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c903325 69373e6 c903325 69373e6 c903325 69373e6 c903325 d9c12b7 69373e6 d9c12b7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | """
Tests for HumanUser implementation.
This module tests the human user interface and command parsing functionality.
"""
import pytest
import io
import sys
from unittest.mock import patch, MagicMock
from pycatan.players.human_user import HumanUser
from pycatan.players.user import UserInputError
from pycatan.management.actions import Action, ActionType, GameState, GamePhase
from pycatan.core.card import ResCard
class TestHumanUserInitialization:
"""Test HumanUser initialization and basic properties."""
def test_human_user_creation(self):
"""Test creating a HumanUser instance."""
user = HumanUser("Alice", 0)
assert user.name == "Alice"
assert user.user_id == 0
assert user.is_active is True
assert user.command_history == []
def test_human_user_inheritance(self):
"""Test that HumanUser properly inherits from User."""
from pycatan.players.user import User
user = HumanUser("Bob", 1)
assert isinstance(user, User)
assert hasattr(user, 'get_input')
assert hasattr(user, 'notify_action')
assert hasattr(user, 'notify_game_event')
class TestCommandParsing:
"""Test command parsing functionality."""
def setup_method(self):
"""Set up test fixtures."""
self.user = HumanUser("TestUser", 0)
self.game_state = GameState()
def test_parse_end_turn_commands(self):
"""Test parsing end turn commands."""
commands = ['end', 'pass', 'done']
for command in commands:
action = self.user._parse_input(command, self.game_state)
assert action.action_type == ActionType.END_TURN
assert action.player_id == 0
def test_parse_roll_dice_commands(self):
"""Test parsing dice roll commands."""
commands = ['roll', 'dice', 'r']
for command in commands:
action = self.user._parse_input(command, self.game_state)
assert action.action_type == ActionType.ROLL_DICE
assert action.player_id == 0
def test_parse_build_settlement_basic(self):
"""Test parsing basic settlement building command."""
action = self.user._parse_input("settlement 0 5", self.game_state)
assert action.action_type == ActionType.BUILD_SETTLEMENT
assert action.player_id == 0
assert action.parameters['point_coords'] == [0, 5]
assert action.parameters['is_starting'] is False
def test_parse_build_settlement_starting(self):
"""Test parsing starting settlement command."""
action = self.user._parse_input("settlement 0 5 starting", self.game_state)
assert action.action_type == ActionType.PLACE_STARTING_SETTLEMENT
assert action.parameters['is_starting'] is True
def test_parse_build_settlement_setup_phase(self):
"""Test parsing settlement command in setup phase (should NOT infer starting in User class)."""
# Note: Logic moved to GameManager, so User class should return normal BUILD_SETTLEMENT
# unless explicitly told 'starting'
# We keep this test to verify User class doesn't do magic anymore
self.game_state.game_phase = GamePhase.SETUP_FIRST_ROUND
action = self.user._parse_input("settlement 0 5", self.game_state)
assert action.action_type == ActionType.BUILD_SETTLEMENT
assert action.parameters['is_starting'] is False
def test_parse_build_city(self):
"""Test parsing city building command."""
action = self.user._parse_input("city 1 3", self.game_state)
assert action.action_type == ActionType.BUILD_CITY
assert action.parameters['point_coords'] == [1, 3]
def test_parse_build_road_basic(self):
"""Test parsing basic road building command."""
action = self.user._parse_input("road 0 5 0 6", self.game_state)
assert action.action_type == ActionType.BUILD_ROAD
assert action.parameters['start_coords'] == [0, 5]
assert action.parameters['end_coords'] == [0, 6]
assert action.parameters['is_starting'] is False
def test_parse_build_road_starting(self):
"""Test parsing starting road command."""
action = self.user._parse_input("road 0 5 0 6 starting", self.game_state)
assert action.action_type == ActionType.PLACE_STARTING_ROAD
assert action.parameters['is_starting'] is True
def test_parse_build_road_setup_phase(self):
"""Test parsing road command in setup phase (should NOT infer starting in User class)."""
# Note: Logic moved to GameManager
self.game_state.game_phase = GamePhase.SETUP_SECOND_ROUND
action = self.user._parse_input("road 0 5 0 6", self.game_state)
assert action.action_type == ActionType.BUILD_ROAD
assert action.parameters['is_starting'] is False
def test_parse_bank_trade(self):
"""Test parsing bank trade command."""
action = self.user._parse_input("trade bank wood 4 wheat 1", self.game_state)
assert action.action_type == ActionType.TRADE_BANK
assert action.parameters['offer'] == {'wood': 4}
assert action.parameters['request'] == {'wheat': 1}
def test_parse_player_trade(self):
"""Test parsing player trade command."""
action = self.user._parse_input("trade player 1 wood sheep", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['target_player'] == 1
assert action.parameters['offer'] == {'wood': 1}
assert action.parameters['request'] == {'sheep': 1}
def test_parse_buy_dev_card(self):
"""Test parsing buy development card command."""
action = self.user._parse_input("buy", self.game_state)
assert action.action_type == ActionType.BUY_DEV_CARD
assert action.player_id == 0
def test_parse_use_dev_card_basic(self):
"""Test parsing basic use development card command."""
action = self.user._parse_input("use knight", self.game_state)
assert action.action_type == ActionType.USE_DEV_CARD
assert action.parameters['card_type'] == 'knight'
def test_parse_robber_move(self):
"""Test parsing robber move command."""
action = self.user._parse_input("robber 2 1", self.game_state)
assert action.action_type == ActionType.ROBBER_MOVE
assert action.parameters['tile_coords'] == [2, 1]
# Note: victim is now handled separately via 'steal' command
def test_parse_steal_command(self):
"""Test parsing steal command."""
action = self.user._parse_input("steal 1", self.game_state)
assert action.action_type == ActionType.STEAL_CARD
assert action.parameters['target_player'] == 1
def test_parse_steal_none(self):
"""Test parsing steal with no target."""
action = self.user._parse_input("steal none", self.game_state)
assert action.action_type == ActionType.STEAL_CARD
assert action.parameters['target_player'] is None
def test_parse_discard_cards(self):
"""Test parsing discard command."""
action = self.user._parse_input("drop 2 wood 1 brick", self.game_state)
assert action.action_type == ActionType.DISCARD_CARDS
assert action.parameters['cards'] == ['Wood', 'Wood', 'Brick']
def test_parse_discard_single_resource(self):
"""Test parsing discard with single resource type."""
action = self.user._parse_input("drop 3 wheat", self.game_state)
assert action.action_type == ActionType.DISCARD_CARDS
assert action.parameters['cards'] == ['Wheat', 'Wheat', 'Wheat']
class TestResourceParsing:
"""Test resource name parsing."""
def setup_method(self):
"""Set up test fixtures."""
self.user = HumanUser("TestUser", 0)
def test_parse_resource_names(self):
"""Test parsing various resource names."""
resource_tests = [
('wood', ResCard.Wood),
('lumber', ResCard.Wood),
('brick', ResCard.Brick),
('sheep', ResCard.Sheep),
('wool', ResCard.Sheep),
('wheat', ResCard.Wheat),
('grain', ResCard.Wheat),
('ore', ResCard.Ore),
('stone', ResCard.Ore)
]
for resource_name, expected_card in resource_tests:
result = self.user._parse_resource(resource_name)
assert result == expected_card
def test_parse_resource_case_insensitive(self):
"""Test that resource parsing is case insensitive."""
variations = ['WOOD', 'Wood', 'wOoD', 'WHEAT', 'Wheat']
for variation in variations:
# Should not raise exception
self.user._parse_resource(variation)
def test_parse_invalid_resource(self):
"""Test parsing invalid resource name."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_resource("invalid")
assert "Unknown resource" in str(exc_info.value)
class TestErrorHandling:
"""Test error handling in command parsing."""
def setup_method(self):
"""Set up test fixtures."""
self.user = HumanUser("TestUser", 0)
self.game_state = GameState()
def test_empty_command(self):
"""Test parsing empty command."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input("", self.game_state)
assert "Empty command" in str(exc_info.value)
def test_unknown_command(self):
"""Test parsing unknown command."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input("unknowncommand", self.game_state)
assert "Unknown command" in str(exc_info.value)
def test_settlement_insufficient_args(self):
"""Test settlement command with insufficient arguments."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input("settlement 0", self.game_state)
# The message should mention invalid point number or requirements
assert any(phrase in str(exc_info.value) for phrase in
["requires row and index", "Invalid point number", "Valid points"])
def test_settlement_invalid_coordinates(self):
"""Test settlement command with invalid coordinates."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input("settlement abc def", self.game_state)
assert "must be numbers" in str(exc_info.value)
def test_road_insufficient_args(self):
"""Test road command with insufficient arguments."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input("road 0 5", self.game_state)
# The message should mention requirements or adjacency issues
assert any(phrase in str(exc_info.value) for phrase in
["requires start and end coordinates", "not adjacent", "Cannot build road"])
def test_trade_insufficient_args(self):
"""Test trade command with insufficient arguments."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input("trade", self.game_state)
assert "needs more info" in str(exc_info.value)
def test_bank_trade_insufficient_args(self):
"""Test bank trade with insufficient arguments."""
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input("trade bank wood", self.game_state)
assert "Bank trade format" in str(exc_info.value)
class TestUserInterface:
"""Test user interface functionality."""
def setup_method(self):
"""Set up test fixtures."""
self.user = HumanUser("TestUser", 0)
self.game_state = GameState()
self.game_state.turn_number = 5
self.game_state.current_player_id = 0
@patch('builtins.input')
@patch('builtins.print')
def test_get_input_successful_command(self, mock_print, mock_input):
"""Test successful command input."""
mock_input.return_value = "end"
action = self.user.get_input(self.game_state, "Your turn:")
assert action.action_type == ActionType.END_TURN
assert len(self.user.command_history) == 1
assert self.user.command_history[0] == "end"
@patch('builtins.input')
@patch('builtins.print')
def test_get_input_with_allowed_actions(self, mock_print, mock_input):
"""Test input with allowed actions restriction."""
mock_input.side_effect = ["settlement 0 5", "end"] # First invalid, then valid
action = self.user.get_input(self.game_state, "Your turn:", ["END_TURN"])
assert action.action_type == ActionType.END_TURN
# Should have been called twice due to first invalid command
assert mock_input.call_count == 2
@patch('builtins.input')
@patch('builtins.print')
def test_get_input_retry_on_error(self, mock_print, mock_input):
"""Test that invalid commands prompt for retry."""
mock_input.side_effect = ["invalidcommand", "end"]
action = self.user.get_input(self.game_state, "Your turn:")
assert action.action_type == ActionType.END_TURN
assert mock_input.call_count == 2
@patch('builtins.input')
@patch('builtins.print')
def test_get_input_keyboard_interrupt(self, mock_print, mock_input):
"""Test handling keyboard interrupt."""
mock_input.side_effect = KeyboardInterrupt()
action = self.user.get_input(self.game_state, "Your turn:")
assert action.action_type == ActionType.END_TURN
@patch('builtins.print')
def test_display_game_status(self, mock_print):
"""Test game status display."""
# Set up game state with player info
from pycatan.management.actions import PlayerState
player_state = PlayerState(
player_id=0,
name="TestPlayer",
cards=["wood", "wood", "brick", "sheep"],
dev_cards=[],
settlements=[(0, 5), (1, 3)],
cities=[(2, 7)],
roads=[(0, 5, 0, 6), (1, 3, 1, 4)],
victory_points=5,
longest_road_length=3,
has_longest_road=False,
has_largest_army=False,
knights_played=0
)
self.game_state.players_state = [player_state]
self.user._display_game_status(self.game_state)
# Verify that print was called (we don't check exact format)
# assert mock_print.call_count > 0
pass
def test_show_help(self, capsys):
"""Test help display."""
self.user._show_help()
captured = capsys.readouterr()
# Verify that help was displayed with expected content
assert len(captured.out) > 0
assert 'PYCATAN COMMANDS HELP' in captured.out
assert 'settlement' in captured.out
# Check for building section (could be "Building:" or "Building (")
assert any(phrase in captured.out for phrase in ['Building:', 'Building ('])
def test_notify_action_success(self, capsys):
"""Test action success notification."""
action = Action(ActionType.BUILD_SETTLEMENT, 0, {'point_coords': [0, 5]})
self.user.notify_action(action, True, "Settlement built successfully!")
captured = capsys.readouterr()
assert "✓ Action successful" in captured.out
assert "Settlement built successfully!" in captured.out
def test_notify_action_failure(self, capsys):
"""Test action failure notification."""
action = Action(ActionType.BUILD_SETTLEMENT, 0, {'point_coords': [0, 5]})
self.user.notify_action(action, False, "Not enough resources")
captured = capsys.readouterr()
assert "✗ Action failed" in captured.out
assert "Not enough resources" in captured.out
def test_notify_game_event(self, capsys):
"""Test game event notification."""
self.user.notify_game_event("dice_roll", "Player rolled 7", [0, 1, 2])
captured = capsys.readouterr()
assert "📢 dice_roll: Player rolled 7" in captured.out
assert "Affects players: [0, 1, 2]" in captured.out
class TestHelpCommand:
"""Test help command functionality."""
def setup_method(self):
"""Set up test fixtures."""
self.user = HumanUser("TestUser", 0)
self.game_state = GameState()
def test_help_command_raises_error(self):
"""Test that help command raises UserInputError to prompt retry."""
help_commands = ['help', 'h', '?']
for cmd in help_commands:
with pytest.raises(UserInputError) as exc_info:
self.user._parse_input(cmd, self.game_state)
assert "Help displayed" in str(exc_info.value)
class TestCommandHistory:
"""Test command history functionality."""
def setup_method(self):
"""Set up test fixtures."""
self.user = HumanUser("TestUser", 0)
self.game_state = GameState()
@patch('builtins.input')
@patch('builtins.print')
def test_command_history_tracking(self, mock_print, mock_input):
"""Test that commands are added to history."""
commands = ["end", "roll", "settlement 0 5"]
for i, cmd in enumerate(commands):
mock_input.return_value = cmd
try:
self.user.get_input(self.game_state, f"Command {i}:")
except UserInputError:
# Some commands might cause parsing errors in isolation
pass
# Check that all commands were added to history
assert len(self.user.command_history) == len(commands)
for cmd in commands:
assert cmd in self.user.command_history
class TestAdvancedTrading:
"""Test advanced trading functionality with flexible amounts."""
def setup_method(self):
"""Set up test fixtures."""
self.user = HumanUser("TestUser", 0)
self.game_state = GameState()
def test_simple_one_to_one_trade(self):
"""Test simple 1:1 trade (backward compatibility)."""
action = self.user._parse_input("trade player 1 wood sheep", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['target_player'] == 1
assert action.parameters['offer'] == {'wood': 1}
assert action.parameters['request'] == {'sheep': 1}
def test_trade_with_amounts(self):
"""Test trade with explicit amounts."""
action = self.user._parse_input("trade player 1 wood 2 sheep 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['target_player'] == 1
assert action.parameters['offer'] == {'wood': 2}
assert action.parameters['request'] == {'sheep': 1}
def test_trade_multiple_resources(self):
"""Test trade with multiple resources on both sides."""
action = self.user._parse_input("trade player 1 wood 2 brick 1 for wheat 2 ore 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['target_player'] == 1
assert action.parameters['offer'] == {'wood': 2, 'brick': 1}
assert action.parameters['request'] == {'wheat': 2, 'ore': 1}
def test_trade_with_separator_words(self):
"""Test trade with various separator words."""
separators = ['for', 'get', 'want', 'receive']
for sep in separators:
action = self.user._parse_input(f"trade player 1 wood 2 {sep} sheep 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {'wood': 2}
assert action.parameters['request'] == {'sheep': 1}
def test_gift_receiving(self):
"""Test receiving a gift (nothing for something)."""
action = self.user._parse_input("trade player 1 nothing wheat 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {}
assert action.parameters['request'] == {'wheat': 1}
def test_gift_giving(self):
"""Test giving a gift (something for nothing)."""
action = self.user._parse_input("trade player 1 wood 3 nothing", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {'wood': 3}
assert action.parameters['request'] == {}
def test_extreme_trade_zero_for_five(self):
"""Test extreme trade: 0 cards for 5 cards (use separator for clarity)."""
action = self.user._parse_input("trade player 1 nothing for wheat 2 ore 2 brick 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {}
assert action.parameters['request'] == {'wheat': 2, 'ore': 2, 'brick': 1}
def test_extreme_trade_five_for_zero(self):
"""Test extreme trade: 5 cards for 0 cards (use separator for clarity)."""
action = self.user._parse_input("trade player 1 wood 2 brick 2 sheep 1 for nothing", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {'wood': 2, 'brick': 2, 'sheep': 1}
assert action.parameters['request'] == {}
def test_complex_multi_resource_trade(self):
"""Test complex trade with many resources on both sides."""
action = self.user._parse_input("trade player 1 wood 3 brick 2 sheep 1 for wheat 4 ore 2", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {'wood': 3, 'brick': 2, 'sheep': 1}
assert action.parameters['request'] == {'wheat': 4, 'ore': 2}
def test_trade_with_player_name(self):
"""Test trading with player name instead of ID."""
from pycatan.management.actions import PlayerState
# Create PlayerState objects (it's a dataclass, pass all params)
alice = PlayerState(
player_id=0,
name="Alice",
cards=[],
dev_cards=[],
settlements=[],
cities=[],
roads=[],
victory_points=0,
longest_road_length=0,
has_longest_road=False,
has_largest_army=False,
knights_played=0
)
bob = PlayerState(
player_id=1,
name="Bob",
cards=[],
dev_cards=[],
settlements=[],
cities=[],
roads=[],
victory_points=0,
longest_road_length=0,
has_longest_road=False,
has_largest_army=False,
knights_played=0
)
# Add player states to game_state
self.game_state.players_state = [alice, bob]
action = self.user._parse_input("trade player bob wood 2 for sheep 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['target_player'] == 1 # Bob's ID
assert action.parameters['offer'] == {'wood': 2}
assert action.parameters['request'] == {'sheep': 1}
def test_trade_accumulates_duplicate_resources(self):
"""Test that duplicate resources in same offer accumulate."""
action = self.user._parse_input("trade player 1 wood 2 wood 1 for sheep 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {'wood': 3} # 2 + 1 = 3
assert action.parameters['request'] == {'sheep': 1}
def test_short_trade_command(self):
"""Test short 't' command for trading."""
action = self.user._parse_input("t player 1 wood 2 sheep 1", self.game_state)
assert action.action_type == ActionType.TRADE_PROPOSE
assert action.parameters['offer'] == {'wood': 2}
assert action.parameters['request'] == {'sheep': 1} |