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c903325 69373e6 c903325 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 | """
Tests for the visualization module.
This module tests the visualization base classes and console visualization
implementation to ensure proper display functionality.
"""
import unittest
from unittest.mock import patch
from io import StringIO
from pycatan.visualizations.visualization import Visualization, VisualizationManager
from pycatan.visualizations.console_visualization import ConsoleVisualization
from pycatan.management.actions import Action, ActionResult, ActionType
from pycatan.core.card import ResCard, DevCard
class MockVisualization(Visualization):
"""Mock visualization implementation for testing."""
def __init__(self, name: str = "Mock"):
super().__init__(name)
self.calls = [] # Track method calls
def display_game_state(self, game_state):
self.calls.append(('display_game_state', game_state))
def display_action(self, action, result):
self.calls.append(('display_action', action, result))
def display_turn_start(self, player_name, turn_number):
self.calls.append(('display_turn_start', player_name, turn_number))
def display_dice_roll(self, player_name, dice_values, total):
self.calls.append(('display_dice_roll', player_name, dice_values, total))
def display_resource_distribution(self, distributions):
self.calls.append(('display_resource_distribution', distributions))
def display_error(self, message):
self.calls.append(('display_error', message))
def display_message(self, message):
self.calls.append(('display_message', message))
class TestVisualization(unittest.TestCase):
"""Test the base Visualization class."""
def test_visualization_creation(self):
"""Test basic visualization creation."""
viz = MockVisualization("Test")
self.assertEqual(viz.name, "Test")
self.assertTrue(viz.enabled)
self.assertTrue(viz.is_enabled())
def test_enable_disable(self):
"""Test enabling and disabling visualization."""
viz = MockVisualization()
# Should start enabled
self.assertTrue(viz.is_enabled())
# Test disable
viz.disable()
self.assertFalse(viz.is_enabled())
# Test enable
viz.enable()
self.assertTrue(viz.is_enabled())
class TestVisualizationManager(unittest.TestCase):
"""Test the VisualizationManager class."""
def setUp(self):
"""Set up test fixtures."""
self.manager = VisualizationManager()
self.viz1 = MockVisualization("Viz1")
self.viz2 = MockVisualization("Viz2")
def test_manager_creation(self):
"""Test manager creation."""
self.assertEqual(self.manager.get_visualization_count(), 0)
self.assertEqual(self.manager.get_enabled_count(), 0)
def test_add_remove_visualizations(self):
"""Test adding and removing visualizations."""
# Add visualizations
self.manager.add_visualization(self.viz1)
self.assertEqual(self.manager.get_visualization_count(), 1)
self.assertEqual(self.manager.get_enabled_count(), 1)
self.manager.add_visualization(self.viz2)
self.assertEqual(self.manager.get_visualization_count(), 2)
self.assertEqual(self.manager.get_enabled_count(), 2)
# Remove visualization
self.manager.remove_visualization(self.viz1)
self.assertEqual(self.manager.get_visualization_count(), 1)
self.assertEqual(self.manager.get_enabled_count(), 1)
def test_display_methods(self):
"""Test that manager calls all enabled visualizations."""
self.manager.add_visualization(self.viz1)
self.manager.add_visualization(self.viz2)
# Test game state display
game_state = {'turn': 1, 'players': []}
self.manager.display_game_state(game_state)
self.assertIn(('display_game_state', game_state), self.viz1.calls)
self.assertIn(('display_game_state', game_state), self.viz2.calls)
# Test action display with valid parameters
action = Action(ActionType.END_TURN, player_id="player1") # No required params
result = ActionResult(True, "Success")
self.manager.display_action(action, result)
self.assertIn(('display_action', action, result), self.viz1.calls)
self.assertIn(('display_action', action, result), self.viz2.calls)
def test_disabled_visualization_not_called(self):
"""Test that disabled visualizations are not called."""
self.manager.add_visualization(self.viz1)
self.manager.add_visualization(self.viz2)
# Disable viz2
self.viz2.disable()
self.assertEqual(self.manager.get_enabled_count(), 1)
# Display something
self.manager.display_message("Test message")
# Only viz1 should be called
self.assertIn(('display_message', "Test message"), self.viz1.calls)
self.assertNotIn(('display_message', "Test message"), self.viz2.calls)
class TestConsoleVisualization(unittest.TestCase):
"""Test the ConsoleVisualization class."""
def setUp(self):
"""Set up test fixtures."""
self.console = ConsoleVisualization(use_colors=False) # No colors for easier testing
def test_console_creation(self):
"""Test console visualization creation."""
self.assertEqual(self.console.name, "Console")
self.assertTrue(self.console.is_enabled())
self.assertFalse(self.console.use_colors)
def test_console_with_colors(self):
"""Test console with colors enabled."""
console = ConsoleVisualization(use_colors=True)
self.assertTrue(console.use_colors)
self.assertIn('red', console.colors)
self.assertTrue(console.colors['red']) # Should have ANSI codes
@patch('sys.stdout', new_callable=StringIO)
def test_display_message(self, mock_stdout):
"""Test displaying a simple message."""
self.console.display_message("Test message")
output = mock_stdout.getvalue()
self.assertIn("Test message", output)
@patch('sys.stdout', new_callable=StringIO)
def test_display_error(self, mock_stdout):
"""Test displaying an error message."""
self.console.display_error("Test error")
output = mock_stdout.getvalue()
self.assertIn("Test error", output)
self.assertIn("Error", output)
@patch('sys.stdout', new_callable=StringIO)
def test_display_dice_roll(self, mock_stdout):
"""Test displaying dice roll."""
self.console.display_dice_roll("Alice", [3, 4], 7)
output = mock_stdout.getvalue()
self.assertIn("Alice", output)
self.assertIn("3", output)
self.assertIn("4", output)
self.assertIn("7", output)
@patch('sys.stdout', new_callable=StringIO)
def test_display_turn_start(self, mock_stdout):
"""Test displaying turn start."""
self.console.display_turn_start("Bob", 5)
output = mock_stdout.getvalue()
self.assertIn("Bob", output)
self.assertIn("5", output)
self.assertIn("turn", output.lower())
@patch('sys.stdout', new_callable=StringIO)
def test_display_game_state(self, mock_stdout):
"""Test displaying game state."""
game_state = {
'turn_number': 3,
'current_player_name': 'Alice',
'current_player_index': 0,
'players': [
{
'name': 'Alice',
'victory_points': 5,
'cards': [ResCard.Wood, ResCard.Brick, ResCard.Wood],
'dev_cards': [],
'settlements': 2,
'cities': 1,
'roads': 3
},
{
'name': 'Bob',
'victory_points': 3,
'cards': [ResCard.Sheep, ResCard.Wheat],
'dev_cards': [DevCard.Knight],
'settlements': 1,
'cities': 0,
'roads': 2
}
],
'board': {},
'robber_position': [2, 1]
}
self.console.display_game_state(game_state)
output = mock_stdout.getvalue()
# Check that key information is displayed
self.assertIn("GAME STATE", output)
self.assertIn("Alice", output)
self.assertIn("Bob", output)
self.assertIn("Turn: 3", output)
self.assertIn("Victory Points", output)
self.assertIn("Resources", output)
self.assertIn("Buildings", output)
@patch('sys.stdout', new_callable=StringIO)
def test_display_action(self, mock_stdout):
"""Test displaying action results."""
action = Action(ActionType.BUILD_SETTLEMENT,
player_id="alice",
parameters={'player_name': 'Alice', 'point_coords': [1, 2]})
result = ActionResult(True, "Settlement built successfully")
self.console.display_action(action, result)
output = mock_stdout.getvalue()
self.assertIn("Alice", output)
self.assertIn("settlement", output)
self.assertIn("✓", output) # Success symbol
@patch('sys.stdout', new_callable=StringIO)
def test_display_failed_action(self, mock_stdout):
"""Test displaying failed action."""
action = Action(ActionType.BUILD_ROAD,
player_id="bob",
parameters={'player_name': 'Bob', 'start_coords': [1, 2], 'end_coords': [2, 3]})
result = ActionResult(False, "Not enough resources")
self.console.display_action(action, result)
output = mock_stdout.getvalue()
self.assertIn("Bob", output)
self.assertIn("road", output)
self.assertIn("✗", output) # Failure symbol
self.assertIn("Not enough resources", output)
@patch('sys.stdout', new_callable=StringIO)
def test_display_resource_distribution(self, mock_stdout):
"""Test displaying resource distribution."""
distributions = {
'Alice': ['Wood', 'Brick'],
'Bob': ['Sheep'],
'Charlie': []
}
self.console.display_resource_distribution(distributions)
output = mock_stdout.getvalue()
self.assertIn("Resources distributed", output)
self.assertIn("Alice: Wood, Brick", output)
self.assertIn("Bob: Sheep", output)
def test_disabled_console_no_output(self):
"""Test that disabled console produces no output."""
self.console.disable()
with patch('sys.stdout', new_callable=StringIO) as mock_stdout:
self.console.display_message("This should not appear")
output = mock_stdout.getvalue()
self.assertEqual(output, "")
def test_compact_mode(self):
"""Test compact mode setting."""
self.assertFalse(self.console.compact_mode)
self.console.set_compact_mode(True)
self.assertTrue(self.console.compact_mode)
self.console.set_compact_mode(False)
self.assertFalse(self.console.compact_mode)
def test_colors_setting(self):
"""Test color setting functionality."""
console = ConsoleVisualization(use_colors=True)
self.assertTrue(console.use_colors)
# Disable colors
console.set_colors(False)
self.assertFalse(console.use_colors)
# All color codes should be empty
for color_code in console.colors.values():
self.assertEqual(color_code, "")
def test_action_descriptions(self):
"""Test action description generation."""
# Test various action types with valid parameters
actions_and_expected = [
(Action(ActionType.BUILD_SETTLEMENT,
player_id="alice",
parameters={'player_name': 'Alice', 'point_coords': [1, 2]}), "settlement"),
(Action(ActionType.BUILD_CITY,
player_id="bob",
parameters={'player_name': 'Bob', 'point_coords': [2, 3]}), "city"),
(Action(ActionType.BUILD_ROAD,
player_id="charlie",
parameters={'player_name': 'Charlie', 'start_coords': [1, 2], 'end_coords': [2, 3]}), "road"),
(Action(ActionType.BUY_DEV_CARD,
player_id="dave",
parameters={'player_name': 'Dave'}), "development card"),
(Action(ActionType.END_TURN,
player_id="eve",
parameters={'player_name': 'Eve'}), "ended their turn"),
]
for action, expected in actions_and_expected:
description = self.console._get_action_description(action)
self.assertIn(expected, description.lower())
self.assertIn(action.parameters['player_name'], description)
if __name__ == '__main__':
unittest.main() |