
| 924 |
+
}
|
| 925 |
+
|
| 926 |
updateStats();
|
| 927 |
|
| 928 |
+
}, 1000 / config.simulationSpeed);
|
| 929 |
}
|
| 930 |
|
| 931 |
+
// Apply damage to a man
|
| 932 |
+
function applyDamage(manBody, damage, isCritical) {
|
| 933 |
+
// Calculate actual damage (can be reduced by armor, etc.)
|
| 934 |
+
const actualDamage = damage;
|
| 935 |
+
|
| 936 |
+
// Check for injury instead of death
|
| 937 |
+
const isInjury = manBody.health - actualDamage > 0 && Math.random() < config.injuryChance;
|
| 938 |
+
|
| 939 |
+
if (isInjury) {
|
| 940 |
+
manBody.health -= actualDamage;
|
| 941 |
+
manBody.isInjured = true;
|
| 942 |
+
state.injuredMen++;
|
| 943 |
+
state.activeMen--;
|
| 944 |
+
|
| 945 |
+
// Visual indication
|
| 946 |
+
const manId = manBody.label;
|
| 947 |
+
const manVisual = state.visualElements[manId];
|
| 948 |
+
manVisual.style.backgroundColor = '#e9c46a';
|
| 949 |
+
|
| 950 |
+
// Add bone break effect
|
| 951 |
+
const bone = document.createElement('div');
|
| 952 |
+
bone.className = 'bone';
|
| 953 |
+
bone.style.left = '50%';
|
| 954 |
+
bone.style.top = '50%';
|
| 955 |
+
bone.style.transform = 'translate(-50%, -50%)';
|
| 956 |
+
manVisual.appendChild(bone);
|
| 957 |
+
|
| 958 |
+
addCombatLog(`A man is badly injured! ${state.injuredMen} men are out of combat.`);
|
| 959 |
+
} else {
|
| 960 |
+
// Kill the man
|
| 961 |
+
const manId = manBody.label;
|
| 962 |
+
|
| 963 |
+
// Blood effect
|
| 964 |
+
createBloodEffect(manBody.position, isCritical);
|
| 965 |
+
|
| 966 |
+
// Remove from physics
|
| 967 |
+
Matter.Composite.remove(world, manBody);
|
| 968 |
+
delete state.physicsBodies[manId];
|
| 969 |
+
|
| 970 |
+
// Visual death
|
| 971 |
+
const manVisual = state.visualElements[manId];
|
| 972 |
+
manVisual.style.opacity = '0';
|
| 973 |
+
manVisual.style.transform += ' scale(0)';
|
| 974 |
+
setTimeout(() => {
|
| 975 |
+
manVisual.remove();
|
| 976 |
+
}, 1000);
|
| 977 |
+
|
| 978 |
+
state.killedMen++;
|
| 979 |
+
state.activeMen--;
|
| 980 |
+
|
| 981 |
+
addCombatLog(`A man is killed! ${state.killedMen} men have died.`);
|
| 982 |
+
}
|
| 983 |
+
|
| 984 |
+
// Check if all men are dead
|
| 985 |
+
if (state.activeMen <= 0) {
|
| 986 |
+
endBattle('Gorilla', 'Total Annihilation');
|
| 987 |
+
}
|
| 988 |
}
|
| 989 |
|
| 990 |
+
// Create blood effect
|
| 991 |
+
function createBloodEffect(position, isCritical) {
|
| 992 |
+
const bloodCount = isCritical ? 5 : 3;
|
|
|
|
| 993 |
|
| 994 |
+
for (let i = 0; i < bloodCount; i++) {
|
| 995 |
+
const blood = document.createElement('div');
|
| 996 |
+
blood.className = 'blood';
|
| 997 |
+
blood.style.left = `${position.x - 15 + Math.random() * 30}px`;
|
| 998 |
+
blood.style.top = `${position.y - 15 + Math.random() * 30}px`;
|
| 999 |
+
blood.style.transform = 'scale(0)';
|
| 1000 |
+
blood.style.animation = 'bloodSpray 0.5s forwards';
|
| 1001 |
+
visualElements.appendChild(blood);
|
| 1002 |
+
|
| 1003 |
+
setTimeout(() => {
|
| 1004 |
+
blood.remove();
|
| 1005 |
+
}, 500);
|
| 1006 |
}
|
| 1007 |
+
}
|
| 1008 |
+
|
| 1009 |
+
// Show damage text
|
| 1010 |
+
function showDamageText(position, amount, isCritical) {
|
| 1011 |
+
const damageText = document.createElement('div');
|
| 1012 |
+
damageText.className = 'damage-text';
|
| 1013 |
+
damageText.textContent = `-${amount}`;
|
| 1014 |
+
damageText.style.left = `${position.x}px`;
|
| 1015 |
+
damageText.style.top = `${position.y}px`;
|
| 1016 |
+
if (isCritical) {
|
| 1017 |
+
damageText.style.color = '#ffc107';
|
| 1018 |
+
damageText.style.fontSize = '14px';
|
| 1019 |
+
}
|
| 1020 |
+
visualElements.appendChild(damageText);
|
| 1021 |
|
| 1022 |
+
setTimeout(() => {
|
| 1023 |
+
damageText.remove();
|
| 1024 |
+
}, 1000);
|
| 1025 |
+
}
|
| 1026 |
+
|
| 1027 |
+
// Add message to combat log
|
| 1028 |
+
function addCombatLog(message) {
|
| 1029 |
+
const logEntry = document.createElement('div');
|
| 1030 |
+
logEntry.className = 'text-gray-300';
|
| 1031 |
+
logEntry.textContent = `[${Math.round(state.battleTime)}s] ${message}`;
|
| 1032 |
|
| 1033 |
+
const combatLog = document.getElementById('combat-log');
|
| 1034 |
+
combatLog.appendChild(logEntry);
|
| 1035 |
+
combatLog.scrollTop = combatLog.scrollHeight;
|
| 1036 |
+
|
| 1037 |
+
// Keep log manageable
|
| 1038 |
+
if (combatLog.children.length > 50) {
|
| 1039 |
+
combatLog.removeChild(combatLog.children[0]);
|
| 1040 |
}
|
| 1041 |
|
| 1042 |
+
state.combatLog.push(message);
|
| 1043 |
+
}
|
| 1044 |
+
|
| 1045 |
+
// Update all stats displays
|
| 1046 |
+
function updateStats() {
|
| 1047 |
+
// Men stats
|
| 1048 |
+
document.getElementById('men-count').textContent = state.activeMen;
|
| 1049 |
+
document.getElementById('men-health').style.width = `${(state.activeMen / config.menCount) * 100}%`;
|
| 1050 |
+
document.getElementById('men-morale').textContent = `${Math.round(state.menMorale)}%`;
|
| 1051 |
+
document.getElementById('men-morale-bar').style.width = `${state.menMorale}%`;
|
| 1052 |
+
document.getElementById('men-killed').textContent = state.killedMen;
|
| 1053 |
+
document.getElementById('men-injured').textContent = state.injuredMen;
|
| 1054 |
+
document.getElementById('men-fleeing').textContent = state.fleeingMen;
|
| 1055 |
+
|
| 1056 |
+
// Gorilla stats
|
| 1057 |
+
const gorillaHealthPercent = (state.gorillaHealth / config.gorillaHealth) * 100;
|
| 1058 |
+
document.getElementById('gorilla-health-text').textContent = `${Math.round(gorillaHealthPercent)}%`;
|
| 1059 |
+
document.getElementById('gorilla-health').style.width = `${gorillaHealthPercent}%`;
|
| 1060 |
+
document.getElementById('gorilla-rage').textContent = `${Math.round(state.gorillaRage)}%`;
|
| 1061 |
+
document.getElementById('gorilla-rage-bar').style.width = `${state.gorillaRage}%`;
|
| 1062 |
+
document.getElementById('gorilla-damage').textContent = Math.round(state.gorillaDamageDealt);
|
| 1063 |
+
document.getElementById('gorilla-crits').textContent = state.gorillaCriticalHits;
|
| 1064 |
+
document.getElementById('gorilla-streak').textContent = state.gorillaKillStreak;
|
| 1065 |
+
}
|
| 1066 |
+
|
| 1067 |
+
// End battle
|
| 1068 |
+
function endBattle(winner, victoryType) {
|
| 1069 |
+
state.battleActive = false;
|
| 1070 |
+
state.winner = winner;
|
| 1071 |
+
state.victoryType = victoryType;
|
| 1072 |
+
|
| 1073 |
+
document.getElementById('winner').textContent = winner;
|
| 1074 |
+
document.getElementById('winner').className = winner === 'Gorilla' ? 'text-red-500 font-bold' : 'text-green-500 font-bold';
|
| 1075 |
+
document.getElementById('victory-type').textContent = victoryType;
|
| 1076 |
+
document.getElementById('simulation-state').textContent = 'Completed';
|
| 1077 |
+
document.getElementById('simulation-state').className = 'text-green-400';
|
| 1078 |
+
|
| 1079 |
startBattleBtn.disabled = false;
|
| 1080 |
autoBattleBtn.disabled = false;
|
| 1081 |
+
|
| 1082 |
+
if (winner === 'Gorilla') {
|
| 1083 |
+
addCombatLog(`The gorilla emerges victorious! ${victoryType}`);
|
| 1084 |
+
|
| 1085 |
+
// Gorilla victory animation
|
| 1086 |
+
const gorillaVisual = document.getElementById('gorilla-visual');
|
| 1087 |
+
gorillaVisual.innerHTML = '<i class="fas fa-crown text-yellow-400 text-3xl"></i>';
|
| 1088 |
+
gorillaVisual.style.boxShadow = '0 0 20px gold';
|
| 1089 |
+
|
| 1090 |
+
// Roar animation
|
| 1091 |
+
setTimeout(() => {
|
| 1092 |
+
gorillaVisual.style.transform += ' scale(1.2)';
|
| 1093 |
+
setTimeout(() => {
|
| 1094 |
+
gorillaVisual.style.transform = gorillaVisual.style.transform.replace(' scale(1.2)', '');
|
| 1095 |
+
}, 500);
|
| 1096 |
+
}, 300);
|
| 1097 |
+
} else {
|
| 1098 |
+
addCombatLog(`The men have defeated the gorilla! ${victoryType}`);
|
| 1099 |
+
|
| 1100 |
+
// Men celebration
|
| 1101 |
+
for (let i = 0; i < config.menCount; i++) {
|
| 1102 |
+
const manId = `man-${i}`;
|
| 1103 |
+
const manBody = state.physicsBodies[manId];
|
| 1104 |
+
const manVisual = state.visualElements[manId];
|
| 1105 |
+
|
| 1106 |
+
if (manBody && manVisual && !manBody.isFleeing) {
|
| 1107 |
+
// Jump for joy
|
| 1108 |
+
Matter.Body.applyForce(manBody, manBody.position, { x: 0, y: -0.1 });
|
| 1109 |
+
|
| 1110 |
+
// Visual change
|
| 1111 |
+
manVisual.style.backgroundColor = '#2a9d8f';
|
| 1112 |
+
manVisual.style.boxShadow = '0 0 10px cyan';
|
| 1113 |
+
}
|
| 1114 |
+
}
|
| 1115 |
+
}
|
| 1116 |
+
}
|
| 1117 |
+
|
| 1118 |
+
// Fast forward battle
|
| 1119 |
+
function fastForwardBattle() {
|
| 1120 |
+
if (state.battleActive) return;
|
| 1121 |
+
|
| 1122 |
+
startBattle();
|
| 1123 |
+
config.simulationSpeed = 5;
|
| 1124 |
+
document.getElementById('simulation-state').textContent = 'Fast Forwarding';
|
| 1125 |
+
addCombatLog("Simulation speed increased to fast forward results.");
|
| 1126 |
}
|
| 1127 |
|
| 1128 |
// Reset game
|
| 1129 |
function resetGame() {
|
| 1130 |
+
state = {
|
| 1131 |
+
activeMen: config.menCount,
|
| 1132 |
+
injuredMen: 0,
|
| 1133 |
+
fleeingMen: 0,
|
| 1134 |
+
killedMen: 0,
|
| 1135 |
+
gorillaHealth: config.gorillaHealth,
|
| 1136 |
+
gorillaRage: 0,
|
| 1137 |
+
gorillaDamageDealt: 0,
|
| 1138 |
+
gorillaCriticalHits: 0,
|
| 1139 |
+
gorillaKillStreak: 0,
|
| 1140 |
+
menMorale: 100,
|
| 1141 |
+
battleTime: 0,
|
| 1142 |
+
battleActive: false,
|
| 1143 |
+
winner: null,
|
| 1144 |
+
victoryType: null,
|
| 1145 |
+
lastFrameTime: 0,
|
| 1146 |
+
fps: 0,
|
| 1147 |
+
physicsBodies: {},
|
| 1148 |
+
visualElements: {},
|
| 1149 |
+
combatLog: [],
|
| 1150 |
+
selectedBodies: new Set(),
|
| 1151 |
+
selectionStart: null,
|
| 1152 |
+
isSelecting: false,
|
| 1153 |
+
shiftPressed: false
|
| 1154 |
+
};
|
| 1155 |
|
| 1156 |
+
config.simulationSpeed = 1;
|
| 1157 |
+
speedControl.value = 1;
|
|
|
|
|
|
|
| 1158 |
|
| 1159 |
+
Matter.Composite.clear(world, false);
|
| 1160 |
initializeBattlefield();
|
| 1161 |
+
updateStats();
|
| 1162 |
|
| 1163 |
+
document.getElementById('winner').textContent = '-';
|
| 1164 |
+
document.getElementById('winner').className = '';
|
| 1165 |
+
document.getElementById('victory-type').textContent = '-';
|
| 1166 |
+
document.getElementById('simulation-state').textContent = 'Ready';
|
| 1167 |
+
document.getElementById('simulation-state').className = 'text-green-400';
|
| 1168 |
+
document.getElementById('combat-log').innerHTML = '<div class="text-gray-400 italic">Simulation reset...</div>';
|
| 1169 |
|
| 1170 |
startBattleBtn.disabled = false;
|
| 1171 |
autoBattleBtn.disabled = false;
|
|
|
|
| 1173 |
|
| 1174 |
// Event listeners
|
| 1175 |
startBattleBtn.addEventListener('click', startBattle);
|
| 1176 |
+
autoBattleBtn.addEventListener('click', fastForwardBattle);
|
| 1177 |
resetBtn.addEventListener('click', resetGame);
|
| 1178 |
+
speedControl.addEventListener('input', (e) => {
|
| 1179 |
+
config.simulationSpeed = parseInt(e.target.value);
|
| 1180 |
+
});
|
| 1181 |
+
|
| 1182 |
+
// Mouse interaction
|
| 1183 |
+
battlefield.addEventListener('mousedown', (e) => {
|
| 1184 |
+
if (e.button !== 0) return; // Only left click
|
| 1185 |
+
|
| 1186 |
+
const mousePosition = {
|
| 1187 |
+
x: e.clientX - battlefield.getBoundingClientRect().left,
|
| 1188 |
+
y: e.clientY - battlefield.getBoundingClientRect().top
|
| 1189 |
+
};
|
| 1190 |
+
|
| 1191 |
+
// Check if clicking on a body
|
| 1192 |
+
const bodies = Matter.Composite.allBodies(world);
|
| 1193 |
+
const clickedBody = bodies.find(body => {
|
| 1194 |
+
if (body.label && body.label.startsWith('man-') || body.label === 'gorilla') {
|
| 1195 |
+
const visualElement = state.visualElements[body.label];
|
| 1196 |
+
if (visualElement) {
|
| 1197 |
+
const rect = visualElement.getBoundingClientRect();
|
| 1198 |
+
return (
|
| 1199 |
+
mousePosition.x >= rect.left - battlefield.getBoundingClientRect().left &&
|
| 1200 |
+
mousePosition.x <= rect.right - battlefield.getBoundingClientRect().left &&
|
| 1201 |
+
mousePosition.y >= rect.top - battlefield.getBoundingClientRect().top &&
|
| 1202 |
+
mousePosition.y <= rect.bottom - battlefield.getBoundingClientRect().top
|
| 1203 |
+
);
|
| 1204 |
+
}
|
| 1205 |
+
}
|
| 1206 |
+
return false;
|
| 1207 |
+
});
|
| 1208 |
+
|
| 1209 |
+
if (clickedBody) {
|
| 1210 |
+
// Select the clicked body
|
| 1211 |
+
selectBody(clickedBody.label, e.shiftKey);
|
| 1212 |
+
} else {
|
| 1213 |
+
// Start area selection
|
| 1214 |
+
state.isSelecting = true;
|
| 1215 |
+
state.selectionStart = mousePosition;
|
| 1216 |
+
}
|
| 1217 |
+
});
|
| 1218 |
+
|
| 1219 |
+
battlefield.addEventListener('mousemove', (e) => {
|
| 1220 |
+
if (!state.isSelecting) return;
|
| 1221 |
+
|
| 1222 |
+
const mousePosition = {
|
| 1223 |
+
x: e.clientX - battlefield.getBoundingClientRect().left,
|
| 1224 |
+
y: e.clientY - battlefield.getBoundingClientRect().top
|
| 1225 |
+
};
|
| 1226 |
+
|
| 1227 |
+
// Update selection rectangle
|
| 1228 |
+
const left = Math.min(state.selectionStart.x, mousePosition.x);
|
| 1229 |
+
const top = Math.min(state.selectionStart.y, mousePosition.y);
|
| 1230 |
+
const width = Math.abs(mousePosition.x - state.selectionStart.x);
|
| 1231 |
+
const height = Math.abs(mousePosition.y - state.selectionStart.y);
|
| 1232 |
+
|
| 1233 |
+
selectionRectangle.style.display = 'block';
|
| 1234 |
+
selectionRectangle.style.left = `${left}px`;
|
| 1235 |
+
selectionRectangle.style.top = `${top}px`;
|
| 1236 |
+
selectionRectangle.style.width = `${width}px`;
|
| 1237 |
+
selectionRectangle.style.height = `${height}px`;
|
| 1238 |
+
});
|
| 1239 |
+
|
| 1240 |
+
battlefield.addEventListener('mouseup', (e) => {
|
| 1241 |
+
if (state.isSelecting && state.selectionStart) {
|
| 1242 |
+
// Finish area selection
|
| 1243 |
+
state.isSelecting = false;
|
| 1244 |
+
selectionRectangle.style.display = 'none';
|
| 1245 |
+
|
| 1246 |
+
const mousePosition = {
|
| 1247 |
+
x: e.clientX - battlefield.getBoundingClientRect().left,
|
| 1248 |
+
y: e.clientY - battlefield.getBoundingClientRect().top
|
| 1249 |
+
};
|
| 1250 |
+
|
| 1251 |
+
const left = Math.min(state.selectionStart.x, mousePosition.x);
|
| 1252 |
+
const top = Math.min(state.selectionStart.y, mousePosition.y);
|
| 1253 |
+
const right = Math.max(state.selectionStart.x, mousePosition.x);
|
| 1254 |
+
const bottom = Math.max(state.selectionStart.y, mousePosition.y);
|
| 1255 |
+
|
| 1256 |
+
// Find bodies within selection
|
| 1257 |
+
const bodies = Matter.Composite.allBodies(world);
|
| 1258 |
+
const selectedBodies = bodies.filter(body => {
|
| 1259 |
+
if (body.label && (body.label.startsWith('man-') || body.label === 'gorilla')) {
|
| 1260 |
+
const visualElement = state.visualElements[body.label];
|
| 1261 |
+
if (visualElement) {
|
| 1262 |
+
const rect = visualElement.getBoundingClientRect();
|
| 1263 |
+
const elementLeft = rect.left - battlefield.getBoundingClientRect().left;
|
| 1264 |
+
const elementRight = rect.right - battlefield.getBoundingClientRect().left;
|
| 1265 |
+
const elementTop = rect.top - battlefield.getBoundingClientRect().top;
|
| 1266 |
+
const elementBottom = rect.bottom - battlefield.getBoundingClientRect().top;
|
| 1267 |
+
|
| 1268 |
+
return (
|
| 1269 |
+
elementRight > left &&
|
| 1270 |
+
elementLeft < right &&
|
| 1271 |
+
elementBottom > top &&
|
| 1272 |
+
elementTop < bottom
|
| 1273 |
+
);
|
| 1274 |
+
}
|
| 1275 |
+
}
|
| 1276 |
+
return false;
|
| 1277 |
+
});
|
| 1278 |
+
|
| 1279 |
+
// Select the found bodies
|
| 1280 |
+
if (!e.shiftKey) deselectAll();
|
| 1281 |
+
selectedBodies.forEach(body => {
|
| 1282 |
+
selectBody(body.label, true);
|
| 1283 |
+
});
|
| 1284 |
+
}
|
| 1285 |
+
|
| 1286 |
+
state.selectionStart = null;
|
| 1287 |
+
});
|
| 1288 |
+
|
| 1289 |
+
battlefield.addEventListener('mouseleave', () => {
|
| 1290 |
+
if (state.isSelecting) {
|
| 1291 |
+
state.isSelecting = false;
|
| 1292 |
+
selectionRectangle.style.display = 'none';
|
| 1293 |
+
state.selectionStart = null;
|
| 1294 |
+
}
|
| 1295 |
+
});
|
| 1296 |
+
|
| 1297 |
+
// Right click to throw
|
| 1298 |
+
battlefield.addEventListener('contextmenu', (e) => {
|
| 1299 |
+
e.preventDefault();
|
| 1300 |
+
|
| 1301 |
+
if (state.selectedBodies.size > 0) {
|
| 1302 |
+
const mousePosition = {
|
| 1303 |
+
x: e.clientX - battlefield.getBoundingClientRect().left,
|
| 1304 |
+
y: e.clientY - battlefield.getBoundingClientRect().top
|
| 1305 |
+
};
|
| 1306 |
+
|
| 1307 |
+
// Calculate throw direction and force
|
| 1308 |
+
const center = getSelectedCenter();
|
| 1309 |
+
const direction = {
|
| 1310 |
+
x: mousePosition.x - center.x,
|
| 1311 |
+
y: mousePosition.y - center.y
|
| 1312 |
+
};
|
| 1313 |
+
|
| 1314 |
+
const distance = Math.sqrt(direction.x * direction.x + direction.y * direction.y);
|
| 1315 |
+
const normalizedDirection = {
|
| 1316 |
+
x: direction.x / distance,
|
| 1317 |
+
y: direction.y / distance
|
| 1318 |
+
};
|
| 1319 |
+
|
| 1320 |
+
const force = {
|
| 1321 |
+
x: normalizedDirection.x * 5,
|
| 1322 |
+
y: normalizedDirection.y * 5
|
| 1323 |
+
};
|
| 1324 |
+
|
| 1325 |
+
throwSelected(force);
|
| 1326 |
+
}
|
| 1327 |
+
});
|
| 1328 |
+
|
| 1329 |
+
// Get center of selected bodies
|
| 1330 |
+
function getSelectedCenter() {
|
| 1331 |
+
let totalX = 0;
|
| 1332 |
+
let totalY = 0;
|
| 1333 |
+
let count = 0;
|
| 1334 |
+
|
| 1335 |
+
state.selectedBodies.forEach(bodyId => {
|
| 1336 |
+
const body = state.physicsBodies[bodyId];
|
| 1337 |
+
if (body) {
|
| 1338 |
+
totalX += body.position.x;
|
| 1339 |
+
totalY += body.position.y;
|
| 1340 |
+
count++;
|
| 1341 |
+
}
|
| 1342 |
+
});
|
| 1343 |
+
|
| 1344 |
+
return {
|
| 1345 |
+
x: totalX / count,
|
| 1346 |
+
y: totalY / count
|
| 1347 |
+
};
|
| 1348 |
+
}
|
| 1349 |
+
|
| 1350 |
+
// Keyboard controls
|
| 1351 |
+
document.addEventListener('keydown', (e) => {
|
| 1352 |
+
if (e.key === 'Shift') {
|
| 1353 |
+
state.shiftPressed = true;
|
| 1354 |
+
}
|
| 1355 |
+
|
| 1356 |
+
if (e.key === 'Escape') {
|
| 1357 |
+
deselectAll();
|
| 1358 |
+
}
|
| 1359 |
+
|
| 1360 |
+
// Arrow key movement
|
| 1361 |
+
if (state.selectedBodies.size > 0) {
|
| 1362 |
+
const force = { x: 0, y: 0 };
|
| 1363 |
+
const forceAmount = 0.5;
|
| 1364 |
+
|
| 1365 |
+
if (e.key === 'ArrowUp') force.y = -forceAmount;
|
| 1366 |
+
if (e.key === 'ArrowDown') force.y = forceAmount;
|
| 1367 |
+
if (e.key === 'ArrowLeft') force.x = -forceAmount;
|
| 1368 |
+
if (e.key === 'ArrowRight') force.x = forceAmount;
|
| 1369 |
+
|
| 1370 |
+
if (force.x !== 0 || force.y !== 0) {
|
| 1371 |
+
state.selectedBodies.forEach(bodyId => {
|
| 1372 |
+
const body = state.physicsBodies[bodyId];
|
| 1373 |
+
if (body) {
|
| 1374 |
+
Matter.Body.applyForce(body, body.position, force);
|
| 1375 |
+
}
|
| 1376 |
+
});
|
| 1377 |
+
}
|
| 1378 |
+
}
|
| 1379 |
+
});
|
| 1380 |
+
|
| 1381 |
+
document.addEventListener('keyup', (e) => {
|
| 1382 |
+
if (e.key === 'Shift') {
|
| 1383 |
+
state.shiftPressed = false;
|
| 1384 |
+
}
|
| 1385 |
+
});
|
| 1386 |
|
| 1387 |
// Initialize game
|
| 1388 |
+
initializeBattlefield();
|
| 1389 |
</script>
|
| 1390 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=sdurdiyev/100menvs1gorilla" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1391 |
</html>
|
prompts.txt
CHANGED
|
@@ -1 +1,3 @@
|
|
| 1 |
-
create a game silmulating, 100 men vs 1 gorilla , who wins
|
|
|
|
|
|
|
|
|
| 1 |
+
create a game silmulating, 100 men vs 1 gorilla , who wins
|
| 2 |
+
more realistic , ultra realistic
|
| 3 |
+
make them interacible, i wanna select and moce them
|