diff --git a/docs/TOOLS_INTEGRATION.md b/docs/TOOLS_INTEGRATION.md new file mode 100644 index 0000000000000000000000000000000000000000..d627ac8a97969815849204b829d6f227c4932051 --- /dev/null +++ b/docs/TOOLS_INTEGRATION.md @@ -0,0 +1,510 @@ +# ๐ง Tool Calling System for AI Agents + +## ๐ Overview + +The PyCatan AI system now supports **function calling** (tool use) for LLM agents. This allows the AI to query specific information about the game state instead of trying to interpret raw data, which **prevents hallucinations** and improves decision quality. + +## ๐ฏ Key Features + +### โ Complete Tool System +- **3 powerful tools** for game state analysis +- **Multiple tool calls** in a single turn +- **Automatic execution** and result formatting +- **Full logging** with token tracking + +### โ Token Tracking +- Input tokens (tool parameters) +- Output tokens (tool results) +- Separate tracking from LLM tokens +- Cost calculation for tool usage + +### โ Detailed Logging +- Every tool call logged with parameters +- Execution time per tool +- Success/failure status +- Results preview in logs +- Separate `tool_executions.json` file + +### โ LLM Integration +- Works with Gemini function calling +- Supports multiple iterations +- Automatic tool result formatting +- Seamless conversation flow + +--- + +## ๐ ๏ธ Available Tools + +### 1. **inspect_node** +Get detailed information about a specific node. + +**Use case:** "What resources does node 14 provide?" + +**Parameters:** +- `node_id` (int): The node to inspect + +**Returns:** +```json +{ + "node_id": 14, + "exists": true, + "resources": {"Wheat": 6, "Wood": 8, "Brick": 5}, + "total_pips": 14, + "port": "3:1", + "neighbors": [10, 11, 18], + "occupied": false, + "can_build_here": true +} +``` + +### 2. **find_best_nodes** +Search for the best available nodes matching criteria. + +**Use case:** "Find the best spots with high ore production" + +**Parameters:** +- `min_pips` (int): Minimum pip value (default: 0) +- `must_have_resource` (str): Required resource (optional) +- `exclude_blocked` (bool): Skip unbuildable nodes (default: true) +- `prefer_port` (bool): Prioritize ports (default: false) +- `limit` (int): Max results (default: 10) + +**Returns:** +```json +{ + "query": {...}, + "total_found": 15, + "nodes": [ + { + "node_id": 18, + "resources": {"Ore": 10, "Wheat": 6}, + "total_pips": 13, + "port": null, + "score": 15.0 + }, + ... + ] +} +``` + +### 3. **analyze_path_potential** +Analyze where roads lead and what opportunities exist ahead. + +**Use case:** "If I build a road from node 10, what can I reach?" + +**Parameters:** +- `from_node` (int): Starting node +- `direction_node` (int): Specific direction (optional) +- `max_depth` (int): How far to look (1 or 2, default: 2) + +**Returns:** +```json +{ + "from_node": 10, + "total_directions": 3, + "paths": [ + { + "direction": 14, + "depth_1": { + "node_id": 14, + "total_pips": 12, + "port": "3:1" + }, + "depth_2": { + "best_node": 18, + "best_pips": 13 + }, + "highlights": ["Port (3:1) at depth 1"], + "score": 14.5 + }, + ... + ] +} +``` + +--- + +## ๐ How It Works + +### Architecture Flow + +``` +โโโโโโโโโโโโโโโ +โ AI Manager โ +โโโโโโโโฌโโโโโโโ + โ + โโโโโโโบ Update AgentTools with game state + โ + โโโโโโโบ Send prompt to LLM (with tool schemas) + โ + โผ +โโโโโโโโโโโโโโโโโโโ +โ LLM Client โ โโโโโ Tools available via function calling +โโโโโโโโโโฌโโโโโโโโโ + โ + โโโโโ Response with tool_calls? + โ + โผ YES +โโโโโโโโโโโโโโโโโโโโ +โ Tool Executor โ +โโโโโโโโโโฌโโโโโโโโโโ + โ + โโโโโโโบ Execute each tool call + โโโโโโโบ Log execution (time, tokens) + โโโโโโโบ Format results + โ + โผ + Back to LLM with results โโโบ Final answer +``` + +### Execution Loop + +1. **Prompt sent** with tool schemas +2. **LLM decides** to call one or more tools +3. **Tools executed** in parallel +4. **Results logged** with full details +5. **Results sent back** to LLM +6. **LLM provides** final answer based on tool data + +**Maximum iterations:** 5 (prevents infinite loops) + +--- + +## ๐ Logging & Tracking + +### Tool Execution Log +Every tool call is logged to `tool_executions.json`: + +```json +[ + { + "timestamp": "2026-01-09T12:34:56", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 45.2, + "tokens": { + "input": 15, + "output": 127, + "total": 142 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": {"node_id": 14}, + "result": {...}, + "success": true, + "execution_time_ms": 12.3, + "tokens": { + "input": 5, + "output": 45, + "total": 50 + } + }, + ... + ] + } +] +``` + +### LLM Communication Log +Tool activity is logged to `llm_communication.log`: + +``` +[12:34:56] [TOOL_REQUEST] ๐ง LLM requested 2 tool(s) (iteration 1) +[12:34:56] [TOOL] === Tool Execution Batch (2 calls) === +[12:34:56] [TOOL] โ inspect_node({"node_id": 14}) +[12:34:56] [TOOL] Time: 12.3ms | Tokens: 5 in + 45 out = 50 total +[12:34:56] [TOOL] Result: {"node_id": 14, "exists": true... +[12:34:56] [TOOL] โ find_best_nodes({"min_pips": 10}) +[12:34:56] [TOOL] Time: 32.9ms | Tokens: 10 in + 82 out = 92 total +[12:34:56] [TOOL] Total: 2/2 successful | 142 tokens | 45.2ms +[12:34:56] [TOOL_RESULTS] โ Tool results sent back to LLM (142 tokens) +``` + +### Token Statistics +The LLM stats now include tool tokens: + +```python +{ + "total_requests": 5, + "total_tokens": 15432, + "tool_tokens": 1250, # From tool inputs/outputs + "llm_tokens": 14182, # From prompts/completions + "total_cost_usd": "$0.0145" +} +``` + +--- + +## ๐งช Testing + +### Run the Test Suite +```bash +python examples/ai_testing/test_tools_integration.py +``` + +This tests: +1. โ Basic tool operations +2. โ Multiple tool calls in batch +3. โ Tool schema generation +4. โ Execution history and statistics + +### Expected Output +``` +๐งช Testing Tool Integration for AI Agents + +============================================================ +TEST 1: Basic Tool Operations +============================================================ +โ Initialized AgentTools with 54 nodes + +๐ง Testing: inspect_node(10) +{ + "node_id": 10, + "exists": true, + "resources": {"Wheat": 6, "Wood": 8}, + "total_pips": 10, + ... +} + +... + +============================================================ +โ All Tests Passed! +============================================================ +``` + +--- + +## ๐ป Usage Examples + +### Example 1: Enable Tools in AI Manager +Tools are **automatically enabled** when you use AIManager: + +```python +from pycatan.ai.ai_manager import AIManager + +# Create AI manager +ai_manager = AIManager() + +# Register agent +ai_manager.register_agent("Alice", player_id=0) + +# Process turn (tools automatically available) +result = ai_manager.process_agent_turn( + player_name="Alice", + game_state=game_state, + prompt_message="Your turn", + allowed_actions=["build_settlement"] +) +``` + +### Example 2: Direct Tool Usage +You can also use tools directly: + +```python +from pycatan.ai.agent_tools import AgentTools + +# Initialize with game state +tools = AgentTools(game_state) + +# Inspect a specific node +node_info = tools.inspect_node(14) +print(f"Node 14 has {node_info['total_pips']} pips") + +# Find best locations +best_nodes = tools.find_best_nodes(min_pips=10, limit=5) +print(f"Found {len(best_nodes['nodes'])} great spots") + +# Analyze road potential +paths = tools.analyze_path_potential(from_node=10, max_depth=2) +print(f"Best direction: {paths['paths'][0]['direction']}") +``` + +### Example 3: Get Tool Execution Summary +```python +# After game ends +summary = ai_manager.tool_executor.get_execution_summary() + +print(f"Total tool calls: {summary['total_calls']}") +print(f"Success rate: {summary['success_rate']}") +print(f"Total tokens: {summary['total_tokens']}") + +# Tool usage breakdown +for tool_name, count in summary['tool_usage'].items(): + print(f" {tool_name}: {count} times") +``` + +--- + +## ๐ฎ Real Game Usage + +### What the LLM Sees + +When the LLM receives a prompt, it also gets tool schemas: + +```json +{ + "tools": [ + { + "name": "inspect_node", + "description": "Get detailed information about a node. Prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "node_id": { + "type": "integer", + "description": "The node ID to inspect" + } + }, + "required": ["node_id"] + } + }, + ... + ] +} +``` + +### LLM Decision Process + +1. **LLM thinks:** "I need to know about node 14 before deciding" +2. **LLM calls:** `inspect_node(node_id=14)` +3. **Tool executes:** Returns detailed node info +4. **LLM receives:** Complete accurate data +5. **LLM decides:** "Based on the data, I'll build there" + +### Benefits Over Raw Data + +**Without tools:** +``` +"Looking at Array N, I think node 14 has wheat and wood..." โ (hallucination) +``` + +**With tools:** +``` +*calls inspect_node(14)* +"The tool confirms node 14 has 12 pips with ore and wheat..." โ (accurate) +``` + +--- + +## ๐ File Structure + +``` +pycatan/ai/ +โโโ agent_tools.py # The 3 tools (inspect, find, analyze) +โโโ tool_executor.py # Executes and logs tool calls +โโโ llm_client.py # LLM with function calling support +โโโ ai_manager.py # Integrates everything +โโโ ai_logger.py # Logs tool executions + +examples/ai_testing/ +โโโ test_tools_integration.py # Test suite +โโโ my_games/ + โโโ session_YYYYMMDD_HHMMSS/ + โโโ tool_executions.json # Detailed tool logs + โโโ llm_communication.log # Real-time log + โโโ [player_name]/ + โโโ prompts/ + โโโ responses/ +``` + +--- + +## ๐ Future Enhancements + +### Potential New Tools + +1. **evaluate_trade** - Check if a trade is fair +2. **calculate_odds** - Probability of getting specific resources +3. **check_opponent_threats** - Identify threats from opponents +4. **plan_resource_path** - Plan how to get needed resources +5. **estimate_victory_points** - Calculate VP for different strategies + +### Advanced Features + +- **Tool chaining** - One tool's output feeds into another +- **Cached results** - Avoid re-executing identical calls +- **Parallel execution** - Run independent tools simultaneously +- **Tool suggestions** - AI Manager suggests which tools to use + +--- + +## โ๏ธ Configuration + +Tools work out-of-the-box, but you can customize: + +### Token Estimation +Tools estimate tokens at ~4 chars per token. Adjust in `tool_executor.py`: + +```python +def _estimate_tokens(self, text: str) -> int: + return len(text) // 4 # Adjust divisor for accuracy +``` + +### Max Tool Iterations +Prevent infinite loops by setting max iterations in `ai_manager.py`: + +```python +max_tool_iterations = 5 # Increase if needed +``` + +### Tool Timeout +Add timeout per tool in `tool_executor.py`: + +```python +# Add to _execute_single_tool: +import signal +signal.alarm(5) # 5 second timeout +``` + +--- + +## ๐ Troubleshooting + +### Issue: Tools not called by LLM +**Check:** +- Is `tools` parameter passed to `llm_client.generate()`? +- Are tool schemas valid JSON? +- Does LLM support function calling? (Gemini 2.0+) + +### Issue: Wrong tool results +**Check:** +- Is game state updated before calling tools? +- Are node IDs correct in the game state? +- Check `tool_executions.json` for actual parameters used + +### Issue: Too many tool iterations +**Check:** +- Is LLM stuck in a loop? +- Are tool results clear enough for LLM to decide? +- Consider adding more context in tool descriptions + +--- + +## ๐ Related Documentation + +- [AI_ARCHITECTURE.md](../../.github/instructions/AI_ARCHITECTURE.md) - System architecture +- [AGENT_TOOLS_README.md](../../pycatan/ai/AGENT_TOOLS_README.md) - Tool documentation +- [AI_AGENT_PRINCIPLES.md](../../.github/instructions/AI_AGENT_PRINCIPLES.md) - Design principles + +--- + +## โ Summary + +The tool calling system provides: + +1. **3 powerful tools** for game analysis +2. **Multiple calls** per turn supported +3. **Full logging** with execution details +4. **Token tracking** separate from LLM +5. **Automatic integration** in AIManager +6. **Easy to test** with provided test suite + +**Result:** More accurate AI decisions, fewer hallucinations, better gameplay! ๐ฏ + +--- + +**Questions?** Check the test file or open an issue on GitHub. diff --git a/docs/TOOLS_SDK_SETUP.md b/docs/TOOLS_SDK_SETUP.md new file mode 100644 index 0000000000000000000000000000000000000000..b0318f1c6a00960bc8ee523f9dc84c90ef81cc0c --- /dev/null +++ b/docs/TOOLS_SDK_SETUP.md @@ -0,0 +1,48 @@ +# ๐ง Tool Calling Setup - SDK Requirements + +## โ ๏ธ Important: SDK Installation Required + +The tool calling feature requires the **new Google GenAI SDK** to be installed. + +### ๐ฆ Installation + +```bash +pip install google-genai +``` + +### ๐ Verification + +Check if installed correctly: +```bash +python -c "from google import genai; print('โ SDK installed successfully')" +``` + +### ๐ Current Status + +Without the SDK installed, the system will: +- โ Run normally without tool calling +- โ ๏ธ Display warning: "Tools will be disabled. Install google-genai SDK..." +- โ Function calling will not work + +### ๐ After Installation + +Once installed, the AI will be able to: +1. Call `inspect_node()` to get node information +2. Call `find_best_nodes()` to search for optimal positions +3. Call `analyze_path_potential()` to plan road building +4. Use dynamic thinking budgets per iteration + +### ๐ More Information + +- **SDK Documentation:** https://github.com/googleapis/python-genai +- **Tool Integration Docs:** [docs/TOOLS_INTEGRATION.md](../../docs/TOOLS_INTEGRATION.md) +- **Test Tools:** `python examples/ai_testing/test_tools_integration.py` + +--- + +## ๐ Notes + +- The old `google-generativeai` package is different and won't work +- Use the new `google-genai` package (note the hyphen!) +- Tool calling works with Gemini 2.0+ models +- Thinking mode requires `gemini-2.0-flash-thinking-exp` model diff --git a/docs/TOOLS_SUMMARY.md b/docs/TOOLS_SUMMARY.md new file mode 100644 index 0000000000000000000000000000000000000000..e4bb43e1c2616d2b67d85780d1966520ebc49dd6 --- /dev/null +++ b/docs/TOOLS_SUMMARY.md @@ -0,0 +1,206 @@ +# ๐ฏ Tool Calling Integration - Quick Summary + +## โ What Was Implemented + +### 1. Tool Executor (`tool_executor.py`) +- **ToolCall** dataclass - Represents single tool call with results +- **ToolExecutionBatch** - Batch of tool calls with statistics +- **ToolExecutor** - Main executor class + - Executes tool calls in batch + - Tracks tokens (input + output) + - Logs execution times + - Formats results for LLM + +### 2. LLM Client Updates (`llm_client.py`) +- Added `tool_calls` field to **LLMResponse** +- Support for `tools` parameter in `generate()` +- Extracts function calls from Gemini response +- Added `tool_tokens` tracking to **LLMStats** +- New method: `_convert_tool_schema()` for Gemini format + +### 3. AI Manager Integration (`ai_manager.py`) +- Imports **AgentTools** and **ToolExecutor** +- Updates agent tools with game state each turn +- **Tool calling loop** in `_send_to_llm()`: + 1. Send prompt with tools + 2. Execute any tool calls + 3. Send results back to LLM + 4. Repeat until final answer (max 5 iterations) +- Adds tool tokens to statistics + +### 4. Logging System (`ai_logger.py`) +- New method: `log_tool_execution(batch)` +- Logs to `llm_communication.log` with details +- Saves to `tool_executions.json` with full data +- Shows: + - Tool name and parameters + - Execution time per call + - Token counts (input/output) + - Success/failure status + - Result previews + +### 5. Testing (`test_tools_integration.py`) +- 4 comprehensive tests: + - Basic tool operations + - Multiple tool calls in batch + - Schema generation + - Execution history and stats +- Sample outputs and verification + +### 6. Documentation (`TOOLS_INTEGRATION.md`) +- Complete guide to tool system +- Architecture diagrams +- Usage examples +- Logging format reference +- Troubleshooting guide + +--- + +## ๐ How It Works + +``` +Game Turn + โ +AI Manager updates AgentTools with game state + โ +Send prompt to LLM (with tool schemas) + โ +LLM responds with tool_calls? + โ YES +Execute tools via ToolExecutor + โ +Log execution (time, tokens, results) + โ +Send results back to LLM + โ +LLM provides final answer +``` + +--- + +## ๐ What You See in Logs + +### `llm_communication.log` +``` +[12:34:56] [TOOL_REQUEST] ๐ง LLM requested 2 tool(s) (iteration 1) +[12:34:56] [TOOL] โ inspect_node({"node_id": 14}) +[12:34:56] [TOOL] Time: 12.3ms | Tokens: 5 in + 45 out = 50 total +[12:34:56] [TOOL] โ find_best_nodes({"min_pips": 10}) +[12:34:56] [TOOL] Time: 32.9ms | Tokens: 10 in + 82 out = 92 total +[12:34:56] [TOOL] Total: 2/2 successful | 142 tokens | 45.2ms +``` + +### `tool_executions.json` +Complete JSON record with: +- Timestamp per batch +- All tool calls with full parameters +- Complete results +- Token breakdown +- Execution times + +### Token Statistics +```python +{ + "total_tokens": 15432, + "tool_tokens": 1250, # NEW: from tools + "llm_tokens": 14182 # NEW: from LLM only +} +``` + +--- + +## ๐ฎ Benefits + +### For AI Agent +- โ **No hallucinations** - Gets real data from tools +- โ **Multiple queries** - Can ask about several nodes at once +- โ **Strategic insight** - Path analysis, best locations, etc. + +### For Developers +- โ **Full visibility** - See exactly what tools were called +- โ **Token tracking** - Know the cost of each tool +- โ **Easy debugging** - Detailed logs with timing +- โ **Performance monitoring** - Execution statistics + +### For System +- โ **Prevents infinite loops** - Max 5 tool iterations +- โ **Graceful errors** - Failed tools don't crash the system +- โ **Scalable** - Easy to add new tools + +--- + +## ๐งช Testing + +Run: +```bash +python examples/ai_testing/test_tools_integration.py +``` + +Expected: All 4 tests pass with detailed output + +--- + +## ๐ Files Created/Modified + +### New Files +- `pycatan/ai/tool_executor.py` - Tool execution engine +- `examples/ai_testing/test_tools_integration.py` - Test suite +- `docs/TOOLS_INTEGRATION.md` - Complete documentation + +### Modified Files +- `pycatan/ai/llm_client.py` - Function calling support +- `pycatan/ai/ai_manager.py` - Tool integration +- `pycatan/ai/ai_logger.py` - Tool logging + +### Existing (Used) +- `pycatan/ai/agent_tools.py` - The 3 tools (already existed) + +--- + +## ๐ Next Steps + +The system is **ready to use**! The LLM can now: + +1. โ Call `inspect_node()` for specific nodes +2. โ Call `find_best_nodes()` to search board +3. โ Call `analyze_path_potential()` for road planning +4. โ Make multiple calls in one turn +5. โ All executions are logged and tracked + +**Just run the game normally** - tools are automatically available! + +--- + +## ๐ก Example Usage + +The AI will automatically use tools when needed: + +``` +AI thinking: "I need to know about node 14..." + โ Calls: inspect_node(14) + โ Gets: {"node_id": 14, "total_pips": 12, "resources": {...}} + โ Decides: "Great location, I'll build there!" +``` + +All of this is **logged automatically** in: +- `llm_communication.log` (real-time) +- `tool_executions.json` (detailed batch records) + +--- + +## โ Summary + +**What you asked for:** +- โ Support for multiple tool calls (e.g., query two nodes) +- โ Clear logging of tool usage +- โ Complete token calculation from tools +- โ Visible tool loop with parameters and outputs + +**What you got:** +- Complete tool calling system with Gemini integration +- Detailed execution logging with timing and tokens +- Automatic token tracking separate from LLM +- Test suite to verify everything works +- Full documentation + +**ืืื ืืืื ืืฉืืืืฉ! ๐** diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 2071333ae28ab80627c394f58d290b3850b2ce27..f5482d292d8cf2b756b0157b699f3210ce217939 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260109_025726 \ No newline at end of file +session_20260109_111341 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_010631/A/A.md b/examples/ai_testing/my_games/session_20260109_010631/A/A.md deleted file mode 100644 index edfde0bcbe2a5cbd5ea85a84c7915b014d049241..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010631/A/A.md +++ /dev/null @@ -1,27 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_010631 -**Started:** 2026-01-09 01:06:31 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:06:33 - -### What Happened -โข Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 1.90s | **Tokens:** 1058 - -**Thinking:** The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and ... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.json deleted file mode 100644 index dcb4b1983708d52b17f2b12c50b13ecd4151c2fd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:06:33.147650", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\"],\"N\":[[[],[],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"V\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.txt deleted file mode 100644 index d4627e972624d07ae9a503e4e1773be4e6041170..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:06:33.148411 -Active Turn: True - ---- What Happened --- -โข Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\"],\"N\":[[[],[],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"V\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_010631/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_010631/A/responses/response_1.json deleted file mode 100644 index fb9bd6bd0f9ad68bd563f1872b7c987eab75b809..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010631/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:06:36.425058", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and Node 0 is the only option. I will place my settlement there.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 0}\"\n }\n}", - "parsed": { - "internal_thinking": "The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and Node 0 is the only option. I will place my settlement there. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 0 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 779, - "completion": 112, - "total": 1058 - }, - "latency_seconds": 1.8966045379638672, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_010631/session_metadata.json b/examples/ai_testing/my_games/session_20260109_010631/session_metadata.json deleted file mode 100644 index c14018f96b89d56de28d35f148c280bf2c2d7450..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010631/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_010631", - "start_time": "2026-01-09T01:06:31.101397", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_010916/A/A.md b/examples/ai_testing/my_games/session_20260109_010916/A/A.md deleted file mode 100644 index b6b455d3dd1e22bc6e67bd135dc30746d47cc28c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010916/A/A.md +++ /dev/null @@ -1,27 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_010916 -**Started:** 2026-01-09 01:09:16 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:09:18 - -### What Happened -โข Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 25.27s | **Tokens:** 7423 - -**Thinking:** The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the number... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.json deleted file mode 100644 index faf23d18959946d27f630203f30c3733babf44eb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:09:18.254913", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.txt deleted file mode 100644 index b590f5238b65671cfce060568ce04710b530c07b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:09:18.255670 -Active Turn: True - ---- What Happened --- -โข Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_010916/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_010916/A/responses/response_1.json deleted file mode 100644 index e3d45f1a55a5a8e002730924ef74977511b0bc67..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010916/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:09:45.049474", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the numbers) for the adjacent hexes. I have evaluated all 3-hex intersections and identified Node 43 as having the highest total pips (13). It is adjacent to hexes with numbers 9, 6, and 9, which correspond to 4, 5, and 4 pips respectively. This location offers the best raw resource production given the current information.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n}", - "parsed": { - "internal_thinking": "The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the numbers) for the adjacent hexes. I have evaluated all 3-hex intersections and identified Node 43 as having the highest total pips (13). It is adjacent to hexes with numbers 9, 6, and 9, which correspond to 4, 5, and 4 pips respectively. This location offers the best raw resource production given the current information. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 43 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1363, - "completion": 168, - "total": 7423 - }, - "latency_seconds": 25.273691415786743, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_010916/session_metadata.json b/examples/ai_testing/my_games/session_20260109_010916/session_metadata.json deleted file mode 100644 index 1050f6a785fd7bc469676b01e3de807169c57cf4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_010916/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_010916", - "start_time": "2026-01-09T01:09:16.202020", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011033/session_metadata.json b/examples/ai_testing/my_games/session_20260109_011033/session_metadata.json deleted file mode 100644 index ae88600065c032a3da291dfa91b55fc51ea3e051..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011033/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_011033", - "start_time": "2026-01-09T01:10:33.434851", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011127/A/A.md b/examples/ai_testing/my_games/session_20260109_011127/A/A.md deleted file mode 100644 index 903e873a01f161d780574df69a47ec15ca63928b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011127/A/A.md +++ /dev/null @@ -1,29 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_011127 -**Started:** 2026-01-09 01:11:27 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:11:29 - -### What Happened -โข Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 20.51s | **Tokens:** 6253 - -**Thinking:** Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent ... - -**Says:** "I'll settle on the 6 and 8, hoping for a strong start!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.json deleted file mode 100644 index fff8350e7668aacddd092f9dd5ac8ebd860b7baf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:11:29.288076", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.txt deleted file mode 100644 index f1d0142bcaadf28dcdb3f5642211db71d949f25b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:11:29.288836 -Active Turn: True - ---- What Happened --- -โข Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_011127/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_011127/A/responses/response_1.json deleted file mode 100644 index c02c7e6b3819f32c318d33ab1616c145078fb6ba..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011127/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:11:51.117903", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent dice rolls after 7. Node 20 is slightly superior as its third adjacent hex has a number 11, which is marginally better than the 12 associated with Node 10. Therefore, Node 20 offers the best overall probability for resource generation early in the game.\",\n \"say_outloud\": \"I'll settle on the 6 and 8, hoping for a strong start!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent dice rolls after 7. Node 20 is slightly superior as its third adjacent hex has a number 11, which is marginally better than the 12 associated with Node 10. Therefore, Node 20 offers the best overall probability for resource generation early in the game. [Response was too brief]", - "note_to_self": null, - "say_outloud": "I'll settle on the 6 and 8, hoping for a strong start!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1357, - "completion": 178, - "total": 6253 - }, - "latency_seconds": 20.50733256340027, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011127/session_metadata.json b/examples/ai_testing/my_games/session_20260109_011127/session_metadata.json deleted file mode 100644 index d2677cc2936eb3738677094907604fe870c87e8e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011127/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_011127", - "start_time": "2026-01-09T01:11:27.239970", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011426/A/A.md b/examples/ai_testing/my_games/session_20260109_011426/A/A.md deleted file mode 100644 index 626c6baea8f3c85e1edd71c90489a5cdcd53dff6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011426/A/A.md +++ /dev/null @@ -1,27 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_011426 -**Started:** 2026-01-09 01:14:26 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:14:28 - -### What Happened -โข Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 3.14s | **Tokens:** 1355 - -**Thinking:** The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' po... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.json deleted file mode 100644 index c1f2d3fc5d03caa44417df22c184b84d0ea1bcd0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:14:28.961725", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\"],\"N\":[[[],[],\"?3\"],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.txt deleted file mode 100644 index 0542be2da11a6887df7aaec30e0ef3875953acfb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:14:28.962619 -Active Turn: True - ---- What Happened --- -โข Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\"],\"N\":[[[],[],\"?3\"],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_011426/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_011426/A/responses/response_1.json deleted file mode 100644 index b8683e20859565e44f1925793af4d3aab88b3d76..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011426/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:14:33.413662", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\": \"The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' port at Node 0. Since no node provides any resource benefit, placing the settlement on Node 0 is as good as any other, and it might be a valid starting point if the board is somehow dynamically generated later or if this is a test scenario with a broken board. I must make a valid move according to the allowed actions.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 0}\"}}", - "parsed": { - "internal_thinking": "The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' port at Node 0. Since no node provides any resource benefit, placing the settlement on Node 0 is as good as any other, and it might be a valid starting point if the board is somehow dynamically generated later or if this is a test scenario with a broken board. I must make a valid move according to the allowed actions. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 0 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 920, - "completion": 141, - "total": 1355 - }, - "latency_seconds": 3.1412761211395264, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011426/session_metadata.json b/examples/ai_testing/my_games/session_20260109_011426/session_metadata.json deleted file mode 100644 index 00b8d84609337e4ec933b6d7e65bb1006ef38d1c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011426/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_011426", - "start_time": "2026-01-09T01:14:26.911818", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011936/A/A.md b/examples/ai_testing/my_games/session_20260109_011936/A/A.md deleted file mode 100644 index 3ebdc58b1e9c256845af76ed514936fb0cd6c912..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011936/A/A.md +++ /dev/null @@ -1,27 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_011936 -**Started:** 2026-01-09 01:19:36 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:19:39 - -### What Happened -โข Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 12.05s | **Tokens:** 4842 - -**Thinking:** The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource genera... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.json deleted file mode 100644 index d194e70eb09a1f29a34971eb2c99a6c79c18de5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:19:39.007118", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.txt deleted file mode 100644 index 9bfc7771375091d4d995949c8897e652ce1f73c0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:19:39.008072 -Active Turn: True - ---- What Happened --- -โข Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_011936/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_011936/A/responses/response_1.json deleted file mode 100644 index ee9fe951da50f286fdd1c537d62c12503680341b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011936/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:19:52.367325", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource generation. I will also consider nodes that offer good resource diversity or access to ports, if the numbers are comparable. I've analyzed all nodes and their connected hex numbers. Nodes connected to Hex 10 (Desert) are bad due to the robber. I identified Node 20 (connected to ?11, ?6, ?8) and Node 43 (connected to ?9, ?6, ?9) as particularly strong due to their high-probability numbers (6, 8, 9). Node 20 has both a 6 and an 8, which are the two best numbers. Node 43 has a 6 and two 9s, which is also excellent. I will choose Node 20 for its strong 6 and 8 combination.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource generation. I will also consider nodes that offer good resource diversity or access to ports, if the numbers are comparable. I've analyzed all nodes and their connected hex numbers. Nodes connected to Hex 10 (Desert) are bad due to the robber. I identified Node 20 (connected to ?11, ?6, ?8) and Node 43 (connected to ?9, ?6, ?9) as particularly strong due to their high-probability numbers (6, 8, 9). Node 20 has both a 6 and an 8, which are the two best numbers. Node 43 has a 6 and two 9s, which is also excellent. I will choose Node 20 for its strong 6 and 8 combination. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1305, - "completion": 253, - "total": 4842 - }, - "latency_seconds": 12.054322242736816, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_011936/session_metadata.json b/examples/ai_testing/my_games/session_20260109_011936/session_metadata.json deleted file mode 100644 index dcc419d77643743ae69211cf0ef9d51363660ac9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_011936/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_011936", - "start_time": "2026-01-09T01:19:36.929664", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012412/session_metadata.json b/examples/ai_testing/my_games/session_20260109_012412/session_metadata.json deleted file mode 100644 index dff98ff912da96e251b6b3349619a7e512d68459..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012412/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_012412", - "start_time": "2026-01-09T01:24:12.184271", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012437/A/A.md b/examples/ai_testing/my_games/session_20260109_012437/A/A.md deleted file mode 100644 index 17ab80b16335c4091666e59b392fcc88ede5fad1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012437/A/A.md +++ /dev/null @@ -1,27 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_012437 -**Started:** 2026-01-09 01:24:37 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:24:39 - -### What Happened -โข Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 19.16s | **Tokens:** 5778 - -**Thinking:** I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generati... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.json deleted file mode 100644 index e277acc3f1c9506e2c5bd23755a64e58789ed338..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:24:39.260193", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.txt deleted file mode 100644 index 04a2e98f82d61022d944fe34e3c6f3c24b863bfd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:24:39.261566 -Active Turn: True - ---- What Happened --- -โข Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_012437/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_012437/A/responses/response_1.json deleted file mode 100644 index 54c4e2cb042ba8049502a1a58b7150b930b86a1e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012437/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:25:00.006102", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\": \"I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generation. I've analyzed the nodes and identified Node 20 as a strong candidate. Node 20 connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This gives me Wood (11), Brick (6), and Sheep (8). The B6 and S8 are high-probability numbers, and W11 adds to resource diversity. This will provide a solid foundation for building roads and additional settlements early in the game. Node 10 was also a strong contender, but Node 20 has a slightly better Wood roll (11 vs 12).\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 20}\"}}", - "parsed": { - "internal_thinking": "I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generation. I've analyzed the nodes and identified Node 20 as a strong candidate. Node 20 connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This gives me Wood (11), Brick (6), and Sheep (8). The B6 and S8 are high-probability numbers, and W11 adds to resource diversity. This will provide a solid foundation for building roads and additional settlements early in the game. Node 10 was also a strong contender, but Node 20 has a slightly better Wood roll (11 vs 12). [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1625, - "completion": 205, - "total": 5778 - }, - "latency_seconds": 19.164077043533325, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012437/session_metadata.json b/examples/ai_testing/my_games/session_20260109_012437/session_metadata.json deleted file mode 100644 index 92bd6e91c1bd9ac13125e017ca57cf6927186e29..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012437/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_012437", - "start_time": "2026-01-09T01:24:37.208028", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012855/session_metadata.json b/examples/ai_testing/my_games/session_20260109_012855/session_metadata.json deleted file mode 100644 index 4b5031af3877beee35ee9efd98a352882cebc0f4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_012855", - "start_time": "2026-01-09T01:28:55.056428", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.json deleted file mode 100644 index b34f94b5d37032f77cf0a73cb247c967bea849ef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:28:57.110751", - "player_name": "shon", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "shon", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.txt deleted file mode 100644 index e15c61ab86dfb873d90fc9e0074ee79f65533ed3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for shon === -Timestamp: 2026-01-09T01:28:57.112291 -Active Turn: True - ---- What Happened --- -โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "shon", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.json deleted file mode 100644 index 1f54bd2e7e6fa88e33ecbaf767d7dff6a8b1088f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:29:59.377539", - "player_name": "shon", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "shon", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.txt deleted file mode 100644 index e7f831b08ff6ed5f514f61759db236d77e60bd40..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #2 for shon === -Timestamp: 2026-01-09T01:29:59.378581 -Active Turn: True - ---- What Happened --- -โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "shon", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_1.json deleted file mode 100644 index 8528ef399eda79f0aaacf2dafae9c7bad014fc67..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:29:20.221926", - "player_name": "shon", - "success": true, - "raw_content": "{\"internal_thinking\": \"The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6s and 8s are best, followed by 5s and 9s). I analyzed the hexes and nodes to find the best spot. Node 20 connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8). This provides Wood, Brick, and Sheep. The numbers are 11 (low), 6 (high), and 8 (high). This gives me two high-probability resources (Brick and Sheep) and a source of Wood, which is crucial for early expansion (roads and settlements). Other strong nodes were considered, such as Node 42 (Wh9, O5, Wh9), which offers great Wheat and Ore, but lacks Wood, Brick, and Sheep, making early expansion difficult. Node 20 offers a balanced start for building and expanding.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 20}\"}}", - "parsed": { - "internal_thinking": "The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6s and 8s are best, followed by 5s and 9s). I analyzed the hexes and nodes to find the best spot. Node 20 connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8). This provides Wood, Brick, and Sheep. The numbers are 11 (low), 6 (high), and 8 (high). This gives me two high-probability resources (Brick and Sheep) and a source of Wood, which is crucial for early expansion (roads and settlements). Other strong nodes were considered, such as Node 42 (Wh9, O5, Wh9), which offers great Wheat and Ore, but lacks Wood, Brick, and Sheep, making early expansion difficult. Node 20 offers a balanced start for building and expanding. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1631, - "completion": 258, - "total": 7126 - }, - "latency_seconds": 21.840165376663208, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_2.json deleted file mode 100644 index dc71495e67a16d6c82e07244d96976dae7027d98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_2.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:30:17.319638", - "player_name": "shon", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location with high-probability numbers (6, 8) and a good variety of resources. Node 20, which connects to Hexes 9 (W11), 5 (B6), and 4 (S8), offers Wood, Brick, and Sheep with production numbers 11, 6, and 8 respectively. The total 'pips' (probability points) for these numbers (2+5+5=12) is among the highest available, and the resource combination (Wood, Brick, Sheep) is excellent for building roads and additional settlements early on. This balanced start will allow for flexible development.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location with high-probability numbers (6, 8) and a good variety of resources. Node 20, which connects to Hexes 9 (W11), 5 (B6), and 4 (S8), offers Wood, Brick, and Sheep with production numbers 11, 6, and 8 respectively. The total 'pips' (probability points) for these numbers (2+5+5=12) is among the highest available, and the resource combination (Wood, Brick, Sheep) is excellent for building roads and additional settlements early on. This balanced start will allow for flexible development. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1631, - "completion": 215, - "total": 5866 - }, - "latency_seconds": 17.936803579330444, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_012855/shon/shon.md b/examples/ai_testing/my_games/session_20260109_012855/shon/shon.md deleted file mode 100644 index 20a3b5607869f0217551b43bcd17e4105be47247..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_012855/shon/shon.md +++ /dev/null @@ -1,46 +0,0 @@ -# AI Agent Log: shon - -**Session:** session_20260109_012855 -**Started:** 2026-01-09 01:28:55 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:28:57 - -### What Happened -โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 21.84s | **Tokens:** 7126 - -**Thinking:** The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high... - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 01:29:59 - -### What Happened -โข Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 17.94s | **Tokens:** 5866 - -**Thinking:** I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location wit... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/A.md b/examples/ai_testing/my_games/session_20260109_013405/A/A.md deleted file mode 100644 index 8fd568cf19db87ac8eba7ba8cb9a0d85d48c70be..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/A.md +++ /dev/null @@ -1,105 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_013405 -**Started:** 2026-01-09 01:34:05 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:34:07 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 17.18s | **Tokens:** 5528 - -**Thinking:** I am player 'A' in the first round of setup. My goal is to place my first settlement on a node that provides good resource diversity and high probability numbers. I evaluated several nodes connected t... - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 01:34:56 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 12.29s | **Tokens:** 4383 - -**Thinking:** My first settlement is at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my starting road, I need to choose a path that maximizes my access to resources and potential future expansio... - ---- - -## Request #3 - ๐ฏ ACTIVE TURN - -**Time:** 01:38:07 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 3: Player 0's turn begins. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received โ - -**Latency:** 43.19s | **Tokens:** 12184 - -**Thinking:** The game is in the second round of setup, and it's my turn to place the second settlement. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). For balanced development, I need... - ---- - -## Request #4 - ๐ฏ ACTIVE TURN - -**Time:** 01:39:47 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 3: Player 0's turn begins. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received โ - -**Latency:** 35.10s | **Tokens:** 10706 - -**Thinking:** I am Player 'A' and it's my turn in the second round of setup. I need to place my second settlement and an accompanying road. My first settlement is at Node 20, yielding Wood (11), Brick (6), and Shee... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.json deleted file mode 100644 index 521484ae158928a6b953bcdabad379b6f771c794..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:34:07.313276", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.txt deleted file mode 100644 index c008374d2a3a2c7903a4be149e49cf81ca39bdce..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:34:07.314345 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.json deleted file mode 100644 index 3c37aa4840c97491831c78c6c93056c78a6546ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:34:56.828560", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.txt deleted file mode 100644 index 74fdf0a5642a52441b7a92c89fb9e809d229d49a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.txt +++ /dev/null @@ -1,88 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T01:34:56.829556 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.json deleted file mode 100644 index 380eadcfafb14110d5b1f789dd4595e6b375bac5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T01:38:07.937524", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 3: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"],[[30,31],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 3: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.txt deleted file mode 100644 index e790df7c992635a101df1a32d2a598d8502c40d1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.txt +++ /dev/null @@ -1,97 +0,0 @@ -=== Prompt #3 for A === -Timestamp: 2026-01-09T01:38:07.939973 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 3: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 3: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"],[[30,31],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_4.json deleted file mode 100644 index 484ba0a166ec44107758633c711f5af9fd6c5b6a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_4.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T01:39:47.190202", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 3: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"],[[30,31],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 3: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_4.txt deleted file mode 100644 index 7b71b4880cd67085ea3f432f707609725af5917b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_4.txt +++ /dev/null @@ -1,97 +0,0 @@ -=== Prompt #4 for A === -Timestamp: 2026-01-09T01:39:47.191437 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 3: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 3: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"],[[30,31],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_1.json deleted file mode 100644 index 9f39e9c34aa04a6a154bd27e78103371282e3049..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:34:25.763428", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am player 'A' in the first round of setup. My goal is to place my first settlement on a node that provides good resource diversity and high probability numbers. I evaluated several nodes connected to three hexes, prioritizing those with no desert. Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep with numbers 11, 6, and 8, giving it a high total pip count and a strong foundation for building roads and settlements early in the game. This resource combination is excellent for initial expansion. I will aim to secure Wheat and Ore with my second settlement.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am player 'A' in the first round of setup. My goal is to place my first settlement on a node that provides good resource diversity and high probability numbers. I evaluated several nodes connected to three hexes, prioritizing those with no desert. Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep with numbers 11, 6, and 8, giving it a high total pip count and a strong foundation for building roads and settlements early in the game. This resource combination is excellent for initial expansion. I will aim to secure Wheat and Ore with my second settlement. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1626, - "completion": 174, - "total": 5528 - }, - "latency_seconds": 17.184014558792114, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_2.json deleted file mode 100644 index 72702ed5f2599945f36f5464b9e59a5b19e601ef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:35:09.124518", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\":\"My first settlement is at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my starting road, I need to choose a path that maximizes my access to resources and potential future expansion. I have three options: connect to Node 19, Node 21, or Node 10.Connecting to Node 21 leads to a desert hex, which is not optimal.Between Node 19 and Node 10:Node 19: Provides Wood (11), Brick (10), Sheep (8). This path could lead to Node 30 (heavy brick) or Node 8 (a ?3 port with only Sheep 8).Node 10: Provides Brick (6), Sheep (8), Wood (12). This path could lead to Node 11 (Brick 6, Sheep 5, Wood 12) or Node 9 (a ?3 port with Sheep 8, Wood 12).Node 10 path is superior because it gives access to Wood 12, which is a strong resource. Furthermore, the ?3 port at Node 9 is connected to two resources (S8, W12), making it a more valuable port to expand towards compared to Node 8 which only connects to S8. This option provides a better mix of resources and a more promising expansion route for future settlements and port access.\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 20, \\\"to\\\": 10}\"}}", - "parsed": { - "internal_thinking": "My first settlement is at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my starting road, I need to choose a path that maximizes my access to resources and potential future expansion. I have three options: connect to Node 19, Node 21, or Node 10.Connecting to Node 21 leads to a desert hex, which is not optimal.Between Node 19 and Node 10:Node 19: Provides Wood (11), Brick (10), Sheep (8). This path could lead to Node 30 (heavy brick) or Node 8 (a ?3 port with only Sheep 8).Node 10: Provides Brick (6), Sheep (8), Wood (12). This path could lead to Node 11 (Brick 6, Sheep 5, Wood 12) or Node 9 (a ?3 port with Sheep 8, Wood 12).Node 10 path is superior because it gives access to Wood 12, which is a strong resource. Furthermore, the ?3 port at Node 9 is connected to two resources (S8, W12), making it a more valuable port to expand towards compared to Node 8 which only connects to S8. This option provides a better mix of resources and a more promising expansion route for future settlements and port access.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1658, - "completion": 329, - "total": 4383 - }, - "latency_seconds": 12.291218996047974, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_3.json deleted file mode 100644 index 34c6a699aee48e30e1cedfb76ce3792b5ea3db43..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T01:38:51.136761", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\": \"The game is in the second round of setup, and it's my turn to place the second settlement. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). For balanced development, I need to prioritize acquiring Wheat and Ore, as these are crucial for building cities and development cards. I first identified all nodes that are unplaceable due to existing settlements (my own at 20, and Player B's at 25 and 31) and the 'at least two nodes away' rule. The unplaceable nodes are 10, 16, 19, 20, 21, 24, 25, 27, 30, 31, 32. I then evaluated available nodes for their resource yields, focusing on Wheat and Ore with good numbers (5, 6, 8, 9, 10). Node 41 stands out as the optimal choice, providing Ore (5) and Wheat (9), along with additional Brick (10). This gives me a well-rounded resource income: Wood (11), Brick (6, 10), Sheep (8), Wheat (9), and Ore (5). This setup is ideal for future expansion and purchasing development cards. The next action will be to place a road connected to this settlement, and I will aim for Node 40 to connect to the Wood 2:1 port.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 41}\"}}", - "parsed": { - "internal_thinking": "The game is in the second round of setup, and it's my turn to place the second settlement. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). For balanced development, I need to prioritize acquiring Wheat and Ore, as these are crucial for building cities and development cards. I first identified all nodes that are unplaceable due to existing settlements (my own at 20, and Player B's at 25 and 31) and the 'at least two nodes away' rule. The unplaceable nodes are 10, 16, 19, 20, 21, 24, 25, 27, 30, 31, 32. I then evaluated available nodes for their resource yields, focusing on Wheat and Ore with good numbers (5, 6, 8, 9, 10). Node 41 stands out as the optimal choice, providing Ore (5) and Wheat (9), along with additional Brick (10). This gives me a well-rounded resource income: Wood (11), Brick (6, 10), Sheep (8), Wheat (9), and Ore (5). This setup is ideal for future expansion and purchasing development cards. The next action will be to place a road connected to this settlement, and I will aim for Node 40 to connect to the Wood 2:1 port.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 41 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1864, - "completion": 343, - "total": 12184 - }, - "latency_seconds": 43.19273257255554, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_4.json deleted file mode 100644 index b15cf9948cf0099e69058def7d8b0e53436bd63a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/A/responses/response_4.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T01:40:22.291707", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\": \"I am Player 'A' and it's my turn in the second round of setup. I need to place my second settlement and an accompanying road. My first settlement is at Node 20, yielding Wood (11), Brick (6), and Sheep (8). For my second settlement, I prioritize resource diversity, specifically Wheat and Ore, to enable building cities and development cards early. I must place the settlement on an unblocked node (not occupied by another settlement and not adjacent to any existing settlement). I identified all blocked nodes: {10, 14, 19, 20, 21, 24, 25, 27, 30, 31, 32}. I evaluated several unblocked nodes. Node 35 (connected to Hexes H[15]=\\\"Wh6\\\", H[11]=\\\"O3\\\", H[10]=\\\"D\\\") yields Wheat (6) and Ore (3). This choice provides me with all five resources (Wood, Brick, Sheep, Wheat, Ore) with good numbers (11, 6, 8, 6, 3), which is crucial for a balanced early game economy and flexibility. I confirmed that Node 35 is not in the blocked list and none of its neighbors ([34, 36, 23]) are in the blocked list, making it a valid placement.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 35}\"}}", - "parsed": { - "internal_thinking": "I am Player 'A' and it's my turn in the second round of setup. I need to place my second settlement and an accompanying road. My first settlement is at Node 20, yielding Wood (11), Brick (6), and Sheep (8). For my second settlement, I prioritize resource diversity, specifically Wheat and Ore, to enable building cities and development cards early. I must place the settlement on an unblocked node (not occupied by another settlement and not adjacent to any existing settlement). I identified all blocked nodes: {10, 14, 19, 20, 21, 24, 25, 27, 30, 31, 32}. I evaluated several unblocked nodes. Node 35 (connected to Hexes H[15]=\"Wh6\", H[11]=\"O3\", H[10]=\"D\") yields Wheat (6) and Ore (3). This choice provides me with all five resources (Wood, Brick, Sheep, Wheat, Ore) with good numbers (11, 6, 8, 6, 3), which is crucial for a balanced early game economy and flexibility. I confirmed that Node 35 is not in the blocked list and none of its neighbors ([34, 36, 23]) are in the blocked list, making it a valid placement.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 35 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1864, - "completion": 330, - "total": 10706 - }, - "latency_seconds": 35.097355365753174, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/B.md b/examples/ai_testing/my_games/session_20260109_013405/B/B.md deleted file mode 100644 index c767ed96f42b24d5d82753d5d5b874cf7200a8ef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/B.md +++ /dev/null @@ -1,106 +0,0 @@ -# AI Agent Log: B - -**Session:** session_20260109_013405 -**Started:** 2026-01-09 01:34:05 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:35:24 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 25.83s | **Tokens:** 7566 - -**Thinking:** I am Player B and it's my turn to place the first settlement. I need to choose a node that offers a good combination of high-probability resource production and resource diversity. Player A has settle... - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 01:36:01 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 6.49s | **Tokens:** 3051 - -**Thinking:** I am player B and have placed my first settlement at Node 31, which provides Wheat (9), Brick (10), and Wood (11). I need to place my first road. I will evaluate the adjacent nodes to maximize resourc... - ---- - -## Request #3 - ๐ฏ ACTIVE TURN - -**Time:** 01:36:38 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received โ - -**Latency:** 25.34s | **Tokens:** 7726 - -**Thinking:** As player B, it's my turn to place my second settlement during the setup phase. My first settlement is at node 31, providing Wood (11), Brick (10), and Wheat (9). I need to select a second location th... - ---- - -## Request #4 - ๐ฏ ACTIVE TURN - -**Time:** 01:37:10 - -### What Happened -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received โ - -**Latency:** 20.69s | **Tokens:** 6417 - -**Thinking:** I am Player B, in the second round of setup. I just placed my second settlement at Node 31. Now I need to place my second road. The game state's 'state.rds' already shows that I have a road from 31 to... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_1.json deleted file mode 100644 index ad4518754cb7de144b7fc641fcd983c6b41acb86..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:35:24.754636", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_1.txt deleted file mode 100644 index c9ecc205a205172f4ef18e18ee22f4a6781c51c1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_1.txt +++ /dev/null @@ -1,90 +0,0 @@ -=== Prompt #1 for B === -Timestamp: 2026-01-09T01:35:24.757644 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_2.json deleted file mode 100644 index 2c480237889e65fff7d5de89a711779353fd1dfe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:36:01.562087", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_2.txt deleted file mode 100644 index 26af985a824c714f9d798ba56b312c307af5ed27..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for B === -Timestamp: 2026-01-09T01:36:01.563197 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_3.json deleted file mode 100644 index 2e4c108505d5f9adbd8d1e1f2f5805efd3d881c4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_3.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T01:36:38.510572", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_3.txt deleted file mode 100644 index 97ad66e921d72be081a759c49d7941b0da207901..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_3.txt +++ /dev/null @@ -1,94 +0,0 @@ -=== Prompt #3 for B === -Timestamp: 2026-01-09T01:36:38.513462 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_4.json deleted file mode 100644 index 55593272fd0a1f83a870aa0ce9a297635c3ef154..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_4.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T01:37:10.568358", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_4.txt deleted file mode 100644 index bb368417df59aa41d781b6051ab54eb4b99eb7da..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/prompts/prompt_4.txt +++ /dev/null @@ -1,95 +0,0 @@ -=== Prompt #4 for B === -Timestamp: 2026-01-09T01:37:10.570391 -Active Turn: True - ---- What Happened --- -โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 performed action: ActionType.PLACE_STARTING_ROAD -โข Turn 1: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 1 performed action: ActionType.PLACE_STARTING_ROAD -โข First round of setup complete! Starting second round (reverse order). -โข Turn 2: Player 1's turn begins. -โข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 performed action: ActionType.PLACE_STARTING_ROAD\nโข Turn 1: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 1 performed action: ActionType.PLACE_STARTING_ROAD\nโข First round of setup complete! Starting second round (reverse order).\nโข Turn 2: Player 1's turn begins.\nโข Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_1.json deleted file mode 100644 index cfda37c4d05ac9fd440c8503cee0ee9b2ec42c83..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:35:50.590258", - "player_name": "B", - "success": true, - "raw_content": "{\"internal_thinking\": \"I am Player B and it's my turn to place the first settlement. I need to choose a node that offers a good combination of high-probability resource production and resource diversity. Player A has settled on Wood, Brick, and Sheep with rolls 11, 6, 8. I will look for a spot that complements these resources, ideally providing Wheat, and has strong dice rolls.Node 31 (Wh9, B10, W11) provides Wheat, Brick, and Wood with dice rolls of 9, 10, and 11. These are all high-probability rolls and offer a critical mix of resources for early game development, including Wheat which Player A currently lacks from their first settlement. This spot provides excellent resource diversity and strong production. Node 19 (W11, B10, S8) is also very strong with rolls 11, 10, 8, but provides Sheep which Player A already has. Taking Wheat from Node 31 provides better diversification for my starting resources.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 31}\"}}", - "parsed": { - "internal_thinking": "I am Player B and it's my turn to place the first settlement. I need to choose a node that offers a good combination of high-probability resource production and resource diversity. Player A has settled on Wood, Brick, and Sheep with rolls 11, 6, 8. I will look for a spot that complements these resources, ideally providing Wheat, and has strong dice rolls.Node 31 (Wh9, B10, W11) provides Wheat, Brick, and Wood with dice rolls of 9, 10, and 11. These are all high-probability rolls and offer a critical mix of resources for early game development, including Wheat which Player A currently lacks from their first settlement. This spot provides excellent resource diversity and strong production. Node 19 (W11, B10, S8) is also very strong with rolls 11, 10, 8, but provides Sheep which Player A already has. Taking Wheat from Node 31 provides better diversification for my starting resources. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1696, - "completion": 250, - "total": 7566 - }, - "latency_seconds": 25.82748532295227, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_2.json deleted file mode 100644 index 2958219a68a322e5e7b0ba8cace146612b82bfcd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:36:08.056695", - "player_name": "B", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am player B and have placed my first settlement at Node 31, which provides Wheat (9), Brick (10), and Wood (11). I need to place my first road. I will evaluate the adjacent nodes to maximize resource access. Connecting to Node 30 would provide another Wheat source, while connecting to Node 32 would lead to the Desert. Connecting to Node 41 would give me access to Ore (5), adding a crucial resource for future city building and development cards. Given my current resources (Wood, Brick, Wheat), adding Ore creates a balanced and strong resource base. Therefore, placing the road from 31 to 41 is the optimal choice.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I am player B and have placed my first settlement at Node 31, which provides Wheat (9), Brick (10), and Wood (11). I need to place my first road. I will evaluate the adjacent nodes to maximize resource access. Connecting to Node 30 would provide another Wheat source, while connecting to Node 32 would lead to the Desert. Connecting to Node 41 would give me access to Ore (5), adding a crucial resource for future city building and development cards. Given my current resources (Wood, Brick, Wheat), adding Ore creates a balanced and strong resource base. Therefore, placing the road from 31 to 41 is the optimal choice. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1728, - "completion": 195, - "total": 3051 - }, - "latency_seconds": 6.4903528690338135, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_3.json deleted file mode 100644 index cfb9f6092faff29d9fc18391f6d22459bf5fe41d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T01:37:03.858834", - "player_name": "B", - "success": true, - "raw_content": "{\"internal_thinking\": \"As player B, it's my turn to place my second settlement during the setup phase. My first settlement is at node 31, providing Wood (11), Brick (10), and Wheat (9). I need to select a second location that provides Sheep and Ore, and ideally good production numbers, while also avoiding already occupied or blocked nodes. I evaluated several nodes and found Node 25 (Sheep 4, Ore 3, Wheat 8) and Node 35 (Sheep 11, Ore 3, Wheat 6) to be the best options for completing my resource set (Wood, Brick, Wheat, Sheep, Ore). Comparing the two:\\n- Node 25 (S4, O3, Wh8): Total pips 19 (from both settlements). Provides all 5 resources.\\n- Node 35 (S11, O3, Wh6): Total pips 18 (from both settlements). Provides all 5 resources.\\nNode 25 offers a slightly higher overall pip count and a good second source of Wheat (8), which is valuable. While the S4 and O3 are not high probability, they ensure I have access to all necessary resources for future development. This makes Node 25 the optimal choice for a balanced and diverse starting position.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 25}\"}}", - "parsed": { - "internal_thinking": "As player B, it's my turn to place my second settlement during the setup phase. My first settlement is at node 31, providing Wood (11), Brick (10), and Wheat (9). I need to select a second location that provides Sheep and Ore, and ideally good production numbers, while also avoiding already occupied or blocked nodes. I evaluated several nodes and found Node 25 (Sheep 4, Ore 3, Wheat 8) and Node 35 (Sheep 11, Ore 3, Wheat 6) to be the best options for completing my resource set (Wood, Brick, Wheat, Sheep, Ore). Comparing the two:\n- Node 25 (S4, O3, Wh8): Total pips 19 (from both settlements). Provides all 5 resources.\n- Node 35 (S11, O3, Wh6): Total pips 18 (from both settlements). Provides all 5 resources.\nNode 25 offers a slightly higher overall pip count and a good second source of Wheat (8), which is valuable. While the S4 and O3 are not high probability, they ensure I have access to all necessary resources for future development. This makes Node 25 the optimal choice for a balanced and diverse starting position.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1782, - "completion": 307, - "total": 7726 - }, - "latency_seconds": 25.3421688079834, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_4.json deleted file mode 100644 index a9096bd12dbac6700d3679d87401c22e49cbccef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/B/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T01:37:31.261813", - "player_name": "B", - "success": true, - "raw_content": "{\"internal_thinking\": \"I am Player B, in the second round of setup. I just placed my second settlement at Node 31. Now I need to place my second road. The game state's 'state.rds' already shows that I have a road from 31 to 41. Assuming this reflects the current board state and I cannot place an existing road, I must choose another adjacent road from Node 31. The neighbors of Node 31 are 30, 32, and 41. Since 31-41 is already present, I consider 31-30 and 31-32. Node 30 connects to Hexes 13 (B10), 9 (W11), 8 (S4), offering Brick, Wood, and Sheep. Node 32 connects to Hexes 14 (Wh9), 9 (W11), 10 (D), offering Wheat, Wood, and Desert. Placing the road 31-30 is strategically better as it opens up access to Sheep and other useful resources, while 31-32 leads to a desert hex, making it less valuable for future expansion. Therefore, I will place the road from 31 to 30.\", \"action\": {\"type\": \"place_starting_road\", \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 30}\"}}", - "parsed": { - "internal_thinking": "I am Player B, in the second round of setup. I just placed my second settlement at Node 31. Now I need to place my second road. The game state's 'state.rds' already shows that I have a road from 31 to 41. Assuming this reflects the current board state and I cannot place an existing road, I must choose another adjacent road from Node 31. The neighbors of Node 31 are 30, 32, and 41. Since 31-41 is already present, I consider 31-30 and 31-32. Node 30 connects to Hexes 13 (B10), 9 (W11), 8 (S4), offering Brick, Wood, and Sheep. Node 32 connects to Hexes 14 (Wh9), 9 (W11), 10 (D), offering Wheat, Wood, and Desert. Placing the road 31-30 is strategically better as it opens up access to Sheep and other useful resources, while 31-32 leads to a desert hex, making it less valuable for future expansion. Therefore, I will place the road from 31 to 30. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 30 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1825, - "completion": 306, - "total": 6417 - }, - "latency_seconds": 20.68689227104187, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_013405/session_metadata.json b/examples/ai_testing/my_games/session_20260109_013405/session_metadata.json deleted file mode 100644 index 700741faed997bc30906bfc6bfe02efc6976c342..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_013405/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_013405", - "start_time": "2026-01-09T01:34:05.265395", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/A.md b/examples/ai_testing/my_games/session_20260109_014638/A/A.md deleted file mode 100644 index 2990b03f51bdc2bc5257ab2c252745688278996d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/A.md +++ /dev/null @@ -1,73 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_014638 -**Started:** 2026-01-09 01:46:38 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:46:40 - -### What Happened -โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 45.61s | **Tokens:** 11832 - -**Thinking:** The game has just started, and I am Player A, the first to place a settlement. This is a critical decision that will heavily influence my entire game strategy. My primary goal for the first settlement... - -**Says:** "I'll start here to get a good mix of resources. Good luck, player B!" - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 01:48:41 - -### What Happened -โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 33.44s | **Tokens:** 8072 - -**Thinking:** My current position as Player A is in the SETUP_FIRST_ROUND, having just placed my initial settlement at Node 35. This settlement provides access to Sheep (H[16]=S11) and Ore (H[12]=O3). This is a sol... - -**Note to Self:** Player B's placements will be crucial. If node 14 is taken, prioritize a strong Wood/Brick spot for my second settlement to round out my resource production. - ---- - -## Request #3 - ๐ฏ ACTIVE TURN - -**Time:** 01:49:51 - -### What Happened -โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received โ - -**Latency:** 40.23s | **Tokens:** 9988 - -**Thinking:** My current settlement is at Node 35, adjacent to Hexes 16 (Sheep 11), 12 (Ore 3), and 11 (Desert). This provides decent initial production of Sheep and Ore, both vital for development cards and cities... - -**Note to Self:** Aim for Node 26 (Wh8, S11, O3 + O2 port) for second settlement if available. If not, Node 24 (W3, Wh8, D) is a strong fallback to get Wood and Wheat. - ---- diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_1.json deleted file mode 100644 index 112c3058dda505d24f1051daa6420da362cbd915..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:46:40.093697", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? IMPORTANT: Must be at least 1000 characters. Include detailed analysis of: current board state, your resources, opponent positions, available moves and their pros/cons, short-term tactics, long-term strategy, risks, and why you chose this specific action over alternatives. Be thorough and analytical.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts to remember for your next turn (e.g., 'Need ore for city', 'Watch player B's expansion', 'Aim for longest road'). Optional but recommended for strategic continuity.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_1.txt deleted file mode 100644 index bd6ae06b8c9abc7a4f93920c5e4629a32fc2d472..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:46:40.094818 -Active Turn: True - ---- What Happened --- -โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? IMPORTANT: Must be at least 1000 characters. Include detailed analysis of: current board state, your resources, opponent positions, available moves and their pros/cons, short-term tactics, long-term strategy, risks, and why you chose this specific action over alternatives. Be thorough and analytical.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts to remember for your next turn (e.g., 'Need ore for city', 'Watch player B's expansion', 'Aim for longest road'). Optional but recommended for strategic continuity.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_2.json deleted file mode 100644 index cbda0104143e84702c245549b681b06a5c08272e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:48:41.035593", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[35,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? IMPORTANT: Must be at least 1000 characters. Include detailed analysis of: current board state, your resources, opponent positions, available moves and their pros/cons, short-term tactics, long-term strategy, risks, and why you chose this specific action over alternatives. Be thorough and analytical.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts to remember for your next turn (e.g., 'Need ore for city', 'Watch player B's expansion', 'Aim for longest road'). Optional but recommended for strategic continuity.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_2.txt deleted file mode 100644 index d8fadfa4e5d936f7efb5552c725886c8942f10eb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_2.txt +++ /dev/null @@ -1,88 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T01:48:41.036375 -Active Turn: True - ---- What Happened --- -โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? IMPORTANT: Must be at least 1000 characters. Include detailed analysis of: current board state, your resources, opponent positions, available moves and their pros/cons, short-term tactics, long-term strategy, risks, and why you chose this specific action over alternatives. Be thorough and analytical.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts to remember for your next turn (e.g., 'Need ore for city', 'Watch player B's expansion', 'Aim for longest road'). Optional but recommended for strategic continuity.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[35,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_3.json deleted file mode 100644 index dcfca09c1c16fe7c0ac86b50c3281184da0e8fe7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_3.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T01:49:51.360600", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[35,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? IMPORTANT: Must be at least 1000 characters. Include detailed analysis of: current board state, your resources, opponent positions, available moves and their pros/cons, short-term tactics, long-term strategy, risks, and why you chose this specific action over alternatives. Be thorough and analytical.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts to remember for your next turn (e.g., 'Need ore for city', 'Watch player B's expansion', 'Aim for longest road'). Optional but recommended for strategic continuity.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_3.txt deleted file mode 100644 index fecc14be2019c31966c516b3b1d84798a8797110..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/prompts/prompt_3.txt +++ /dev/null @@ -1,88 +0,0 @@ -=== Prompt #3 for A === -Timestamp: 2026-01-09T01:49:51.363082 -Active Turn: True - ---- What Happened --- -โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? IMPORTANT: Must be at least 1000 characters. Include detailed analysis of: current board state, your resources, opponent positions, available moves and their pros/cons, short-term tactics, long-term strategy, risks, and why you chose this specific action over alternatives. Be thorough and analytical.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts to remember for your next turn (e.g., 'Need ore for city', 'Watch player B's expansion', 'Aim for longest road'). Optional but recommended for strategic continuity.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game d15f4a8c-f772-418a-869f-cc6b4c44ce9c has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[35,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_1.json deleted file mode 100644 index 680e7115d776adf11f104a312e378a7964a576ac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:47:27.191553", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The game has just started, and I am Player A, the first to place a settlement. This is a critical decision that will heavily influence my entire game strategy. My primary goal for the first settlement is to secure a strong, balanced resource income, with a strong emphasis on resources required for cities and development cards, as these are the primary ways to gain victory points. I need to analyze the board to identify nodes with high-probability numbers (6s, 8s, 5s, 9s) and a good mix of resources (Wheat, Ore, Sheep for cities/dev cards; Wood, Brick for roads/settlements).\\n\\nI systematically evaluated several promising nodes:\\n\\n1. **Node 18 (B10, S8, O5)**: This node offers Brick, Sheep, and Ore. The pips are 3 (for B10) + 5 (for S8) + 4 (for O5), totaling 12 pips. This is a very high production node with excellent numbers (8 and 5 are very reliable). It's great for development cards (Ore+Sheep) and contributes to cities (Ore). However, it completely lacks Wheat, which is crucial for both cities and dev cards, and Wood, which is essential for early expansion.\\n\\n2. **Node 11 (B6, S5, W12)**: This node provides Brick, Sheep, and Wood. The pips are 5 (for B6) + 4 (for S5) + 1 (for W12), totaling 10 pips. While B6 and S5 are good, W12 is a very unreliable number, making this spot less consistent than it initially appears. It also lacks Wheat and Ore, which are vital for city upgrades.\\n\\n3. **Node 14 (Wh8, W3, W4)**: This node offers Wheat, Wood, and Wood. The pips are 5 (for Wh8) + 2 (for W3) + 3 (for W4), totaling 10 pips. While Wh8 is excellent, having two Wood hexes and no Brick, Sheep, or Ore makes this an unbalanced spot for a first settlement. It's good for early road building but not for diverse resource generation.\\n\\n4. **Node 31 (Wh9, B10, W11)**: This node provides Wheat, Brick, and Wood. The pips are 4 (for Wh9) + 3 (for B10) + 2 (for W11), totaling 9 pips. This is a balanced mix for early game building (roads, settlements) and provides Wheat for cities. However, it lacks both Sheep and Ore, which are essential for cities and development cards, making it slower to reach those goals.\\n\\n5. **Node 35 (S11, Wh6, O3)**: This node offers Sheep, Wheat, and Ore. The pips are 2 (for S11) + 5 (for Wh6) + 2 (for O3), totaling 9 pips. Although the total pips are lower than Node 18, the *combination* of resources is exceptionally strong. It provides the \" , \"say_outloud\": \"I'll start here to get a good mix of resources. Good luck, player B!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 35}\"\n }\n}", - "parsed": { - "internal_thinking": "The game has just started, and I am Player A, the first to place a settlement. This is a critical decision that will heavily influence my entire game strategy. My primary goal for the first settlement is to secure a strong, balanced resource income, with a strong emphasis on resources required for cities and development cards, as these are the primary ways to gain victory points. I need to analyze the board to identify nodes with high-probability numbers (6s, 8s, 5s, 9s) and a good mix of resources (Wheat, Ore, Sheep for cities/dev cards; Wood, Brick for roads/settlements).\n\nI systematically evaluated several promising nodes:\n\n1. **Node 18 (B10, S8, O5)**: This node offers Brick, Sheep, and Ore. The pips are 3 (for B10) + 5 (for S8) + 4 (for O5), totaling 12 pips. This is a very high production node with excellent numbers (8 and 5 are very reliable). It's great for development cards (Ore+Sheep) and contributes to cities (Ore). However, it completely lacks Wheat, which is crucial for both cities and dev cards, and Wood, which is essential for early expansion.\n\n2. **Node 11 (B6, S5, W12)**: This node provides Brick, Sheep, and Wood. The pips are 5 (for B6) + 4 (for S5) + 1 (for W12), totaling 10 pips. While B6 and S5 are good, W12 is a very unreliable number, making this spot less consistent than it initially appears. It also lacks Wheat and Ore, which are vital for city upgrades.\n\n3. **Node 14 (Wh8, W3, W4)**: This node offers Wheat, Wood, and Wood. The pips are 5 (for Wh8) + 2 (for W3) + 3 (for W4), totaling 10 pips. While Wh8 is excellent, having two Wood hexes and no Brick, Sheep, or Ore makes this an unbalanced spot for a first settlement. It's good for early road building but not for diverse resource generation.\n\n4. **Node 31 (Wh9, B10, W11)**: This node provides Wheat, Brick, and Wood. The pips are 4 (for Wh9) + 3 (for B10) + 2 (for W11), totaling 9 pips. This is a balanced mix for early game building (roads, settlements) and provides Wheat for cities. However, it lacks both Sheep and Ore, which are essential for cities and development cards, making it slower to reach those goals.\n\n5. **Node 35 (S11, Wh6, O3)**: This node offers Sheep, Wheat, and Ore. The pips are 2 (for S11) + 5 (for Wh6) + 2 (for O3), totaling 9 pips. Although the total pips are lower than Node 18, the *combination* of resources is exceptionally strong. It provides the ", - "note_to_self": null, - "say_outloud": "I'll start here to get a good mix of resources. Good luck, player B!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 35 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1627, - "completion": 778, - "total": 11832 - }, - "latency_seconds": 45.61032676696777, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_2.json deleted file mode 100644 index bd9505efda161d4a8293911d4ef45d9e10fc19b6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T01:49:14.481040", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My current position as Player A is in the SETUP_FIRST_ROUND, having just placed my initial settlement at Node 35. This settlement provides access to Sheep (H[16]=S11) and Ore (H[12]=O3). This is a solid start, giving me a foundation for development cards (Sheep, Ore, Wheat, Wood required) and cities (Ore and Wheat being key). My immediate goal is to place my first road in a way that maximizes my potential for the second settlement, which will be placed after Player B has made their first two placements. I need to select between the available road segments connected to my settlement at Node 35, which are to Nodes 34, 37, or 25. I will analyze each option for its strategic implications.\\n\\nFirst, let's consider the direct connections from Node 35:\\n1. **Road 35-34:** Node 34 is connected to Hexes 16 (S11), 15 (Wh6), and 11 (Desert). Building this road would point towards nodes like 45 (S11, O2) or further to 43 (Wh9, Wh6, Wh9). If I aimed for 45, my combined production would be S11, O3 (from 35) + S11, O2 (from 45), resulting in a heavily Sheep and Ore focused engine. While strong for development cards and cities, it would lack crucial Wheat, Wood, and Brick diversity. If I aimed for 43, it's an excellent triple-wheat spot, but it requires a longer road path (35-34-45-44-43), which is three road segments, making it less accessible for a second settlement in the first setup round.\\n\\n2. **Road 35-37:** Node 37 is connected to Hex 12 (O3) and features a ?3 port. This road would grant me access to a port, which is valuable for trading excess resources, especially since I have Ore. However, it doesn't immediately open up new, diverse resource hexes for a second settlement. While ports are good for flexibility, my priority for the first road is generally to secure access to a strong resource node for a second settlement.\\n\\n3. **Road 35-25:** Node 25 is connected to Hexes 11 (Desert), 7 (Wh8), and 6 (W3). Building this road would point towards nodes like 26 (S4, Wh8) or 14. Node 14 is adjacent to Hexes 14 (Wh9), 15 (Wh6), and 7 (Wh8). This makes Node 14 an exceptionally strong triple-wheat spot with numbers 9, 6, and 8. If I can secure a second settlement at Node 14, my combined resource production would be S11, O3 (from 35) + Wh9, Wh6, Wh8 (from 14). This creates a highly balanced and powerful resource engine, providing strong production of Sheep, Ore, and critically, Wheat. Wheat is essential for building cities and is a versatile trading commodity.\\n\\nComparing the options, the path via 35-25 towards Node 14 stands out as the most strategically advantageous. My current settlement at 35 already provides Sheep and Ore. Adding a robust Wheat income from Node 14 would create a very strong and diversified resource base (S, O, Wh). This combination is excellent for building cities quickly (which require Ore and Wheat) and for acquiring development cards. While I would still need to secure Wood and Brick, having a strong S, O, and Wh engine provides significant flexibility and reduces my reliance on trading for core resources. Furthermore, Node 14 is reachable with only two road segments (35-25-14), making it a more accessible target for my second settlement compared to Node 43 via the 35-34 path.\\n\\nMy short-term tactic is to place this road to establish my claim towards Node 14. I will then closely observe Player B's placements to anticipate their strategy and adjust my second settlement choice accordingly. My long-term strategy involves leveraging this balanced resource production to build cities, expand my road network, and acquire development cards for victory points. The primary risk is that Player B might recognize the value of Node 14 and attempt to settle there or block my path. However, by placing this road now, I signal my intent and make it more difficult for them to do so without compromising their own optimal placements. This move sets me up for a strong early game and a flexible path to victory.\",\n \"note_to_self\": \"Player B's placements will be crucial. If node 14 is taken, prioritize a strong Wood/Brick spot for my second settlement to round out my resource production.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 35, \\\"to\\\": 25}\"\n }\n}", - "parsed": { - "internal_thinking": "My current position as Player A is in the SETUP_FIRST_ROUND, having just placed my initial settlement at Node 35. This settlement provides access to Sheep (H[16]=S11) and Ore (H[12]=O3). This is a solid start, giving me a foundation for development cards (Sheep, Ore, Wheat, Wood required) and cities (Ore and Wheat being key). My immediate goal is to place my first road in a way that maximizes my potential for the second settlement, which will be placed after Player B has made their first two placements. I need to select between the available road segments connected to my settlement at Node 35, which are to Nodes 34, 37, or 25. I will analyze each option for its strategic implications.\n\nFirst, let's consider the direct connections from Node 35:\n1. **Road 35-34:** Node 34 is connected to Hexes 16 (S11), 15 (Wh6), and 11 (Desert). Building this road would point towards nodes like 45 (S11, O2) or further to 43 (Wh9, Wh6, Wh9). If I aimed for 45, my combined production would be S11, O3 (from 35) + S11, O2 (from 45), resulting in a heavily Sheep and Ore focused engine. While strong for development cards and cities, it would lack crucial Wheat, Wood, and Brick diversity. If I aimed for 43, it's an excellent triple-wheat spot, but it requires a longer road path (35-34-45-44-43), which is three road segments, making it less accessible for a second settlement in the first setup round.\n\n2. **Road 35-37:** Node 37 is connected to Hex 12 (O3) and features a ?3 port. This road would grant me access to a port, which is valuable for trading excess resources, especially since I have Ore. However, it doesn't immediately open up new, diverse resource hexes for a second settlement. While ports are good for flexibility, my priority for the first road is generally to secure access to a strong resource node for a second settlement.\n\n3. **Road 35-25:** Node 25 is connected to Hexes 11 (Desert), 7 (Wh8), and 6 (W3). Building this road would point towards nodes like 26 (S4, Wh8) or 14. Node 14 is adjacent to Hexes 14 (Wh9), 15 (Wh6), and 7 (Wh8). This makes Node 14 an exceptionally strong triple-wheat spot with numbers 9, 6, and 8. If I can secure a second settlement at Node 14, my combined resource production would be S11, O3 (from 35) + Wh9, Wh6, Wh8 (from 14). This creates a highly balanced and powerful resource engine, providing strong production of Sheep, Ore, and critically, Wheat. Wheat is essential for building cities and is a versatile trading commodity.\n\nComparing the options, the path via 35-25 towards Node 14 stands out as the most strategically advantageous. My current settlement at 35 already provides Sheep and Ore. Adding a robust Wheat income from Node 14 would create a very strong and diversified resource base (S, O, Wh). This combination is excellent for building cities quickly (which require Ore and Wheat) and for acquiring development cards. While I would still need to secure Wood and Brick, having a strong S, O, and Wh engine provides significant flexibility and reduces my reliance on trading for core resources. Furthermore, Node 14 is reachable with only two road segments (35-25-14), making it a more accessible target for my second settlement compared to Node 43 via the 35-34 path.\n\nMy short-term tactic is to place this road to establish my claim towards Node 14. I will then closely observe Player B's placements to anticipate their strategy and adjust my second settlement choice accordingly. My long-term strategy involves leveraging this balanced resource production to build cities, expand my road network, and acquire development cards for victory points. The primary risk is that Player B might recognize the value of Node 14 and attempt to settle there or block my path. However, by placing this road now, I signal my intent and make it more difficult for them to do so without compromising their own optimal placements. This move sets me up for a strong early game and a flexible path to victory.", - "note_to_self": "Player B's placements will be crucial. If node 14 is taken, prioritize a strong Wood/Brick spot for my second settlement to round out my resource production.", - "say_outloud": null, - "action_type": "place_starting_road", - "parameters": { - "from": 35, - "to": 25 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1659, - "completion": 1119, - "total": 8072 - }, - "latency_seconds": 33.44082307815552, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_3.json deleted file mode 100644 index 61dc84e8efa467f2c26ba02c3f26ccb538433092..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/A/responses/response_3.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T01:50:31.598328", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My current settlement is at Node 35, adjacent to Hexes 16 (Sheep 11), 12 (Ore 3), and 11 (Desert). This provides decent initial production of Sheep and Ore, both vital for development cards and cities, but I am entirely lacking Wood, Brick, and Wheat. The numbers 11 and 3 are good probabilities. As this is the first round of setup, I (Player A) have placed my first settlement, and now I must place my first road. Player B will then place both of their settlements and roads before I place my second settlement and road. My primary goal for this road placement is to maximize my options for a strong and diverse second settlement, anticipating that Player B will claim some of the best spots. I need to consider both a primary target and a robust fallback option for my second placement. The available road placements from Node 35 are to Node 34, Node 37, or Node 25. I will analyze each option in detail.1. Road from Node 35 to Node 34: This path leads towards Node 45 and Node 33. Node 45 is adjacent to Hexes 19 (Ore 2), 16 (Sheep 11), and 15 (Wheat 6). This is a strong potential second settlement spot as it would provide much-needed Wheat (Wh6) and a second source of Ore (O2), complementing my existing S11 and O3. Duplicating S11 is also beneficial due to its high probability. However, the other node accessible via this path, Node 33, is adjacent to Hexes 15 (Wheat 6), 11 (Desert), and 10 (Desert). This is a very poor settlement location due to two desert hexes and only one resource (Wh6). If Node 45 is taken by Player B, my fallback option along this path is extremely weak.2. Road from Node 35 to Node 37: Node 37 itself is a 3:1 port, adjacent to Hexes 16 (Sheep 11) and 12 (Ore 3). Placing a road here would give me immediate access to resource conversion, allowing me to trade any three resources for one of my choice. This offers valuable flexibility, especially given my limited initial resource diversity. However, this option does not directly lead to a new resource-producing settlement spot that would provide Wood, Brick, or Wheat. While ports are useful, my priority in the setup phase is to establish a strong and diverse resource income. The nodes further along this path (e.g., Node 27) are also primarily focused on existing resources (S11, O3) and the port, rather than introducing new resource types.3. Road from Node 35 to Node 25: This path leads towards Node 26 and Node 24. * Node 26 is adjacent to Hexes 12 (Ore 3), 7 (Wheat 8), and 16 (Sheep 11), and crucially, it has an Ore 2:1 port. This is an exceptionally strong potential second settlement spot. It provides high-frequency Wheat (Wh8), which is a critical missing resource, and duplicates my S11 and O3 production (both good numbers). The O2 port further enhances my Ore economy and offers excellent trading flexibility. This spot would set me up for a powerful city and development card strategy. * Node 24 is adjacent to Hexes 11 (Desert), 7 (Wheat 8), and 6 (Wood 3). This node offers two critical missing resources: Wood (W3) and Wheat (Wh8). If Node 26 is taken by Player B (which is a high possibility given its strength), Node 24 provides an excellent fallback option. Taking Node 24 would round out my resource production to include Sheep, Ore, Wood, and Wheat, providing a balanced foundation for both expansion (roads, settlements) and development.Comparing the options: The road to Node 25 offers the best combination of a premium primary target (Node 26) and a highly valuable fallback option (Node 24). Node 26 is arguably superior to Node 45 (from the 35-34 path) due to the higher Wheat number (8 vs 6) and the O2 port, which provides more flexibility than a direct O2 production. More importantly, Node 24 is a significantly better fallback option than Node 33. Node 24 directly addresses my lack of Wood and Wheat, providing a balanced resource profile, whereas Node 33 is extremely poor. The 35-37 port access is good for flexibility but does not secure new resource production, which is a higher priority at this stage.Therefore, placing the road from 35 to 25 provides the greatest flexibility and strongest potential outcomes for my second settlement, whether I secure the resource-heavy Node 26 or the balanced-resource Node 24. This choice sets me up for a robust early game, adapting to Player B's placements. My short-term tactic is to open up access to these prime locations. My long-term strategy is to build a strong resource engine for cities and development cards, which these nodes facilitate by providing Wheat and strong production numbers. The risk is that Player B takes both 26 and 24, but this path gives me the best chance. I will place the road from 35 to 25.\",\n \"note_to_self\": \"Aim for Node 26 (Wh8, S11, O3 + O2 port) for second settlement if available. If not, Node 24 (W3, Wh8, D) is a strong fallback to get Wood and Wheat.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 35, \\\"to\\\": 25}\"\n }\n}", - "parsed": { - "internal_thinking": "My current settlement is at Node 35, adjacent to Hexes 16 (Sheep 11), 12 (Ore 3), and 11 (Desert). This provides decent initial production of Sheep and Ore, both vital for development cards and cities, but I am entirely lacking Wood, Brick, and Wheat. The numbers 11 and 3 are good probabilities. As this is the first round of setup, I (Player A) have placed my first settlement, and now I must place my first road. Player B will then place both of their settlements and roads before I place my second settlement and road. My primary goal for this road placement is to maximize my options for a strong and diverse second settlement, anticipating that Player B will claim some of the best spots. I need to consider both a primary target and a robust fallback option for my second placement. The available road placements from Node 35 are to Node 34, Node 37, or Node 25. I will analyze each option in detail.1. Road from Node 35 to Node 34: This path leads towards Node 45 and Node 33. Node 45 is adjacent to Hexes 19 (Ore 2), 16 (Sheep 11), and 15 (Wheat 6). This is a strong potential second settlement spot as it would provide much-needed Wheat (Wh6) and a second source of Ore (O2), complementing my existing S11 and O3. Duplicating S11 is also beneficial due to its high probability. However, the other node accessible via this path, Node 33, is adjacent to Hexes 15 (Wheat 6), 11 (Desert), and 10 (Desert). This is a very poor settlement location due to two desert hexes and only one resource (Wh6). If Node 45 is taken by Player B, my fallback option along this path is extremely weak.2. Road from Node 35 to Node 37: Node 37 itself is a 3:1 port, adjacent to Hexes 16 (Sheep 11) and 12 (Ore 3). Placing a road here would give me immediate access to resource conversion, allowing me to trade any three resources for one of my choice. This offers valuable flexibility, especially given my limited initial resource diversity. However, this option does not directly lead to a new resource-producing settlement spot that would provide Wood, Brick, or Wheat. While ports are useful, my priority in the setup phase is to establish a strong and diverse resource income. The nodes further along this path (e.g., Node 27) are also primarily focused on existing resources (S11, O3) and the port, rather than introducing new resource types.3. Road from Node 35 to Node 25: This path leads towards Node 26 and Node 24. * Node 26 is adjacent to Hexes 12 (Ore 3), 7 (Wheat 8), and 16 (Sheep 11), and crucially, it has an Ore 2:1 port. This is an exceptionally strong potential second settlement spot. It provides high-frequency Wheat (Wh8), which is a critical missing resource, and duplicates my S11 and O3 production (both good numbers). The O2 port further enhances my Ore economy and offers excellent trading flexibility. This spot would set me up for a powerful city and development card strategy. * Node 24 is adjacent to Hexes 11 (Desert), 7 (Wheat 8), and 6 (Wood 3). This node offers two critical missing resources: Wood (W3) and Wheat (Wh8). If Node 26 is taken by Player B (which is a high possibility given its strength), Node 24 provides an excellent fallback option. Taking Node 24 would round out my resource production to include Sheep, Ore, Wood, and Wheat, providing a balanced foundation for both expansion (roads, settlements) and development.Comparing the options: The road to Node 25 offers the best combination of a premium primary target (Node 26) and a highly valuable fallback option (Node 24). Node 26 is arguably superior to Node 45 (from the 35-34 path) due to the higher Wheat number (8 vs 6) and the O2 port, which provides more flexibility than a direct O2 production. More importantly, Node 24 is a significantly better fallback option than Node 33. Node 24 directly addresses my lack of Wood and Wheat, providing a balanced resource profile, whereas Node 33 is extremely poor. The 35-37 port access is good for flexibility but does not secure new resource production, which is a higher priority at this stage.Therefore, placing the road from 35 to 25 provides the greatest flexibility and strongest potential outcomes for my second settlement, whether I secure the resource-heavy Node 26 or the balanced-resource Node 24. This choice sets me up for a robust early game, adapting to Player B's placements. My short-term tactic is to open up access to these prime locations. My long-term strategy is to build a strong resource engine for cities and development cards, which these nodes facilitate by providing Wheat and strong production numbers. The risk is that Player B takes both 26 and 24, but this path gives me the best chance. I will place the road from 35 to 25.", - "note_to_self": "Aim for Node 26 (Wh8, S11, O3 + O2 port) for second settlement if available. If not, Node 24 (W3, Wh8, D) is a strong fallback to get Wood and Wheat.", - "say_outloud": null, - "action_type": "place_starting_road", - "parameters": { - "from": 35, - "to": 25 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1659, - "completion": 1296, - "total": 9988 - }, - "latency_seconds": 40.23297905921936, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_014638/session_metadata.json b/examples/ai_testing/my_games/session_20260109_014638/session_metadata.json deleted file mode 100644 index 9192ab4c2ee79b25bda4ba1ba177a28706103fb7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_014638/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_014638", - "start_time": "2026-01-09T01:46:38.042037", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_015314/A/A.md b/examples/ai_testing/my_games/session_20260109_015314/A/A.md deleted file mode 100644 index 25c97e2d673178728e286715b33c546d8eec767f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_015314/A/A.md +++ /dev/null @@ -1,27 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_015314 -**Started:** 2026-01-09 01:53:15 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 01:53:17 - -### What Happened -โข Game c20b5c09-fe80-43e4-aa6d-3b2c10902d8a has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 42.28s | **Tokens:** 10707 - -**Thinking:** As the first player, my goal is to secure a strong, diverse resource income with high-probability numbers. I need resources for building roads and settlements early on (Wood, Brick, Sheep, Wheat) and ... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_015314/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_015314/A/prompts/prompt_1.json deleted file mode 100644 index 54bedbae388c8c2736655cd5128b54023d68001e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_015314/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:53:17.051392", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game c20b5c09-fe80-43e4-aa6d-3b2c10902d8a has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game c20b5c09-fe80-43e4-aa6d-3b2c10902d8a has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_015314/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_015314/A/prompts/prompt_1.txt deleted file mode 100644 index 0bfba675d1b473f49b249a7bdefae664cec3b4be..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_015314/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T01:53:17.052232 -Active Turn: True - ---- What Happened --- -โข Game c20b5c09-fe80-43e4-aa6d-3b2c10902d8a has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why?", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game c20b5c09-fe80-43e4-aa6d-3b2c10902d8a has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_015314/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_015314/A/responses/response_1.json deleted file mode 100644 index 1cbebec0445a03cf2d5a55fa1053ab27f667e2b2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_015314/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T01:54:00.800565", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\": \"As the first player, my goal is to secure a strong, diverse resource income with high-probability numbers. I need resources for building roads and settlements early on (Wood, Brick, Sheep, Wheat) and eventually Ore for cities. I evaluated various nodes based on the resources they provide, their associated dice roll probabilities, and the presence of ports. Nodes 10, 11, and 20 all offer excellent Brick and Sheep production on high-probability numbers (6, 8, 5) along with some Wood. Specifically, Node 10 (B6, S8, W12) provides Brick (6), Sheep (8), and Wood (12). This combination gives me two essential building resources (Brick, Sheep) on strong numbers, plus Wood. This is a solid foundation for early expansion and sets me up to acquire Wheat and Ore with my second settlement. While nodes with Ore (like Node 41 or 42) are attractive, securing a broad base of basic resources for initial development is often more critical as the first player.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 10}\"}}", - "parsed": { - "internal_thinking": "As the first player, my goal is to secure a strong, diverse resource income with high-probability numbers. I need resources for building roads and settlements early on (Wood, Brick, Sheep, Wheat) and eventually Ore for cities. I evaluated various nodes based on the resources they provide, their associated dice roll probabilities, and the presence of ports. Nodes 10, 11, and 20 all offer excellent Brick and Sheep production on high-probability numbers (6, 8, 5) along with some Wood. Specifically, Node 10 (B6, S8, W12) provides Brick (6), Sheep (8), and Wood (12). This combination gives me two essential building resources (Brick, Sheep) on strong numbers, plus Wood. This is a solid foundation for early expansion and sets me up to acquire Wheat and Ore with my second settlement. While nodes with Ore (like Node 41 or 42) are attractive, securing a broad base of basic resources for initial development is often more critical as the first player. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 10 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1627, - "completion": 252, - "total": 10707 - }, - "latency_seconds": 42.282586336135864, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_015314/session_metadata.json b/examples/ai_testing/my_games/session_20260109_015314/session_metadata.json deleted file mode 100644 index 91845508ed2fff1e6ef8e3b61beef4d34379dfb8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_015314/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_015314", - "start_time": "2026-01-09T01:53:15.001554", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_020107/A/A.md b/examples/ai_testing/my_games/session_20260109_020107/A/A.md deleted file mode 100644 index 973e0afa107d0eccdd18c32411b237905f5be724..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/A/A.md +++ /dev/null @@ -1,55 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_020107 -**Started:** 2026-01-09 02:01:07 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:01:09 - -### What Happened -โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 30.71s | **Tokens:** 8668 - -**Thinking:** The game has just started, and it's my turn to place the first settlement. My strategy is to secure a diverse set of essential resources (Wood, Brick, Sheep, Wheat) with high-probability numbers (6, 8... - -**Note to Self:** My first settlement is on Wood(11), Brick(6), Sheep(8). For the second settlement, I need to prioritize a good source of Wheat and ideally some Ore, or another strong Wood/Brick/Sheep combination if Wheat/Ore is weak elsewhere. Look for nodes with 5, 9, 4, 10, or 3, 11 for these resources. - -**Says:** "Hello everyone! I'll kick things off by settling on a spot that gives me a good mix of Wood, Brick, and Sheep." - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 02:05:13 - -### What Happened -โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 23.60s | **Tokens:** 6568 - -**Thinking:** My agent, 'A', has just placed its first settlement at Node 20. This node provides access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8), offering a solid foundation for early game developme... - -**Note to Self:** My first settlement is at Node 20 (W11, B6, S8). My primary goal for the second settlement is Node 9 (W12, S8, ?3 port) to secure a strong resource base and early trade flexibility. I need to observe the opponent's moves carefully to see if they attempt to block my path or claim this key node/port. - -**Says:** "Alright, setting up my first road! Aiming for a good connection here." - ---- diff --git a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_1.json deleted file mode 100644 index e789edf0fa7eacaececc391856537f250653e595..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:01:09.298662", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_1.txt deleted file mode 100644 index b882efa65e207bd8ed4cdc2d1a5aff9ab2f545ac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T02:01:09.299679 -Active Turn: True - ---- What Happened --- -โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_2.json deleted file mode 100644 index 6e8527a2aea1fa44606a5fdd6a2ee393f2e39d12..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:05:13.555776", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_2.txt deleted file mode 100644 index 2bfc11572a515ab40e3697506a5ad6ac61549869..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/A/prompts/prompt_2.txt +++ /dev/null @@ -1,88 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T02:05:13.556665 -Active Turn: True - ---- What Happened --- -โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 3a7a3455-7174-4727-b718-fef2f35d47f9 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_020107/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_020107/A/responses/response_1.json deleted file mode 100644 index 99045beb2e9d4e67d6eb61a061a791451b1e5b8c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:01:41.308583", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The game has just started, and it's my turn to place the first settlement. My strategy is to secure a diverse set of essential resources (Wood, Brick, Sheep, Wheat) with high-probability numbers (6, 8, 5, 9) to facilitate early game development. I will prioritize nodes that offer at least three distinct resources, ideally including Wood and Brick for roads and settlements, and Sheep for additional settlements or development cards. Wheat is also highly desired for cities and development cards, but sometimes it's better to prioritize the W/B/S combination for the first spot. I will evaluate nodes by assigning points to dice rolls (6, 8 = 5 pts; 5, 9 = 4 pts; 4, 10 = 3 pts; 3, 11 = 2 pts; 2, 12 = 1 pt) and applying a multiplier to essential resources (W, B, S, Wh = 1.5x; O = 1.0x; D = 0x).\\n\\nAfter reviewing the board, several nodes stand out:\\n- Node 20: Hexes [9,5,4] -> H[9]=W11, H[5]=B6, H[4]=S8. Resources: Wood (11), Brick (6), Sheep (8). Score: (1.5*2) + (1.5*5) + (1.5*5) = 3 + 7.5 + 7.5 = 18.0. This offers excellent diversity (W, B, S) with two high-probability numbers (6, 8).\\n- Node 10: Hexes [5,4,1] -> H[5]=B6, H[4]=S8, H[1]=W12. Resources: Brick (6), Sheep (8), Wood (12). Score: (1.5*5) + (1.5*5) + (1.5*1) = 7.5 + 7.5 + 1.5 = 16.5. Good diversity, but Wood 12 is a very low probability.\\n- Node 12: Hexes [6,5,2] -> H[6]=W3, H[5]=B6, H[2]=S5. Resources: Wood (3), Brick (6), Sheep (5). Score: (1.5*2) + (1.5*5) + (1.5*4) = 3 + 7.5 + 6 = 16.5. Good diversity, but Wood 3 is a low probability.\\n- Node 41: Hexes [18,15,14] -> H[18]=Wh9, H[15]=Wh6, H[14]=Wh9. Resources: Wheat (9), Wheat (6), Wheat (9). Score: (1.5*4) + (1.5*5) + (1.5*4) = 6 + 7.5 + 6 = 19.5. While it has a very high score due to strong Wheat production, it lacks resource diversity, which is crucial for a first settlement.\\n\\nNode 20 provides the best balance of resource diversity (Wood, Brick, Sheep) and strong dice rolls (6, 8, 11). This combination will allow me to build roads and additional settlements quickly. The 6 and 8 are the highest probability rolls, ensuring consistent production of Brick and Sheep. While Wheat is not present, I can aim for a strong Wheat and possibly Ore spot with my second settlement.\\n\\nTherefore, placing the first settlement at Node 20 is the optimal move.\",\n \"note_to_self\": \"My first settlement is on Wood(11), Brick(6), Sheep(8). For the second settlement, I need to prioritize a good source of Wheat and ideally some Ore, or another strong Wood/Brick/Sheep combination if Wheat/Ore is weak elsewhere. Look for nodes with 5, 9, 4, 10, or 3, 11 for these resources.\",\n \"say_outloud\": \"Hello everyone! I'll kick things off by settling on a spot that gives me a good mix of Wood, Brick, and Sheep.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "The game has just started, and it's my turn to place the first settlement. My strategy is to secure a diverse set of essential resources (Wood, Brick, Sheep, Wheat) with high-probability numbers (6, 8, 5, 9) to facilitate early game development. I will prioritize nodes that offer at least three distinct resources, ideally including Wood and Brick for roads and settlements, and Sheep for additional settlements or development cards. Wheat is also highly desired for cities and development cards, but sometimes it's better to prioritize the W/B/S combination for the first spot. I will evaluate nodes by assigning points to dice rolls (6, 8 = 5 pts; 5, 9 = 4 pts; 4, 10 = 3 pts; 3, 11 = 2 pts; 2, 12 = 1 pt) and applying a multiplier to essential resources (W, B, S, Wh = 1.5x; O = 1.0x; D = 0x).\n\nAfter reviewing the board, several nodes stand out:\n- Node 20: Hexes [9,5,4] -> H[9]=W11, H[5]=B6, H[4]=S8. Resources: Wood (11), Brick (6), Sheep (8). Score: (1.5*2) + (1.5*5) + (1.5*5) = 3 + 7.5 + 7.5 = 18.0. This offers excellent diversity (W, B, S) with two high-probability numbers (6, 8).\n- Node 10: Hexes [5,4,1] -> H[5]=B6, H[4]=S8, H[1]=W12. Resources: Brick (6), Sheep (8), Wood (12). Score: (1.5*5) + (1.5*5) + (1.5*1) = 7.5 + 7.5 + 1.5 = 16.5. Good diversity, but Wood 12 is a very low probability.\n- Node 12: Hexes [6,5,2] -> H[6]=W3, H[5]=B6, H[2]=S5. Resources: Wood (3), Brick (6), Sheep (5). Score: (1.5*2) + (1.5*5) + (1.5*4) = 3 + 7.5 + 6 = 16.5. Good diversity, but Wood 3 is a low probability.\n- Node 41: Hexes [18,15,14] -> H[18]=Wh9, H[15]=Wh6, H[14]=Wh9. Resources: Wheat (9), Wheat (6), Wheat (9). Score: (1.5*4) + (1.5*5) + (1.5*4) = 6 + 7.5 + 6 = 19.5. While it has a very high score due to strong Wheat production, it lacks resource diversity, which is crucial for a first settlement.\n\nNode 20 provides the best balance of resource diversity (Wood, Brick, Sheep) and strong dice rolls (6, 8, 11). This combination will allow me to build roads and additional settlements quickly. The 6 and 8 are the highest probability rolls, ensuring consistent production of Brick and Sheep. While Wheat is not present, I can aim for a strong Wheat and possibly Ore spot with my second settlement.\n\nTherefore, placing the first settlement at Node 20 is the optimal move.", - "note_to_self": "My first settlement is on Wood(11), Brick(6), Sheep(8). For the second settlement, I need to prioritize a good source of Wheat and ideally some Ore, or another strong Wood/Brick/Sheep combination if Wheat/Ore is weak elsewhere. Look for nodes with 5, 9, 4, 10, or 3, 11 for these resources.", - "say_outloud": "Hello everyone! I'll kick things off by settling on a spot that gives me a good mix of Wood, Brick, and Sheep.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1629, - "completion": 994, - "total": 8668 - }, - "latency_seconds": 30.708115339279175, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_020107/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_020107/A/responses/response_2.json deleted file mode 100644 index 3f6dff914c3e02b29d97355cdab9b58dc81c66b4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:05:37.162566", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My agent, 'A', has just placed its first settlement at Node 20. This node provides access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8), offering a solid foundation for early game development. My current task is to place the first starting road, which must connect to Node 20. The possible adjacent nodes for road placement are 19, 21, and 10. I need to analyze each option to determine the most strategic placement.\\n\\n1. **Road from 20 to 19**: This path connects to Hexes 9 (W11) and 4 (S8). Node 19 is also adjacent to Hex 8 (B10). This direction leads towards Nodes 18 and 30, which offer more Brick and Wood. While providing additional resources, this path does not immediately open up access to a port or a particularly high-value settlement location.\\n\\n2. **Road from 20 to 21**: This path connects to Hexes 9 (W11) and 5 (B6). Node 21 is also adjacent to Hex 10 (Desert). This direction leads towards Nodes 22 and 32. The presence of the desert hex (10) makes this route less appealing for immediate resource expansion. Although Node 32 offers Wheat (Wh9), the overall potential from this direction is not as strong as other options.\\n\\n3. **Road from 20 to 10**: This path connects to Hexes 5 (B6) and 4 (S8). Crucially, Node 10 is also adjacent to Hex 1 (W12), adding a valuable Wood resource with a good roll number. This route leads towards Nodes 9 and 11.\\n * **Node 9**: Adjacent to Hexes 4 (S8) and 1 (W12). More importantly, Node 9 is a 'Any 3:1' port (?3). Securing access to a port early is a significant strategic advantage, providing flexibility in trading resources. The combined resources of W12 and S8 are also excellent.\\n * **Node 11**: Adjacent to Hexes 5 (B6), 2 (S5), and 1 (W12). This node also offers strong, diverse resources.\\n\\nComparing these options, placing the road from Node 20 to Node 10 is the most advantageous. This move directly positions me to potentially claim Node 9 as my second settlement, which would grant me a strong resource income (W12, S8) and, critically, access to a ?3 port. This port will dramatically improve my ability to trade for needed resources throughout the game, mitigating potential resource imbalances. Even if Node 9 is taken by an opponent, Node 11 remains a strong alternative. This choice prioritizes both resource acquisition and early trade flexibility, setting up a robust long-term strategy.\",\n \"note_to_self\": \"My first settlement is at Node 20 (W11, B6, S8). My primary goal for the second settlement is Node 9 (W12, S8, ?3 port) to secure a strong resource base and early trade flexibility. I need to observe the opponent's moves carefully to see if they attempt to block my path or claim this key node/port.\",\n \"say_outloud\": \"Alright, setting up my first road! Aiming for a good connection here.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "My agent, 'A', has just placed its first settlement at Node 20. This node provides access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8), offering a solid foundation for early game development. My current task is to place the first starting road, which must connect to Node 20. The possible adjacent nodes for road placement are 19, 21, and 10. I need to analyze each option to determine the most strategic placement.\n\n1. **Road from 20 to 19**: This path connects to Hexes 9 (W11) and 4 (S8). Node 19 is also adjacent to Hex 8 (B10). This direction leads towards Nodes 18 and 30, which offer more Brick and Wood. While providing additional resources, this path does not immediately open up access to a port or a particularly high-value settlement location.\n\n2. **Road from 20 to 21**: This path connects to Hexes 9 (W11) and 5 (B6). Node 21 is also adjacent to Hex 10 (Desert). This direction leads towards Nodes 22 and 32. The presence of the desert hex (10) makes this route less appealing for immediate resource expansion. Although Node 32 offers Wheat (Wh9), the overall potential from this direction is not as strong as other options.\n\n3. **Road from 20 to 10**: This path connects to Hexes 5 (B6) and 4 (S8). Crucially, Node 10 is also adjacent to Hex 1 (W12), adding a valuable Wood resource with a good roll number. This route leads towards Nodes 9 and 11.\n * **Node 9**: Adjacent to Hexes 4 (S8) and 1 (W12). More importantly, Node 9 is a 'Any 3:1' port (?3). Securing access to a port early is a significant strategic advantage, providing flexibility in trading resources. The combined resources of W12 and S8 are also excellent.\n * **Node 11**: Adjacent to Hexes 5 (B6), 2 (S5), and 1 (W12). This node also offers strong, diverse resources.\n\nComparing these options, placing the road from Node 20 to Node 10 is the most advantageous. This move directly positions me to potentially claim Node 9 as my second settlement, which would grant me a strong resource income (W12, S8) and, critically, access to a ?3 port. This port will dramatically improve my ability to trade for needed resources throughout the game, mitigating potential resource imbalances. Even if Node 9 is taken by an opponent, Node 11 remains a strong alternative. This choice prioritizes both resource acquisition and early trade flexibility, setting up a robust long-term strategy.", - "note_to_self": "My first settlement is at Node 20 (W11, B6, S8). My primary goal for the second settlement is Node 9 (W12, S8, ?3 port) to secure a strong resource base and early trade flexibility. I need to observe the opponent's moves carefully to see if they attempt to block my path or claim this key node/port.", - "say_outloud": "Alright, setting up my first road! Aiming for a good connection here.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1661, - "completion": 821, - "total": 6568 - }, - "latency_seconds": 23.603745937347412, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_020107/session_metadata.json b/examples/ai_testing/my_games/session_20260109_020107/session_metadata.json deleted file mode 100644 index 5f34fff444ae3e769d06e6bc3b2dd22a2b71e21e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_020107/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_020107", - "start_time": "2026-01-09T02:01:07.249081", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_022638/A/A.md b/examples/ai_testing/my_games/session_20260109_022638/A/A.md deleted file mode 100644 index fadbd478ac8e8f640ace74935ca6c5dd1d0393d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/A/A.md +++ /dev/null @@ -1,51 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_022638 -**Started:** 2026-01-09 02:26:38 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:26:40 - -### What Happened -โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 47.67s | **Tokens:** 12763 - -**Thinking:** The game is in the 'SETUP_FIRST_ROUND' phase, requiring me to place my first settlement and an adjacent road. My primary objective is to secure a strong and diverse resource income, focusing on Wood, ... - -**Note to Self:** Player A is starting with a strong WBS production at Node 20 (W11, B6, S8). This should allow for quick road building and expansion. My next priority should be to secure Wheat and Ore with the second settlement. Node 25 (S4, O3, Wh8) looks like an excellent target for the second settlement to diversify income and gain access to Ore and Wheat, which are currently missing. - -**Says:** "I'm looking for a balanced start to build up my resources quickly. Good luck everyone!" - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 02:28:42 - -### What Happened -โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 21.49s | **Tokens:** 6391 - -**Thinking:** Player A has just placed their first settlement at Node 20, which yields Wood (11), Brick (6), and Sheep (8). The next step is to place a starting road. I have three options for road placement from No... - ---- diff --git a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_1.json deleted file mode 100644 index f4922cc3e48ac000dd939aafabc007f7db712611..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:26:40.677227", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_1.txt deleted file mode 100644 index e468ef2f7122d55230d66dd041bf63d1d63d4c26..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T02:26:40.678640 -Active Turn: True - ---- What Happened --- -โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_2.json deleted file mode 100644 index 80c8aee5c74f4aa8b2b2b03a35d950e80c7b5f96..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:28:42.301493", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_2.txt deleted file mode 100644 index 20ffce38a39104458962d9b494a313fee96c7e72..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/A/prompts/prompt_2.txt +++ /dev/null @@ -1,88 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T02:28:42.302438 -Active Turn: True - ---- What Happened --- -โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game a55d43a6-95c2-4efa-8774-b200601da0ee has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_022638/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_022638/A/responses/response_1.json deleted file mode 100644 index 92ff39cf91b595cd5538bfd21829e1f9a5f59946..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:27:29.836098", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The game is in the 'SETUP_FIRST_ROUND' phase, requiring me to place my first settlement and an adjacent road. My primary objective is to secure a strong and diverse resource income, focusing on Wood, Brick, and Sheep/Wheat for early expansion, and considering Ore for later development. High-probability dice rolls (6, 8, 5, 9) are highly desirable. I have carefully reviewed all nodes, ensuring correct interpretation of the `N` array structure to identify the hexes each node touches, along with their associated resources and dice numbers from the `H` array. This corrected analysis is crucial for optimal decision-making. Node 20 stands out as the strongest initial placement. It touches Hexes 9, 5, and 4, yielding Wood on 11 (2 pips), Brick on 6 (5 pips), and Sheep on 8 (5 pips). This provides a critical combination of Wood, Brick, and Sheep, which are essential for building roads and additional settlements. The total pip count for Node 20 is 12 (2+5+5), which is excellent. More importantly, it features two high-probability rolls (6 and 8) for Brick and Sheep, ensuring consistent income of these vital resources. While Wood on 11 is a lower probability, it completes the essential resource set. Other strong nodes, like Node 12 (W3, B6, S5 - 11 pips) and Node 10 (B6, S8, W12 - 11 pips), also offer WBS, but Node 20's specific combination of dice numbers (two 5-pip rolls) makes it superior. Node 25 (S4, O3, Wh8 - 10 pips) is an attractive option for its Sheep, Ore, and Wheat, especially the Wh8, but starting with WBS is generally more advantageous for early road-building and expansion. Therefore, Node 20 provides the most balanced and high-yield start for securing fundamental building materials, setting up a strong economic foundation for the rest of the game.\",\n \"note_to_self\": \"Player A is starting with a strong WBS production at Node 20 (W11, B6, S8). This should allow for quick road building and expansion. My next priority should be to secure Wheat and Ore with the second settlement. Node 25 (S4, O3, Wh8) looks like an excellent target for the second settlement to diversify income and gain access to Ore and Wheat, which are currently missing.\",\n \"say_outloud\": \"I'm looking for a balanced start to build up my resources quickly. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "The game is in the 'SETUP_FIRST_ROUND' phase, requiring me to place my first settlement and an adjacent road. My primary objective is to secure a strong and diverse resource income, focusing on Wood, Brick, and Sheep/Wheat for early expansion, and considering Ore for later development. High-probability dice rolls (6, 8, 5, 9) are highly desirable. I have carefully reviewed all nodes, ensuring correct interpretation of the `N` array structure to identify the hexes each node touches, along with their associated resources and dice numbers from the `H` array. This corrected analysis is crucial for optimal decision-making. Node 20 stands out as the strongest initial placement. It touches Hexes 9, 5, and 4, yielding Wood on 11 (2 pips), Brick on 6 (5 pips), and Sheep on 8 (5 pips). This provides a critical combination of Wood, Brick, and Sheep, which are essential for building roads and additional settlements. The total pip count for Node 20 is 12 (2+5+5), which is excellent. More importantly, it features two high-probability rolls (6 and 8) for Brick and Sheep, ensuring consistent income of these vital resources. While Wood on 11 is a lower probability, it completes the essential resource set. Other strong nodes, like Node 12 (W3, B6, S5 - 11 pips) and Node 10 (B6, S8, W12 - 11 pips), also offer WBS, but Node 20's specific combination of dice numbers (two 5-pip rolls) makes it superior. Node 25 (S4, O3, Wh8 - 10 pips) is an attractive option for its Sheep, Ore, and Wheat, especially the Wh8, but starting with WBS is generally more advantageous for early road-building and expansion. Therefore, Node 20 provides the most balanced and high-yield start for securing fundamental building materials, setting up a strong economic foundation for the rest of the game.", - "note_to_self": "Player A is starting with a strong WBS production at Node 20 (W11, B6, S8). This should allow for quick road building and expansion. My next priority should be to secure Wheat and Ore with the second settlement. Node 25 (S4, O3, Wh8) looks like an excellent target for the second settlement to diversify income and gain access to Ore and Wheat, which are currently missing.", - "say_outloud": "I'm looking for a balanced start to build up my resources quickly. Good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1625, - "completion": 622, - "total": 12763 - }, - "latency_seconds": 47.66546058654785, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_022638/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_022638/A/responses/response_2.json deleted file mode 100644 index c68d8d8ea795714067b7151211ec9b58b4919715..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:29:03.797423", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Player A has just placed their first settlement at Node 20, which yields Wood (11), Brick (6), and Sheep (8). The next step is to place a starting road. I have three options for road placement from Node 20: to Node 19, Node 21, or Node 10.Analyzing the options:1. Road 20-21: Node 21 shares the exact same hexes (9, 5, 4) as Node 20 (W11, B6, S8). Placing a road here does not expand my resource diversity or provide access to new strategic locations or ports. This is a weak option.2. Road 20-10: Node 10 is adjacent to hexes 5, 4, 1 (B6, S8, W12). This would add W12 (a good wood number) to my potential future access. This path also leads to Node 9, which is a ?3 port and is adjacent to hexes 4 and 1 (S8, W12). A ?3 port offers general trading flexibility.3. Road 20-19: Node 19 is adjacent to hexes 9, 8, 4 (W11, B10, S8). This would add B10 (a good brick number) to my potential future access, which is better than my current B6. This path also leads to Node 18, which is a S2 port and is adjacent to hexes 8 and 4 (B10, S8).Comparing strategic value:My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To build roads and settlements, I need Wood and Brick. To build cities, I will eventually need Wheat and Ore.Both Node 10 and Node 19 lead to ports.Road 20-10 leads to a ?3 port at Node 9. This is flexible but less efficient for specific resources.Road 20-19 leads to a S2 port at Node 18. Since I already have a decent Sheep production (S8), gaining a S2 port for Sheep would significantly improve my trading efficiency for one of my primary resources. Furthermore, Node 19 itself has B10, which is a better brick yield than my current B6. This strengthens my brick production potential.Given that I have Sheep (S8) from my initial settlement, securing a S2 port for Sheep is a strong strategic move to leverage my existing production. It allows me to convert excess sheep into other needed resources at a favorable rate. The alternative of a ?3 port is less specific and therefore less immediately impactful for my current resource profile. Therefore, choosing to place the road between Node 20 and Node 19 is the optimal move.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n}", - "parsed": { - "internal_thinking": "Player A has just placed their first settlement at Node 20, which yields Wood (11), Brick (6), and Sheep (8). The next step is to place a starting road. I have three options for road placement from Node 20: to Node 19, Node 21, or Node 10.Analyzing the options:1. Road 20-21: Node 21 shares the exact same hexes (9, 5, 4) as Node 20 (W11, B6, S8). Placing a road here does not expand my resource diversity or provide access to new strategic locations or ports. This is a weak option.2. Road 20-10: Node 10 is adjacent to hexes 5, 4, 1 (B6, S8, W12). This would add W12 (a good wood number) to my potential future access. This path also leads to Node 9, which is a ?3 port and is adjacent to hexes 4 and 1 (S8, W12). A ?3 port offers general trading flexibility.3. Road 20-19: Node 19 is adjacent to hexes 9, 8, 4 (W11, B10, S8). This would add B10 (a good brick number) to my potential future access, which is better than my current B6. This path also leads to Node 18, which is a S2 port and is adjacent to hexes 8 and 4 (B10, S8).Comparing strategic value:My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To build roads and settlements, I need Wood and Brick. To build cities, I will eventually need Wheat and Ore.Both Node 10 and Node 19 lead to ports.Road 20-10 leads to a ?3 port at Node 9. This is flexible but less efficient for specific resources.Road 20-19 leads to a S2 port at Node 18. Since I already have a decent Sheep production (S8), gaining a S2 port for Sheep would significantly improve my trading efficiency for one of my primary resources. Furthermore, Node 19 itself has B10, which is a better brick yield than my current B6. This strengthens my brick production potential.Given that I have Sheep (S8) from my initial settlement, securing a S2 port for Sheep is a strong strategic move to leverage my existing production. It allows me to convert excess sheep into other needed resources at a favorable rate. The alternative of a ?3 port is less specific and therefore less immediately impactful for my current resource profile. Therefore, choosing to place the road between Node 20 and Node 19 is the optimal move.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 19 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1657, - "completion": 666, - "total": 6391 - }, - "latency_seconds": 21.49210524559021, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_022638/session_metadata.json b/examples/ai_testing/my_games/session_20260109_022638/session_metadata.json deleted file mode 100644 index 4aacf4a9214d1c925ef786390b479e0337af0ebb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_022638/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_022638", - "start_time": "2026-01-09T02:26:38.619791", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/A/A.md b/examples/ai_testing/my_games/session_20260109_023135/A/A.md deleted file mode 100644 index b67d1cc8a8702a6c48d70018f84d0925539b8334..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/A/A.md +++ /dev/null @@ -1,55 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_023135 -**Started:** 2026-01-09 02:31:35 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:31:37 - -### What Happened -โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! -โข Turn 0: Player 0's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 45.72s | **Tokens:** 11861 - -**Thinking:** This is the first turn of the game (SETUP_FIRST_ROUND), and I am player A, so I get the first pick for a settlement and an adjacent road. My strategy is to secure a node with a strong combination of r... - -**Note to Self:** First pick: Node 20 (W11, S8, B6). Road to Node 19. This secures Wood, Sheep, Brick for early expansion. For the second settlement (my last pick), prioritize a strong Wheat/Ore spot, ideally Node 41 (O5, Wh9, B10) if available, or Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3). - -**Says:** "I'm starting strong with a focus on early expansion! Let's see what the board has in store." - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 02:33:20 - -### What Happened -โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 6.47s | **Tokens:** 3038 - -**Thinking:** The game is in the SETUP_FIRST_ROUND phase, and I have just placed my first settlement at Node 20. My `note_from_last_turn` clearly outlined this move: "First pick: Node 20 (W11, S8, B6). Road to Node... - -**Note to Self:** Confirmed first settlement at Node 20 (W11, B6, S8) and road to Node 19. For the second settlement (my last pick in this round), I still need to prioritize a strong Wheat/Ore spot. Node 41 (O5, Wh9, B10) remains a high priority if available, followed by Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3). I will need to observe Player B's next move to see what nodes they claim, which will influence my final decision. - -**Says:** "My first settlement is placed, and now my first road. I'm focusing on securing resources for a strong early game build out!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_1.json deleted file mode 100644 index 3f613c072ca759bdf8b8ffca0387c34170ef01a0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:31:37.730367", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_1.txt deleted file mode 100644 index b0ee0f2b9ade3da290763a5cc0d63c4815868991..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T02:31:37.732336 -Active Turn: True - ---- What Happened --- -โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! -โข Turn 0: Player 0's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_2.json deleted file mode 100644 index 35fa38bc641e52690eb11f35cc567f8dde0f7194..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_2.json +++ /dev/null @@ -1,107 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:33:20.748104", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.", - "timestamp": 1767918800.7420254 - } - ] - }, - "memory": { - "note_from_last_turn": "First pick: Node 20 (W11, S8, B6). Road to Node 19. This secures Wood, Sheep, Brick for early expansion. For the second settlement (my last pick), prioritize a strong Wheat/Ore spot, ideally Node 41 (O5, Wh9, B10) if available, or Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_2.txt deleted file mode 100644 index 2dc91b53a707b4a87ae4b951f8095a2799d94a53..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/A/prompts/prompt_2.txt +++ /dev/null @@ -1,100 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T02:33:20.748979 -Active Turn: True - ---- What Happened --- -โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.", - "timestamp": 1767918800.7420254 - } - ] - }, - "memory": { - "note_from_last_turn": "First pick: Node 20 (W11, S8, B6). Road to Node 19. This secures Wood, Sheep, Brick for early expansion. For the second settlement (my last pick), prioritize a strong Wheat/Ore spot, ideally Node 41 (O5, Wh9, B10) if available, or Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_023135/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_023135/A/responses/response_1.json deleted file mode 100644 index a2369ab34086a5585b47a017fa61251f89d83019..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/A/responses/response_1.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:32:24.733786", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"This is the first turn of the game (SETUP_FIRST_ROUND), and I am player A, so I get the first pick for a settlement and an adjacent road. My strategy is to secure a node with a strong combination of resources and high-probability dice rolls. I need to balance early game expansion needs (Wood, Brick, Sheep for roads and settlements) with long-term development needs (Wheat, Ore for cities and development cards). I will also consider access to ports for future trading.\\n\\nI evaluated several nodes:\\n\\n1. **Node 41 (O5, Wh9, B10)**: This node offers Ore (5), Wheat (9), and Brick (10). The rolls (5, 9, 10) are excellent, providing a strong foundation for mid-to-late game development (cities and dev cards). It lacks Wood and Sheep, which are crucial for early expansion. It is adjacent to Node 40, which has a W2 port (N[40] = [[39,41,48],[17,13],\\\"W2\\\"]). However, a W2 port is most beneficial if I produce Wood, which I would not from Node 41. It would allow me to trade 2 Wood for 1 of another resource, but I'd still need to acquire Wood at 4:1 or 3:1.\\n\\n2. **Node 20 (W11, S8, B6)**: This node offers Wood (11), Sheep (8), and Brick (6). The rolls (11, 8, 6) are very good, with 8 and 6 being high-probability numbers. This combination provides the essential resources for early game expansion (roads and settlements). It lacks Wheat and Ore, which are crucial for cities and development cards.\\n\\nComparing these two primary options:\\n* Node 41 has a combined pip value of 4+3+3=10.\\n* Node 20 has a combined pip value of 3+5+5=13.\\n\\nNode 20 offers higher overall probability production and provides the resources (Wood, Brick, Sheep) that are immediately needed for building roads and additional settlements. While Node 41's resources (Ore, Wheat, Brick) are powerful for the mid-game, securing early expansion capability is generally more critical for the first settlement. I can aim for a strong Wheat/Ore spot as my second settlement, after Player B has made their two picks.\\n\\nTherefore, I will choose Node 20 for my first settlement due to its superior rolls and the crucial Wood, Brick, and Sheep production for early expansion. For the road, I will choose to build towards Node 19 (N[19] = [[18,20,30],[9,8,4]]), which connects to hexes W11, B10, S8. This extends my reach into a good resource area and keeps options open for connecting to a ?3 port later on via Node 9.\",\n \"note_to_self\": \"First pick: Node 20 (W11, S8, B6). Road to Node 19. This secures Wood, Sheep, Brick for early expansion. For the second settlement (my last pick), prioritize a strong Wheat/Ore spot, ideally Node 41 (O5, Wh9, B10) if available, or Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3).\",\n \"say_outloud\": \"I'm starting strong with a focus on early expansion! Let's see what the board has in store.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20, \\\"road\\\": 19}\"\n }\n}", - "parsed": { - "internal_thinking": "This is the first turn of the game (SETUP_FIRST_ROUND), and I am player A, so I get the first pick for a settlement and an adjacent road. My strategy is to secure a node with a strong combination of resources and high-probability dice rolls. I need to balance early game expansion needs (Wood, Brick, Sheep for roads and settlements) with long-term development needs (Wheat, Ore for cities and development cards). I will also consider access to ports for future trading.\n\nI evaluated several nodes:\n\n1. **Node 41 (O5, Wh9, B10)**: This node offers Ore (5), Wheat (9), and Brick (10). The rolls (5, 9, 10) are excellent, providing a strong foundation for mid-to-late game development (cities and dev cards). It lacks Wood and Sheep, which are crucial for early expansion. It is adjacent to Node 40, which has a W2 port (N[40] = [[39,41,48],[17,13],\"W2\"]). However, a W2 port is most beneficial if I produce Wood, which I would not from Node 41. It would allow me to trade 2 Wood for 1 of another resource, but I'd still need to acquire Wood at 4:1 or 3:1.\n\n2. **Node 20 (W11, S8, B6)**: This node offers Wood (11), Sheep (8), and Brick (6). The rolls (11, 8, 6) are very good, with 8 and 6 being high-probability numbers. This combination provides the essential resources for early game expansion (roads and settlements). It lacks Wheat and Ore, which are crucial for cities and development cards.\n\nComparing these two primary options:\n* Node 41 has a combined pip value of 4+3+3=10.\n* Node 20 has a combined pip value of 3+5+5=13.\n\nNode 20 offers higher overall probability production and provides the resources (Wood, Brick, Sheep) that are immediately needed for building roads and additional settlements. While Node 41's resources (Ore, Wheat, Brick) are powerful for the mid-game, securing early expansion capability is generally more critical for the first settlement. I can aim for a strong Wheat/Ore spot as my second settlement, after Player B has made their two picks.\n\nTherefore, I will choose Node 20 for my first settlement due to its superior rolls and the crucial Wood, Brick, and Sheep production for early expansion. For the road, I will choose to build towards Node 19 (N[19] = [[18,20,30],[9,8,4]]), which connects to hexes W11, B10, S8. This extends my reach into a good resource area and keeps options open for connecting to a ?3 port later on via Node 9.", - "note_to_self": "First pick: Node 20 (W11, S8, B6). Road to Node 19. This secures Wood, Sheep, Brick for early expansion. For the second settlement (my last pick), prioritize a strong Wheat/Ore spot, ideally Node 41 (O5, Wh9, B10) if available, or Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3).", - "say_outloud": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20, - "road": 19 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1624, - "completion": 873, - "total": 11861 - }, - "latency_seconds": 45.71647930145264, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_023135/A/responses/response_2.json deleted file mode 100644 index 6c15d5085082a3e588eae691d3f873a07e507820..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:33:27.218158", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The game is in the SETUP_FIRST_ROUND phase, and I have just placed my first settlement at Node 20. My `note_from_last_turn` clearly outlined this move: \\\"First pick: Node 20 (W11, S8, B6). Road to Node 19.\\\" I have verified that Node 20 is indeed connected to Hexes 9 (W11), 5 (B6), and 4 (S8), providing a solid initial resource base of wood, brick, and sheep. The next required action in this phase is to place a starting road. According to my plan, the road should extend from Node 20 to Node 19. Node 19 is a valid neighbor of Node 20, as confirmed by N[20]'s neighbor list. This action directly follows my pre-established strategy for the first settlement and road placement, aiming for early expansion potential by securing key resources. This move sets the stage for my second settlement placement, where I'll prioritize wheat and ore, as noted in my previous turn's memory.\",\n \"note_to_self\": \"Confirmed first settlement at Node 20 (W11, B6, S8) and road to Node 19. For the second settlement (my last pick in this round), I still need to prioritize a strong Wheat/Ore spot. Node 41 (O5, Wh9, B10) remains a high priority if available, followed by Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3). I will need to observe Player B's next move to see what nodes they claim, which will influence my final decision.\",\n \"say_outloud\": \"My first settlement is placed, and now my first road. I'm focusing on securing resources for a strong early game build out!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n}", - "parsed": { - "internal_thinking": "The game is in the SETUP_FIRST_ROUND phase, and I have just placed my first settlement at Node 20. My `note_from_last_turn` clearly outlined this move: \"First pick: Node 20 (W11, S8, B6). Road to Node 19.\" I have verified that Node 20 is indeed connected to Hexes 9 (W11), 5 (B6), and 4 (S8), providing a solid initial resource base of wood, brick, and sheep. The next required action in this phase is to place a starting road. According to my plan, the road should extend from Node 20 to Node 19. Node 19 is a valid neighbor of Node 20, as confirmed by N[20]'s neighbor list. This action directly follows my pre-established strategy for the first settlement and road placement, aiming for early expansion potential by securing key resources. This move sets the stage for my second settlement placement, where I'll prioritize wheat and ore, as noted in my previous turn's memory. [Response was too brief]", - "note_to_self": "Confirmed first settlement at Node 20 (W11, B6, S8) and road to Node 19. For the second settlement (my last pick in this round), I still need to prioritize a strong Wheat/Ore spot. Node 41 (O5, Wh9, B10) remains a high priority if available, followed by Node 24 (O3, Wh8, W3), Node 25 (S4, O3, Wh8), or Node 35 (S11, Wh6, O3). I will need to observe Player B's next move to see what nodes they claim, which will influence my final decision.", - "say_outloud": "My first settlement is placed, and now my first road. I'm focusing on securing resources for a strong early game build out!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 19 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1883, - "completion": 474, - "total": 3038 - }, - "latency_seconds": 6.466033220291138, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/B/B.md b/examples/ai_testing/my_games/session_20260109_023135/B/B.md deleted file mode 100644 index 92a32676742e1f07dd21ecda756ac51c6c868462..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/B/B.md +++ /dev/null @@ -1,23 +0,0 @@ -# AI Agent Log: B - -**Session:** session_20260109_023135 -**Started:** 2026-01-09 02:31:35 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:38:06 - -### What Happened -โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 ended their turn -โข Turn 1: Player 1's turn begins. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - diff --git a/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json deleted file mode 100644 index ac2eb5520ab484dff9fbfbd90bab396fdadcaa4b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json +++ /dev/null @@ -1,104 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:38:06.425169", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 ended their turn\nโข Turn 1: Player 1's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.", - "timestamp": 1767918800.7420254 - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 ended their turn\nโข Turn 1: Player 1's turn begins.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt deleted file mode 100644 index cdd5b98d2bcbfa22b55207a39689fd9b95044b04..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #1 for B === -Timestamp: 2026-01-09T02:38:06.427400 -Active Turn: True - ---- What Happened --- -โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! -โข Turn 0: Player 0's turn begins. -โข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT -โข Player 0 ended their turn -โข Turn 1: Player 1's turn begins. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "โข Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\nโข Turn 0: Player 0's turn begins.\nโข Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\nโข Player 0 ended their turn\nโข Turn 1: Player 1's turn begins.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.", - "timestamp": 1767918800.7420254 - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_023135/chat_history.json b/examples/ai_testing/my_games/session_20260109_023135/chat_history.json deleted file mode 100644 index 7eb5b8d560504bb3e375d26bce8c2509daf13e48..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/chat_history.json +++ /dev/null @@ -1,8 +0,0 @@ -[ - { - "timestamp": "2026-01-09T02:33:20.742162", - "from": "A", - "to": "all", - "message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store." - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/session_metadata.json b/examples/ai_testing/my_games/session_20260109_023135/session_metadata.json deleted file mode 100644 index ee18522ba0f4bce04f6c9b326c731b4da88a08a2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023135/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_023135", - "start_time": "2026-01-09T02:31:35.675685", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/A.md b/examples/ai_testing/my_games/session_20260109_023918/A/A.md deleted file mode 100644 index 5bcea91ea8f01162b4929972d41ed0bdd9aaaed4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/A/A.md +++ /dev/null @@ -1,46 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_023918 -**Started:** 2026-01-09 02:39:18 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:39:20 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 29.51s | **Tokens:** 9080 - -**Thinking:** As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need ... - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 02:40:10 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 18.31s | **Tokens:** 5517 - -**Thinking:** My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain ... - -**Says:** "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." - ---- diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json deleted file mode 100644 index 3ea7737c21d48304281849d03370d89528c5f232..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:39:20.661122", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt deleted file mode 100644 index 19590cfb62eabb616161040cc94185ee0e3358b9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt +++ /dev/null @@ -1,86 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T02:39:20.662564 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json deleted file mode 100644 index e18223d99d4ae02718cb58f169ffc28c3886c7f1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:39:51.623335", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\":\"As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need Wood and Brick for roads, and Wheat and Sheep for settlements and development cards. Ore becomes more important in the mid to late game for cities and development cards. I must avoid nodes adjacent to the desert (Hex 10) for my initial placement, as they provide fewer resources. I will prioritize nodes that border three hexes and have high-probability numbers (6, 8, 5, 9). I have carefully reviewed all possible nodes.\\n\\nAfter analyzing the board, Node 20 stands out as the optimal choice. It connects to Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This combination provides Wood, Brick, and Sheep, which are the essential resources for rapid expansion in the early game. The production numbers (6, 8, 11) are excellent, with 6 and 8 being the highest probability rolls after 7, ensuring a consistent income. The total pips for this node are 3 (for 11) + 5 (for 6) + 5 (for 8) = 13, which is one of the highest on the board for a non-desert node. This placement allows me to quickly build roads and a second settlement, securing more resources and strategic positions. Other strong contenders like Node 10, Node 11, and Node 12 also offer Wood, Brick, and Sheep, but their number combinations (e.g., W12, W3) are slightly less favorable than Node 20's W11. Nodes rich in Ore and Wheat are good for later stages but less crucial for the very first settlement where expansion is key.\",\"action\":{\"type\":\"place_starting_settlement\",\"parameters\":\"{\\\"node\\\": 20}\"}}", - "parsed": { - "internal_thinking": "As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need Wood and Brick for roads, and Wheat and Sheep for settlements and development cards. Ore becomes more important in the mid to late game for cities and development cards. I must avoid nodes adjacent to the desert (Hex 10) for my initial placement, as they provide fewer resources. I will prioritize nodes that border three hexes and have high-probability numbers (6, 8, 5, 9). I have carefully reviewed all possible nodes.\n\nAfter analyzing the board, Node 20 stands out as the optimal choice. It connects to Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This combination provides Wood, Brick, and Sheep, which are the essential resources for rapid expansion in the early game. The production numbers (6, 8, 11) are excellent, with 6 and 8 being the highest probability rolls after 7, ensuring a consistent income. The total pips for this node are 3 (for 11) + 5 (for 6) + 5 (for 8) = 13, which is one of the highest on the board for a non-desert node. This placement allows me to quickly build roads and a second settlement, securing more resources and strategic positions. Other strong contenders like Node 10, Node 11, and Node 12 also offer Wood, Brick, and Sheep, but their number combinations (e.g., W12, W3) are slightly less favorable than Node 20's W11. Nodes rich in Ore and Wheat are good for later stages but less crucial for the very first settlement where expansion is key.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1576, - "completion": 419, - "total": 9080 - }, - "latency_seconds": 29.512682914733887, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json deleted file mode 100644 index 65aad595c0db82acdb3d4bd9851322d3107b1ff8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:40:28.590447", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain and long-term strategic potential, considering future settlement locations and access to ports. \\n\\nPlacing a road from 20 to 19 would connect to Hex 8 (B10), giving me two Brick hexes (B6, B10), W11, and S8. This is decent for road building but doesn't offer diverse new resources or a port access point. \\n\\nPlacing a road from 20 to 21 would not connect to any new hexes immediately. This path leads towards Node 22 (H10-Desert, H6-W3, H5-B6). If I settled at Node 22, I would gain W3, resulting in two Wood (W11, W3), two Brick (B6), and one Sheep (S8). While this is a good resource mix for building, Node 22 is adjacent to the Desert, making it a less desirable settlement location.\\n\\nPlacing a road from 20 to 10 immediately connects to Hex 1 (W12), adding a second Wood hex to my production (W11, W12, B6, S8). This path leads towards Node 11 (H5-B6, H2-S5, H1-W12). A settlement at Node 11 would provide S5 and W12. Combined with Node 20, I would have a balanced production of 2x Wood (W11, W12), 1x Brick (B6), and 2x Sheep (S8, S5), with good numbers (11, 12, 6, 8, 5). Crucially, Node 11 is adjacent to Node 3, which is a Wheat 2:1 port. Gaining access to a specific 2:1 port, especially for Wheat, is a significant strategic advantage for future development cards and cities, even if I don't produce Wheat directly yet. This option offers the best balance of immediate resource gain and long-term strategic potential for expansion and trade. Therefore, the road between 20 and 10 is the optimal choice.\",\n \"say_outloud\": \"I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain and long-term strategic potential, considering future settlement locations and access to ports. \n\nPlacing a road from 20 to 19 would connect to Hex 8 (B10), giving me two Brick hexes (B6, B10), W11, and S8. This is decent for road building but doesn't offer diverse new resources or a port access point. \n\nPlacing a road from 20 to 21 would not connect to any new hexes immediately. This path leads towards Node 22 (H10-Desert, H6-W3, H5-B6). If I settled at Node 22, I would gain W3, resulting in two Wood (W11, W3), two Brick (B6), and one Sheep (S8). While this is a good resource mix for building, Node 22 is adjacent to the Desert, making it a less desirable settlement location.\n\nPlacing a road from 20 to 10 immediately connects to Hex 1 (W12), adding a second Wood hex to my production (W11, W12, B6, S8). This path leads towards Node 11 (H5-B6, H2-S5, H1-W12). A settlement at Node 11 would provide S5 and W12. Combined with Node 20, I would have a balanced production of 2x Wood (W11, W12), 1x Brick (B6), and 2x Sheep (S8, S5), with good numbers (11, 12, 6, 8, 5). Crucially, Node 11 is adjacent to Node 3, which is a Wheat 2:1 port. Gaining access to a specific 2:1 port, especially for Wheat, is a significant strategic advantage for future development cards and cities, even if I don't produce Wheat directly yet. This option offers the best balance of immediate resource gain and long-term strategic potential for expansion and trade. Therefore, the road between 20 and 10 is the optimal choice.", - "note_to_self": null, - "say_outloud": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1598, - "completion": 615, - "total": 5517 - }, - "latency_seconds": 18.30614137649536, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/B.md b/examples/ai_testing/my_games/session_20260109_023918/B/B.md deleted file mode 100644 index a034042965e3e5fbc9c464ece9cc25cfba985f7f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/B/B.md +++ /dev/null @@ -1,30 +0,0 @@ -# AI Agent Log: B - -**Session:** session_20260109_023918 -**Started:** 2026-01-09 02:39:18 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:40:49 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 52.21s | **Tokens:** 12989 - -**Thinking:** I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This give... - -**Note to Self:** Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots. - -**Says:** "I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json deleted file mode 100644 index 473e5a40347b7120c772bc1312b82a3ab167f39e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json +++ /dev/null @@ -1,103 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:40:49.466797", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt deleted file mode 100644 index 0b3c139dbfd944f3e0b0d98a756c8e590138829a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt +++ /dev/null @@ -1,94 +0,0 @@ -=== Prompt #1 for B === -Timestamp: 2026-01-09T02:40:49.468577 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json deleted file mode 100644 index ad29c04be12fb2026a510b13197c2bd3f83609e3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:41:41.687293", - "player_name": "B", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This gives them a strong start for basic building resources and puts them in a good position for the early game.\\n\\nMy primary goal for this first placement is to establish a strong, diverse resource base with reliable production numbers. I have carefully analyzed the available nodes, prioritizing those that connect to three hexes with good probability numbers (6, 8, 5, 9, 10) and offer a balanced resource mix for both early expansion and future development.\\n\\nInitially, I considered Node 11 (B6, S5, W12) as it provides Wood, Brick, and Sheep, which are essential for building roads and settlements. However, the W12 is a very poor number, and overall, my WBS production would be weaker than opponent A's. Competing directly for WBS with inferior numbers would put me at a disadvantage.\\n\\nAfter further evaluation, Node 41 emerges as the optimal choice. Node 41 connects to Hex 17 (O5), Hex 14 (Wh9), and Hex 13 (B10). This provides me with:\\n* Ore (5): A strong number for a high-value resource, crucial for purchasing development cards and upgrading settlements to cities.\\n* Wheat (9): A decent number for another key resource, also vital for development cards and cities.\\n* Brick (10): A reliable number for a building resource, necessary for expanding my road network and placing my second settlement.\\n\\nThe combined probability (pips: 5+9+10 = 24) is strong, and all three resources have decent-to-good numbers. This combination positions me exceptionally well for future city upgrades and strategic development card purchases, allowing me to build a powerful long-term economy.\\n\\nWhile Node 41 lacks direct Wood and Sheep production, which are crucial for early expansion, the board's Wood and Sheep hexes generally have poor numbers (e.g., W12, W11, W3, S11, S4). Attempting to secure these low-yield hexes would compromise my overall resource efficiency. My strategy will be to place my road from Node 41 towards Node 40. Node 40 connects to Hex 17 (O5) and Hex 13 (B10) and, critically, hosts a Wood 2:1 port. By securing Node 41 and aiming for Node 40 with my second settlement, I will gain access to a powerful W2 port. This port will allow me to efficiently trade my abundant Ore, Wheat, and Brick for Wood (or any other missing resource) at a favorable 2:1 ratio, effectively mitigating the initial lack of Wood. This approach prioritizes a robust, flexible economy with strong numbers on high-value resources, using the port to address resource gaps, rather than settling for mediocre initial WBS production.\",\n \"note_to_self\": \"Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots.\",\n \"say_outloud\": \"I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This gives them a strong start for basic building resources and puts them in a good position for the early game.\n\nMy primary goal for this first placement is to establish a strong, diverse resource base with reliable production numbers. I have carefully analyzed the available nodes, prioritizing those that connect to three hexes with good probability numbers (6, 8, 5, 9, 10) and offer a balanced resource mix for both early expansion and future development.\n\nInitially, I considered Node 11 (B6, S5, W12) as it provides Wood, Brick, and Sheep, which are essential for building roads and settlements. However, the W12 is a very poor number, and overall, my WBS production would be weaker than opponent A's. Competing directly for WBS with inferior numbers would put me at a disadvantage.\n\nAfter further evaluation, Node 41 emerges as the optimal choice. Node 41 connects to Hex 17 (O5), Hex 14 (Wh9), and Hex 13 (B10). This provides me with:\n* Ore (5): A strong number for a high-value resource, crucial for purchasing development cards and upgrading settlements to cities.\n* Wheat (9): A decent number for another key resource, also vital for development cards and cities.\n* Brick (10): A reliable number for a building resource, necessary for expanding my road network and placing my second settlement.\n\nThe combined probability (pips: 5+9+10 = 24) is strong, and all three resources have decent-to-good numbers. This combination positions me exceptionally well for future city upgrades and strategic development card purchases, allowing me to build a powerful long-term economy.\n\nWhile Node 41 lacks direct Wood and Sheep production, which are crucial for early expansion, the board's Wood and Sheep hexes generally have poor numbers (e.g., W12, W11, W3, S11, S4). Attempting to secure these low-yield hexes would compromise my overall resource efficiency. My strategy will be to place my road from Node 41 towards Node 40. Node 40 connects to Hex 17 (O5) and Hex 13 (B10) and, critically, hosts a Wood 2:1 port. By securing Node 41 and aiming for Node 40 with my second settlement, I will gain access to a powerful W2 port. This port will allow me to efficiently trade my abundant Ore, Wheat, and Brick for Wood (or any other missing resource) at a favorable 2:1 ratio, effectively mitigating the initial lack of Wood. This approach prioritizes a robust, flexible economy with strong numbers on high-value resources, using the port to address resource gaps, rather than settling for mediocre initial WBS production.", - "note_to_self": "Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots.", - "say_outloud": "I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 41 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1664, - "completion": 817, - "total": 12989 - }, - "latency_seconds": 52.21445083618164, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/chat_history.json b/examples/ai_testing/my_games/session_20260109_023918/chat_history.json deleted file mode 100644 index 5928beb0b69928fed04b1df82f98079e6843a2f1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/chat_history.json +++ /dev/null @@ -1,8 +0,0 @@ -[ - { - "timestamp": "2026-01-09T02:40:49.459525", - "from": "A", - "to": "all", - "message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/session_metadata.json b/examples/ai_testing/my_games/session_20260109_023918/session_metadata.json deleted file mode 100644 index 6c11c115ffb1bafa07d918ff9d2498baf96eb5cb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_023918/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_023918", - "start_time": "2026-01-09T02:39:18.602045", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/A.md b/examples/ai_testing/my_games/session_20260109_024536/A/A.md deleted file mode 100644 index d260a156ffcf0a4074228ebdaa9cd1f267335893..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/A/A.md +++ /dev/null @@ -1,48 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_024536 -**Started:** 2026-01-09 02:45:36 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:45:38 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 27.35s | **Tokens:** 7900 - -**Thinking:** My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep fo... - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 02:47:22 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 18.31s | **Tokens:** 5494 - -**Thinking:** My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19... - -**Note to Self:** My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left. - -**Says:** "I'm placing my road to expand towards new opportunities!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json deleted file mode 100644 index 2664c2818b10a999f8e3d2f9e72a9f6ee6af4166..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:45:38.492186", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt deleted file mode 100644 index 62ce7fbe5ff02a8d7fc62953642af2009f4121d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt +++ /dev/null @@ -1,86 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T02:45:38.493095 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json deleted file mode 100644 index 6ac130a5964006fd7ccde3c21652119eff74f566..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:47:22.938097", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt deleted file mode 100644 index ac548716afed38553b8a1b961ac6e6cc323df444..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt +++ /dev/null @@ -1,86 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T02:47:22.939342 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json deleted file mode 100644 index 6f18ca7b567db73eac77f00155aca77fc34eb7a0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:46:07.359882", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep for building roads and additional settlements, with Wheat being the next critical resource. Ore is valuable for later game cities and development cards but less immediate for the first settlement.\\n\\nI have analyzed the `H` (Hexes) and `N` (Nodes) data to identify promising locations. I focused on nodes connected to three hexes, aiming for a strong combination of high-frequency numbers (6, 8, 5, 9) and resource diversity.\\n\\nSeveral nodes provide good resource combinations, but after careful review, Node 20 stands out as the optimal choice. Node 20 is connected to Hexes 9, 5, and 4. These correspond to:\\n* H[9]: Wood 11 (2/36 probability)\\n* H[5]: Brick 6 (5/36 probability)\\n* H[4]: Sheep 8 (5/36 probability)\\n\\nThe total probability of rolling a resource on Node 20 is (2 + 5 + 5) / 36 = 12/36. This is one of the highest probabilities for any node, and it provides Wood, Brick, and Sheep โ all crucial resources for building roads (Wood + Brick) and future settlements (Wood + Brick + Sheep + Wheat). While Wheat is missing from this initial spot, the high yield of the other three fundamental resources provides a strong foundation for early expansion. I will aim to secure Wheat with my second settlement.\\n\\nOther strong contenders like Node 10 (Brick 6, Sheep 8, Wood 12; total 11/36) and Node 19 (Wood 11, Brick 10, Sheep 8; total 10/36) were considered, but Node 20 offers a slightly better overall probability distribution. Port locations were also evaluated, but none offered a sufficiently strong resource combination for a first settlement to outweigh the benefits of Node 20's raw resource output.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep for building roads and additional settlements, with Wheat being the next critical resource. Ore is valuable for later game cities and development cards but less immediate for the first settlement.\n\nI have analyzed the `H` (Hexes) and `N` (Nodes) data to identify promising locations. I focused on nodes connected to three hexes, aiming for a strong combination of high-frequency numbers (6, 8, 5, 9) and resource diversity.\n\nSeveral nodes provide good resource combinations, but after careful review, Node 20 stands out as the optimal choice. Node 20 is connected to Hexes 9, 5, and 4. These correspond to:\n* H[9]: Wood 11 (2/36 probability)\n* H[5]: Brick 6 (5/36 probability)\n* H[4]: Sheep 8 (5/36 probability)\n\nThe total probability of rolling a resource on Node 20 is (2 + 5 + 5) / 36 = 12/36. This is one of the highest probabilities for any node, and it provides Wood, Brick, and Sheep โ all crucial resources for building roads (Wood + Brick) and future settlements (Wood + Brick + Sheep + Wheat). While Wheat is missing from this initial spot, the high yield of the other three fundamental resources provides a strong foundation for early expansion. I will aim to secure Wheat with my second settlement.\n\nOther strong contenders like Node 10 (Brick 6, Sheep 8, Wood 12; total 11/36) and Node 19 (Wood 11, Brick 10, Sheep 8; total 10/36) were considered, but Node 20 offers a slightly better overall probability distribution. Port locations were also evaluated, but none offered a sufficiently strong resource combination for a first settlement to outweigh the benefits of Node 20's raw resource output.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1576, - "completion": 506, - "total": 7900 - }, - "latency_seconds": 27.346529483795166, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json deleted file mode 100644 index 4d3de340305ebc77e605305b97d562cb57d22ac8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:47:41.249113", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\":\"My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19, 20-21, or 20-10. I need to choose the path that best facilitates future expansion and resource diversification, particularly aiming for Wheat and Ore, which I currently lack.I will analyze each potential road placement:1. Road 20-19: This path leads towards nodes 18 and 30. Node 19 itself connects to Hexes 9 (W11), 8 (B10), and 4 (S8). Node 18 connects to Hexes 8 (B10) and 4 (S8), offering no new resource types. Node 30 connects to Hexes 13 (B10), 9 (W11), and 8 (B10), again offering no new resource types beyond more Wood and Brick. This path does not enhance my resource diversity.2. Road 20-10: This path leads towards nodes 9 and 11. Node 10 connects to Hexes 5 (B6), 4 (S8), and 1 (W12). Node 9 connects to Hexes 4 (S8) and 1 (W12) and has a ?3 port. While a port is useful, it's not a specific resource port and doesn't introduce new resource types. Node 11 connects to Hexes 5 (B6), 2 (S5), and 1 (W12), offering more Brick, Sheep, and Wood but no new types. This path also doesn't improve resource diversity significantly.3. Road 20-21: Node 21 connects to Hexes 10 (Desert), 9 (W11), and 5 (B6). While Node 21 directly exposes me to a Desert hex, it's the gateway to Node 32. Node 32 connects to Hexes 14 (Wh9), 10 (Desert), and 9 (W11). This is a critical discovery: Hex 14 is Wheat 9. By placing a road from 20 to 21, I position myself to build a future settlement at Node 32, which would grant me access to Wheat, a resource I desperately need for development cards and further settlement expansion. This would complete a crucial set of resources (Wood, Brick, Sheep, Wheat).Given the options, the path towards Wheat via Node 21 and then Node 32 is the most strategically advantageous. It directly addresses my need for resource diversification and sets me up for a stronger mid-game.\",\"note_to_self\":\"My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.\",\"say_outloud\":\"I'm placing my road to expand towards new opportunities!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 20, \\\"to\\\": 21}\"}}", - "parsed": { - "internal_thinking": "My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19, 20-21, or 20-10. I need to choose the path that best facilitates future expansion and resource diversification, particularly aiming for Wheat and Ore, which I currently lack.I will analyze each potential road placement:1. Road 20-19: This path leads towards nodes 18 and 30. Node 19 itself connects to Hexes 9 (W11), 8 (B10), and 4 (S8). Node 18 connects to Hexes 8 (B10) and 4 (S8), offering no new resource types. Node 30 connects to Hexes 13 (B10), 9 (W11), and 8 (B10), again offering no new resource types beyond more Wood and Brick. This path does not enhance my resource diversity.2. Road 20-10: This path leads towards nodes 9 and 11. Node 10 connects to Hexes 5 (B6), 4 (S8), and 1 (W12). Node 9 connects to Hexes 4 (S8) and 1 (W12) and has a ?3 port. While a port is useful, it's not a specific resource port and doesn't introduce new resource types. Node 11 connects to Hexes 5 (B6), 2 (S5), and 1 (W12), offering more Brick, Sheep, and Wood but no new types. This path also doesn't improve resource diversity significantly.3. Road 20-21: Node 21 connects to Hexes 10 (Desert), 9 (W11), and 5 (B6). While Node 21 directly exposes me to a Desert hex, it's the gateway to Node 32. Node 32 connects to Hexes 14 (Wh9), 10 (Desert), and 9 (W11). This is a critical discovery: Hex 14 is Wheat 9. By placing a road from 20 to 21, I position myself to build a future settlement at Node 32, which would grant me access to Wheat, a resource I desperately need for development cards and further settlement expansion. This would complete a crucial set of resources (Wood, Brick, Sheep, Wheat).Given the options, the path towards Wheat via Node 21 and then Node 32 is the most strategically advantageous. It directly addresses my need for resource diversification and sets me up for a stronger mid-game.", - "note_to_self": "My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.", - "say_outloud": "I'm placing my road to expand towards new opportunities!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 21 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1598, - "completion": 734, - "total": 5494 - }, - "latency_seconds": 18.305805683135986, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/R.md b/examples/ai_testing/my_games/session_20260109_024536/R/R.md deleted file mode 100644 index ce744ac0e15ba7adcc4df9e7eaa3b7957eb0f17f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/R.md +++ /dev/null @@ -1,74 +0,0 @@ -# AI Agent Log: R - -**Session:** session_20260109_024536 -**Started:** 2026-01-09 02:45:36 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:48:55 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 29.86s | **Tokens:** 8245 - -**Thinking:** The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a l... - -**Note to Self:** Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement. - -**Says:** "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 02:49:44 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 12.21s | **Tokens:** 4481 - -**Thinking:** My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settl... - -**Note to Self:** My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8). - -**Says:** "I'm building my road towards new opportunities and resources as well!" - ---- - -## Request #3 - ๐ฏ ACTIVE TURN - -**Time:** 02:50:22 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received โ - -**Latency:** 10.80s | **Tokens:** 4097 - -**Thinking:** My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and... - -**Note to Self:** Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). - -**Says:** "My road is set, expanding my reach and securing vital resources for future growth!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json deleted file mode 100644 index fd3c1b6cb50f223cd887f74d9958d0f11555cf28..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json +++ /dev/null @@ -1,103 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:48:55.272473", - "player_name": "R", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "R", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my road to expand towards new opportunities!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt deleted file mode 100644 index 1dbb49841f5e516e32029fb823c4bf41514ed993..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt +++ /dev/null @@ -1,94 +0,0 @@ -=== Prompt #1 for R === -Timestamp: 2026-01-09T02:48:55.274886 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "R", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my road to expand towards new opportunities!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json deleted file mode 100644 index 203cf3215e2e012bab5496e444254d8d98706678..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json +++ /dev/null @@ -1,110 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:49:44.328961", - "player_name": "R", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "R", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my road to expand towards new opportunities!" - }, - { - "from": "R", - "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" - } - ] - }, - "memory": { - "note_from_last_turn": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt deleted file mode 100644 index 2542920589fd2b013e06f25eb596af1d5790fb34..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt +++ /dev/null @@ -1,101 +0,0 @@ -=== Prompt #2 for R === -Timestamp: 2026-01-09T02:49:44.330532 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "R", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my road to expand towards new opportunities!" - }, - { - "from": "R", - "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" - } - ] - }, - "memory": { - "note_from_last_turn": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json deleted file mode 100644 index 8f55ea05afae9b5fea7f14ae7f86582091c3967d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json +++ /dev/null @@ -1,114 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T02:50:22.447137", - "player_name": "R", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "R", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my road to expand towards new opportunities!" - }, - { - "from": "R", - "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" - }, - { - "from": "R", - "message": "I'm building my road towards new opportunities and resources as well!" - } - ] - }, - "memory": { - "note_from_last_turn": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt deleted file mode 100644 index 9b48a0332ae6272fbc98dc03f71556b088cd6d88..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt +++ /dev/null @@ -1,105 +0,0 @@ -=== Prompt #3 for R === -Timestamp: 2026-01-09T02:50:22.449861 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "R", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "I'm placing my road to expand towards new opportunities!" - }, - { - "from": "R", - "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" - }, - { - "from": "R", - "message": "I'm building my road towards new opportunities and resources as well!" - } - ] - }, - "memory": { - "note_from_last_turn": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json deleted file mode 100644 index 27eff920d614a1ffa171235db4e31a218591f432..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:49:25.133547", - "player_name": "R", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a location with a diverse set of resources, prioritizing Wood and Brick for immediate road building, alongside Wheat, Sheep, or Ore for future expansion and development. High-probability dice rolls (6s and 8s) are preferred, but consistent rolls (9s, 10s, 5s) are also valuable. The chosen node cannot be adjacent to Node 20 (i.e., not 19, 21, or 10).\\n\\nI evaluated several nodes:\\n- Node 11 (B6, S5, W12): Decent Brick, but low probability Wood and Sheep.\\n- Node 14 (Wh8, W3, W4): Excellent Wheat, but very poor Wood production.\\n- Node 18 (B10, S8): Strong Brick and Sheep, but only two hexes, limiting resource diversity.\\n- Node 25 (S4, O3, Wh8): Good Wheat, but low probability Sheep and Ore.\\n- Node 31 (Wh9, B10, W11): Offers Wheat (9), Brick (10), and Wood (11). This is a well-rounded combination for early expansion (W+B for roads) and future settlements/cities (Wh). The numbers (9, 10, 11) provide a solid, consistent income.\\n- Node 35 (S11, Wh6, O3): Good Sheep and Wheat, but low probability Ore, and lacks critical Wood/Brick for early roads.\\n- Node 41 (O5, Wh9, B10): Provides Ore (5), Wheat (9), and Brick (10). While it has Brick and Wheat, the O5 is a low probability, and crucially, it lacks Wood, which would hinder early road construction.\\n\\nComparing Node 31 and Node 41, Node 31 provides Wood, Brick, and Wheat with good, consistent numbers (9, 10, 11). This combination is superior for the first settlement because Wood and Brick are essential for building roads to expand rapidly. While Node 41 offers Ore, its O5 probability is a drawback, and the absence of Wood makes it less ideal for initial expansion. Therefore, Node 31 is the optimal choice for its balanced resource production and strong potential for early game development.\",\n \"note_to_self\": \"Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement.\",\n \"say_outloud\": \"I'm settling at a strategic point to ensure a balanced resource flow for future growth!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a location with a diverse set of resources, prioritizing Wood and Brick for immediate road building, alongside Wheat, Sheep, or Ore for future expansion and development. High-probability dice rolls (6s and 8s) are preferred, but consistent rolls (9s, 10s, 5s) are also valuable. The chosen node cannot be adjacent to Node 20 (i.e., not 19, 21, or 10).\n\nI evaluated several nodes:\n- Node 11 (B6, S5, W12): Decent Brick, but low probability Wood and Sheep.\n- Node 14 (Wh8, W3, W4): Excellent Wheat, but very poor Wood production.\n- Node 18 (B10, S8): Strong Brick and Sheep, but only two hexes, limiting resource diversity.\n- Node 25 (S4, O3, Wh8): Good Wheat, but low probability Sheep and Ore.\n- Node 31 (Wh9, B10, W11): Offers Wheat (9), Brick (10), and Wood (11). This is a well-rounded combination for early expansion (W+B for roads) and future settlements/cities (Wh). The numbers (9, 10, 11) provide a solid, consistent income.\n- Node 35 (S11, Wh6, O3): Good Sheep and Wheat, but low probability Ore, and lacks critical Wood/Brick for early roads.\n- Node 41 (O5, Wh9, B10): Provides Ore (5), Wheat (9), and Brick (10). While it has Brick and Wheat, the O5 is a low probability, and crucially, it lacks Wood, which would hinder early road construction.\n\nComparing Node 31 and Node 41, Node 31 provides Wood, Brick, and Wheat with good, consistent numbers (9, 10, 11). This combination is superior for the first settlement because Wood and Brick are essential for building roads to expand rapidly. While Node 41 offers Ore, its O5 probability is a drawback, and the absence of Wood makes it less ideal for initial expansion. Therefore, Node 31 is the optimal choice for its balanced resource production and strong potential for early game development.", - "note_to_self": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement.", - "say_outloud": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1648, - "completion": 693, - "total": 8245 - }, - "latency_seconds": 29.855432987213135, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json deleted file mode 100644 index e5344ec3c96df5e6092b71a901fc9106a52b7dfc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:49:56.546316", - "player_name": "R", - "success": true, - "raw_content": "{\"internal_thinking\":\"My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settlement is Sheep. Analyzing the available road placements from Node 31:\\n1. Road to Node 30: Node 30 is adjacent to Hexes 13 (Brick 10) and 8 (Wheat 8). Building here does not provide any new resources that my current settlement at Node 31 doesn't already produce. It would lead towards Node 39, which is also primarily Brick-focused.\\n2. Road to Node 32: Node 32 is adjacent to Hexes 14 (Wheat 9), 13 (Brick 10), and 9 (Wood 11). These are the exact same hexes as Node 31. This road would not provide access to any new resources and would lead towards Node 33, which borders a desert hex (Hex 10).\\n3. Road to Node 19: Node 19 is adjacent to Hexes 9 (Wood 11), 8 (Wheat 8), and 4 (Sheep 8). Placing a road to Node 19 immediately connects me to a source of Sheep (Hex 4, S8). This is crucial as Sheep is the only resource I lack from my starting settlement for building a second settlement. Furthermore, Node 19 itself is a strong node (W11, Wh8, S8) and opens up expansion towards other potentially good nodes like 20 (W11, B6, S8) which also has brick.\\n\\nTherefore, placing a road from 31 to 19 is the most strategic choice as it grants access to the missing Sheep resource, enabling faster expansion and the placement of a second settlement. This aligns with my goal of securing a balanced resource flow for future growth, as noted in my memory.\",\"note_to_self\":\"My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).\",\"say_outloud\":\"I'm building my road towards new opportunities and resources as well!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 31, \\\"to\\\": 19}\"}}", - "parsed": { - "internal_thinking": "My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settlement is Sheep. Analyzing the available road placements from Node 31:\n1. Road to Node 30: Node 30 is adjacent to Hexes 13 (Brick 10) and 8 (Wheat 8). Building here does not provide any new resources that my current settlement at Node 31 doesn't already produce. It would lead towards Node 39, which is also primarily Brick-focused.\n2. Road to Node 32: Node 32 is adjacent to Hexes 14 (Wheat 9), 13 (Brick 10), and 9 (Wood 11). These are the exact same hexes as Node 31. This road would not provide access to any new resources and would lead towards Node 33, which borders a desert hex (Hex 10).\n3. Road to Node 19: Node 19 is adjacent to Hexes 9 (Wood 11), 8 (Wheat 8), and 4 (Sheep 8). Placing a road to Node 19 immediately connects me to a source of Sheep (Hex 4, S8). This is crucial as Sheep is the only resource I lack from my starting settlement for building a second settlement. Furthermore, Node 19 itself is a strong node (W11, Wh8, S8) and opens up expansion towards other potentially good nodes like 20 (W11, B6, S8) which also has brick.\n\nTherefore, placing a road from 31 to 19 is the most strategic choice as it grants access to the missing Sheep resource, enabling faster expansion and the placement of a second settlement. This aligns with my goal of securing a balanced resource flow for future growth, as noted in my memory.", - "note_to_self": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).", - "say_outloud": "I'm building my road towards new opportunities and resources as well!", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 19 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1785, - "completion": 601, - "total": 4481 - }, - "latency_seconds": 12.212778568267822, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json deleted file mode 100644 index 084a91d41e6205976b73d9acce83f46ad69ac66f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T02:50:33.257660", - "player_name": "R", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and future expansion. The neighbors of Node 31 are 30, 32, and 19. I will analyze each option:\\n\\n1. **Node 32**: This node shares all three hexes with Node 31 (Hex 14 Wh9, Hex 13 B10, Hex 9 W11). Building a road to 32 would not provide access to any new resources, making it a suboptimal choice for initial expansion.\\n\\n2. **Node 30**: This node connects to Hex 13 (B10) and Hex 8 (Wh8). While Wh8 is a decent number, I already have access to Wheat (Wh9) from my settlement at 31. This path doesn't introduce a new resource type that is critical for my second settlement.\\n\\n3. **Node 19**: This node connects to Hex 9 (W11), Hex 8 (Wh8), and Hex 4 (S8). Building a road from 31 to 19 immediately grants me access to Sheep (S8), a crucial resource that I currently lack from my settlement at 31. Acquiring Sheep is essential for building my second settlement, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. This path also leads towards the center of the board, potentially opening up more favorable locations for my second settlement or future cities. Node 19 itself is a strong location with W11, Wh8, and S8, making it a good candidate for a future city or a second settlement if I can extend further.\\n\\nBased on this analysis, building a road from 31 to 19 is the optimal move. It provides immediate access to a new, vital resource (Sheep), enhances my resource diversity, and aligns with my long-term strategy for efficient expansion and securing my second settlement.\",\n \"note_to_self\": \"Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"My road is set, expanding my reach and securing vital resources for future growth!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 19}\"\n }\n}", - "parsed": { - "internal_thinking": "My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and future expansion. The neighbors of Node 31 are 30, 32, and 19. I will analyze each option:\n\n1. **Node 32**: This node shares all three hexes with Node 31 (Hex 14 Wh9, Hex 13 B10, Hex 9 W11). Building a road to 32 would not provide access to any new resources, making it a suboptimal choice for initial expansion.\n\n2. **Node 30**: This node connects to Hex 13 (B10) and Hex 8 (Wh8). While Wh8 is a decent number, I already have access to Wheat (Wh9) from my settlement at 31. This path doesn't introduce a new resource type that is critical for my second settlement.\n\n3. **Node 19**: This node connects to Hex 9 (W11), Hex 8 (Wh8), and Hex 4 (S8). Building a road from 31 to 19 immediately grants me access to Sheep (S8), a crucial resource that I currently lack from my settlement at 31. Acquiring Sheep is essential for building my second settlement, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. This path also leads towards the center of the board, potentially opening up more favorable locations for my second settlement or future cities. Node 19 itself is a strong location with W11, Wh8, and S8, making it a good candidate for a future city or a second settlement if I can extend further.\n\nBased on this analysis, building a road from 31 to 19 is the optimal move. It provides immediate access to a new, vital resource (Sheep), enhances my resource diversity, and aligns with my long-term strategy for efficient expansion and securing my second settlement.", - "note_to_self": "Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "say_outloud": "My road is set, expanding my reach and securing vital resources for future growth!", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 19 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1880, - "completion": 664, - "total": 4097 - }, - "latency_seconds": 10.804342031478882, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/agent_memories.json b/examples/ai_testing/my_games/session_20260109_024536/agent_memories.json deleted file mode 100644 index 815fd99b36c28e262ba93f733a4fee6de0f165ef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/agent_memories.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "A": { - "note_to_self": "My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.", - "last_updated": "2026-01-09T02:50:22.442169" - }, - "R": { - "note_to_self": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).", - "last_updated": "2026-01-09T02:50:22.442180" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/chat_history.json b/examples/ai_testing/my_games/session_20260109_024536/chat_history.json deleted file mode 100644 index f2c450bdfbfb639887b70c0fff38973142a68dcf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/chat_history.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T02:48:55.267010", - "from": "A", - "to": "all", - "message": "I'm placing my road to expand towards new opportunities!" - }, - { - "timestamp": "2026-01-09T02:49:44.325148", - "from": "R", - "to": "all", - "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" - }, - { - "timestamp": "2026-01-09T02:50:22.443276", - "from": "R", - "to": "all", - "message": "I'm building my road towards new opportunities and resources as well!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/session_metadata.json b/examples/ai_testing/my_games/session_20260109_024536/session_metadata.json deleted file mode 100644 index f55479155a819f1a4c336d7f4e96983766090057..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_024536/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_024536", - "start_time": "2026-01-09T02:45:36.439374", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/A.md b/examples/ai_testing/my_games/session_20260109_025726/A/A.md deleted file mode 100644 index a858a5bec2739600bd6e7c3f3bae178635d06c9e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/A.md +++ /dev/null @@ -1,136 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_025726 -**Started:** 2026-01-09 02:57:26 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:57:28 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 37.28s | **Tokens:** 10067 - -**Thinking:** My primary goal for the first settlement is to secure a strong and diverse resource base with high-probability dice rolls, while also considering future expansion opportunities. I analyzed several nod... - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 02:58:28 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 12.74s | **Tokens:** 4311 - -**Thinking:** The current game phase is SETUP_FIRST_ROUND, and I have just placed my initial settlement at Node 41. My task is to place a road adjacent to this settlement. My settlement at Node 41 provides access t... - -**Note to Self:** My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes. - -**Says:** "Alright, time to lay down some road and start building my empire!" - ---- - -## Request #3 - ๐ฏ ACTIVE TURN - -**Time:** 03:03:07 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received โ - -**Latency:** 23.39s | **Tokens:** 6902 - -**Thinking:** My first settlement at Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). For my second settlement in this setup round, my primary goal is to diversify my resource production to acquire Wood and... - -**Note to Self:** My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities. - -**Says:** "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - ---- - -## Request #4 - ๐ฏ ACTIVE TURN - -**Time:** 03:04:35 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received โ - -**Latency:** 35.37s | **Tokens:** 9687 - -**Thinking:** My current task is to place my second starting road. Based on the game state, Player A (me) has two settlements (Nodes 13 and 41) and only one road (41-31). Player B has two settlements and two roads.... - -**Note to Self:** My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion. - -**Says:** "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" - ---- - -## Request #5 - ๐ฏ ACTIVE TURN - -**Time:** 03:05:20 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received โ - -**Latency:** 10.03s | **Tokens:** 3988 - -**Thinking:** My current resources are 2 Wood and 1 Sheep. I have no development cards. It is the NORMAL_PLAY phase, and it is my turn. My settlements are located at Node 13, which provides Wood (3, 4) and Sheep (5... - -**Note to Self:** My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore. - -**Says:** "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" - ---- - -## Request #6 - ๐ฏ ACTIVE TURN - -**Time:** 03:06:04 - -### What Happened -Player 0 performed action: ActionType.ROLL_DICE - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received โ - -**Latency:** 25.94s | **Tokens:** 7793 - -**Thinking:** My current resources are 2 Wood and 1 Sheep. Upon reviewing the game state, I cannot afford any actions at this moment. Building a road requires 1 Wood and 1 Brick, a settlement requires 1 Wood, 1 Bri... - -**Note to Self:** Current resources: W:2, S:1. Still need Brick, Wheat, and Ore for expansion and dev cards. Priority is to build roads towards the W2 port at Node 40 and the B2 port at Node 7. My settlements are at Node 13 (W3, S5, S5) and Node 41 (O5, Wh9, B10), providing a good resource spread. Player B is focused on Ore; keep an eye on their expansion and resource accumulation, especially with their O2 port at Node 16. Next turn, after dice roll, assess resources for road building towards ports. - -**Says:** "No moves for me this turn, just waiting for the dice to roll next time!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json deleted file mode 100644 index c71e89961ded7ffd5d33bbfe184450082f565231..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json +++ /dev/null @@ -1,95 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:58:28.512559", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt deleted file mode 100644 index 08101693c1d8e79fdaab738d6fbbbb4fddf4a78a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt +++ /dev/null @@ -1,86 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T02:58:28.513608 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json deleted file mode 100644 index deccc22eaa3193bc162f78f76048755b07a9598f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json +++ /dev/null @@ -1,122 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T03:03:07.225295", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - } - ] - }, - "memory": { - "note_from_last_turn": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt deleted file mode 100644 index 4ecc87a59d42654430dde46429b22097abe07b28..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt +++ /dev/null @@ -1,113 +0,0 @@ -=== Prompt #3 for A === -Timestamp: 2026-01-09T03:03:07.227478 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - } - ] - }, - "memory": { - "note_from_last_turn": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json deleted file mode 100644 index e82893916c900bbb3b5299afd6a426280588bea4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json +++ /dev/null @@ -1,126 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T03:04:35.756529", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - }, - { - "from": "A", - "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - } - ] - }, - "memory": { - "note_from_last_turn": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt deleted file mode 100644 index 3c3908eba418a9183187370bb7b8735daec8d950..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #4 for A === -Timestamp: 2026-01-09T03:04:35.757616 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - }, - { - "from": "A", - "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - } - ] - }, - "memory": { - "note_from_last_turn": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json deleted file mode 100644 index 13219ab47ad126f71ab953b8835c3a7cf7914966..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json +++ /dev/null @@ -1,140 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-09T03:05:20.425463", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - }, - { - "from": "A", - "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - }, - { - "from": "A", - "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" - } - ] - }, - "memory": { - "note_from_last_turn": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt deleted file mode 100644 index 504aededfcfb78111ecd27c98f80338d1092dadf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt +++ /dev/null @@ -1,126 +0,0 @@ -=== Prompt #5 for A === -Timestamp: 2026-01-09T03:05:20.426291 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - }, - { - "from": "A", - "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - }, - { - "from": "A", - "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" - } - ] - }, - "memory": { - "note_from_last_turn": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json deleted file mode 100644 index 1bd93e7ad76cbea882370a4c52776238858e7881..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json +++ /dev/null @@ -1,204 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-09T03:06:04.279297", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "Player 0 performed action: ActionType.ROLL_DICE", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - }, - { - "from": "A", - "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - }, - { - "from": "A", - "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" - }, - { - "from": "A", - "message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" - } - ] - }, - "memory": { - "note_from_last_turn": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Player 0 performed action: ActionType.ROLL_DICE", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt deleted file mode 100644 index 58efd77d63e612d40ba9f6b8e9a0c0f9f099aaf4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt +++ /dev/null @@ -1,160 +0,0 @@ -=== Prompt #6 for A === -Timestamp: 2026-01-09T03:06:04.280351 -Active Turn: True - ---- What Happened --- -Player 0 performed action: ActionType.ROLL_DICE - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "Player 0 performed action: ActionType.ROLL_DICE", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "from": "B", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - }, - { - "from": "A", - "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - }, - { - "from": "A", - "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" - }, - { - "from": "A", - "message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" - } - ] - }, - "memory": { - "note_from_last_turn": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_1.json deleted file mode 100644 index 451d5222d6f5713d05b9cccd01d3e8153e9e747c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:58:07.515841", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My primary goal for the first settlement is to secure a strong and diverse resource base with high-probability dice rolls, while also considering future expansion opportunities. I analyzed several nodes by identifying their connected hexes, resources, and associated dice numbers, and then calculated their 'pips' (a measure of probability). My top candidates were Node 10 (W12, B6, S8 - 11 pips), Node 20 (W11, B6, S8 - 12 pips), and Node 41 (O5, Wh9, B10 - 11 pips).\\n\\nNode 20 offered the highest pips for Wood, Brick, and Sheep, which are excellent for early road and settlement expansion. However, it lacked Wheat and Ore, which are crucial for mid-to-late game cities and development cards. \\n\\nNode 41, while having slightly fewer pips than Node 20, provides Ore (5) and Wheat (9) with good numbers. These resources are often highly contested and are vital for building cities and buying development cards. The Brick (10) is also valuable for initial road building. This combination positions me for strong long-term growth. Crucially, I identified Node 31 (Wh9, B10, W11) as a prime target for my second settlement. If I secure Node 41 and then Node 31, I would gain access to Ore (5), Wheat (9), Brick (10), and Wood (11). This combination would provide a balanced economy covering four essential resources (Ore, Wheat, Brick, Wood) with decent probabilities, allowing for both rapid expansion and strong development card/city production. This strategy prioritizes securing critical development resources early while still having brick for expansion, leading to a more robust long-term game plan. The robber is on a desert hex, so no resource is immediately blocked.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "My primary goal for the first settlement is to secure a strong and diverse resource base with high-probability dice rolls, while also considering future expansion opportunities. I analyzed several nodes by identifying their connected hexes, resources, and associated dice numbers, and then calculated their 'pips' (a measure of probability). My top candidates were Node 10 (W12, B6, S8 - 11 pips), Node 20 (W11, B6, S8 - 12 pips), and Node 41 (O5, Wh9, B10 - 11 pips).\n\nNode 20 offered the highest pips for Wood, Brick, and Sheep, which are excellent for early road and settlement expansion. However, it lacked Wheat and Ore, which are crucial for mid-to-late game cities and development cards. \n\nNode 41, while having slightly fewer pips than Node 20, provides Ore (5) and Wheat (9) with good numbers. These resources are often highly contested and are vital for building cities and buying development cards. The Brick (10) is also valuable for initial road building. This combination positions me for strong long-term growth. Crucially, I identified Node 31 (Wh9, B10, W11) as a prime target for my second settlement. If I secure Node 41 and then Node 31, I would gain access to Ore (5), Wheat (9), Brick (10), and Wood (11). This combination would provide a balanced economy covering four essential resources (Ore, Wheat, Brick, Wood) with decent probabilities, allowing for both rapid expansion and strong development card/city production. This strategy prioritizes securing critical development resources early while still having brick for expansion, leading to a more robust long-term game plan. The robber is on a desert hex, so no resource is immediately blocked.", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 41 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1576, - "completion": 453, - "total": 10067 - }, - "latency_seconds": 37.28336477279663, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_2.json deleted file mode 100644 index 8624cc83c5cd9e9590c4b75f3233591ec66f8b5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T02:58:41.260153", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The current game phase is SETUP_FIRST_ROUND, and I have just placed my initial settlement at Node 41. My task is to place a road adjacent to this settlement. My settlement at Node 41 provides access to Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). To expand my road network and build additional settlements, I will primarily need Wood and Brick resources. I will analyze the three possible road placements from Node 41:\\n\\n1. **Road to Node 40**: Node 40 is connected to Hex 17 (Ore 5) and Hex 13 (Brick 10), and crucially, it offers a Wood 2:1 port. While a port is valuable, my current settlement does not produce Wood. This means I would need to acquire Wood through trades or by expanding to a Wood-producing hex to fully utilize this port. It doesn't immediately address my need for Wood production.\\n\\n2. **Road to Node 42**: Node 42 is connected to Hex 18 (Ore 5), Hex 17 (Ore 5), and Hex 14 (Wheat 9). This node offers strong future production of Ore and Wheat. While excellent for building cities and development cards, it does not provide Wood or additional Brick, which are essential for building more roads and settlements in the early game.\\n\\n3. **Road to Node 31**: Node 31 is connected to Hex 13 (Brick 10), Hex 9 (Wood 11), and Hex 8 (Brick 10). This node offers significant production of both Wood (from Hex 9, a desirable 11 roll) and Brick (from Hexes 13 and 8, both 10 rolls). This directly complements my existing Brick production and introduces Wood production, which is exactly what I need for rapid expansion of my road network and for building future settlements. This will allow me to access more resources and potentially secure Longest Road.\\n\\nBased on this analysis, placing the road from Node 41 to Node 31 is the optimal choice. It prioritizes the acquisition of Wood and Brick, which are critical for early game expansion and securing a strong resource engine for future settlements and roads.\",\n \"note_to_self\": \"My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes.\",\n \"say_outloud\": \"Alright, time to lay down some road and start building my empire!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "The current game phase is SETUP_FIRST_ROUND, and I have just placed my initial settlement at Node 41. My task is to place a road adjacent to this settlement. My settlement at Node 41 provides access to Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). To expand my road network and build additional settlements, I will primarily need Wood and Brick resources. I will analyze the three possible road placements from Node 41:\n\n1. **Road to Node 40**: Node 40 is connected to Hex 17 (Ore 5) and Hex 13 (Brick 10), and crucially, it offers a Wood 2:1 port. While a port is valuable, my current settlement does not produce Wood. This means I would need to acquire Wood through trades or by expanding to a Wood-producing hex to fully utilize this port. It doesn't immediately address my need for Wood production.\n\n2. **Road to Node 42**: Node 42 is connected to Hex 18 (Ore 5), Hex 17 (Ore 5), and Hex 14 (Wheat 9). This node offers strong future production of Ore and Wheat. While excellent for building cities and development cards, it does not provide Wood or additional Brick, which are essential for building more roads and settlements in the early game.\n\n3. **Road to Node 31**: Node 31 is connected to Hex 13 (Brick 10), Hex 9 (Wood 11), and Hex 8 (Brick 10). This node offers significant production of both Wood (from Hex 9, a desirable 11 roll) and Brick (from Hexes 13 and 8, both 10 rolls). This directly complements my existing Brick production and introduces Wood production, which is exactly what I need for rapid expansion of my road network and for building future settlements. This will allow me to access more resources and potentially secure Longest Road.\n\nBased on this analysis, placing the road from Node 41 to Node 31 is the optimal choice. It prioritizes the acquisition of Wood and Brick, which are critical for early game expansion and securing a strong resource engine for future settlements and roads.", - "note_to_self": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes.", - "say_outloud": "Alright, time to lay down some road and start building my empire!", - "action_type": "place_starting_road", - "parameters": { - "from": 41, - "to": 31 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1598, - "completion": 680, - "total": 4311 - }, - "latency_seconds": 12.740820169448853, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_3.json deleted file mode 100644 index f458add92176375984cffb03c97f162fa8adde08..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T03:03:30.620653", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement at Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). For my second settlement in this setup round, my primary goal is to diversify my resource production to acquire Wood and Sheep, which are essential for building more settlements and roads. I analyzed various available nodes, considering their resource yields and numbers, as well as adherence to the distance rule. Initially, I considered nodes adjacent to my first settlement or its road (Node 31). Node 31 offers Wheat, Brick, and Wood (Wh9, B10, W11), which would give me Wood but still leave me without Sheep. Other nodes like 19 seemed promising for Wood, Brick, and Sheep (W11, B10, S8), but upon closer inspection, Node 20 (a neighbor of 19) is occupied by Player B, making Node 19 unavailable due to the distance rule. After a thorough scan of the board for nodes providing Wood and Sheep, I identified Node 13. Node 13 is adjacent to Hexes 6 (W3), 3 (W4), and 2 (S5). This combination provides both Wood and Sheep with decent production numbers (3, 4, 5). Placing a settlement here would give me W, W, S, which, when combined with my existing O, Wh, B from Node 41, completes my set of all five basic resources (Wood, Brick, Sheep, Wheat, Ore). This comprehensive resource base is crucial for early game development, allowing me to build more settlements, roads, and potentially cities or development cards as the game progresses. Node 13 is currently unoccupied and adheres to the distance rule, as none of its adjacent nodes (12, 14, 5) or their neighbors are occupied by any player's settlements. After placing the settlement at Node 13, I will place an accompanying road. An optimal road placement from Node 13 would be to Node 12. Node 12 (W3, B6, S5) offers access to additional Wood, Brick, and Sheep, providing a strong potential future expansion point or trade leverage.\",\n \"note_to_self\": \"My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities.\",\n \"say_outloud\": \"Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "My first settlement at Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). For my second settlement in this setup round, my primary goal is to diversify my resource production to acquire Wood and Sheep, which are essential for building more settlements and roads. I analyzed various available nodes, considering their resource yields and numbers, as well as adherence to the distance rule. Initially, I considered nodes adjacent to my first settlement or its road (Node 31). Node 31 offers Wheat, Brick, and Wood (Wh9, B10, W11), which would give me Wood but still leave me without Sheep. Other nodes like 19 seemed promising for Wood, Brick, and Sheep (W11, B10, S8), but upon closer inspection, Node 20 (a neighbor of 19) is occupied by Player B, making Node 19 unavailable due to the distance rule. After a thorough scan of the board for nodes providing Wood and Sheep, I identified Node 13. Node 13 is adjacent to Hexes 6 (W3), 3 (W4), and 2 (S5). This combination provides both Wood and Sheep with decent production numbers (3, 4, 5). Placing a settlement here would give me W, W, S, which, when combined with my existing O, Wh, B from Node 41, completes my set of all five basic resources (Wood, Brick, Sheep, Wheat, Ore). This comprehensive resource base is crucial for early game development, allowing me to build more settlements, roads, and potentially cities or development cards as the game progresses. Node 13 is currently unoccupied and adheres to the distance rule, as none of its adjacent nodes (12, 14, 5) or their neighbors are occupied by any player's settlements. After placing the settlement at Node 13, I will place an accompanying road. An optimal road placement from Node 13 would be to Node 12. Node 12 (W3, B6, S5) offers access to additional Wood, Brick, and Sheep, providing a strong potential future expansion point or trade leverage.", - "note_to_self": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities.", - "say_outloud": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 13 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1987, - "completion": 652, - "total": 6902 - }, - "latency_seconds": 23.388565063476562, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_4.json deleted file mode 100644 index c56ca14c1564b1211d25dc6f3a23ad7d9de655d0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T03:05:11.136201", - "player_name": "A", - "success": true, - "raw_content": "{\"internal_thinking\":\"My current task is to place my second starting road. Based on the game state, Player A (me) has two settlements (Nodes 13 and 41) and only one road (41-31). Player B has two settlements and two roads. This indicates that I need to place one more road. The prompt's phrase \\\"You just placed your starting settlement. Now place your starting road adjacent to it.\\\" implies this road should be adjacent to the *most recently placed* settlement. However, the existing road 41-31 suggests that road has already been placed for settlement 41. Therefore, the road I need to place must be for my first settlement at Node 13. I must pick one of its neighbors: Node 12, 14, or 5.I will analyze the strategic value of each option:My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). This gives me a full set of all five resources (Wood, Sheep, Ore, Wheat, Brick).1. Road 13-12: Node 12 is adjacent to Hexes 6 (W3), 5 (B6), 2 (S5). This node offers more of Wood, Sheep, and some Brick. It doesn't immediately lead to a port or particularly high-value hexes.2. Road 13-14: Node 14 is adjacent to Hexes 7 (B2), 6 (W3), 3 (W4). This provides access to an additional Brick hex (B2) and more Wood (W3, W4). Node 14 also connects to Node 7, which has a B2 (Brick) port, reachable in two road segments (13->14->7).3. Road 13-5: Node 5 is adjacent to Hexes 3 (W4), 2 (S5). This node offers more Wood and Sheep. Node 5 connects to Node 6, which has a B2 (Brick) port, also reachable in two road segments (13->5->6).Comparing 13-14 and 13-5, both lead to a B2 port in two turns. However, 13-14 directly touches Hex 7 (B2), which is a good roll number (8), complementing my B10 from Node 41. This provides more diverse resource access immediately than 13-5, which only offers more Wood and Sheep (resources I already have in good supply from Node 13).While there is a W2 port near Node 41 (Node 40), I cannot place a second road from Node 41 as I already have 41-31. Therefore, expanding from Node 13 towards Node 14 is the most optimal choice for diversifying my immediate resource access and setting up a path to a port. This will also contribute to potential longest road.\",\"note_to_self\":\"My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion.\",\"say_outloud\":\"Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 13, \\\"to\\\": 14}\"}}", - "parsed": { - "internal_thinking": "My current task is to place my second starting road. Based on the game state, Player A (me) has two settlements (Nodes 13 and 41) and only one road (41-31). Player B has two settlements and two roads. This indicates that I need to place one more road. The prompt's phrase \"You just placed your starting settlement. Now place your starting road adjacent to it.\" implies this road should be adjacent to the *most recently placed* settlement. However, the existing road 41-31 suggests that road has already been placed for settlement 41. Therefore, the road I need to place must be for my first settlement at Node 13. I must pick one of its neighbors: Node 12, 14, or 5.I will analyze the strategic value of each option:My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). This gives me a full set of all five resources (Wood, Sheep, Ore, Wheat, Brick).1. Road 13-12: Node 12 is adjacent to Hexes 6 (W3), 5 (B6), 2 (S5). This node offers more of Wood, Sheep, and some Brick. It doesn't immediately lead to a port or particularly high-value hexes.2. Road 13-14: Node 14 is adjacent to Hexes 7 (B2), 6 (W3), 3 (W4). This provides access to an additional Brick hex (B2) and more Wood (W3, W4). Node 14 also connects to Node 7, which has a B2 (Brick) port, reachable in two road segments (13->14->7).3. Road 13-5: Node 5 is adjacent to Hexes 3 (W4), 2 (S5). This node offers more Wood and Sheep. Node 5 connects to Node 6, which has a B2 (Brick) port, also reachable in two road segments (13->5->6).Comparing 13-14 and 13-5, both lead to a B2 port in two turns. However, 13-14 directly touches Hex 7 (B2), which is a good roll number (8), complementing my B10 from Node 41. This provides more diverse resource access immediately than 13-5, which only offers more Wood and Sheep (resources I already have in good supply from Node 13).While there is a W2 port near Node 41 (Node 40), I cannot place a second road from Node 41 as I already have 41-31. Therefore, expanding from Node 13 towards Node 14 is the most optimal choice for diversifying my immediate resource access and setting up a path to a port. This will also contribute to potential longest road.", - "note_to_self": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion.", - "say_outloud": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!", - "action_type": "place_starting_road", - "parameters": { - "from": 13, - "to": 14 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 2064, - "completion": 873, - "total": 9687 - }, - "latency_seconds": 35.37429094314575, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_5.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_5.json deleted file mode 100644 index 70644bd72eb14fbe62da1782468d79206fe89be9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_5.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-09T03:05:30.454860", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My current resources are 2 Wood and 1 Sheep. I have no development cards. It is the NORMAL_PLAY phase, and it is my turn. My settlements are located at Node 13, which provides Wood (3, 4) and Sheep (5), and Node 41, which provides Ore (5), Wheat (9), and Brick (10). The robber is currently on Hex 10, which is a desert, so none of my production hexes are blocked. I do not have enough resources to build a road (needs 1 Wood, 1 Brick), a settlement (needs 1 Wood, 1 Brick, 1 Sheep, 1 Wheat), a city (needs 2 Wheat, 3 Ore), or a development card (needs 1 Sheep, 1 Wheat, 1 Ore). Since I cannot build anything or play a development card, the optimal and only logical action to advance my game is to roll the dice to acquire resources. This will allow me to accumulate the necessary materials for future building, trading, or purchasing development cards. My immediate goal after rolling is to assess new resource gains and plan for building roads towards the B2 port at Node 7 or the W2 port at Node 48, or to secure a new settlement spot.\",\n \"note_to_self\": \"My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore.\",\n \"say_outloud\": \"Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "My current resources are 2 Wood and 1 Sheep. I have no development cards. It is the NORMAL_PLAY phase, and it is my turn. My settlements are located at Node 13, which provides Wood (3, 4) and Sheep (5), and Node 41, which provides Ore (5), Wheat (9), and Brick (10). The robber is currently on Hex 10, which is a desert, so none of my production hexes are blocked. I do not have enough resources to build a road (needs 1 Wood, 1 Brick), a settlement (needs 1 Wood, 1 Brick, 1 Sheep, 1 Wheat), a city (needs 2 Wheat, 3 Ore), or a development card (needs 1 Sheep, 1 Wheat, 1 Ore). Since I cannot build anything or play a development card, the optimal and only logical action to advance my game is to roll the dice to acquire resources. This will allow me to accumulate the necessary materials for future building, trading, or purchasing development cards. My immediate goal after rolling is to assess new resource gains and plan for building roads towards the B2 port at Node 7 or the W2 port at Node 48, or to secure a new settlement spot.", - "note_to_self": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore.", - "say_outloud": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 2203, - "completion": 565, - "total": 3988 - }, - "latency_seconds": 10.025294065475464, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_6.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_6.json deleted file mode 100644 index 6bc0a6f4607805fe612a77f803411363e34319fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_6.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-09T03:06:30.221255", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My current resources are 2 Wood and 1 Sheep. Upon reviewing the game state, I cannot afford any actions at this moment. Building a road requires 1 Wood and 1 Brick, a settlement requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat, and a development card requires 1 Ore, 1 Sheep, and 1 Wheat. I lack the necessary Brick, Wheat, and Ore to perform any of these actions. Furthermore, I do not possess 4 of any single resource to initiate a 4:1 bank trade, nor do I have any active 2:1 ports to leverage a more favorable trade. The `meta.dice` field is null, which indicates that the dice roll for my current turn has not yet occurred. Since 'roll_dice' is not an allowed action for me to select, the game system is expected to handle this automatically. However, until that automatic roll occurs and resources are distributed, my current resource pool is fixed. Given these constraints, I am unable to take any productive action on the board. Therefore, the most logical and appropriate action is to end my turn, passing the initiative to the next player. My strategic plan remains to expand towards the W2 port at Node 40 (from my settlement at Node 41, via road 41-40) and the B2 port at Node 7 (from Node 13, via roads 14-15 and 15-7). Both paths require accumulating Brick and Wood, which I will aim to do in subsequent turns once resources are collected.\",\n \"note_to_self\": \"Current resources: W:2, S:1. Still need Brick, Wheat, and Ore for expansion and dev cards. Priority is to build roads towards the W2 port at Node 40 and the B2 port at Node 7. My settlements are at Node 13 (W3, S5, S5) and Node 41 (O5, Wh9, B10), providing a good resource spread. Player B is focused on Ore; keep an eye on their expansion and resource accumulation, especially with their O2 port at Node 16. Next turn, after dice roll, assess resources for road building towards ports.\",\n \"say_outloud\": \"No moves for me this turn, just waiting for the dice to roll next time!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "My current resources are 2 Wood and 1 Sheep. Upon reviewing the game state, I cannot afford any actions at this moment. Building a road requires 1 Wood and 1 Brick, a settlement requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat, and a development card requires 1 Ore, 1 Sheep, and 1 Wheat. I lack the necessary Brick, Wheat, and Ore to perform any of these actions. Furthermore, I do not possess 4 of any single resource to initiate a 4:1 bank trade, nor do I have any active 2:1 ports to leverage a more favorable trade. The `meta.dice` field is null, which indicates that the dice roll for my current turn has not yet occurred. Since 'roll_dice' is not an allowed action for me to select, the game system is expected to handle this automatically. However, until that automatic roll occurs and resources are distributed, my current resource pool is fixed. Given these constraints, I am unable to take any productive action on the board. Therefore, the most logical and appropriate action is to end my turn, passing the initiative to the next player. My strategic plan remains to expand towards the W2 port at Node 40 (from my settlement at Node 41, via road 41-40) and the B2 port at Node 7 (from Node 13, via roads 14-15 and 15-7). Both paths require accumulating Brick and Wood, which I will aim to do in subsequent turns once resources are collected.", - "note_to_self": "Current resources: W:2, S:1. Still need Brick, Wheat, and Ore for expansion and dev cards. Priority is to build roads towards the W2 port at Node 40 and the B2 port at Node 7. My settlements are at Node 13 (W3, S5, S5) and Node 41 (O5, Wh9, B10), providing a good resource spread. Player B is focused on Ore; keep an eye on their expansion and resource accumulation, especially with their O2 port at Node 16. Next turn, after dice roll, assess resources for road building towards ports.", - "say_outloud": "No moves for me this turn, just waiting for the dice to roll next time!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 2600, - "completion": 537, - "total": 7793 - }, - "latency_seconds": 25.938319444656372, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/B.md b/examples/ai_testing/my_games/session_20260109_025726/B/B.md deleted file mode 100644 index 7b64f490c9c3d59092fd8f49db70a2a58b1f9699..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/B.md +++ /dev/null @@ -1,96 +0,0 @@ -# AI Agent Log: B - -**Session:** session_20260109_025726 -**Started:** 2026-01-09 02:57:26 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - ๐ฏ ACTIVE TURN - -**Time:** 02:59:11 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received โ - -**Latency:** 40.08s | **Tokens:** 11242 - -**Thinking:** Player B is in the first setup round and needs to place a settlement and an adjacent road. The goal is to maximize future resource income and access to a balanced set of resources, considering player ... - -**Note to Self:** Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20. - -**Says:** "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - ---- - -## Request #2 - ๐ฏ ACTIVE TURN - -**Time:** 03:00:15 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received โ - -**Latency:** 29.42s | **Tokens:** 8226 - -**Thinking:** My starting settlement is at Node 20, providing access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8). According to my strategic notes from the previous turn, my goal is to acquire Wheat and... - -**Note to Self:** The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26. - -**Says:** "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - ---- - -## Request #3 - ๐ฏ ACTIVE TURN - -**Time:** 03:01:13 - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received โ - -**Latency:** 10.51s | **Tokens:** 3897 - -**Thinking:** My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). This gives me a solid foundation for basic building. Player A's settlement at Node 41 gives them Ore (5), Wheat (9), and ... - -**Note to Self:** Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes. - -**Says:** "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - ---- - -## Request #4 - ๐ฏ ACTIVE TURN - -**Time:** 03:02:03 - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received โ - -**Latency:** 20.49s | **Tokens:** 6384 - -**Thinking:** The current phase requires me to place a starting road adjacent to my second settlement. My second settlement is at Node 26, as confirmed by the game state and my previous turn's notes. I need to iden... - -**Note to Self:** Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace. - -**Says:** "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.json deleted file mode 100644 index a600c2cde7179faf20e5424cd277b59f5f2d473b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.json +++ /dev/null @@ -1,103 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:59:11.801914", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.txt deleted file mode 100644 index 45fb105f771ffb4e4dd167a9938d08fdf8b3f9c8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.txt +++ /dev/null @@ -1,94 +0,0 @@ -=== Prompt #1 for B === -Timestamp: 2026-01-09T02:59:11.802681 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.json deleted file mode 100644 index 5d778f324b3e3ce303f415447a395b7213ece02e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.json +++ /dev/null @@ -1,110 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T03:00:15.898299", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - } - ] - }, - "memory": { - "note_from_last_turn": "Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.txt deleted file mode 100644 index 7c8eed9fe7470ddefe50418c88fa5e3e0741cf98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.txt +++ /dev/null @@ -1,101 +0,0 @@ -=== Prompt #2 for B === -Timestamp: 2026-01-09T03:00:15.899334 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - } - ] - }, - "memory": { - "note_from_last_turn": "Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.json deleted file mode 100644 index dd65146b4670f4e479b8cfbd93cc54982613c9f6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.json +++ /dev/null @@ -1,114 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T03:01:13.686685", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - } - ] - }, - "memory": { - "note_from_last_turn": "The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.txt deleted file mode 100644 index b997d81c30220a493693a222444b47e7e32a6e98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.txt +++ /dev/null @@ -1,105 +0,0 @@ -=== Prompt #3 for B === -Timestamp: 2026-01-09T03:01:13.688909 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - } - ] - }, - "memory": { - "note_from_last_turn": "The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.json deleted file mode 100644 index ca5100e47ae7653453de1ef898c8567ae5c1a52c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.json +++ /dev/null @@ -1,118 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T03:02:03.453570", - "player_name": "B", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - } - ] - }, - "memory": { - "note_from_last_turn": "Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.txt deleted file mode 100644 index 74468d39db90b41e032eb9c4b8149b80278fa551..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.txt +++ /dev/null @@ -1,109 +0,0 @@ -=== Prompt #4 for B === -Timestamp: 2026-01-09T03:02:03.454651 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "B", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "from": "B", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "from": "B", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "from": "B", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - } - ] - }, - "memory": { - "note_from_last_turn": "Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_1.json deleted file mode 100644 index e1810a7036f6fed60e6e5fcf6319fac873fa8e75..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T02:59:51.889983", - "player_name": "B", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Player B is in the first setup round and needs to place a settlement and an adjacent road. The goal is to maximize future resource income and access to a balanced set of resources, considering player A's current placement. Player A has settled at Node 41 (Ore 5, Brick 10) and built a road towards Node 31 (Wheat 9, Brick 10, Wood 11). This means A has access to Ore, Brick, Wheat, and Wood with strong numbers (5, 9, 10, 11). Player A is notably missing Sheep from their initial placement. My strategy is to select a node that provides a strong mix of resources, high-probability numbers, and ideally includes Sheep to differentiate from A. I evaluated several nodes with 3 hexes:\\n\\n1. **Node 10**: Connects to Hexes 5 (B6), 4 (S8), 1 (W12). Resources: Brick, Sheep, Wood. Numbers: 6, 8, 12. Pips: 11.\\n2. **Node 20**: Connects to Hexes 9 (W11), 5 (B6), 4 (S8). Resources: Wood, Brick, Sheep. Numbers: 11, 6, 8. Pips: 12.\\n3. **Node 36**: Connects to Hexes 16 (S11), 15 (Wh6), 11 (O3). Resources: Sheep, Wheat, Ore. Numbers: 11, 6, 3. Pips: 9.\\n\\nNode 20 offers the highest pip count (12) among the strong 3-hex options. It provides Wood, Brick, and Sheep on excellent numbers (6, 8, 11), which are crucial for early game building (roads and settlements) and development cards (Sheep is needed). Importantly, it provides Sheep, a resource Player A currently lacks, giving me a potential trading advantage or a path towards a development card strategy. This placement provides a strong, balanced start, and for the second settlement, I can target Wheat and Ore, potentially using a port like Node 26 (S4, Wh8 + O2 port) to round out my resource production.\",\n \"note_to_self\": \"Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20.\",\n \"say_outloud\": \"Alright, time to find a good spot to start my own expansion. Let's see what resources are available!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "Player B is in the first setup round and needs to place a settlement and an adjacent road. The goal is to maximize future resource income and access to a balanced set of resources, considering player A's current placement. Player A has settled at Node 41 (Ore 5, Brick 10) and built a road towards Node 31 (Wheat 9, Brick 10, Wood 11). This means A has access to Ore, Brick, Wheat, and Wood with strong numbers (5, 9, 10, 11). Player A is notably missing Sheep from their initial placement. My strategy is to select a node that provides a strong mix of resources, high-probability numbers, and ideally includes Sheep to differentiate from A. I evaluated several nodes with 3 hexes:\n\n1. **Node 10**: Connects to Hexes 5 (B6), 4 (S8), 1 (W12). Resources: Brick, Sheep, Wood. Numbers: 6, 8, 12. Pips: 11.\n2. **Node 20**: Connects to Hexes 9 (W11), 5 (B6), 4 (S8). Resources: Wood, Brick, Sheep. Numbers: 11, 6, 8. Pips: 12.\n3. **Node 36**: Connects to Hexes 16 (S11), 15 (Wh6), 11 (O3). Resources: Sheep, Wheat, Ore. Numbers: 11, 6, 3. Pips: 9.\n\nNode 20 offers the highest pip count (12) among the strong 3-hex options. It provides Wood, Brick, and Sheep on excellent numbers (6, 8, 11), which are crucial for early game building (roads and settlements) and development cards (Sheep is needed). Importantly, it provides Sheep, a resource Player A currently lacks, giving me a potential trading advantage or a path towards a development card strategy. This placement provides a strong, balanced start, and for the second settlement, I can target Wheat and Ore, potentially using a port like Node 26 (S4, Wh8 + O2 port) to round out my resource production.", - "note_to_self": "Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20.", - "say_outloud": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1650, - "completion": 649, - "total": 11242 - }, - "latency_seconds": 40.08305048942566, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_2.json deleted file mode 100644 index 9353b4acf79e15d705afb79cd9b0096ac439646e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T03:00:45.322144", - "player_name": "B", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My starting settlement is at Node 20, providing access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8). According to my strategic notes from the previous turn, my goal is to acquire Wheat and Ore for my second settlement to complement my current production and to counter Player A's strong start in Ore, Wheat, and Brick. I specifically identified Node 26 as a prime target due to its access to Ore (H[12]=O3), Wheat (H[7]=Wh8), and an Ore 2:1 port. I need to place my first road adjacent to Node 20. The possible nodes for my first road are Node 19, Node 21, and Node 10, as these are the neighbors of Node 20 (N[20]=[[19,21,10],[9,5,4]]). I will analyze each option:\\n\\n1. Road to Node 19: N[19] connects to Hexes 9 (W11), 8 (B10), and 4 (S8). This path leads towards Node 18 (S2 port) and Node 39 (O5, W2 port via Node 30). While Node 39 offers Ore and a Wood port, it's a 3-road journey (20-19, 19-30, 30-39).\\n\\n2. Road to Node 10: N[10] connects to Hexes 5 (B6), 4 (S8), and 1 (W12). This path leads towards Node 9 (?3 port) or Node 11. Node 9 offers S8 and W12. Node 3 (Wh2 port) is further along this path but lacks actual Wheat production from hexes.\\n\\n3. Road to Node 21: N[21] connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This node surprisingly shares the same hexes as Node 20. However, this path is the most direct route towards my target, Node 26. Following this path:\\n * Node 20 (W11, B6, S8)\\n * Node 21 (W11, B6, S8) - first road\\n * Node 22 (D, W3, B6)\\n * Node 23 (D, W3, B6)\\n * Node 24 (O3, W3, B6) - first appearance of Ore (H[11]=O3)\\n * Node 25 (O3, Wh8, O3) - provides Ore (H[12]=O3, H[11]=O3) and Wheat (H[7]=Wh8)\\n * Node 26 (O3, Wh8, O2 port) - the ultimate target, offering strong Ore and Wheat production with an Ore port.\\n\\nPlacing the road from 20 to 21 is the optimal choice as it initiates the most direct path to Node 26, which provides the crucial Wheat and Ore resources I need to balance my starting production and execute my long-term strategy. This path, despite being six roads long to reach Node 26, offers intermediate settlement opportunities at nodes like 24 and 25 that start providing Ore and Wheat earlier.\",\n \"note_to_self\": \"The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26.\",\n \"say_outloud\": \"Alright, time to pave the way! My expansion will be towards the valuable resources I need.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 21}\"\n }\n}", - "parsed": { - "internal_thinking": "My starting settlement is at Node 20, providing access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8). According to my strategic notes from the previous turn, my goal is to acquire Wheat and Ore for my second settlement to complement my current production and to counter Player A's strong start in Ore, Wheat, and Brick. I specifically identified Node 26 as a prime target due to its access to Ore (H[12]=O3), Wheat (H[7]=Wh8), and an Ore 2:1 port. I need to place my first road adjacent to Node 20. The possible nodes for my first road are Node 19, Node 21, and Node 10, as these are the neighbors of Node 20 (N[20]=[[19,21,10],[9,5,4]]). I will analyze each option:\n\n1. Road to Node 19: N[19] connects to Hexes 9 (W11), 8 (B10), and 4 (S8). This path leads towards Node 18 (S2 port) and Node 39 (O5, W2 port via Node 30). While Node 39 offers Ore and a Wood port, it's a 3-road journey (20-19, 19-30, 30-39).\n\n2. Road to Node 10: N[10] connects to Hexes 5 (B6), 4 (S8), and 1 (W12). This path leads towards Node 9 (?3 port) or Node 11. Node 9 offers S8 and W12. Node 3 (Wh2 port) is further along this path but lacks actual Wheat production from hexes.\n\n3. Road to Node 21: N[21] connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This node surprisingly shares the same hexes as Node 20. However, this path is the most direct route towards my target, Node 26. Following this path:\n * Node 20 (W11, B6, S8)\n * Node 21 (W11, B6, S8) - first road\n * Node 22 (D, W3, B6)\n * Node 23 (D, W3, B6)\n * Node 24 (O3, W3, B6) - first appearance of Ore (H[11]=O3)\n * Node 25 (O3, Wh8, O3) - provides Ore (H[12]=O3, H[11]=O3) and Wheat (H[7]=Wh8)\n * Node 26 (O3, Wh8, O2 port) - the ultimate target, offering strong Ore and Wheat production with an Ore port.\n\nPlacing the road from 20 to 21 is the optimal choice as it initiates the most direct path to Node 26, which provides the crucial Wheat and Ore resources I need to balance my starting production and execute my long-term strategy. This path, despite being six roads long to reach Node 26, offers intermediate settlement opportunities at nodes like 24 and 25 that start providing Ore and Wheat earlier.", - "note_to_self": "The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26.", - "say_outloud": "Alright, time to pave the way! My expansion will be towards the valuable resources I need.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 21 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1799, - "completion": 979, - "total": 8226 - }, - "latency_seconds": 29.420201301574707, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_3.json deleted file mode 100644 index 74ed7817da41d947366eb1a7748d4d64ddce4811..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T03:01:24.205307", - "player_name": "B", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). This gives me a solid foundation for basic building. Player A's settlement at Node 41 gives them Ore (5), Wheat (9), and Brick (10), indicating a strong start in those resources. My strategy from the previous turn was to focus on acquiring Wheat and Ore to balance my economy and secure an Ore port. I have evaluated Node 26 as the prime location for my second settlement. Node 26 is connected to Hexes 12 (Ore 3) and 7 (Wheat 8). Crucially, Node 26 also provides access to an Ore 2:1 port. This selection perfectly aligns with my strategic goal of obtaining Wheat and Ore, which are essential for building cities and development cards, and securing a specific port for efficient trading of my most valuable resource. With settlements at Node 20 and Node 26, my resource production will include Wood (11), Brick (6), Sheep (8), Wheat (8), and Ore (3), along with an Ore port, providing a well-rounded and powerful starting position for the game. Node 26 is currently available and not blocked by any existing settlements or roads from other players. The robber is on Hex 10 (Desert), which does not affect Node 26.\",\n \"note_to_self\": \"Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes.\",\n \"say_outloud\": \"Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 26}\"\n }\n}", - "parsed": { - "internal_thinking": "My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). This gives me a solid foundation for basic building. Player A's settlement at Node 41 gives them Ore (5), Wheat (9), and Brick (10), indicating a strong start in those resources. My strategy from the previous turn was to focus on acquiring Wheat and Ore to balance my economy and secure an Ore port. I have evaluated Node 26 as the prime location for my second settlement. Node 26 is connected to Hexes 12 (Ore 3) and 7 (Wheat 8). Crucially, Node 26 also provides access to an Ore 2:1 port. This selection perfectly aligns with my strategic goal of obtaining Wheat and Ore, which are essential for building cities and development cards, and securing a specific port for efficient trading of my most valuable resource. With settlements at Node 20 and Node 26, my resource production will include Wood (11), Brick (6), Sheep (8), Wheat (8), and Ore (3), along with an Ore port, providing a well-rounded and powerful starting position for the game. Node 26 is currently available and not blocked by any existing settlements or roads from other players. The robber is on Hex 10 (Desert), which does not affect Node 26.", - "note_to_self": "Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes.", - "say_outloud": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 26 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1886, - "completion": 477, - "total": 3897 - }, - "latency_seconds": 10.513125658035278, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_4.json deleted file mode 100644 index e964f6f69e7b512aebae5f3f4dffb08249c1b85f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T03:02:23.947948", - "player_name": "B", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The current phase requires me to place a starting road adjacent to my second settlement. My second settlement is at Node 26, as confirmed by the game state and my previous turn's notes. I need to identify the optimal road placement from Node 26 to maximize future expansion potential, focusing on new valuable resources or strategic locations. The neighbors of Node 26 are Node 25, Node 27, and Node 16. I will evaluate each potential road segment:\\n\\n1. **Road 26-27:** Node 27 (`N[27] = [[26,38],[12]]`) only connects to Hex 12 (Ore 3). It leads to Node 38, which also only connects to Hex 12 (Ore 3) and has a generic 3:1 port. This path offers very limited resource expansion.\\n\\n2. **Road 26-16:** Node 16 (`N[16] = [[15,26],[7],\\\"O2\\\"]`) only connects to Hex 7 (Wheat 8). It leads to Node 15 (`N[15] = [[14,16,7],[7,3]]`), which connects to Hex 7 (Wheat 8) and Hex 3 (Wood 4). This path would open up access to Wood 4, which is a decent resource, but not as impactful as other options.\\n\\n3. **Road 26-25:** Node 25 (`N[25] = [[24,26,36],[12,11,7]]`) connects to Hex 12 (Ore 3), Hex 11 (Desert), and Hex 7 (Wheat 8). While the Desert is not useful, this path leads to two promising nodes:\\n * **Node 24:** (`N[24] = [[23,25,34],[11,10,6]]`) connects to Hex 11 (Desert), Hex 10 (Ore 9), and Hex 6 (Wood 3). This opens up access to high-value Ore 9 and Wood 3.\\n * **Node 36:** (`N[36] = [[35,37,25],[16,12,11]]`) connects to Hex 16 (Sheep 11), Hex 12 (Ore 3), and Hex 11 (Desert). This opens up access to high-value Sheep 11.\\n\\nComparing the options, the road from 26 to 25 offers significantly better strategic value. It provides access to multiple new valuable resources (Ore 9, Wood 3, Sheep 11) with strong production numbers, which will be crucial for my long-term resource generation and ability to build cities and development cards. My current resource base is W11, B6, S8, Wh8, O3. Expanding towards O9, W3, and S11 will further diversify and strengthen my production, allowing me to compete effectively with Player A's strong initial placement. No existing roads or settlements block this path. Therefore, placing the road between Node 26 and Node 25 is the optimal move.\",\n \"note_to_self\": \"Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace.\",\n \"say_outloud\": \"Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 26, \\\"to\\\": 25}\"\n }\n}", - "parsed": { - "internal_thinking": "The current phase requires me to place a starting road adjacent to my second settlement. My second settlement is at Node 26, as confirmed by the game state and my previous turn's notes. I need to identify the optimal road placement from Node 26 to maximize future expansion potential, focusing on new valuable resources or strategic locations. The neighbors of Node 26 are Node 25, Node 27, and Node 16. I will evaluate each potential road segment:\n\n1. **Road 26-27:** Node 27 (`N[27] = [[26,38],[12]]`) only connects to Hex 12 (Ore 3). It leads to Node 38, which also only connects to Hex 12 (Ore 3) and has a generic 3:1 port. This path offers very limited resource expansion.\n\n2. **Road 26-16:** Node 16 (`N[16] = [[15,26],[7],\"O2\"]`) only connects to Hex 7 (Wheat 8). It leads to Node 15 (`N[15] = [[14,16,7],[7,3]]`), which connects to Hex 7 (Wheat 8) and Hex 3 (Wood 4). This path would open up access to Wood 4, which is a decent resource, but not as impactful as other options.\n\n3. **Road 26-25:** Node 25 (`N[25] = [[24,26,36],[12,11,7]]`) connects to Hex 12 (Ore 3), Hex 11 (Desert), and Hex 7 (Wheat 8). While the Desert is not useful, this path leads to two promising nodes:\n * **Node 24:** (`N[24] = [[23,25,34],[11,10,6]]`) connects to Hex 11 (Desert), Hex 10 (Ore 9), and Hex 6 (Wood 3). This opens up access to high-value Ore 9 and Wood 3.\n * **Node 36:** (`N[36] = [[35,37,25],[16,12,11]]`) connects to Hex 16 (Sheep 11), Hex 12 (Ore 3), and Hex 11 (Desert). This opens up access to high-value Sheep 11.\n\nComparing the options, the road from 26 to 25 offers significantly better strategic value. It provides access to multiple new valuable resources (Ore 9, Wood 3, Sheep 11) with strong production numbers, which will be crucial for my long-term resource generation and ability to build cities and development cards. My current resource base is W11, B6, S8, Wh8, O3. Expanding towards O9, W3, and S11 will further diversify and strengthen my production, allowing me to compete effectively with Player A's strong initial placement. No existing roads or settlements block this path. Therefore, placing the road between Node 26 and Node 25 is the optimal move.", - "note_to_self": "Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace.", - "say_outloud": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!", - "action_type": "place_starting_road", - "parameters": { - "from": 26, - "to": 25 - } - }, - "model": "gemini-2.5-flash", - "tokens": { - "prompt": 1945, - "completion": 906, - "total": 6384 - }, - "latency_seconds": 20.48988389968872, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/agent_memories.json b/examples/ai_testing/my_games/session_20260109_025726/agent_memories.json deleted file mode 100644 index 6d5d97bf19645cdaeb3daf7e8a6f46326dd37acf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/agent_memories.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "A": { - "note_to_self": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore.", - "last_updated": "2026-01-09T03:06:04.274558" - }, - "B": { - "note_to_self": "Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace.", - "last_updated": "2026-01-09T03:06:04.274567" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/chat_history.json b/examples/ai_testing/my_games/session_20260109_025726/chat_history.json deleted file mode 100644 index c638fa6cb8234b38b54d92e5dac2972c1d8bbd0f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/chat_history.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T02:59:11.796384", - "from": "A", - "to": "all", - "message": "Alright, time to lay down some road and start building my empire!" - }, - { - "timestamp": "2026-01-09T03:00:15.894575", - "from": "B", - "to": "all", - "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" - }, - { - "timestamp": "2026-01-09T03:01:13.684263", - "from": "B", - "to": "all", - "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." - }, - { - "timestamp": "2026-01-09T03:02:03.449701", - "from": "B", - "to": "all", - "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." - }, - { - "timestamp": "2026-01-09T03:03:07.220971", - "from": "B", - "to": "all", - "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" - }, - { - "timestamp": "2026-01-09T03:04:35.753107", - "from": "A", - "to": "all", - "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." - }, - { - "timestamp": "2026-01-09T03:05:20.404889", - "from": "A", - "to": "all", - "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" - }, - { - "timestamp": "2026-01-09T03:06:04.275563", - "from": "A", - "to": "all", - "message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/session_metadata.json b/examples/ai_testing/my_games/session_20260109_025726/session_metadata.json deleted file mode 100644 index aa401cfc68a0073153a0faad83aeb343c3f864f8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_025726/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_025726", - "start_time": "2026-01-09T02:57:26.667363", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/A.md b/examples/ai_testing/my_games/session_20260109_111341/A/A.md new file mode 100644 index 0000000000000000000000000000000000000000..ea19c694d1598dbbec3a77e967ffad62b5b85f05 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/A/A.md @@ -0,0 +1,343 @@ +# AI Agent Log: A + +**Session:** session_20260109_111341 +**Started:** 2026-01-09 11:13:41 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ฏ ACTIVE TURN + +**Time:** 11:13:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐ง Tool Follow-up (Iteration 2) + +**Time:** 11:13:51 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "min_pips": 11 +} +Result: +{ + "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โ + +**Latency:** 18.35s | **Tokens:** 9376 (in:5212 out:516) | **Cost:** $0.004154 + +**Thinking:** Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. + +Key nodes identified: +- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep. +- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity. +- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards. +- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood. + +I've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy. + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards. + +**Says:** "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" + +--- + +## Request #2 - ๐ฏ ACTIVE TURN + +**Time:** 11:14:33 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐ง Tool Follow-up (Iteration 2) + +**Time:** 11:14:42 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." +} +Result: +{ + "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โ + +**Latency:** 14.39s | **Tokens:** 9802 (in:5598 out:511) | **Cost:** $0.004332 + +**Thinking:** I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. + +Analyzing the potential of these paths: +- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility. +- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive. +- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert. + +Securing the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards. + +**Note to Self:** First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income. + +**Says:** "I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!" + +--- diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..c3be64fcc591272b7557f36f6f50f0d9d64845e9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T11:13:51.759875", + "player_name": "A", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"A\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"A\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"A\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"B\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..8b629499d15c8982d4b9da890ece983a031ce709 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,248 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: A +Timestamp: 2026-01-09T11:13:51.763036 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "min_pips": 11 +} +Result: +{ + "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "min_pips": 11 +} +Result: +{ + "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_buil +... (truncated, full length: 5710 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..04a0f0cc80b6d4795faea4574e6d9ae48965a546 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T11:14:42.007240", + "player_name": "A", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"A\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"A\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"A\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"A\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"B\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"A\",\n \"message\": \"Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..2d99420153a565cd48f770ef8cd6b401d24634b3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,214 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: A +Timestamp: 2026-01-09T11:14:42.010863 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." +} +Result: +{ + "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." +} +Result: +{ + "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + +... (truncated, full length: 6610 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json similarity index 62% rename from examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json index 8861c2538ebc4269618a0e092f55e844f55091fc..ded41ffa21a7ca20a4ef04f2bdd7872336758788 100644 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T02:57:28.776768", + "timestamp": "2026-01-09T11:13:43.536370", "player_name": "A", "is_active_turn": true, "prompt": { @@ -91,5 +91,100 @@ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", "example_parameters": "{}" } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } ] } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt similarity index 92% rename from examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt index d4184bf8a74d032593a1f34013e03cf78f91918b..5d1238d0f054c57120e71199e786e1806d74310b 100644 --- a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt @@ -1,10 +1,15 @@ === Prompt #1 for A === -Timestamp: 2026-01-09T02:57:28.780256 +Timestamp: 2026-01-09T11:13:43.537938 Active Turn: True --- What Happened --- It's your turn. +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + --- Response Schema --- { "type": "object", diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json similarity index 59% rename from examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json index a756d57135dc10b991562ddef41c5600b141a907..2e53c4a4570e6a0c6bf23af9643ec2a50f0eba19 100644 --- a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T02:40:10.277538", + "timestamp": "2026-01-09T11:14:33.227463", "player_name": "A", "is_active_turn": true, "prompt": { @@ -13,6 +13,17 @@ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards." + }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ @@ -91,5 +102,100 @@ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", "example_parameters": "{}" } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } ] } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt similarity index 85% rename from examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt index d715cb2e70b30631bfd3ad8a964fb0db8caea204..6e9b5099b29d192f48cb42cf04f60700f9c70185 100644 --- a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt @@ -1,10 +1,15 @@ === Prompt #2 for A === -Timestamp: 2026-01-09T02:40:10.279680 +Timestamp: 2026-01-09T11:14:33.230635 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + --- Response Schema --- { "type": "object", @@ -68,6 +73,17 @@ You just placed your starting settlement. Now place your starting road adjacent "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards." + }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..f2139c3cfd94608b7c3f59a8a0105f51097c9c5b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T11:14:10.153507", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. \\n\\nKey nodes identified:\\n- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep.\\n- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity.\\n- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards.\\n- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood.\\n\\nI've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.\",\n \"say_outloud\": \"Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. \n\nKey nodes identified:\n- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep.\n- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity.\n- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards.\n- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood.\n\nI've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy.", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.", + "say_outloud": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5212, + "completion": 516, + "total": 9376 + }, + "latency_seconds": 18.352734088897705, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ef14782fd8cc21581507e4fd12a65affc12e9577 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T11:14:56.424883", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. \\n\\nAnalyzing the potential of these paths:\\n- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility.\\n- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive.\\n- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert.\\n\\nSecuring the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards.\",\n \"note_to_self\": \"First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income.\",\n \"say_outloud\": \"I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. \n\nAnalyzing the potential of these paths:\n- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility.\n- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive.\n- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert.\n\nSecuring the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards.", + "note_to_self": "First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income.", + "say_outloud": "I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5598, + "completion": 511, + "total": 9802 + }, + "latency_seconds": 14.388614892959595, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/agent_memories.json b/examples/ai_testing/my_games/session_20260109_111341/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..e72c2c3f4af36de5ed1bb64b9c7b4ea656b3dd19 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/agent_memories.json @@ -0,0 +1,6 @@ +{ + "A": { + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.", + "last_updated": "2026-01-09T11:14:33.222261" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/chat_history.json b/examples/ai_testing/my_games/session_20260109_111341/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..819b5fbd6a79aef2cff38ad35a2ed525d9efc134 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/chat_history.json @@ -0,0 +1,10 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T11:14:33.223208", + "from": "A", + "to": "all", + "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/session_metadata.json b/examples/ai_testing/my_games/session_20260109_111341/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..e1544bbbcc08dd6ebe7ce980551241b512dc927f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_111341", + "start_time": "2026-01-09T11:13:41.459073", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/tool_executions.json b/examples/ai_testing/my_games/session_20260109_111341/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..6e5c96cde5ac8fdc4cf3aaf1c767a11959ba52f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_111341/tool_executions.json @@ -0,0 +1,292 @@ +[ + { + "timestamp": "2026-01-09T11:13:51.750143", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.9, + "tokens": { + "input": 42, + "output": 332, + "total": 374 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "min_pips": 11 + }, + "result": { + "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.7, + "tokens": { + "input": 42, + "output": 332, + "total": 374 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:14:41.982619", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.38, + "tokens": { + "input": 39, + "output": 356, + "total": 395 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 20, + "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." + }, + "result": { + "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.26, + "tokens": { + "input": 39, + "output": 356, + "total": 395 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/templates/viewer_dynamic.html b/examples/ai_testing/templates/viewer_dynamic.html index 9f3952a231e996b2ba8e5b3e71d240196e3627b5..ae846a2bf54410d12d95370b12a1437ba967d7da 100644 --- a/examples/ai_testing/templates/viewer_dynamic.html +++ b/examples/ai_testing/templates/viewer_dynamic.html @@ -418,6 +418,84 @@ font-family: 'Consolas', monospace; } + /* Tool Iterations Section */ + .tools-section { + background: #252526; + border-radius: 8px; + padding: 15px; + margin-top: 10px; + } + + .tool-iteration { + background: #1e1e1e; + border-radius: 6px; + padding: 15px; + margin-bottom: 12px; + border-left: 4px solid #c586c0; + } + + .tool-iteration:last-child { + margin-bottom: 0; + } + + .tool-iteration-header { + display: flex; + align-items: center; + gap: 10px; + margin-bottom: 10px; + color: #c586c0; + font-weight: bold; + } + + .tool-call { + background: #2d2d30; + border-radius: 4px; + padding: 12px; + margin-top: 10px; + } + + .tool-call-name { + color: #dcdcaa; + font-family: 'Consolas', monospace; + font-weight: bold; + margin-bottom: 8px; + } + + .tool-params { + background: #252526; + border-radius: 4px; + padding: 8px 12px; + margin: 8px 0; + font-size: 12px; + } + + .tool-params code { + color: #ce9178; + font-family: 'Consolas', monospace; + white-space: pre-wrap; + } + + .tool-reasoning { + background: #1a1a1a; + border-left: 3px solid #569cd6; + padding: 10px; + margin: 8px 0; + color: #9cdcfe; + font-style: italic; + } + + .tool-result { + background: #1a1a1a; + border-radius: 4px; + padding: 10px; + margin-top: 8px; + font-family: 'Consolas', monospace; + font-size: 12px; + max-height: 200px; + overflow-y: auto; + color: #d4d4d4; + } + /* Statistics */ .stats-grid { display: flex; @@ -863,12 +941,12 @@
${escapeHtml(tool.parameters)}
+ ${escapeHtml(tool.result)}
+