"""Placement rule helpers used by ShopSpace and PREP-only edits.""" from __future__ import annotations from typing import Iterable, Sequence, Tuple GridPos = Tuple[int, int] def entrance_blocked(tags) -> bool: return "is_entrance" in set(tags or []) def can_rotate(footprint) -> bool: """All furniture may rotate; non-square footprints swap axes on rotate.""" try: w, h = int(footprint[0]), int(footprint[1]) except (TypeError, IndexError, ValueError): return False return w > 0 and h > 0 def rotate_footprint_xy(footprint, rot90: bool = False) -> Tuple[int, int]: """Return (w,h) after optional 90° rotate (shared with furniture_shop).""" w, h = int(footprint[0]), int(footprint[1]) return (h, w) if rot90 else (w, h) def prep_only_edit(phase: str) -> bool: """Layout edits allowed only in PREP.""" return str(phase).upper() == "PREP" def overlap(a_origin: GridPos, a_fp: Sequence[int], b_origin: GridPos, b_fp: Sequence[int]) -> bool: ax, ay = a_origin aw, ah = int(a_fp[0]), int(a_fp[1]) bx, by = b_origin bw, bh = int(b_fp[0]), int(b_fp[1]) return not (ax + aw <= bx or bx + bw <= ax or ay + ah <= by or by + bh <= ay) def layout_comfort(free_cells: int, total_cells: int) -> bool: """True when enough free walking room remains.""" if total_cells <= 0: return False return (free_cells / total_cells) >= 0.25 def validate_display_slots(slot_ids: Iterable[str], required: int = 5) -> bool: ids = list(slot_ids) return len(ids) >= required and len(set(ids)) == len(ids)