diff --git a/docs/AI_RUN_BACKLOG.md b/docs/AI_RUN_BACKLOG.md new file mode 100644 index 0000000000000000000000000000000000000000..96056cc476603d089aa6cdd5580001f92839cfff --- /dev/null +++ b/docs/AI_RUN_BACKLOG.md @@ -0,0 +1,115 @@ +# AI Run Backlog + +Live observations from autonomous PyCatan AI runs. + +Current run: `examples/ai_testing/my_games/session_20260515_203358` + +## Observations + +| ID | Status | Area | Severity | Observation | Evidence | Suggested next step | +| --- | --- | --- | --- | --- | --- | --- | +| AI-RUN-001 | Fixed - smoke verified | Agent prompt/actions | High | `wait_for_response` is injected into allowed actions even during setup turns, but `AIUser` does not map it to a real action. If selected, it will likely fall back to `END_TURN`, which can prematurely end or fail a required setup step. | `Bob/prompts/prompt_1.txt` and `Alice/prompts/prompt_2.txt` list `wait_for_response` beside required setup actions. `AIUser._decision_to_action` has no `wait_for_response` mapping. | Removed automatic `WAIT_FOR_RESPONSE` injection from AI prompts, mapped unexpected `wait_for_response` outputs to `END_TURN`, and added `GameManager.execute_action` allowed-action validation so `END_TURN` cannot skip required setup/robber phases. Follow-up cleanup removed stale `wait_for_response` instruction text when the action is not actually allowed. Manual smoke checks passed because pytest is not installed in the active env. | +| AI-RUN-002 | Fixed - smoke verified | Agent reasoning/tools | Medium | Road-placement prompts do not strongly encourage using `analyze_path_potential`; agents chose roads by manually interpreting neighbors from compact state. | Alice prompt #2 chose `20 -> 10`, Bob prompt #2 chose `42 -> 41`, Charlie prompt #2 chose `12 -> 13`; no tool calls in those road prompts. | Added action-specific prompt guidance for `place_starting_road` and `build_road` to use `analyze_path_potential` before choosing. Smoke check confirms road instructions include the tool guidance. | +| AI-RUN-003 | Fixed - smoke verified | Agent factual accuracy | Medium | Agent reasoning contains board-summary inaccuracies even when the final action is valid. Bob described Alice's node as a `9-5-4` spot, while Alice's node 20 is Wood 11, Brick 6, Sheep 8. | `Bob/responses/response_1.json`; actual state in `Bob/prompts/prompt_1.txt` has `bld` at node 20 and tool data earlier shows node 20 as 11/6/8. | Added prompt guardrails: agents are told not to state node resources or opponent settlement facts unless they come from filtered `game_state` or a tool result, and settlement prompts now push `find_best_nodes`/`inspect_node`. Smoke check confirms the guidance is present. | +| AI-RUN-004 | Fixed - smoke verified | Response schema/parser | Low | Schema requires `internal_thinking` minLength 1000, but responses are shorter and parser repairs them with `[Response was too brief]`. This adds noise and means schema pressure is not matching desired behavior. | `Alice/responses/response_1.json`, `response_2.json`, `Bob/responses/response_1.json`, `response_2.json`. | Reduced active-turn `internal_thinking` minLength to 120 and removed the parser repair suffix. `get_schema_description()` no longer asks for 1000+ chars. Compile checks passed. | +| AI-RUN-005 | Open | Agent architecture | Medium | The prompt gives the LLM a dense raw compact board (`H`, `N`, `state`) plus tools. This works, but still invites manual decoding and hallucination instead of tool-grounded decisions. | All prompt files include full compact lookup tables and tool list. Initial settlement prompts use `find_best_nodes`; road prompts do not use tools. | Move toward a planner/validator loop: propose candidate, verify with tools/rules, then emit action. | +| AI-RUN-006 | Fixed - smoke verified | Config/runtime | Medium | `play_with_ai.py` creates `AIConfig()` directly, so it may not load `config_dev.yaml`; runtime behavior can drift from documented dev config. | `examples/ai_testing/play_with_ai.py` called `AIConfig()` in `create_game`. First rerun after the fix crashed because `config_dev.yaml` contains richer `agent` keys such as `personality` that `AgentConfig` did not accept. | `play_with_ai.py` now loads `pycatan/ai/config_dev.yaml` by default when present, accepts `--config`, and prints the selected provider/model. `AIConfig.from_dict()` now ignores unknown YAML keys per section, so richer config files stay backward-compatible. Compile and config-load smoke checks passed. | +| AI-RUN-007 | Fixed - smoke verified | Runtime setup | Medium | `.env` exists but the runtime does not load it automatically; API key must be in process environment. This can block runs on another terminal/session. | Earlier check showed `.env` exists and `GEMINI_API_KEY_SET=False` in this shell; code read `os.environ` only. | Added lightweight `.env` loading at startup for simple `KEY=VALUE` entries without requiring a new dependency. Compile checks passed. | +| AI-RUN-008 | Fixed - smoke verified | Agent reasoning/tools | Medium | Tool use is inconsistent for high-impact setup decisions. Charlie's second settlement was selected without `find_best_nodes` or `inspect_node`, despite explicit resource goals and available tools. | `Charlie/prompts/prompt_3.txt`; `llm_communication.log` API Call #10 returns text directly with no tool request. | Added action-specific prompt guidance for `place_starting_settlement` and `build_settlement` to use `find_best_nodes` and `inspect_node` instead of manual array decoding. Smoke check confirms the guidance is present. | +| AI-RUN-009 | Fixed - smoke verified | Prompt context | Medium | Setup second-round prompt context is too generic: `what_just_happened` says `It's your turn` instead of explaining this is the second setup placement and that starting resources will be granted from this settlement. | `Charlie/prompts/prompt_3.txt` has phase `SETUP_SECOND_ROUND` but task context is generic. | `_get_prompt_message_for_phase()` is now setup-phase aware: first settlement, starting road, and second starting settlement get explicit instructions, including the second-placement resource rule. Manual smoke checks passed; needs live rerun verification because the current running process may not reload patched code. | +| AI-RUN-010 | Fixed - smoke verified | Viewer/UI | Medium | Unified AI Analysis memory view displays `[object Object]` instead of each agent's memory text. The JSON data is correct; the renderer treats the whole memory object as a string. | Screenshot from `localhost:5000/unified`; `agent_memories.json` stores `{note_to_self, last_updated}` objects. `pycatan/static/js/unified.js` rendered `escapeHtml(memory)`. | Updated Unified memory rendering to extract `note_to_self`, `current_note`, or the latest `recent_notes` entry before falling back to JSON. Compile checks passed. | +| AI-RUN-011 | Fixed - smoke verified | Agent memory | Low | `agent_memories.json` rewrites `last_updated` for all agents whenever memories are saved, so timestamps look like all memories updated at the same time even if only one agent acted. | After Charlie prompt #4, Alice/Bob/Charlie all had `last_updated` `2026-05-15T19:23:19.*`. `AILogger.save_agent_memories` assigned `datetime.now()` while iterating all agents. | Added `AgentState.memory_updated_at`; logger now writes each agent's own memory timestamp instead of save time. Smoke check confirms timestamps are stored from per-agent state. | +| AI-RUN-012 | Fixed - smoke verified | Agent memory | Medium | Agent memory is a single overwritten `note_from_last_turn`, not a structured memory system. It is consistent for short continuity, but it loses older strategic notes and makes long games fragile. | Prompts included one `memory.note_from_last_turn`; `agent_memories.json` contained only the latest note per agent. | Added bounded per-agent `memory_history` and prompt `recent_notes` based on `memory.short_term_turns`, while preserving `note_from_last_turn` for compatibility. Smoke check confirms history is saved. | +| AI-RUN-013 | Fixed - smoke verified | Agent communication/trading | High | Chat messages are stored and passed into later prompts, so basic table-talk works. However, communication is passive broadcast only; there is no explicit negotiation state, addressed messages, offers, or response tracking. | `chat_history.json` has 8 messages; later prompts include `social_context.recent_chat`. The `session_20260515_194515` trade loop also showed that natural chat alone was not enough to execute or track an offer. | Added structured player-to-player trade state: every trade gets a `trade_id`, proposer, target, offer/request, and pending/accepted/rejected status. Pending trades are included in `social_context.pending_trades`, the target prompt contains the exact offer and accept/reject actions, and responses update the trade state. Also fixed `trade_bank` give/receive conversion to engine `offer`/`request`. Smoke checks passed. | +| AI-RUN-014 | Fixed - smoke verified | Viewer/API | High | Player Hub shows total card count after second setup resources, but per-resource counters remain 0. The game/action log knows Charlie received `1xSheep 1xOre 1xWheat`; the player card still shows all resource icons as 0. | Screenshot from Game Board; `/api/game-state` returned `cards_list: ["sheep","ore","wheat"]` and `total_cards: 3` for Charlie, but no `resources` object. `pycatan/static/js/unified.js` only rendered per-resource counts from `player.resources`. | `WebVisualization._convert_players` now emits a normalized `resources` map, and Unified Player Hub can also derive counts from `cards_list` as fallback. Smoke check confirms cards map to resource counters. | +| AI-RUN-015 | Open | Agent architecture/events | High | Agents are currently invoked mainly when the game needs an action from them. Observing-mode schemas exist, but event notifications do not trigger a passive LLM observation after significant game events, so agents cannot react to table talk, builds, dice, or opponent moves until their next actionable turn. | Code has `OBSERVING` response schema and `_create_prompt(... is_active_turn=False)`, but `process_agent_turn` creates active-turn prompts and `notify_game_event` only stores recent events through `AIManager.on_game_event`. No caller was found for observing prompts during live events. | Wire a budgeted event-observer loop for meaningful triggers such as dice rolls, builds, robber moves, trade/chat proposals, and accepted/rejected trades. Observer output should update memory/communication intent, not emit normal game actions. | +| AI-RUN-016 | Fixed - smoke verified | Agent prompt/resources | High | Resource counts visible to agents do update after dice/resource spending, but the prompt does not explicitly state the dice result or resource distribution. Agents must infer what happened by diffing state, and `meta.dice` remains `null`. | `Alice/prompts/prompt_5.txt` before roll: Alice `O1 Wh2`, Bob `W1 B1 Wh1`, Charlie `S1 O1 Wh1`. `Alice/prompts/prompt_6.txt` after roll: Alice `S1 O1 Wh2`, Bob unchanged, Charlie `S1 O1 Wh2`, matching an 8 roll. But `what_just_happened` only says Alice rolled the dice and `meta.dice` is `null`. | `GameManager.get_full_state()` now preserves `dice_rolled` for AI state/meta, and dice events include explicit per-player resource distribution summaries. Added unit coverage for dice state and distribution formatting; manual smoke checks passed because pytest is not installed in the active env. | +| AI-RUN-017 | Fixed - smoke verified | Agent action mapping | Critical | `steal_card` can be prompted and emitted with a player name, but the game engine expects a numeric player id. Bob repeatedly tried `{"target_player": "Charlie"}` after moving the robber, causing `ACTION_FAILED` instead of stealing. | `Bob/responses/response_7.json` through later responses emit `steal_card` with `"Charlie"`. `pycatan/ai/ai_user.py` passes `target_player` through unchanged for `ActionType.STEAL_CARD`, while `pycatan/management/game_manager.py` validates it as an integer (`target_player < 0`, indexes `self.game.players[target_player]`). Prompt example says `{"target_player": "Red"}`. | Implemented name/color/string-id normalization in `AIUser._convert_parameters` for `STEAL_CARD`; unknown names map to invalid id `-1` so the engine can return recoverable feedback. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. | +| AI-RUN-018 | Fixed - smoke verified | Agent failure recovery | High | Failed actions are not fed back into the next AI prompt in a useful way, so the agent repeats the same invalid action. After Bob's failed `steal_card`, later prompts still show only `steal_card`/`wait_for_response` and `what_just_happened` incorrectly falls back to `Game is starting. Place your first settlement.` | `Bob/Bob.md` requests #8-#13 repeat `steal_card` against Charlie. `Bob/prompts/prompt_8.json` and later have `what_just_happened: "Game is starting. Place your first settlement."` despite being in `NORMAL_PLAY` with robber on hex 5. `AIUser.notify_action` only prints failed actions and does not call `AIManager.on_game_event`. | Implemented failure events on the acting agent via `AIUser.notify_action`; prompt context now combines the last event with the current phase prompt instead of falling back to setup text. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. | +| AI-RUN-019 | Proposed | Debug workflow/session replay | High | There is no way to resume or fast-replay an AI game from a specific prior point with board state, turn phase, resources, chat history, and agent memory intact. Debugging late-turn bugs requires replaying from the beginning, which wastes time and LLM tokens. | Session folders contain prompts/responses/chat/memory logs, but no authoritative GameManager/Game snapshot that can be loaded by `PLAY_AI_AUTO.BAT` / `play_with_ai.py`. | Prefer creating a new derived session with lineage metadata, then either load checkpoints or fast-replay recorded successful actions through the existing game logic. Carry over or rebuild AI chat history, agent memory, and request counters so prompts remain consistent without confusing the original session. | +| AI-RUN-020 | Fixed - smoke verified | Agent action mapping/trading | Critical | `trade_propose` can be emitted without `target_player`, but the engine requires that parameter. The action construction fails before a normal `Action` exists, so the failure-feedback path does not notify the agent and Alice repeats the same invalid trade proposal. | In `session_20260515_194515`, `Alice/responses/response_6.json` through `response_9.json` all emit `trade_propose` with only `offer` and `request`. `Alice/prompts/prompt_6.json` shows the `trade_propose` example also omits `target_player`. `ActionType.TRADE_PROPOSE` requires `target_player`, and construction failures return `ACTION_PROCESSING_ERROR` without an action to pass into `AIUser.notify_action`. | `trade_propose` examples/schema now require `target_player`; `AIUser` normalizes trade target names/colors/ids and aliases like `to`; `GameManager` now surfaces pre-Action processing errors back to AI agents. Smoke check confirms Alice-style trade maps Charlie to id `2` and construction errors become agent events. | +| AI-RUN-021 | Fixed - smoke verified | Response parsing/fallback | Critical | A truncated LLM JSON response during a required setup action is parsed as `null`; unsafe fallback can choose an illegal action, illegal node, or illegal `END_TURN`. | `session_20260515_202759/Bob/responses/response_1.json` has `parsed: null` and raw content cut at `"note`, causing fallback `END_TURN`. In `session_20260515_203358/Charlie/responses/response_1.json`, the model says node 42 is the strong choice, but old fallback selected earlier-mentioned node 12. `Charlie/responses/response_5.json` and `response_6.json` were cut before `action`, causing illegal `END_TURN` while `PLACE_STARTING_ROAD` was required. | Raised `config_dev.yaml` `max_tokens` from 4096 to 20000 after discovering default config loading made the dev cap much lower than runtime default. Disabled thinking for stable JSON auto-runs, added `finish_reason` logging, recovered settlement nodes only after filtering occupied/adjacent blocked nodes, recovered setup roads from legal mentioned edges, and replaced unsafe parameterized-action `END_TURN` fallback with a retry of the required action. Compile and log-replay smoke checks passed. | +| AI-RUN-022 | Fixed - smoke verified | Turn phase/trading | Critical | After a successful dice roll, `allowed_actions` moved to post-roll actions but `turn_phase` stayed `ROLL_DICE`, so prompts still told the agent to roll. Also AI trade resources used compact keys like `S`/`B`, causing valid offers to fail resource validation. | `session_20260515_205233/Alice/prompts/prompt_6.json` has post-roll actions and resources `S:1,O:1,Wh:2`, but `what_happened` still says `Roll the dice`. `Alice/response_6.json` proposes `offer: {"S":1}` for `{"B":1}` and the engine rejects it with `You don't have the required cards to offer`; prompts #7/#9 then repeat stale roll instructions, producing illegal `ROLL_DICE` failures and a misleading `[0,0]=0` failed-roll log entry. | `AIUser` now normalizes trade resource bundles from compact prompt codes (`W/B/S/Wh/O`) and natural aliases to engine names (`wood/brick/sheep/wheat/ore`). `GameManager._resource_name_to_card()` accepts the same aliases defensively. `_handle_roll_dice()` now sets `turn_phase = PLAYER_ACTIONS` after non-7 rolls so prompt text matches allowed actions. Compile and smoke checks passed. Requires a fresh run because the active process loaded old code. | + +## Run Notes + +- Alice: placed settlement at node 20, road 20 -> 10. +- Bob: placed settlement at node 42, road 42 -> 41. +- Charlie: placed settlement at node 12, road 12 -> 13. +- Charlie second setup settlement: node 25; prompt #4 for Charlie road was created. +- Resource display bug observed: Charlie has 3 cards from second setup resources, but Player Hub resource counters stay 0. +- Current live point when first logged: Charlie prompt #3, second setup round starting. + +## Sprint Notes + +### 2026-05-15 - Progress blockers and prompt correctness + +- Selected for immediate sprint: `AI-RUN-017`, `AI-RUN-018`, `AI-RUN-001`, `AI-RUN-016`. +- Fixed `steal_card` name/color/id normalization so Bob choosing `"Charlie"` becomes player id `2`. +- Added recoverable failure feedback into the acting agent's next prompt, including action type, parameters, and error message. +- Removed automatic `wait_for_response` prompt injection and added allowed-action validation in `GameManager` to prevent illegal actions from silently advancing phases. +- Preserved `dice_rolled` in AI-facing game state and added explicit resource distribution summaries to dice events. +- Verification: `pytest` is not installed in the active Python or `.venv`; ran `py_compile` and manual smoke checks for the sprint scenarios successfully. + +### 2026-05-15 - Live rerun verification (`session_20260515_194515`) + +- `AI-RUN-001`: partially live-verified. Setup prompts no longer include `wait_for_response` in `allowed_actions`, so the action surface is safe. The running process still emitted stale instruction text mentioning `wait_for_response`, and stale setup prompt text saying `Roll the dice`; these were fixed in code after the run had already started and require the next run to verify. +- `AI-RUN-009`: not live-verified in this run because the running process was already using the old prompt-message code. Code smoke checks pass for first settlement, starting road, and second starting settlement context. +- `AI-RUN-016`: partially live-verified. `Alice/prompts/prompt_6.json` has `meta.dice: [5,3]` and updated resources after an 8 roll. The explicit distribution text was not live-verified because this running process still had stale prompt/event text. +- `AI-RUN-017`: waiting for a robber steal event in the live run to verify name/color-to-player-id conversion. +- `AI-RUN-018`: live run found a limitation. Failure feedback works for failures after an `Action` object exists, but `trade_propose` without required parameters fails during action construction and therefore does not reach `AIUser.notify_action`. +- `AI-RUN-020`: new critical blocker from this run. Alice repeated invalid `trade_propose` outputs in responses #6-#9 because the prompt example omitted `target_player` and the construction failure was not fed back to the agent. + +### 2026-05-15 - Pre-next-session backlog cleanup + +- Closed or smoke-verified 16 of 20 backlog items, exceeding the 50% cleanup target before the next run. +- Fixed the critical `trade_propose` loop: prompt/schema now require `target_player`, AI trade targets are normalized like robber steals, and pre-Action construction errors are fed back to the acting agent. +- Closed UI/debugging blockers for this iteration: Unified memory no longer renders `[object Object]`, Player Hub receives normalized resource counts, and `.env` / `config_dev.yaml` load automatically for `play_with_ai.py`. +- Improved agent prompt discipline for setup and road decisions: settlement actions point agents to `find_best_nodes`/`inspect_node`; road actions point to `analyze_path_potential`; factual board claims are explicitly tied to filtered state or tool results. +- Improved memory persistence from a single overwritten note to a bounded `recent_notes` history with per-agent update timestamps. +- Verification: `pytest` is still not installed in either active Python or `.venv`; ran `py_compile` plus manual smoke checks for trade mapping, action-processing feedback, prompt guidance, memory history/timestamps, and resource-counter conversion. + +### 2026-05-15 - Trading mechanism hardening + +- Promoted `AI-RUN-013` from low-priority passive communication to high-priority trading infrastructure because trade loops can block the game. +- Added structured trade lifecycle: `pending` offer with `trade_id`, target wake-up prompt with the full offer, and `accepted`/`rejected` resolution callbacks to AI state. +- `social_context.pending_trades` is now populated for active prompts, so agents can see actual pending offers instead of inferring from chat messages. +- Added safety validation for invalid/self trade targets before indexing `self.users[target_id]`. +- Added `trade_bank` conversion from AI-facing `give`/`receive` to engine-facing `offer`/`request`. +- Verification: `py_compile` passed; smoke checks covered structured trade prompt state, accepted trade execution/resource transfer, invalid target rejection, AIManager pending-trade prompt context, and bank-trade conversion. `pytest` remains unavailable in the current env. + +### 2026-05-15 - Rerun startup fix + +- Fixed a startup crash introduced by default `config_dev.yaml` loading: `AgentConfig.__init__()` rejected richer YAML keys like `personality`. +- `AIConfig.from_dict()` now filters each YAML section to dataclass-supported fields instead of failing on unknown keys. +- Verification: `py_compile` passed and `load_ai_config()` successfully loaded `pycatan/ai/config_dev.yaml`. + +### 2026-05-15 - Current rerun parse failure (`session_20260515_202759`) + +- Bob's first setup response was truncated before the `action` field, so parsing returned `null`. +- The previous fallback returned `end_turn`, which is illegal while `PLACE_STARTING_SETTLEMENT` is the only allowed action; this produced repeated failed `END_TURN` rows in the UI. +- Failure feedback worked correctly by showing the failed `END_TURN` in the next Bob prompt, but the fallback itself was unsafe. +- Fixed by disabling config-dev thinking for stable JSON and by adding safe parse-failure fallback logic that does not blindly end the turn during required setup actions. +- This fix requires restarting the current run, because the active Python process already loaded the old config/code. + +### 2026-05-15 - Fallback node legality follow-up (`session_20260515_203358`) + +- Bob's first response was again truncated. The fallback recovered the first `Node N` mentioned in the text, but that was Alice's occupied Node 20, not Bob's intended final choice. +- The engine correctly rejected the illegal settlement with `Location is blocked`, and failure feedback correctly led Bob to choose Node 12 on the next prompt. +- Updated fallback recovery to skip occupied nodes and their neighboring nodes using compact `state.bld` and `N`, so a truncated response cannot recover a settlement on an already blocked location. + +### 2026-05-15 - Truncation and road fallback hardening (`session_20260515_203358`) + +- Root cause for the new truncation pattern: after `play_with_ai.py` started correctly loading `config_dev.yaml`, auto-runs inherited `max_tokens: 4096` instead of the code default `20000`. Dev config is now aligned back to `20000`. +- Confirmed agents do see blocked locations: Charlie prompt #1 includes `state.bld` with Bob at 12 and Alice at 20, and the `find_best_nodes` tool response at 20:36 excludes 12 and 20. The bad action came from truncated-response fallback, not from tool availability filtering. +- Added `finish_reason` capture to response logs so future cutoffs show whether Gemini stopped normally or hit a limit/safety/other finish reason. +- Added setup-road recovery from truncated text. Replaying Charlie response #5 now recovers `place_starting_road {"from": 14, "to": 24}` instead of illegal `END_TURN`. +- Verification: `py_compile` passed for touched AI modules; log-replay smoke checks recover Charlie's settlement fallback as node 42 and road fallback as 14 -> 24. + +### 2026-05-15 - Normal-play trade/roll issue (`session_20260515_205233`) + +- Setup and truncation fixes verified live through normal play entry: all setup responses parsed, no truncation, and resources displayed correctly. +- New blocker found after Alice's first roll: `dice_rolled` was set but `turn_phase` stayed `ROLL_DICE`, creating contradictory prompts: post-roll `allowed_actions` with stale "Roll the dice" instructions. +- Alice's valid-looking trade failed because the AI emitted compact resource keys from the prompt (`S` and `B`), while engine card validation expected full resource names. +- Fixed resource normalization for player trades and bank trades, and set turn phase to `PLAYER_ACTIONS` immediately after non-7 dice rolls. +- Verification: `py_compile` passed; smoke checks confirm `{"S": 1}` -> `{"sheep": 1}`, `{"B": 1}` -> `{"brick": 1}`, and GameManager accepts compact resource keys. diff --git a/example_answer.md b/example_answer.md deleted file mode 100644 index 5ab2e0b6e7435b0a972b2a22e3b8ac9c9565660d..0000000000000000000000000000000000000000 --- a/example_answer.md +++ /dev/null @@ -1,12 +0,0 @@ -{ - "internal_thinking": "I have 3 Sheep and 2 Wheat. I need Wood and Brick to build. I see Red asked for Sheep in the chat. My note says to trade with Red. I will offer him a deal verbally first to see if he accepts, before committing to a formal trade action. I won't pass turn yet.", - - "note_to_self": "Waiting for Red's response. If he says yes, I will use OFFER_TRADE action next.", - - "say_outloud": "Red, I have plenty of sheep. Can you give me 1 Wood and 1 Brick for 2 Sheep?", - - "action": { - "type": "WAIT_FOR_RESPONSE", - "parameters": {} - } -} diff --git a/examples/README.md b/examples/README.md deleted file mode 100644 index e0102e3a2ce35781ea14b9e50f1151866584c66a..0000000000000000000000000000000000000000 --- a/examples/README.md +++ /dev/null @@ -1,77 +0,0 @@ -# PyCatan Examples - -This directory contains example code, demos, and utility scripts for the PyCatan project. - -## Directory Structure - -### šŸŽ® demos/ -**Game Demonstrations** - Complete playable examples showing how to use PyCatan. - -- **play_catan.py** - Main interactive game with CLI and web visualization -- **demo_point_system.py** - Demonstration of the point numbering system - -Run a demo: -```bash -python examples/demos/play_catan.py -``` - -### šŸ› ļø scripts/ -**Utility Scripts** - Helper tools for development and debugging. - -- **check_steal_tiles.py** - Verify robber tile stealing mechanics -- **print_game_logic.py** - Print game state and logic for debugging - -Run a script: -```bash -python examples/scripts/check_steal_tiles.py -``` - -### šŸ“Š board_renderer.py -Visual board rendering utility (legacy file in root of examples/). - -## Usage - -### Running the Interactive Game - -The main demo provides a full interactive Catan game experience: - -```bash -cd examples/demos -python play_catan.py -``` - -This will: -- Start a game with configurable number of players -- Provide CLI interface for actions -- Launch web visualization in browser -- Support all game mechanics (building, trading, development cards) - -### Understanding the Point System - -To understand how board points are numbered: - -```bash -python examples/demos/demo_point_system.py -``` - -## Creating Your Own Game - -Use these examples as templates for your own games: - -```python -from pycatan import Game, GameManager, HumanUser -from pycatan import ConsoleVisualization, WebVisualization - -# Create users -users = [HumanUser("Alice"), HumanUser("Bob")] - -# Create visualizations -visualizations = [ - ConsoleVisualization(), - WebVisualization() -] - -# Start game -manager = GameManager(users, visualizations) -manager.start_game() -``` diff --git a/examples/ai_testing/FIX_test_ai_live.md b/examples/ai_testing/FIX_test_ai_live.md deleted file mode 100644 index 9e5d506c4ec67845aeda2fcf427626aae7fa8702..0000000000000000000000000000000000000000 --- a/examples/ai_testing/FIX_test_ai_live.md +++ /dev/null @@ -1,111 +0,0 @@ -# āœ… ×Ŗ×™×§×•×Ÿ: test_ai_live.py עובד עם המבנה החדש - -## הבעיה שנפתרה - -ה-`test_ai_live.py` היה תקוע על "Waiting for NEW prompts to be generated..." כי הוא חיפש ×¤×Ø×•×ž×¤×˜×™× במבנה הישן: - -``` -session_X/prompts/prompt_player_NH.json āŒ לא קיים יותר -``` - -## ×”×¤×Ŗ×Ø×•×Ÿ - -עדכנו את `test_ai_live.py` לעבוד עם המבנה החדש: - -``` -session_X/ -ā”œā”€ā”€ NH/ -│ └── prompts/ -│ ā”œā”€ā”€ prompt_1.json āœ… זה מה שהוא מחפש עכשיו -│ ā”œā”€ā”€ prompt_2.json -│ └── ... -ā”œā”€ā”€ Alex/ -│ └── prompts/ -│ └── ... -``` - -## שינויים שבוצעו - -### 1. **פונקציה `monitor_prompts()`** -**לפני:** -```python -prompts_dir = session_dir / 'prompts' -prompt_files = sorted(prompts_dir.glob("prompt_player_*.txt")) -``` - -**אחרי:** -```python -# מצא את כל תיקיות השחקנים -player_dirs = [d for d in session_dir.iterdir() if d.is_dir()] - -# עבור על כל שחקן -for player_dir in player_dirs: - prompts_subdir = player_dir / 'prompts' - player_prompts = sorted(prompts_subdir.glob("prompt_*.json")) -``` - -### 2. **פונקציה `process_prompt()`** -**לפני:** -```python -player_name = prompt_file.stem.replace("prompt_player_", "") -json_file = prompt_file.with_suffix('.json') -``` - -**אחרי:** -```python -# חלׄ שם שחקן ×ž×”× ×Ŗ×™×‘: session/player_name/prompts/prompt_N.json -player_name = prompt_file.parent.parent.name - -# הקובׄ כבר JSON - קרא ישירות -with open(prompt_file, 'r') as f: - prompt_json = json.load(f) -``` - -### 3. **עיבוד מקביל** -עדכון הלוגיקה שעוקבת אחרי ×¤×Ø×•×ž×¤×˜×™× שעובדו: - -**לפני:** -```python -processed_files[filename] = content_hash -``` - -**אחרי:** -```python -file_key = (player_name, prompt_num) -processed_files[file_key] = content_hash -``` - -## בדיקה - -כדי לבדוק ×©×”×Ŗ×™×§×•×Ÿ עובד: - -1. **הרׄ משחק עם ×¤×Ø×•×ž×¤×˜×™×:** - ```bash - python examples/ai_testing/play_with_prompts.py - ``` - -2. **×‘×˜×Ø×ž×™× ×œ נפרד, הרׄ את ה-AI tester:** - ```bash - python examples/ai_testing/test_ai_live.py - ``` - -3. **אתה ××ž×•×Ø ×œ×Ø××•×Ŗ:** - ``` - šŸ“ Watching: examples\ai_testing\my_games\ai_logs\session_XXXXXXX - Structure: session/player_name/prompts/prompt_N.json - šŸ¤– Model: models/gemini-2.5-flash - ā³ Waiting for NEW prompts to be generated... - - šŸ†• Detected 3 new prompt(s) - šŸ“¤ Submitting to queue: NH, Alex, Sarah - ``` - -## מה הלאה? - -עכשיו ×”×ž×¢×Ø×›×Ŗ מזהה ×¤×Ø×•×ž×¤×˜×™× חדשים ×•×©×•×œ×—×Ŗ ××•×Ŗ× ל-AI! šŸŽ‰ - -הקובׄ `test_ai_live.py` עכשיו: -- āœ… מזהה את המבנה החדש של ×¤×Ø×•×ž×¤×˜×™× -- āœ… קורא ישירות מקבצי JSON -- āœ… מעבד ×ž×”×¤×Ø שחקנים במקביל -- āœ… מהנן שחקנים שכבר יש להם בקשות ×¤×¢×™×œ×•×Ŗ diff --git a/examples/ai_testing/README_PROMPT_CHANGES.md b/examples/ai_testing/README_PROMPT_CHANGES.md deleted file mode 100644 index 575d07415375a28aab4e3cd7a59c72009a688ccd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/README_PROMPT_CHANGES.md +++ /dev/null @@ -1,183 +0,0 @@ -# šŸ”„ עדכון: ×ž×¢×Ø×›×Ŗ ניהול ×”×¤×Ø×•×ž×¤×˜×™× החדשה - -×Ŗ××Ø×™×š: 4 ינואר 2026 - -## היכום השינויים - -עדכנו את ×ž×¢×Ø×›×Ŗ ניהול ×”×¤×Ø×•×ž×¤×˜×™× כך שכל ×¤×Ø×•×ž×¤×˜ × ×©×ž×Ø עם ×ž×”×¤×Ø ייחודי, במקום ×œ×“×Ø×•×” ×¤×Ø×•×ž×¤×˜×™× קודמים. - ---- - -## מבנה התיקיות החדש - -``` -examples/ai_testing/my_games/ai_logs/ -└── session_20260104_HHMMSS/ # כל משחק = השן נפרד - ā”œā”€ā”€ current_session.txt # קישור להשן הנוכחי - ā”œā”€ā”€ chat_history.json # ×”×™×”×˜×•×Ø×™×™×Ŗ צ'אט - ā”œā”€ā”€ agent_memories.json # זיכרונות של כל AI - │ - ā”œā”€ā”€ NH/ # ×Ŗ×™×§×™×™×Ŗ שחקן NH - │ ā”œā”€ā”€ prompts/ # כל ×”×¤×Ø×•×ž×¤×˜×™× של NH - │ │ ā”œā”€ā”€ prompt_1.json # ×¤×Ø×•×ž×¤×˜ ×Ø××©×•×Ÿ - │ │ ā”œā”€ā”€ prompt_1.txt # גרהה קריאה - │ │ ā”œā”€ā”€ prompt_2.json # ×¤×Ø×•×ž×¤×˜ שני - │ │ ā”œā”€ā”€ prompt_2.txt - │ │ └── ... - │ └── player_NH.md # לוג ×ž×¤×•×Ø×˜ של NH - │ - ā”œā”€ā”€ Alex/ # ×Ŗ×™×§×™×™×Ŗ שחקן Alex - │ ā”œā”€ā”€ prompts/ - │ │ ā”œā”€ā”€ prompt_1.json - │ │ └── ... - │ └── player_Alex.md - │ - └── Sarah/ # ×Ŗ×™×§×™×™×Ŗ שחקן Sarah - ā”œā”€ā”€ prompts/ - └── player_Sarah.md -``` - ---- - -## קבצים שהשתנו - -### 1. `generate_prompts_from_state.py` - -#### āœ… שונה: -- **`save_prompt_to_file()`** - ×©×•×ž×Ø ×‘×ž×”×¤×Ø×™× ×”×“×Ø×Ŗ×™×™× (`prompt_1`, `prompt_2`, ...) -- **`main()`** - יוצר תיקיות לפי שחקן - -#### āž• חדש: -- **`get_latest_prompt(player_name)`** - ×ž×—×–×™×Ø את ×”×¤×Ø×•×ž×¤×˜ העדכני ביותר - -**שימוש:** -```python -from examples.ai_testing.generate_prompts_from_state import get_latest_prompt - -# קבל את ×”×¤×Ø×•×ž×¤×˜ ×”××—×Ø×•×Ÿ -file, data = get_latest_prompt("NH") -if data: - print(f"Latest: {file}") -``` - ---- - -### 2. `test_ai_live.py` - -#### āœ… שונה: -- **`monitor_prompts()`** - מחפש ב-`player_name/prompts/` במקום `prompts/` -- **`process_prompt()`** - קורא ישירות JSON במקום TXT - -**עכשיו עובד עם:** -``` -session_X/player/prompts/prompt_N.json āœ… -``` - -**במקום:** -``` -session_X/prompts/prompt_player_X.json āŒ -``` - ---- - -### 3. `example_get_latest_prompt.py` āž• חדש - -×”×§×Ø×™×¤×˜ לדוגמה ×©×ž×Ø××” איך לקבל את ×”×¤×Ø×•×ž×¤×˜ העדכני ביותר. - -**הרצה:** -```bash -python examples/ai_testing/example_get_latest_prompt.py NH -``` - -**פלט:** -``` -āœ… Found latest prompt! -šŸ“ File: session_X/NH/prompts/prompt_5.json -šŸ“Š Size: 12,543 bytes - -Turn: 8 -Phase: MAIN_PHASE -Current Player: NH -``` - ---- - -### 4. תיעוד חדש - -- **`PROMPT_STRUCTURE.md`** - מבנה ושימוש ×‘×ž×¢×Ø×›×Ŗ ×”×¤×Ø×•×ž×¤×˜×™× -- **`CHANGES_PROMPT_SYSTEM.md`** - היכום השינויים (בעברית) -- **`FIX_test_ai_live.md`** - ההבר על ×”×Ŗ×™×§×•×Ÿ ל-`test_ai_live.py` - ---- - -## איך ×œ×”×©×Ŗ×ž×©? - -### ×Ŗ×”×Ø×™×˜ ×Ø×’×™×œ (משחק עם ×¤×Ø×•×ž×¤×˜×™×) - -```bash -# ×˜×Ø×ž×™× ×œ 1: הרׄ משחק עם ×¤×Ø×•×ž×¤×˜×™× -python examples/ai_testing/play_with_prompts.py - -# ×˜×Ø×ž×™× ×œ 2: הרׄ AI tester -python examples/ai_testing/test_ai_live.py -``` - -### ×§×‘×œ×Ŗ ×¤×Ø×•×ž×¤×˜ עדכני בקוד - -```python -from examples.ai_testing.generate_prompts_from_state import get_latest_prompt - -# ×“×Ø×š 1: קבל את ×”×¤×Ø×•×ž×¤×˜ ×”××—×Ø×•×Ÿ -prompt_file, prompt_data = get_latest_prompt("NH") - -if prompt_data: - # שלח ל-LLM - llm_response = llm.send(prompt_data) - -# ×“×Ø×š 2: מצא את כל ×”×¤×Ø×•×ž×¤×˜×™× -from pathlib import Path - -session = Path("examples/ai_testing/my_games/ai_logs/session_XXXXX") -all_prompts = sorted((session / "NH" / "prompts").glob("prompt_*.json")) - -# ×”×¤×Ø×•×ž×¤×˜ ×”××—×Ø×•×Ÿ הוא ×Ŗ×ž×™×“ ×”××—×Ø×•×Ÿ ×‘×Ø×©×™×ž×” -latest = all_prompts[-1] -``` - ---- - -## יתרונות המבנה החדש - -1. āœ… **אין דריהה** - כל ×¤×Ø×•×ž×¤×˜ × ×©×ž×Ø -2. āœ… **×”×™×”×˜×•×Ø×™×” מלאה** - ×Ŗ×ž×™×“ יש גישה ×œ×¤×Ø×•×ž×¤×˜×™× קודמים -3. āœ… **קל למעקב** - ×”×ž×”×¤×Ø הגבוה ביותר = העדכני ביותר -4. āœ… **××Ø×’×•×Ÿ ברור** - כל שחקן בתיקייה נפרדת -5. āœ… **קל לדיבאג** - אפשר ×œ×”×©×•×•×Ŗ ×¤×Ø×•×ž×¤×˜×™× בין ×Ŗ×•×Ø×™× - ---- - -## שינויים ×¢×Ŗ×™×“×™×™× ××¤×©×Ø×™×™× - -- [ ] הוהפת ×Ŗ×™×§×™×™×Ŗ `responses/` לכל שחקן -- [ ] יצירת זוגות prompt-response לאימון -- [ ] ניקוי אוטומטי של השנים ישנים -- [ ] דחיהת ×¤×Ø×•×ž×¤×˜×™× ××Ø×•×›×™× -- [ ] כלי ×œ×”×©×•×•××Ŗ ×¤×Ø×•×ž×¤×˜×™× (diff tool) - ---- - -## בעיות? - -### בעיה: "No prompts found" -**×¤×Ŗ×Ø×•×Ÿ:** ודא שהרצת `play_with_prompts.py` קודם - -### בעיה: "test_ai_live תקוע" -**×¤×Ŗ×Ø×•×Ÿ:** ודא שההשן קיים ויש תיקיות שחקנים עם ×¤×Ø×•×ž×¤×˜×™× - -### בעיה: "Player directory not found" -**×¤×Ŗ×Ø×•×Ÿ:** ×”×ž×¢×Ø×›×Ŗ יוצרת תיקיות ××•×˜×•×ž×˜×™×Ŗ כשיש ×¤×Ø×•×ž×¤×˜×™× חדשים - ---- - -**תודה על השאלה הטובה! šŸŽÆ** -עכשיו ×”×ž×¢×Ø×›×Ŗ הרבה יותר נוחה לשימוש ולמעקב. diff --git a/examples/ai_testing/_deprecated/__init__.py b/examples/ai_testing/_deprecated/__init__.py deleted file mode 100644 index f3d1a60be46ee69a48d2aa6a37d8b68da8e8796f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/__init__.py +++ /dev/null @@ -1,49 +0,0 @@ -""" -āš ļø DEPRECATED FILES - OLD AI TESTING INFRASTRUCTURE - -This folder contains the OLD AI testing files that have been replaced -by the new unified AI system in pycatan/ai/. - -These files are kept for reference but should NOT be used for new development. - -Old Files (in this folder): -- generate_prompts_from_state.py - Old prompt generation (replaced by AIManager) -- play_with_prompts.py - Old game runner (replaced by play_with_ai.py) -- test_ai_live.py - Old LLM tester (replaced by AIManager) -- request_tracker.py - Old request tracking (replaced by AILogger) -- test_optimized_prompts.py - Old prompt testing -- test_new_structure.py - Old structure tests -- example_get_latest_prompt.py - Old prompt retrieval - -New System (use these instead): -- play_with_ai.py (in examples/ai_testing/) - New unified entry point -- pycatan/ai/ai_manager.py - Central AI coordinator -- pycatan/ai/ai_user.py - AI player wrapper -- pycatan/ai/ai_logger.py - Logging system -- pycatan/ai/agent_state.py - Agent state management - -Migration: -The new system provides: -1. Cleaner separation of concerns -2. Better event tracking ("what happened" based on real events) -3. Unified logging with session management -4. Support for both manual and automatic LLM modes -5. Better parameter conversion between AI and GameManager - -To run a game with AI: - python examples/ai_testing/play_with_ai.py - -For more information, see: -- .github/instructions/AI_REFACTOR_PLAN.md -- .github/instructions/AI_ARCHITECTURE.md -""" - -__deprecated__ = True -__version__ = "1.0.0 (deprecated)" - -import warnings -warnings.warn( - "This module is deprecated. Use pycatan.ai instead.", - DeprecationWarning, - stacklevel=2 -) diff --git a/examples/ai_testing/_deprecated/example_get_latest_prompt.py b/examples/ai_testing/_deprecated/example_get_latest_prompt.py deleted file mode 100644 index 8f61303edbc83a306af57f8ead1d767be5081316..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/example_get_latest_prompt.py +++ /dev/null @@ -1,111 +0,0 @@ -""" -Example: Get Latest Prompt for a Player ------------------------------------------ -This script demonstrates how to retrieve the most recent prompt -for a specific player from the current game session. - -Usage: - python examples/ai_testing/example_get_latest_prompt.py [player_name] -""" - -import sys -from pathlib import Path - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -from examples.ai_testing.generate_prompts_from_state import ( - get_latest_prompt, - get_current_session_dir -) - - -def main(): - """Main entry point.""" - print("\n" + "="*80) - print("šŸ“Ø GET LATEST PROMPT FOR PLAYER") - print("="*80 + "\n") - - # Get player name from command line or use default - if len(sys.argv) > 1: - player_name = sys.argv[1] - else: - # Try to detect from current session - session_dir = get_current_session_dir() - if session_dir: - # List available players - players = [d.name for d in session_dir.iterdir() if d.is_dir() and not d.name.startswith('.')] - if players: - print(f"Available players: {', '.join(players)}") - player_name = players[0] - print(f"Using first player: {player_name}\n") - else: - print("āŒ No players found in session!") - print("\nšŸ’” Usage: python example_get_latest_prompt.py [player_name]") - return - else: - print("āŒ No active session found!") - print("\nšŸ’” Start a game first:") - print(" python examples/ai_testing/play_and_capture.py") - return - - # Get the latest prompt - print(f"šŸ” Looking for latest prompt for player: {player_name}") - prompt_file, prompt_data = get_latest_prompt(player_name) - - if prompt_file is None: - print(f"\nāŒ No prompts found for player '{player_name}'") - return - - print(f"\nāœ… Found latest prompt!") - print(f"šŸ“ File: {prompt_file}") - print(f"šŸ“Š Size: {prompt_file.stat().st_size:,} bytes") - - # Show some info about the prompt - if prompt_data: - print("\n" + "-"*80) - print("šŸ“‹ PROMPT SUMMARY") - print("-"*80) - - # Check structure - if 'prompt' in prompt_data: - prompt = prompt_data['prompt'] - - # Show game state info if available - if 'game_state' in prompt: - game_state = prompt['game_state'] - if 'meta' in game_state: - meta = game_state['meta'] - print(f"Turn: {meta.get('turn', '?')}") - print(f"Phase: {meta.get('phase', '?')}") - print(f"Current Player: {meta.get('curr', '?')}") - - if 'players' in game_state: - players = game_state['players'] - print(f"Players in game: {', '.join(players.keys())}") - - # Show task context - if 'task_context' in prompt: - task = prompt['task_context'] - what_happened = task.get('what_just_happened', '') - if what_happened: - print(f"\nWhat happened: {what_happened[:100]}...") - - print("\n" + "-"*80) - - # Show how to use this prompt - print("\nšŸ’” TO USE THIS PROMPT:") - print(" 1. Read the JSON file:") - print(f" with open('{prompt_file}', 'r') as f:") - print(f" llm_request = json.load(f)") - print(" ") - print(" 2. Send to LLM:") - print(" response = llm_client.send(llm_request)") - print(" ") - print(" 3. The response will be in the format specified in 'response_schema'") - - print("\n" + "="*80 + "\n") - - -if __name__ == '__main__': - main() diff --git a/examples/ai_testing/_deprecated/generate_prompts_from_state.py b/examples/ai_testing/_deprecated/generate_prompts_from_state.py deleted file mode 100644 index 1cea73d350a6398bc6bb29fc538307cf554d0521..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/generate_prompts_from_state.py +++ /dev/null @@ -1,755 +0,0 @@ -""" -Generate AI Prompts from Current Game State --------------------------------------------- -Reads the current optimized game state and generates a complete JSON prompt -for each player in the exact format to send to LLM, including response schema. - -Run this script DURING a game to see what prompts each AI would receive. -""" - -import sys -import json -from pathlib import Path -from datetime import datetime - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -from pycatan.ai.prompt_manager import PromptManager -from pycatan.ai.config import AIConfig -from pycatan.ai.prompt_templates import get_response_schema, get_spectator_response_schema - - -def load_current_state(): - """Load the current optimized game state.""" - state_file = Path('examples/ai_testing/my_games/current_state_optimized.txt') - - if not state_file.exists(): - print("āŒ No current game state found!") - print(f" Expected: {state_file}") - print("\nšŸ’” Start a game first:") - print(" python examples/ai_testing/play_and_capture.py") - return None - - with open(state_file, 'r', encoding='utf-8') as f: - content = f.read() - - # Find JSON after "JSON:" marker - json_marker = content.find('JSON:') - if json_marker != -1: - json_start = content.find('{', json_marker) - else: - json_start = content.find('{') - - if json_start == -1: - print("āŒ Could not find JSON in state file!") - return None - - json_str = content[json_start:].strip() - - try: - return json.loads(json_str) - except json.JSONDecodeError as e: - print(f"āŒ JSON parsing error: {e}") - return None - - -def load_full_state(): - """Load the full (non-optimized) game state with allowed_actions.""" - state_file = Path('examples/ai_testing/my_games/current_state.json') - - if not state_file.exists(): - print("āŒ No current game state found!") - return None - - try: - with open(state_file, 'r', encoding='utf-8') as f: - data = json.load(f) - return data.get('state', {}) - except (json.JSONDecodeError, IOError) as e: - print(f"āŒ Error loading state: {e}") - return None - - -def get_current_session_dir(): - """ - Get the current active session directory. - - Returns: - Path object to session directory, or None if not found - """ - session_file = Path('examples/ai_testing/my_games/current_session.txt') - - print(f" šŸ” Looking for session file: {session_file.absolute()}") - - if session_file.exists(): - try: - with open(session_file, 'r', encoding='utf-8') as f: - session_path = f.read().strip() - session_dir = Path(session_path) - print(f" šŸ“‚ Found session path: {session_dir}") - if session_dir.exists(): - print(f" āœ… Session directory exists!") - return session_dir - else: - print(f" āš ļø Session directory doesn't exist yet") - except Exception as e: - print(f"āš ļø Error reading session file: {e}") - else: - print(f" āš ļø Session file not found") - - return None - - -def load_agent_memories(session_dir=None): - """ - Load agent memories (note_to_self) from the current session. - - Args: - session_dir: Path to session directory, or None to auto-detect - - Returns: - Dictionary of {player_name: memory_string} or empty dict if not found - """ - if session_dir is None: - session_dir = get_current_session_dir() - - if session_dir is None: - return {} - - memories_file = session_dir / 'agent_memories.json' - - if not memories_file.exists(): - return {} - - try: - with open(memories_file, 'r', encoding='utf-8') as f: - memories = json.load(f) - print(f" šŸ“ Loaded memories for {len(memories)} agents") - return memories - except Exception as e: - print(f" āš ļø Could not load memories: {e}") - return {} - - -def load_chat_history(session_dir=None): - """ - Load chat history from the current session. - - Args: - session_dir: Path to session directory, or None to auto-detect - - Returns: - List of chat messages or empty list if not found - """ - if session_dir is None: - session_dir = get_current_session_dir() - - if session_dir is None: - return [] - - chat_file = session_dir / 'chat_history.json' - - if not chat_file.exists(): - return [] - - try: - with open(chat_file, 'r', encoding='utf-8') as f: - data = json.load(f) - messages = data.get("messages", []) - print(f" šŸ’¬ Loaded {len(messages)} chat messages") - return messages - except Exception as e: - print(f" āš ļø Could not load chat history: {e}") - return [] - - return None - - -def generate_what_happened_message(full_state, optimized_state, current_player, for_spectator=False): - """ - Generate a contextual message about what just happened in the game. - Uses the actual game state to create specific descriptions. - - Args: - full_state: Full game state with buildings, roads, etc. - optimized_state: Optimized state with player info - current_player: Name of player receiving this message - for_spectator: If True, generate message for non-active player (3rd person) - - Returns: - String describing what happened - """ - if not full_state: - return "It's your turn." if not for_spectator else "Waiting for other players." - - # Get phase info - phase = full_state.get('current_phase', 'UNKNOWN') - - # Get buildings and roads from state - settlements = full_state.get('settlements', []) - roads = full_state.get('roads', []) - - # Get player info - players_opt = optimized_state.get("players", {}) - meta = optimized_state.get("meta", {}) - curr_player = meta.get("curr") - - # Helper to get player name from ID - player_names_list = list(players_opt.keys()) - - def get_player_name(player_id): - """Convert 0-based player ID to player name""" - if 0 <= player_id < len(player_names_list): - return player_names_list[player_id] - return f"Player {player_id}" - - # SETUP PHASE LOGIC - if 'SETUP' in phase: - # Check if current player has a settlement but no road - current_player_settlements = [s for s in settlements if get_player_name(s['player'] - 1) == curr_player] - current_player_roads = [r for r in roads if get_player_name(r['player'] - 1) == curr_player] - - if 'FIRST_ROUND' in phase: - if current_player_settlements and not current_player_roads: - # Just placed first settlement, need road - last_settlement = current_player_settlements[-1] - node = last_settlement.get('vertex', '?') - - if for_spectator: - return f"Player {curr_player} placed their first settlement at node {node} and is now choosing where to place their starting road." - else: - return f"You placed your first settlement at node {node}. Now place a road connecting to it." - - elif not current_player_settlements: - # Need to place first settlement - if for_spectator: - return f"Player {curr_player} is placing their first settlement." - else: - return "It's your turn in the setup phase. Place your first settlement on a strategic location." - else: - # Both placed - if for_spectator: - return f"Player {curr_player} completed their first settlement and road placement." - else: - return "You completed your first settlement and road." - - elif 'SECOND_ROUND' in phase: - # Count settlements for current player - settlement_count = len(current_player_settlements) - if settlement_count == 1: - # Need second settlement - if for_spectator: - return f"Player {curr_player} is placing their second settlement." - else: - return "It's your turn in the second setup round. Place your second settlement." - - elif settlement_count == 2 and len(current_player_roads) == 1: - # Just placed second settlement, need second road - last_settlement = current_player_settlements[-1] - node = last_settlement.get('vertex', '?') - - if for_spectator: - return f"Player {curr_player} placed their second settlement at node {node} and is placing their second road." - else: - return f"You placed your second settlement at node {node}. Now place your second starting road." - else: - if for_spectator: - return f"Player {curr_player} is completing their second settlement and road." - else: - return "Complete your second settlement and road placement." - - # NORMAL PLAY LOGIC - elif 'NORMAL' in phase: - dice = full_state.get('dice_result') - allowed = full_state.get('allowed_actions', []) - - # Check for special situations - if 'DISCARD_CARDS' in allowed: - player_data = full_state.get('players', []) - if player_data and not for_spectator: - for p in player_data: - if p.get('name') == current_player or p.get('id') == current_player: - card_count = p.get('total_cards', 0) - discard_count = card_count // 2 - return f"A 7 was rolled! You have {card_count} cards and must discard {discard_count} of them." - - if for_spectator: - return f"A 7 was rolled. Players with more than 7 cards must discard. Waiting for player {curr_player}." - else: - return "A 7 was rolled and you have more than 7 cards. You must discard half of them." - - elif 'ROBBER_MOVE' in allowed: - if for_spectator: - return f"Player {curr_player} rolled a 7 and is moving the robber to a new hex." - else: - return "You rolled a 7! Move the robber to a new hex to block resources and potentially steal from opponents." - - elif 'STEAL_CARD' in allowed: - # Try to find which players are adjacent to robber - robber_hex = full_state.get('robber_position') - if for_spectator: - return f"Player {curr_player} moved the robber to hex {robber_hex} and is choosing who to steal from." - else: - return f"You moved the robber to hex {robber_hex}. Now steal a resource card from an adjacent player." - - elif dice: - # Check if resources were distributed - if dice == 7: - if for_spectator: - return f"A 7 was rolled by player {curr_player}. The robber is activated." - else: - return "A 7 was rolled! The robber is activated." - else: - total = sum(dice) if isinstance(dice, (list, tuple)) else dice - if for_spectator: - return f"Player {curr_player} rolled {total}. Resources were distributed. Waiting for their turn." - else: - return f"The dice rolled {total}. Resources were distributed to settlements on numbered hexes. Take your actions." - - elif 'ROLL_DICE' in allowed: - # Beginning of turn - if for_spectator: - return f"Player {curr_player} is about to roll the dice." - else: - return "It's your turn. Roll the dice to produce resources and begin your turn." - - else: - # Mid-turn, player can build/trade/etc - if for_spectator: - return f"Player {curr_player} is taking their turn. They can build, trade, or use development cards." - else: - settlements_count = len([s for s in settlements if get_player_name(s['player'] - 1) == curr_player]) - roads_count = len([r for r in roads if get_player_name(r['player'] - 1) == curr_player]) - - if settlements_count > 2 or roads_count > 2: - return f"Continue your turn. You have {settlements_count} settlements and {roads_count} roads. Build, trade, or end your turn." - else: - return "Continue your turn. You can build, trade with others or the bank, buy development cards, or end your turn." - - # DEFAULT - if for_spectator: - return f"It's player {curr_player}'s turn. Watch and wait, or negotiate trades." - else: - return "It's your turn." - - -def get_player_colors(): - """Get color mappings for players (hardcoded for now).""" - return { - "a": "Red", - "b": "Blue", - "c": "White", - "d": "Orange" - } - - -def convert_allowed_actions_to_prompt_format(allowed_actions_list): - """ - Convert GameManager's allowed_actions (ActionType enum names) - into the format needed for AI prompts. - - Args: - allowed_actions_list: List of ActionType enum names (e.g., ["PLACE_STARTING_ROAD", "END_TURN"]) - - Returns: - List of action dictionaries with action, description, and example_parameters - """ - # Map ActionType enum names to prompt-friendly format - action_map = { - "PLACE_STARTING_SETTLEMENT": { - "action": "place_settlement", - "description": "Place your starting settlement on an available node", - "example_parameters": {"location": "20"} - }, - "PLACE_STARTING_ROAD": { - "action": "build_road", - "description": "Place your starting road connecting to your settlement", - "example_parameters": {"from": "20", "to": "21"} - }, - "BUILD_SETTLEMENT": { - "action": "build_settlement", - "description": "Build a settlement on an available node (costs: wood, brick, wheat, sheep)", - "example_parameters": {"location": "25"} - }, - "BUILD_CITY": { - "action": "build_city", - "description": "Upgrade a settlement to a city (costs: 3 ore, 2 wheat)", - "example_parameters": {"location": "20"} - }, - "BUILD_ROAD": { - "action": "build_road", - "description": "Build a road on an available edge (costs: wood, brick)", - "example_parameters": {"from": "20", "to": "21"} - }, - "ROLL_DICE": { - "action": "roll_dice", - "description": "Roll the dice to produce resources", - "example_parameters": {} - }, - "BUY_DEV_CARD": { - "action": "buy_development_card", - "description": "Buy a development card (costs: ore, sheep, wheat)", - "example_parameters": {} - }, - "USE_DEV_CARD": { - "action": "use_development_card", - "description": "Play a development card from your hand", - "example_parameters": {"card_type": "KNIGHT"} - }, - "TRADE_PROPOSE": { - "action": "propose_trade", - "description": "Propose a trade with another player", - "example_parameters": {"offer": ["wood"], "request": ["brick"], "target_player": "b"} - }, - "TRADE_BANK": { - "action": "trade_with_bank", - "description": "Trade resources with the bank (4:1 or use ports for better rates)", - "example_parameters": {"offer": ["wood", "wood", "wood", "wood"], "request": ["brick"]} - }, - "ROBBER_MOVE": { - "action": "move_robber", - "description": "Move the robber to a new hex (after rolling 7)", - "example_parameters": {"hex_id": "5"} - }, - "STEAL_CARD": { - "action": "steal_from_player", - "description": "Steal a resource card from a player adjacent to the robber", - "example_parameters": {"target_player": "b"} - }, - "DISCARD_CARDS": { - "action": "discard_cards", - "description": "Discard half your cards (when 7 is rolled and you have > 7 cards)", - "example_parameters": {"cards": ["wood", "brick"]} - }, - "END_TURN": { - "action": "end_turn", - "description": "End your turn", - "example_parameters": {} - } - } - - converted_actions = [] - for action_name in allowed_actions_list: - if action_name in action_map: - converted_actions.append(action_map[action_name]) - else: - # Unknown action - add a generic entry - converted_actions.append({ - "action": action_name.lower(), - "description": f"Perform action: {action_name}", - "example_parameters": {} - }) - - # Always add wait_for_response as an option - converted_actions.append({ - "action": "wait_for_response", - "description": "Do nothing on the board, just chat or wait for other players", - "example_parameters": {} - }) - - return converted_actions - - -def generate_prompt_for_player(player_name, game_state, prompt_manager, full_state=None, agent_memories=None, chat_history=None): - """ - Generate a complete prompt for a specific player. - - Args: - player_name: Name of the player (e.g., "a", "b", "c") - game_state: Current game state (optimized format) - prompt_manager: PromptManager instance - full_state: Full state with allowed_actions (optional) - agent_memories: Dictionary of agent memories (optional) - chat_history: List of chat messages (optional) - - Returns: - Complete prompt dictionary - """ - # Get player index (0-based) - players = game_state.get("players", {}) - player_names = list(players.keys()) - player_num = player_names.index(player_name) if player_name in player_names else 0 - - # Get current phase and current player - meta = game_state.get("meta", {}) - phase = meta.get("phase", "UNKNOWN") - current_player = meta.get("curr") - - # Check if this is the current player's turn - is_my_turn = (current_player == player_name) - - # Get allowed_actions from full_state if available - allowed_actions_raw = [] - if full_state and 'allowed_actions' in full_state: - allowed_actions_raw = full_state.get('allowed_actions', []) - - # Determine what happened and what to do - if is_my_turn: - # This player's turn - use allowed_actions from GameManager - if allowed_actions_raw: - # Convert GameManager's ActionType names to prompt format - available_actions = convert_allowed_actions_to_prompt_format(allowed_actions_raw) - - # Generate contextual message based on actual game state - what_happened = generate_what_happened_message(full_state, game_state, player_name, for_spectator=False) - - else: - # Fallback: no allowed_actions available, make a generic message - what_happened = "It's your turn." - available_actions = [{ - "action": "wait_for_response", - "description": "Wait for game state update", - "example_parameters": {} - }] - else: - # Not this player's turn - they are spectating - what_happened = generate_what_happened_message(full_state, game_state, player_name, for_spectator=True) - available_actions = None # No actions when not your turn - - # Get this player's memory (note_to_self from previous responses) - agent_memory = None - if agent_memories and player_name in agent_memories: - agent_memory = agent_memories[player_name] - - # Generate the prompt - prompt = prompt_manager.create_prompt( - player_num=player_num, - player_name=player_name, - player_color="", # Color not needed - game_state=game_state, - what_happened=what_happened, - available_actions=available_actions, - chat_history=chat_history, - agent_memory=agent_memory, - custom_instructions=f"You are player '{player_name}'. Play strategically to win." - ) - - return prompt - - -def save_prompt_to_file(player_name, prompt, output_dir, is_active_player=True): - """ - Save a prompt as JSON file with response schema header. - Uses sequential numbering so each new prompt gets a unique number. - - Args: - player_name: Name of the player - prompt: Complete prompt dictionary - output_dir: Directory to save to - is_active_player: Whether this player is currently active (affects schema) - - Returns: - Tuple of (json_file, txt_file) paths created - """ - # Create player-specific subdirectory: session_X/player_A/prompts/ - player_dir = output_dir / player_name / 'prompts' - player_dir.mkdir(exist_ok=True, parents=True) - - # Find the next available prompt number - existing_prompts = sorted(player_dir.glob('prompt_*.json')) - if existing_prompts: - # Extract numbers from existing files (e.g., prompt_1.json -> 1) - numbers = [] - for p in existing_prompts: - try: - num = int(p.stem.split('_')[1]) - numbers.append(num) - except (IndexError, ValueError): - continue - next_num = max(numbers) + 1 if numbers else 1 - else: - next_num = 1 - - # Create file paths with sequential numbers - output_file = player_dir / f"prompt_{next_num}.json" - txt_file = player_dir / f"prompt_{next_num}.txt" - - # Select appropriate schema - schema = get_response_schema() if is_active_player else get_spectator_response_schema() - - # Create complete LLM request with schema + prompt - llm_request = { - "response_schema": schema, - "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema." if is_active_player else "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.", - "prompt": prompt - } - - with open(output_file, 'w', encoding='utf-8') as f: - json.dump(llm_request, f, indent=2, ensure_ascii=False) - - # Also create a human-readable version - with open(txt_file, 'w', encoding='utf-8') as f: - f.write("="*80 + "\n") - f.write(f"AI AGENT PROMPT - PLAYER {player_name.upper()}\n") - f.write(f"Prompt #{next_num}\n") - f.write(f"Generated: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n") - f.write("="*80 + "\n\n") - - f.write("šŸ“‹ RESPONSE SCHEMA (Expected LLM Output Format)\n") - f.write("-" * 80 + "\n") - f.write(json.dumps(llm_request["response_schema"], indent=2, ensure_ascii=False)) - f.write("\n\n") - - f.write("="*80 + "\n") - f.write("šŸ“Ø PROMPT TO SEND TO LLM\n") - f.write("="*80 + "\n\n") - - f.write(json.dumps(prompt, indent=2, ensure_ascii=False)) - f.write("\n\n") - - f.write("="*80 + "\n") - f.write("END OF PROMPT\n") - f.write("="*80 + "\n") - - return output_file, txt_file - - -def get_latest_prompt(player_name, session_dir=None): - """ - Get the most recent prompt file for a specific player. - - Args: - player_name: Name of the player - session_dir: Path to session directory, or None to auto-detect - - Returns: - Tuple of (json_file_path, prompt_dict) or (None, None) if not found - """ - if session_dir is None: - session_dir = get_current_session_dir() - - if session_dir is None: - print(f"āš ļø No session directory found") - return None, None - - # Look for prompts in player's subdirectory - player_dir = session_dir / player_name / 'prompts' - - if not player_dir.exists(): - print(f"āš ļø No prompts directory found for player '{player_name}'") - return None, None - - # Find all prompt files and get the latest one - prompt_files = sorted(player_dir.glob('prompt_*.json')) - - if not prompt_files: - print(f"āš ļø No prompts found for player '{player_name}'") - return None, None - - # Get the file with the highest number - latest_file = prompt_files[-1] # Already sorted, so last one is highest - - try: - with open(latest_file, 'r', encoding='utf-8') as f: - prompt_data = json.load(f) - return latest_file, prompt_data - except Exception as e: - print(f"āŒ Error reading prompt file: {e}") - return None, None - - -def main(): - """Main entry point - generate prompts for all players.""" - print("\n" + "="*80) - print("šŸŽ® AI PROMPT GENERATOR - Real Game State") - print("="*80 + "\n") - - # Load current game state (optimized version for AI) - print("šŸ“– Loading current game state...") - game_state = load_current_state() - - if not game_state: - return - - # Load full state (with allowed_actions) - print("šŸ“– Loading full state (with allowed_actions)...") - full_state = load_full_state() - - # Show basic info - meta = game_state.get("meta", {}) - players = game_state.get("players", {}) - - print(f"āœ“ Loaded game state") - print(f" Phase: {meta.get('phase')}") - print(f" Current Player: {meta.get('curr')}") - print(f" Players: {', '.join(players.keys())}") - - if full_state and 'allowed_actions' in full_state: - print(f" Allowed Actions: {', '.join(full_state['allowed_actions'])}") - else: - print(" āš ļø Warning: No allowed_actions in state (using fallback logic)") - print() - - # Create prompt manager - config = AIConfig() - prompt_manager = PromptManager(config) - - # Get current session directory (prompts will be saved directly under session/player_name/prompts/) - session_dir = get_current_session_dir() - if session_dir: - output_dir = session_dir # Don't create 'prompts' subdirectory here - else: - # Fallback to old location if no session - output_dir = Path('examples/ai_testing/my_games/prompts') - output_dir.mkdir(exist_ok=True, parents=True) - - # Load agent memories (note_to_self from previous responses) - print("šŸ“ Loading agent memories...") - agent_memories = load_agent_memories(session_dir) - if agent_memories: - for player, memory in agent_memories.items(): - print(f" šŸ“ {player}: {memory[:60]}..." if len(memory) > 60 else f" šŸ“ {player}: {memory}") - else: - print(" ā„¹ļø No memories found (first turn or new session)") - print() - - # Load chat history - print("šŸ’¬ Loading chat history...") - chat_history = load_chat_history(session_dir) - if chat_history: - print(f" šŸ’¬ Found {len(chat_history)} messages") - # Show last 3 messages as preview - for msg in chat_history[-3:]: - print(f" {msg.get('player', '?')}: {msg.get('message', '')[:50]}...") - else: - print(" ā„¹ļø No chat history (first turn or new session)") - print() - - print("šŸ“ Generating prompts for each player...\n") - - # Generate prompt for each player - for player_name in players.keys(): - print(f" āš™ļø Generating prompt for player '{player_name}'...") - - try: - is_active = (player_name == meta.get("curr")) - prompt = generate_prompt_for_player(player_name, game_state, prompt_manager, full_state, agent_memories, chat_history) - json_file, txt_file = save_prompt_to_file(player_name, prompt, output_dir, is_active_player=is_active) - - status = "šŸŽÆ ACTIVE" if is_active else "šŸ‘ļø WATCHING" - print(f" {status}") - print(f" āœ“ JSON: {json_file}") - print(f" āœ“ TXT: {txt_file}") - - except Exception as e: - print(f" āŒ Error: {e}") - import traceback - traceback.print_exc() - - print("\n" + "="*80) - print("āœ… DONE! Prompts generated successfully") - print("="*80) - print(f"\nšŸ“ Output location: {output_dir.absolute()}") - print(f"\nšŸ’” Files created per player:") - print(f" Structure: session_X/player_name/prompts/prompt_N.json") - print(f" - prompt_N.json (Send this to LLM)") - print(f" - prompt_N.txt (Human-readable)") - print(f"\nšŸ’” Each new prompt gets a new number (prompt_1, prompt_2, etc.)") - print(f" Always use the highest numbered prompt (most recent)") - - print("\n" + "="*80 + "\n") - - -if __name__ == '__main__': - main() diff --git a/examples/ai_testing/_deprecated/play_with_prompts.py b/examples/ai_testing/_deprecated/play_with_prompts.py deleted file mode 100644 index 29b301c116fdd8c0f3d180bd26ebb48282f7677c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/play_with_prompts.py +++ /dev/null @@ -1,119 +0,0 @@ -""" -Play Catan with Auto-Generated Prompts ---------------------------------------- -This version generates AI prompts for each player at the START of every turn. - -During the game, you'll see: -- Game proceeds normally -- At each turn start, prompts are automatically generated for all players -- Prompts are saved to: examples/ai_testing/my_games/prompts/ - -This lets you see exactly what each AI agent would receive as input. -""" - -import sys -from pathlib import Path -import subprocess -import time -import threading - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -# Import the original capture script's functionality -from examples.ai_testing import play_and_capture - -# Import prompt generator -from examples.ai_testing.generate_prompts_from_state import main as generate_prompts - - -def prompt_generator_thread(): - """ - Background thread that watches for state changes and generates prompts. - """ - state_file = Path('examples/ai_testing/my_games/current_state_optimized.txt') - full_state_file = Path('examples/ai_testing/my_games/current_state.json') - - # Initialize with current file times to avoid triggering on old files - last_modified = 0 - if state_file.exists(): - last_modified = max(last_modified, state_file.stat().st_mtime) - if full_state_file.exists(): - last_modified = max(last_modified, full_state_file.stat().st_mtime) - - print("\n[šŸ¤– Prompt Generator Active - will generate prompts on state changes]") - - while True: - try: - # Check both files - use the most recent modification time - current_modified = 0 - - if state_file.exists(): - current_modified = max(current_modified, state_file.stat().st_mtime) - - if full_state_file.exists(): - current_modified = max(current_modified, full_state_file.stat().st_mtime) - - if current_modified > 0: - # If file was modified, generate prompts - if current_modified > last_modified: - last_modified = current_modified - - # Wait a bit to ensure BOTH files are fully written (optimized + full state) - time.sleep(0.3) - - print("\n" + "šŸ”„ " + "-"*70) - print("šŸ”„ State changed - generating AI prompts for all players...") - print("šŸ”„ " + "-"*70) - - try: - # Generate prompts - generate_prompts() - print("šŸ”„ " + "-"*70) - print("āœ… Prompts generated! Check examples/ai_testing/my_games/prompts/") - print("šŸ”„ " + "-"*70 + "\n") - except Exception as e: - print(f"āš ļø Error generating prompts: {e}\n") - - # Check every 0.5 seconds - time.sleep(0.5) - - except KeyboardInterrupt: - break - except Exception as e: - # Ignore errors silently - time.sleep(1) - - -def main(): - """Main entry point.""" - print("="*80) - print("šŸŽ® CATAN WITH AUTO-GENERATED AI PROMPTS") - print("="*80) - print("\nšŸ“ This version automatically generates AI prompts for each player!") - print("šŸ“ Prompts saved to: examples/ai_testing/my_games/prompts/") - print("ā±ļø Prompts generated at the START of each turn") - print("\n" + "="*80 + "\n") - - # Start prompt generator thread - generator = threading.Thread(target=prompt_generator_thread, daemon=True) - generator.start() - - # Give thread time to start - time.sleep(0.5) - - # Run the game (this will block) - try: - play_and_capture.main() - except KeyboardInterrupt: - print("\n\nāœ… Game stopped") - except EOFError: - print("\n\nāœ… Game completed") - except Exception as e: - print(f"\n\nāŒ Error: {e}") - import traceback - traceback.print_exc() - - -if __name__ == '__main__': - main() diff --git a/examples/ai_testing/_deprecated/request_tracker.py b/examples/ai_testing/_deprecated/request_tracker.py deleted file mode 100644 index 13b65844859a1dae5c61b3d0daf9db6569465ecf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/request_tracker.py +++ /dev/null @@ -1,167 +0,0 @@ -""" -Request Tracker - Track all AI requests with metadata ------------------------------------------------------- -Saves structured data about each AI request including: -- What triggered it -- Game context -- Request/response data -- Timing information -""" - -import json -from pathlib import Path -from datetime import datetime -from typing import Dict, Any, Optional, List - - -class RequestTracker: - """Tracks all AI requests with full context and metadata.""" - - def __init__(self, session_dir: Path): - self.session_dir = session_dir - self.requests_file = session_dir / "requests.json" - self.requests: List[Dict[str, Any]] = [] - self.load() - - def load(self): - """Load existing requests from file.""" - if self.requests_file.exists(): - try: - with open(self.requests_file, 'r', encoding='utf-8') as f: - data = json.load(f) - self.requests = data.get("requests", []) - except Exception as e: - print(f"Warning: Could not load requests: {e}") - self.requests = [] - - def add_request( - self, - player_name: str, - trigger: str, - game_phase: str, - current_player: str, - prompt_data: Dict[str, Any], - response_data: Optional[Dict[str, Any]] = None, - metadata: Optional[Dict[str, Any]] = None - ) -> str: - """ - Add a new AI request. - - Args: - player_name: Name of the player/agent - trigger: What caused this request (e.g., "turn_start", "state_change") - game_phase: Current game phase (e.g., "SETUP_FIRST_ROUND", "MAIN_GAME") - current_player: Who's turn it is - prompt_data: The prompt sent to LLM - response_data: The response from LLM (optional, can be added later) - metadata: Additional metadata (timing, tokens, etc.) - - Returns: - Request ID - """ - request_id = f"req_{len(self.requests) + 1:04d}" - timestamp = datetime.now().isoformat() - - request = { - "request_id": request_id, - "timestamp": timestamp, - "player_name": player_name, - "trigger": trigger, - "game_context": { - "phase": game_phase, - "current_player": current_player, - }, - "prompt": prompt_data, - "response": response_data, - "raw_response": None, # Store unprocessed LLM response - "metadata": metadata or {}, - "is_new": True # Flag for UI to show as new - } - - self.requests.append(request) - self.save() - return request_id - - def update_response(self, request_id: str, response_data: Dict[str, Any], raw_response: Optional[str] = None, metadata: Optional[Dict[str, Any]] = None): - """Update request with response data.""" - for req in self.requests: - if req["request_id"] == request_id: - req["response"] = response_data - if raw_response: - req["raw_response"] = raw_response - if metadata: - req["metadata"].update(metadata) - req["response_timestamp"] = datetime.now().isoformat() - self.save() - return True - return False - - def mark_as_viewed(self, request_id: str): - """Mark request as viewed (not new anymore).""" - for req in self.requests: - if req["request_id"] == request_id: - req["is_new"] = False - self.save() - return True - return False - - def mark_all_as_viewed(self): - """Mark all requests as viewed.""" - for req in self.requests: - req["is_new"] = False - self.save() - - def get_new_count(self) -> int: - """Get count of new (unviewed) requests.""" - return sum(1 for req in self.requests if req.get("is_new", False)) - - def get_player_requests(self, player_name: str) -> List[Dict[str, Any]]: - """Get all requests for a specific player.""" - return [req for req in self.requests if req["player_name"] == player_name] - - def get_new_player_requests(self, player_name: str) -> List[Dict[str, Any]]: - """Get new requests for a specific player.""" - return [req for req in self.requests - if req["player_name"] == player_name and req.get("is_new", False)] - - def save(self): - """Save requests to file.""" - try: - with open(self.requests_file, 'w', encoding='utf-8') as f: - json.dump({ - "requests": self.requests, - "total_count": len(self.requests), - "last_updated": datetime.now().isoformat() - }, f, indent=2, ensure_ascii=False) - except Exception as e: - print(f"Error saving requests: {e}") - - def get_all_requests(self) -> List[Dict[str, Any]]: - """Get all requests.""" - return self.requests - - def get_stats(self) -> Dict[str, Any]: - """Get statistics about requests.""" - players = {} - for req in self.requests: - player = req["player_name"] - if player not in players: - players[player] = { - "total": 0, - "new": 0, - "phases": set() - } - players[player]["total"] += 1 - if req.get("is_new", False): - players[player]["new"] += 1 - players[player]["phases"].add(req["game_context"]["phase"]) - - # Convert sets to lists for JSON serialization - for player_data in players.values(): - player_data["phases"] = list(player_data["phases"]) - - return { - "total_requests": len(self.requests), - "new_requests": self.get_new_count(), - "players": players - } diff --git a/examples/ai_testing/_deprecated/test_ai_live.py b/examples/ai_testing/_deprecated/test_ai_live.py deleted file mode 100644 index f3dcfe119441965f67b250c4b0fbc85f214d2a8f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/test_ai_live.py +++ /dev/null @@ -1,776 +0,0 @@ -""" -AI Agent Live Testing - Watch AI Think and Respond! ---------------------------------------------------- - -This script: -1. Monitors for new prompts generated during gameplay -2. Sends prompts to Gemini AI for each player -3. Displays the AI's thinking and decisions in real-time -4. Saves chat messages and memories -5. Waits for you to execute moves manually - -Setup: -- Run play_with_prompts.py to start a game -- This script will automatically process AI responses -""" - -import sys -import json -import time -import hashlib -import asyncio -import os -from pathlib import Path -from typing import Dict, Any, Optional, List, Set -from datetime import datetime -from dataclasses import dataclass -from concurrent.futures import ThreadPoolExecutor -import threading - -# Load environment variables from .env file -from dotenv import load_dotenv -load_dotenv() - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -# Import our AI components -from pycatan.ai.llm_client import GeminiClient, LLMResponse -from pycatan.ai.response_parser import ResponseParser, ParseResult -from pycatan.ai.schemas import ResponseType - -# Import request tracker -from examples.ai_testing.request_tracker import RequestTracker - - -# ============================================================================ -# Configuration -# ============================================================================ - -# Load API key from environment variable -GEMINI_API_KEY = os.getenv("GEMINI_API_KEY") -if not GEMINI_API_KEY: - raise ValueError( - "āŒ GEMINI_API_KEY not found in environment variables!\n" - "Please set it up:\n" - "1. Copy .env.example to .env\n" - "2. Add your API key to .env\n" - "3. Make sure .env is in .gitignore (already done āœ“)" - ) - -GEMINI_MODEL = "models/gemini-2.5-flash" # As requested by user - -LOGS_DIR = Path("examples/ai_testing/my_games/ai_logs") - -# Make sure directories exist -LOGS_DIR.mkdir(parents=True, exist_ok=True) - - -# ============================================================================ -# Data Management -# ============================================================================ - -class ChatManager: - """Manages chat history between players.""" - - def __init__(self, file_path: Path): - self.file_path = file_path - self.messages: List[Dict[str, Any]] = [] - self.load() - - def load(self): - """Load chat history from file.""" - if self.file_path.exists(): - try: - with open(self.file_path, 'r', encoding='utf-8') as f: - data = json.load(f) - self.messages = data.get("messages", []) - print(f"āœ… Loaded {len(self.messages)} chat messages") - except Exception as e: - print(f"āš ļø Could not load chat history: {e}") - self.messages = [] - - def add_message(self, player: str, message: str): - """Add a new chat message.""" - # Use simple incrementing message number instead of timestamp - msg_num = len(self.messages) + 1 - self.messages.append({ - "msg": msg_num, - "player": player, - "message": message - }) - self.save() - print(f"šŸ’¬ {player}: {message}") - - def save(self): - """Save chat history to file.""" - try: - with open(self.file_path, 'w', encoding='utf-8') as f: - json.dump({"messages": self.messages}, f, indent=2, ensure_ascii=False) - except Exception as e: - print(f"āŒ Failed to save chat history: {e}") - - def get_recent(self, limit: int = 10) -> List[Dict[str, Any]]: - """Get recent messages.""" - return self.messages[-limit:] if self.messages else [] - - -class MemoryManager: - """Manages agent memories (note_to_self).""" - - def __init__(self, file_path: Path): - self.file_path = file_path - self.memories: Dict[str, str] = {} - self.load() - - def load(self): - """Load memories from file.""" - if self.file_path.exists(): - try: - with open(self.file_path, 'r', encoding='utf-8') as f: - self.memories = json.load(f) - print(f"āœ… Loaded memories for {len(self.memories)} agents") - except Exception as e: - print(f"āš ļø Could not load memories: {e}") - self.memories = {} - - def update_memory(self, player: str, note: str): - """Update agent's memory.""" - self.memories[player] = note - self.save() - print(f"šŸ“ {player} updated memory: {note[:50]}...") - - def get_memory(self, player: str) -> Optional[str]: - """Get agent's current memory.""" - return self.memories.get(player) - - def save(self): - """Save memories to file.""" - try: - with open(self.file_path, 'w', encoding='utf-8') as f: - json.dump(self.memories, f, indent=2, ensure_ascii=False) - except Exception as e: - print(f"āŒ Failed to save memories: {e}") - - -# ============================================================================ -# AI Response Handler -# ============================================================================ - -class AITester: - """Handles AI testing - sends prompts and displays responses.""" - - def __init__(self, session_dir: Path): - self.llm_client = GeminiClient( - model=GEMINI_MODEL, - api_key=GEMINI_API_KEY, - temperature=0.8, - response_format="json" - ) - self.parser = ResponseParser(enable_fallbacks=True, strict_mode=False) - - # Create chat and memory files INSIDE the session directory - session_chat_file = session_dir / "chat_history.json" - session_memory_file = session_dir / "agent_memories.json" - - self.chat_manager = ChatManager(session_chat_file) - self.memory_manager = MemoryManager(session_memory_file) - self.request_tracker = RequestTracker(session_dir) - self.session_dir = session_dir - self.player_logs = {} # Will store file handles per player - self.consecutive_failures = 0 # Track consecutive failures - self.max_consecutive_failures = 5 # Stop after 5 failures in a row - - # NEW: Track active requests and previous game state - self.active_requests: Set[str] = set() # Player names with active requests - self.active_requests_lock = threading.Lock() - self.previous_game_state: Optional[Dict[str, Any]] = None - self.previous_chat_count: int = 0 - - print(f"šŸ¤– AI Tester initialized with model: {GEMINI_MODEL}") - print(f"šŸ“ Session logs: {session_dir}") - print(f"šŸ’¬ Chat history: {session_chat_file}") - print(f"šŸ“ Agent memories: {session_memory_file}") - - def _get_player_log_file(self, player_name: str) -> Path: - """Get or create log file for specific player.""" - if player_name not in self.player_logs: - log_file = self.session_dir / f"player_{player_name}.md" - self.player_logs[player_name] = log_file - - # Write Markdown header - with open(log_file, 'w', encoding='utf-8') as f: - f.write(f"# šŸ¤– AI Agent Log - Player {player_name.upper()}\n\n") - f.write(f"---\n\n") - f.write(f"**Session:** `{self.session_dir.name}`\n\n") - f.write(f"**Model:** `{GEMINI_MODEL}`\n\n") - f.write(f"**Started:** {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n\n") - f.write(f"---\n\n") - - return self.player_logs[player_name] - - def _log_to_player_file(self, player_name: str, text: str): - """Write text to player's log file.""" - try: - log_file = self._get_player_log_file(player_name) - with open(log_file, 'a', encoding='utf-8') as f: - f.write(text + '\n') - except Exception as e: - pass - - def _log_structured_response(self, player_name: str, data: Dict[str, Any]): - """Format and log AI response in a beautiful structured way.""" - self._log_to_player_file(player_name, "\n### šŸŽÆ AI Response\n") - - # Internal Thinking - if "internal_thinking" in data and data["internal_thinking"]: - self._log_to_player_file(player_name, "#### šŸ’­ Internal Thinking\n") - self._log_to_player_file(player_name, f"> {data['internal_thinking']}\n") - - # Note to Self - if "note_to_self" in data and data["note_to_self"]: - self._log_to_player_file(player_name, "#### šŸ“ Note to Self\n") - self._log_to_player_file(player_name, f"*\"{data['note_to_self']}\"*\n") - - # Say Out Loud (Chat) - if "say_outloud" in data and data["say_outloud"]: - self._log_to_player_file(player_name, "#### šŸ’¬ Says Out Loud\n") - self._log_to_player_file(player_name, f"**\"{data['say_outloud']}\"**\n") - - # Action - if "action" in data and data["action"]: - self._log_to_player_file(player_name, "#### šŸŽ® Action\n") - action = data["action"] - self._log_to_player_file(player_name, f"- **Type:** `{action.get('type', 'N/A')}`\n") - if action.get("parameters"): - self._log_to_player_file(player_name, f"- **Parameters:** `{action['parameters']}`\n") - - # Raw JSON in collapsible section for debugging - self._log_to_player_file(player_name, "\n
") - self._log_to_player_file(player_name, "šŸ” Raw JSON (Debug)\n") - self._log_to_player_file(player_name, "```json") - self._log_to_player_file(player_name, json.dumps(data, indent=2, ensure_ascii=False)) - self._log_to_player_file(player_name, "```") - self._log_to_player_file(player_name, "
\n") - - def _check_for_changes(self, response_data: Dict[str, Any]): - """ - Check if the response caused changes in game state or chat. - If yes, trigger prompt regeneration with updated context. - """ - try: - # Load current game state - state_file = Path('examples/ai_testing/my_games/current_state.json') - if not state_file.exists(): - return - - with open(state_file, 'r', encoding='utf-8') as f: - data = json.load(f) - current_state = data.get('state', {}) - - # Check for game state changes - game_changed = False - chat_changed = False - - if self.previous_game_state: - # Compare relevant fields that indicate game changes - prev_phase = self.previous_game_state.get('current_phase', '') - curr_phase = current_state.get('current_phase', '') - - prev_player = self.previous_game_state.get('current_player', '') - curr_player = current_state.get('current_player', '') - - prev_settlements = len(self.previous_game_state.get('settlements', [])) - curr_settlements = len(current_state.get('settlements', [])) - - prev_roads = len(self.previous_game_state.get('roads', [])) - curr_roads = len(current_state.get('roads', [])) - - prev_dice = self.previous_game_state.get('dice_result', '') - curr_dice = current_state.get('dice_result', '') - - # Detect game changes - if (prev_phase != curr_phase or prev_player != curr_player or - prev_settlements != curr_settlements or prev_roads != curr_roads or - prev_dice != curr_dice): - game_changed = True - print("šŸŽ² Game state changed detected!") - - # Check for chat changes - current_chat_count = len(self.chat_manager.messages) - if current_chat_count > self.previous_chat_count: - chat_changed = True - print("šŸ’¬ New chat message detected!") - - # Update tracking variables - self.previous_game_state = current_state.copy() if current_state else None - self.previous_chat_count = current_chat_count - - # If changes detected, trigger regeneration of prompts - if game_changed or chat_changed: - change_type = "game state" if game_changed else "chat" - print(f"šŸ”„ Detected {change_type} change - regenerating prompts...") - print(f" Note: Only players without active requests will be sent new prompts") - self._trigger_prompt_regeneration() - - except Exception as e: - print(f"āš ļø Error checking for changes: {e}") - - def _trigger_prompt_regeneration(self): - """Trigger regeneration of prompts by calling generate_prompts script.""" - try: - from examples.ai_testing.generate_prompts_from_state import main as generate_prompts - generate_prompts() - except Exception as e: - print(f"āš ļø Could not trigger prompt regeneration: {e}") - - def process_prompt(self, prompt_file: Path, executor: Optional[ThreadPoolExecutor] = None) -> Optional[Dict[str, Any]]: - """ - Process a single prompt file. - - The prompt_file is now expected to be a JSON file with path: - session_dir/player_name/prompts/prompt_N.json - - Args: - prompt_file: Path to JSON prompt file - executor: Optional thread pool executor (not used, kept for compatibility) - - Returns: - Processed response data or None if failed - """ - # Extract player name from path: session/player_name/prompts/prompt_N.json - player_name = prompt_file.parent.parent.name - - # Check if player already has an active request - with self.active_requests_lock: - if player_name in self.active_requests: - print(f"🚫 Skipping {player_name} - already has active request") - return None - self.active_requests.add(player_name) - - separator = "="*80 - header = f"šŸ¤– PROCESSING AI AGENT - Player {player_name.upper()}" - - print(separator) - print(header) - print(separator) - - timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S') - request_num = len([k for k in self.player_logs.keys() if player_name in str(k)]) + 1 - - # Read prompt JSON file directly (it's already a JSON file) - try: - with open(prompt_file, 'r', encoding='utf-8') as f: - prompt_json = json.load(f) - except Exception as e: - print(f"āŒ Failed to read JSON prompt file: {e}") - # Remove from active requests - with self.active_requests_lock: - self.active_requests.discard(player_name) - return None - - # Extract the actual prompt (the nested 'prompt' field) - actual_prompt = prompt_json.get("prompt", prompt_json) - - # Extract game context for tracking - task_context = actual_prompt.get("task_context", {}) - meta_data = actual_prompt.get("meta_data", {}) - trigger = task_context.get("what_just_happened", "Unknown trigger") - - # Try to extract game phase from game_state - game_state_str = actual_prompt.get("game_state", "") - game_phase = "Unknown" - current_player_in_game = "Unknown" - - # Parse meta from game_state if it contains JSON - if '"meta"' in game_state_str or '"Meta"' in game_state_str: - try: - # Try to find and parse the game state JSON - import re - json_match = re.search(r'\{.*"meta".*\}', game_state_str, re.DOTALL) - if json_match: - state_data = json.loads(json_match.group()) - meta = state_data.get("meta", {}) - game_phase = meta.get("phase", "Unknown") - current_player_in_game = meta.get("curr", "Unknown") - except: - pass - - # Create request in tracker - request_id = self.request_tracker.add_request( - player_name=player_name, - trigger=trigger, - game_phase=game_phase, - current_player=current_player_in_game, - prompt_data=actual_prompt, - response_data=None, - metadata={ - "request_num": request_num, - "timestamp": timestamp, - "model": GEMINI_MODEL - } - ) - - print(f"šŸ“‹ Request tracked: {request_id}") - - # Display prompt info - print(f"šŸ“¤ Sending prompt to Gemini...") - print(f" Model: {GEMINI_MODEL}") - print(f" Player: {player_name}") - print(f" Trigger: {trigger[:60]}{'...' if len(trigger) > 60 else ''}") - - # Write Markdown formatted log - self._log_to_player_file(player_name, f"\n## šŸ”„ Request #{request_num}\n") - self._log_to_player_file(player_name, f"**Timestamp:** {timestamp}\n\n") - - # Add schema section - response_schema = prompt_json.get("response_schema", {}) - self._log_to_player_file(player_name, "
") - self._log_to_player_file(player_name, "šŸ“‹ Expected Response Schema\n") - self._log_to_player_file(player_name, "```json") - self._log_to_player_file(player_name, json.dumps(response_schema, indent=2, ensure_ascii=False)) - self._log_to_player_file(player_name, "```") - self._log_to_player_file(player_name, "
\n") - - # Add prompt sent section - self._log_to_player_file(player_name, "
") - self._log_to_player_file(player_name, "šŸ“¤ Prompt Sent to Gemini\n") - self._log_to_player_file(player_name, "```json") - self._log_to_player_file(player_name, json.dumps(actual_prompt, indent=2, ensure_ascii=False)) - self._log_to_player_file(player_name, "```") - self._log_to_player_file(player_name, "
\n") - - # Send to LLM (schema is already in correct format from prompt_templates.py) - start_time = time.time() - llm_response = self.llm_client.generate_with_retry( - prompt=json.dumps(actual_prompt), - max_retries=3, - response_schema=response_schema - ) - - if not llm_response.success: - error_msg = f"āŒ LLM request failed: {llm_response.error}" - print(error_msg) - self._log_to_player_file(player_name, f"\n{error_msg}") - - # Track consecutive failures - self.consecutive_failures += 1 - - # If it's a schema error, stop immediately to prevent repeated failures - if "Unknown field for Schema" in str(llm_response.error): - print("\n" + "="*80) - print("šŸ›‘ CRITICAL ERROR: Schema validation failed!") - print(f"Error: {llm_response.error}") - print("The response schema contains fields that Gemini doesn't support.") - print("Gemini only supports: type, properties, required, description, items, enum") - print("Stopping to prevent repeated failures.") - print("="*80 + "\n") - raise RuntimeError("Schema validation error - stopping") - - return None - - # Reset failure counter on success - self.consecutive_failures = 0 - - print(f"āœ… Response received ({llm_response.latency_seconds:.2f}s)") - print(f" Tokens: {llm_response.total_tokens} (prompt: {llm_response.prompt_tokens}, completion: {llm_response.completion_tokens})") - - # Log response metadata - self._log_to_player_file(player_name, "\n### āœ… Response Received\n") - self._log_to_player_file(player_name, f"- **Latency:** {llm_response.latency_seconds:.2f}s") - self._log_to_player_file(player_name, f"- **Tokens:** {llm_response.total_tokens} (prompt: {llm_response.prompt_tokens}, completion: {llm_response.completion_tokens})\n") - - # Log raw response - self._log_to_player_file(player_name, "
") - self._log_to_player_file(player_name, "šŸ“„ Raw Response from Gemini\n") - self._log_to_player_file(player_name, "```json") - self._log_to_player_file(player_name, llm_response.content) - self._log_to_player_file(player_name, "```") - self._log_to_player_file(player_name, "
\n") - - # Determine response type based on whether action is expected - constraints = actual_prompt.get("constraints", {}) - allowed_actions = constraints.get("allowed_actions", []) - - # If there are allowed actions, expect ACTIVE_TURN response (with action field) - # Otherwise, expect OBSERVING response (just thinking) - response_type = ResponseType.ACTIVE_TURN if allowed_actions else ResponseType.OBSERVING - - print(f"šŸ“‹ Expected response type: {response_type.value}") - - # Parse response - parse_result = self.parser.parse(llm_response.content, response_type) - - if not parse_result.success: - error_msg = f"āŒ Failed to parse response: {parse_result.error_message}" - print(error_msg) - print(f"Raw response: {llm_response.content[:500]}...") - self._log_to_player_file(player_name, f"\n### āŒ Parse Error\n") - self._log_to_player_file(player_name, f"**Error:** {parse_result.error_message}\n") - self._log_to_player_file(player_name, f"**Raw response preview:** `{llm_response.content[:500]}...`\n") - return None - - print("āœ… Response parsed successfully") - self._log_to_player_file(player_name, "\n### āœ… Parse Success\n") - - # Update request tracker with response (including raw response) - self.request_tracker.update_response( - request_id=request_id, - response_data=parse_result.data, - raw_response=llm_response.content, # Save raw response from LLM - metadata={ - "latency_seconds": llm_response.latency_seconds, - "total_tokens": llm_response.total_tokens, - "prompt_tokens": llm_response.prompt_tokens, - "completion_tokens": llm_response.completion_tokens, - "parse_success": True - } - ) - - # Display structured response - self._log_structured_response(player_name, parse_result.data) - - # Display the response - self._display_response(player_name, parse_result.data, llm_response) - - # Handle chat and memory - if "say_outloud" in parse_result.data and parse_result.data["say_outloud"]: - self.chat_manager.add_message(player_name, parse_result.data["say_outloud"]) - - if "note_to_self" in parse_result.data and parse_result.data["note_to_self"]: - self.memory_manager.update_memory(player_name, parse_result.data["note_to_self"]) - - # Remove from active requests when done - with self.active_requests_lock: - self.active_requests.discard(player_name) - - # Check for changes and trigger regeneration if needed - self._check_for_changes(parse_result.data) - - return parse_result.data - - def _display_response(self, player: str, data: Dict[str, Any], llm_response: LLMResponse): - """Display the parsed response in a nice format.""" - print("\n" + "="*80) - print(f"šŸŽÆ AI RESPONSE - Player {player.upper()}") - print("="*80) - - # Display thinking - if "internal_thinking" in data: - print(f"\nšŸ’­ Internal Thinking:") - print(f" {data['internal_thinking'][:200]}...") - - # Display note to self - if "note_to_self" in data and data["note_to_self"]: - print(f"\nšŸ“ Note to Self:") - print(f" {data['note_to_self']}") - - # Display say outloud - if "say_outloud" in data and data["say_outloud"]: - print(f"\nšŸ’¬ Says Out Loud:") - print(f" \"{data['say_outloud']}\"") - - # Display action - if "action" in data: - print(f"\nšŸŽ® Action:") - print(f" Type: {data['action'].get('type', 'N/A')}") - if data['action'].get('parameters'): - print(f" Parameters: {data['action']['parameters']}") - - print("\n" + "="*80 + "\n") - - def get_stats(self): - """Display statistics.""" - stats = self.llm_client.get_stats() - print("\n" + "="*80) - print("šŸ“Š AI TESTER STATISTICS") - print("="*80) - for key, value in stats.items(): - print(f" {key}: {value}") - print("="*80 + "\n") - - -# ============================================================================ -# Main Monitoring Loop -# ============================================================================ - -def get_or_create_session(): - """Always create a new session for each run.""" - # Use same path as generate_prompts_from_state.py - current_session_file = Path("examples/ai_testing/my_games/current_session.txt") - - # Always create NEW session - don't reuse old ones - # This prevents picking up old prompts as "new" - session_time = datetime.now().strftime("%Y%m%d_%H%M%S") - session_dir = LOGS_DIR / f"session_{session_time}" - session_dir.mkdir(parents=True, exist_ok=True) - - # Save current session path for other scripts to find - # Write with flush to ensure it's immediately visible - with open(current_session_file, 'w') as f: - f.write(str(session_dir.absolute())) - f.flush() - - print(f"šŸ“‚ Created new session: {session_dir.name}") - print(f"šŸ“„ Session file: {current_session_file.absolute()}") - return session_dir - - -def monitor_prompts(): - """Monitor for new prompts and process them in parallel.""" - session_dir = get_or_create_session() - - tester = AITester(session_dir) - processed_files = {} # Dictionary: (player, prompt_num) -> content hash when processed - retry_counts = {} # Dictionary: (player, prompt_num) -> number of retry attempts - MAX_RETRIES = 3 - - # Thread pool for parallel processing - executor = ThreadPoolExecutor(max_workers=4) - - print("="*80) - print("šŸŽ® AI AGENT LIVE TESTER (PARALLEL MODE)") - print("="*80) - print(f"šŸ“ Watching: {session_dir}") - print(f" Structure: session/player_name/prompts/prompt_N.json") - print(f"šŸ¤– Model: {GEMINI_MODEL}") - print(f"šŸ“ Session logs: {session_dir}") - print(f"⚔ Parallel processing enabled") - print(f"ā³ Waiting for NEW prompts to be generated...") - print("="*80 + "\n") - - try: - while True: - # Find all player directories in session - if not session_dir.exists(): - time.sleep(1) - continue - - # Get all player directories - player_dirs = [d for d in session_dir.iterdir() if d.is_dir() and not d.name.startswith('.')] - - # Collect all prompt files from all players - prompt_files = [] - for player_dir in player_dirs: - prompts_subdir = player_dir / 'prompts' - if prompts_subdir.exists(): - # Get JSON files (not txt) with pattern prompt_N.json - player_prompts = sorted(prompts_subdir.glob("prompt_*.json")) - prompt_files.extend(player_prompts) - - # Collect new prompts to process - new_prompts = [] - - if prompt_files: - for json_file in prompt_files: - # Extract player name from path: session/player_name/prompts/prompt_N.json - player_name = json_file.parent.parent.name - prompt_num = json_file.stem # e.g., "prompt_1" - file_key = (player_name, prompt_num) - - # Read JSON file to get content hash - try: - with open(json_file, 'rb') as f: - content = f.read() - content_hash = hashlib.md5(content).hexdigest() - except Exception as e: - print(f"āš ļø Could not read {json_file}: {e}") - continue - - # Check if this is a new prompt based on content hash - if file_key not in processed_files or processed_files[file_key] != content_hash: - new_prompts.append((json_file, file_key, content_hash, player_name)) - - # Process all new prompts in parallel - if new_prompts: - print(f"\nšŸ†• Detected {len(new_prompts)} new prompt(s)") - - # Small delay to ensure files are fully written - time.sleep(0.2) - - # Check how many can actually be sent - players_with_active_requests = [] - players_to_process = [] - - for json_file, file_key, content_hash, player_name in new_prompts: - # Check if player already has active request - with tester.active_requests_lock: - if player_name in tester.active_requests: - players_with_active_requests.append(player_name) - else: - players_to_process.append((json_file, file_key, content_hash, player_name)) - - # Report skipped players - if players_with_active_requests: - print(f"🚫 Skipping players with active requests: {', '.join(set(players_with_active_requests))}") - - # Report players being processed - if players_to_process: - player_names = [p[3] for p in players_to_process] - print(f"šŸ“¤ Submitting to queue: {', '.join(player_names)}") - - # Submit all prompts to thread pool - futures = [] - for json_file, file_key, content_hash, player_name in players_to_process: - future = executor.submit(tester.process_prompt, json_file, executor) - futures.append((future, file_key, content_hash, player_name)) - - # Wait for all to complete - for future, file_key, content_hash, player_name in futures: - try: - result = future.result(timeout=120) # 2 minute timeout - if result: - processed_files[file_key] = content_hash - # Reset retry count on success - if file_key in retry_counts: - del retry_counts[file_key] - except TimeoutError: - print(f"āŒ Error processing prompt: TimeoutError") - print(f" Request for player '{player_name}' timed out after 120 seconds") - - # Track retry attempts - retry_counts[file_key] = retry_counts.get(file_key, 0) + 1 - attempts = retry_counts[file_key] - print(f" āš ļø Retry attempt {attempts}/{MAX_RETRIES}") - - # Check if max retries reached - if attempts >= MAX_RETRIES: - print(f"\n{'='*80}") - print(f"šŸ›‘ CRITICAL: Player '{player_name}' failed after {MAX_RETRIES} timeout attempts") - print(f"{'='*80}") - print(f"Stopping execution to prevent infinite retry loop.") - print(f"Check the prompt or API connection issues.") - print(f"{'='*80}\n") - raise RuntimeError(f"Max retries ({MAX_RETRIES}) exceeded for player '{player_name}'") - - # Remove from active requests so new prompts can be sent - if player_name: - with tester.active_requests_lock: - tester.active_requests.discard(player_name) - print(f" šŸ”„ Removed '{player_name}' from active requests - will retry") - except Exception as e: - print(f"āŒ Error processing prompt: {e}") - import traceback - traceback.print_exc() - # Also remove from active requests on any other error - if player_name: - with tester.active_requests_lock: - tester.active_requests.discard(player_name) - - # Show stats periodically - if len(processed_files) % 5 == 0 and len(processed_files) > 0: - tester.get_stats() - - # Sleep before next check - time.sleep(0.5) - - except KeyboardInterrupt: - print("\n\nāœ… AI Tester stopped") - executor.shutdown(wait=True) - tester.get_stats() - print(f"\nšŸ“ Session logs saved to: {session_dir}") - print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}") - - -if __name__ == '__main__': - monitor_prompts() diff --git a/examples/ai_testing/_deprecated/test_new_structure.py b/examples/ai_testing/_deprecated/test_new_structure.py deleted file mode 100644 index b905bd6e89888cc77ebd06e3127ced1235d2ee08..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/test_new_structure.py +++ /dev/null @@ -1,99 +0,0 @@ -""" -Quick Test: Verify New Prompt Structure Works ---------------------------------------------- -This script tests that the new prompt management system works correctly. -""" - -import sys -from pathlib import Path - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -from examples.ai_testing.generate_prompts_from_state import ( - get_latest_prompt, - get_current_session_dir -) - - -def test_structure(): - """Test that the new directory structure can be read.""" - print("\n" + "="*80) - print("🧪 TESTING NEW PROMPT STRUCTURE") - print("="*80 + "\n") - - # 1. Check if session exists - print("1. Checking for active session...") - session_dir = get_current_session_dir() - - if not session_dir: - print(" āŒ No active session found") - print(" šŸ’” Run 'python examples/ai_testing/play_and_capture.py' first") - return False - - print(f" āœ… Found session: {session_dir.name}") - - # 2. Check for player directories - print("\n2. Checking for player directories...") - player_dirs = [d for d in session_dir.iterdir() - if d.is_dir() and not d.name.startswith('.')] - - if not player_dirs: - print(" āŒ No player directories found") - print(" šŸ’” Prompts haven't been generated yet") - return False - - print(f" āœ… Found {len(player_dirs)} player(s): {', '.join([d.name for d in player_dirs])}") - - # 3. Check for prompts - print("\n3. Checking for prompts...") - found_any = False - - for player_dir in player_dirs: - player_name = player_dir.name - prompts_dir = player_dir / 'prompts' - - if prompts_dir.exists(): - prompts = sorted(prompts_dir.glob('prompt_*.json')) - if prompts: - found_any = True - latest = prompts[-1] - print(f" āœ… {player_name}: {len(prompts)} prompt(s)") - print(f" Latest: {latest.name}") - - if not found_any: - print(" āŒ No prompts found") - print(" šŸ’” Play a few turns to generate prompts") - return False - - # 4. Test get_latest_prompt function - print("\n4. Testing get_latest_prompt() function...") - - for player_dir in player_dirs: - player_name = player_dir.name - prompt_file, prompt_data = get_latest_prompt(player_name, session_dir) - - if prompt_file and prompt_data: - print(f" āœ… {player_name}: {prompt_file.name}") - print(f" Size: {prompt_file.stat().st_size:,} bytes") - else: - print(f" āš ļø {player_name}: No prompt data") - - # 5. Summary - print("\n" + "="*80) - print("āœ… ALL TESTS PASSED!") - print("="*80) - print("\nšŸ’” The new prompt structure is working correctly!") - print(f"šŸ“ Session: {session_dir}") - print("\nšŸ“š Documentation:") - print(" - PROMPT_STRUCTURE.md - Full documentation") - print(" - README_PROMPT_CHANGES.md - Summary of changes") - print(" - FIX_test_ai_live.md - test_ai_live.py fix details") - print("\n" + "="*80 + "\n") - - return True - - -if __name__ == '__main__': - success = test_structure() - sys.exit(0 if success else 1) diff --git a/examples/ai_testing/_deprecated/test_optimized_prompts.py b/examples/ai_testing/_deprecated/test_optimized_prompts.py deleted file mode 100644 index a08fb80a7152a0f81fd15b7b3b040e50a4812ac0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/_deprecated/test_optimized_prompts.py +++ /dev/null @@ -1,215 +0,0 @@ -""" -Test Script for Optimized Prompt System ------------------------------------------ -Verifies that the updated prompt system works with the new optimized state format. -""" - -import sys -import json -from pathlib import Path - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -from pycatan.ai.state_filter import StateFilter, PlayerPerspective -from pycatan.ai.prompt_manager import PromptManager - -def load_optimized_state(): - """Load the optimized state from file.""" - state_file = Path('examples/ai_testing/my_games/current_state_optimized.txt') - - if not state_file.exists(): - # Try sample states folder - state_file = Path('examples/ai_testing/sample_states/captured_game_optimized.txt') - - if not state_file.exists(): - print("āŒ Optimized state file not found!") - print(f" Expected: {state_file}") - return None - - with open(state_file, 'r', encoding='utf-8') as f: - content = f.read() - - # Find "JSON:" marker and extract JSON after it - json_marker = content.find('JSON:') - if json_marker != -1: - json_start = content.find('{', json_marker) - else: - # No marker, just find first { - json_start = content.find('{') - - if json_start == -1: - print("āŒ Could not find JSON in file!") - return None - - json_str = content[json_start:].strip() - - try: - return json.loads(json_str) - except json.JSONDecodeError as e: - print(f"āŒ JSON parsing error: {e}") - print(f" First 200 chars: {json_str[:200]}") - return None - - -def test_state_filter(): - """Test the state filter with optimized format.""" - print("\n" + "="*80) - print("TEST 1: State Filter with Optimized Format") - print("="*80) - - # Load optimized state - raw_state = load_optimized_state() - if not raw_state: - return False - - print("\nāœ“ Loaded optimized state") - print(f" Players: {list(raw_state.get('players', {}).keys())}") - print(f" Phase: {raw_state.get('meta', {}).get('phase')}") - - # Create filter for player 'a' - perspective = PlayerPerspective( - player_num=0, - player_name="a", - player_color="Blue" - ) - state_filter = StateFilter(perspective) - - print("\nāœ“ Created state filter for player 'a'") - - # Filter the state - try: - filtered = state_filter.filter_game_state(raw_state) - print("\nāœ“ Successfully filtered state!") - - # Show what we got - print(f"\nFiltered sections:") - for key in filtered.keys(): - print(f" - {key}") - - # Show my info - my_info = filtered.get("my_private_info", {}) - print(f"\nMy private info:") - print(f" Victory Points: {my_info.get('victory_points')}") - print(f" Resources: {my_info.get('resources')}") - print(f" Has Longest Road: {my_info.get('has_longest_road')}") - - # Show other players - others = filtered.get("other_players", []) - print(f"\nOther players: {len(others)}") - for player in others: - print(f" - {player.get('name')}: {player.get('victory_points')} VP, {player.get('resource_count')} cards") - - return True - - except Exception as e: - print(f"\nāŒ Error filtering state: {e}") - import traceback - traceback.print_exc() - return False - - -def test_prompt_generation(): - """Test full prompt generation.""" - print("\n" + "="*80) - print("TEST 2: Full Prompt Generation") - print("="*80) - - # Load optimized state - raw_state = load_optimized_state() - if not raw_state: - return False - - # Create prompt manager - prompt_manager = PromptManager() - - print("\nāœ“ Created prompt manager") - - # Generate prompt - try: - prompt = prompt_manager.create_prompt( - player_num=0, - player_name="a", - player_color="Blue", - game_state=raw_state, - what_happened="Game started. It's your turn to place your first settlement.", - available_actions=[ - { - "action": "place_settlement", - "description": "Place your starting settlement", - "example_parameters": {"node_id": 20} - } - ], - custom_instructions="You are a strategic Catan player." - ) - - print("\nāœ“ Successfully generated prompt!") - - # Show prompt structure - print(f"\nPrompt sections:") - for key in prompt.keys(): - print(f" - {key}") - - # Show legend - if "game_state_legend" in prompt: - print("\nāœ“ Legend included in prompt") - legend = prompt["game_state_legend"] - print(f" Legend length: {len(legend)} characters") - - # Show game state keys - game_state = prompt.get("game_state", {}) - print(f"\nGame state sections:") - for key in game_state.keys(): - print(f" - {key}") - - # Check board state - board = game_state.get("board_state", {}) - print(f"\nBoard state:") - print(f" H array length: {len(board.get('H', []))}") - print(f" N array length: {len(board.get('N', []))}") - print(f" Buildings: {len(board.get('buildings', []))}") - print(f" Roads: {len(board.get('roads', []))}") - - # Save prompt for inspection - output_file = Path('examples/ai_testing/my_games/test_prompt_output.json') - with open(output_file, 'w', encoding='utf-8') as f: - json.dump(prompt, f, indent=2, ensure_ascii=False) - - print(f"\nāœ“ Saved full prompt to: {output_file}") - - return True - - except Exception as e: - print(f"\nāŒ Error generating prompt: {e}") - import traceback - traceback.print_exc() - return False - - -def main(): - """Run all tests.""" - print("\n" + "="*80) - print("TESTING OPTIMIZED PROMPT SYSTEM") - print("="*80) - - # Run tests - test1_passed = test_state_filter() - test2_passed = test_prompt_generation() - - # Summary - print("\n" + "="*80) - print("TEST SUMMARY") - print("="*80) - print(f"State Filter: {'āœ“ PASS' if test1_passed else 'āŒ FAIL'}") - print(f"Prompt Generation: {'āœ“ PASS' if test2_passed else 'āŒ FAIL'}") - - if test1_passed and test2_passed: - print("\nšŸŽ‰ ALL TESTS PASSED! The optimized prompt system is working!") - else: - print("\nāš ļø Some tests failed. Check the output above for details.") - - print("="*80 + "\n") - - -if __name__ == '__main__': - main() diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 5f872ba9948eb92d86760f26404dc1c80030e918..73e12c7256c3f898e1cc1df778668e22c771b9dc 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260515_184409 \ No newline at end of file +session_20260515_211742 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_123656/Bob/Bob.md b/examples/ai_testing/my_games/session_20260110_123656/Bob/Bob.md deleted file mode 100644 index 087708477ab6ba83c604325814b147f4cfd50123..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_123656/Bob/Bob.md +++ /dev/null @@ -1,21 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260110_123656 -**Started:** 2026-01-10 12:36:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 12:39:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/Alice.md b/examples/ai_testing/my_games/session_20260110_124344/Alice/Alice.md deleted file mode 100644 index 4b223a7e1040431c37b3520253790fd7cfb3340d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/Alice.md +++ /dev/null @@ -1,190 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260110_124344 -**Started:** 2026-01-10 12:43:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 12:43:47 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3728 (in:2848 out:262) | **Cost:** $0.002210 - -**Thinking:** I'm analyzing the board for the best starting settlement. Node 20 is a standout choice with 12 total pips across three resources: Wood (11), Brick (6), and Sheep (8). This provides a very strong economic foundation, specifically for early expansion since it includes the 6-Brick and 8-Sheep, which are high-probability tiles. While Node 43 has a higher pip count (13), it is exclusively Wheat, which would make early road-building difficult. Node 42 is also strong with 12 pips (Ore and Wheat), but for my first settlement, I prefer the Brick/Wood/Sheep mix to ensure I can build roads and settlements quickly. I'll place my first settlement on node 20. [Response was too brief] - -**Note to Self:** Placed first settlement on node 20 (6, 8, 11). Need to look for Ore and Wheat for the second settlement to balance the economy. - -**Says:** "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 12:44:28 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3346 (in:2672 out:262) | **Cost:** $0.002122 - -**Thinking:** After placing my settlement on node 20 (6-8-11), I have a strong foundation for Brick, Sheep, and Wood. My road choice should lead toward either more diverse resources or a useful port. Analyzing the paths from node 20, the path toward node 10 is the strongest. It leads toward node 11 (which has high pip value) and, more importantly, the 3:1 port at node 9. Given my high production of basic materials, getting to a port early will be crucial for trading for Ore and Wheat. The other directions (19 and 21) lead toward lower-yield spots or the desert. [Response was too brief] - -**Note to Self:** I've started with strong Wood/Brick/Sheep. I need to prioritize Ore and Wheat for my second settlement to ensure I can build cities and buy development cards later. The 3:1 port is a priority if I can't find a good Ore/Wheat spot. - -**Says:** "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 12:51:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1681 (in:1407 out:274) | **Cost:** $0.001525 - -**Thinking:** I need to balance my initial Wood, Brick, and Sheep from Node 20 with some Wheat and Ore. Looking at the remaining legal nodes, Node 44 stands out. It provides Ore (H[19], O2), and high Wheat (H[18], Wh9 and H[15], Wh6), totaling 10 pips. This is one of the highest pip values left on the board and perfectly complements my existing resources, giving me a starting production of all five resources. Bob has a very strong Wheat and Ore position at Node 42, and Charlie is already heading for an Ore port near Node 25, so securing my own Ore source now is vital for building cities and development cards later. [Response was too brief] - -**Note to Self:** Bob has a high-yield Wheat/Ore spot at 42 and has already connected his settlements. Charlie is targeting the Ore port at 26. I have a balanced resource spread now, so I should focus on connecting my settlements or reaching a port soon. - -**Says:** "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 12:53:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1689 (in:1431 out:258) | **Cost:** $0.001489 - -**Thinking:** I've placed my second settlement at Node 44, which gives me access to Ore (2) and Wheat (9, 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I now have a starting income for all five resources. My priority now is to secure a port to trade any surplus resources efficiently. Node 44 is adjacent to Node 52, which leads directly to two different 3:1 ports (Nodes 51 and 53). Pointing my road toward Node 52 is the most strategic move to facilitate early trading. [Response was too brief] - -**Note to Self:** I have all five resources covered with decent numbers. Focus on reaching the 3:1 port at 53 or 51 quickly. Charlie is likely heading for the Ore port at 26, and Bob has a strong Wheat setup, so I should watch for their expansion toward the center. - -**Says:** "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" - -**Action:** **place_starting_road** - {"from": 44, "to": 52} - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 12:53:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1667 (in:1457 out:210) | **Cost:** $0.001358 - -**Thinking:** I am currently in a solid position with balanced resource coverage. My settlement at 20 gives me access to Brick (6), Sheep (8), and Wood (11), while my settlement at 44 provides Wheat (9, 6) and Ore (2). My immediate goals are to secure the 3:1 port at node 53 to mitigate my low Ore production and to expand toward node 10, which would double down on my high-probability Brick and Sheep tiles. Since it's the start of my turn and I have no development cards to play, my first action must be to roll the dice. [Response was too brief] - -**Note to Self:** Focus on reaching the 3:1 port at 53 to trade excess Wheat. Node 10 is a priority for expansion to secure more Wood/Brick/Sheep. - -**Says:** "alright, let's see what the dice have for us! good luck everyone." - -**Action:** **roll_dice** - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 12:54:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1961 (in:1659 out:302) | **Cost:** $0.001736 - -**Thinking:** Alice currently holds 1 Ore, 1 Sheep, and 2 Wheat. This is the exact combination needed for a Development Card (1 Ore, 1 Sheep, 1 Wheat). She lacks the Wood and Brick required for roads or settlements, and while she could try to trade for them, Bob (the only player with Wood and Brick in hand) likely needs them for his own expansion. Buying a Development Card early is a strong move; it could provide a Knight to handle the robber (who is currently on a Desert hex but will eventually be moved) or a progress card like Road Building, which would be incredibly valuable for reaching her target expansion at node 11 or the 3:1 port at node 53. Since she has a surplus of Wheat, this is the most efficient use of her resources this turn. [Response was too brief] - -**Note to Self:** Charlie is moving towards node 14. Node 11 remains a high priority for expansion as it offers a strong Brick 6 and Wood 12. Keep an eye on Bob's wood/brick supply for potential trades later. - -**Says:** "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" - -**Action:** **buy_dev_card** - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 12:54:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: buy dev card - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1959 (in:1686 out:273) | **Cost:** $0.001662 - -**Thinking:** I have just purchased a development card, which turned out to be a 'Road Building' card. According to standard rules, I cannot play it on the same turn I bought it. I am currently left with only 1 Wheat, which isn't enough to perform any other actions like building or buying another card. My current position at node 20 gives me access to Wood 11, Brick 6, and Sheep 8, while my settlement at 44 provides Wheat 9, Ore 5, and Sheep 11. I've already placed a road towards node 10, which is a very strong spot (Brick 6, Sheep 8, Wood 12). Since I can't make any more moves this turn, I'll end it and wait for more resources to come in from the dice rolls. [Response was too brief] - -**Note to Self:** I have a Road Building card ready for next turn. Node 10 is my primary target for the next settlement to secure more Brick 6 and Wood 12. Charlie is currently at node 12, so I should keep an eye on his expansion towards node 11. - -**Says:** "all out of moves for now, let's see what the next round of rolls brings us." - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_1.json deleted file mode 100644 index 4dbd22fefb2febb8e298870791f82c82f93b26b3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-10T12:44:28.230174", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I'm analyzing the board for the best starting settlement. Node 20 is a standout choice with 12 total pips across three resources: Wood (11), Brick (6), and Sheep (8). This provides a very strong economic foundation, specifically for early expansion since it includes the 6-Brick and 8-Sheep, which are high-probability tiles. While Node 43 has a higher pip count (13), it is exclusively Wheat, which would make early road-building difficult. Node 42 is also strong with 12 pips (Ore and Wheat), but for my first settlement, I prefer the Brick/Wood/Sheep mix to ensure I can build roads and settlements quickly. I'll place my first settlement on node 20.\",\n \"note_to_self\": \"Placed first settlement on node 20 (6, 8, 11). Need to look for Ore and Wheat for the second settlement to balance the economy.\",\n \"say_outloud\": \"hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", - "parsed": { - "internal_thinking": "I'm analyzing the board for the best starting settlement. Node 20 is a standout choice with 12 total pips across three resources: Wood (11), Brick (6), and Sheep (8). This provides a very strong economic foundation, specifically for early expansion since it includes the 6-Brick and 8-Sheep, which are high-probability tiles. While Node 43 has a higher pip count (13), it is exclusively Wheat, which would make early road-building difficult. Node 42 is also strong with 12 pips (Ore and Wheat), but for my first settlement, I prefer the Brick/Wood/Sheep mix to ensure I can build roads and settlements quickly. I'll place my first settlement on node 20. [Response was too brief]", - "note_to_self": "Placed first settlement on node 20 (6, 8, 11). Need to look for Ore and Wheat for the second settlement to balance the economy.", - "say_outloud": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2848, - "completion": 262, - "thinking": 0, - "total": 3728 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_2.json deleted file mode 100644 index aef51aa1c1b84777006ab04d31bd70741ebf5d20..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-10T12:44:53.219024", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After placing my settlement on node 20 (6-8-11), I have a strong foundation for Brick, Sheep, and Wood. My road choice should lead toward either more diverse resources or a useful port. Analyzing the paths from node 20, the path toward node 10 is the strongest. It leads toward node 11 (which has high pip value) and, more importantly, the 3:1 port at node 9. Given my high production of basic materials, getting to a port early will be crucial for trading for Ore and Wheat. The other directions (19 and 21) lead toward lower-yield spots or the desert.\",\n \"note_to_self\": \"I've started with strong Wood/Brick/Sheep. I need to prioritize Ore and Wheat for my second settlement to ensure I can build cities and buy development cards later. The 3:1 port is a priority if I can't find a good Ore/Wheat spot.\",\n \"say_outloud\": \"heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "After placing my settlement on node 20 (6-8-11), I have a strong foundation for Brick, Sheep, and Wood. My road choice should lead toward either more diverse resources or a useful port. Analyzing the paths from node 20, the path toward node 10 is the strongest. It leads toward node 11 (which has high pip value) and, more importantly, the 3:1 port at node 9. Given my high production of basic materials, getting to a port early will be crucial for trading for Ore and Wheat. The other directions (19 and 21) lead toward lower-yield spots or the desert. [Response was too brief]", - "note_to_self": "I've started with strong Wood/Brick/Sheep. I need to prioritize Ore and Wheat for my second settlement to ensure I can build cities and buy development cards later. The 3:1 port is a priority if I can't find a good Ore/Wheat spot.", - "say_outloud": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2672, - "completion": 262, - "thinking": 0, - "total": 3346 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_3.json deleted file mode 100644 index 6196170bdc26eb94d3d212fb1f74df88f9b290f9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-10T12:53:24.694296", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I need to balance my initial Wood, Brick, and Sheep from Node 20 with some Wheat and Ore. Looking at the remaining legal nodes, Node 44 stands out. It provides Ore (H[19], O2), and high Wheat (H[18], Wh9 and H[15], Wh6), totaling 10 pips. This is one of the highest pip values left on the board and perfectly complements my existing resources, giving me a starting production of all five resources. Bob has a very strong Wheat and Ore position at Node 42, and Charlie is already heading for an Ore port near Node 25, so securing my own Ore source now is vital for building cities and development cards later.\",\n \"note_to_self\": \"Bob has a high-yield Wheat/Ore spot at 42 and has already connected his settlements. Charlie is targeting the Ore port at 26. I have a balanced resource spread now, so I should focus on connecting my settlements or reaching a port soon.\",\n \"say_outloud\": \"grabbing this spot for some wheat and ore, gotta balance things out for the early game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n} ", - "parsed": { - "internal_thinking": "I need to balance my initial Wood, Brick, and Sheep from Node 20 with some Wheat and Ore. Looking at the remaining legal nodes, Node 44 stands out. It provides Ore (H[19], O2), and high Wheat (H[18], Wh9 and H[15], Wh6), totaling 10 pips. This is one of the highest pip values left on the board and perfectly complements my existing resources, giving me a starting production of all five resources. Bob has a very strong Wheat and Ore position at Node 42, and Charlie is already heading for an Ore port near Node 25, so securing my own Ore source now is vital for building cities and development cards later. [Response was too brief]", - "note_to_self": "Bob has a high-yield Wheat/Ore spot at 42 and has already connected his settlements. Charlie is targeting the Ore port at 26. I have a balanced resource spread now, so I should focus on connecting my settlements or reaching a port soon.", - "say_outloud": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1407, - "completion": 274, - "thinking": 0, - "total": 1681 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_4.json deleted file mode 100644 index e292ef5921e114dcfa90b666f33fe89a651d7420..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-10T12:53:48.944385", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at Node 44, which gives me access to Ore (2) and Wheat (9, 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I now have a starting income for all five resources. My priority now is to secure a port to trade any surplus resources efficiently. Node 44 is adjacent to Node 52, which leads directly to two different 3:1 ports (Nodes 51 and 53). Pointing my road toward Node 52 is the most strategic move to facilitate early trading.\",\n \"note_to_self\": \"I have all five resources covered with decent numbers. Focus on reaching the 3:1 port at 53 or 51 quickly. Charlie is likely heading for the Ore port at 26, and Bob has a strong Wheat setup, so I should watch for their expansion toward the center.\",\n \"say_outloud\": \"pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my second settlement at Node 44, which gives me access to Ore (2) and Wheat (9, 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I now have a starting income for all five resources. My priority now is to secure a port to trade any surplus resources efficiently. Node 44 is adjacent to Node 52, which leads directly to two different 3:1 ports (Nodes 51 and 53). Pointing my road toward Node 52 is the most strategic move to facilitate early trading. [Response was too brief]", - "note_to_self": "I have all five resources covered with decent numbers. Focus on reaching the 3:1 port at 53 or 51 quickly. Charlie is likely heading for the Ore port at 26, and Bob has a strong Wheat setup, so I should watch for their expansion toward the center.", - "say_outloud": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 52 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1431, - "completion": 258, - "thinking": 0, - "total": 1689 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_5.json deleted file mode 100644 index 6330be97031185bee56498c1ee0e384daba986df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-10T12:54:08.783411", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am currently in a solid position with balanced resource coverage. My settlement at 20 gives me access to Brick (6), Sheep (8), and Wood (11), while my settlement at 44 provides Wheat (9, 6) and Ore (2). My immediate goals are to secure the 3:1 port at node 53 to mitigate my low Ore production and to expand toward node 10, which would double down on my high-probability Brick and Sheep tiles. Since it's the start of my turn and I have no development cards to play, my first action must be to roll the dice.\",\n \"note_to_self\": \"Focus on reaching the 3:1 port at 53 to trade excess Wheat. Node 10 is a priority for expansion to secure more Wood/Brick/Sheep.\",\n \"say_outloud\": \"alright, let's see what the dice have for us! good luck everyone.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I am currently in a solid position with balanced resource coverage. My settlement at 20 gives me access to Brick (6), Sheep (8), and Wood (11), while my settlement at 44 provides Wheat (9, 6) and Ore (2). My immediate goals are to secure the 3:1 port at node 53 to mitigate my low Ore production and to expand toward node 10, which would double down on my high-probability Brick and Sheep tiles. Since it's the start of my turn and I have no development cards to play, my first action must be to roll the dice. [Response was too brief]", - "note_to_self": "Focus on reaching the 3:1 port at 53 to trade excess Wheat. Node 10 is a priority for expansion to secure more Wood/Brick/Sheep.", - "say_outloud": "alright, let's see what the dice have for us! good luck everyone.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1457, - "completion": 210, - "thinking": 0, - "total": 1667 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_6.json deleted file mode 100644 index b91f9674a864e97d41f1ecabce66142e94540dea..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_6.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-10T12:54:59.511146", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice currently holds 1 Ore, 1 Sheep, and 2 Wheat. This is the exact combination needed for a Development Card (1 Ore, 1 Sheep, 1 Wheat). She lacks the Wood and Brick required for roads or settlements, and while she could try to trade for them, Bob (the only player with Wood and Brick in hand) likely needs them for his own expansion. Buying a Development Card early is a strong move; it could provide a Knight to handle the robber (who is currently on a Desert hex but will eventually be moved) or a progress card like Road Building, which would be incredibly valuable for reaching her target expansion at node 11 or the 3:1 port at node 53. Since she has a surplus of Wheat, this is the most efficient use of her resources this turn.\",\n \"note_to_self\": \"Charlie is moving towards node 14. Node 11 remains a high priority for expansion as it offers a strong Brick 6 and Wood 12. Keep an eye on Bob's wood/brick supply for potential trades later.\",\n \"say_outloud\": \"not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "Alice currently holds 1 Ore, 1 Sheep, and 2 Wheat. This is the exact combination needed for a Development Card (1 Ore, 1 Sheep, 1 Wheat). She lacks the Wood and Brick required for roads or settlements, and while she could try to trade for them, Bob (the only player with Wood and Brick in hand) likely needs them for his own expansion. Buying a Development Card early is a strong move; it could provide a Knight to handle the robber (who is currently on a Desert hex but will eventually be moved) or a progress card like Road Building, which would be incredibly valuable for reaching her target expansion at node 11 or the 3:1 port at node 53. Since she has a surplus of Wheat, this is the most efficient use of her resources this turn. [Response was too brief]", - "note_to_self": "Charlie is moving towards node 14. Node 11 remains a high priority for expansion as it offers a strong Brick 6 and Wood 12. Keep an eye on Bob's wood/brick supply for potential trades later.", - "say_outloud": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1659, - "completion": 302, - "thinking": 0, - "total": 1961 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_7.json deleted file mode 100644 index 7a2d22453a1ec137829e4bb0e1007a7dfc2425c0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/response_7.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-10T12:55:33.070633", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card, which turned out to be a 'Road Building' card. According to standard rules, I cannot play it on the same turn I bought it. I am currently left with only 1 Wheat, which isn't enough to perform any other actions like building or buying another card. My current position at node 20 gives me access to Wood 11, Brick 6, and Sheep 8, while my settlement at 44 provides Wheat 9, Ore 5, and Sheep 11. I've already placed a road towards node 10, which is a very strong spot (Brick 6, Sheep 8, Wood 12). Since I can't make any more moves this turn, I'll end it and wait for more resources to come in from the dice rolls.\",\n \"note_to_self\": \"I have a Road Building card ready for next turn. Node 10 is my primary target for the next settlement to secure more Brick 6 and Wood 12. Charlie is currently at node 12, so I should keep an eye on his expansion towards node 11.\",\n \"say_outloud\": \"all out of moves for now, let's see what the next round of rolls brings us.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just purchased a development card, which turned out to be a 'Road Building' card. According to standard rules, I cannot play it on the same turn I bought it. I am currently left with only 1 Wheat, which isn't enough to perform any other actions like building or buying another card. My current position at node 20 gives me access to Wood 11, Brick 6, and Sheep 8, while my settlement at 44 provides Wheat 9, Ore 5, and Sheep 11. I've already placed a road towards node 10, which is a very strong spot (Brick 6, Sheep 8, Wood 12). Since I can't make any more moves this turn, I'll end it and wait for more resources to come in from the dice rolls. [Response was too brief]", - "note_to_self": "I have a Road Building card ready for next turn. Node 10 is my primary target for the next settlement to secure more Brick 6 and Wood 12. Charlie is currently at node 12, so I should keep an eye on his expansion towards node 11.", - "say_outloud": "all out of moves for now, let's see what the next round of rolls brings us.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1686, - "completion": 273, - "thinking": 0, - "total": 1959 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/Bob.md b/examples/ai_testing/my_games/session_20260110_124344/Bob/Bob.md deleted file mode 100644 index 7382452e5397cb56724841af6c0c4af06007c4a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/Bob.md +++ /dev/null @@ -1,314 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260110_124344 -**Started:** 2026-01-10 12:43:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 12:44:53 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4877 (in:3656 out:291) | **Cost:** $0.002701 - -**Thinking:** I'm looking at the board and node 43 and 42 are the highest pip values available. Node 42 (12 pips) provides a great balance of Ore (5) and Wheat (9, 9), which is essential for building cities and buying development cards later. Node 43 (13 pips) is pure Wheat, which is also tempting, but the Ore on 42 makes it more versatile. Since I'm Bob, I'll get my second placement after Charlie's two turns, so I want to secure this high-value Ore/Wheat spot now and then look for Wood/Brick on my return. Alice has already taken a spot with Brick 6 and Wood 11, so she's set for early expansion. I'll point my road toward node 41 to potentially grab that Brick 10 spot later. [Response was too brief] - -**Note to Self:** Alice is at node 20, focusing on Wood, Brick, and Sheep. I'm securing node 42 for a strong Ore/Wheat foundation. Need to look for Wood and Brick on the next turn to ensure I can expand. - -**Says:** "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 12:45:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1364 (in:1080 out:284) | **Cost:** $0.001392 - -**Thinking:** I placed my first settlement on node 42, which gives me great access to Wheat (9, 9) and Ore (5). Now I need to decide where to point my road. - -Looking at the options: -1. Road to 41: This leads towards node 31, which would give me access to Brick (10) and Wood (11). Since I currently have no Wood or Brick production, this is a priority for expansion. -2. Road to 43: This leads towards more Wheat (6) and Ore (2). While strong, it doesn't solve my lack of building materials. -3. Road to 50: This leads to a 3:1 port. Useful later, but I need to build a second settlement first. - -I'll point my road towards 41 to set up a path to node 31 or node 40 (which has Wood/Brick access). [Response was too brief] - -**Note to Self:** Headed towards node 41 to secure a path to Brick (Hex 13) and Wood (Hex 9). Need to ensure my second settlement provides Wood/Brick or a strong port to leverage all this Wheat. - -**Says:** "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 12:50:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 5433 (in:4251 out:297) | **Cost:** $0.003017 - -**Thinking:** I have a very strong start with Wheat and Ore at node 42 (pips: 4, 4, 4 = 12). For my second settlement, I need to prioritize Wood and Brick to build roads and expand. Node 31 is the best choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives me a total of 9 pips and, crucially, ensures I have four of the five resources. It also connects perfectly with my existing road at node 41, allowing me to form a continuous line from 31 to 42. This is a great foundation for Longest Road and provides a massive Wheat cluster—if a 9 rolls, I'll collect 3 Wheat in total. I'll also be within one road of the 3:1 port at node 50, which I'll need to trade my surplus Wheat. [Response was too brief] - -**Note to Self:** I have a massive Wheat engine starting. I need to prioritize reaching the 3:1 port at node 50 or the Wood port at node 40 to leverage this. Alice is near the sheep, so I might need to trade wheat for her sheep later. - -**Says:** "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 12:51:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1630 (in:1377 out:253) | **Cost:** $0.001448 - -**Thinking:** I've just placed my second settlement at node 31, which gives me access to Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at node 42 (Wheat 9, Ore 5), I have a very strong production on 9s. My goal is to connect these two settlements to secure the Longest Road potential and move toward the ports. Node 41 is the direct link between 31 and 42. By placing my road from 31 to 41, I complete the connection to my existing road [42, 41]. This also puts me in a prime position to expand toward the Wood port at node 40 or the 3:1 port at node 50. [Response was too brief] - -**Note to Self:** I now have a connected road between my two settlements. My next priority is to build a settlement on node 41 or 40 to get that Wood port, as I'll have plenty of Wheat to trade away. - -**Says:** "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 12:55:33 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1668 (in:1429 out:239) | **Cost:** $0.001432 - -**Thinking:** It's the start of my turn and the dice haven't been rolled yet. My current resources are 1 Brick, 1 Wood, and 1 Wheat. I have a connected road between my settlements at nodes 31 and 42, meeting at node 41. Since node 41 is only one edge away from my existing settlements, I cannot build there. My next goal is node 40, which provides access to a Wood port and is two edges away from my current settlements. I have the resources to build a road to node 40 (1 Wood, 1 Brick), but I must roll the dice first to proceed with the turn. [Response was too brief] - -**Note to Self:** Node 41 is blocked by the distance rule. Target node 40 for the Wood port and 10-Brick/5-Ore production. Alice has a road building card, so I need to move quickly to secure the path to the coast. - -**Says:** "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" - -**Action:** **roll_dice** - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 12:55:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1652 (in:1407 out:245) | **Cost:** $0.001439 - -**Thinking:** I rolled a 7. Looking at the board, Charlie has the strongest hand with 4 cards (including Ore, Sheep, and Wheat), while Alice is sitting on 1 card but has a hidden 'road building' dev card. Alice mentioned she's hurting for brick, and Hex 5 (Brick 6) is a high-probability tile occupied by both Alice (Node 20) and Charlie (Node 12). By blocking Hex 5, I hit both of my opponents' brick production. I'll steal from Charlie since he has more resources, specifically hoping to snag a Sheep which I need for my next settlement at the Wood port (Node 40). [Response was too brief] - -**Note to Self:** Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast. - -**Says:** "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." - -**Action:** **robber_move** - {"hex": 5} - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 12:56:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: robber move - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1609 (in:1405 out:204) | **Cost:** $0.001315 - -**Thinking:** I've successfully placed the robber on the 6-Brick hex, which blocks both Alice and Charlie. Now I need to choose who to steal from. Alice only has one card (Wheat), while Charlie has four cards, including Sheep and Ore which are more valuable to me right now as I look toward future settlements. Charlie is the better strategic target here to maximize the chance of getting a useful resource. [Response was too brief] - -**Note to Self:** Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast. - -**Says:** "sorry charlie, just looking for a little something to help me out." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #8 - šŸŽÆ ACTIVE TURN - -**Time:** 12:57:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1581 (in:1401 out:180) | **Cost:** $0.001240 - -**Thinking:** I rolled a 7. I've placed the robber on hex 5 (Brick 6) to block Alice and Charlie. Charlie currently has 4 cards including Ore and Sheep, both of which I need. Alice only has 1 Wheat card left after her dev card purchase. Charlie is the much better target for a steal here to help me build toward a settlement or buy my own dev card. [Response was too brief] - -**Note to Self:** Charlie has Ore and Sheep. Alice is low on resources but has a hidden road building card. Need to keep an eye on her expansion. - -**Says:** "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #9 - šŸŽÆ ACTIVE TURN - -**Time:** 12:57:15 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1579 (in:1377 out:202) | **Cost:** $0.001295 - -**Thinking:** I rolled a 7 and moved the robber to Hex 5 (Brick 6). This affects both Charlie (Node 12) and Alice (Node 20). Charlie currently holds 4 cards (Ore, Sheep, and Wheat) whereas Alice only has 1 Wheat card. Stealing from Charlie is the strategically superior move as it offers a higher probability of acquiring a resource I need (like Ore or Sheep) and slows down the player with more resources. [Response was too brief] - -**Note to Self:** Charlie has a strong balanced start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources. - -**Says:** "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #10 - šŸŽÆ ACTIVE TURN - -**Time:** 12:57:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1592 (in:1384 out:208) | **Cost:** $0.001316 - -**Thinking:** I have moved the robber to Hex 5, which is Charlie's Brick 6 spot. Charlie is the only player adjacent to this hex (at node 12). He currently has 4 resources: 1 Ore, 1 Sheep, and 2 Wheat. Since I need Ore and Sheep to progress towards a city or buy development cards, and Charlie has a decent hand, stealing from him is the logical choice. My current resources are 1 Brick, 1 Wood, and 1 Wheat, so getting a Sheep or Ore would be very helpful. [Response was too brief] - -**Note to Self:** Charlie has a strong start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources. - -**Says:** "sorry again charlie, just looking for a little something to help me out." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #11 - šŸŽÆ ACTIVE TURN - -**Time:** 12:57:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_11.json](prompts/prompt_11.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3769 (in:3218 out:228) | **Cost:** $0.002293 - -**Thinking:** The robber is currently on Hex 5 (Brick 6). Both Charlie (Node 12) and Alice (Node 20) are adjacent to this hex. Charlie currently has 4 cards (1 Ore, 1 Sheep, 2 Wheat) while Alice only has 1 card (1 Wheat). Charlie has a stronger resource spread and more cards to pick from, making him the better target for a steal. I'm looking for Sheep or Ore to help with future builds, and Charlie is the only one who can provide those right now. I've already apologized in the chat for the robber placement, so I'll proceed with the steal. [Response was too brief] - -**Note to Self:** Charlie has Ore and Sheep; Alice is holding a Road Building card. I need to keep an eye on Alice's expansion potential once she gets wood/brick. - -**Says:** "sorry again charlie, just looking for a little something to help me out." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #12 - šŸŽÆ ACTIVE TURN - -**Time:** 12:58:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_12.json](prompts/prompt_12.json) - diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_1.json deleted file mode 100644 index d499bfbf8c6a92e312d42a76dda979048275ea80..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-10T12:44:53.248206", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." - }, - { - "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_2.json deleted file mode 100644 index fcf4594a1625a79fcb677a7d2e4f76b6d8550964..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-10T12:45:35.851122", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." - }, - { - "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" - }, - { - "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is at node 20, focusing on Wood, Brick, and Sheep. I'm securing node 42 for a strong Ore/Wheat foundation. Need to look for Wood and Brick on the next turn to ensure I can expand." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_1.json deleted file mode 100644 index 9eef1ef0fe93060a88f171b1c012f3f667532907..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-10T12:45:35.820377", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I'm looking at the board and node 43 and 42 are the highest pip values available. Node 42 (12 pips) provides a great balance of Ore (5) and Wheat (9, 9), which is essential for building cities and buying development cards later. Node 43 (13 pips) is pure Wheat, which is also tempting, but the Ore on 42 makes it more versatile. Since I'm Bob, I'll get my second placement after Charlie's two turns, so I want to secure this high-value Ore/Wheat spot now and then look for Wood/Brick on my return. Alice has already taken a spot with Brick 6 and Wood 11, so she's set for early expansion. I'll point my road toward node 41 to potentially grab that Brick 10 spot later.\",\n \"note_to_self\": \"Alice is at node 20, focusing on Wood, Brick, and Sheep. I'm securing node 42 for a strong Ore/Wheat foundation. Need to look for Wood and Brick on the next turn to ensure I can expand.\",\n \"say_outloud\": \"hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "I'm looking at the board and node 43 and 42 are the highest pip values available. Node 42 (12 pips) provides a great balance of Ore (5) and Wheat (9, 9), which is essential for building cities and buying development cards later. Node 43 (13 pips) is pure Wheat, which is also tempting, but the Ore on 42 makes it more versatile. Since I'm Bob, I'll get my second placement after Charlie's two turns, so I want to secure this high-value Ore/Wheat spot now and then look for Wood/Brick on my return. Alice has already taken a spot with Brick 6 and Wood 11, so she's set for early expansion. I'll point my road toward node 41 to potentially grab that Brick 10 spot later. [Response was too brief]", - "note_to_self": "Alice is at node 20, focusing on Wood, Brick, and Sheep. I'm securing node 42 for a strong Ore/Wheat foundation. Need to look for Wood and Brick on the next turn to ensure I can expand.", - "say_outloud": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3656, - "completion": 291, - "thinking": 0, - "total": 4877 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_10.json deleted file mode 100644 index 2ee12a141461b9a89abd7913504f323f68b907b9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_10.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-01-10T12:57:50.583103", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have moved the robber to Hex 5, which is Charlie's Brick 6 spot. Charlie is the only player adjacent to this hex (at node 12). He currently has 4 resources: 1 Ore, 1 Sheep, and 2 Wheat. Since I need Ore and Sheep to progress towards a city or buy development cards, and Charlie has a decent hand, stealing from him is the logical choice. My current resources are 1 Brick, 1 Wood, and 1 Wheat, so getting a Sheep or Ore would be very helpful.\",\n \"note_to_self\": \"Charlie has a strong start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources.\",\n \"say_outloud\": \"sorry again charlie, just looking for a little something to help me out.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have moved the robber to Hex 5, which is Charlie's Brick 6 spot. Charlie is the only player adjacent to this hex (at node 12). He currently has 4 resources: 1 Ore, 1 Sheep, and 2 Wheat. Since I need Ore and Sheep to progress towards a city or buy development cards, and Charlie has a decent hand, stealing from him is the logical choice. My current resources are 1 Brick, 1 Wood, and 1 Wheat, so getting a Sheep or Ore would be very helpful. [Response was too brief]", - "note_to_self": "Charlie has a strong start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources.", - "say_outloud": "sorry again charlie, just looking for a little something to help me out.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1384, - "completion": 208, - "thinking": 0, - "total": 1592 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_11.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_11.json deleted file mode 100644 index 8d5323dc6601b7a4bb61d5ee4ec88826779f8975..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_11.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-01-10T12:58:20.291014", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The robber is currently on Hex 5 (Brick 6). Both Charlie (Node 12) and Alice (Node 20) are adjacent to this hex. Charlie currently has 4 cards (1 Ore, 1 Sheep, 2 Wheat) while Alice only has 1 card (1 Wheat). Charlie has a stronger resource spread and more cards to pick from, making him the better target for a steal. I'm looking for Sheep or Ore to help with future builds, and Charlie is the only one who can provide those right now. I've already apologized in the chat for the robber placement, so I'll proceed with the steal.\",\n \"note_to_self\": \"Charlie has Ore and Sheep; Alice is holding a Road Building card. I need to keep an eye on Alice's expansion potential once she gets wood/brick.\",\n \"say_outloud\": \"sorry again charlie, just looking for a little something to help me out.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "The robber is currently on Hex 5 (Brick 6). Both Charlie (Node 12) and Alice (Node 20) are adjacent to this hex. Charlie currently has 4 cards (1 Ore, 1 Sheep, 2 Wheat) while Alice only has 1 card (1 Wheat). Charlie has a stronger resource spread and more cards to pick from, making him the better target for a steal. I'm looking for Sheep or Ore to help with future builds, and Charlie is the only one who can provide those right now. I've already apologized in the chat for the robber placement, so I'll proceed with the steal. [Response was too brief]", - "note_to_self": "Charlie has Ore and Sheep; Alice is holding a Road Building card. I need to keep an eye on Alice's expansion potential once she gets wood/brick.", - "say_outloud": "sorry again charlie, just looking for a little something to help me out.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3218, - "completion": 228, - "thinking": 0, - "total": 3769 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_2.json deleted file mode 100644 index ec8342632d3c4de3c9ecf9a63448074fb9ea6102..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-10T12:45:55.515218", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I placed my first settlement on node 42, which gives me great access to Wheat (9, 9) and Ore (5). Now I need to decide where to point my road. \\n\\nLooking at the options:\\n1. Road to 41: This leads towards node 31, which would give me access to Brick (10) and Wood (11). Since I currently have no Wood or Brick production, this is a priority for expansion.\\n2. Road to 43: This leads towards more Wheat (6) and Ore (2). While strong, it doesn't solve my lack of building materials.\\n3. Road to 50: This leads to a 3:1 port. Useful later, but I need to build a second settlement first.\\n\\nI'll point my road towards 41 to set up a path to node 31 or node 40 (which has Wood/Brick access).\",\n \"note_to_self\": \"Headed towards node 41 to secure a path to Brick (Hex 13) and Wood (Hex 9). Need to ensure my second settlement provides Wood/Brick or a strong port to leverage all this Wheat.\",\n \"say_outloud\": \"pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I placed my first settlement on node 42, which gives me great access to Wheat (9, 9) and Ore (5). Now I need to decide where to point my road. \n\nLooking at the options:\n1. Road to 41: This leads towards node 31, which would give me access to Brick (10) and Wood (11). Since I currently have no Wood or Brick production, this is a priority for expansion.\n2. Road to 43: This leads towards more Wheat (6) and Ore (2). While strong, it doesn't solve my lack of building materials.\n3. Road to 50: This leads to a 3:1 port. Useful later, but I need to build a second settlement first.\n\nI'll point my road towards 41 to set up a path to node 31 or node 40 (which has Wood/Brick access). [Response was too brief]", - "note_to_self": "Headed towards node 41 to secure a path to Brick (Hex 13) and Wood (Hex 9). Need to ensure my second settlement provides Wood/Brick or a strong port to leverage all this Wheat.", - "say_outloud": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1080, - "completion": 284, - "thinking": 0, - "total": 1364 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_3.json deleted file mode 100644 index efa92e3353bd1d125724bfb780f3b44bc99c7c72..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-10T12:51:37.884662", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have a very strong start with Wheat and Ore at node 42 (pips: 4, 4, 4 = 12). For my second settlement, I need to prioritize Wood and Brick to build roads and expand. Node 31 is the best choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives me a total of 9 pips and, crucially, ensures I have four of the five resources. It also connects perfectly with my existing road at node 41, allowing me to form a continuous line from 31 to 42. This is a great foundation for Longest Road and provides a massive Wheat cluster—if a 9 rolls, I'll collect 3 Wheat in total. I'll also be within one road of the 3:1 port at node 50, which I'll need to trade my surplus Wheat.\",\n \"note_to_self\": \"I have a massive Wheat engine starting. I need to prioritize reaching the 3:1 port at node 50 or the Wood port at node 40 to leverage this. Alice is near the sheep, so I might need to trade wheat for her sheep later.\",\n \"say_outloud\": \"gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have a very strong start with Wheat and Ore at node 42 (pips: 4, 4, 4 = 12). For my second settlement, I need to prioritize Wood and Brick to build roads and expand. Node 31 is the best choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives me a total of 9 pips and, crucially, ensures I have four of the five resources. It also connects perfectly with my existing road at node 41, allowing me to form a continuous line from 31 to 42. This is a great foundation for Longest Road and provides a massive Wheat cluster—if a 9 rolls, I'll collect 3 Wheat in total. I'll also be within one road of the 3:1 port at node 50, which I'll need to trade my surplus Wheat. [Response was too brief]", - "note_to_self": "I have a massive Wheat engine starting. I need to prioritize reaching the 3:1 port at node 50 or the Wood port at node 40 to leverage this. Alice is near the sheep, so I might need to trade wheat for her sheep later.", - "say_outloud": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4251, - "completion": 297, - "thinking": 0, - "total": 5433 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_4.json deleted file mode 100644 index 43d5a1bc211d3ec09beb6bd0f1785986ec9343fd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-10T12:51:58.681896", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've just placed my second settlement at node 31, which gives me access to Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at node 42 (Wheat 9, Ore 5), I have a very strong production on 9s. My goal is to connect these two settlements to secure the Longest Road potential and move toward the ports. Node 41 is the direct link between 31 and 42. By placing my road from 31 to 41, I complete the connection to my existing road [42, 41]. This also puts me in a prime position to expand toward the Wood port at node 40 or the 3:1 port at node 50.\",\n \"note_to_self\": \"I now have a connected road between my two settlements. My next priority is to build a settlement on node 41 or 40 to get that Wood port, as I'll have plenty of Wheat to trade away.\",\n \"say_outloud\": \"alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've just placed my second settlement at node 31, which gives me access to Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at node 42 (Wheat 9, Ore 5), I have a very strong production on 9s. My goal is to connect these two settlements to secure the Longest Road potential and move toward the ports. Node 41 is the direct link between 31 and 42. By placing my road from 31 to 41, I complete the connection to my existing road [42, 41]. This also puts me in a prime position to expand toward the Wood port at node 40 or the 3:1 port at node 50. [Response was too brief]", - "note_to_self": "I now have a connected road between my two settlements. My next priority is to build a settlement on node 41 or 40 to get that Wood port, as I'll have plenty of Wheat to trade away.", - "say_outloud": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1377, - "completion": 253, - "thinking": 0, - "total": 1630 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_5.json deleted file mode 100644 index 4a2be77480d510d971908d947a079a47f40e5698..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-10T12:55:54.028635", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the dice haven't been rolled yet. My current resources are 1 Brick, 1 Wood, and 1 Wheat. I have a connected road between my settlements at nodes 31 and 42, meeting at node 41. Since node 41 is only one edge away from my existing settlements, I cannot build there. My next goal is node 40, which provides access to a Wood port and is two edges away from my current settlements. I have the resources to build a road to node 40 (1 Wood, 1 Brick), but I must roll the dice first to proceed with the turn.\",\n \"note_to_self\": \"Node 41 is blocked by the distance rule. Target node 40 for the Wood port and 10-Brick/5-Ore production. Alice has a road building card, so I need to move quickly to secure the path to the coast.\",\n \"say_outloud\": \"alright, let's see what these dice have in store for us. hopefully some more wheat and brick!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "It's the start of my turn and the dice haven't been rolled yet. My current resources are 1 Brick, 1 Wood, and 1 Wheat. I have a connected road between my settlements at nodes 31 and 42, meeting at node 41. Since node 41 is only one edge away from my existing settlements, I cannot build there. My next goal is node 40, which provides access to a Wood port and is two edges away from my current settlements. I have the resources to build a road to node 40 (1 Wood, 1 Brick), but I must roll the dice first to proceed with the turn. [Response was too brief]", - "note_to_self": "Node 41 is blocked by the distance rule. Target node 40 for the Wood port and 10-Brick/5-Ore production. Alice has a road building card, so I need to move quickly to secure the path to the coast.", - "say_outloud": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1429, - "completion": 239, - "thinking": 0, - "total": 1668 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_6.json deleted file mode 100644 index 43189f9e7157e9f51228db4df0913f557384f63a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_6.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-10T12:56:50.560356", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7. Looking at the board, Charlie has the strongest hand with 4 cards (including Ore, Sheep, and Wheat), while Alice is sitting on 1 card but has a hidden 'road building' dev card. Alice mentioned she's hurting for brick, and Hex 5 (Brick 6) is a high-probability tile occupied by both Alice (Node 20) and Charlie (Node 12). By blocking Hex 5, I hit both of my opponents' brick production. I'll steal from Charlie since he has more resources, specifically hoping to snag a Sheep which I need for my next settlement at the Wood port (Node 40).\",\n \"note_to_self\": \"Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast.\",\n \"say_outloud\": \"sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7. Looking at the board, Charlie has the strongest hand with 4 cards (including Ore, Sheep, and Wheat), while Alice is sitting on 1 card but has a hidden 'road building' dev card. Alice mentioned she's hurting for brick, and Hex 5 (Brick 6) is a high-probability tile occupied by both Alice (Node 20) and Charlie (Node 12). By blocking Hex 5, I hit both of my opponents' brick production. I'll steal from Charlie since he has more resources, specifically hoping to snag a Sheep which I need for my next settlement at the Wood port (Node 40). [Response was too brief]", - "note_to_self": "Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast.", - "say_outloud": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second.", - "action_type": "robber_move", - "parameters": { - "hex": 5 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1407, - "completion": 245, - "thinking": 0, - "total": 1652 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_7.json deleted file mode 100644 index c074d5fb378ee05f1d929948f5ba705ee8a59c2f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_7.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-10T12:57:04.072237", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've successfully placed the robber on the 6-Brick hex, which blocks both Alice and Charlie. Now I need to choose who to steal from. Alice only has one card (Wheat), while Charlie has four cards, including Sheep and Ore which are more valuable to me right now as I look toward future settlements. Charlie is the better strategic target here to maximize the chance of getting a useful resource.\",\n \"note_to_self\": \"Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast.\",\n \"say_outloud\": \"sorry charlie, just looking for a little something to help me out.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've successfully placed the robber on the 6-Brick hex, which blocks both Alice and Charlie. Now I need to choose who to steal from. Alice only has one card (Wheat), while Charlie has four cards, including Sheep and Ore which are more valuable to me right now as I look toward future settlements. Charlie is the better strategic target here to maximize the chance of getting a useful resource. [Response was too brief]", - "note_to_self": "Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast.", - "say_outloud": "sorry charlie, just looking for a little something to help me out.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1405, - "completion": 204, - "thinking": 0, - "total": 1609 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_8.json deleted file mode 100644 index 1d837197ec4a22aaadfd3fc01cf2ab6257204d9c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_8.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-01-10T12:57:15.941743", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7. I've placed the robber on hex 5 (Brick 6) to block Alice and Charlie. Charlie currently has 4 cards including Ore and Sheep, both of which I need. Alice only has 1 Wheat card left after her dev card purchase. Charlie is the much better target for a steal here to help me build toward a settlement or buy my own dev card.\",\n \"note_to_self\": \"Charlie has Ore and Sheep. Alice is low on resources but has a hidden road building card. Need to keep an eye on her expansion.\",\n \"say_outloud\": \"sorry charlie, just gonna see what you've got over there. need to balance the scales a bit.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7. I've placed the robber on hex 5 (Brick 6) to block Alice and Charlie. Charlie currently has 4 cards including Ore and Sheep, both of which I need. Alice only has 1 Wheat card left after her dev card purchase. Charlie is the much better target for a steal here to help me build toward a settlement or buy my own dev card. [Response was too brief]", - "note_to_self": "Charlie has Ore and Sheep. Alice is low on resources but has a hidden road building card. Need to keep an eye on her expansion.", - "say_outloud": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1401, - "completion": 180, - "thinking": 0, - "total": 1581 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_9.json deleted file mode 100644 index 68f1763dde63847e23b10474501ce6fdf2f9650a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/response_9.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-01-10T12:57:35.858289", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5 (Brick 6). This affects both Charlie (Node 12) and Alice (Node 20). Charlie currently holds 4 cards (Ore, Sheep, and Wheat) whereas Alice only has 1 Wheat card. Stealing from Charlie is the strategically superior move as it offers a higher probability of acquiring a resource I need (like Ore or Sheep) and slows down the player with more resources.\",\n \"note_to_self\": \"Charlie has a strong balanced start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources.\",\n \"say_outloud\": \"sorry charlie, just gonna see what you've got over there. need to balance the scales a bit.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 7 and moved the robber to Hex 5 (Brick 6). This affects both Charlie (Node 12) and Alice (Node 20). Charlie currently holds 4 cards (Ore, Sheep, and Wheat) whereas Alice only has 1 Wheat card. Stealing from Charlie is the strategically superior move as it offers a higher probability of acquiring a resource I need (like Ore or Sheep) and slows down the player with more resources. [Response was too brief]", - "note_to_self": "Charlie has a strong balanced start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources.", - "say_outloud": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1377, - "completion": 202, - "thinking": 0, - "total": 1579 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260110_124344/Charlie/Charlie.md deleted file mode 100644 index d42c23ecd0e5cf094335d944557c685357b898b2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/Charlie.md +++ /dev/null @@ -1,112 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260110_124344 -**Started:** 2026-01-10 12:43:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 12:45:55 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3917 (in:3093 out:293) | **Cost:** $0.002425 - -**Thinking:** Analyzing the board for the best starting settlement. Alice has taken node 20 (W11, B6, S8 - 12 pips) and Bob has taken node 42 (Wh9, O5, Wh9 - 12 pips). I am looking for high-yield spots that provide a good balance of resources. Node 12 is the strongest available spot with 11 pips, touching Hex 6 (W3), Hex 5 (B6), and Hex 2 (S5). This gives me a solid foundation of Wood, Brick, and Sheep for early expansion. Other strong spots like 43 (13 pips) and 41 (11 pips) are blocked by Bob's settlement at 42. Node 10 (11 pips) is blocked by Alice at 20. Node 12 is safe and offers the best probability for resource income. My plan is to take node 12 now and then likely a Wheat/Ore-heavy spot like node 44 for my second settlement to balance my economy. [Response was too brief] - -**Note to Self:** Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41. - -**Says:** "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 12:47:40 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1433 (in:1167 out:266) | **Cost:** $0.001382 - -**Thinking:** I've placed my first settlement at node 12, which gives me a solid start with Brick (6), Sheep (5), and Wood (3). Now I need to place the road. My options are nodes 11, 13, and 22. Node 11 leads toward the middle but is likely to be contested by Alice, who is already at node 10 with her road. Node 22 is near the desert and doesn't offer much. Node 13, however, leads toward node 14, which has Wheat (8) and more Wood (4, 3). Securing a path toward Wheat is crucial since my first settlement lacks it. This also puts me in a good position to eventually reach the Brick port at node 7 if needed. I'll point the road toward node 13 to facilitate this expansion. [Response was too brief] - -**Note to Self:** Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41. - -**Says:** "pointing towards the coast, let's see if i can get some wheat going later." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 12:48:49 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 5692 (in:4306 out:305) | **Cost:** $0.003068 - -**Thinking:** I need to select my second settlement. My first settlement at Node 12 provides Wood (3), Brick (6), and Sheep (5), which is a very strong 11-pip start. However, I am completely missing Wheat and Ore. Looking at the available nodes, Node 25 is the strongest remaining option that provides both. It gives me Wheat (8), Ore (3), and additional Sheep (4) for a total of 10 pips. Node 44 is also a 10-pip option with Wheat (9, 6) and Ore (2), but I prefer the higher probability on Ore (3 vs 2) and the frequency of the 8-Wheat. This setup will give me a balanced resource income and a good starting hand of Wheat, Ore, and Sheep. I'll point my next road towards the Ore port at Node 26 to capitalize on my sheep and ore production later. [Response was too brief] - -**Note to Self:** Placed second settlement on Node 25 to secure Wheat 8 and Ore 3. Bob has a very strong Wheat/Ore position at Node 42, so I need to prioritize getting to a port or expanding quickly to compete with his high-pip yields. - -**Says:** "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 12:49:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1493 (in:1276 out:217) | **Cost:** $0.001289 - -**Thinking:** I just placed my second settlement on Node 25, which gives me access to Wheat 8 and Ore 3. Looking at the board, Node 26 is an extremely attractive next step because it's an Ore 2:1 port and shares the Wheat 8 hex. Since I have Ore production from my current settlement, securing that port early will be vital for trading, especially since my wood and brick income is currently quite low (only from Node 12). Building the road towards Node 26 is the most logical path for expansion. [Response was too brief] - -**Note to Self:** Headed for the Ore port at Node 26. Bob has a strong Wheat/Ore setup, so I need this port to stay competitive in the mid-game. - -**Says:** "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." - -**Action:** **place_starting_road** - {"from": 25, "to": 26} - ---- diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_2.json deleted file mode 100644 index c5517f29dd0b7ab078eb99e0017519cdee82324b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-10T12:47:40.605366", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." - }, - { - "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" - }, - { - "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." - }, - { - "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 55567e328d8c9eebf5038aa6a3eb52bf235f7ee0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,37 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-01-10T12:49:17.198074", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find a strong second settlement that provides Ore and Wheat, as my first settlement (Node 12) provides Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better Ore/Wheat combinations available.", - "must_have_resource": "Ore" - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the yields and neighbors for node 44 to ensure it's a legal and optimal placement.", - "node_id": 44 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1190, - "completion": 0, - "thinking": 0, - "total": 1190 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_1.json deleted file mode 100644 index 89561162f1bdbc0ff0bc8c23e7a1dac3dc4f0910..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-10T12:47:40.529910", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the best starting settlement. Alice has taken node 20 (W11, B6, S8 - 12 pips) and Bob has taken node 42 (Wh9, O5, Wh9 - 12 pips). I am looking for high-yield spots that provide a good balance of resources. Node 12 is the strongest available spot with 11 pips, touching Hex 6 (W3), Hex 5 (B6), and Hex 2 (S5). This gives me a solid foundation of Wood, Brick, and Sheep for early expansion. Other strong spots like 43 (13 pips) and 41 (11 pips) are blocked by Bob's settlement at 42. Node 10 (11 pips) is blocked by Alice at 20. Node 12 is safe and offers the best probability for resource income. My plan is to take node 12 now and then likely a Wheat/Ore-heavy spot like node 44 for my second settlement to balance my economy.\",\n \"note_to_self\": \"Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41.\",\n \"say_outloud\": \"hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n} ", - "parsed": { - "internal_thinking": "Analyzing the board for the best starting settlement. Alice has taken node 20 (W11, B6, S8 - 12 pips) and Bob has taken node 42 (Wh9, O5, Wh9 - 12 pips). I am looking for high-yield spots that provide a good balance of resources. Node 12 is the strongest available spot with 11 pips, touching Hex 6 (W3), Hex 5 (B6), and Hex 2 (S5). This gives me a solid foundation of Wood, Brick, and Sheep for early expansion. Other strong spots like 43 (13 pips) and 41 (11 pips) are blocked by Bob's settlement at 42. Node 10 (11 pips) is blocked by Alice at 20. Node 12 is safe and offers the best probability for resource income. My plan is to take node 12 now and then likely a Wheat/Ore-heavy spot like node 44 for my second settlement to balance my economy. [Response was too brief]", - "note_to_self": "Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41.", - "say_outloud": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3093, - "completion": 293, - "thinking": 0, - "total": 3917 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_2.json deleted file mode 100644 index 56684909b7062c7af34d9dd71ce96d20c14f97f4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-10T12:48:49.215049", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at node 12, which gives me a solid start with Brick (6), Sheep (5), and Wood (3). Now I need to place the road. My options are nodes 11, 13, and 22. Node 11 leads toward the middle but is likely to be contested by Alice, who is already at node 10 with her road. Node 22 is near the desert and doesn't offer much. Node 13, however, leads toward node 14, which has Wheat (8) and more Wood (4, 3). Securing a path toward Wheat is crucial since my first settlement lacks it. This also puts me in a good position to eventually reach the Brick port at node 7 if needed. I'll point the road toward node 13 to facilitate this expansion.\",\n \"note_to_self\": \"Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41.\",\n \"say_outloud\": \"pointing towards the coast, let's see if i can get some wheat going later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement at node 12, which gives me a solid start with Brick (6), Sheep (5), and Wood (3). Now I need to place the road. My options are nodes 11, 13, and 22. Node 11 leads toward the middle but is likely to be contested by Alice, who is already at node 10 with her road. Node 22 is near the desert and doesn't offer much. Node 13, however, leads toward node 14, which has Wheat (8) and more Wood (4, 3). Securing a path toward Wheat is crucial since my first settlement lacks it. This also puts me in a good position to eventually reach the Brick port at node 7 if needed. I'll point the road toward node 13 to facilitate this expansion. [Response was too brief]", - "note_to_self": "Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41.", - "say_outloud": "pointing towards the coast, let's see if i can get some wheat going later.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1167, - "completion": 266, - "thinking": 0, - "total": 1433 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_3.json deleted file mode 100644 index fe0a11c9885fb66bce23ac9e7ecf3d14b435b01c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-10T12:49:54.948899", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I need to select my second settlement. My first settlement at Node 12 provides Wood (3), Brick (6), and Sheep (5), which is a very strong 11-pip start. However, I am completely missing Wheat and Ore. Looking at the available nodes, Node 25 is the strongest remaining option that provides both. It gives me Wheat (8), Ore (3), and additional Sheep (4) for a total of 10 pips. Node 44 is also a 10-pip option with Wheat (9, 6) and Ore (2), but I prefer the higher probability on Ore (3 vs 2) and the frequency of the 8-Wheat. This setup will give me a balanced resource income and a good starting hand of Wheat, Ore, and Sheep. I'll point my next road towards the Ore port at Node 26 to capitalize on my sheep and ore production later.\",\n \"note_to_self\": \"Placed second settlement on Node 25 to secure Wheat 8 and Ore 3. Bob has a very strong Wheat/Ore position at Node 42, so I need to prioritize getting to a port or expanding quickly to compete with his high-pip yields.\",\n \"say_outloud\": \"gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n} ", - "parsed": { - "internal_thinking": "I need to select my second settlement. My first settlement at Node 12 provides Wood (3), Brick (6), and Sheep (5), which is a very strong 11-pip start. However, I am completely missing Wheat and Ore. Looking at the available nodes, Node 25 is the strongest remaining option that provides both. It gives me Wheat (8), Ore (3), and additional Sheep (4) for a total of 10 pips. Node 44 is also a 10-pip option with Wheat (9, 6) and Ore (2), but I prefer the higher probability on Ore (3 vs 2) and the frequency of the 8-Wheat. This setup will give me a balanced resource income and a good starting hand of Wheat, Ore, and Sheep. I'll point my next road towards the Ore port at Node 26 to capitalize on my sheep and ore production later. [Response was too brief]", - "note_to_self": "Placed second settlement on Node 25 to secure Wheat 8 and Ore 3. Bob has a very strong Wheat/Ore position at Node 42, so I need to prioritize getting to a port or expanding quickly to compete with his high-pip yields.", - "say_outloud": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4306, - "completion": 305, - "thinking": 0, - "total": 5692 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_4.json deleted file mode 100644 index f591238f96645f5dac864b7ffadc5a6b7bc3bae0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-10T12:50:10.784952", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just placed my second settlement on Node 25, which gives me access to Wheat 8 and Ore 3. Looking at the board, Node 26 is an extremely attractive next step because it's an Ore 2:1 port and shares the Wheat 8 hex. Since I have Ore production from my current settlement, securing that port early will be vital for trading, especially since my wood and brick income is currently quite low (only from Node 12). Building the road towards Node 26 is the most logical path for expansion.\",\n \"note_to_self\": \"Headed for the Ore port at Node 26. Bob has a strong Wheat/Ore setup, so I need this port to stay competitive in the mid-game.\",\n \"say_outloud\": \"gonna head towards that port on the coast, hopefully makes trading a bit easier later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n} ", - "parsed": { - "internal_thinking": "I just placed my second settlement on Node 25, which gives me access to Wheat 8 and Ore 3. Looking at the board, Node 26 is an extremely attractive next step because it's an Ore 2:1 port and shares the Wheat 8 hex. Since I have Ore production from my current settlement, securing that port early will be vital for trading, especially since my wood and brick income is currently quite low (only from Node 12). Building the road towards Node 26 is the most logical path for expansion. [Response was too brief]", - "note_to_self": "Headed for the Ore port at Node 26. Bob has a strong Wheat/Ore setup, so I need this port to stay competitive in the mid-game.", - "say_outloud": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 26 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1276, - "completion": 217, - "thinking": 0, - "total": 1493 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/agent_memories.json b/examples/ai_testing/my_games/session_20260110_124344/agent_memories.json deleted file mode 100644 index 803d84e74d97f6dadf3f06fd9d264088f709ebf8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/agent_memories.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "Alice": "I have a Road Building card ready for next turn. Node 10 is my primary target for the next settlement to secure more Brick 6 and Wood 12. Charlie is currently at node 12, so I should keep an eye on his expansion towards node 11.", - "Bob": "Charlie has Ore and Sheep; Alice is holding a Road Building card. I need to keep an eye on Alice's expansion potential once she gets wood/brick.", - "Charlie": "Headed for the Ore port at Node 26. Bob has a strong Wheat/Ore setup, so I need this port to stay competitive in the mid-game." -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/chat_history.json b/examples/ai_testing/my_games/session_20260110_124344/chat_history.json deleted file mode 100644 index b843d5fd9ff5374adfc23d83887e294f6e56be7b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/chat_history.json +++ /dev/null @@ -1,136 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-10T12:44:28.235217", - "from": "Alice", - "to": "all", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." - }, - { - "timestamp": "2026-01-10T12:44:53.242098", - "from": "Alice", - "to": "all", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" - }, - { - "timestamp": "2026-01-10T12:45:35.845049", - "from": "Bob", - "to": "all", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." - }, - { - "timestamp": "2026-01-10T12:45:55.540910", - "from": "Bob", - "to": "all", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" - }, - { - "timestamp": "2026-01-10T12:47:40.558215", - "from": "Charlie", - "to": "all", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." - }, - { - "timestamp": "2026-01-10T12:48:49.247103", - "from": "Charlie", - "to": "all", - "message": "pointing towards the coast, let's see if i can get some wheat going later." - }, - { - "timestamp": "2026-01-10T12:49:54.976775", - "from": "Charlie", - "to": "all", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." - }, - { - "timestamp": "2026-01-10T12:50:10.817301", - "from": "Charlie", - "to": "all", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." - }, - { - "timestamp": "2026-01-10T12:51:37.911271", - "from": "Bob", - "to": "all", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." - }, - { - "timestamp": "2026-01-10T12:51:58.713495", - "from": "Bob", - "to": "all", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" - }, - { - "timestamp": "2026-01-10T12:53:24.725423", - "from": "Alice", - "to": "all", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" - }, - { - "timestamp": "2026-01-10T12:53:48.973039", - "from": "Alice", - "to": "all", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" - }, - { - "timestamp": "2026-01-10T12:54:08.809829", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have for us! good luck everyone." - }, - { - "timestamp": "2026-01-10T12:54:59.539767", - "from": "Alice", - "to": "all", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" - }, - { - "timestamp": "2026-01-10T12:55:33.095738", - "from": "Alice", - "to": "all", - "message": "all out of moves for now, let's see what the next round of rolls brings us." - }, - { - "timestamp": "2026-01-10T12:55:54.057553", - "from": "Bob", - "to": "all", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" - }, - { - "timestamp": "2026-01-10T12:56:50.588955", - "from": "Bob", - "to": "all", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." - }, - { - "timestamp": "2026-01-10T12:57:04.099605", - "from": "Bob", - "to": "all", - "message": "sorry charlie, just looking for a little something to help me out." - }, - { - "timestamp": "2026-01-10T12:57:15.968170", - "from": "Bob", - "to": "all", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." - }, - { - "timestamp": "2026-01-10T12:57:35.883579", - "from": "Bob", - "to": "all", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." - }, - { - "timestamp": "2026-01-10T12:57:50.609712", - "from": "Bob", - "to": "all", - "message": "sorry again charlie, just looking for a little something to help me out." - }, - { - "timestamp": "2026-01-10T12:58:20.322872", - "from": "Bob", - "to": "all", - "message": "sorry again charlie, just looking for a little something to help me out." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/session_metadata.json b/examples/ai_testing/my_games/session_20260110_124344/session_metadata.json deleted file mode 100644 index 8151adc628c0c439cf03481bce16a2358ad3d25b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260110_124344/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260110_124344", - "start_time": "2026-01-10T12:43:44.628971", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/Alice.md b/examples/ai_testing/my_games/session_20260111_134458/Alice/Alice.md deleted file mode 100644 index c4b7b5e6eb612f5d25303b05dc022d7300fe43bc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/Alice.md +++ /dev/null @@ -1,160 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260111_134458 -**Started:** 2026-01-11 13:44:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 13:45:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4765 (in:3532 out:266) | **Cost:** $0.002564 - -**Thinking:** After analyzing the board, Node 20 stands out as the strongest opening move. It offers a high pip count of 12, featuring the most frequent numbers on the board: 6 (Brick) and 8 (Sheep), along with an 11 (Wood). This provides a balanced start with essential expansion resources (Wood and Brick) and the high probability of the 6 and 8. While Node 43 has a higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for early-game road and settlement building. Node 42 is also strong for a Wheat/Ore strategy, but given that Ore is scarce on this board (highest is a 5), securing the high-frequency Brick on Node 20 is a safer priority for the first placement. [Response was too brief] - -**Note to Self:** Ore is scarce (numbers 2, 3, 5). I should prioritize securing the 5-Ore hex (H17) or looking for a good port if I can't get high Ore production later. - -**Says:** "hey everyone, good luck! i'll start us off over here on the 6-8-11." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 13:45:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3329 (in:2655 out:273) | **Cost:** $0.002146 - -**Thinking:** I've placed my first settlement on node 20, which gives me a strong start on Brick (6), Sheep (8), and Wood (11). Now I need to decide where to point my road. Analyzing the paths from node 20: -1. Towards node 10: This path leads to node 11 (10 pips) and a 3:1 port at node 9. Node 10 itself has 11 pips (B6, S8, W12). This is the strongest path statistically (score 17.5). -2. Towards node 19: Leads to node 18 and 30, staying on the 8/10/11 cluster. Score 14.0. -3. Towards node 21: Hits the desert hex (10), making it the weakest option. Score 10.5. - -Pointing towards node 10 is the clear winner as it sets me up for a 3:1 port and high-production expansion spots near the top of the board. [Response was too brief] - -**Note to Self:** I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game. - -**Says:** "pointing this towards the port, seems like the most flexible move for now." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 13:57:06 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:49 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_4.json deleted file mode 100644 index b2b9a70e51433b737ec62ab1cb9320755da1040d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-11T14:06:35.677653", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_4.txt deleted file mode 100644 index 15ac48d008d6c17f5f793a62c5f9c0a822667b83..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-01-11T14:06:35.681117 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_5.txt deleted file mode 100644 index 1f02ffc7fd324ce5e9465b7d463ac67904b93527..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-01-11T14:06:42.474481 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_6.json deleted file mode 100644 index e83da29c107783ea479e943adc7ce0cd4531565d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-11T14:06:49.376095", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_6.txt deleted file mode 100644 index 1c66afe9f11a0340775c714e4f6c447ac5fd4d94..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-01-11T14:06:49.382596 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_7.json deleted file mode 100644 index e8ddbd025a12d2a6c0ada6a6f461e15612b28e38..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-11T14:06:56.286478", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_7.txt deleted file mode 100644 index 2899817810a36adefd6787f6c961c7fb74086296..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-01-11T14:06:56.294473 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_1.json deleted file mode 100644 index 4d1089a99c8b7536ac3a7a871b95e429df0f287e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-11T13:45:43.301149", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 20 stands out as the strongest opening move. It offers a high pip count of 12, featuring the most frequent numbers on the board: 6 (Brick) and 8 (Sheep), along with an 11 (Wood). This provides a balanced start with essential expansion resources (Wood and Brick) and the high probability of the 6 and 8. While Node 43 has a higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for early-game road and settlement building. Node 42 is also strong for a Wheat/Ore strategy, but given that Ore is scarce on this board (highest is a 5), securing the high-frequency Brick on Node 20 is a safer priority for the first placement.\",\n \"note_to_self\": \"Ore is scarce (numbers 2, 3, 5). I should prioritize securing the 5-Ore hex (H17) or looking for a good port if I can't get high Ore production later.\",\n \"say_outloud\": \"hey everyone, good luck! i'll start us off over here on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", - "parsed": { - "internal_thinking": "After analyzing the board, Node 20 stands out as the strongest opening move. It offers a high pip count of 12, featuring the most frequent numbers on the board: 6 (Brick) and 8 (Sheep), along with an 11 (Wood). This provides a balanced start with essential expansion resources (Wood and Brick) and the high probability of the 6 and 8. While Node 43 has a higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for early-game road and settlement building. Node 42 is also strong for a Wheat/Ore strategy, but given that Ore is scarce on this board (highest is a 5), securing the high-frequency Brick on Node 20 is a safer priority for the first placement. [Response was too brief]", - "note_to_self": "Ore is scarce (numbers 2, 3, 5). I should prioritize securing the 5-Ore hex (H17) or looking for a good port if I can't get high Ore production later.", - "say_outloud": "hey everyone, good luck! i'll start us off over here on the 6-8-11.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3532, - "completion": 266, - "thinking": 0, - "total": 4765 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_2.json deleted file mode 100644 index d8d643f1590094ea0d12fb27e83746f29546b6ab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-11T13:46:09.180392", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me a strong start on Brick (6), Sheep (8), and Wood (11). Now I need to decide where to point my road. Analyzing the paths from node 20: \\n1. Towards node 10: This path leads to node 11 (10 pips) and a 3:1 port at node 9. Node 10 itself has 11 pips (B6, S8, W12). This is the strongest path statistically (score 17.5).\\n2. Towards node 19: Leads to node 18 and 30, staying on the 8/10/11 cluster. Score 14.0.\\n3. Towards node 21: Hits the desert hex (10), making it the weakest option. Score 10.5.\\n\\nPointing towards node 10 is the clear winner as it sets me up for a 3:1 port and high-production expansion spots near the top of the board.\",\n \"note_to_self\": \"I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game.\",\n \"say_outloud\": \"pointing this towards the port, seems like the most flexible move for now.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 20, which gives me a strong start on Brick (6), Sheep (8), and Wood (11). Now I need to decide where to point my road. Analyzing the paths from node 20: \n1. Towards node 10: This path leads to node 11 (10 pips) and a 3:1 port at node 9. Node 10 itself has 11 pips (B6, S8, W12). This is the strongest path statistically (score 17.5).\n2. Towards node 19: Leads to node 18 and 30, staying on the 8/10/11 cluster. Score 14.0.\n3. Towards node 21: Hits the desert hex (10), making it the weakest option. Score 10.5.\n\nPointing towards node 10 is the clear winner as it sets me up for a 3:1 port and high-production expansion spots near the top of the board. [Response was too brief]", - "note_to_self": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game.", - "say_outloud": "pointing this towards the port, seems like the most flexible move for now.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2655, - "completion": 273, - "thinking": 0, - "total": 3329 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_3.json deleted file mode 100644 index c39000f91eaae03d8eed738f6d910c5017e620e5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-11T14:06:35.660571", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1162, - "completion": 0, - "thinking": 0, - "total": 1162 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_4.json deleted file mode 100644 index d2bbb975f8f75e3b9f0b94e8aa7a7cdcc08dfc64..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-11T14:06:37.917794", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1189, - "completion": 0, - "thinking": 0, - "total": 1189 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_5.json deleted file mode 100644 index 1fe5591f9e096d76aec1fc1507c09f0fb1288cef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-11T14:06:44.732924", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1189, - "completion": 0, - "thinking": 0, - "total": 1189 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_6.json deleted file mode 100644 index cb8c0cb9f0dd39147e4663d0f4c9cbdba265e4b3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-11T14:06:51.668720", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1189, - "completion": 0, - "thinking": 0, - "total": 1189 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_7.json deleted file mode 100644 index d9482cb22c71b845868e15bdbbea4defb99d5eaa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/response_7.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-11T14:06:58.548841", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1189, - "completion": 0, - "thinking": 0, - "total": 1189 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/Bob.md b/examples/ai_testing/my_games/session_20260111_134458/Bob/Bob.md deleted file mode 100644 index 7c1019089a0e4d367c12f90e885052c865854303..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/Bob.md +++ /dev/null @@ -1,155 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260111_134458 -**Started:** 2026-01-11 13:44:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 13:46:09 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3423 (in:2694 out:272) | **Cost:** $0.002163 - -**Thinking:** Analyzing the board for high-yield nodes and resource diversity. Alice has already taken a strong expansion spot on Node 20 (9-5-4: Wood 11, Brick 6, Sheep 8). Looking at the remaining options, Node 42 (9-5-9: Wheat 9, Ore 5, Wheat 9) offers a total of 12 pips and secures the best Ore on the board (Ore 5), which is crucial for late-game cities and development cards. Node 43 is also high yield (13 pips) but is purely Wheat (9-6-9), making it less balanced. Node 12 (6-5-3: Brick 6, Sheep 5, Wood 3) is another 11-pip option for expansion, but securing the Ore 5 early is a higher priority given the scarcity of Ore (5, 3, 2). Node 42 provides a solid foundation for a City/Dev card strategy. [Response was too brief] - -**Note to Self:** Secured the best Ore (5) and strong Wheat (9, 9). Need to look for Brick and Wood in the second round to ensure expansion capability. - -**Says:** "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 13:47:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3503 (in:2824 out:264) | **Cost:** $0.002204 - -**Thinking:** I've placed my first settlement on node 42, which gives me excellent Ore (5) and Wheat (9, 9) production. My main priority now is to find a path toward Brick and Wood to ensure I can actually build roads and more settlements. Looking at the paths from node 42, the route toward node 41 is the most promising. From 41, I can reach node 31, which provides access to Brick 10 and Wood 11, or node 40, which has a Wood 2:1 port. This diversity is crucial since I'm currently heavy on Ore/Wheat. Pathing toward 43 just doubles down on Wheat/Ore, and pathing toward 50 is just for a 3:1 port which is less urgent than securing basic resources. [Response was too brief] - -**Note to Self:** Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement. - -**Says:** "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 13:57:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:44 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_4.json deleted file mode 100644 index 6d3268f82a3defdaa18e6525193760d4948e5755..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-11T14:06:37.930284", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_4.txt deleted file mode 100644 index 62f289d961ea5282e3f66904e28ea2314f3276c6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-01-11T14:06:37.934309 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_5.json deleted file mode 100644 index 90fe4d593a8fc21851bfac8ae1e95d6b94efd0c7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-11T14:06:44.760215", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_5.txt deleted file mode 100644 index ef7f59916cdc0da9bc4c532d0fe02e078acd3714..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-01-11T14:06:44.767052 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_6.json deleted file mode 100644 index af7ce0d7781f0ec2b885c8c15217b04e75d9076f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-11T14:06:51.695672", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_6.txt deleted file mode 100644 index a29787ac050debd21ecb1e8fa20957ccb1ee58a5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-01-11T14:06:51.704328 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_7.json deleted file mode 100644 index d0e0f8026b52467a3a928b3b84f3057ad03a7dea..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-11T14:06:58.575893", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_7.txt deleted file mode 100644 index b0364f881f5e814825143f8903a6b2998350d54f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-01-11T14:06:58.582637 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_1.json deleted file mode 100644 index 25ef8baeb320f223cdb3573f07294d2f8e81f0a3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-11T13:47:21.779977", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for high-yield nodes and resource diversity. Alice has already taken a strong expansion spot on Node 20 (9-5-4: Wood 11, Brick 6, Sheep 8). Looking at the remaining options, Node 42 (9-5-9: Wheat 9, Ore 5, Wheat 9) offers a total of 12 pips and secures the best Ore on the board (Ore 5), which is crucial for late-game cities and development cards. Node 43 is also high yield (13 pips) but is purely Wheat (9-6-9), making it less balanced. Node 12 (6-5-3: Brick 6, Sheep 5, Wood 3) is another 11-pip option for expansion, but securing the Ore 5 early is a higher priority given the scarcity of Ore (5, 3, 2). Node 42 provides a solid foundation for a City/Dev card strategy.\",\n \"note_to_self\": \"Secured the best Ore (5) and strong Wheat (9, 9). Need to look for Brick and Wood in the second round to ensure expansion capability.\",\n \"say_outloud\": \"hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "Analyzing the board for high-yield nodes and resource diversity. Alice has already taken a strong expansion spot on Node 20 (9-5-4: Wood 11, Brick 6, Sheep 8). Looking at the remaining options, Node 42 (9-5-9: Wheat 9, Ore 5, Wheat 9) offers a total of 12 pips and secures the best Ore on the board (Ore 5), which is crucial for late-game cities and development cards. Node 43 is also high yield (13 pips) but is purely Wheat (9-6-9), making it less balanced. Node 12 (6-5-3: Brick 6, Sheep 5, Wood 3) is another 11-pip option for expansion, but securing the Ore 5 early is a higher priority given the scarcity of Ore (5, 3, 2). Node 42 provides a solid foundation for a City/Dev card strategy. [Response was too brief]", - "note_to_self": "Secured the best Ore (5) and strong Wheat (9, 9). Need to look for Brick and Wood in the second round to ensure expansion capability.", - "say_outloud": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2694, - "completion": 272, - "thinking": 0, - "total": 3423 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_2.json deleted file mode 100644 index c4e5b3b6e88b397b7b6d204e28f05c040fb133fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-11T13:47:52.682864", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me excellent Ore (5) and Wheat (9, 9) production. My main priority now is to find a path toward Brick and Wood to ensure I can actually build roads and more settlements. Looking at the paths from node 42, the route toward node 41 is the most promising. From 41, I can reach node 31, which provides access to Brick 10 and Wood 11, or node 40, which has a Wood 2:1 port. This diversity is crucial since I'm currently heavy on Ore/Wheat. Pathing toward 43 just doubles down on Wheat/Ore, and pathing toward 50 is just for a 3:1 port which is less urgent than securing basic resources.\",\n \"note_to_self\": \"Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement.\",\n \"say_outloud\": \"pointing this way to try and find some wood and brick... can't build much with just rocks and bread!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 42, which gives me excellent Ore (5) and Wheat (9, 9) production. My main priority now is to find a path toward Brick and Wood to ensure I can actually build roads and more settlements. Looking at the paths from node 42, the route toward node 41 is the most promising. From 41, I can reach node 31, which provides access to Brick 10 and Wood 11, or node 40, which has a Wood 2:1 port. This diversity is crucial since I'm currently heavy on Ore/Wheat. Pathing toward 43 just doubles down on Wheat/Ore, and pathing toward 50 is just for a 3:1 port which is less urgent than securing basic resources. [Response was too brief]", - "note_to_self": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement.", - "say_outloud": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2824, - "completion": 264, - "thinking": 0, - "total": 3503 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_3.json deleted file mode 100644 index e07c999e590d496911a61c2dd8ec5512b10d0def..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-11T13:57:06.511438", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1161, - "completion": 0, - "thinking": 0, - "total": 1161 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_4.json deleted file mode 100644 index 7ec275f777944e5535f9f78166a2f01d98ec107d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-11T14:06:40.184384", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1188, - "completion": 0, - "thinking": 0, - "total": 1188 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_5.json deleted file mode 100644 index deaafe2675a7175e14f6f7b0fe639302fd1e76e0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-11T14:06:47.041293", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1188, - "completion": 0, - "thinking": 0, - "total": 1188 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_6.json deleted file mode 100644 index 5613f184205f352e28f5283c9f25fb408a378813..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-11T14:06:53.956694", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1188, - "completion": 0, - "thinking": 0, - "total": 1188 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_7.json deleted file mode 100644 index cb65ad78df1cffbef5ce540ef21d883c3ee52aed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/response_7.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-11T14:07:00.809254", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1188, - "completion": 0, - "thinking": 0, - "total": 1188 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260111_134458/Charlie/Charlie.md deleted file mode 100644 index 58ac8a2758ff3bec48c69efa577612d99e2fc0de..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/Charlie.md +++ /dev/null @@ -1,149 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260111_134458 -**Started:** 2026-01-11 13:44:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 13:47:52 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 5000 (in:3847 out:201) | **Cost:** $0.002527 - -**Thinking:** Analyzing the board, Node 12 is the highest yield spot remaining with 11 pips (Brick 6, Sheep 5, Wood 3). Alice has taken a strong Wood/Sheep/Wheat position at 20, and Bob has secured a powerful Wheat/Ore engine at 42. By taking 12, I secure the best Brick on the board and a solid Sheep source. I'll need to look for a strong Wheat/Ore spot for my second settlement to balance my economy for the late game. [Response was too brief] - -**Note to Self:** Secured the 6-Brick. Need to prioritize Wheat and Ore in the second placement to avoid being locked out of cities and development cards. - -**Says:** "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 13:48:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3722 (in:3011 out:293) | **Cost:** $0.002384 - -**Thinking:** I've placed my first settlement on node 12, which gives me access to Brick 6, Sheep 5, and Wood 3—a solid start for road building. Now, I need to decide where to point my road. Looking at the neighbors of node 12 (11, 13, and 22), node 13 is the most promising direction. It leads toward node 14, which sits on Wheat 8, Wood 3, and Wood 4. Securing a high-yield Wheat hex like H7 (Wheat 8) is crucial for my mid-game expansion and city building, especially since my current spot lacks Wheat. Node 11 leads toward Alice, who is already at node 10, so heading that way would likely lead to a conflict. Node 22 is near the Desert, which offers no value. By moving toward node 13 and eventually node 14, I'll have a strong production base for Wood, Brick, Sheep, and Wheat. [Response was too brief] - -**Note to Self:** Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on. - -**Says:** "pointing this towards the wheat, gotta get some bread to go with all this mutton." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 13:49:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:40 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:47 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 14:06:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 14:07:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_4.json deleted file mode 100644 index 91dbcc41d58ff337d77c4362ca46d755e43fe4ca..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-11T14:06:40.208368", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_4.txt deleted file mode 100644 index f41cffafb80611e6ec3a2cc5a0db8a4d219ef594..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-01-11T14:06:40.215105 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_5.json deleted file mode 100644 index 801a68b8d45e039b93b2bdb61cbe05080dd70926..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_5.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-11T14:06:47.071967", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_5.txt deleted file mode 100644 index ee22d2848719204fd15f6dd0ccbb34b3228cd099..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_5.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #5 for Charlie === -Timestamp: 2026-01-11T14:06:47.078164 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_6.json deleted file mode 100644 index 85d3a98705e3772633444b55cf793d431b0a5b2c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_6.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-11T14:06:53.986142", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_6.txt deleted file mode 100644 index 7fc5336548e26f9c20ed85149f28f7c0561cee46..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_6.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #6 for Charlie === -Timestamp: 2026-01-11T14:06:53.995513 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_7.json deleted file mode 100644 index a4535ee4f5966f069886013b49f22cf2bf44e6ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_7.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-11T14:07:00.815368", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_7.txt deleted file mode 100644 index 2f358077915aef9b75a36abb0a23cd7af8b88f51..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_7.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #7 for Charlie === -Timestamp: 2026-01-11T14:07:00.817172 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_1.json deleted file mode 100644 index eb60afc44676d26af1a644eb7a7773612fff5103..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-11T13:48:20.597492", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board, Node 12 is the highest yield spot remaining with 11 pips (Brick 6, Sheep 5, Wood 3). Alice has taken a strong Wood/Sheep/Wheat position at 20, and Bob has secured a powerful Wheat/Ore engine at 42. By taking 12, I secure the best Brick on the board and a solid Sheep source. I'll need to look for a strong Wheat/Ore spot for my second settlement to balance my economy for the late game.\",\n \"note_to_self\": \"Secured the 6-Brick. Need to prioritize Wheat and Ore in the second placement to avoid being locked out of cities and development cards.\",\n \"say_outloud\": \"hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "Analyzing the board, Node 12 is the highest yield spot remaining with 11 pips (Brick 6, Sheep 5, Wood 3). Alice has taken a strong Wood/Sheep/Wheat position at 20, and Bob has secured a powerful Wheat/Ore engine at 42. By taking 12, I secure the best Brick on the board and a solid Sheep source. I'll need to look for a strong Wheat/Ore spot for my second settlement to balance my economy for the late game. [Response was too brief]", - "note_to_self": "Secured the 6-Brick. Need to prioritize Wheat and Ore in the second placement to avoid being locked out of cities and development cards.", - "say_outloud": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3847, - "completion": 201, - "thinking": 0, - "total": 5000 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_2.json deleted file mode 100644 index 8b60f4d539adf1470b5e571412ddc781995766ec..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-11T13:49:25.183861", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 12, which gives me access to Brick 6, Sheep 5, and Wood 3—a solid start for road building. Now, I need to decide where to point my road. Looking at the neighbors of node 12 (11, 13, and 22), node 13 is the most promising direction. It leads toward node 14, which sits on Wheat 8, Wood 3, and Wood 4. Securing a high-yield Wheat hex like H7 (Wheat 8) is crucial for my mid-game expansion and city building, especially since my current spot lacks Wheat. Node 11 leads toward Alice, who is already at node 10, so heading that way would likely lead to a conflict. Node 22 is near the Desert, which offers no value. By moving toward node 13 and eventually node 14, I'll have a strong production base for Wood, Brick, Sheep, and Wheat.\",\n \"note_to_self\": \"Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on.\",\n \"say_outloud\": \"pointing this towards the wheat, gotta get some bread to go with all this mutton.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 12, which gives me access to Brick 6, Sheep 5, and Wood 3—a solid start for road building. Now, I need to decide where to point my road. Looking at the neighbors of node 12 (11, 13, and 22), node 13 is the most promising direction. It leads toward node 14, which sits on Wheat 8, Wood 3, and Wood 4. Securing a high-yield Wheat hex like H7 (Wheat 8) is crucial for my mid-game expansion and city building, especially since my current spot lacks Wheat. Node 11 leads toward Alice, who is already at node 10, so heading that way would likely lead to a conflict. Node 22 is near the Desert, which offers no value. By moving toward node 13 and eventually node 14, I'll have a strong production base for Wood, Brick, Sheep, and Wheat. [Response was too brief]", - "note_to_self": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on.", - "say_outloud": "pointing this towards the wheat, gotta get some bread to go with all this mutton.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3011, - "completion": 293, - "thinking": 0, - "total": 3722 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_3.json deleted file mode 100644 index 3b96205009ee9b7aec832e9aa52bc54fde8d7ea8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-11T13:57:04.232732", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3983, - "completion": 0, - "thinking": 0, - "total": 4853 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_4.json deleted file mode 100644 index f15a32e3416c62303d867a2a41f019887436391b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-11T14:06:42.438994", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1190, - "completion": 0, - "thinking": 0, - "total": 1190 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_5.json deleted file mode 100644 index 3802bdc8b997508c037ee3cfeb828de435b23658..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-11T14:06:49.347630", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1190, - "completion": 0, - "thinking": 0, - "total": 1190 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_6.json deleted file mode 100644 index 782eced977debc1b61541c1916b09fcc50d414dd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-11T14:06:56.257356", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1190, - "completion": 0, - "thinking": 0, - "total": 1190 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/agent_memories.json b/examples/ai_testing/my_games/session_20260111_134458/agent_memories.json deleted file mode 100644 index 769324cb6c93457516fb36260e49b81a33964be5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game.", - "last_updated": "2026-01-11T13:49:25.195311" - }, - "Bob": { - "note_to_self": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement.", - "last_updated": "2026-01-11T13:49:25.195336" - }, - "Charlie": { - "note_to_self": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on.", - "last_updated": "2026-01-11T13:49:25.195347" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/chat_history.json b/examples/ai_testing/my_games/session_20260111_134458/chat_history.json deleted file mode 100644 index 0124ed065bcd8fa4bd39b78c188b07faa69add2e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/chat_history.json +++ /dev/null @@ -1,40 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-11T13:45:43.304674", - "from": "Alice", - "to": "all", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." - }, - { - "timestamp": "2026-01-11T13:46:09.236741", - "from": "Alice", - "to": "all", - "message": "pointing this towards the port, seems like the most flexible move for now." - }, - { - "timestamp": "2026-01-11T13:47:21.830017", - "from": "Bob", - "to": "all", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." - }, - { - "timestamp": "2026-01-11T13:47:52.730118", - "from": "Bob", - "to": "all", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "timestamp": "2026-01-11T13:48:20.649402", - "from": "Charlie", - "to": "all", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." - }, - { - "timestamp": "2026-01-11T13:49:25.237716", - "from": "Charlie", - "to": "all", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/session_metadata.json b/examples/ai_testing/my_games/session_20260111_134458/session_metadata.json deleted file mode 100644 index 478ed6458cc11a20e3ab33645fb9d29bc2646e59..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_134458/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260111_134458", - "start_time": "2026-01-11T13:44:58.333387", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/Alice.md b/examples/ai_testing/my_games/session_20260111_223656/Alice/Alice.md deleted file mode 100644 index 88e321569b9dfa708a2a455b8ff9c8cb97f1eae3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/Alice.md +++ /dev/null @@ -1,67 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260111_223656 -**Started:** 2026-01-11 22:36:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 22:36:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 2936 (in:2314 out:282) | **Cost:** $0.002003 - -**Thinking:** After analyzing the board, Node 20 stands out as one of the strongest starting positions with 12 total pips. It provides the best Brick (6) and Sheep (8) available, along with some Wood (11). While Node 43 has a higher pip count (13), it's entirely concentrated in Wheat, which is overabundant on this board. Node 42 is also strong with 12 pips and the best Ore (5), but securing high-probability Brick and Wood early is usually better for expansion in the first round. Ore is extremely scarce on this map (only 7 total pips), so I'll need to prioritize getting onto the 5-Ore hex with my second settlement. [Response was too brief] - -**Note to Self:** Ore is the scarcest resource on this board (7 pips total). Wheat is extremely abundant (18 pips). I have secured the best Brick (6) and Sheep (8). I must aim for Node 42 or another Ore-producing spot for my second settlement to ensure I'm not locked out of cities and development cards. - -**Says:** "hey everyone, good luck! starting off with some solid brick and sheep." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 22:37:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1322 (in:998 out:324) | **Cost:** $0.001471 - -**Thinking:** I have placed my first settlement on Node 20, which gives me excellent access to Brick (6) and Sheep (8), along with some Wood (11). This is a strong start for building roads and settlements. Now I need to decide which direction to point my road. - -Looking at the neighbors of Node 20: -- Node 10 (Neighbors: 9, 11, 20) is a high-yield spot (11 pips: B6, S8, W12) and leads toward the 3:1 port at Node 9. -- Node 19 (Neighbors: 18, 20, 30) is also decent (10 pips: W11, B10, S8) but keeps me on similar resources. -- Node 21 (Neighbors: 20, 22, 32) leads toward the Desert (Hex 10) and is less desirable. - -Pointing toward Node 10 is the best strategic choice as it moves me toward a 3:1 port and keeps me in a high-probability area for Wood, Brick, and Sheep. My goal for the second settlement will be to secure Ore and Wheat, which are currently missing from my production. [Response was too brief] - -**Note to Self:** I'm heavy on Brick and Sheep. I must prioritize Ore and Wheat for my second settlement. Node 42 (O5, Wh9, Wh9) or Node 43 (Wh9, Wh6, Wh9) are prime targets if they remain open. - -**Says:** "going to point this towards the coast, looking for that port early on." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_2.json deleted file mode 100644 index accc3c36659a27bc1abee3ac9a8d9a2ad9180900..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-11T22:37:50.475204", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." - } - ] - }, - "memory": { - "note_from_last_turn": "Ore is the scarcest resource on this board (7 pips total). Wheat is extremely abundant (18 pips). I have secured the best Brick (6) and Sheep (8). I must aim for Node 42 or another Ore-producing spot for my second settlement to ensure I'm not locked out of cities and development cards." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/response_1.json deleted file mode 100644 index 6ebac71fa1b8d77f214bf678e7993ae6f48bdb99..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-11T22:37:50.434247", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 20 stands out as one of the strongest starting positions with 12 total pips. It provides the best Brick (6) and Sheep (8) available, along with some Wood (11). While Node 43 has a higher pip count (13), it's entirely concentrated in Wheat, which is overabundant on this board. Node 42 is also strong with 12 pips and the best Ore (5), but securing high-probability Brick and Wood early is usually better for expansion in the first round. Ore is extremely scarce on this map (only 7 total pips), so I'll need to prioritize getting onto the 5-Ore hex with my second settlement.\",\n \"note_to_self\": \"Ore is the scarcest resource on this board (7 pips total). Wheat is extremely abundant (18 pips). I have secured the best Brick (6) and Sheep (8). I must aim for Node 42 or another Ore-producing spot for my second settlement to ensure I'm not locked out of cities and development cards.\",\n \"say_outloud\": \"hey everyone, good luck! starting off with some solid brick and sheep.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Node 20 stands out as one of the strongest starting positions with 12 total pips. It provides the best Brick (6) and Sheep (8) available, along with some Wood (11). While Node 43 has a higher pip count (13), it's entirely concentrated in Wheat, which is overabundant on this board. Node 42 is also strong with 12 pips and the best Ore (5), but securing high-probability Brick and Wood early is usually better for expansion in the first round. Ore is extremely scarce on this map (only 7 total pips), so I'll need to prioritize getting onto the 5-Ore hex with my second settlement. [Response was too brief]", - "note_to_self": "Ore is the scarcest resource on this board (7 pips total). Wheat is extremely abundant (18 pips). I have secured the best Brick (6) and Sheep (8). I must aim for Node 42 or another Ore-producing spot for my second settlement to ensure I'm not locked out of cities and development cards.", - "say_outloud": "hey everyone, good luck! starting off with some solid brick and sheep.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2314, - "completion": 282, - "thinking": 0, - "total": 2936 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/response_2.json deleted file mode 100644 index 6260091d41e1d3f1a581a5e404debc4033d845ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-11T22:38:24.318600", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which gives me excellent access to Brick (6) and Sheep (8), along with some Wood (11). This is a strong start for building roads and settlements. Now I need to decide which direction to point my road. \\n\\nLooking at the neighbors of Node 20:\\n- Node 10 (Neighbors: 9, 11, 20) is a high-yield spot (11 pips: B6, S8, W12) and leads toward the 3:1 port at Node 9.\\n- Node 19 (Neighbors: 18, 20, 30) is also decent (10 pips: W11, B10, S8) but keeps me on similar resources.\\n- Node 21 (Neighbors: 20, 22, 32) leads toward the Desert (Hex 10) and is less desirable.\\n\\nPointing toward Node 10 is the best strategic choice as it moves me toward a 3:1 port and keeps me in a high-probability area for Wood, Brick, and Sheep. My goal for the second settlement will be to secure Ore and Wheat, which are currently missing from my production.\",\n \"note_to_self\": \"I'm heavy on Brick and Sheep. I must prioritize Ore and Wheat for my second settlement. Node 42 (O5, Wh9, Wh9) or Node 43 (Wh9, Wh6, Wh9) are prime targets if they remain open.\",\n \"say_outloud\": \"going to point this towards the coast, looking for that port early on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which gives me excellent access to Brick (6) and Sheep (8), along with some Wood (11). This is a strong start for building roads and settlements. Now I need to decide which direction to point my road. \n\nLooking at the neighbors of Node 20:\n- Node 10 (Neighbors: 9, 11, 20) is a high-yield spot (11 pips: B6, S8, W12) and leads toward the 3:1 port at Node 9.\n- Node 19 (Neighbors: 18, 20, 30) is also decent (10 pips: W11, B10, S8) but keeps me on similar resources.\n- Node 21 (Neighbors: 20, 22, 32) leads toward the Desert (Hex 10) and is less desirable.\n\nPointing toward Node 10 is the best strategic choice as it moves me toward a 3:1 port and keeps me in a high-probability area for Wood, Brick, and Sheep. My goal for the second settlement will be to secure Ore and Wheat, which are currently missing from my production. [Response was too brief]", - "note_to_self": "I'm heavy on Brick and Sheep. I must prioritize Ore and Wheat for my second settlement. Node 42 (O5, Wh9, Wh9) or Node 43 (Wh9, Wh6, Wh9) are prime targets if they remain open.", - "say_outloud": "going to point this towards the coast, looking for that port early on.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 998, - "completion": 324, - "thinking": 0, - "total": 1322 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/Bob.md b/examples/ai_testing/my_games/session_20260111_223656/Bob/Bob.md deleted file mode 100644 index 7e060ec189e06a05aeac08b1971a04a85f46cd16..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/Bob.md +++ /dev/null @@ -1,60 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260111_223656 -**Started:** 2026-01-11 22:36:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 22:38:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3378 (in:2676 out:263) | **Cost:** $0.002127 - -**Thinking:** Alice has already claimed a strong position on the 6-Brick (Node 20). In this layout, building resources are relatively scarce, with the 6-Brick being the highest producer. Node 12 is the best remaining spot to secure that 6-Brick, while also picking up Wood (3) and Sheep (5) for a balanced 11-pip start. While Node 43 has higher raw pips (13), it's entirely Wheat, which is risky without a port. By taking Node 12 now, I secure my ability to build roads and settlements early. I'll aim for a strong Ore/Wheat spot like Node 41 or 42 on my second placement to round out my economy. [Response was too brief] - -**Note to Self:** Alice is prioritizing the coast and the 3:1 port near the desert. I've secured a share of the 6-Brick. I need to look for Ore and Wheat on the return trip, specifically targeting the 5-Ore or 9-Wheat clusters in the south. - -**Says:** "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 22:39:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1344 (in:1060 out:284) | **Cost:** $0.001382 - -**Thinking:** I've placed my first settlement on Node 12, which gives me access to the 6-Brick (Hex 5), 5-Sheep (Hex 2), and 3-Wood (Hex 6). This is a strong start for building roads and expanding quickly. Now, I'm placing my starting road towards Node 13. This path is strategic for two reasons: First, it leads directly to Node 14, which touches the 8-Wheat (Hex 7), providing a much-needed wheat source. Second, it's the first step toward the Brick 2:1 port at Node 6 (via Node 5), which will allow me to leverage my high brick production from Hex 5 later in the game. Alice is currently pointing toward the 3:1 port area, so this westward expansion should be relatively uncontested for now. [Response was too brief] - -**Note to Self:** Alice is prioritizing the coast and the 3:1 port. I've secured a share of the 6-Brick. I need to target high-yield Ore and Wheat for my second settlement, ideally the 5-Ore or the 9-Wheat in the south, to balance my resources. - -**Says:** "pointing towards the wheat, hopefully i can snag some soon." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/response_1.json deleted file mode 100644 index ec20b684b430fe56bd0f4b6e41e8d2f19460ef58..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-11T22:39:29.496529", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has already claimed a strong position on the 6-Brick (Node 20). In this layout, building resources are relatively scarce, with the 6-Brick being the highest producer. Node 12 is the best remaining spot to secure that 6-Brick, while also picking up Wood (3) and Sheep (5) for a balanced 11-pip start. While Node 43 has higher raw pips (13), it's entirely Wheat, which is risky without a port. By taking Node 12 now, I secure my ability to build roads and settlements early. I'll aim for a strong Ore/Wheat spot like Node 41 or 42 on my second placement to round out my economy.\",\n \"note_to_self\": \"Alice is prioritizing the coast and the 3:1 port near the desert. I've secured a share of the 6-Brick. I need to look for Ore and Wheat on the return trip, specifically targeting the 5-Ore or 9-Wheat clusters in the south.\",\n \"say_outloud\": \"nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice has already claimed a strong position on the 6-Brick (Node 20). In this layout, building resources are relatively scarce, with the 6-Brick being the highest producer. Node 12 is the best remaining spot to secure that 6-Brick, while also picking up Wood (3) and Sheep (5) for a balanced 11-pip start. While Node 43 has higher raw pips (13), it's entirely Wheat, which is risky without a port. By taking Node 12 now, I secure my ability to build roads and settlements early. I'll aim for a strong Ore/Wheat spot like Node 41 or 42 on my second placement to round out my economy. [Response was too brief]", - "note_to_self": "Alice is prioritizing the coast and the 3:1 port near the desert. I've secured a share of the 6-Brick. I need to look for Ore and Wheat on the return trip, specifically targeting the 5-Ore or 9-Wheat clusters in the south.", - "say_outloud": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2676, - "completion": 263, - "thinking": 0, - "total": 3378 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/response_2.json deleted file mode 100644 index 3a8078a3667a602e69de788508d7ef4d34c89e3a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-11T22:40:42.897962", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on Node 12, which gives me access to the 6-Brick (Hex 5), 5-Sheep (Hex 2), and 3-Wood (Hex 6). This is a strong start for building roads and expanding quickly. Now, I'm placing my starting road towards Node 13. This path is strategic for two reasons: First, it leads directly to Node 14, which touches the 8-Wheat (Hex 7), providing a much-needed wheat source. Second, it's the first step toward the Brick 2:1 port at Node 6 (via Node 5), which will allow me to leverage my high brick production from Hex 5 later in the game. Alice is currently pointing toward the 3:1 port area, so this westward expansion should be relatively uncontested for now.\",\n \"note_to_self\": \"Alice is prioritizing the coast and the 3:1 port. I've secured a share of the 6-Brick. I need to target high-yield Ore and Wheat for my second settlement, ideally the 5-Ore or the 9-Wheat in the south, to balance my resources.\",\n \"say_outloud\": \"pointing towards the wheat, hopefully i can snag some soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement on Node 12, which gives me access to the 6-Brick (Hex 5), 5-Sheep (Hex 2), and 3-Wood (Hex 6). This is a strong start for building roads and expanding quickly. Now, I'm placing my starting road towards Node 13. This path is strategic for two reasons: First, it leads directly to Node 14, which touches the 8-Wheat (Hex 7), providing a much-needed wheat source. Second, it's the first step toward the Brick 2:1 port at Node 6 (via Node 5), which will allow me to leverage my high brick production from Hex 5 later in the game. Alice is currently pointing toward the 3:1 port area, so this westward expansion should be relatively uncontested for now. [Response was too brief]", - "note_to_self": "Alice is prioritizing the coast and the 3:1 port. I've secured a share of the 6-Brick. I need to target high-yield Ore and Wheat for my second settlement, ideally the 5-Ore or the 9-Wheat in the south, to balance my resources.", - "say_outloud": "pointing towards the wheat, hopefully i can snag some soon.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1060, - "completion": 284, - "thinking": 0, - "total": 1344 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260111_223656/Charlie/Charlie.md deleted file mode 100644 index ee872d2c944f60c831b0fb68c7480e2186c5330a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Charlie/Charlie.md +++ /dev/null @@ -1,47 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260111_223656 -**Started:** 2026-01-11 22:36:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 22:40:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4081 (in:3186 out:263) | **Cost:** $0.002382 - -**Thinking:** Analyzing the board for the best starting position. Alice and Bob have taken strong spots on the 6-Brick and 8-Sheep. Alice is at node 20 (9-11-5-4) and Bob is at node 12 (6-5-2). Both have Wood, Brick, and Sheep. To compete, I should prioritize Ore and Wheat, which are essential for cities and development cards later. Node 41 (5-Ore, 9-Wheat, 10-Brick) offers a great balance with 11 total pips and resources that Alice and Bob currently lack. Node 43 has more pips (13) but is pure Wheat, which is too specialized for a first settlement. Node 41 gives me a solid foundation in three different resources. [Response was too brief] - -**Note to Self:** Alice and Bob both have access to the 6-Brick and 5-Sheep/6-Wood area. I'm securing Ore and Wheat early to control the late game. - -**Says:** "hey guys, looks like you both had the same idea with that brick and sheep! i'll try my luck down here with some ore and wheat. good luck to everyone!" - -**Action:** **place_starting_settlement** - {"node": 41} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 22:41:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260111_223656/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260111_223656/Charlie/responses/response_1.json deleted file mode 100644 index dd1100cf9bf80653c291e488583d84ddc7cb36fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/Charlie/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-11T22:41:25.070284", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the best starting position. Alice and Bob have taken strong spots on the 6-Brick and 8-Sheep. Alice is at node 20 (9-11-5-4) and Bob is at node 12 (6-5-2). Both have Wood, Brick, and Sheep. To compete, I should prioritize Ore and Wheat, which are essential for cities and development cards later. Node 41 (5-Ore, 9-Wheat, 10-Brick) offers a great balance with 11 total pips and resources that Alice and Bob currently lack. Node 43 has more pips (13) but is pure Wheat, which is too specialized for a first settlement. Node 41 gives me a solid foundation in three different resources.\",\n \"note_to_self\": \"Alice and Bob both have access to the 6-Brick and 5-Sheep/6-Wood area. I'm securing Ore and Wheat early to control the late game.\",\n \"say_outloud\": \"hey guys, looks like you both had the same idea with that brick and sheep! i'll try my luck down here with some ore and wheat. good luck to everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "Analyzing the board for the best starting position. Alice and Bob have taken strong spots on the 6-Brick and 8-Sheep. Alice is at node 20 (9-11-5-4) and Bob is at node 12 (6-5-2). Both have Wood, Brick, and Sheep. To compete, I should prioritize Ore and Wheat, which are essential for cities and development cards later. Node 41 (5-Ore, 9-Wheat, 10-Brick) offers a great balance with 11 total pips and resources that Alice and Bob currently lack. Node 43 has more pips (13) but is pure Wheat, which is too specialized for a first settlement. Node 41 gives me a solid foundation in three different resources. [Response was too brief]", - "note_to_self": "Alice and Bob both have access to the 6-Brick and 5-Sheep/6-Wood area. I'm securing Ore and Wheat early to control the late game.", - "say_outloud": "hey guys, looks like you both had the same idea with that brick and sheep! i'll try my luck down here with some ore and wheat. good luck to everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3186, - "completion": 263, - "thinking": 0, - "total": 4081 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/agent_memories.json b/examples/ai_testing/my_games/session_20260111_223656/agent_memories.json deleted file mode 100644 index 8ef91ee392567a63131008a416d0edc4152db4c9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "I'm heavy on Brick and Sheep. I must prioritize Ore and Wheat for my second settlement. Node 42 (O5, Wh9, Wh9) or Node 43 (Wh9, Wh6, Wh9) are prime targets if they remain open.", - "last_updated": "2026-01-11T22:41:25.077408" - }, - "Bob": { - "note_to_self": "Alice is prioritizing the coast and the 3:1 port. I've secured a share of the 6-Brick. I need to target high-yield Ore and Wheat for my second settlement, ideally the 5-Ore or the 9-Wheat in the south, to balance my resources.", - "last_updated": "2026-01-11T22:41:25.077432" - }, - "Charlie": { - "note_to_self": "Alice and Bob both have access to the 6-Brick and 5-Sheep/6-Wood area. I'm securing Ore and Wheat early to control the late game.", - "last_updated": "2026-01-11T22:41:25.077437" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/chat_history.json b/examples/ai_testing/my_games/session_20260111_223656/chat_history.json deleted file mode 100644 index 44f949d73a50a9370e5295933a6746537a266712..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/chat_history.json +++ /dev/null @@ -1,34 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-11T22:37:50.451147", - "from": "Alice", - "to": "all", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." - }, - { - "timestamp": "2026-01-11T22:38:24.365287", - "from": "Alice", - "to": "all", - "message": "going to point this towards the coast, looking for that port early on." - }, - { - "timestamp": "2026-01-11T22:39:29.502213", - "from": "Bob", - "to": "all", - "message": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" - }, - { - "timestamp": "2026-01-11T22:40:42.925945", - "from": "Bob", - "to": "all", - "message": "pointing towards the wheat, hopefully i can snag some soon." - }, - { - "timestamp": "2026-01-11T22:41:25.119381", - "from": "Charlie", - "to": "all", - "message": "hey guys, looks like you both had the same idea with that brick and sheep! i'll try my luck down here with some ore and wheat. good luck to everyone!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/session_metadata.json b/examples/ai_testing/my_games/session_20260111_223656/session_metadata.json deleted file mode 100644 index 4607323834f8945b7c766da1dedc0de67d00a1d0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260111_223656", - "start_time": "2026-01-11T22:36:56.862454", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_223656/tool_executions.json b/examples/ai_testing/my_games/session_20260111_223656/tool_executions.json deleted file mode 100644 index 9b4201df851459e146cf9e3c3ac899689b5fe9df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260111_223656/tool_executions.json +++ /dev/null @@ -1,639 +0,0 @@ -[ - { - "timestamp": "2026-01-11T22:37:09.338991", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 3.3, - "tokens": { - "input": 33, - "output": 307, - "total": 340 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 12, - "reasoning": "Looking for high-yield starting spots with a good mix of resources. I want to prioritize 6s and 8s." - }, - "result": { - "llm_reasoning": "Looking for high-yield starting spots with a good mix of resources. I want to prioritize 6s and 8s.", - "query": { - "min_pips": 12, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 3, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 1.98, - "tokens": { - "input": 33, - "output": 307, - "total": 340 - } - } - ] - }, - { - "timestamp": "2026-01-11T22:38:31.562710", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.72, - "tokens": { - "input": 40, - "output": 399, - "total": 439 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes to establish a strong resource base in the first round. Priority on high pips and diverse resources.", - "min_pips": 11 - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes to establish a strong resource base in the first round. Priority on high pips and diverse resources.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.5, - "tokens": { - "input": 40, - "output": 399, - "total": 439 - } - } - ] - }, - { - "timestamp": "2026-01-11T22:40:56.948635", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.76, - "tokens": { - "input": 56, - "output": 576, - "total": 632 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high production spots for my first settlement. I want a good mix of resources, ideally including Ore and Wheat for late game, but Brick and Wood are essential for early expansion." - }, - "result": { - "llm_reasoning": "Looking for high production spots for my first settlement. I want a good mix of resources, ideally including Ore and Wheat for late game, but Brick and Wood are essential for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.52, - "tokens": { - "input": 56, - "output": 576, - "total": 632 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211002/Alice/Alice.md b/examples/ai_testing/my_games/session_20260112_211002/Alice/Alice.md deleted file mode 100644 index 63cb418223188dee1fb4772418a6921d3dd13093..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211002/Alice/Alice.md +++ /dev/null @@ -1,21 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260112_211002 -**Started:** 2026-01-12 21:10:02 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 21:10:05 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - diff --git a/examples/ai_testing/my_games/session_20260112_211002/session_metadata.json b/examples/ai_testing/my_games/session_20260112_211002/session_metadata.json deleted file mode 100644 index 486b06ec2141743782d98f06e76c2590f835b47b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211002/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260112_211002", - "start_time": "2026-01-12T21:10:02.665864", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211002/tool_executions.json b/examples/ai_testing/my_games/session_20260112_211002/tool_executions.json deleted file mode 100644 index 080e6697105e45f90a0703ce71edac066367e87a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211002/tool_executions.json +++ /dev/null @@ -1,446 +0,0 @@ -[ - { - "timestamp": "2026-01-12T21:10:14.777596", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.83, - "tokens": { - "input": 35, - "output": 898, - "total": 933 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-production nodes to start the game. Wheat, Wood, and Brick are priorities for early growth." - }, - "result": { - "llm_reasoning": "Looking for high-production nodes to start the game. Wheat, Wood, and Brick are priorities for early growth.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.58, - "tokens": { - "input": 35, - "output": 898, - "total": 933 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211048/amit/amit.md b/examples/ai_testing/my_games/session_20260112_211048/amit/amit.md deleted file mode 100644 index 612741c53b2609bad2be500509093b37adc3c68c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211048/amit/amit.md +++ /dev/null @@ -1,21 +0,0 @@ -# AI Agent Log: amit - -**Session:** session_20260112_211048 -**Started:** 2026-01-12 21:10:48 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 21:10:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - diff --git a/examples/ai_testing/my_games/session_20260112_211048/amit/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260112_211048/amit/prompts/prompt_1.json deleted file mode 100644 index 432b3b9691bcd8a4ad1a1d7bcbb443295329cf19..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211048/amit/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-12T21:10:51.553146", - "player_name": "amit", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "amit", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"amit\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"amit\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211048/amit/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260112_211048/amit/prompts/prompt_1.txt deleted file mode 100644 index b875c3e9f8dbe58595a5414551aad261c35b8b64..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211048/amit/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for amit === -Timestamp: 2026-01-12T21:10:51.554348 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "amit", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"amit\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"amit\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260112_211048/session_metadata.json b/examples/ai_testing/my_games/session_20260112_211048/session_metadata.json deleted file mode 100644 index 1222958a8a40d9928acdb6e972cd37f6f6b27dd7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211048/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260112_211048", - "start_time": "2026-01-12T21:10:48.495484", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/Alice.md b/examples/ai_testing/my_games/session_20260112_211147/Alice/Alice.md deleted file mode 100644 index f4f35ab6015eadd4db42b45f260a71312992630a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/Alice.md +++ /dev/null @@ -1,60 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260112_211147 -**Started:** 2026-01-12 21:11:47 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 21:11:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3730 (in:2858 out:243) | **Cost:** $0.002158 - -**Thinking:** Since I'm going first in the setup phase, I want to secure a high-yield spot that provides essential expansion resources (Wood and Brick). Looking at the board, Node 20 stands out with a total of 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). Brick 6 is the highest probability brick on the board, which is crucial for early road building and settlements. While Node 43 has 13 pips, it's entirely Wheat, which lacks the variety needed for the early game. Node 20 gives me a balanced start on three different resources. [Response was too brief] - -**Note to Self:** I've secured the best Brick (6) and a good Sheep (8). Ore is very weak this game (3, 5, 2), so expansion via roads and settlements will likely be more effective than a fast city strategy. - -**Says:** "hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 21:12:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1228 (in:976 out:252) | **Cost:** $0.001244 - -**Thinking:** I've placed my first settlement at Node 20, which is a strong producer of Brick (6) and Sheep (8). Now I need to place my road. Node 10 is the most attractive neighbor because it maintains access to the high-probability Brick 6 and Sheep 8, while also bringing me closer to a 3:1 port at Node 9. Since Ore is extremely scarce (2, 3, 5), getting to a port early will be essential for trading my surplus Brick and Sheep. Node 19 is also a decent option (10 pips), but Node 10 has higher total pips (11) and better strategic positioning for the port. [Response was too brief] - -**Note to Self:** Ore is very weak (3, 5, 2). I need to prioritize a port or a strong Wheat/Ore spot for my second settlement. Settlement 1 at Node 20 gives me great road-building potential with that 6 Brick. - -**Says:** "pointing towards the port, i'll definitely need those trades later since ore is so rare this game." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_1.json deleted file mode 100644 index fe1e7fa12b1afdb558c3356e12de7f1a8e37edff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-12T21:11:50.533111", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_1.txt deleted file mode 100644 index ea802696a84b8dd1dabca46d2c274a8a89c3162d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-12T21:11:50.534113 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 7bf6c2f2bdfcbb9d40192e2b617f52ced6eff9f4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-01-12T21:11:55.751299", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting locations for the first settlement. Priority on a mix of resources, especially Wood/Brick for expansion or Ore/Wheat for later development.", - "min_pips": 11 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 845, - "completion": 0, - "thinking": 0, - "total": 845 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/response_1.json deleted file mode 100644 index 9d83db0ad71c7ee2ada2f1892f9defe5b10a7e89..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-12T21:12:18.535284", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Since I'm going first in the setup phase, I want to secure a high-yield spot that provides essential expansion resources (Wood and Brick). Looking at the board, Node 20 stands out with a total of 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). Brick 6 is the highest probability brick on the board, which is crucial for early road building and settlements. While Node 43 has 13 pips, it's entirely Wheat, which lacks the variety needed for the early game. Node 20 gives me a balanced start on three different resources.\",\n \"note_to_self\": \"I've secured the best Brick (6) and a good Sheep (8). Ore is very weak this game (3, 5, 2), so expansion via roads and settlements will likely be more effective than a fast city strategy.\",\n \"say_outloud\": \"hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", - "parsed": { - "internal_thinking": "Since I'm going first in the setup phase, I want to secure a high-yield spot that provides essential expansion resources (Wood and Brick). Looking at the board, Node 20 stands out with a total of 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). Brick 6 is the highest probability brick on the board, which is crucial for early road building and settlements. While Node 43 has 13 pips, it's entirely Wheat, which lacks the variety needed for the early game. Node 20 gives me a balanced start on three different resources. [Response was too brief]", - "note_to_self": "I've secured the best Brick (6) and a good Sheep (8). Ore is very weak this game (3, 5, 2), so expansion via roads and settlements will likely be more effective than a fast city strategy.", - "say_outloud": "hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2858, - "completion": 243, - "thinking": 0, - "total": 3730 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/response_2.json deleted file mode 100644 index b511a601feb74fc6c9774136003010e9f58bb850..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-12T21:12:54.109595", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 20, which is a strong producer of Brick (6) and Sheep (8). Now I need to place my road. Node 10 is the most attractive neighbor because it maintains access to the high-probability Brick 6 and Sheep 8, while also bringing me closer to a 3:1 port at Node 9. Since Ore is extremely scarce (2, 3, 5), getting to a port early will be essential for trading my surplus Brick and Sheep. Node 19 is also a decent option (10 pips), but Node 10 has higher total pips (11) and better strategic positioning for the port.\",\n \"note_to_self\": \"Ore is very weak (3, 5, 2). I need to prioritize a port or a strong Wheat/Ore spot for my second settlement. Settlement 1 at Node 20 gives me great road-building potential with that 6 Brick.\",\n \"say_outloud\": \"pointing towards the port, i'll definitely need those trades later since ore is so rare this game.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement at Node 20, which is a strong producer of Brick (6) and Sheep (8). Now I need to place my road. Node 10 is the most attractive neighbor because it maintains access to the high-probability Brick 6 and Sheep 8, while also bringing me closer to a 3:1 port at Node 9. Since Ore is extremely scarce (2, 3, 5), getting to a port early will be essential for trading my surplus Brick and Sheep. Node 19 is also a decent option (10 pips), but Node 10 has higher total pips (11) and better strategic positioning for the port. [Response was too brief]", - "note_to_self": "Ore is very weak (3, 5, 2). I need to prioritize a port or a strong Wheat/Ore spot for my second settlement. Settlement 1 at Node 20 gives me great road-building potential with that 6 Brick.", - "say_outloud": "pointing towards the port, i'll definitely need those trades later since ore is so rare this game.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 976, - "completion": 252, - "thinking": 0, - "total": 1228 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/Bob/Bob.md b/examples/ai_testing/my_games/session_20260112_211147/Bob/Bob.md deleted file mode 100644 index de28f23fafe30f9290c438b8e559f3e829fa73a6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/Bob/Bob.md +++ /dev/null @@ -1,21 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260112_211147 -**Started:** 2026-01-12 21:11:47 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 21:12:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - diff --git a/examples/ai_testing/my_games/session_20260112_211147/agent_memories.json b/examples/ai_testing/my_games/session_20260112_211147/agent_memories.json deleted file mode 100644 index 98d48c0c66dc76722b9fb26d2f137490f6368e1d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/agent_memories.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "Alice": { - "note_to_self": "Ore is very weak (3, 5, 2). I need to prioritize a port or a strong Wheat/Ore spot for my second settlement. Settlement 1 at Node 20 gives me great road-building potential with that 6 Brick.", - "last_updated": "2026-01-12T21:12:54.113603" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/chat_history.json b/examples/ai_testing/my_games/session_20260112_211147/chat_history.json deleted file mode 100644 index 83ff4c6c7da21ab27808eb58c38368466e1ae5a8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/chat_history.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-12T21:12:18.539276", - "from": "Alice", - "to": "all", - "message": "hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up." - }, - { - "timestamp": "2026-01-12T21:12:54.114643", - "from": "Alice", - "to": "all", - "message": "pointing towards the port, i'll definitely need those trades later since ore is so rare this game." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/session_metadata.json b/examples/ai_testing/my_games/session_20260112_211147/session_metadata.json deleted file mode 100644 index a7e5424ff015c026953310061eb4241f546cd849..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260112_211147", - "start_time": "2026-01-12T21:11:47.490427", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260112_211147/tool_executions.json b/examples/ai_testing/my_games/session_20260112_211147/tool_executions.json deleted file mode 100644 index 691f4ca413e635815a6aced261e4250510b32b21..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260112_211147/tool_executions.json +++ /dev/null @@ -1,284 +0,0 @@ -[ - { - "timestamp": "2026-01-12T21:11:56.249623", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 1.82, - "tokens": { - "input": 51, - "output": 578, - "total": 629 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting locations for the first settlement. Priority on a mix of resources, especially Wood/Brick for expansion or Ore/Wheat for later development.", - "min_pips": 11 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting locations for the first settlement. Priority on a mix of resources, especially Wood/Brick for expansion or Ore/Wheat for later development.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 1.28, - "tokens": { - "input": 51, - "output": 578, - "total": 629 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/Alice.md b/examples/ai_testing/my_games/session_20260114_150426/Alice/Alice.md deleted file mode 100644 index d240dd28e8e53a5e9ca1a39e8c2065de19341e53..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/Alice.md +++ /dev/null @@ -1,131 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260114_150426 -**Started:** 2026-01-14 15:04:26 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 15:04:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3751 (in:2860 out:261) | **Cost:** $0.002213 - -**Thinking:** I am the first player to place a settlement in the first round. My priority is to secure high-probability production of the key expansion resources: Wood and Brick, while also getting some Sheep or Wheat. Node 20 is the strongest balanced option on the board. It connects to Hex 5 (Brick 6), Hex 4 (Sheep 8), and Hex 9 (Wood 11). This provides 12 total pips, with the high-frequency 6 and 8 tiles ensuring a steady supply of Brick and Sheep. While Node 43 has a higher pip count (13), it is exclusively Wheat, which would make me overly dependent on trading or my second settlement for expansion. Node 20 gives me a much more flexible start. [Response was too brief] - -**Note to Self:** I've taken a strong Brick/Sheep/Wood spot. For my second settlement, I should prioritize Wheat and Ore to balance my economy for the mid-to-late game. - -**Says:** "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 15:05:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3332 (in:2706 out:184) | **Cost:** $0.001905 - -**Thinking:** I've analyzed the paths from node 20. The direction toward node 10 is the strongest because it leads to nodes with higher pip counts (node 11 has 10 pips) and provides access to a 3:1 port at node 9. It also moves toward the center-left of the board, which offers more expansion room compared to the edges. Node 10 itself has a total of 11 pips (B6, S8, W12), making it a very strong potential spot for a future settlement or city. [Response was too brief] - -**Note to Self:** Headed toward node 10 to secure better resource production and a path to the 3:1 port. - -**Says:** "good luck everyone, let's see where this goes." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 15:13:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 15:14:07 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4248 (in:3514 out:308) | **Cost:** $0.002681 - -**Thinking:** I am in a very unusual position. Looking at the board, I only have one settlement (node 20) and one road (20-10), while Bob and Charlie both have two settlements and two roads. My VP count is also at 1, confirming I'm missing a settlement. Since the game phase is 'NORMAL_PLAY' and I have no resources, my only viable action is to roll the dice and hope for 6s, 8s, or 11s to get my economy started. My current road at node 10 is adjacent to my settlement at 20, so I'll need to extend it to node 9 to reach the 3:1 port or find a way toward wheat and ore, which I currently lack entirely. Bob and Charlie have secured some decent wheat and ore spots (nodes 31, 42, 44), so I'll need to be aggressive with my expansion once I get some materials. [Response was too brief] - -**Note to Self:** I only have one settlement for some reason. Need to prioritize getting wood, brick, and sheep to build a second settlement as fast as possible. Node 9 is the closest legal spot via my current road, but I desperately need a source of wheat. - -**Says:** "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - -**Action:** **roll_dice** - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 15:15:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1982 (in:1675 out:307) | **Cost:** $0.001759 - -**Thinking:** I have a major disadvantage starting with only one settlement at node 20. My current production is Wood (11), Brick (6), and Sheep (8). I'm missing Wheat and Ore. My only road leads to node 10, which is blocked by the distance rule (only 1 away from node 20). I need to extend that road to node 9 to build my second settlement. Node 9 is a 3:1 port and provides Wood (12) and Sheep (8). Alternatively, node 18 would provide Brick (10) and Sheep (8), leading to a Sheep port at 17, but I've already committed a road towards node 10. I currently only have 1 Sheep, so I cannot build or trade effectively yet. My best course of action is to end the turn and wait for more resources. [Response was too brief] - -**Note to Self:** I am starting with only one settlement (Node 20). Priority 1: Get a second settlement at Node 9 (requires 2 roads total, one already built). Priority 2: Get a source of Wheat. Node 2 is a Wheat port, accessible via Node 9 and 1. Bob has Wood and Brick production, Charlie has Wheat and Ore. - -**Says:** "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_1.json deleted file mode 100644 index 0de16cea8df3b3ddf737cc5d257b4b3c8a5f3633..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-14T15:04:29.688207", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_1.txt deleted file mode 100644 index 137c0414e59478da4278fa970098635eb34054ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-14T15:04:29.689298 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_2.txt deleted file mode 100644 index d32aa4b6ebeb540745ebf5b0733ea57164f908b8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-14T15:05:32.768772 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." - } - ] - }, - "memory": { - "note_from_last_turn": "I've taken a strong Brick/Sheep/Wood spot. For my second settlement, I should prioritize Wheat and Ore to balance my economy for the mid-to-late game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index f4b9632e004290057390a6f9d429fad1b82be0c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-01-14T15:04:59.196106", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 11, - "reasoning": "Seeking the highest probability starting locations to maximize resource income. Looking for a balance of expansion resources (Wood/Brick) and late-game resources (Wheat/Ore)." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 845, - "completion": 0, - "thinking": 0, - "total": 845 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_1.json deleted file mode 100644 index d3efcc683e0e8c5168b3da6b49d311447e3438ff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-14T15:05:32.757403", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement in the first round. My priority is to secure high-probability production of the key expansion resources: Wood and Brick, while also getting some Sheep or Wheat. Node 20 is the strongest balanced option on the board. It connects to Hex 5 (Brick 6), Hex 4 (Sheep 8), and Hex 9 (Wood 11). This provides 12 total pips, with the high-frequency 6 and 8 tiles ensuring a steady supply of Brick and Sheep. While Node 43 has a higher pip count (13), it is exclusively Wheat, which would make me overly dependent on trading or my second settlement for expansion. Node 20 gives me a much more flexible start.\",\n \"note_to_self\": \"I've taken a strong Brick/Sheep/Wood spot. For my second settlement, I should prioritize Wheat and Ore to balance my economy for the mid-to-late game.\",\n \"say_outloud\": \"hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am the first player to place a settlement in the first round. My priority is to secure high-probability production of the key expansion resources: Wood and Brick, while also getting some Sheep or Wheat. Node 20 is the strongest balanced option on the board. It connects to Hex 5 (Brick 6), Hex 4 (Sheep 8), and Hex 9 (Wood 11). This provides 12 total pips, with the high-frequency 6 and 8 tiles ensuring a steady supply of Brick and Sheep. While Node 43 has a higher pip count (13), it is exclusively Wheat, which would make me overly dependent on trading or my second settlement for expansion. Node 20 gives me a much more flexible start. [Response was too brief]", - "note_to_self": "I've taken a strong Brick/Sheep/Wood spot. For my second settlement, I should prioritize Wheat and Ore to balance my economy for the mid-to-late game.", - "say_outloud": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2860, - "completion": 261, - "thinking": 0, - "total": 3751 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_2.json deleted file mode 100644 index 1606e25dafaa8bf3d007b4d2b473090b4e86e43f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-14T15:06:00.192456", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've analyzed the paths from node 20. The direction toward node 10 is the strongest because it leads to nodes with higher pip counts (node 11 has 10 pips) and provides access to a 3:1 port at node 9. It also moves toward the center-left of the board, which offers more expansion room compared to the edges. Node 10 itself has a total of 11 pips (B6, S8, W12), making it a very strong potential spot for a future settlement or city.\",\n \"note_to_self\": \"Headed toward node 10 to secure better resource production and a path to the 3:1 port.\",\n \"say_outloud\": \"good luck everyone, let's see where this goes.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I've analyzed the paths from node 20. The direction toward node 10 is the strongest because it leads to nodes with higher pip counts (node 11 has 10 pips) and provides access to a 3:1 port at node 9. It also moves toward the center-left of the board, which offers more expansion room compared to the edges. Node 10 itself has a total of 11 pips (B6, S8, W12), making it a very strong potential spot for a future settlement or city. [Response was too brief]", - "note_to_self": "Headed toward node 10 to secure better resource production and a path to the 3:1 port.", - "say_outloud": "good luck everyone, let's see where this goes.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2706, - "completion": 184, - "thinking": 0, - "total": 3332 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_3.json deleted file mode 100644 index 4cc473a2b78746aea22cc144b8f64d8e6ad3da6c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-14T15:14:07.896146", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1353, - "completion": 0, - "thinking": 0, - "total": 1353 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_4.json deleted file mode 100644 index 9026bdba9cfbda3dfb59b34d71ec4080df868955..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_4.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-14T15:15:37.029165", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am in a very unusual position. Looking at the board, I only have one settlement (node 20) and one road (20-10), while Bob and Charlie both have two settlements and two roads. My VP count is also at 1, confirming I'm missing a settlement. Since the game phase is 'NORMAL_PLAY' and I have no resources, my only viable action is to roll the dice and hope for 6s, 8s, or 11s to get my economy started. My current road at node 10 is adjacent to my settlement at 20, so I'll need to extend it to node 9 to reach the 3:1 port or find a way toward wheat and ore, which I currently lack entirely. Bob and Charlie have secured some decent wheat and ore spots (nodes 31, 42, 44), so I'll need to be aggressive with my expansion once I get some materials.\",\n \"note_to_self\": \"I only have one settlement for some reason. Need to prioritize getting wood, brick, and sheep to build a second settlement as fast as possible. Node 9 is the closest legal spot via my current road, but I desperately need a source of wheat.\",\n \"say_outloud\": \"wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I am in a very unusual position. Looking at the board, I only have one settlement (node 20) and one road (20-10), while Bob and Charlie both have two settlements and two roads. My VP count is also at 1, confirming I'm missing a settlement. Since the game phase is 'NORMAL_PLAY' and I have no resources, my only viable action is to roll the dice and hope for 6s, 8s, or 11s to get my economy started. My current road at node 10 is adjacent to my settlement at 20, so I'll need to extend it to node 9 to reach the 3:1 port or find a way toward wheat and ore, which I currently lack entirely. Bob and Charlie have secured some decent wheat and ore spots (nodes 31, 42, 44), so I'll need to be aggressive with my expansion once I get some materials. [Response was too brief]", - "note_to_self": "I only have one settlement for some reason. Need to prioritize getting wood, brick, and sheep to build a second settlement as fast as possible. Node 9 is the closest legal spot via my current road, but I desperately need a source of wheat.", - "say_outloud": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3514, - "completion": 308, - "thinking": 0, - "total": 4248 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_5.json deleted file mode 100644 index ce2bb96a1e72560c347b1e77df89ca583e96ad95..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-14T15:16:24.718833", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have a major disadvantage starting with only one settlement at node 20. My current production is Wood (11), Brick (6), and Sheep (8). I'm missing Wheat and Ore. My only road leads to node 10, which is blocked by the distance rule (only 1 away from node 20). I need to extend that road to node 9 to build my second settlement. Node 9 is a 3:1 port and provides Wood (12) and Sheep (8). Alternatively, node 18 would provide Brick (10) and Sheep (8), leading to a Sheep port at 17, but I've already committed a road towards node 10. I currently only have 1 Sheep, so I cannot build or trade effectively yet. My best course of action is to end the turn and wait for more resources.\",\n \"note_to_self\": \"I am starting with only one settlement (Node 20). Priority 1: Get a second settlement at Node 9 (requires 2 roads total, one already built). Priority 2: Get a source of Wheat. Node 2 is a Wheat port, accessible via Node 9 and 1. Bob has Wood and Brick production, Charlie has Wheat and Ore.\",\n \"say_outloud\": \"wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have a major disadvantage starting with only one settlement at node 20. My current production is Wood (11), Brick (6), and Sheep (8). I'm missing Wheat and Ore. My only road leads to node 10, which is blocked by the distance rule (only 1 away from node 20). I need to extend that road to node 9 to build my second settlement. Node 9 is a 3:1 port and provides Wood (12) and Sheep (8). Alternatively, node 18 would provide Brick (10) and Sheep (8), leading to a Sheep port at 17, but I've already committed a road towards node 10. I currently only have 1 Sheep, so I cannot build or trade effectively yet. My best course of action is to end the turn and wait for more resources. [Response was too brief]", - "note_to_self": "I am starting with only one settlement (Node 20). Priority 1: Get a second settlement at Node 9 (requires 2 roads total, one already built). Priority 2: Get a source of Wheat. Node 2 is a Wheat port, accessible via Node 9 and 1. Bob has Wood and Brick production, Charlie has Wheat and Ore.", - "say_outloud": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1675, - "completion": 307, - "thinking": 0, - "total": 1982 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/Bob.md b/examples/ai_testing/my_games/session_20260114_150426/Bob/Bob.md deleted file mode 100644 index 7ade0170b5c1e9a28ac574e9e654eeb7f8b19fd3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/Bob.md +++ /dev/null @@ -1,307 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260114_150426 -**Started:** 2026-01-14 15:04:26 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 15:06:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4845 (in:3637 out:268) | **Cost:** $0.002622 - -**Thinking:** Alice has started with a strong position at Node 20, securing Wood, Brick, and Sheep with 12 pips. Looking at the board, the highest yield spots left are Node 43 (13 pips, all Wheat) and Node 42 (12 pips, Wheat and Ore). I'll choose Node 42 because Ore is a more valuable resource for the mid-to-late game, and settling there also blocks the 13-pip spot at Node 43 due to the distance rule. This gives me a powerful Ore/Wheat engine. For my second settlement, I'll need to prioritize Wood and Brick to ensure I can expand. [Response was too brief] - -**Note to Self:** I've secured a high-yield Ore/Wheat foundation at Node 42. I need to target Wood and Brick for my second settlement (5th pick) to balance my economy, ideally looking at Node 12 or 13 if they remain open. - -**Says:** "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 15:07:17 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1290 (in:1078 out:212) | **Cost:** $0.001175 - -**Thinking:** I've placed my first settlement at Node 42, which gives me strong Ore and Wheat production (O5, Wh9, Wh9). Now I need to decide on the road direction. Node 41 is the most attractive neighbor because it leads toward Hex 13 (Brick 10) and eventually Node 31, which would add Wood (W11) and more Brick to my economy. This diversification is crucial since I'm currently heavy on Ore/Wheat. Building toward 43 or 50 is less optimal right now as they offer more Wheat or a port I can't utilize yet. [Response was too brief] - -**Note to Self:** Building toward Node 41 to eventually secure Node 31 for Wood/Brick balance. - -**Says:** "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 15:10:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1559 (in:1270 out:289) | **Cost:** $0.001502 - -**Thinking:** I am in the second round of the setup phase. My first settlement at node 42 gives me strong access to Wheat (9, 9) and Ore (5), which is great for the late game but lacks basic building materials. I need Wood, Brick, and Sheep. Looking at the board, Brick is extremely scarce because all nodes surrounding the best Brick hex (H5, B6) are blocked by Charlie (12) or Alice (20). Node 31 is the best remaining option: it provides Wheat 9, Brick 10, and Wood 11 (a total of 9 pips). Additionally, it is adjacent to my road at 41, meaning I can connect my two settlements immediately by placing my second road from 31 to 41. This secures a solid foundation and a continuous road path. [Response was too brief] - -**Note to Self:** Brick is very scarce on this board; Hex 5 (B6) is completely blocked. Node 31 and Node 30 are the most viable remaining brick sources. Securing Node 31 now ensures I have the materials to expand toward the coast or development cards later. - -**Says:** "going for 31. really need that brick and wood if i'm gonna get anywhere." - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 15:12:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1630 (in:1372 out:258) | **Cost:** $0.001460 - -**Thinking:** I've just placed my second settlement at Node 31, which gives me access to Wheat (9), Brick (10), and Wood (11). Now, I'm placing my road from 31 to 30. Node 30 is a high-priority expansion target because it sits at the junction of two Brick 10 hexes and a Wood 11 hex. Securing this path early is vital since brick is scarce on this board, and this specific spot would essentially double my brick production whenever a 10 is rolled. It also establishes a presence in the upper-middle section of the board, potentially blocking Alice from moving toward those valuable brick tiles from her starting position at Node 20. [Response was too brief] - -**Note to Self:** I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion. - -**Says:** "heading toward that other brick spot, gotta corner the market." - -**Action:** **place_starting_road** - {"from": 31, "to": 30} - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 15:16:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1662 (in:1428 out:234) | **Cost:** $0.001416 - -**Thinking:** I'm currently at 2 VPs with settlements at nodes 31 and 42. My resource income is decent (B10, W11, Wh9, O5), but I'm missing Sheep (S). My road from 31 is heading toward node 30, which is a powerhouse spot for Brick (double B10). Alice seems to be in a tough spot with only one settlement, which is unusual, but I need to focus on my own expansion. I have enough wood and brick to build another road, but I'll wait to see what the dice roll gives me before making any trades or building. Rolling the dice is the mandatory first step. [Response was too brief] - -**Note to Self:** I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion. - -**Says:** "alright, let's see what the dice have in store for us this time. come on, big numbers!" - -**Action:** **roll_dice** - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 15:16:41 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1677 (in:1376 out:301) | **Cost:** $0.001591 - -**Thinking:** I rolled a 7, so I need to move the robber. My current priority is to control the brick market, as mentioned in my notes. There are only three brick hexes: the B6 at Hex 5 and the two B10s at Hexes 8 and 13. I already have a settlement on Hex 13 (Node 31) and a road leading to the other B10 at Hex 8 (Node 30). Charlie and Alice are both positioned on the B6 at Hex 5 (Nodes 12 and 20 respectively). By blocking Hex 5, I shut down the highest-probability brick source for my opponents, leaving me as the primary brick producer once I settle Node 30. Charlie is the bigger threat with 2 settlements and more cards, so I'll target Hex 5 to impact both of them and steal from Charlie. [Response was too brief] - -**Note to Self:** I am one settlement away from controlling both B10 spots at Node 30. Blocking Charlie's B6 at Hex 5 will make my brick monopoly even more effective. I should prioritize getting the resources for that settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) as soon as possible. - -**Says:** "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - -**Action:** **robber_move** - {"hex": 5} - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 15:17:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: robber move - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1706 (in:1401 out:305) | **Cost:** $0.001615 - -**Thinking:** I've moved the robber to Hex 5 (Brick 6) to block Charlie's primary brick source. Now I need to steal a card. Hex 5 is adjacent to both Alice (Node 20) and Charlie (Node 12). While Charlie is a bigger threat with two settlements, Alice is currently holding exactly one card: a Sheep. I already have Wood, Brick, and Wheat in my hand. By stealing Alice's Sheep, I am guaranteed to have the full set of resources needed to build my settlement at Node 30 this turn. This will allow me to control both Brick 10 spots and significantly boost my production. The tactical advantage of completing the settlement outweighs the social cost of stealing from the player in last place. [Response was too brief] - -**Note to Self:** I now have the resources for a settlement at Node 30. This will give me a strong hold on Brick (two 10s) and Wood (11). I should look to expand towards the 3:1 port at Node 9 next to manage my resources. - -**Says:** "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - -**Action:** **steal_card** - {"target_player": "Alice"} - ---- - -## Request #8 - šŸŽÆ ACTIVE TURN - -**Time:** 15:18:07 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1680 (in:1406 out:274) | **Cost:** $0.001525 - -**Thinking:** I rolled a 7 and moved the robber to Hex 5, which is Charlie's Brick 6. Both Alice (Node 20) and Charlie (Node 12) are adjacent to this hex. Alice currently has one card, which I know from the game state is a Sheep. I currently have Wood, Brick, and Wheat, so stealing that Sheep from Alice will give me the exact resources I need to build a settlement on Node 30 (where I already have a road). While Charlie has more cards, they are Ore and Wheat, which doesn't help me build my settlement immediately. I'll proceed with stealing from Alice as planned in my previous chat message. [Response was too brief] - -**Note to Self:** I have a road leading to Node 30. Once I steal the Sheep from Alice, I will have the W-B-Wh-S combo to build a settlement there. Node 30 provides double Brick 10 and Wood 11, which is a great production boost. - -**Says:** "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - -**Action:** **steal_card** - {"target_player": "Alice"} - ---- - -## Request #9 - šŸŽÆ ACTIVE TURN - -**Time:** 15:18:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1657 (in:1416 out:241) | **Cost:** $0.001431 - -**Thinking:** I rolled a 7 and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. I currently have Wood, Brick, and Wheat. To build my next settlement at Node 30, I specifically need a Sheep. Alice is currently holding exactly one card, which is a Sheep. Although she only has one settlement and is trailing, stealing that Sheep is the most direct path to my next settlement. Charlie has Ore and Wheat, which I don't need as urgently right now. I'll apologize to Alice for the move. [Response was too brief] - -**Note to Self:** I now have the resources (W, B, Wh, S) to build a settlement at Node 30 on my next turn, provided I'm not robbed. Node 30 will give me strong access to Brick and Wood. - -**Says:** "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - -**Action:** **steal_card** - {"target_player": "Alice"} - ---- - -## Request #10 - šŸŽÆ ACTIVE TURN - -**Time:** 15:18:52 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1631 (in:1412 out:219) | **Cost:** $0.001363 - -**Thinking:** I rolled a 7 and placed the robber on Hex 5 (Brick 6) to block Charlie. Now I need to steal a card. I currently have Wood, Brick, and Wheat. To build my next settlement at Node 30, I specifically need Sheep. Alice is the only one with Sheep right now (she has 1 card, and it's 'S'). Charlie has 3 cards (Ore and Wheat), but Alice's single card is exactly what I need to complete my settlement requirements this turn. I've already apologized in the chat, so I'll proceed with stealing from Alice. [Response was too brief] - -**Note to Self:** Stealing from Alice to get the Sheep needed for the settlement at Node 30. - -**Says:** "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - -**Action:** **steal_card** - {"target_player": "Alice"} - ---- - -## Request #11 - šŸŽÆ ACTIVE TURN - -**Time:** 15:19:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_11.json](prompts/prompt_11.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3853 (in:3274 out:241) | **Cost:** $0.002360 - -**Thinking:** I rolled a 7 and moved the robber to Hex 5, which is a high-yield Brick 6 occupied by both Alice and Charlie. Charlie has more cards, but Alice has the specific resource I need: Sheep. My current hand is Wood, Brick, and Wheat, so a Sheep would give me the full set for a settlement. Even though Node 30 is currently blocked by my own settlement at 31, I've already built a road to it, and I can extend from there to Node 29 or 19. Alice only has one card, and I know it's a Sheep, so it's a guaranteed successful steal for the resource I want. [Response was too brief] - -**Note to Self:** Successfully targeted Alice for the sheep. Node 30 is blocked by my settlement at 31, so I need to build a road to 29 or 19 next to place my third settlement. - -**Says:** "sorry alice, really need that sheep. charlie, that 6 is just too scary to leave open right now." - -**Action:** **steal_card** - {"target_player": "Alice"} - ---- - -## Request #12 - šŸŽÆ ACTIVE TURN - -**Time:** 15:19:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_12.json](prompts/prompt_12.json) - diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_10.json deleted file mode 100644 index c8c516a897fbd146b8c94c10ac7fa2a2c05bfb47..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_10.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-01-14T15:18:52.679565", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - } - ] - }, - "memory": { - "note_from_last_turn": "I now have the resources (W, B, Wh, S) to build a settlement at Node 30 on my next turn, provided I'm not robbed. Node 30 will give me strong access to Brick and Wood." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_10.txt deleted file mode 100644 index 2101e95f259a6d7481158b2f9341c6ab10da81e8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_10.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #10 for Bob === -Timestamp: 2026-01-14T15:18:52.681306 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - } - ] - }, - "memory": { - "note_from_last_turn": "I now have the resources (W, B, Wh, S) to build a settlement at Node 30 on my next turn, provided I'm not robbed. Node 30 will give me strong access to Brick and Wood." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_11.json deleted file mode 100644 index 83d50bbd2da6241619b30c3eac28ff77885e6eee..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_11.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-01-14T15:19:08.510402", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - } - ] - }, - "memory": { - "note_from_last_turn": "Stealing from Alice to get the Sheep needed for the settlement at Node 30." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_11.txt deleted file mode 100644 index b415aa87dbd3023188874343150c9bb40e43284e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_11.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #11 for Bob === -Timestamp: 2026-01-14T15:19:08.512910 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - } - ] - }, - "memory": { - "note_from_last_turn": "Stealing from Alice to get the Sheep needed for the settlement at Node 30." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_12.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_12.json deleted file mode 100644 index 4606dc08db7a115c23b9dd17ae3479e8042efeba..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_12.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-01-14T15:19:45.791155", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry alice, really need that sheep. charlie, that 6 is just too scary to leave open right now." - } - ] - }, - "memory": { - "note_from_last_turn": "Successfully targeted Alice for the sheep. Node 30 is blocked by my settlement at 31, so I need to build a road to 29 or 19 next to place my third settlement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_12.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_12.txt deleted file mode 100644 index 675926c60ee10b42d566c5aad55df0763494add1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_12.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #12 for Bob === -Timestamp: 2026-01-14T15:19:45.792097 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "from": "Bob", - "message": "sorry alice, really need that sheep. charlie, that 6 is just too scary to leave open right now." - } - ] - }, - "memory": { - "note_from_last_turn": "Successfully targeted Alice for the sheep. Node 30 is blocked by my settlement at 31, so I need to build a road to 29 or 19 next to place my third settlement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_2.txt deleted file mode 100644 index 6f6af66bc6dc541669b991bcbf45217c4b8d62fd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-01-14T15:07:17.537624 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." - }, - { - "from": "Alice", - "message": "good luck everyone, let's see where this goes." - }, - { - "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a high-yield Ore/Wheat foundation at Node 42. I need to target Wood and Brick for my second settlement (5th pick) to balance my economy, ideally looking at Node 12 or 13 if they remain open." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_5.json deleted file mode 100644 index 0ac4baf7cd7202fb496f815e11de43289127396a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,247 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-14T15:16:24.727590", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." - }, - { - "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." - }, - { - "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - } - ] - }, - "memory": { - "note_from_last_turn": "I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_5.txt deleted file mode 100644 index 3ad2d894ce0fbde74c158e54f8ad0f9d24a2087b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,143 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-01-14T15:16:24.729008 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." - }, - { - "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." - }, - { - "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - } - ] - }, - "memory": { - "note_from_last_turn": "I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_6.json deleted file mode 100644 index acc9d3f05c430e9d3a8011047608e23c4e719e01..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-14T15:16:41.383543", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." - }, - { - "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_6.txt deleted file mode 100644 index 6ac99e1fef3903b7201168999abc6ab44ff88b22..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-01-14T15:16:41.384363 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." - }, - { - "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_7.json deleted file mode 100644 index 2e0fa6a974db7101e9d1d1716e4b4a4a58bb39a1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-14T15:17:35.111668", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - } - ] - }, - "memory": { - "note_from_last_turn": "I am one settlement away from controlling both B10 spots at Node 30. Blocking Charlie's B6 at Hex 5 will make my brick monopoly even more effective. I should prioritize getting the resources for that settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) as soon as possible." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: robber move", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_7.txt deleted file mode 100644 index b38614750c868a823393e82e13e2684e186278ad..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-01-14T15:17:35.113138 -Active Turn: True - ---- What Happened --- -bob performed action: robber move - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - } - ] - }, - "memory": { - "note_from_last_turn": "I am one settlement away from controlling both B10 spots at Node 30. Blocking Charlie's B6 at Hex 5 will make my brick monopoly even more effective. I should prioritize getting the resources for that settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) as soon as possible." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_8.json deleted file mode 100644 index 1ec58d7efb87621616b98d1522cfd4e77c83b880..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_8.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-01-14T15:18:07.355297", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - } - ] - }, - "memory": { - "note_from_last_turn": "I now have the resources for a settlement at Node 30. This will give me a strong hold on Brick (two 10s) and Wood (11). I should look to expand towards the 3:1 port at Node 9 next to manage my resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_8.txt deleted file mode 100644 index dc501ed486194f2db3ffb156cb98491787078316..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_8.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #8 for Bob === -Timestamp: 2026-01-14T15:18:07.356642 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - } - ] - }, - "memory": { - "note_from_last_turn": "I now have the resources for a settlement at Node 30. This will give me a strong hold on Brick (two 10s) and Wood (11). I should look to expand towards the 3:1 port at Node 9 next to manage my resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_9.json deleted file mode 100644 index fc40ecb53ab3f0691ca5f929db73ebf77c64cd31..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_9.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-01-14T15:18:32.221935", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - } - ] - }, - "memory": { - "note_from_last_turn": "I have a road leading to Node 30. Once I steal the Sheep from Alice, I will have the W-B-Wh-S combo to build a settlement there. Node 30 provides double Brick 10 and Wood 11, which is a great production boost." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_9.txt deleted file mode 100644 index c17c973c8afaed40e4c4fdd82fe4b05f53bc05ee..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_9.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #9 for Bob === -Timestamp: 2026-01-14T15:18:32.223164 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Alice", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "from": "Bob", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "from": "Bob", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "from": "Bob", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "from": "Bob", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - } - ] - }, - "memory": { - "note_from_last_turn": "I have a road leading to Node 30. Once I steal the Sheep from Alice, I will have the W-B-Wh-S combo to build a settlement there. Node 30 provides double Brick 10 and Wood 11, which is a great production boost." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_1.json deleted file mode 100644 index a80975a3d8490cf24072e82cddc2a189d6e213eb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-14T15:07:17.526244", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has started with a strong position at Node 20, securing Wood, Brick, and Sheep with 12 pips. Looking at the board, the highest yield spots left are Node 43 (13 pips, all Wheat) and Node 42 (12 pips, Wheat and Ore). I'll choose Node 42 because Ore is a more valuable resource for the mid-to-late game, and settling there also blocks the 13-pip spot at Node 43 due to the distance rule. This gives me a powerful Ore/Wheat engine. For my second settlement, I'll need to prioritize Wood and Brick to ensure I can expand.\",\n \"note_to_self\": \"I've secured a high-yield Ore/Wheat foundation at Node 42. I need to target Wood and Brick for my second settlement (5th pick) to balance my economy, ideally looking at Node 12 or 13 if they remain open.\",\n \"say_outloud\": \"hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice has started with a strong position at Node 20, securing Wood, Brick, and Sheep with 12 pips. Looking at the board, the highest yield spots left are Node 43 (13 pips, all Wheat) and Node 42 (12 pips, Wheat and Ore). I'll choose Node 42 because Ore is a more valuable resource for the mid-to-late game, and settling there also blocks the 13-pip spot at Node 43 due to the distance rule. This gives me a powerful Ore/Wheat engine. For my second settlement, I'll need to prioritize Wood and Brick to ensure I can expand. [Response was too brief]", - "note_to_self": "I've secured a high-yield Ore/Wheat foundation at Node 42. I need to target Wood and Brick for my second settlement (5th pick) to balance my economy, ideally looking at Node 12 or 13 if they remain open.", - "say_outloud": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3637, - "completion": 268, - "thinking": 0, - "total": 4845 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_10.json deleted file mode 100644 index 08824927f6dae34899eefcaadcf7f26513010149..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_10.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-01-14T15:19:08.505632", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and placed the robber on Hex 5 (Brick 6) to block Charlie. Now I need to steal a card. I currently have Wood, Brick, and Wheat. To build my next settlement at Node 30, I specifically need Sheep. Alice is the only one with Sheep right now (she has 1 card, and it's 'S'). Charlie has 3 cards (Ore and Wheat), but Alice's single card is exactly what I need to complete my settlement requirements this turn. I've already apologized in the chat, so I'll proceed with stealing from Alice.\",\n \"note_to_self\": \"Stealing from Alice to get the Sheep needed for the settlement at Node 30.\",\n \"say_outloud\": \"sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7 and placed the robber on Hex 5 (Brick 6) to block Charlie. Now I need to steal a card. I currently have Wood, Brick, and Wheat. To build my next settlement at Node 30, I specifically need Sheep. Alice is the only one with Sheep right now (she has 1 card, and it's 'S'). Charlie has 3 cards (Ore and Wheat), but Alice's single card is exactly what I need to complete my settlement requirements this turn. I've already apologized in the chat, so I'll proceed with stealing from Alice. [Response was too brief]", - "note_to_self": "Stealing from Alice to get the Sheep needed for the settlement at Node 30.", - "say_outloud": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though.", - "action_type": "steal_card", - "parameters": { - "target_player": "Alice" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1412, - "completion": 219, - "thinking": 0, - "total": 1631 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_11.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_11.json deleted file mode 100644 index 8ceef614822c17e8a8f362c6445d8fc1f2ad80eb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_11.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-01-14T15:19:45.784050", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5, which is a high-yield Brick 6 occupied by both Alice and Charlie. Charlie has more cards, but Alice has the specific resource I need: Sheep. My current hand is Wood, Brick, and Wheat, so a Sheep would give me the full set for a settlement. Even though Node 30 is currently blocked by my own settlement at 31, I've already built a road to it, and I can extend from there to Node 29 or 19. Alice only has one card, and I know it's a Sheep, so it's a guaranteed successful steal for the resource I want.\",\n \"note_to_self\": \"Successfully targeted Alice for the sheep. Node 30 is blocked by my settlement at 31, so I need to build a road to 29 or 19 next to place my third settlement.\",\n \"say_outloud\": \"sorry alice, really need that sheep. charlie, that 6 is just too scary to leave open right now.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 7 and moved the robber to Hex 5, which is a high-yield Brick 6 occupied by both Alice and Charlie. Charlie has more cards, but Alice has the specific resource I need: Sheep. My current hand is Wood, Brick, and Wheat, so a Sheep would give me the full set for a settlement. Even though Node 30 is currently blocked by my own settlement at 31, I've already built a road to it, and I can extend from there to Node 29 or 19. Alice only has one card, and I know it's a Sheep, so it's a guaranteed successful steal for the resource I want. [Response was too brief]", - "note_to_self": "Successfully targeted Alice for the sheep. Node 30 is blocked by my settlement at 31, so I need to build a road to 29 or 19 next to place my third settlement.", - "say_outloud": "sorry alice, really need that sheep. charlie, that 6 is just too scary to leave open right now.", - "action_type": "steal_card", - "parameters": { - "target_player": "Alice" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3274, - "completion": 241, - "thinking": 0, - "total": 3853 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_2.json deleted file mode 100644 index 8b40a1705d3e73682a97ed97c70848d2e2220bfd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-14T15:07:36.911308", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 42, which gives me strong Ore and Wheat production (O5, Wh9, Wh9). Now I need to decide on the road direction. Node 41 is the most attractive neighbor because it leads toward Hex 13 (Brick 10) and eventually Node 31, which would add Wood (W11) and more Brick to my economy. This diversification is crucial since I'm currently heavy on Ore/Wheat. Building toward 43 or 50 is less optimal right now as they offer more Wheat or a port I can't utilize yet.\",\n \"note_to_self\": \"Building toward Node 41 to eventually secure Node 31 for Wood/Brick balance.\",\n \"say_outloud\": \"pointing this road up towards the brick, definitely going to need some materials to go with all this wheat.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement at Node 42, which gives me strong Ore and Wheat production (O5, Wh9, Wh9). Now I need to decide on the road direction. Node 41 is the most attractive neighbor because it leads toward Hex 13 (Brick 10) and eventually Node 31, which would add Wood (W11) and more Brick to my economy. This diversification is crucial since I'm currently heavy on Ore/Wheat. Building toward 43 or 50 is less optimal right now as they offer more Wheat or a port I can't utilize yet. [Response was too brief]", - "note_to_self": "Building toward Node 41 to eventually secure Node 31 for Wood/Brick balance.", - "say_outloud": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat.", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1078, - "completion": 212, - "thinking": 0, - "total": 1290 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_3.json deleted file mode 100644 index 30adb546abc77bd8443db907414ab85515fac89a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-14T15:12:00.823239", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am in the second round of the setup phase. My first settlement at node 42 gives me strong access to Wheat (9, 9) and Ore (5), which is great for the late game but lacks basic building materials. I need Wood, Brick, and Sheep. Looking at the board, Brick is extremely scarce because all nodes surrounding the best Brick hex (H5, B6) are blocked by Charlie (12) or Alice (20). Node 31 is the best remaining option: it provides Wheat 9, Brick 10, and Wood 11 (a total of 9 pips). Additionally, it is adjacent to my road at 41, meaning I can connect my two settlements immediately by placing my second road from 31 to 41. This secures a solid foundation and a continuous road path.\",\n \"note_to_self\": \"Brick is very scarce on this board; Hex 5 (B6) is completely blocked. Node 31 and Node 30 are the most viable remaining brick sources. Securing Node 31 now ensures I have the materials to expand toward the coast or development cards later.\",\n \"say_outloud\": \"going for 31. really need that brick and wood if i'm gonna get anywhere.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n} ", - "parsed": { - "internal_thinking": "I am in the second round of the setup phase. My first settlement at node 42 gives me strong access to Wheat (9, 9) and Ore (5), which is great for the late game but lacks basic building materials. I need Wood, Brick, and Sheep. Looking at the board, Brick is extremely scarce because all nodes surrounding the best Brick hex (H5, B6) are blocked by Charlie (12) or Alice (20). Node 31 is the best remaining option: it provides Wheat 9, Brick 10, and Wood 11 (a total of 9 pips). Additionally, it is adjacent to my road at 41, meaning I can connect my two settlements immediately by placing my second road from 31 to 41. This secures a solid foundation and a continuous road path. [Response was too brief]", - "note_to_self": "Brick is very scarce on this board; Hex 5 (B6) is completely blocked. Node 31 and Node 30 are the most viable remaining brick sources. Securing Node 31 now ensures I have the materials to expand toward the coast or development cards later.", - "say_outloud": "going for 31. really need that brick and wood if i'm gonna get anywhere.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1270, - "completion": 289, - "thinking": 0, - "total": 1559 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_4.json deleted file mode 100644 index 53e0a92bc5554127fd78f09eade09149871d2e88..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-14T15:13:35.839556", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've just placed my second settlement at Node 31, which gives me access to Wheat (9), Brick (10), and Wood (11). Now, I'm placing my road from 31 to 30. Node 30 is a high-priority expansion target because it sits at the junction of two Brick 10 hexes and a Wood 11 hex. Securing this path early is vital since brick is scarce on this board, and this specific spot would essentially double my brick production whenever a 10 is rolled. It also establishes a presence in the upper-middle section of the board, potentially blocking Alice from moving toward those valuable brick tiles from her starting position at Node 20.\",\n \"note_to_self\": \"I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion.\",\n \"say_outloud\": \"heading toward that other brick spot, gotta corner the market.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 30}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've just placed my second settlement at Node 31, which gives me access to Wheat (9), Brick (10), and Wood (11). Now, I'm placing my road from 31 to 30. Node 30 is a high-priority expansion target because it sits at the junction of two Brick 10 hexes and a Wood 11 hex. Securing this path early is vital since brick is scarce on this board, and this specific spot would essentially double my brick production whenever a 10 is rolled. It also establishes a presence in the upper-middle section of the board, potentially blocking Alice from moving toward those valuable brick tiles from her starting position at Node 20. [Response was too brief]", - "note_to_self": "I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion.", - "say_outloud": "heading toward that other brick spot, gotta corner the market.", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 30 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1372, - "completion": 258, - "thinking": 0, - "total": 1630 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_5.json deleted file mode 100644 index d2c056408cccaded8cd362fc2fc6b78fc27a7c00..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-14T15:16:41.377105", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I'm currently at 2 VPs with settlements at nodes 31 and 42. My resource income is decent (B10, W11, Wh9, O5), but I'm missing Sheep (S). My road from 31 is heading toward node 30, which is a powerhouse spot for Brick (double B10). Alice seems to be in a tough spot with only one settlement, which is unusual, but I need to focus on my own expansion. I have enough wood and brick to build another road, but I'll wait to see what the dice roll gives me before making any trades or building. Rolling the dice is the mandatory first step.\",\n \"note_to_self\": \"I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion.\",\n \"say_outloud\": \"alright, let's see what the dice have in store for us this time. come on, big numbers!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I'm currently at 2 VPs with settlements at nodes 31 and 42. My resource income is decent (B10, W11, Wh9, O5), but I'm missing Sheep (S). My road from 31 is heading toward node 30, which is a powerhouse spot for Brick (double B10). Alice seems to be in a tough spot with only one settlement, which is unusual, but I need to focus on my own expansion. I have enough wood and brick to build another road, but I'll wait to see what the dice roll gives me before making any trades or building. Rolling the dice is the mandatory first step. [Response was too brief]", - "note_to_self": "I am prioritizing the double-brick spot at Node 30. Brick is scarce (only B6 and two B10s exist), so controlling the 10s will give me significant leverage in trades and expansion.", - "say_outloud": "alright, let's see what the dice have in store for us this time. come on, big numbers!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1428, - "completion": 234, - "thinking": 0, - "total": 1662 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_6.json deleted file mode 100644 index bfc198ec3b42807c4ffc2d2225519cd5de3f1a54..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_6.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-14T15:17:35.104704", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7, so I need to move the robber. My current priority is to control the brick market, as mentioned in my notes. There are only three brick hexes: the B6 at Hex 5 and the two B10s at Hexes 8 and 13. I already have a settlement on Hex 13 (Node 31) and a road leading to the other B10 at Hex 8 (Node 30). Charlie and Alice are both positioned on the B6 at Hex 5 (Nodes 12 and 20 respectively). By blocking Hex 5, I shut down the highest-probability brick source for my opponents, leaving me as the primary brick producer once I settle Node 30. Charlie is the bigger threat with 2 settlements and more cards, so I'll target Hex 5 to impact both of them and steal from Charlie.\",\n \"note_to_self\": \"I am one settlement away from controlling both B10 spots at Node 30. Blocking Charlie's B6 at Hex 5 will make my brick monopoly even more effective. I should prioritize getting the resources for that settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) as soon as possible.\",\n \"say_outloud\": \"7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 7, so I need to move the robber. My current priority is to control the brick market, as mentioned in my notes. There are only three brick hexes: the B6 at Hex 5 and the two B10s at Hexes 8 and 13. I already have a settlement on Hex 13 (Node 31) and a road leading to the other B10 at Hex 8 (Node 30). Charlie and Alice are both positioned on the B6 at Hex 5 (Nodes 12 and 20 respectively). By blocking Hex 5, I shut down the highest-probability brick source for my opponents, leaving me as the primary brick producer once I settle Node 30. Charlie is the bigger threat with 2 settlements and more cards, so I'll target Hex 5 to impact both of them and steal from Charlie. [Response was too brief]", - "note_to_self": "I am one settlement away from controlling both B10 spots at Node 30. Blocking Charlie's B6 at Hex 5 will make my brick monopoly even more effective. I should prioritize getting the resources for that settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) as soon as possible.", - "say_outloud": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit.", - "action_type": "robber_move", - "parameters": { - "hex": 5 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1376, - "completion": 301, - "thinking": 0, - "total": 1677 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_7.json deleted file mode 100644 index a3831aaf018a020f97d818953353dce5e9924c14..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_7.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-14T15:18:07.348431", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've moved the robber to Hex 5 (Brick 6) to block Charlie's primary brick source. Now I need to steal a card. Hex 5 is adjacent to both Alice (Node 20) and Charlie (Node 12). While Charlie is a bigger threat with two settlements, Alice is currently holding exactly one card: a Sheep. I already have Wood, Brick, and Wheat in my hand. By stealing Alice's Sheep, I am guaranteed to have the full set of resources needed to build my settlement at Node 30 this turn. This will allow me to control both Brick 10 spots and significantly boost my production. The tactical advantage of completing the settlement outweighs the social cost of stealing from the player in last place.\",\n \"note_to_self\": \"I now have the resources for a settlement at Node 30. This will give me a strong hold on Brick (two 10s) and Wood (11). I should look to expand towards the 3:1 port at Node 9 next to manage my resources.\",\n \"say_outloud\": \"actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I've moved the robber to Hex 5 (Brick 6) to block Charlie's primary brick source. Now I need to steal a card. Hex 5 is adjacent to both Alice (Node 20) and Charlie (Node 12). While Charlie is a bigger threat with two settlements, Alice is currently holding exactly one card: a Sheep. I already have Wood, Brick, and Wheat in my hand. By stealing Alice's Sheep, I am guaranteed to have the full set of resources needed to build my settlement at Node 30 this turn. This will allow me to control both Brick 10 spots and significantly boost my production. The tactical advantage of completing the settlement outweighs the social cost of stealing from the player in last place. [Response was too brief]", - "note_to_self": "I now have the resources for a settlement at Node 30. This will give me a strong hold on Brick (two 10s) and Wood (11). I should look to expand towards the 3:1 port at Node 9 next to manage my resources.", - "say_outloud": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good.", - "action_type": "steal_card", - "parameters": { - "target_player": "Alice" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1401, - "completion": 305, - "thinking": 0, - "total": 1706 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_8.json deleted file mode 100644 index e6ee7dce42184723016c69a40dae6fb002650359..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_8.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-01-14T15:18:32.212320", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5, which is Charlie's Brick 6. Both Alice (Node 20) and Charlie (Node 12) are adjacent to this hex. Alice currently has one card, which I know from the game state is a Sheep. I currently have Wood, Brick, and Wheat, so stealing that Sheep from Alice will give me the exact resources I need to build a settlement on Node 30 (where I already have a road). While Charlie has more cards, they are Ore and Wheat, which doesn't help me build my settlement immediately. I'll proceed with stealing from Alice as planned in my previous chat message.\",\n \"note_to_self\": \"I have a road leading to Node 30. Once I steal the Sheep from Alice, I will have the W-B-Wh-S combo to build a settlement there. Node 30 provides double Brick 10 and Wood 11, which is a great production boost.\",\n \"say_outloud\": \"sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7 and moved the robber to Hex 5, which is Charlie's Brick 6. Both Alice (Node 20) and Charlie (Node 12) are adjacent to this hex. Alice currently has one card, which I know from the game state is a Sheep. I currently have Wood, Brick, and Wheat, so stealing that Sheep from Alice will give me the exact resources I need to build a settlement on Node 30 (where I already have a road). While Charlie has more cards, they are Ore and Wheat, which doesn't help me build my settlement immediately. I'll proceed with stealing from Alice as planned in my previous chat message. [Response was too brief]", - "note_to_self": "I have a road leading to Node 30. Once I steal the Sheep from Alice, I will have the W-B-Wh-S combo to build a settlement there. Node 30 provides double Brick 10 and Wood 11, which is a great production boost.", - "say_outloud": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though.", - "action_type": "steal_card", - "parameters": { - "target_player": "Alice" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1406, - "completion": 274, - "thinking": 0, - "total": 1680 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_9.json deleted file mode 100644 index d4bd1c834ccf3c457d0d7a44d9e542c165dc13bd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/response_9.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-01-14T15:18:52.671232", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. I currently have Wood, Brick, and Wheat. To build my next settlement at Node 30, I specifically need a Sheep. Alice is currently holding exactly one card, which is a Sheep. Although she only has one settlement and is trailing, stealing that Sheep is the most direct path to my next settlement. Charlie has Ore and Wheat, which I don't need as urgently right now. I'll apologize to Alice for the move.\",\n \"note_to_self\": \"I now have the resources (W, B, Wh, S) to build a settlement at Node 30 on my next turn, provided I'm not robbed. Node 30 will give me strong access to Brick and Wood.\",\n \"say_outloud\": \"sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7 and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. I currently have Wood, Brick, and Wheat. To build my next settlement at Node 30, I specifically need a Sheep. Alice is currently holding exactly one card, which is a Sheep. Although she only has one settlement and is trailing, stealing that Sheep is the most direct path to my next settlement. Charlie has Ore and Wheat, which I don't need as urgently right now. I'll apologize to Alice for the move. [Response was too brief]", - "note_to_self": "I now have the resources (W, B, Wh, S) to build a settlement at Node 30 on my next turn, provided I'm not robbed. Node 30 will give me strong access to Brick and Wood.", - "say_outloud": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though.", - "action_type": "steal_card", - "parameters": { - "target_player": "Alice" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1416, - "completion": 241, - "thinking": 0, - "total": 1657 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260114_150426/Charlie/Charlie.md deleted file mode 100644 index a8b139db6c957bb8737e2d374c8fef45c0a565d2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/Charlie.md +++ /dev/null @@ -1,112 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260114_150426 -**Started:** 2026-01-14 15:04:26 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 15:07:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 2868 (in:2411 out:267) | **Cost:** $0.002007 - -**Thinking:** After analyzing the board and the available nodes, I've identified Node 12 as the strongest available production spot with 11 total pips. It provides access to Brick (6), Sheep (5), and Wood (3), which is a great foundation for early expansion. Alice and Bob have already taken high-pip spots (Node 20 and Node 42 respectively), but Node 12 remains open. My strategy is to secure this Wood/Brick production now and look for Wheat and Ore in my second placement (likely Node 44 or similar) to ensure a balanced economy. I'll be pointing my road towards Node 13 to potentially grab more Wood (4) and stay clear of Alice's expansion towards Node 11. [Response was too brief] - -**Note to Self:** Planning to take Node 44 for the second settlement to get Wheat and Ore. Alice is building towards Node 11, so I should prioritize expanding west or south. - -**Says:** "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 15:08:30 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1411 (in:1162 out:249) | **Cost:** $0.001328 - -**Thinking:** I've placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). Now I need to place my starting road. Looking at the board, Node 13 is a logical next step as it leads toward Node 14, which has a high-probability Wheat (8) and more Wood. This will help balance my resource production early on. I'm also planning my second settlement for the 4th/5th turn of the setup phase, where I'll aim for a strong Wheat/Ore spot like Node 44 to ensure I have all the materials needed for cities and development cards later. [Response was too brief] - -**Note to Self:** Still aiming for Node 44 for my second settlement to secure Wheat (9, 6) and Ore (2). This road at 12-13 is purely to expand my first position toward the 8-Wheat at Node 14. - -**Says:** "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 15:08:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1480 (in:1196 out:284) | **Cost:** $0.001450 - -**Thinking:** I've analyzed the board for my second settlement. My first settlement at Node 12 gives me Wood (3), Brick (6), and Sheep (5). To have a balanced start, I need Wheat and Ore. Node 44 is the strongest available spot for this, offering Wheat (9), Wheat (6), and Ore (2) for a total of 10 pips. While the Ore is on a low-probability 2, the high Wheat production (9 pips total) is excellent, and it ensures I start with all five resources. Node 14 was a consideration for the Wheat (8) and Wood (4), but since I already have Wood, the resource diversity and pip count of Node 44 are superior. I'll place my settlement there and then look to expand toward the coast or the 3:1 port. [Response was too brief] - -**Note to Self:** Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production. - -**Says:** "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 15:10:02 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 1535 (in:1270 out:265) | **Cost:** $0.001430 - -**Thinking:** I have just placed my second settlement at Node 44, which gives me access to Ore (2), Wheat (9), and Wheat (6). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have all five resources, though my Ore and Wood production are quite low. My priority now is to secure a 3:1 port to help trade my surplus Wheat for the resources I'm lacking. Node 52 is the best immediate step for my road as it leads directly to two potential 3:1 port locations (Nodes 51 and 53). Bob is currently at Node 42 but his road is pointing toward Node 41, so I should be able to reach the coast before him. [Response was too brief] - -**Note to Self:** Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production. - -**Says:** "pointing this road towards the coast, figured it'd be good to have some trade options later on." - -**Action:** **place_starting_road** - {"from": 44, "to": 52} - ---- diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_1.json deleted file mode 100644 index 5424e4a7660747aef879b6d5c89fe17f30aaa9e2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-14T15:08:30.025110", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the available nodes, I've identified Node 12 as the strongest available production spot with 11 total pips. It provides access to Brick (6), Sheep (5), and Wood (3), which is a great foundation for early expansion. Alice and Bob have already taken high-pip spots (Node 20 and Node 42 respectively), but Node 12 remains open. My strategy is to secure this Wood/Brick production now and look for Wheat and Ore in my second placement (likely Node 44 or similar) to ensure a balanced economy. I'll be pointing my road towards Node 13 to potentially grab more Wood (4) and stay clear of Alice's expansion towards Node 11.\",\n \"note_to_self\": \"Planning to take Node 44 for the second settlement to get Wheat and Ore. Alice is building towards Node 11, so I should prioritize expanding west or south.\",\n \"say_outloud\": \"hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board and the available nodes, I've identified Node 12 as the strongest available production spot with 11 total pips. It provides access to Brick (6), Sheep (5), and Wood (3), which is a great foundation for early expansion. Alice and Bob have already taken high-pip spots (Node 20 and Node 42 respectively), but Node 12 remains open. My strategy is to secure this Wood/Brick production now and look for Wheat and Ore in my second placement (likely Node 44 or similar) to ensure a balanced economy. I'll be pointing my road towards Node 13 to potentially grab more Wood (4) and stay clear of Alice's expansion towards Node 11. [Response was too brief]", - "note_to_self": "Planning to take Node 44 for the second settlement to get Wheat and Ore. Alice is building towards Node 11, so I should prioritize expanding west or south.", - "say_outloud": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2411, - "completion": 267, - "thinking": 0, - "total": 2868 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_2.json deleted file mode 100644 index 21a9c0471640599f7350ad503f42c97df4570659..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-14T15:08:51.678025", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). Now I need to place my starting road. Looking at the board, Node 13 is a logical next step as it leads toward Node 14, which has a high-probability Wheat (8) and more Wood. This will help balance my resource production early on. I'm also planning my second settlement for the 4th/5th turn of the setup phase, where I'll aim for a strong Wheat/Ore spot like Node 44 to ensure I have all the materials needed for cities and development cards later.\",\n \"note_to_self\": \"Still aiming for Node 44 for my second settlement to secure Wheat (9, 6) and Ore (2). This road at 12-13 is purely to expand my first position toward the 8-Wheat at Node 14.\",\n \"say_outloud\": \"pointing this road towards the forest, definitely going to need plenty of wood for all these plans.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). Now I need to place my starting road. Looking at the board, Node 13 is a logical next step as it leads toward Node 14, which has a high-probability Wheat (8) and more Wood. This will help balance my resource production early on. I'm also planning my second settlement for the 4th/5th turn of the setup phase, where I'll aim for a strong Wheat/Ore spot like Node 44 to ensure I have all the materials needed for cities and development cards later. [Response was too brief]", - "note_to_self": "Still aiming for Node 44 for my second settlement to secure Wheat (9, 6) and Ore (2). This road at 12-13 is purely to expand my first position toward the 8-Wheat at Node 14.", - "say_outloud": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1162, - "completion": 249, - "thinking": 0, - "total": 1411 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_3.json deleted file mode 100644 index f512cd3d09627bc427b29d9d94dfa53acbf7052d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-14T15:10:02.224726", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've analyzed the board for my second settlement. My first settlement at Node 12 gives me Wood (3), Brick (6), and Sheep (5). To have a balanced start, I need Wheat and Ore. Node 44 is the strongest available spot for this, offering Wheat (9), Wheat (6), and Ore (2) for a total of 10 pips. While the Ore is on a low-probability 2, the high Wheat production (9 pips total) is excellent, and it ensures I start with all five resources. Node 14 was a consideration for the Wheat (8) and Wood (4), but since I already have Wood, the resource diversity and pip count of Node 44 are superior. I'll place my settlement there and then look to expand toward the coast or the 3:1 port.\",\n \"note_to_self\": \"Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production.\",\n \"say_outloud\": \"going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've analyzed the board for my second settlement. My first settlement at Node 12 gives me Wood (3), Brick (6), and Sheep (5). To have a balanced start, I need Wheat and Ore. Node 44 is the strongest available spot for this, offering Wheat (9), Wheat (6), and Ore (2) for a total of 10 pips. While the Ore is on a low-probability 2, the high Wheat production (9 pips total) is excellent, and it ensures I start with all five resources. Node 14 was a consideration for the Wheat (8) and Wood (4), but since I already have Wood, the resource diversity and pip count of Node 44 are superior. I'll place my settlement there and then look to expand toward the coast or the 3:1 port. [Response was too brief]", - "note_to_self": "Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production.", - "say_outloud": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1196, - "completion": 284, - "thinking": 0, - "total": 1480 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_4.json deleted file mode 100644 index 333208ab81462cfef7257409b096041614fb0d4d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-14T15:10:42.022109", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at Node 44, which gives me access to Ore (2), Wheat (9), and Wheat (6). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have all five resources, though my Ore and Wood production are quite low. My priority now is to secure a 3:1 port to help trade my surplus Wheat for the resources I'm lacking. Node 52 is the best immediate step for my road as it leads directly to two potential 3:1 port locations (Nodes 51 and 53). Bob is currently at Node 42 but his road is pointing toward Node 41, so I should be able to reach the coast before him.\",\n \"note_to_self\": \"Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production.\",\n \"say_outloud\": \"pointing this road towards the coast, figured it'd be good to have some trade options later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have just placed my second settlement at Node 44, which gives me access to Ore (2), Wheat (9), and Wheat (6). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have all five resources, though my Ore and Wood production are quite low. My priority now is to secure a 3:1 port to help trade my surplus Wheat for the resources I'm lacking. Node 52 is the best immediate step for my road as it leads directly to two potential 3:1 port locations (Nodes 51 and 53). Bob is currently at Node 42 but his road is pointing toward Node 41, so I should be able to reach the coast before him. [Response was too brief]", - "note_to_self": "Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production.", - "say_outloud": "pointing this road towards the coast, figured it'd be good to have some trade options later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 52 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1270, - "completion": 265, - "thinking": 0, - "total": 1535 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/agent_memories.json b/examples/ai_testing/my_games/session_20260114_150426/agent_memories.json deleted file mode 100644 index 63f930611878a043ef9a69408ccccac05fad5c3d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "I am starting with only one settlement (Node 20). Priority 1: Get a second settlement at Node 9 (requires 2 roads total, one already built). Priority 2: Get a source of Wheat. Node 2 is a Wheat port, accessible via Node 9 and 1. Bob has Wood and Brick production, Charlie has Wheat and Ore.", - "last_updated": "2026-01-14T15:19:45.786979" - }, - "Bob": { - "note_to_self": "Successfully targeted Alice for the sheep. Node 30 is blocked by my settlement at 31, so I need to build a road to 29 or 19 next to place my third settlement.", - "last_updated": "2026-01-14T15:19:45.786989" - }, - "Charlie": { - "note_to_self": "Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production.", - "last_updated": "2026-01-14T15:19:45.786991" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/chat_history.json b/examples/ai_testing/my_games/session_20260114_150426/chat_history.json deleted file mode 100644 index 91a1bfb3b81e20f7cc6642fbd4395d0e562fcd5d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/chat_history.json +++ /dev/null @@ -1,118 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-14T15:05:32.763408", - "from": "Alice", - "to": "all", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." - }, - { - "timestamp": "2026-01-14T15:06:00.197222", - "from": "Alice", - "to": "all", - "message": "good luck everyone, let's see where this goes." - }, - { - "timestamp": "2026-01-14T15:07:17.531449", - "from": "Bob", - "to": "all", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." - }, - { - "timestamp": "2026-01-14T15:07:36.916027", - "from": "Bob", - "to": "all", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." - }, - { - "timestamp": "2026-01-14T15:08:30.028429", - "from": "Charlie", - "to": "all", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "timestamp": "2026-01-14T15:08:51.682866", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "timestamp": "2026-01-14T15:10:02.228398", - "from": "Charlie", - "to": "all", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "timestamp": "2026-01-14T15:10:42.024280", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "timestamp": "2026-01-14T15:12:00.827308", - "from": "Bob", - "to": "all", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." - }, - { - "timestamp": "2026-01-14T15:13:35.841848", - "from": "Bob", - "to": "all", - "message": "heading toward that other brick spot, gotta corner the market." - }, - { - "timestamp": "2026-01-14T15:15:37.032270", - "from": "Alice", - "to": "all", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "timestamp": "2026-01-14T15:16:24.721667", - "from": "Alice", - "to": "all", - "message": "wait, did i really only start with one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." - }, - { - "timestamp": "2026-01-14T15:16:41.380424", - "from": "Bob", - "to": "all", - "message": "alright, let's see what the dice have in store for us this time. come on, big numbers!" - }, - { - "timestamp": "2026-01-14T15:17:35.107262", - "from": "Bob", - "to": "all", - "message": "7! sorry charlie, that 6 is just too scary to leave alone. gonna have to park the robber there for a bit." - }, - { - "timestamp": "2026-01-14T15:18:07.352321", - "from": "Bob", - "to": "all", - "message": "actually alice, i'm gonna have to snag that card from you. i really need it for my next settlement. sorry! charlie, you're still the one blocked though, that 6 is just too good." - }, - { - "timestamp": "2026-01-14T15:18:32.215412", - "from": "Bob", - "to": "all", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "timestamp": "2026-01-14T15:18:52.674520", - "from": "Bob", - "to": "all", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "timestamp": "2026-01-14T15:19:08.507853", - "from": "Bob", - "to": "all", - "message": "sorry again alice, i just really need that specific card for my next spot! charlie, that 6 is still way too dangerous to leave open though." - }, - { - "timestamp": "2026-01-14T15:19:45.787826", - "from": "Bob", - "to": "all", - "message": "sorry alice, really need that sheep. charlie, that 6 is just too scary to leave open right now." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/session_metadata.json b/examples/ai_testing/my_games/session_20260114_150426/session_metadata.json deleted file mode 100644 index 4f45d94b86fc16818e666e61ee143d95aba280df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260114_150426/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260114_150426", - "start_time": "2026-01-14T15:04:26.650831", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111556/moran/moran.md b/examples/ai_testing/my_games/session_20260311_111556/moran/moran.md deleted file mode 100644 index e0cb4c49cf9894e65b06bcb4c589192cd1bc44ac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/moran/moran.md +++ /dev/null @@ -1,34 +0,0 @@ -# AI Agent Log: moran - -**Session:** session_20260311_111556 -**Started:** 2026-03-11 11:15:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 11:15:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4729 (in:3536 out:220) | **Cost:** $0.002428 - -**Thinking:** Since I am the first player to place in the setup phase, I want to secure a high-production node that provides essential early-game resources like Wood and Brick. Node 20 is an excellent choice, offering a total of 12 pips with high-probability numbers: Brick on a 6 (5 pips), Sheep on an 8 (5 pips), and Wood on an 11 (2 pips). This provides a strong foundation for building roads and further settlements. While it lacks Ore and Wheat, I can aim for those with my second settlement on the return turn. [Response was too brief] - -**Note to Self:** Placed first settlement on node 20 (W11, B6, S8). Need to prioritize Ore and Wheat for the second settlement to balance the economy. - -**Says:** "hey everyone, good luck! starting off with some solid brick and sheep production." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- diff --git a/examples/ai_testing/my_games/session_20260311_111556/moran/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260311_111556/moran/prompts/prompt_1.json deleted file mode 100644 index 2ec326d4980ff774d670f1457928667b2c1bab29..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/moran/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-03-11T11:15:59.406714", - "player_name": "moran", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "moran", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"moran\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"moran\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"orel\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111556/moran/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260311_111556/moran/prompts/prompt_1.txt deleted file mode 100644 index ed35898efb67d37d4d9fb4fef3ec333bb2a8d7b7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/moran/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for moran === -Timestamp: 2026-03-11T11:15:59.407888 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "moran", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"moran\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"moran\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"orel\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260311_111556/moran/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260311_111556/moran/responses/intermediate/response_1_iter1.json deleted file mode 100644 index a0e50cf1790d01fd269867c978563b5824c66db8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/moran/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-03-11T11:16:14.756844", - "player_name": "moran", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "I need a strong starting position with a good mix of resources and high probability numbers (6, 8, 5, 9). I'm looking for high pip counts and ideally access to wood and brick for expansion." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 844, - "completion": 0, - "thinking": 0, - "total": 844 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111556/moran/responses/response_1.json b/examples/ai_testing/my_games/session_20260311_111556/moran/responses/response_1.json deleted file mode 100644 index 0aa7499048bcb31d1852ba8067e2589e73a4d795..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/moran/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-03-11T11:16:32.966379", - "player_name": "moran", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Since I am the first player to place in the setup phase, I want to secure a high-production node that provides essential early-game resources like Wood and Brick. Node 20 is an excellent choice, offering a total of 12 pips with high-probability numbers: Brick on a 6 (5 pips), Sheep on an 8 (5 pips), and Wood on an 11 (2 pips). This provides a strong foundation for building roads and further settlements. While it lacks Ore and Wheat, I can aim for those with my second settlement on the return turn.\",\n \"note_to_self\": \"Placed first settlement on node 20 (W11, B6, S8). Need to prioritize Ore and Wheat for the second settlement to balance the economy.\",\n \"say_outloud\": \"hey everyone, good luck! starting off with some solid brick and sheep production.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "Since I am the first player to place in the setup phase, I want to secure a high-production node that provides essential early-game resources like Wood and Brick. Node 20 is an excellent choice, offering a total of 12 pips with high-probability numbers: Brick on a 6 (5 pips), Sheep on an 8 (5 pips), and Wood on an 11 (2 pips). This provides a strong foundation for building roads and further settlements. While it lacks Ore and Wheat, I can aim for those with my second settlement on the return turn. [Response was too brief]", - "note_to_self": "Placed first settlement on node 20 (W11, B6, S8). Need to prioritize Ore and Wheat for the second settlement to balance the economy.", - "say_outloud": "hey everyone, good luck! starting off with some solid brick and sheep production.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3536, - "completion": 220, - "thinking": 0, - "total": 4729 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111556/session_metadata.json b/examples/ai_testing/my_games/session_20260311_111556/session_metadata.json deleted file mode 100644 index be8b64193f6dbe0997c48eaeaa147b9a193d7dbf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260311_111556", - "start_time": "2026-03-11T11:15:56.360772", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111556/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260311_111556/shon/prompts/prompt_1.json deleted file mode 100644 index 1390766dc9e62df137fbdb8dc0c22d2e8932f2c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/shon/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-03-11T11:16:46.835830", - "player_name": "shon", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "shon", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"moran\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"orel\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111556/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260311_111556/shon/prompts/prompt_1.txt deleted file mode 100644 index 531f3d27d8f096af9f6ca965a97dd9880d524e5f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/shon/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for shon === -Timestamp: 2026-03-11T11:16:46.837278 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "shon", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"moran\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"orel\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260311_111556/shon/shon.md b/examples/ai_testing/my_games/session_20260311_111556/shon/shon.md deleted file mode 100644 index 0cf7ddcaa58d861aff7732f386bd6527a330df43..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/shon/shon.md +++ /dev/null @@ -1,21 +0,0 @@ -# AI Agent Log: shon - -**Session:** session_20260311_111556 -**Started:** 2026-03-11 11:15:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 11:16:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - diff --git a/examples/ai_testing/my_games/session_20260311_111556/tool_executions.json b/examples/ai_testing/my_games/session_20260311_111556/tool_executions.json deleted file mode 100644 index 6f8e9e121d9de480d9f7cc47b3b3fff915d1f170..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111556/tool_executions.json +++ /dev/null @@ -1,446 +0,0 @@ -[ - { - "timestamp": "2026-03-11T11:16:15.255046", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.75, - "tokens": { - "input": 55, - "output": 918, - "total": 973 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "I need a strong starting position with a good mix of resources and high probability numbers (6, 8, 5, 9). I'm looking for high pip counts and ideally access to wood and brick for expansion." - }, - "result": { - "llm_reasoning": "I need a strong starting position with a good mix of resources and high probability numbers (6, 8, 5, 9). I'm looking for high pip counts and ideally access to wood and brick for expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.56, - "tokens": { - "input": 55, - "output": 918, - "total": 973 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/Alice.md b/examples/ai_testing/my_games/session_20260311_111732/Alice/Alice.md deleted file mode 100644 index c744df5cdc14a5e05d9946e3469573c9e95d6090..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/Alice.md +++ /dev/null @@ -1,60 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260311_111732 -**Started:** 2026-03-11 11:17:32 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 11:17:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3707 (in:2839 out:258) | **Cost:** $0.002194 - -**Thinking:** As the first player to place, I need to secure a high-production spot that provides a good foundation for expansion. Node 20 is an excellent choice, offering a total of 12 pips with highly desirable starting resources: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). Brick and Wood are essential for early road building and expansion, while Sheep helps with development cards later. While Node 43 has higher total pips (13), it is exclusively Wheat, which is less flexible for a first placement. Node 20 gives me the strongest possible start for a balanced expansion strategy. [Response was too brief] - -**Note to Self:** I've taken the best Brick/Sheep spot. In the second round, I'll need to prioritize Wheat and Ore to balance my production, ideally looking at nodes 42 or 43 if they remain open. - -**Says:** "hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 11:18:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 2691 (in:2237 out:253) | **Cost:** $0.001878 - -**Thinking:** I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). My goal now is to place a road that points toward a strategic expansion. Looking at the board, node 19 is the best immediate neighbor for my road. It leads toward node 18 and node 17, which is a 2:1 Sheep port. Since I'm already on a high-probability Sheep hex (S8), the Sheep port will be extremely valuable for trading. Additionally, expanding toward nodes 30 and 31 later will give me access to Wheat (9), helping to balance my resources. [Response was too brief] - -**Note to Self:** I am heading toward the Sheep port at node 17 to capitalize on my S8 production. My next priority is finding a Wheat source, likely at node 31 or in the second placement round. - -**Says:** "good luck everyone, pointing this road towards the coast, maybe i can find a use for all this wool later on." - -**Action:** **place_starting_road** - {"from": 20, "to": 19} - ---- diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_1.json deleted file mode 100644 index 247c744b936a1817760a8f29b44bd26e09caf5d9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-03-11T11:17:35.645476", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_1.txt deleted file mode 100644 index a9494a56f0d88a89f99707dedbd0987467899754..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-03-11T11:17:35.647267 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_2.json deleted file mode 100644 index c4768e1ea5e8c047453dafd3d925a705fa576161..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-03-11T11:18:29.298718", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep." - } - ] - }, - "memory": { - "note_from_last_turn": "I've taken the best Brick/Sheep spot. In the second round, I'll need to prioritize Wheat and Ore to balance my production, ideally looking at nodes 42 or 43 if they remain open." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_2.txt deleted file mode 100644 index acb1bd6b51f61bc92e1e8895ca5bae469e32ea89..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-03-11T11:18:29.301009 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep." - } - ] - }, - "memory": { - "note_from_last_turn": "I've taken the best Brick/Sheep spot. In the second round, I'll need to prioritize Wheat and Ore to balance my production, ideally looking at nodes 42 or 43 if they remain open." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 248d9e0cfc608f7e209b0598fade98eb4a26f333..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-03-11T11:17:55.597403", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for the highest production nodes to place my first settlement. I've identified nodes 20, 42, and 43 as strong candidates.", - "min_pips": 11 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 845, - "completion": 0, - "thinking": 0, - "total": 845 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/response_1.json deleted file mode 100644 index 187127a52d2fb7b6000e7ffc9350623c741bd117..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-03-11T11:18:29.287571", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"As the first player to place, I need to secure a high-production spot that provides a good foundation for expansion. Node 20 is an excellent choice, offering a total of 12 pips with highly desirable starting resources: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). Brick and Wood are essential for early road building and expansion, while Sheep helps with development cards later. While Node 43 has higher total pips (13), it is exclusively Wheat, which is less flexible for a first placement. Node 20 gives me the strongest possible start for a balanced expansion strategy.\",\n \"note_to_self\": \"I've taken the best Brick/Sheep spot. In the second round, I'll need to prioritize Wheat and Ore to balance my production, ideally looking at nodes 42 or 43 if they remain open.\",\n \"say_outloud\": \"hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "As the first player to place, I need to secure a high-production spot that provides a good foundation for expansion. Node 20 is an excellent choice, offering a total of 12 pips with highly desirable starting resources: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). Brick and Wood are essential for early road building and expansion, while Sheep helps with development cards later. While Node 43 has higher total pips (13), it is exclusively Wheat, which is less flexible for a first placement. Node 20 gives me the strongest possible start for a balanced expansion strategy. [Response was too brief]", - "note_to_self": "I've taken the best Brick/Sheep spot. In the second round, I'll need to prioritize Wheat and Ore to balance my production, ideally looking at nodes 42 or 43 if they remain open.", - "say_outloud": "hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2839, - "completion": 258, - "thinking": 0, - "total": 3707 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/response_2.json deleted file mode 100644 index cfa5464499250d01281948eb6a8aab05983f73b9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-03-11T11:19:20.111044", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). My goal now is to place a road that points toward a strategic expansion. Looking at the board, node 19 is the best immediate neighbor for my road. It leads toward node 18 and node 17, which is a 2:1 Sheep port. Since I'm already on a high-probability Sheep hex (S8), the Sheep port will be extremely valuable for trading. Additionally, expanding toward nodes 30 and 31 later will give me access to Wheat (9), helping to balance my resources.\",\n \"note_to_self\": \"I am heading toward the Sheep port at node 17 to capitalize on my S8 production. My next priority is finding a Wheat source, likely at node 31 or in the second placement round.\",\n \"say_outloud\": \"good luck everyone, pointing this road towards the coast, maybe i can find a use for all this wool later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). My goal now is to place a road that points toward a strategic expansion. Looking at the board, node 19 is the best immediate neighbor for my road. It leads toward node 18 and node 17, which is a 2:1 Sheep port. Since I'm already on a high-probability Sheep hex (S8), the Sheep port will be extremely valuable for trading. Additionally, expanding toward nodes 30 and 31 later will give me access to Wheat (9), helping to balance my resources. [Response was too brief]", - "note_to_self": "I am heading toward the Sheep port at node 17 to capitalize on my S8 production. My next priority is finding a Wheat source, likely at node 31 or in the second placement round.", - "say_outloud": "good luck everyone, pointing this road towards the coast, maybe i can find a use for all this wool later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 19 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2237, - "completion": 253, - "thinking": 0, - "total": 2691 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260311_111732/Bob/prompts/prompt_1.json deleted file mode 100644 index c4537f80c5505784f7c83e2be289e34660c70b0c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-03-11T11:19:20.118525", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep." - }, - { - "from": "Alice", - "message": "good luck everyone, pointing this road towards the coast, maybe i can find a use for all this wool later on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260311_111732/Bob/prompts/prompt_1.txt deleted file mode 100644 index 0485d6c016d9948962cbbaae7e9d8ce264b887a2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-03-11T11:19:20.119581 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep." - }, - { - "from": "Alice", - "message": "good luck everyone, pointing this road towards the coast, maybe i can find a use for all this wool later on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260311_111732/agent_memories.json b/examples/ai_testing/my_games/session_20260311_111732/agent_memories.json deleted file mode 100644 index 01167831a9d2ace3f6b8ebe412d4ad8b1ae81626..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/agent_memories.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "Alice": { - "note_to_self": "I am heading toward the Sheep port at node 17 to capitalize on my S8 production. My next priority is finding a Wheat source, likely at node 31 or in the second placement round.", - "last_updated": "2026-03-11T11:19:20.113736" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/chat_history.json b/examples/ai_testing/my_games/session_20260311_111732/chat_history.json deleted file mode 100644 index 6c4e3005fff9c0c4ad0c7125479cf622bb465dd8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/chat_history.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-03-11T11:18:29.292940", - "from": "Alice", - "to": "all", - "message": "hey everyone! good luck to all. i'm going to start things off with this spot near the brick and sheep." - }, - { - "timestamp": "2026-03-11T11:19:20.114236", - "from": "Alice", - "to": "all", - "message": "good luck everyone, pointing this road towards the coast, maybe i can find a use for all this wool later on." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/session_metadata.json b/examples/ai_testing/my_games/session_20260311_111732/session_metadata.json deleted file mode 100644 index a06660e51dde89073e599514a4e3c7b2dff3f14b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260311_111732", - "start_time": "2026-03-11T11:17:32.616257", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/tool_executions.json b/examples/ai_testing/my_games/session_20260311_111732/tool_executions.json deleted file mode 100644 index 44777a310b7deb8f6e486ab23d604756e966b692..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260311_111732/tool_executions.json +++ /dev/null @@ -1,719 +0,0 @@ -[ - { - "timestamp": "2026-03-11T11:17:56.092543", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.65, - "tokens": { - "input": 41, - "output": 569, - "total": 610 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for the highest production nodes to place my first settlement. I've identified nodes 20, 42, and 43 as strong candidates.", - "min_pips": 11 - }, - "result": { - "llm_reasoning": "I'm looking for the highest production nodes to place my first settlement. I've identified nodes 20, 42, and 43 as strong candidates.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.5, - "tokens": { - "input": 41, - "output": 569, - "total": 610 - } - } - ] - }, - { - "timestamp": "2026-03-11T11:18:48.846057", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.14, - "tokens": { - "input": 45, - "output": 156, - "total": 201 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I want to verify the resources and neighbors of Node 19 to ensure it's the best direction for my first road, leading towards potential Wheat expansion.", - "node_id": 19 - }, - "result": { - "node_id": 19, - "exists": true, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "I want to verify the resources and neighbors of Node 19 to ensure it's the best direction for my first road, leading towards potential Wheat expansion." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 45, - "output": 156, - "total": 201 - } - } - ] - }, - { - "timestamp": "2026-03-11T11:19:34.918711", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.39, - "tokens": { - "input": 53, - "output": 742, - "total": 795 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with a good mix of resources for the first settlement. I'm especially interested in Brick and Wood for early expansion, or Ore and Wheat for late game." - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes with a good mix of resources for the first settlement. I'm especially interested in Brick and Wood for early expansion, or Ore and Wheat for late game.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 53, - "output": 742, - "total": 795 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_183936/Alice/Alice.md deleted file mode 100644 index c2a862af29ab3971afa2950f3aed196e9b3337c7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/Alice.md +++ /dev/null @@ -1,502 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_183936 -**Started:** 2026-05-15 18:39:36 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:40 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:53 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:57 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:05 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #8 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:09 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #9 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #10 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:16 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #11 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_11.json](prompts/prompt_11.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #12 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_12.json](prompts/prompt_12.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #13 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:28 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_13.json](prompts/prompt_13.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #14 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_14.json](prompts/prompt_14.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #15 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_15.json](prompts/prompt_15.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #16 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:39 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_16.json](prompts/prompt_16.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #17 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_17.json](prompts/prompt_17.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #18 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:47 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_18.json](prompts/prompt_18.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #19 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_19.json](prompts/prompt_19.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #20 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_20.json](prompts/prompt_20.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #21 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_21.json](prompts/prompt_21.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #22 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:02 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_22.json](prompts/prompt_22.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #23 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:06 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_23.json](prompts/prompt_23.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #24 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_24.json](prompts/prompt_24.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #25 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:13 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_25.json](prompts/prompt_25.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #26 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:17 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_26.json](prompts/prompt_26.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_1.json deleted file mode 100644 index eb5a789b0ea34fab5d7dae837863f8008815d09c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:39:40.523531", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_1.txt deleted file mode 100644 index 6182eeb1774b2b70a75a47a8ecc4920644d8dbfe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T18:39:40.524721 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_10.json deleted file mode 100644 index 455471be17c1dcf25d6d2e75757f7e9e37c076b9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_10.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T18:40:16.798483", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_10.txt deleted file mode 100644 index fa1408ec001a02bc73935248ef7abb415feffe6f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_10.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #10 for Alice === -Timestamp: 2026-05-15T18:40:16.801065 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_11.json deleted file mode 100644 index ce44ad5c516d4c2daceaebcb5096e5fdd5058905..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_11.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T18:40:20.600870", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_11.txt deleted file mode 100644 index 82784021ac236dc5dd9464b708b2f27c3fda27dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_11.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #11 for Alice === -Timestamp: 2026-05-15T18:40:20.602815 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_12.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_12.json deleted file mode 100644 index 71f38d781ac61beb3ec526b5c896cfcedb28a88a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_12.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T18:40:24.405368", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_12.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_12.txt deleted file mode 100644 index f0ecf7e1cdd305efb85fff541c17690698682c56..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_12.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #12 for Alice === -Timestamp: 2026-05-15T18:40:24.408404 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_13.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_13.json deleted file mode 100644 index 37be47b82404c3e992b07f18577f466f4b96979c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_13.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 13, - "timestamp": "2026-05-15T18:40:28.211135", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_13.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_13.txt deleted file mode 100644 index 7d17979b08fd625a0b0fe4d42e42956243128ba4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_13.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #13 for Alice === -Timestamp: 2026-05-15T18:40:28.213907 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_14.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_14.json deleted file mode 100644 index d1eb413cf0744a5594cf4fefe0cc1591686a7098..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_14.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 14, - "timestamp": "2026-05-15T18:40:32.015768", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_14.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_14.txt deleted file mode 100644 index 9508a8b5564cf086d0c62db475a3cdc6adbcdb9e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_14.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #14 for Alice === -Timestamp: 2026-05-15T18:40:32.018251 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_15.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_15.json deleted file mode 100644 index 52758c3ec4433db011967078d82e2e4a615b1b55..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_15.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 15, - "timestamp": "2026-05-15T18:40:35.823741", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_15.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_15.txt deleted file mode 100644 index 9aa7c1fd2145b75fdff812598ea2dac5838d244f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_15.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #15 for Alice === -Timestamp: 2026-05-15T18:40:35.825206 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_16.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_16.json deleted file mode 100644 index 65d53a3d1133abbd70e45cbc1083ccc082b944af..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_16.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 16, - "timestamp": "2026-05-15T18:40:39.624074", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_16.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_16.txt deleted file mode 100644 index b62b87991fc8041df386e1d13838bffa42d903f5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_16.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #16 for Alice === -Timestamp: 2026-05-15T18:40:39.626545 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_17.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_17.json deleted file mode 100644 index 7f8c496fabac138b09652e6bc78eef3bc5a7609d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_17.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 17, - "timestamp": "2026-05-15T18:40:43.427975", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_17.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_17.txt deleted file mode 100644 index c91cd3ddca7ca08d098fd686f6c4c842908f01e7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_17.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #17 for Alice === -Timestamp: 2026-05-15T18:40:43.429671 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_18.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_18.json deleted file mode 100644 index 4dec18a14910cb99e0aa82909511ce35d104ad0e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_18.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 18, - "timestamp": "2026-05-15T18:40:47.231906", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_18.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_18.txt deleted file mode 100644 index df44cc8372cc7bda4037386d0cb908de751c16fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_18.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #18 for Alice === -Timestamp: 2026-05-15T18:40:47.233086 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_19.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_19.json deleted file mode 100644 index f8b2d262fbc176f8fbceb10eab8eae52427e06d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_19.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 19, - "timestamp": "2026-05-15T18:40:51.034535", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_19.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_19.txt deleted file mode 100644 index 295fa07c3971abce52ba7c683d4970656523dc39..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_19.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #19 for Alice === -Timestamp: 2026-05-15T18:40:51.037009 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_2.json deleted file mode 100644 index 63b2d7f6dfc3f1fb04740b8904cf923193a82a52..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:39:48.273718", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_2.txt deleted file mode 100644 index e7f0715921588dbf01a4c5a55d9a02d0e779e83e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T18:39:48.275281 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_20.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_20.json deleted file mode 100644 index b3e6bced44922c9a269d6a946ace57accd23bd26..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_20.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 20, - "timestamp": "2026-05-15T18:40:54.838003", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_20.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_20.txt deleted file mode 100644 index 9f1d0ad32e6ea450b3140a4796a6eab48f5ef679..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_20.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #20 for Alice === -Timestamp: 2026-05-15T18:40:54.840787 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_21.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_21.json deleted file mode 100644 index 39c235e1620224218573ab2f2d61805cd2d8516b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_21.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 21, - "timestamp": "2026-05-15T18:40:58.641332", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_21.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_21.txt deleted file mode 100644 index 26409e090f5fc495c8e9f59ef232e5a769d407dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_21.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #21 for Alice === -Timestamp: 2026-05-15T18:40:58.644498 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_22.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_22.json deleted file mode 100644 index c601eed670453058ec41e717b31363ccf9ed7f96..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_22.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 22, - "timestamp": "2026-05-15T18:41:02.445806", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_22.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_22.txt deleted file mode 100644 index df6c461f27255b013f5f890b0d2fd71219423f1f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_22.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #22 for Alice === -Timestamp: 2026-05-15T18:41:02.447055 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_23.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_23.json deleted file mode 100644 index ad3edf4bf40a6622251be84798d2f03ab3ff7f5d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_23.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 23, - "timestamp": "2026-05-15T18:41:06.248682", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_23.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_23.txt deleted file mode 100644 index d559bd22a59a979c49c904c4419fdfda2c54983b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_23.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #23 for Alice === -Timestamp: 2026-05-15T18:41:06.251555 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_24.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_24.json deleted file mode 100644 index 44a1de12b17855a9ae14762c359b7dc32faf1dbe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_24.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 24, - "timestamp": "2026-05-15T18:41:10.056355", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_24.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_24.txt deleted file mode 100644 index 215fdd3c7c4ce7ac09d6746bb1ea8b60ff8d3519..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_24.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #24 for Alice === -Timestamp: 2026-05-15T18:41:10.057538 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_25.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_25.json deleted file mode 100644 index 6eb2205a9216ecf0d4e2225260f1bbc28cba684f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_25.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 25, - "timestamp": "2026-05-15T18:41:13.856243", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_25.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_25.txt deleted file mode 100644 index b3d9d1540ee154010211d66b6f9528cd95f449d2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_25.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #25 for Alice === -Timestamp: 2026-05-15T18:41:13.857658 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_26.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_26.json deleted file mode 100644 index 1f4cd99813904b1d6fee4a67100c4422f9acbd5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_26.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 26, - "timestamp": "2026-05-15T18:41:17.661586", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_26.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_26.txt deleted file mode 100644 index 6cb5c7cf2e10f35c4ea28ed9e6cf8eab939c847d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_26.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #26 for Alice === -Timestamp: 2026-05-15T18:41:17.664474 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_3.json deleted file mode 100644 index 0d0e42d2b6fa8355909220f0c17c045676e27248..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:39:50.173574", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_3.txt deleted file mode 100644 index 252ceb4006f5c62c05669ddf344f27a221616ec4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T18:39:50.175167 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_4.json deleted file mode 100644 index d95646a05d4cf1b93e33cda1f566156f52d35637..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:39:53.975545", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_4.txt deleted file mode 100644 index 26876a1af47db04c8883c87c13835624e26cd102..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T18:39:53.976805 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_5.json deleted file mode 100644 index 00b59495edd528cd45fce646dfd2e8f89d51aff9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:39:57.779665", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_5.txt deleted file mode 100644 index 0c57050516f88c7c19d6c03dc74e0a4ad278cf86..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T18:39:57.780837 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_6.json deleted file mode 100644 index 8e131b378b09aba571537325f1874a0e1bb68c1e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T18:40:01.584459", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_6.txt deleted file mode 100644 index ea80233f6268dbaad8a591617010091f45c2fa1e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T18:40:01.585457 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_7.json deleted file mode 100644 index 08cd68be5b01c633527795f67461fde38d6b0132..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T18:40:05.385638", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_7.txt deleted file mode 100644 index 713d5b2f2992acf9ba0f6a17e763c1d1e940da8d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-05-15T18:40:05.386748 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_8.json deleted file mode 100644 index e772cc99401da0523ef8afb5d9da329b05bcab0b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_8.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T18:40:09.189550", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_8.txt deleted file mode 100644 index a15e237d2a93cd77d2e5b738e6ac3a672d80dc63..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_8.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #8 for Alice === -Timestamp: 2026-05-15T18:40:09.190610 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_9.json deleted file mode 100644 index 940919945d83a04971f4868319eae34997a68d2b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_9.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T18:40:12.994012", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_9.txt deleted file mode 100644 index 1b336e1897608d8417417102c3a47f281ece99f7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/prompts/prompt_9.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #9 for Alice === -Timestamp: 2026-05-15T18:40:12.996747 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_1.json deleted file mode 100644 index 450f787f701340d21f4458eb939e50c5897ae9c7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_1.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:39:44.461997", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 836, - "completion": 0, - "thinking": 0, - "total": 836 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_10.json deleted file mode 100644 index fe40049978dfb1a096825311387928b94dc6fce9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_10.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T18:40:18.694680", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_11.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_11.json deleted file mode 100644 index 15019196c6c94cc839418009bb9b7a82ef2ec66c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_11.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T18:40:22.500064", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_12.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_12.json deleted file mode 100644 index b03ac8a4878c765b93c63aa30a655efa1288f35c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_12.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T18:40:26.304281", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_13.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_13.json deleted file mode 100644 index 32c4019c171a088b3d1966ae3352ba85dda3a957..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_13.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 13, - "timestamp": "2026-05-15T18:40:30.108129", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_14.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_14.json deleted file mode 100644 index d40f5b30f2a0ea002c12f9a89bb39f46ee97ba1b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_14.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 14, - "timestamp": "2026-05-15T18:40:33.911819", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_15.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_15.json deleted file mode 100644 index 29b5e3fa1100b23022e7048775e408b177d0b040..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_15.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 15, - "timestamp": "2026-05-15T18:40:37.715100", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_16.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_16.json deleted file mode 100644 index ad8022719e79c96bc9297685335e2651d3a55cab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_16.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 16, - "timestamp": "2026-05-15T18:40:41.520104", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_17.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_17.json deleted file mode 100644 index 504ba6ea38633f4bb926e1385cf74d8d1e343af0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_17.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 17, - "timestamp": "2026-05-15T18:40:45.322857", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_18.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_18.json deleted file mode 100644 index 4211f1d59eeb7d9321789e127375fb1865232132..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_18.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 18, - "timestamp": "2026-05-15T18:40:49.127630", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_19.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_19.json deleted file mode 100644 index b9d86a83f0cc2a40fc18e1feec48af3cf6dcd7ee..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_19.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 19, - "timestamp": "2026-05-15T18:40:52.931106", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_2.json deleted file mode 100644 index 3af579324c5038547eb7b72bb212e8fc709b8f5d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_2.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:39:50.166386", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 836, - "completion": 0, - "thinking": 0, - "total": 836 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_20.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_20.json deleted file mode 100644 index 77dfc001356f29e9203ea17c39c7c11e292176fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_20.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 20, - "timestamp": "2026-05-15T18:40:56.734887", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_21.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_21.json deleted file mode 100644 index 5c60a228b9547b5e70c4ad8a5b307a6227c90f83..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_21.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 21, - "timestamp": "2026-05-15T18:41:00.537632", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_22.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_22.json deleted file mode 100644 index dd808c7295de2eedc3c9b382ba0dda0c59e5fd0f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_22.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 22, - "timestamp": "2026-05-15T18:41:04.342173", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_23.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_23.json deleted file mode 100644 index 4a34160df359b834313f25688257cad0703003ba..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_23.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 23, - "timestamp": "2026-05-15T18:41:08.146450", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_24.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_24.json deleted file mode 100644 index e2b526c4eab687a452bc1242f803f3d4de190006..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_24.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 24, - "timestamp": "2026-05-15T18:41:11.950814", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_25.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_25.json deleted file mode 100644 index 4d0c7baf66da045cde21f409597509e84024d8b1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_25.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 25, - "timestamp": "2026-05-15T18:41:15.754169", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_26.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_26.json deleted file mode 100644 index bf7f037c35b417fdda398c9a5aeb8538582e8476..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_26.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 26, - "timestamp": "2026-05-15T18:41:19.558964", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_3.json deleted file mode 100644 index 7ed317032f195e9125e05697c440d5bfa5b7ee25..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:39:52.068698", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_4.json deleted file mode 100644 index 9484e2fe69b881a5a913ec3a0acae0ee4b92f64f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:39:55.873025", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_5.json deleted file mode 100644 index 5456237f3ab73c73fc0cc9c590ddea79b87e80aa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:39:59.676705", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_6.json deleted file mode 100644 index 06e2db4ee09c608199561aad52636884472c30db..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T18:40:03.480079", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_7.json deleted file mode 100644 index 240f8cfbb6140a36e9a06c5e9c50efc81366cd68..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_7.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T18:40:07.284512", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_8.json deleted file mode 100644 index 21fe5119d453ad2014a305900770ca0a0c840f18..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_8.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T18:40:11.086730", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_9.json deleted file mode 100644 index 492bdbc401fd23fdb15d0a94a0536f9b37107055..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Alice/responses/response_9.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T18:40:14.891372", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_183936/Bob/Bob.md deleted file mode 100644 index e3cca83ec7e8abd927e8b4b4d124c4338945a95b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/Bob.md +++ /dev/null @@ -1,496 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_183936 -**Started:** 2026-05-15 18:39:36 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:44 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:52 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:55 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 18:39:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:03 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #7 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:07 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #8 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #9 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:14 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #10 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #11 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:22 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_11.json](prompts/prompt_11.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #12 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:26 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_12.json](prompts/prompt_12.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #13 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:30 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_13.json](prompts/prompt_13.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #14 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:33 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_14.json](prompts/prompt_14.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #15 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_15.json](prompts/prompt_15.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #16 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:41 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_16.json](prompts/prompt_16.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #17 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_17.json](prompts/prompt_17.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #18 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:49 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_18.json](prompts/prompt_18.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #19 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:52 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_19.json](prompts/prompt_19.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #20 - šŸŽÆ ACTIVE TURN - -**Time:** 18:40:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_20.json](prompts/prompt_20.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #21 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_21.json](prompts/prompt_21.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #22 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_22.json](prompts/prompt_22.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #23 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_23.json](prompts/prompt_23.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #24 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_24.json](prompts/prompt_24.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #25 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:15 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_25.json](prompts/prompt_25.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #26 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:19 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_26.json](prompts/prompt_26.json) - diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_1.txt deleted file mode 100644 index e409c75f31b6fb5e21a24561ff65741aa39e300b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T18:39:44.467504 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_10.json deleted file mode 100644 index ddffa71fe205e1351aa21fb937b0265bc5a5f875..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_10.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T18:40:18.699218", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_10.txt deleted file mode 100644 index aae01e367dc051d0f0300851b30c240f44f75634..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_10.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #10 for Bob === -Timestamp: 2026-05-15T18:40:18.701980 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_11.json deleted file mode 100644 index e91601e8d68cc3efde02971ee522acc9280af1f2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_11.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T18:40:22.507818", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_11.txt deleted file mode 100644 index a938f6d1ef85d8eb132494e305e12906c02d3783..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_11.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #11 for Bob === -Timestamp: 2026-05-15T18:40:22.509199 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_12.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_12.json deleted file mode 100644 index 4b487385b5ed588c5c180d8358a91ff887841bae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_12.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T18:40:26.308155", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_12.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_12.txt deleted file mode 100644 index b677bd4d6ee357c9aa6e721a3f4d066a989d8845..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_12.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #12 for Bob === -Timestamp: 2026-05-15T18:40:26.310559 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_13.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_13.json deleted file mode 100644 index 3ef629a2e5c0ea33edbf54308b5c5a0c6512aab5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_13.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 13, - "timestamp": "2026-05-15T18:40:30.112833", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_13.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_13.txt deleted file mode 100644 index ba026b5251bed9633083cc67e1e1e3ad938d3d8b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_13.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #13 for Bob === -Timestamp: 2026-05-15T18:40:30.115314 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_14.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_14.json deleted file mode 100644 index 0f62480480ea4e4c3804d60514d58d6a4478b0a3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_14.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 14, - "timestamp": "2026-05-15T18:40:33.917160", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_14.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_14.txt deleted file mode 100644 index 69d8a870ce24308a9572a5960a04f3e04a69c00a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_14.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #14 for Bob === -Timestamp: 2026-05-15T18:40:33.918572 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_15.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_15.json deleted file mode 100644 index b513b45f6a9ef566e37f440c6c24712db2e3a26b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_15.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 15, - "timestamp": "2026-05-15T18:40:37.719828", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_15.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_15.txt deleted file mode 100644 index 14d6aa441271488b2401a41b822e36a1af030005..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_15.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #15 for Bob === -Timestamp: 2026-05-15T18:40:37.722303 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_16.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_16.json deleted file mode 100644 index 8c08d5c01891cd86651f1a6ddf3c7a063bb1d5ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_16.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 16, - "timestamp": "2026-05-15T18:40:41.525724", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_16.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_16.txt deleted file mode 100644 index 6df995f38503a9e6d6fd1260cc6857e104c206fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_16.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #16 for Bob === -Timestamp: 2026-05-15T18:40:41.527842 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_17.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_17.json deleted file mode 100644 index a1e6de5ea7d8f9ec1476e3677053094903612b79..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_17.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 17, - "timestamp": "2026-05-15T18:40:45.329599", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_17.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_17.txt deleted file mode 100644 index eaaf51e457054705714e0e130d9dc0c5083be78e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_17.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #17 for Bob === -Timestamp: 2026-05-15T18:40:45.331047 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_18.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_18.json deleted file mode 100644 index 8df0ec2b7e599725b853aea7dad1409470413763..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_18.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 18, - "timestamp": "2026-05-15T18:40:49.132976", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_18.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_18.txt deleted file mode 100644 index 837deb7bcc8c92bf2191412e57daf27d05806fda..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_18.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #18 for Bob === -Timestamp: 2026-05-15T18:40:49.135803 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_19.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_19.json deleted file mode 100644 index d27c2e3c23d4d5502514b3bee5c433bb08319b6b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_19.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 19, - "timestamp": "2026-05-15T18:40:52.935334", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_19.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_19.txt deleted file mode 100644 index af1a360db86405689fba6c3db483abcce33ef685..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_19.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #19 for Bob === -Timestamp: 2026-05-15T18:40:52.937766 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_20.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_20.json deleted file mode 100644 index 2f90c9ed5b47c176aa742923f7576e94d65c4765..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_20.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 20, - "timestamp": "2026-05-15T18:40:56.740437", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_20.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_20.txt deleted file mode 100644 index a8bea7981c9d1a9fae545bd2e606cd813f085075..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_20.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #20 for Bob === -Timestamp: 2026-05-15T18:40:56.742003 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_21.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_21.json deleted file mode 100644 index b66b7fb3e0b0fd104a29b2a703b8731ddae84eab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_21.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 21, - "timestamp": "2026-05-15T18:41:00.542333", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_21.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_21.txt deleted file mode 100644 index 3a240bc3242167708d718eb6d284aeb2c13380f4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_21.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #21 for Bob === -Timestamp: 2026-05-15T18:41:00.543332 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_22.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_22.json deleted file mode 100644 index 3e0b03929a7d3e01628ea10794923514a5339a07..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_22.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 22, - "timestamp": "2026-05-15T18:41:04.352672", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_22.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_22.txt deleted file mode 100644 index 0d5b2490ddff7162aa815438535132af8ce6b631..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_22.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #22 for Bob === -Timestamp: 2026-05-15T18:41:04.355456 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_23.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_23.json deleted file mode 100644 index 0d308a6f64dd96a6e4f2654e0c015f393145a355..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_23.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 23, - "timestamp": "2026-05-15T18:41:08.151550", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_23.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_23.txt deleted file mode 100644 index ce0f6e4d4e9abac78ffe945f2b1decb33bbdf9d0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_23.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #23 for Bob === -Timestamp: 2026-05-15T18:41:08.154218 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_24.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_24.json deleted file mode 100644 index d6f03c38b9fe37d94c22ddc339e61787e75f2177..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_24.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 24, - "timestamp": "2026-05-15T18:41:11.955922", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_24.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_24.txt deleted file mode 100644 index 21d4180bd0701b19d12ee3caf2ff9154ce554b3b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_24.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #24 for Bob === -Timestamp: 2026-05-15T18:41:11.958290 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_25.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_25.json deleted file mode 100644 index 2462339dc2efd0bc5e4b8b819948daa607f05e0c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_25.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 25, - "timestamp": "2026-05-15T18:41:15.758388", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_25.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_25.txt deleted file mode 100644 index 33a57ef5b08a7e2b2657e7418a86a44dd946fe76..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_25.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #25 for Bob === -Timestamp: 2026-05-15T18:41:15.759424 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_26.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_26.json deleted file mode 100644 index 1e302b41f5699204e1e23a257f3ab169844816db..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_26.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 26, - "timestamp": "2026-05-15T18:41:19.563796", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_26.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_26.txt deleted file mode 100644 index f0cede992a592566192737cfa0b7d3337ae002a4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_26.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #26 for Bob === -Timestamp: 2026-05-15T18:41:19.567840 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_3.json deleted file mode 100644 index 15e0ad98b608695fcef93a480ede21f175bd656e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:39:52.075982", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_3.txt deleted file mode 100644 index 39c9afe3db4efe07bd6396320a883f4418b7659b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T18:39:52.077032 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_4.json deleted file mode 100644 index 35c3d442e6715d7efa3edd57fd877939e5b015da..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:39:55.878809", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_4.txt deleted file mode 100644 index 7f06635909652bf43856ad0433613a45f01683d8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T18:39:55.880084 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_5.json deleted file mode 100644 index 3c57a658a670b5f4497f977da3258e7a7722f9fe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:39:59.682954", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_5.txt deleted file mode 100644 index 9efa4698517523218fe0b4126a171e1984af5654..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T18:39:59.684110 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_6.json deleted file mode 100644 index cd4ff270fdbc6593c8b738b20e12106362e989de..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T18:40:03.483561", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_6.txt deleted file mode 100644 index 2c5cd187ba4afea4ed10da92ea086a51aaa3db9a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T18:40:03.486318 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_7.json deleted file mode 100644 index bbf23fc1c14832cc696917d6d6315ff0a4805b55..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T18:40:07.290928", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_7.txt deleted file mode 100644 index 4523db0f5d62c874de156ba7d7efda459201f2f7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-05-15T18:40:07.293476 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_8.json deleted file mode 100644 index e32c37c3b0561fb2a3ec47d6a2c8167e651b33d4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_8.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T18:40:11.090325", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_8.txt deleted file mode 100644 index 250b5f6882b15a49d16a437ed167a10a16f080a2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_8.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #8 for Bob === -Timestamp: 2026-05-15T18:40:11.093005 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_9.json deleted file mode 100644 index f9b1f4d1085884f66e2ef0053295feb01252c42e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_9.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T18:40:14.895951", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_9.txt deleted file mode 100644 index 4b90839439b3cb764a2bc3634218fcb6215f890e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_9.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #9 for Bob === -Timestamp: 2026-05-15T18:40:14.897518 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_1.json deleted file mode 100644 index d9715eb70ec703f0c88d7ab18d675fabdc390123..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_1.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:39:46.363903", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 0, - "total": 835 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_10.json deleted file mode 100644 index e7eea38559603267c1e2f464bad6822ec5222d51..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_10.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T18:40:20.597674", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_11.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_11.json deleted file mode 100644 index c3248e0deb89a8c4063945a021f57e3545bec60a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_11.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T18:40:24.401747", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_12.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_12.json deleted file mode 100644 index 50ed2c93dc10d00fa520f207c75091498875bf0a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_12.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T18:40:28.206407", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_13.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_13.json deleted file mode 100644 index db9ea828b7148f7913a622c757b35a8d076a0908..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_13.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 13, - "timestamp": "2026-05-15T18:40:32.010260", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_14.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_14.json deleted file mode 100644 index 400641735e8ca4d3841f78d14112c4d7c8b09730..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_14.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 14, - "timestamp": "2026-05-15T18:40:35.814285", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_15.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_15.json deleted file mode 100644 index 6fc16b0776c94afb28a722780ec8d45c92279103..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_15.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 15, - "timestamp": "2026-05-15T18:40:39.617822", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_16.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_16.json deleted file mode 100644 index 97982fabeca0584accc089fb681fe0dbf02c2947..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_16.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 16, - "timestamp": "2026-05-15T18:40:43.422384", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_17.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_17.json deleted file mode 100644 index eed9bb0790214153cfe157dd831310d7255de444..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_17.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 17, - "timestamp": "2026-05-15T18:40:47.226043", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_18.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_18.json deleted file mode 100644 index 93adf6d70ade5981fb785314c0c28eb17c07597e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_18.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 18, - "timestamp": "2026-05-15T18:40:51.029752", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_19.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_19.json deleted file mode 100644 index dff30dec6c8ba12d41adbdd1a9f768e2a9085432..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_19.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 19, - "timestamp": "2026-05-15T18:40:54.833867", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_2.json deleted file mode 100644 index e3cc6a0e64db06883723f59346f5e16df460dfef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_2.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:39:48.266120", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 0, - "total": 835 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_20.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_20.json deleted file mode 100644 index 6c41fbc48cc7f9eca3c6d1827d93b5084dbe6af7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_20.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 20, - "timestamp": "2026-05-15T18:40:58.636247", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_21.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_21.json deleted file mode 100644 index 4c736dd8b6bddfc19126518b397ae01b0671d1fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_21.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 21, - "timestamp": "2026-05-15T18:41:02.440282", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_22.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_22.json deleted file mode 100644 index 670cce8415f02928e092c36bd7668d9569e56c9a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_22.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 22, - "timestamp": "2026-05-15T18:41:06.243898", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_23.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_23.json deleted file mode 100644 index 44976789e8e6f1b2feeefe6c7ea680e1c47e9dd7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_23.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 23, - "timestamp": "2026-05-15T18:41:10.049447", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_24.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_24.json deleted file mode 100644 index e6ad9cd35cf78842fe28e228a5b9973759f93274..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_24.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 24, - "timestamp": "2026-05-15T18:41:13.852201", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_25.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_25.json deleted file mode 100644 index 794bf8e7ea973e06d32003b3d8b4a7c2652136d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_25.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 25, - "timestamp": "2026-05-15T18:41:17.656604", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_3.json deleted file mode 100644 index 020c56fb6d1b9b3b69bd2b00e3a59e4a797cd842..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:39:53.970897", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_4.json deleted file mode 100644 index 20ec72ce66dcb2e6fdc8b1d63100ccaa5c197b37..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:39:57.774424", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_5.json deleted file mode 100644 index d640744c739249b6fde18a6327df1523e0ab2553..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:40:01.577953", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_6.json deleted file mode 100644 index b07fe25b955b5bd8e05209f5a6c11b89955cf974..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T18:40:05.381537", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_7.json deleted file mode 100644 index cd88cc364ca6103f4b5770c7f15546c8aa2194ff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_7.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T18:40:09.184829", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_8.json deleted file mode 100644 index 18aec6571e7f14b8a11711e014b98fc9ad09a8e4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_8.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T18:40:12.989111", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_9.json deleted file mode 100644 index aa49c26ed320dfd142dd2d14e99a0a8e654297a5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/responses/response_9.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T18:40:16.793205", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_183936/session_metadata.json b/examples/ai_testing/my_games/session_20260515_183936/session_metadata.json deleted file mode 100644 index 4a58214e1da26ceb13f96e56e38fceabda165d9b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_183936/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_183936", - "start_time": "2026-05-15T18:39:36.465532", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184151/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_184151/Alice/Alice.md deleted file mode 100644 index bf5b355e3d14a47017554b33a29011992f8ba525..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184151/Alice/Alice.md +++ /dev/null @@ -1,21 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_184151 -**Started:** 2026-05-15 18:41:51 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:41:55 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - diff --git a/examples/ai_testing/my_games/session_20260515_184151/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_184151/Alice/prompts/prompt_1.json deleted file mode 100644 index 04d76daf4130d3f358d3348b5e2c368ffee34153..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184151/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:41:55.097062", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184151/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_184151/Alice/prompts/prompt_1.txt deleted file mode 100644 index b8a17e18af17654e873f754dcadc7b0047ad2899..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184151/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T18:41:55.098535 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184151/session_metadata.json b/examples/ai_testing/my_games/session_20260515_184151/session_metadata.json deleted file mode 100644 index d68cdf324fd06479171609a9edf89c5e8e8fb753..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184151/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_184151", - "start_time": "2026-05-15T18:41:51.068377", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_184221/Alice/Alice.md deleted file mode 100644 index bd2bca1755fe5eb1d53f9ffd25cb291c006af0d9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/Alice.md +++ /dev/null @@ -1,97 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_184221 -**Started:** 2026-05-15 18:42:21 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:31 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:40 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_1.json deleted file mode 100644 index 887148a087762b0033ca891cfe4829242dc82c26..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:42:25.921524", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_1.txt deleted file mode 100644 index 18d4ce1ec8227edbf9e29f1b91eff53cb1eb2801..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T18:42:25.922904 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_2.json deleted file mode 100644 index 08193598e1e3d716537c7c343364a72358a08276..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:42:31.064668", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_2.txt deleted file mode 100644 index 4f67f3633ed032e7944ee45a4626ef5f074d70e2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T18:42:31.066125 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_3.json deleted file mode 100644 index 4373b719636c7ab807985d548c1c223d395f9dc4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:42:32.969218", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_3.txt deleted file mode 100644 index 361a86c298acbbbf46f788004f9a570945d6bd5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T18:42:32.970720 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_4.json deleted file mode 100644 index 934430fcac4d953038e2ead8b8bd703deb063b53..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:42:36.772043", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_4.txt deleted file mode 100644 index 15d00aa93e56d983ec61d4bcfb3b0883cf54900d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T18:42:36.776105 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_5.json deleted file mode 100644 index bbc4dbea3c49f61d988dc346fdfef3add7cae75d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:42:40.577000", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_5.txt deleted file mode 100644 index d037612debce0e1b09b619d5560aff54b44fe6a5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T18:42:40.579574 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_1.json deleted file mode 100644 index 40128661af922fe35f580e989282017743f39a9e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_1.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:42:27.258005", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 836, - "completion": 0, - "thinking": 0, - "total": 836 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_2.json deleted file mode 100644 index 7fff26799c3ae61928ae5b4bb7594e561fbe10ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_2.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:42:32.962394", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 836, - "completion": 0, - "thinking": 0, - "total": 836 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_3.json deleted file mode 100644 index bfc5b0feea9a0219d6015e46ed14ce1465ec4a7f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:42:34.864594", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_4.json deleted file mode 100644 index d0de8dcc595116b38e075eece8710e53dd44eb98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Alice/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:42:38.669113", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_184221/Bob/Bob.md deleted file mode 100644 index 777b0c6731b71755d5f1b4c3cf8fd5b233e80a6f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/Bob.md +++ /dev/null @@ -1,84 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_184221 -**Started:** 2026-05-15 18:42:21 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:27 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:34 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 18:42:38 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_1.json deleted file mode 100644 index 48b51eca2b848cf0a78df7fb23e96c883c499cc7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:42:27.266618", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_1.txt deleted file mode 100644 index 620c73bec6691d30b3ebc02a0f5d54bcc915512c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T18:42:27.268167 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_2.json deleted file mode 100644 index a5194a4dcb8444e57b01d9719e48923f744e364f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:42:29.185023", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_2.txt deleted file mode 100644 index e8ee5b4be8463ef0f3fc4288c231dc95be1f072d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T18:42:29.186868 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_3.json deleted file mode 100644 index 8df352001bd8a3ecd9aea35c1608446e9dde7b0a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:42:34.869321", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_3.txt deleted file mode 100644 index 647d8a0b6cb76f9ddc6577d74f0fa5213613ce22..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T18:42:34.871757 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_4.json deleted file mode 100644 index 1a6716ce3cf354a7d2d6079374e967fab9ab204a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:42:38.673180", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_4.txt deleted file mode 100644 index b53edd3c15e338eac25e1d281cfeb32e1686a7a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T18:42:38.674626 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_1.json deleted file mode 100644 index 097cdaa6abd86e21402bdc15bc77400041998bc1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_1.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:42:29.159161", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 0, - "total": 835 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_2.json deleted file mode 100644 index 7f3074e86da1bb807fc3750104bb8befab2e06ea..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_2.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:42:31.060256", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 0, - "total": 835 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_3.json deleted file mode 100644 index a5ded60e6bbaa70382097a0373d2a4a97de8c5f0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:42:36.767038", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_4.json deleted file mode 100644 index 26bc1cb1e3071f4515f5d0955b712df0c1229dd3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/Bob/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:42:40.571508", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184221/session_metadata.json b/examples/ai_testing/my_games/session_20260515_184221/session_metadata.json deleted file mode 100644 index 8b77661c58a8c09fffb9a2c7e2f13e3a07357d7a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184221/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_184221", - "start_time": "2026-05-15T18:42:21.877008", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_184340/Alice/Alice.md deleted file mode 100644 index fa3fda7a65acd7cf7e77e24bf357e47e201791c9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/Alice.md +++ /dev/null @@ -1,60 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_184340 -**Started:** 2026-05-15 18:43:40 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:43:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4645 (in:3478 out:254) | **Cost:** $0.002501 - -**Thinking:** After analyzing the board, Node 20 stands out as the most balanced high-production starting position. It covers three essential early-game resources: Wood (11), Brick (6), and Sheep (8), totaling 12 pips. This provides Alice with a strong foundation for expansion. While Node 43 offers higher total pips (13), it is heavily concentrated in Wheat, which can lead to early-game stagnation. Node 20 also places Alice near several other high-value nodes (like 10 and 19) and a 3:1 port (Node 9), offering clear expansion paths. [Response was too brief] - -**Note to Self:** I've secured the best Brick (6) and Sheep (8) on the board. My next priority should be finding a reliable source of Ore and Wheat to support later city development, or aiming for the 3:1 port at Node 9. - -**Says:** "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 3403 (in:2746 out:220) | **Cost:** $0.002033 - -**Thinking:** I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for building roads and settlements. Now I need to place my road. Looking at the path analysis, moving toward Node 10 is the most promising direction. It leads to Node 11, which has good sheep and brick coverage, and Node 9, which provides a 3:1 port. This expansion path offers the highest pip potential and strategic flexibility compared to nodes 19 or 21. [Response was too brief] - -**Note to Self:** I am prioritizing the path toward the 3:1 port at Node 9 and the high-yield Node 11. My next settlement should likely be Node 11 to double down on the Brick 6. - -**Says:** "going to head up this way, maybe try to grab a port early if i can." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_1.json deleted file mode 100644 index d2cd1f663a3ab159cfdd4e1ba5a93c853012b093..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:43:43.674022", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_1.txt deleted file mode 100644 index dd4acf8490fad599f2c14807d39acee68d6dc50e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T18:43:43.675460 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/response_1.json deleted file mode 100644 index 2f985f5bc56aac8dea84340e93297f828f7e9e35..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:44:37.107928", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 20 stands out as the most balanced high-production starting position. It covers three essential early-game resources: Wood (11), Brick (6), and Sheep (8), totaling 12 pips. This provides Alice with a strong foundation for expansion. While Node 43 offers higher total pips (13), it is heavily concentrated in Wheat, which can lead to early-game stagnation. Node 20 also places Alice near several other high-value nodes (like 10 and 19) and a 3:1 port (Node 9), offering clear expansion paths.\",\n \"note_to_self\": \"I've secured the best Brick (6) and Sheep (8) on the board. My next priority should be finding a reliable source of Ore and Wheat to support later city development, or aiming for the 3:1 port at Node 9.\",\n \"say_outloud\": \"hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Node 20 stands out as the most balanced high-production starting position. It covers three essential early-game resources: Wood (11), Brick (6), and Sheep (8), totaling 12 pips. This provides Alice with a strong foundation for expansion. While Node 43 offers higher total pips (13), it is heavily concentrated in Wheat, which can lead to early-game stagnation. Node 20 also places Alice near several other high-value nodes (like 10 and 19) and a 3:1 port (Node 9), offering clear expansion paths. [Response was too brief]", - "note_to_self": "I've secured the best Brick (6) and Sheep (8) on the board. My next priority should be finding a reliable source of Ore and Wheat to support later city development, or aiming for the 3:1 port at Node 9.", - "say_outloud": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3478, - "completion": 254, - "thinking": 0, - "total": 4645 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/response_2.json deleted file mode 100644 index 9da461e4714f2e10827c60119fcfa93024ef568a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:45:15.345886", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for building roads and settlements. Now I need to place my road. Looking at the path analysis, moving toward Node 10 is the most promising direction. It leads to Node 11, which has good sheep and brick coverage, and Node 9, which provides a 3:1 port. This expansion path offers the highest pip potential and strategic flexibility compared to nodes 19 or 21.\",\n \"note_to_self\": \"I am prioritizing the path toward the 3:1 port at Node 9 and the high-yield Node 11. My next settlement should likely be Node 11 to double down on the Brick 6.\",\n \"say_outloud\": \"going to head up this way, maybe try to grab a port early if i can.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for building roads and settlements. Now I need to place my road. Looking at the path analysis, moving toward Node 10 is the most promising direction. It leads to Node 11, which has good sheep and brick coverage, and Node 9, which provides a 3:1 port. This expansion path offers the highest pip potential and strategic flexibility compared to nodes 19 or 21. [Response was too brief]", - "note_to_self": "I am prioritizing the path toward the 3:1 port at Node 9 and the high-yield Node 11. My next settlement should likely be Node 11 to double down on the Brick 6.", - "say_outloud": "going to head up this way, maybe try to grab a port early if i can.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2746, - "completion": 220, - "thinking": 0, - "total": 3403 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_184340/Bob/Bob.md deleted file mode 100644 index 515dd756d026222db73454e2067b46a041fc16a3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/Bob.md +++ /dev/null @@ -1,47 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_184340 -**Started:** 2026-05-15 18:43:40 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:45:15 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received āœ… - -**Latency:** 0.00s | **Tokens:** 4382 (in:3368 out:239) | **Cost:** $0.002401 - -**Thinking:** Alice has taken a strong Wood/Brick/Sheep position at Node 20. To compete for early expansion, I need a similar balance. Node 12 is an excellent choice, providing Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. This ensures I have the necessary resources to build roads and settlements early on. Other high-yield spots like Node 43 (13 pips) are pure Wheat, which is risky without a port or other resources. I'll secure Node 12 now and look for a complementary Wheat/Ore spot in the second placement round. [Response was too brief] - -**Note to Self:** Alice is heading toward the 3:1 port at Node 9. I should monitor her expansion to ensure she doesn't block my path toward the center or other ports. - -**Says:** "hey alice, nice start. i'm going to set up over here on the 6-5-3 cluster, seems like a solid foundation to get things moving." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 18:46:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_184340/Bob/responses/response_1.json deleted file mode 100644 index 5b86022b3ac0d446a746546db8360d8b043532d5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:46:04.708085", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong Wood/Brick/Sheep position at Node 20. To compete for early expansion, I need a similar balance. Node 12 is an excellent choice, providing Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. This ensures I have the necessary resources to build roads and settlements early on. Other high-yield spots like Node 43 (13 pips) are pure Wheat, which is risky without a port or other resources. I'll secure Node 12 now and look for a complementary Wheat/Ore spot in the second placement round.\",\n \"note_to_self\": \"Alice is heading toward the 3:1 port at Node 9. I should monitor her expansion to ensure she doesn't block my path toward the center or other ports.\",\n \"say_outloud\": \"hey alice, nice start. i'm going to set up over here on the 6-5-3 cluster, seems like a solid foundation to get things moving.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice has taken a strong Wood/Brick/Sheep position at Node 20. To compete for early expansion, I need a similar balance. Node 12 is an excellent choice, providing Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. This ensures I have the necessary resources to build roads and settlements early on. Other high-yield spots like Node 43 (13 pips) are pure Wheat, which is risky without a port or other resources. I'll secure Node 12 now and look for a complementary Wheat/Ore spot in the second placement round. [Response was too brief]", - "note_to_self": "Alice is heading toward the 3:1 port at Node 9. I should monitor her expansion to ensure she doesn't block my path toward the center or other ports.", - "say_outloud": "hey alice, nice start. i'm going to set up over here on the 6-5-3 cluster, seems like a solid foundation to get things moving.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3368, - "completion": 239, - "thinking": 0, - "total": 4382 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/agent_memories.json b/examples/ai_testing/my_games/session_20260515_184340/agent_memories.json deleted file mode 100644 index aa25e1e61237d0826a469078b301ed045463496f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/agent_memories.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "Alice": { - "note_to_self": "I am prioritizing the path toward the 3:1 port at Node 9 and the high-yield Node 11. My next settlement should likely be Node 11 to double down on the Brick 6.", - "last_updated": "2026-05-15T18:46:04.711098" - }, - "Bob": { - "note_to_self": "Alice is heading toward the 3:1 port at Node 9. I should monitor her expansion to ensure she doesn't block my path toward the center or other ports.", - "last_updated": "2026-05-15T18:46:04.711102" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/chat_history.json b/examples/ai_testing/my_games/session_20260515_184340/chat_history.json deleted file mode 100644 index 29bcbf1e7810696cc44995e2e67f91462b88786e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/chat_history.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T18:44:37.114634", - "from": "Alice", - "to": "all", - "message": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." - }, - { - "timestamp": "2026-05-15T18:45:15.350902", - "from": "Alice", - "to": "all", - "message": "going to head up this way, maybe try to grab a port early if i can." - }, - { - "timestamp": "2026-05-15T18:46:04.711585", - "from": "Bob", - "to": "all", - "message": "hey alice, nice start. i'm going to set up over here on the 6-5-3 cluster, seems like a solid foundation to get things moving." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/session_metadata.json b/examples/ai_testing/my_games/session_20260515_184340/session_metadata.json deleted file mode 100644 index 8bac2ff150a71cb8af404008b9d2467a79cdaa50..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184340/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_184340", - "start_time": "2026-05-15T18:43:40.587450", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_184409/Alice/Alice.md deleted file mode 100644 index a50b97ce5fd489e61511dede705a767d6aee7a3a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/Alice.md +++ /dev/null @@ -1,122 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_184409 -**Started:** 2026-05-15 18:44:09 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:13 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #2 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #3 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:28 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_1.json deleted file mode 100644 index 0d947aef448d203fa64c5f5a1f24e843e7a7d110..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:44:13.544147", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_1.txt deleted file mode 100644 index cbb887d46c0f7d54efe20c472c14ef70471884ff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T18:44:13.545724 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_2.json deleted file mode 100644 index a1be6ab927b624d1c60c24eaaacd054d5a52e479..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:44:18.719204", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_2.txt deleted file mode 100644 index d031148284cb9d75016cf2e749273e4cab4ffaa5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T18:44:18.720827 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_3.json deleted file mode 100644 index 105f782ef4130b539e6cbb6fcff14cf1b89389d7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:44:20.621570", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_3.txt deleted file mode 100644 index 300f41f5b5eebc43a723500868f03df875476edd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T18:44:20.622905 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_4.json deleted file mode 100644 index b14b405acdb995a86c1d553dd5863ba7178e3425..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:44:24.426797", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_4.txt deleted file mode 100644 index 2b0ce46edd2c821e3e821b04abb3a6efc59df5a1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T18:44:24.428775 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_5.json deleted file mode 100644 index fd4fac55f6ecf476f192d63964d52e17f89cad97..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:44:28.232821", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_5.txt deleted file mode 100644 index 8846ad9253aa59d51957886d063ce80237568091..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T18:44:28.235386 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_6.json deleted file mode 100644 index 982b91d99d0c0bc8598457b327ed3d037a0982e4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T18:44:32.037523", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_6.txt deleted file mode 100644 index d01104e72e00a7c0d4fee75af7565fb8c10850fd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T18:44:32.040327 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_1.json deleted file mode 100644 index b57f97da92097055ed6e17aab8d345337908cb04..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_1.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:44:14.898177", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 836, - "completion": 0, - "thinking": 0, - "total": 836 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_2.json deleted file mode 100644 index fbee1121b704f93f278f42f1905e77a17e6e1690..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_2.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:44:20.615636", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 836, - "completion": 0, - "thinking": 0, - "total": 836 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_3.json deleted file mode 100644 index f6c9348bf7733515d837d675e4f13d7d9a4bbeab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:44:22.518303", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_4.json deleted file mode 100644 index bbd3b2e15258c9e37106126d7d3563142220b9c0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:44:26.323458", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_5.json deleted file mode 100644 index cd28370403ce1fa421b7fbdfd28215da15c5136e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:44:30.127888", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_6.json deleted file mode 100644 index 5d96788098cf095e1b11c905b2d8f1c6ca270a80..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Alice/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T18:44:33.934355", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 863, - "completion": 0, - "thinking": 0, - "total": 863 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_1.json deleted file mode 100644 index 4bdb55849224d901fe5bf343a89fb1e95e17c948..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:44:14.904845", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_1.txt deleted file mode 100644 index d22dad2dde45ee9d81b69a2a001451abfbb090db..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T18:44:14.906285 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_2.json deleted file mode 100644 index 6c6027c87ee06840e3603c530ee6bbad0502f3d7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:44:16.849939", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_2.txt deleted file mode 100644 index 3f43dbbe1a55c6940130c225969a14ef8ee54c5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T18:44:16.852794 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_3.json deleted file mode 100644 index c2a85037dcb8f0e5a32bf2d0b988b76ff16160a3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:44:22.525962", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_3.txt deleted file mode 100644 index e0adcc13abcd35b2c2e0d71f1a796c55d05732d2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T18:44:22.527566 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_4.json deleted file mode 100644 index 4cbce0740d3935c5b0ac69f96f16a71e3c050e8a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:44:26.333197", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_4.txt deleted file mode 100644 index ad627144e267d5b1d746effca1219182b1c999bb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T18:44:26.336137 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_5.json deleted file mode 100644 index 2171b65ed6214be59a794c8454d7d2cb4bc1ecc8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:44:30.133871", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_5.txt deleted file mode 100644 index 46e6bf30ce16707a2e36149b88ec0a225e51ed2e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T18:44:30.135454 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_6.json deleted file mode 100644 index aceca7757378dd126f48fad26148926c6eb57d7e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T18:44:33.941663", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_6.txt deleted file mode 100644 index 6513a09e4cd01bb0dea84756af57f3a9d6027906..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,96 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T18:44:33.943287 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_1.json deleted file mode 100644 index 7b284b582b86bbfec3ee01408b3176ea9d18c95a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_1.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T18:44:16.801382", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 0, - "total": 835 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_2.json deleted file mode 100644 index f252135e526bf1b8268a1c4a8b5b693936ffa1bb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_2.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T18:44:18.713223", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 0, - "total": 835 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_3.json deleted file mode 100644 index 6a33732b3c3825fef5029f1ec65ca21835661fed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T18:44:24.420199", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_4.json deleted file mode 100644 index e0b1794b71fc90e9c7c23cb0f028255706876f76..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_4.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T18:44:28.226938", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_5.json deleted file mode 100644 index 292591ac70995e1b1e736ea1787250a817bd247f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T18:44:32.031187", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 862, - "completion": 0, - "thinking": 0, - "total": 862 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/session_metadata.json b/examples/ai_testing/my_games/session_20260515_184409/session_metadata.json deleted file mode 100644 index b87cd0586630fc0de5596ec07040db5d603322f5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_184409/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_184409", - "start_time": "2026-05-15T18:44:09.505237", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..a5ed848adb29e556c8848a9bfe4bcdc2933377cd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md @@ -0,0 +1,197 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_191756 +**Started:** 2026-05-15 19:17:56 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 19:17:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4684 (in:3506 out:237) | **Cost:** $0.002464 + +**Thinking:** After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game. [Response was too brief] + +**Note to Self:** Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards. + +**Says:** "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 19:18:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1230 (in:977 out:253) | **Cost:** $0.001248 + +**Thinking:** I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy. [Response was too brief] + +**Note to Self:** I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game. + +**Says:** "pointing my road towards the port, gotta think ahead!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 19:25:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1701 (in:1369 out:332) | **Cost:** $0.001680 + +**Thinking:** Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades. [Response was too brief] + +**Note to Self:** I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production. + +**Says:** "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 19:27:11 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1723 (in:1430 out:293) | **Cost:** $0.001594 + +**Thinking:** I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. + +Node 44 has three neighbors: 43, 45, and 52. +- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9). +- Node 52 leads towards the 3:1 ports at 51 and 53. +- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. + +Given that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot. [Response was too brief] + +**Note to Self:** I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production. + +**Says:** "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." + +**Action:** **place_starting_road** - {"from": 44, "to": 45} + +--- + +## Request #5 - šŸŽÆ ACTIVE TURN + +**Time:** 19:27:34 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1641 (in:1457 out:184) | **Cost:** $0.001280 + +**Thinking:** I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety. [Response was too brief] + +**Note to Self:** Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35. + +**Says:** "alright, let's see what the dice have in store for us. good luck everyone!" + +**Action:** **roll_dice** + +--- + +## Request #6 - šŸŽÆ ACTIVE TURN + +**Time:** 19:27:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4137 (in:3646 out:284) | **Cost:** $0.002675 + +**Thinking:** I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster. [Response was too brief] + +**Note to Self:** Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target. + +**Says:** "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" + +**Action:** **buy_dev_card** + +--- + +## Request #7 - šŸŽÆ ACTIVE TURN + +**Time:** 19:28:54 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +alice performed action: buy dev card + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1943 (in:1712 out:231) | **Cost:** $0.001549 + +**Thinking:** I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn. [Response was too brief] + +**Note to Self:** I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources. + +**Says:** "alright, nothing else I can do this turn. let's see some more numbers rolling!" + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json similarity index 99% rename from examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json index c4dbb5d5c3aee4fdc18ef098165fa71e00fb1494..97bdf0cf0f94b83fa00798e975b0d56562c340e6 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-11T22:36:59.977212", + "timestamp": "2026-05-15T19:17:59.669588", "player_name": "Alice", "is_active_turn": true, "prompt": { diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt similarity index 99% rename from examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt index 32fb79c7a40c752d87f7c72d5281c3973478028e..a1168fef7f18fefb4c007c3a2b1638874e101440 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-11T22:36:59.978740 +Timestamp: 2026-05-15T19:17:59.672103 Active Turn: True --- What Happened --- diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json similarity index 96% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json index d0b10495602670bf2f20329452ed4de168701420..9eead75dcb5c375ccaf8335c055e891d7837fd68 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-10T12:44:28.238109", + "timestamp": "2026-05-15T19:18:26.102272", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -17,12 +17,12 @@ "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." } ] }, "memory": { - "note_from_last_turn": "Placed first settlement on node 20 (6, 8, 11). Need to look for Ore and Wheat for the second settlement to balance the economy." + "note_from_last_turn": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt similarity index 93% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt index 26b7b8eb3e148e68e9fa110c264504e202dd6cf2..dad2dc705c752c6afa0eec6ac6a4b355c3c21601 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-11T13:45:43.312085 +Timestamp: 2026-05-15T19:18:26.105623 Active Turn: True --- What Happened --- @@ -77,12 +77,12 @@ You just placed your starting settlement. Now place your starting road adjacent "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." } ] }, "memory": { - "note_from_last_turn": "Ore is scarce (numbers 2, 3, 5). I should prioritize securing the 5-Ore hex (H17) or looking for a good port if I can't get high Ore production later." + "note_from_last_turn": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json similarity index 84% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json index 10811ab81d840a4d025c6f7856888ffe43b972c1..e19cb1ea7fe35de8f584156a8a672881e960884e 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json @@ -1,6 +1,6 @@ { "request_number": 3, - "timestamp": "2026-01-10T12:51:58.719193", + "timestamp": "2026-05-15T19:25:37.880461", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." } ] }, "memory": { - "note_from_last_turn": "I've started with strong Wood/Brick/Sheep. I need to prioritize Ore and Wheat for my second settlement to ensure I can build cities and buy development cards later. The 3:1 port is a priority if I can't find a good Ore/Wheat spot." + "note_from_last_turn": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt similarity index 78% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt index 9124c9e9d609f0fa24770e6f2c5fd0ca38e2adac..03ef3ec4fa0011906f12f406d4b18a9a8d8fb60e 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt @@ -1,5 +1,5 @@ === Prompt #3 for Alice === -Timestamp: 2026-01-10T12:51:58.720962 +Timestamp: 2026-05-15T19:25:37.882085 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." } ] }, "memory": { - "note_from_last_turn": "I've started with strong Wood/Brick/Sheep. I need to prioritize Ore and Wheat for my second settlement to ensure I can build cities and buy development cards later. The 3:1 port is a priority if I can't find a good Ore/Wheat spot." + "note_from_last_turn": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json similarity index 85% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_4.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json index b4441d1e9a5fbcd6cec83f6ed032ef3c24aea84c..2252fc7864d46389ce7b43df4021c9b712ce9a16 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_4.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json @@ -1,6 +1,6 @@ { "request_number": 4, - "timestamp": "2026-01-10T12:53:24.730796", + "timestamp": "2026-05-15T19:27:11.878397", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" } ] }, "memory": { - "note_from_last_turn": "Bob has a high-yield Wheat/Ore spot at 42 and has already connected his settlements. Charlie is targeting the Ore port at 26. I have a balanced resource spread now, so I should focus on connecting my settlements or reaching a port soon." + "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt similarity index 79% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_4.txt rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt index dbfa02afc85328845727ad85ba7ad0b618dcdb81..c2f8b3210236af2fc7d8581a1240f7fa839ee443 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_4.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt @@ -1,5 +1,5 @@ === Prompt #4 for Alice === -Timestamp: 2026-01-10T12:53:24.733789 +Timestamp: 2026-05-15T19:27:11.879992 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ You just placed your starting settlement. Now place your starting road adjacent "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" } ] }, "memory": { - "note_from_last_turn": "Bob has a high-yield Wheat/Ore spot at 42 and has already connected his settlements. Charlie is targeting the Ore port at 26. I have a balanced resource spread now, so I should focus on connecting my settlements or reaching a port soon." + "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json similarity index 84% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_5.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json index 2b54454e1ae6ee2cc9bd94d0c4ed1e85cdbe6126..78f1f7d22ed392169945ddf928cc62533285e6dc 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_5.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json @@ -1,6 +1,6 @@ { "request_number": 5, - "timestamp": "2026-01-10T12:53:48.983366", + "timestamp": "2026-05-15T19:27:34.274002", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." } ] }, "memory": { - "note_from_last_turn": "I have all five resources covered with decent numbers. Focus on reaching the 3:1 port at 53 or 51 quickly. Charlie is likely heading for the Ore port at 26, and Bob has a strong Wheat setup, so I should watch for their expansion toward the center." + "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_5.txt rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt index f69d936b3773313c089f6ac9ccfeb7562798bed2..8994b5fe62b452879b20fc4ed53a6a2cffb2d44e 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_5.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt @@ -1,5 +1,5 @@ === Prompt #5 for Alice === -Timestamp: 2026-01-10T12:53:48.985464 +Timestamp: 2026-05-15T19:27:34.275486 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." } ] }, "memory": { - "note_from_last_turn": "I have all five resources covered with decent numbers. Focus on reaching the 3:1 port at 53 or 51 quickly. Charlie is likely heading for the Ore port at 26, and Bob has a strong Wheat setup, so I should watch for their expansion toward the center." + "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json similarity index 87% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_6.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json index 0244adb0633b64c878bcdaf78784317e6a76b9f5..2ee1fada9e5b0741eeb451b0fb5a377809df8d3a 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_6.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json @@ -1,6 +1,6 @@ { "request_number": 6, - "timestamp": "2026-01-10T12:54:08.813872", + "timestamp": "2026-05-15T19:27:46.952869", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "Alice performed action: rolled the dice", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" } ] }, "memory": { - "note_from_last_turn": "Focus on reaching the 3:1 port at 53 to trade excess Wheat. Node 10 is a priority for expansion to secure more Wood/Brick/Sheep." + "note_from_last_turn": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt similarity index 80% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_6.txt rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt index 38bcadd3eda08476ea3519860c892e6274458ce7..16433a7b98c0cfb89aeb790beb3fa137fd13aaef 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_6.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt @@ -1,5 +1,5 @@ === Prompt #6 for Alice === -Timestamp: 2026-01-10T12:54:08.815011 +Timestamp: 2026-05-15T19:27:46.955731 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ Alice performed action: rolled the dice "what_just_happened": "Alice performed action: rolled the dice", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" } ] }, "memory": { - "note_from_last_turn": "Focus on reaching the 3:1 port at 53 to trade excess Wheat. Node 10 is a priority for expansion to secure more Wood/Brick/Sheep." + "note_from_last_turn": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_7.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json index 1b9dd4df17ed33eaa65e5e4eda7cf8f6ade81bbe..17e74bf560b85fb04360965308e2b6e2624b7a37 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_7.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json @@ -1,6 +1,6 @@ { "request_number": 7, - "timestamp": "2026-01-10T12:54:59.543305", + "timestamp": "2026-05-15T19:28:54.334449", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "alice performed action: buy dev card", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" } ] }, "memory": { - "note_from_last_turn": "Charlie is moving towards node 14. Node 11 remains a high priority for expansion as it offers a strong Brick 6 and Wood 12. Keep an eye on Bob's wood/brick supply for potential trades later." + "note_from_last_turn": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt similarity index 80% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_7.txt rename to examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt index bfb649c0ba233392e1170508da1d4f8dc59925fa..e4054bb8b30703cedc0ac582f9a4f63d3c2b3493 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_7.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt @@ -1,5 +1,5 @@ === Prompt #7 for Alice === -Timestamp: 2026-01-10T12:54:59.544316 +Timestamp: 2026-05-15T19:28:54.336688 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ alice performed action: buy dev card "what_just_happened": "alice performed action: buy dev card", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" } ] }, "memory": { - "note_from_last_turn": "Charlie is moving towards node 14. Node 11 remains a high priority for expansion as it offers a strong Brick 6 and Wood 12. Keep an eye on Bob's wood/brick supply for potential trades later." + "note_from_last_turn": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260112_211002/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json similarity index 71% rename from examples/ai_testing/my_games/session_20260112_211002/Alice/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json index 20c53205f44a5e73d0e8b81008e8092ba17af8ff..f00855f96df75b93d925c3b2112d4e083a544a76 100644 --- a/examples/ai_testing/my_games/session_20260112_211002/Alice/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-12T21:10:14.279808", + "timestamp": "2026-05-15T19:18:06.472147", "player_name": "Alice", "type": "intermediate", "success": true, @@ -13,7 +13,7 @@ "name": "find_best_nodes", "parameters": { "min_pips": 10, - "reasoning": "Looking for high-production nodes to start the game. Wheat, Wood, and Brick are priorities for early growth." + "reasoning": "Searching for high-yield starting locations for the first settlement. looking for a balance of resources and high probability." } } ], diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..a933bf8d822e0a1a1d031f176337cdd9de95c7ea --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-15T19:28:02.962989", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 10, + "reasoning": "Verifying the resource yields for Node 10, which is my primary expansion target. I have a road leading there and want to confirm it provides Brick, Sheep, and Wood." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1680, + "completion": 0, + "thinking": 0, + "total": 1680 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..7ff72f88a525e7b2742a160dd838f0b908ccf8e6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T19:18:26.085498", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game.\",\n \"note_to_self\": \"Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards.\",\n \"say_outloud\": \"hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game. [Response was too brief]", + "note_to_self": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards.", + "say_outloud": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3506, + "completion": 237, + "thinking": 0, + "total": 4684 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..33c4c5fc351c84750f6132d79c3f4887f41f68c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T19:18:56.202650", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy.\",\n \"note_to_self\": \"I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game.\",\n \"say_outloud\": \"pointing my road towards the port, gotta think ahead!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy. [Response was too brief]", + "note_to_self": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game.", + "say_outloud": "pointing my road towards the port, gotta think ahead!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 977, + "completion": 253, + "thinking": 0, + "total": 1230 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..6d07ff131df8169db02795f1544ba6148c81c587 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json @@ -0,0 +1,26 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T19:27:11.870863", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades.\",\n \"note_to_self\": \"I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.\",\n \"say_outloud\": \"nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades. [Response was too brief]", + "note_to_self": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.", + "say_outloud": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1369, + "completion": 332, + "thinking": 0, + "total": 1701 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..f0af74f86fc3479ebcf163d7021f76f65704feec --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json @@ -0,0 +1,27 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T19:27:34.266933", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. \\n\\nNode 44 has three neighbors: 43, 45, and 52. \\n- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9).\\n- Node 52 leads towards the 3:1 ports at 51 and 53.\\n- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. \\n\\nGiven that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot.\",\n \"note_to_self\": \"I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.\",\n \"say_outloud\": \"pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}", + "parsed": { + "internal_thinking": "I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. \n\nNode 44 has three neighbors: 43, 45, and 52. \n- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9).\n- Node 52 leads towards the 3:1 ports at 51 and 53.\n- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. \n\nGiven that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot. [Response was too brief]", + "note_to_self": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.", + "say_outloud": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement.", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 45 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1430, + "completion": 293, + "thinking": 0, + "total": 1723 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..ebf1a01a0deaeb6e93794ec6be3f933624c8f9a7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json @@ -0,0 +1,24 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T19:27:46.939173", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety.\",\n \"note_to_self\": \"Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35.\",\n \"say_outloud\": \"alright, let's see what the dice have in store for us. good luck everyone!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety. [Response was too brief]", + "note_to_self": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35.", + "say_outloud": "alright, let's see what the dice have in store for us. good luck everyone!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1457, + "completion": 184, + "thinking": 0, + "total": 1641 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..a09f169c362fc6a565a12bf6d77c8c763cc00a49 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json @@ -0,0 +1,24 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T19:28:54.326184", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster.\",\n \"note_to_self\": \"Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target.\",\n \"say_outloud\": \"not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster. [Response was too brief]", + "note_to_self": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target.", + "say_outloud": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3646, + "completion": 284, + "thinking": 0, + "total": 4137 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..10a3abf28e24e83b347a78caa290ffaabe39bea3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json @@ -0,0 +1,24 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T19:29:20.534306", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn.\",\n \"note_to_self\": \"I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.\",\n \"say_outloud\": \"alright, nothing else I can do this turn. let's see some more numbers rolling!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn. [Response was too brief]", + "note_to_self": "I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.", + "say_outloud": "alright, nothing else I can do this turn. let's see some more numbers rolling!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1712, + "completion": 231, + "thinking": 0, + "total": 1943 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..a310c935573308b4950381b5e2c85f768b1efbc0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md @@ -0,0 +1,411 @@ +# AI Agent Log: Bob + +**Session:** session_20260515_191756 +**Started:** 2026-05-15 19:17:56 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 19:18:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4776 (in:3615 out:258) | **Cost:** $0.002582 + +**Thinking:** Alice took a very strong 12-pip spot (9-5-4) with Brick 6 and Sheep 8. I need to secure high-production nodes. Looking at the board, Node 42 stands out as a 'power' spot with 12 pips consisting of Ore 5, Wheat 9, and Wheat 9. While it lacks Wood and Brick, Ore and Wheat are essential for cities and development cards, and Ore 5 is the highest probability Ore hex on the board. Node 43 has 13 pips but is exclusively Wheat, making 42 more strategically diverse. My plan is to take 42 now and aim for a balanced Wood/Brick spot or a port with my second settlement. [Response was too brief] + +**Note to Self:** Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31. + +**Says:** "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 19:19:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1272 (in:1065 out:207) | **Cost:** $0.001154 + +**Thinking:** I've placed my first settlement on node 42, which gives me strong Wheat (9, 9) and Ore (5) production. To build more settlements and roads, I desperately need Wood and Brick. Looking at my neighbors, node 41 is the most logical direction to build. It borders the Brick 10 hex (H13) and leads toward node 31, which offers Wood (11), Brick (10), and Wheat (8). This path provides the best chance to balance my resource income early on. [Response was too brief] + +**Note to Self:** Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later. + +**Says:** "pointing towards the brick, definitely gonna need some of that to get moving." + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 19:23:19 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3137 (in:2684 out:340) | **Cost:** $0.002362 + +**Thinking:** Bob's starting position at Node 42 provides a strong foundation of Wheat (9) and Ore (5). To expand effectively, he needs Brick and Wood, which are currently missing from his resource pool. Node 31 is the optimal choice for his second settlement as it provides Brick (10), Wood (11), and additional Wheat (9). This location offers 9 total pips and balances his resource production. Furthermore, building at Node 31 allows Bob to connect his two settlements via Node 41, securing a continuous path and working towards the Longest Road. His surplus of Wheat (12 pips total) will be highly valuable for trading, and he is positioned just two roads away from a 3:1 port at Node 51, which will allow him to trade that excess Wheat for any resources he lacks, such as Sheep. [Response was too brief] + +**Note to Self:** I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed. + +**Says:** "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." + +**Action:** **place_starting_settlement** - {"node": 31} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 19:25:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1618 (in:1379 out:239) | **Cost:** $0.001406 + +**Thinking:** I have just placed my second settlement at Node 31, which provides much-needed Brick (10) and Wood (11) to balance the heavy Wheat/Ore income from my first settlement at Node 42. My first road was placed between 42 and 41. By placing this road from 31 to 41, I will immediately connect my two settlements. This creates a continuous chain of two roads, putting me in a strong position for Longest Road and securing the path to Node 41, which is a high-value expansion spot (Ore 5, Wheat 9, Brick 10). [Response was too brief] + +**Note to Self:** Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production. + +**Says:** "pointing this one back towards my other spot. early connection feels good." + +**Action:** **place_starting_road** - {"from": 31, "to": 41} + +--- + +## Request #5 - šŸŽÆ ACTIVE TURN + +**Time:** 19:29:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1675 (in:1456 out:219) | **Cost:** $0.001385 + +**Thinking:** It's the start of my turn and the dice haven't been rolled yet. My primary goal for this turn is to gather resources and plan my next expansion. I previously thought about building on node 41, but I realized that's impossible since it's adjacent to both of my existing settlements (31 and 42). Instead, I'll need to extend my roads. Node 50 is a strong candidate because it sits on the Wheat 9 and Ore 5 hexes and provides access to a 3:1 port, which will be crucial given my high wheat production. I'll roll now to see what resources I have to work with. [Response was too brief] + +**Note to Self:** Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield. + +**Says:** "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + +**Action:** **roll_dice** + +--- + +## Request #6 - šŸŽÆ ACTIVE TURN + +**Time:** 19:29:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Bob performed action: rolled the dice + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1618 (in:1403 out:215) | **Cost:** $0.001347 + +**Thinking:** A 7 was rolled, and I need to move the robber. Hex 5 (Brick 6) is the best target because it is a high-probability producer (5 pips) and it is the only hex shared by both Alice (Node 20) and Charlie (Node 12). Blocking it will slow down both of their early expansions. Charlie currently has 4 resources, including Sheep and Ore which I need, while Alice only has 1 Wheat. Therefore, I will move the robber to Hex 5 and aim to steal from Charlie. I'll avoid Hex 18 (Wheat 9) since I have a settlement there as well. [Response was too brief] + +**Note to Self:** Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next. + +**Says:** "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + +**Action:** **robber_move** - {"hex": 5} + +--- + +## Request #7 - šŸŽÆ ACTIVE TURN + +**Time:** 19:30:34 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob performed action: robber move + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1593 (in:1410 out:183) | **Cost:** $0.001254 + +**Thinking:** I've moved the robber to Hex 5, which blocks both Alice and Charlie. Now I need to steal a card. Alice only has one card (Wheat), while Charlie has four (Sheep, Ore, and two Wheat). Charlie is the much better target here to maximize my chances of getting something useful and to slow down a lead player with more resources. [Response was too brief] + +**Note to Self:** Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later. + +**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #8 - šŸŽÆ ACTIVE TURN + +**Time:** 19:30:48 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3876 (in:3330 out:209) | **Cost:** $0.002292 + +**Thinking:** I've moved the robber to Hex 5, which is the Brick 6 spot. This blocks both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has four resources (1 Sheep, 1 Ore, 2 Wheat) while Alice only has one Wheat. Given Charlie's higher card count and the fact that he's sitting on valuable Ore and Sheep, he's the better target for the steal. This helps me balance my own resources since I'm heavy on Wheat and need materials to build. [Response was too brief] + +**Note to Self:** Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon. + +**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #9 - šŸŽÆ ACTIVE TURN + +**Time:** 19:31:13 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1592 (in:1410 out:182) | **Cost:** $0.001251 + +**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6 spot (Node 12). Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat), while Alice only has 1 Wheat. Charlie is the more lucrative target right now, especially since he's building up resources for a city or dev cards. My chat already indicated I'm targeting him to balance things out. [Response was too brief] + +**Note to Self:** Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6. + +**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #10 - šŸŽÆ ACTIVE TURN + +**Time:** 19:31:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1574 (in:1405 out:169) | **Cost:** $0.001210 + +**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Charlie currently has 4 cards in hand (1 Sheep, 1 Ore, 2 Wheat) while Alice only has 1 Wheat. Since Charlie has more resources and I've already blocked his production, stealing from him is the most logical move to slow him down and potentially get a resource I need. [Response was too brief] + +**Note to Self:** Blocked Charlie's Brick 6 and stole from him. He's ahead on card count. + +**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #11 - šŸŽÆ ACTIVE TURN + +**Time:** 19:31:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_11.json](prompts/prompt_11.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1533 (in:1370 out:163) | **Cost:** $0.001174 + +**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Alice is also on that hex, but Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat) while Alice only has one Wheat. Charlie is the clear target for the steal to maximize my chances of getting a useful resource and slowing down the leader in hand size. [Response was too brief] + +**Note to Self:** Charlie is hoarding resources; keep an eye on his Wheat production. + +**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #12 - šŸŽÆ ACTIVE TURN + +**Time:** 19:31:53 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_12.json](prompts/prompt_12.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1567 (in:1362 out:205) | **Cost:** $0.001296 + +**Thinking:** I rolled a seven and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. Charlie currently has four cards (Sheep, Ore, and two Wheat), while Alice only has one. Since Charlie has more resources and I've already been keeping an eye on his wheat production, he's the logical choice to steal from to keep things balanced. My chat history shows I've been apologetic about targeting him, so I'll maintain that tone. [Response was too brief] + +**Note to Self:** Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities. + +**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #13 - šŸŽÆ ACTIVE TURN + +**Time:** 19:32:07 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_13.json](prompts/prompt_13.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1589 (in:1380 out:209) | **Cost:** $0.001317 + +**Thinking:** The robber is currently on Hex 5 (Brick 6), which borders both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has 4 cards in hand, while Alice only has 1. Given Charlie's strong position with Wheat and Ore production, and the fact that he has more resources to lose, he is the logical target for the steal. I've already established a narrative in the chat about balancing the card counts, so I'll stick to that to minimize friction. [Response was too brief] + +**Note to Self:** Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities. + +**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #14 - šŸŽÆ ACTIVE TURN + +**Time:** 19:32:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_14.json](prompts/prompt_14.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1614 (in:1364 out:250) | **Cost:** $0.001432 + +**Thinking:** The robber is currently on Hex 5 (Brick 6). Both Alice (Node 20) and Charlie (Node 12) have settlements adjacent to this hex. Looking at the resource counts, Charlie has 4 cards (Sheep, Ore, and Wheat) while Alice only has 1 Wheat card. My memory notes also highlight Charlie as a threat due to his potential for city building with his Ore and Wheat production. Since Charlie has more resources and is a higher-priority target for containment, I will steal from him. I'll continue my established pattern of being apologetic in the chat to maintain a non-aggressive table presence despite the targetting. [Response was too brief] + +**Note to Self:** Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card. + +**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #15 - šŸŽÆ ACTIVE TURN + +**Time:** 19:32:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_15.json](prompts/prompt_15.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1603 (in:1366 out:237) | **Cost:** $0.001394 + +**Thinking:** The game state indicates that the robber is on hex 5, which is adjacent to both Charlie (node 12) and Alice (node 20). Charlie currently has 4 cards while Alice only has 1. Based on my previous notes and the current resource counts, Charlie is the more significant threat and has a better variety of resources (Ore, Sheep, Wheat). I'll continue targeting Charlie to keep the game balanced, as reflected in my previous chat messages. Stealing from Charlie gives me a higher chance of getting something useful like Sheep or Ore, which I currently lack. [Response was too brief] + +**Note to Self:** Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card. + +**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #16 - šŸŽÆ ACTIVE TURN + +**Time:** 19:32:55 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Game is starting. Place your first settlement. + +### Prompt Sent +See: [prompt_16.json](prompts/prompt_16.json) + diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json similarity index 97% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json index eba8982277b91901f7f13887b172d32f29f44c00..519053014d3d01879e7b4ae8a258e6d0d5370e98 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-14T15:06:00.204173", + "timestamp": "2026-05-15T19:18:56.211426", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -17,11 +17,11 @@ "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the port, gotta think ahead!" } ] }, diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt similarity index 95% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt index 6e71d526e72ebcf6d8a0b945758c72c8d8c4d720..5c3e4e7c9da0a937cdb7435cc95222a9b80dfd78 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-11T13:46:09.273753 +Timestamp: 2026-05-15T19:18:56.213350 Active Turn: True --- What Happened --- @@ -77,11 +77,11 @@ It's your turn. "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta think ahead!" } ] }, diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json similarity index 85% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_10.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json index 927ea68e298803ef2fbff0d23d81580c180bc827..2b2ed071924017afbb1cbd54f88b7dff6dc06f9c 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_10.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json @@ -1,6 +1,6 @@ { "request_number": 10, - "timestamp": "2026-01-10T12:57:35.887129", + "timestamp": "2026-05-15T19:31:27.060682", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Charlie has a strong balanced start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources." + "note_from_last_turn": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt similarity index 78% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_10.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt index 7a54e4103b0de466d7d1377ff693a85c0ed6c83d..b65df6f572566ef372242b025e0039724680b8ae 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_10.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt @@ -1,5 +1,5 @@ === Prompt #10 for Bob === -Timestamp: 2026-01-10T12:57:35.888476 +Timestamp: 2026-05-15T19:31:27.062266 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ Game is starting. Place your first settlement. "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Charlie has a strong balanced start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources." + "note_from_last_turn": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_11.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json index a4cf9b9b4677be6f356142177c8964f5682a778c..7b4f52d477cd6bbc17f616e95cac6c839b654d70 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_11.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json @@ -1,6 +1,6 @@ { "request_number": 11, - "timestamp": "2026-01-10T12:57:50.613537", + "timestamp": "2026-05-15T19:31:39.991540", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry again charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Charlie has a strong start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources." + "note_from_last_turn": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt similarity index 79% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_11.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt index b83548b16102ae660f152a3bd687c2275f37d9f8..1912debcf3f36d7d573323f71ec2a5397ea4d8da 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_11.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt @@ -1,5 +1,5 @@ === Prompt #11 for Bob === -Timestamp: 2026-01-10T12:57:50.615408 +Timestamp: 2026-05-15T19:31:39.994970 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ Game is starting. Place your first settlement. "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry again charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Charlie has a strong start with access to all resources. Alice has a hidden Road Building card, so she might expand quickly once she gets resources." + "note_from_last_turn": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_12.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_12.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json index d373c9943796f450b3b955ae6499ae018cde3ee1..5e710181e102188ebabf3b2ed7f9af9bd5db7b08 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_12.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json @@ -1,6 +1,6 @@ { "request_number": 12, - "timestamp": "2026-01-10T12:58:20.327258", + "timestamp": "2026-05-15T19:31:53.810547", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry again charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry again charlie, just looking for a little something to help me out." + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." } ] }, "memory": { - "note_from_last_turn": "Charlie has Ore and Sheep; Alice is holding a Road Building card. I need to keep an eye on Alice's expansion potential once she gets wood/brick." + "note_from_last_turn": "Charlie is hoarding resources; keep an eye on his Wheat production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_12.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt similarity index 80% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_12.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt index a24eb9c82c599041ae1e60d28dc6f814bd4fcab5..7b67b05fcdc9f5f35a6235e1bc8784b9fd49ab45 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_12.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt @@ -1,5 +1,5 @@ === Prompt #12 for Bob === -Timestamp: 2026-01-10T12:58:20.328511 +Timestamp: 2026-05-15T19:31:53.814659 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ Game is starting. Place your first settlement. "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry again charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry again charlie, just looking for a little something to help me out." + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." } ] }, "memory": { - "note_from_last_turn": "Charlie has Ore and Sheep; Alice is holding a Road Building card. I need to keep an eye on Alice's expansion potential once she gets wood/brick." + "note_from_last_turn": "Charlie is hoarding resources; keep an eye on his Wheat production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json new file mode 100644 index 0000000000000000000000000000000000000000..1f446511b22282bf60cd7c2e082f1380a04fca33 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json @@ -0,0 +1,237 @@ +{ + "request_number": 13, + "timestamp": "2026-05-15T19:32:07.115536", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" + }, + { + "from": "Alice", + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + }, + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Game is starting. Place your first settlement.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt new file mode 100644 index 0000000000000000000000000000000000000000..f9d31d90e6bc65e8373064c7e111eb701ee23c82 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt @@ -0,0 +1,138 @@ +=== Prompt #13 for Bob === +Timestamp: 2026-05-15T19:32:07.118787 +Active Turn: True + +--- What Happened --- +Game is starting. Place your first settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" + }, + { + "from": "Alice", + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + }, + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json new file mode 100644 index 0000000000000000000000000000000000000000..13dd98ef69f4494222fd03eecee8afb8ca53ea62 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json @@ -0,0 +1,237 @@ +{ + "request_number": 14, + "timestamp": "2026-05-15T19:32:23.657732", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + }, + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Game is starting. Place your first settlement.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt new file mode 100644 index 0000000000000000000000000000000000000000..9f84ca73575487ea284a753ce372e883fbebf3f2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt @@ -0,0 +1,138 @@ +=== Prompt #14 for Bob === +Timestamp: 2026-05-15T19:32:23.660615 +Active Turn: True + +--- What Happened --- +Game is starting. Place your first settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + }, + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json new file mode 100644 index 0000000000000000000000000000000000000000..eab20ededfe375c00e5d616a34184979445d5f92 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json @@ -0,0 +1,237 @@ +{ + "request_number": 15, + "timestamp": "2026-05-15T19:32:40.102095", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + }, + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Game is starting. Place your first settlement.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt new file mode 100644 index 0000000000000000000000000000000000000000..4545110ce31151128ec8c9625be564bef51c4085 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt @@ -0,0 +1,138 @@ +=== Prompt #15 for Bob === +Timestamp: 2026-05-15T19:32:40.103773 +Active Turn: True + +--- What Happened --- +Game is starting. Place your first settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + }, + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json new file mode 100644 index 0000000000000000000000000000000000000000..ab23e25b33ebd8406a8e2cb54db05b8986591b96 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json @@ -0,0 +1,237 @@ +{ + "request_number": 16, + "timestamp": "2026-05-15T19:32:55.926642", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Game is starting. Place your first settlement.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb420d04ce230f233f83b0f9d031e68de3537aa4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt @@ -0,0 +1,138 @@ +=== Prompt #16 for Bob === +Timestamp: 2026-05-15T19:32:55.927922 +Active Turn: True + +--- What Happened --- +Game is starting. Place your first settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Game is starting. Place your first settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "from": "Bob", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json similarity index 93% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json index c9891f8fbdb069af1923a286c45e045fe2c938d1..ca94cc6b3f4235690030a1e93a1243d5182eff43 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-11T13:47:21.849849", + "timestamp": "2026-05-15T19:19:42.418586", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -17,20 +17,20 @@ "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." } ] }, "memory": { - "note_from_last_turn": "Secured the best Ore (5) and strong Wheat (9, 9). Need to look for Brick and Wood in the second round to ensure expansion capability." + "note_from_last_turn": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt similarity index 90% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt index 9797d4a43c11b20082695e017dd78a4fbd81556a..a8b21903ff3a3dd0de532f77a333b37089b86aa7 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Bob === -Timestamp: 2026-01-11T13:47:21.858845 +Timestamp: 2026-05-15T19:19:42.420277 Active Turn: True --- What Happened --- @@ -77,20 +77,20 @@ You just placed your starting settlement. Now place your starting road adjacent "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." } ] }, "memory": { - "note_from_last_turn": "Secured the best Ore (5) and strong Wheat (9, 9). Need to look for Brick and Wood in the second round to ensure expansion capability." + "note_from_last_turn": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json similarity index 87% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json index 1cbe2a7c8bada126183c84fe19d81066aa9e95ce..41d64f290149c99538f53bf0a1f198975d92a8fa 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json @@ -1,6 +1,6 @@ { "request_number": 3, - "timestamp": "2026-01-10T12:50:10.823301", + "timestamp": "2026-05-15T19:23:19.406194", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,45 +12,45 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" } ] }, "memory": { - "note_from_last_turn": "Headed towards node 41 to secure a path to Brick (Hex 13) and Wood (Hex 9). Need to ensure my second settlement provides Wood/Brick or a strong port to leverage all this Wheat." + "note_from_last_turn": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt index fc8168eaaefabe1ff763ee260966dfcb835e1fc1..0c3a30bcd3a8cfa50878556f5197539e54924db2 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt @@ -1,5 +1,5 @@ === Prompt #3 for Bob === -Timestamp: 2026-01-10T12:50:10.825265 +Timestamp: 2026-05-15T19:23:19.408454 Active Turn: True --- What Happened --- @@ -72,45 +72,45 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" } ] }, "memory": { - "note_from_last_turn": "Headed towards node 41 to secure a path to Brick (Hex 13) and Wood (Hex 9). Need to ensure my second settlement provides Wood/Brick or a strong port to leverage all this Wheat." + "note_from_last_turn": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_4.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json index 876008787fb6446d51f788e99f00917a39b3add4..412399a3e45e13202e53ccbbacaf963345dbc8b7 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_4.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json @@ -1,6 +1,6 @@ { "request_number": 4, - "timestamp": "2026-01-10T12:51:37.916763", + "timestamp": "2026-05-15T19:25:16.220486", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,49 +12,49 @@ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." } ] }, "memory": { - "note_from_last_turn": "I have a massive Wheat engine starting. I need to prioritize reaching the 3:1 port at node 50 or the Wood port at node 40 to leverage this. Alice is near the sheep, so I might need to trade wheat for her sheep later." + "note_from_last_turn": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt similarity index 79% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_4.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt index 83d46cbc3fb043aea79635d8d92454a3b0bbaf90..036a400a22d39d355f6ad2e535e92388f5fd5b31 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_4.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt @@ -1,5 +1,5 @@ === Prompt #4 for Bob === -Timestamp: 2026-01-10T12:51:37.917953 +Timestamp: 2026-05-15T19:25:16.222805 Active Turn: True --- What Happened --- @@ -72,49 +72,49 @@ You just placed your starting settlement. Now place your starting road adjacent "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." } ] }, "memory": { - "note_from_last_turn": "I have a massive Wheat engine starting. I need to prioritize reaching the 3:1 port at node 50 or the Wood port at node 40 to leverage this. Alice is near the sheep, so I might need to trade wheat for her sheep later." + "note_from_last_turn": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json similarity index 84% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_5.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json index b2a7527b5773ff4a006519653ff229061a840cbd..22a2759824f6828818a1e2196fa2c41fe5e21784 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_5.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json @@ -1,6 +1,6 @@ { "request_number": 5, - "timestamp": "2026-01-10T12:55:33.100834", + "timestamp": "2026-05-15T19:29:20.541798", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" } ] }, "memory": { - "note_from_last_turn": "I now have a connected road between my two settlements. My next priority is to build a settlement on node 41 or 40 to get that Wood port, as I'll have plenty of Wheat to trade away." + "note_from_last_turn": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_5.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt index 5006b7baa5ee91f081479d1e5b6dd61e63747665..b993b35a0a32084bb55c57db5f633aec78013226 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_5.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt @@ -1,5 +1,5 @@ === Prompt #5 for Bob === -Timestamp: 2026-01-10T12:55:33.101864 +Timestamp: 2026-05-15T19:29:20.545355 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" } ] }, "memory": { - "note_from_last_turn": "I now have a connected road between my two settlements. My next priority is to build a settlement on node 41 or 40 to get that Wood port, as I'll have plenty of Wheat to trade away." + "note_from_last_turn": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.json similarity index 84% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_6.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.json index b053303362fd9b51e3980617a1a2b6b2bf72e404..26ee0985e6a8973613b66813515864d96c2c2110 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_6.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.json @@ -1,6 +1,6 @@ { "request_number": 6, - "timestamp": "2026-01-10T12:55:54.061131", + "timestamp": "2026-05-15T19:29:43.281733", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "Bob performed action: rolled the dice", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" } ] }, "memory": { - "note_from_last_turn": "Node 41 is blocked by the distance rule. Target node 40 for the Wood port and 10-Brick/5-Ore production. Alice has a road building card, so I need to move quickly to secure the path to the coast." + "note_from_last_turn": "Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.txt similarity index 78% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_6.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.txt index 798c5e1f075180a42d07b5b93d96a7b299d65919..169a35c353f46316c5b1bb66b6febc0b361ade01 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_6.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.txt @@ -1,5 +1,5 @@ === Prompt #6 for Bob === -Timestamp: 2026-01-10T12:55:54.061949 +Timestamp: 2026-05-15T19:29:43.284878 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ Bob performed action: rolled the dice "what_just_happened": "Bob performed action: rolled the dice", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." }, { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" } ] }, "memory": { - "note_from_last_turn": "Node 41 is blocked by the distance rule. Target node 40 for the Wood port and 10-Brick/5-Ore production. Alice has a road building card, so I need to move quickly to secure the path to the coast." + "note_from_last_turn": "Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.json similarity index 84% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_7.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.json index f70ad39a2b69240c50f1b29a1a49f2fafede6876..65a382e0872b5ceed443e8d4906e6b2fb417ad54 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_7.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.json @@ -1,6 +1,6 @@ { "request_number": 7, - "timestamp": "2026-01-10T12:56:50.592573", + "timestamp": "2026-05-15T19:30:34.702386", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "bob performed action: robber move", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." } ] }, "memory": { - "note_from_last_turn": "Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast." + "note_from_last_turn": "Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.txt similarity index 78% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_7.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.txt index 08096c11a8e38ff920648ba795bc573b074d9b1f..ad193b172195c093dc8771d50baf22314ffe4ec2 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_7.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.txt @@ -1,5 +1,5 @@ === Prompt #7 for Bob === -Timestamp: 2026-01-10T12:56:50.593952 +Timestamp: 2026-05-15T19:30:34.703764 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ bob performed action: robber move "what_just_happened": "bob performed action: robber move", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Charlie", - "message": "gonna head towards that port on the coast, hopefully makes trading a bit easier later on." + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" }, { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." } ] }, "memory": { - "note_from_last_turn": "Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast." + "note_from_last_turn": "Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.json similarity index 84% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_8.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.json index c076e569b19a6b07b90d83be6233faf5cf7f8bc4..704e67e7226e9861d904586bb166ffce9abd7e2e 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_8.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.json @@ -1,6 +1,6 @@ { "request_number": 8, - "timestamp": "2026-01-10T12:57:04.103826", + "timestamp": "2026-05-15T19:30:48.779289", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast." + "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_8.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.txt index 06ab1905cd0fcbd9fbb4b5c393df3b74be2eb03d..2f8c8ed3e65133a6f94bdf6092306ccb2b8a7b3d 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_8.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.txt @@ -1,5 +1,5 @@ === Prompt #8 for Bob === -Timestamp: 2026-01-10T12:57:04.104940 +Timestamp: 2026-05-15T19:30:48.782829 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ Game is starting. Place your first settlement. "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "gonna grab this spot at 31. that 10 brick and 9 wheat look too good to pass up, and it'll help me connect my road path early on." + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." }, { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Targeting Charlie for the steal to get Sheep. Alice is still a threat with her road building card, but slowing her brick production at Hex 5 should help maintain my lead toward the coast." + "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.json similarity index 85% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_9.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.json index dc792beacc2ca8c6fdcec3986a380dacd231f0f5..9e77cecc64446238eff05a39224bebbe1ce9589c 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_9.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.json @@ -1,6 +1,6 @@ { "request_number": 9, - "timestamp": "2026-01-10T12:57:15.971205", + "timestamp": "2026-05-15T19:31:13.536193", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,53 +12,53 @@ "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Charlie has Ore and Sheep. Alice is low on resources but has a hidden road building card. Need to keep an eye on her expansion." + "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.txt similarity index 78% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_9.txt rename to examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.txt index dfdff9fa2044f00c8bf9418a025fded919d3b5ab..5e113f394c6f34e7622f2192e7c5a3abc1fca999 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_9.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.txt @@ -1,5 +1,5 @@ === Prompt #9 for Bob === -Timestamp: 2026-01-10T12:57:15.972120 +Timestamp: 2026-05-15T19:31:13.538134 Active Turn: True --- What Happened --- @@ -72,53 +72,53 @@ Game is starting. Place your first settlement. "what_just_happened": "Game is starting. Place your first settlement.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", "social_context": { "recent_chat": [ { "from": "Bob", - "message": "alright, connecting these two up. that 9 wheat is gonna be huge for me if the dice cooperate!" + "message": "pointing this one back towards my other spot. early connection feels good." }, { "from": "Alice", - "message": "grabbing this spot for some wheat and ore, gotta balance things out for the early game!" + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" }, { "from": "Alice", - "message": "pointing this one towards the coast, having all the resources is great but i'll definitely need a port to keep things moving!" + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." }, { "from": "Alice", - "message": "alright, let's see what the dice have for us! good luck everyone." + "message": "alright, let's see what the dice have in store for us. good luck everyone!" }, { "from": "Alice", - "message": "not a bad roll, but i'm still hurting for some wood and brick. think i'll see what the dev card deck has for me instead. good luck everyone!" + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" }, { "from": "Alice", - "message": "all out of moves for now, let's see what the next round of rolls brings us." + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" }, { "from": "Bob", - "message": "alright, let's see what these dice have in store for us. hopefully some more wheat and brick!" + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" }, { "from": "Bob", - "message": "sorry alice, sorry charlie. i've gotta put the brakes on that brick production for a second." + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." }, { "from": "Bob", - "message": "sorry charlie, just looking for a little something to help me out." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." }, { "from": "Bob", - "message": "sorry charlie, just gonna see what you've got over there. need to balance the scales a bit." + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." } ] }, "memory": { - "note_from_last_turn": "Charlie has Ore and Sheep. Alice is low on resources but has a hidden road building card. Need to keep an eye on her expansion." + "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_1_iter1.json similarity index 62% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_1_iter1.json index 0945ecc74e636fc5aa2965dffebe8ba1bad0a80a..462dd5634e5a9b0371f4bdb4a77d2c0842a93e14 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_1_iter1.json @@ -1,8 +1,8 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-11T13:48:00.414830", - "player_name": "Charlie", + "timestamp": "2026-05-15T19:19:06.024570", + "player_name": "Bob", "type": "intermediate", "success": true, "raw_content": "", @@ -12,16 +12,16 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high pip value nodes with a good mix of resources for the first settlement. Alice has taken a strong B/S/W spot, and Bob has taken a strong Wh/O spot. I need to find a balance or a strong engine." + "reasoning": "Looking for high pip value nodes with a good mix of resources, specifically looking for Wheat and Ore which are often scarce." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1025, + "prompt": 940, "completion": 0, "thinking": 0, - "total": 1025 + "total": 940 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_3_iter1.json similarity index 60% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_3_iter1.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_3_iter1.json index 2bad12e7b1fc50444768afeb0fe7f6bd7367d2dc..db7ca47998fe742a25ecf3b7fd1d3e7fcda21133 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_3_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_3_iter1.json @@ -1,7 +1,7 @@ { "request_number": 3, "iteration": 1, - "timestamp": "2026-01-10T12:50:35.357495", + "timestamp": "2026-05-15T19:24:01.231522", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,16 +12,17 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "I need to find the best available node for my second settlement, prioritizing Wood and Brick to complement my Wheat/Ore start, while also looking for high pip counts." + "reasoning": "Looking for high-yield nodes to compare against my current choice of Node 31. I need to ensure I'm not missing a 11-12 pip powerhouse.", + "min_pips": 11 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1291, + "prompt": 1264, "completion": 0, "thinking": 0, - "total": 1291 + "total": 1264 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_11_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_8_iter1.json similarity index 59% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_11_iter1.json rename to examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_8_iter1.json index 91970a69a84db1d59f7593f344f36d2f6fff4608..d57421d1b677fa42bec5e8d27c954fb081ff178d 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_11_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_8_iter1.json @@ -1,7 +1,7 @@ { - "request_number": 11, + "request_number": 8, "iteration": 1, - "timestamp": "2026-01-10T12:58:02.761369", + "timestamp": "2026-05-15T19:30:59.199000", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,7 +12,7 @@ "id": "call_1", "name": "inspect_node", "parameters": { - "reasoning": "Verifying if Charlie (Node 12) is adjacent to Hex 5 (the robber location).", + "reasoning": "Checking Charlie's settlement location to confirm it's adjacent to the robber at Hex 5.", "node_id": 12 } }, @@ -20,17 +20,17 @@ "id": "call_2", "name": "inspect_node", "parameters": { - "node_id": 20, - "reasoning": "Verifying if Alice (Node 20) is adjacent to Hex 5 (the robber location)." + "reasoning": "Checking Alice's settlement location to confirm it's adjacent to the robber at Hex 5.", + "node_id": 20 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1377, + "prompt": 1427, "completion": 0, "thinking": 0, - "total": 1377 + "total": 1427 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..0f5b362c1ec35d8ae7bd823766eb4485bc1d4463 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T19:19:42.390157", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice took a very strong 12-pip spot (9-5-4) with Brick 6 and Sheep 8. I need to secure high-production nodes. Looking at the board, Node 42 stands out as a 'power' spot with 12 pips consisting of Ore 5, Wheat 9, and Wheat 9. While it lacks Wood and Brick, Ore and Wheat are essential for cities and development cards, and Ore 5 is the highest probability Ore hex on the board. Node 43 has 13 pips but is exclusively Wheat, making 42 more strategically diverse. My plan is to take 42 now and aim for a balanced Wood/Brick spot or a port with my second settlement.\",\n \"note_to_self\": \"Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31.\",\n \"say_outloud\": \"nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ", + "parsed": { + "internal_thinking": "Alice took a very strong 12-pip spot (9-5-4) with Brick 6 and Sheep 8. I need to secure high-production nodes. Looking at the board, Node 42 stands out as a 'power' spot with 12 pips consisting of Ore 5, Wheat 9, and Wheat 9. While it lacks Wood and Brick, Ore and Wheat are essential for cities and development cards, and Ore 5 is the highest probability Ore hex on the board. Node 43 has 13 pips but is exclusively Wheat, making 42 more strategically diverse. My plan is to take 42 now and aim for a balanced Wood/Brick spot or a port with my second settlement. [Response was too brief]", + "note_to_self": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31.", + "say_outloud": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3615, + "completion": 258, + "thinking": 0, + "total": 4776 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..9d36871ec2cf9f7408f8b4d78dbd23efb4885567 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_10.json @@ -0,0 +1,26 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T19:31:39.981853", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Charlie currently has 4 cards in hand (1 Sheep, 1 Ore, 2 Wheat) while Alice only has 1 Wheat. Since Charlie has more resources and I've already blocked his production, stealing from him is the most logical move to slow him down and potentially get a resource I need.\",\n \"note_to_self\": \"Blocked Charlie's Brick 6 and stole from him. He's ahead on card count.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Charlie currently has 4 cards in hand (1 Sheep, 1 Ore, 2 Wheat) while Alice only has 1 Wheat. Since Charlie has more resources and I've already blocked his production, stealing from him is the most logical move to slow him down and potentially get a resource I need. [Response was too brief]", + "note_to_self": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count.", + "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1405, + "completion": 169, + "thinking": 0, + "total": 1574 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_11.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_11.json new file mode 100644 index 0000000000000000000000000000000000000000..ea566084ebee9d21aa246f6f82e040f06f6e9e85 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_11.json @@ -0,0 +1,26 @@ +{ + "request_number": 11, + "timestamp": "2026-05-15T19:31:53.799005", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Alice is also on that hex, but Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat) while Alice only has one Wheat. Charlie is the clear target for the steal to maximize my chances of getting a useful resource and slowing down the leader in hand size.\",\n \"note_to_self\": \"Charlie is hoarding resources; keep an eye on his Wheat production.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Alice is also on that hex, but Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat) while Alice only has one Wheat. Charlie is the clear target for the steal to maximize my chances of getting a useful resource and slowing down the leader in hand size. [Response was too brief]", + "note_to_self": "Charlie is hoarding resources; keep an eye on his Wheat production.", + "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1370, + "completion": 163, + "thinking": 0, + "total": 1533 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_12.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_12.json new file mode 100644 index 0000000000000000000000000000000000000000..c1d6f9524a3cb382373f895b9844c5e03b38ffac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_12.json @@ -0,0 +1,26 @@ +{ + "request_number": 12, + "timestamp": "2026-05-15T19:32:07.105058", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. Charlie currently has four cards (Sheep, Ore, and two Wheat), while Alice only has one. Since Charlie has more resources and I've already been keeping an eye on his wheat production, he's the logical choice to steal from to keep things balanced. My chat history shows I've been apologetic about targeting him, so I'll maintain that tone.\",\n \"note_to_self\": \"Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a seven and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. Charlie currently has four cards (Sheep, Ore, and two Wheat), while Alice only has one. Since Charlie has more resources and I've already been keeping an eye on his wheat production, he's the logical choice to steal from to keep things balanced. My chat history shows I've been apologetic about targeting him, so I'll maintain that tone. [Response was too brief]", + "note_to_self": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.", + "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1362, + "completion": 205, + "thinking": 0, + "total": 1567 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_13.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_13.json new file mode 100644 index 0000000000000000000000000000000000000000..c60f07bb71abd8422f955d0b2994fb610b4cb09b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_13.json @@ -0,0 +1,26 @@ +{ + "request_number": 13, + "timestamp": "2026-05-15T19:32:23.651824", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The robber is currently on Hex 5 (Brick 6), which borders both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has 4 cards in hand, while Alice only has 1. Given Charlie's strong position with Wheat and Ore production, and the fact that he has more resources to lose, he is the logical target for the steal. I've already established a narrative in the chat about balancing the card counts, so I'll stick to that to minimize friction.\",\n \"note_to_self\": \"Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "The robber is currently on Hex 5 (Brick 6), which borders both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has 4 cards in hand, while Alice only has 1. Given Charlie's strong position with Wheat and Ore production, and the fact that he has more resources to lose, he is the logical target for the steal. I've already established a narrative in the chat about balancing the card counts, so I'll stick to that to minimize friction. [Response was too brief]", + "note_to_self": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.", + "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1380, + "completion": 209, + "thinking": 0, + "total": 1589 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_14.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_14.json new file mode 100644 index 0000000000000000000000000000000000000000..84b3f4b849661e1ac2009bce25806228bb8db83d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_14.json @@ -0,0 +1,26 @@ +{ + "request_number": 14, + "timestamp": "2026-05-15T19:32:40.095460", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The robber is currently on Hex 5 (Brick 6). Both Alice (Node 20) and Charlie (Node 12) have settlements adjacent to this hex. Looking at the resource counts, Charlie has 4 cards (Sheep, Ore, and Wheat) while Alice only has 1 Wheat card. My memory notes also highlight Charlie as a threat due to his potential for city building with his Ore and Wheat production. Since Charlie has more resources and is a higher-priority target for containment, I will steal from him. I'll continue my established pattern of being apologetic in the chat to maintain a non-aggressive table presence despite the targetting.\",\n \"note_to_self\": \"Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "The robber is currently on Hex 5 (Brick 6). Both Alice (Node 20) and Charlie (Node 12) have settlements adjacent to this hex. Looking at the resource counts, Charlie has 4 cards (Sheep, Ore, and Wheat) while Alice only has 1 Wheat card. My memory notes also highlight Charlie as a threat due to his potential for city building with his Ore and Wheat production. Since Charlie has more resources and is a higher-priority target for containment, I will steal from him. I'll continue my established pattern of being apologetic in the chat to maintain a non-aggressive table presence despite the targetting. [Response was too brief]", + "note_to_self": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", + "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1364, + "completion": 250, + "thinking": 0, + "total": 1614 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_15.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_15.json new file mode 100644 index 0000000000000000000000000000000000000000..2d91a1d9dcdaf83c2dde0a871fbf32995110dd25 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_15.json @@ -0,0 +1,26 @@ +{ + "request_number": 15, + "timestamp": "2026-05-15T19:32:55.920971", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The game state indicates that the robber is on hex 5, which is adjacent to both Charlie (node 12) and Alice (node 20). Charlie currently has 4 cards while Alice only has 1. Based on my previous notes and the current resource counts, Charlie is the more significant threat and has a better variety of resources (Ore, Sheep, Wheat). I'll continue targeting Charlie to keep the game balanced, as reflected in my previous chat messages. Stealing from Charlie gives me a higher chance of getting something useful like Sheep or Ore, which I currently lack.\",\n \"note_to_self\": \"Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "The game state indicates that the robber is on hex 5, which is adjacent to both Charlie (node 12) and Alice (node 20). Charlie currently has 4 cards while Alice only has 1. Based on my previous notes and the current resource counts, Charlie is the more significant threat and has a better variety of resources (Ore, Sheep, Wheat). I'll continue targeting Charlie to keep the game balanced, as reflected in my previous chat messages. Stealing from Charlie gives me a higher chance of getting something useful like Sheep or Ore, which I currently lack. [Response was too brief]", + "note_to_self": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", + "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1366, + "completion": 237, + "thinking": 0, + "total": 1603 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..4b86990a09b523ad271563434d6e960638f08711 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T19:19:59.151996", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me strong Wheat (9, 9) and Ore (5) production. To build more settlements and roads, I desperately need Wood and Brick. Looking at my neighbors, node 41 is the most logical direction to build. It borders the Brick 10 hex (H13) and leads toward node 31, which offers Wood (11), Brick (10), and Wheat (8). This path provides the best chance to balance my resource income early on.\",\n \"note_to_self\": \"Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later.\",\n \"say_outloud\": \"pointing towards the brick, definitely gonna need some of that to get moving.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 42, which gives me strong Wheat (9, 9) and Ore (5) production. To build more settlements and roads, I desperately need Wood and Brick. Looking at my neighbors, node 41 is the most logical direction to build. It borders the Brick 10 hex (H13) and leads toward node 31, which offers Wood (11), Brick (10), and Wheat (8). This path provides the best chance to balance my resource income early on. [Response was too brief]", + "note_to_self": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later.", + "say_outloud": "pointing towards the brick, definitely gonna need some of that to get moving.", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1065, + "completion": 207, + "thinking": 0, + "total": 1272 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..4efe077aaf85cb83c199ff1ae89f02a5500aa121 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_3.json @@ -0,0 +1,26 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T19:25:16.209751", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob's starting position at Node 42 provides a strong foundation of Wheat (9) and Ore (5). To expand effectively, he needs Brick and Wood, which are currently missing from his resource pool. Node 31 is the optimal choice for his second settlement as it provides Brick (10), Wood (11), and additional Wheat (9). This location offers 9 total pips and balances his resource production. Furthermore, building at Node 31 allows Bob to connect his two settlements via Node 41, securing a continuous path and working towards the Longest Road. His surplus of Wheat (12 pips total) will be highly valuable for trading, and he is positioned just two roads away from a 3:1 port at Node 51, which will allow him to trade that excess Wheat for any resources he lacks, such as Sheep.\",\n \"note_to_self\": \"I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed.\",\n \"say_outloud\": \"alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob's starting position at Node 42 provides a strong foundation of Wheat (9) and Ore (5). To expand effectively, he needs Brick and Wood, which are currently missing from his resource pool. Node 31 is the optimal choice for his second settlement as it provides Brick (10), Wood (11), and additional Wheat (9). This location offers 9 total pips and balances his resource production. Furthermore, building at Node 31 allows Bob to connect his two settlements via Node 41, securing a continuous path and working towards the Longest Road. His surplus of Wheat (12 pips total) will be highly valuable for trading, and he is positioned just two roads away from a 3:1 port at Node 51, which will allow him to trade that excess Wheat for any resources he lacks, such as Sheep. [Response was too brief]", + "note_to_self": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed.", + "say_outloud": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2684, + "completion": 340, + "thinking": 0, + "total": 3137 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..838229111927ffa1a667a62702230879e70ee9dc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_4.json @@ -0,0 +1,27 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T19:25:37.870069", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at Node 31, which provides much-needed Brick (10) and Wood (11) to balance the heavy Wheat/Ore income from my first settlement at Node 42. My first road was placed between 42 and 41. By placing this road from 31 to 41, I will immediately connect my two settlements. This creates a continuous chain of two roads, putting me in a strong position for Longest Road and securing the path to Node 41, which is a high-value expansion spot (Ore 5, Wheat 9, Brick 10).\",\n \"note_to_self\": \"Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production.\",\n \"say_outloud\": \"pointing this one back towards my other spot. early connection feels good.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have just placed my second settlement at Node 31, which provides much-needed Brick (10) and Wood (11) to balance the heavy Wheat/Ore income from my first settlement at Node 42. My first road was placed between 42 and 41. By placing this road from 31 to 41, I will immediately connect my two settlements. This creates a continuous chain of two roads, putting me in a strong position for Longest Road and securing the path to Node 41, which is a high-value expansion spot (Ore 5, Wheat 9, Brick 10). [Response was too brief]", + "note_to_self": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production.", + "say_outloud": "pointing this one back towards my other spot. early connection feels good.", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1379, + "completion": 239, + "thinking": 0, + "total": 1618 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..9c1308fffdd38c273c6f828f91d98534f924b7ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_5.json @@ -0,0 +1,24 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T19:29:43.267731", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the dice haven't been rolled yet. My primary goal for this turn is to gather resources and plan my next expansion. I previously thought about building on node 41, but I realized that's impossible since it's adjacent to both of my existing settlements (31 and 42). Instead, I'll need to extend my roads. Node 50 is a strong candidate because it sits on the Wheat 9 and Ore 5 hexes and provides access to a 3:1 port, which will be crucial given my high wheat production. I'll roll now to see what resources I have to work with.\",\n \"note_to_self\": \"Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield.\",\n \"say_outloud\": \"alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn and the dice haven't been rolled yet. My primary goal for this turn is to gather resources and plan my next expansion. I previously thought about building on node 41, but I realized that's impossible since it's adjacent to both of my existing settlements (31 and 42). Instead, I'll need to extend my roads. Node 50 is a strong candidate because it sits on the Wheat 9 and Ore 5 hexes and provides access to a 3:1 port, which will be crucial given my high wheat production. I'll roll now to see what resources I have to work with. [Response was too brief]", + "note_to_self": "Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield.", + "say_outloud": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1456, + "completion": 219, + "thinking": 0, + "total": 1675 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..e5df964eb0a6eec61fba9d03d4965656021b2a31 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_6.json @@ -0,0 +1,26 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T19:30:34.695185", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"A 7 was rolled, and I need to move the robber. Hex 5 (Brick 6) is the best target because it is a high-probability producer (5 pips) and it is the only hex shared by both Alice (Node 20) and Charlie (Node 12). Blocking it will slow down both of their early expansions. Charlie currently has 4 resources, including Sheep and Ore which I need, while Alice only has 1 Wheat. Therefore, I will move the robber to Hex 5 and aim to steal from Charlie. I'll avoid Hex 18 (Wheat 9) since I have a settlement there as well.\",\n \"note_to_self\": \"Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next.\",\n \"say_outloud\": \"seven already? man. sorry guys, but that brick spot is just too good to leave open right now.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n}", + "parsed": { + "internal_thinking": "A 7 was rolled, and I need to move the robber. Hex 5 (Brick 6) is the best target because it is a high-probability producer (5 pips) and it is the only hex shared by both Alice (Node 20) and Charlie (Node 12). Blocking it will slow down both of their early expansions. Charlie currently has 4 resources, including Sheep and Ore which I need, while Alice only has 1 Wheat. Therefore, I will move the robber to Hex 5 and aim to steal from Charlie. I'll avoid Hex 18 (Wheat 9) since I have a settlement there as well. [Response was too brief]", + "note_to_self": "Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next.", + "say_outloud": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now.", + "action_type": "robber_move", + "parameters": { + "hex": 5 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1403, + "completion": 215, + "thinking": 0, + "total": 1618 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..474aa19346d753a6f33997fbfd4e71a6037d936e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_7.json @@ -0,0 +1,26 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T19:30:48.768447", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've moved the robber to Hex 5, which blocks both Alice and Charlie. Now I need to steal a card. Alice only has one card (Wheat), while Charlie has four (Sheep, Ore, and two Wheat). Charlie is the much better target here to maximize my chances of getting something useful and to slow down a lead player with more resources.\",\n \"note_to_self\": \"Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've moved the robber to Hex 5, which blocks both Alice and Charlie. Now I need to steal a card. Alice only has one card (Wheat), while Charlie has four (Sheep, Ore, and two Wheat). Charlie is the much better target here to maximize my chances of getting something useful and to slow down a lead player with more resources. [Response was too brief]", + "note_to_self": "Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later.", + "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1410, + "completion": 183, + "thinking": 0, + "total": 1593 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..3ecde5335077ce465be91bf355cf658f64384a45 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_8.json @@ -0,0 +1,26 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T19:31:13.528802", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've moved the robber to Hex 5, which is the Brick 6 spot. This blocks both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has four resources (1 Sheep, 1 Ore, 2 Wheat) while Alice only has one Wheat. Given Charlie's higher card count and the fact that he's sitting on valuable Ore and Sheep, he's the better target for the steal. This helps me balance my own resources since I'm heavy on Wheat and need materials to build.\",\n \"note_to_self\": \"Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I've moved the robber to Hex 5, which is the Brick 6 spot. This blocks both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has four resources (1 Sheep, 1 Ore, 2 Wheat) while Alice only has one Wheat. Given Charlie's higher card count and the fact that he's sitting on valuable Ore and Sheep, he's the better target for the steal. This helps me balance my own resources since I'm heavy on Wheat and need materials to build. [Response was too brief]", + "note_to_self": "Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon.", + "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3330, + "completion": 209, + "thinking": 0, + "total": 3876 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..fc595afb68e00c740e1da403823f3908cf0ddfad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_9.json @@ -0,0 +1,26 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T19:31:27.053390", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6 spot (Node 12). Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat), while Alice only has 1 Wheat. Charlie is the more lucrative target right now, especially since he's building up resources for a city or dev cards. My chat already indicated I'm targeting him to balance things out.\",\n \"note_to_self\": \"Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6 spot (Node 12). Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat), while Alice only has 1 Wheat. Charlie is the more lucrative target right now, especially since he's building up resources for a city or dev cards. My chat already indicated I'm targeting him to balance things out. [Response was too brief]", + "note_to_self": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6.", + "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1410, + "completion": 182, + "thinking": 0, + "total": 1592 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_191756/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..46c74273575656000c54d95050e967347cda7cc3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/Charlie.md @@ -0,0 +1,112 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_191756 +**Started:** 2026-05-15 19:17:56 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 19:19:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3854 (in:3052 out:273) | **Cost:** $0.002345 + +**Thinking:** After analyzing the board, Node 12 stands out as the highest yield available (11 pips) with a strong mix of starting resources: Brick (6), Sheep (5), and Wood (3). Alice has already taken a 12-pip spot (Node 20), and Bob has taken another (Node 42). Since I am the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this round, which will allow me to balance my resources with Wheat and Ore (likely at Node 25 or Node 44). Node 12 provides the essential Wood and Brick needed for early expansion. [Response was too brief] + +**Note to Self:** I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7. + +**Says:** "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 19:21:05 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1438 (in:1178 out:260) | **Cost:** $0.001369 + +**Thinking:** I've placed my first settlement at Node 12, giving me access to Wood (3), Brick (6), and Sheep (5). This is a strong start for building roads. Now, I need to decide where to point my road. Looking at the board, my primary goal is to secure Wheat and Ore in the next placement or through expansion. Node 13 leads toward Node 14, which sits on Hex 7 (Wheat 8) and Hex 3 (Wood 4). Securing a spot on that Wheat 8 would be huge for my early game development. Alternatively, I could head toward Node 11, but Alice is already nearby at Node 20, which might lead to a race. Heading toward Node 13 seems like the safest and most productive path to balance my resources. [Response was too brief] + +**Note to Self:** I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat. + +**Says:** "pointing towards the middle, hope to snag some of that wheat later on!" + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 19:21:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1446 (in:1173 out:273) | **Cost:** $0.001406 + +**Thinking:** In the second round of setup, I need to prioritize resources I don't have yet, specifically Wheat and Ore. Looking at the board, Node 25 is an excellent choice as it borders Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips). This gives me a total of 10 pips and ensures I have all five resources when combined with my first settlement at Node 12 (Brick 6, Wood 3, Sheep 5). Additionally, Node 25 is adjacent to Node 26, which is an Ore port, providing a long-term strategic advantage if I can expand there. Wheat 8 is the best Wheat tile on the board, and since Ore is scarce this game, getting the 3-tile early is important. [Response was too brief] + +**Note to Self:** I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26. + +**Says:** "going to grab this spot over here, really need to balance out my resources for the start." + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 19:22:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1528 (in:1258 out:270) | **Cost:** $0.001439 + +**Thinking:** I have just placed my second settlement on Node 25, which gives me Sheep (4), Ore (3), and Wheat (8). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have access to all five resources. My current goal is to secure a path for expansion. Node 26 is an Ore port (2:1), and although my Ore production is currently low (Ore 3), securing a port early is a strong strategic move for long-term flexibility. Alternatively, I could point towards Node 24 to move toward the center, but since my first road is already heading that way (12 to 13), going for the port at 26 balances my expansion. I'll place the road from 25 to 26. [Response was too brief] + +**Note to Self:** I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port. + +**Says:** "pointing towards the port, might come in handy if the ore starts rolling in!" + +**Action:** **place_starting_road** - {"from": 25, "to": 26} + +--- diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.json similarity index 94% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.json index 4662648b15cdcb4403ccb6003e59452f872477d9..fb3f33213442c4cacf4da8a5a95ee0bedf8a1bcd 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-11T13:47:52.759724", + "timestamp": "2026-05-15T19:19:59.160682", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -17,19 +17,19 @@ "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." } ] }, diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.txt similarity index 91% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.txt index 877d9861ad89a7345e7dc311495790e8bd9325d5..192b50d0de987d786184a18e745ca27dd066d1df 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Charlie === -Timestamp: 2026-01-11T13:47:52.765889 +Timestamp: 2026-05-15T19:19:59.162192 Active Turn: True --- What Happened --- @@ -77,19 +77,19 @@ It's your turn. "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." } ] }, diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.json similarity index 91% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.json index 7e4a7acb3a74ee8448a959ac41d30c63f4bc04a8..74831a974e9e7b2f87dd4e566a28139ba116bb18 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-14T15:08:30.048420", + "timestamp": "2026-05-15T19:21:05.821266", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -17,28 +17,28 @@ "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." } ] }, "memory": { - "note_from_last_turn": "Planning to take Node 44 for the second settlement to get Wheat and Ore. Alice is building towards Node 11, so I should prioritize expanding west or south." + "note_from_last_turn": "I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.txt index 73a6fbbb5050be789a60c7ff6b7459c910dbbfbc..ea7b25e82dd8f186470f0aaa0076282fec80ab7c 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Charlie === -Timestamp: 2026-01-10T12:47:40.608815 +Timestamp: 2026-05-15T19:21:05.823137 Active Turn: True --- What Happened --- @@ -77,28 +77,28 @@ You just placed your starting settlement. Now place your starting road adjacent "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." } ] }, "memory": { - "note_from_last_turn": "Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41." + "note_from_last_turn": "I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.json similarity index 91% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.json index d812de761a9cb7fc61782bd7eb92b194b547bcd9..3e150886029ae25aff24ddc69cf5d58cb70ba4bb 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.json @@ -1,6 +1,6 @@ { "request_number": 3, - "timestamp": "2026-01-11T13:49:25.264904", + "timestamp": "2026-05-15T19:21:21.502054", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -17,32 +17,32 @@ "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" } ] }, "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." + "note_from_last_turn": "I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.txt index 399e315e693c0f82452832bae7177128069b199f..5bd39287bbe3e53c02c218ae4fd403ea0fd15cd2 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.txt @@ -1,5 +1,5 @@ === Prompt #3 for Charlie === -Timestamp: 2026-01-11T13:49:25.274648 +Timestamp: 2026-05-15T19:21:21.503282 Active Turn: True --- What Happened --- @@ -77,32 +77,32 @@ It's your turn. "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" } ] }, "memory": { - "note_from_last_turn": "Planning to target node 25 for my second settlement to secure Ore (H11) and more Wheat (H7). This would give me access to all five resources early on." + "note_from_last_turn": "I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.json similarity index 88% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_4.json rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.json index a77b469844f9d65e74609b96d6c9043484ff2056..7c68508b43ddc75c0d76ee5da68cc9271f1251fa 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_4.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.json @@ -1,6 +1,6 @@ { "request_number": 4, - "timestamp": "2026-01-10T12:49:54.980957", + "timestamp": "2026-05-15T19:22:25.163357", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -12,41 +12,41 @@ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." } ] }, "memory": { - "note_from_last_turn": "Placed second settlement on Node 25 to secure Wheat 8 and Ore 3. Bob has a very strong Wheat/Ore position at Node 42, so I need to prioritize getting to a port or expanding quickly to compete with his high-pip yields." + "note_from_last_turn": "I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.txt similarity index 83% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_4.txt rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.txt index b8cc0fa1ffd120bb5771d4a59f3388f40b78e47d..75571b04926dd82c48a66c98024bd67b4963e730 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_4.txt +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.txt @@ -1,5 +1,5 @@ === Prompt #4 for Charlie === -Timestamp: 2026-01-10T12:49:54.982046 +Timestamp: 2026-05-15T19:22:25.165068 Active Turn: True --- What Happened --- @@ -72,41 +72,41 @@ You just placed your starting settlement. Now place your starting road adjacent "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta think ahead!" }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the brick, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing towards the middle, hope to snag some of that wheat later on!" }, { "from": "Charlie", - "message": "gonna take this spot over here by the 8 wheat, should give me a nice balance for the start of the game." + "message": "going to grab this spot over here, really need to balance out my resources for the start." } ] }, "memory": { - "note_from_last_turn": "Placed second settlement on Node 25 to secure Wheat 8 and Ore 3. Bob has a very strong Wheat/Ore position at Node 42, so I need to prioritize getting to a port or expanding quickly to compete with his high-pip yields." + "note_from_last_turn": "I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/intermediate/response_1_iter1.json similarity index 64% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/intermediate/response_1_iter1.json index 89fcd527667696d0908de8bc17180e71af37c1bb..548d1cfe3f341a4e8f408f4f8332736f6d7e8865 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-10T12:46:01.641203", + "timestamp": "2026-05-15T19:20:07.542757", "player_name": "Charlie", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high-yield starting locations with a good mix of resources. Priority on Wood/Brick for expansion or Wheat/Ore for long-term power.", + "reasoning": "Looking for high-yield starting settlements with good resource diversity (Wood, Brick, Wheat). Alice took the 6-8-11, Bob took the 9-5-9.", "min_pips": 10 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1051, + "prompt": 1032, "completion": 0, "thinking": 0, - "total": 1051 + "total": 1032 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..9eb5bbae220fa58a193b763cc551a9113a5ef64e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T19:21:05.812154", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 12 stands out as the highest yield available (11 pips) with a strong mix of starting resources: Brick (6), Sheep (5), and Wood (3). Alice has already taken a 12-pip spot (Node 20), and Bob has taken another (Node 42). Since I am the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this round, which will allow me to balance my resources with Wheat and Ore (likely at Node 25 or Node 44). Node 12 provides the essential Wood and Brick needed for early expansion.\",\n \"note_to_self\": \"I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7.\",\n \"say_outloud\": \"hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, Node 12 stands out as the highest yield available (11 pips) with a strong mix of starting resources: Brick (6), Sheep (5), and Wood (3). Alice has already taken a 12-pip spot (Node 20), and Bob has taken another (Node 42). Since I am the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this round, which will allow me to balance my resources with Wheat and Ore (likely at Node 25 or Node 44). Node 12 provides the essential Wood and Brick needed for early expansion. [Response was too brief]", + "note_to_self": "I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7.", + "say_outloud": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3052, + "completion": 273, + "thinking": 0, + "total": 3854 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..868f43dbbedd48849a1163fc295828624ea17cb5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T19:21:21.491737", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 12, giving me access to Wood (3), Brick (6), and Sheep (5). This is a strong start for building roads. Now, I need to decide where to point my road. Looking at the board, my primary goal is to secure Wheat and Ore in the next placement or through expansion. Node 13 leads toward Node 14, which sits on Hex 7 (Wheat 8) and Hex 3 (Wood 4). Securing a spot on that Wheat 8 would be huge for my early game development. Alternatively, I could head toward Node 11, but Alice is already nearby at Node 20, which might lead to a race. Heading toward Node 13 seems like the safest and most productive path to balance my resources.\",\n \"note_to_self\": \"I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat.\",\n \"say_outloud\": \"pointing towards the middle, hope to snag some of that wheat later on!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement at Node 12, giving me access to Wood (3), Brick (6), and Sheep (5). This is a strong start for building roads. Now, I need to decide where to point my road. Looking at the board, my primary goal is to secure Wheat and Ore in the next placement or through expansion. Node 13 leads toward Node 14, which sits on Hex 7 (Wheat 8) and Hex 3 (Wood 4). Securing a spot on that Wheat 8 would be huge for my early game development. Alternatively, I could head toward Node 11, but Alice is already nearby at Node 20, which might lead to a race. Heading toward Node 13 seems like the safest and most productive path to balance my resources. [Response was too brief]", + "note_to_self": "I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat.", + "say_outloud": "pointing towards the middle, hope to snag some of that wheat later on!", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1178, + "completion": 260, + "thinking": 0, + "total": 1438 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..a148b2c6e0540a87dfa0bd087f1f8f168a5c5704 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_3.json @@ -0,0 +1,26 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T19:22:25.156554", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"In the second round of setup, I need to prioritize resources I don't have yet, specifically Wheat and Ore. Looking at the board, Node 25 is an excellent choice as it borders Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips). This gives me a total of 10 pips and ensures I have all five resources when combined with my first settlement at Node 12 (Brick 6, Wood 3, Sheep 5). Additionally, Node 25 is adjacent to Node 26, which is an Ore port, providing a long-term strategic advantage if I can expand there. Wheat 8 is the best Wheat tile on the board, and since Ore is scarce this game, getting the 3-tile early is important.\",\n \"note_to_self\": \"I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26.\",\n \"say_outloud\": \"going to grab this spot over here, really need to balance out my resources for the start.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n} ", + "parsed": { + "internal_thinking": "In the second round of setup, I need to prioritize resources I don't have yet, specifically Wheat and Ore. Looking at the board, Node 25 is an excellent choice as it borders Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips). This gives me a total of 10 pips and ensures I have all five resources when combined with my first settlement at Node 12 (Brick 6, Wood 3, Sheep 5). Additionally, Node 25 is adjacent to Node 26, which is an Ore port, providing a long-term strategic advantage if I can expand there. Wheat 8 is the best Wheat tile on the board, and since Ore is scarce this game, getting the 3-tile early is important. [Response was too brief]", + "note_to_self": "I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26.", + "say_outloud": "going to grab this spot over here, really need to balance out my resources for the start.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1173, + "completion": 273, + "thinking": 0, + "total": 1446 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..9f83168547462e1c9d299d6a43077aa4afee39ca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_4.json @@ -0,0 +1,27 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T19:23:19.396836", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on Node 25, which gives me Sheep (4), Ore (3), and Wheat (8). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have access to all five resources. My current goal is to secure a path for expansion. Node 26 is an Ore port (2:1), and although my Ore production is currently low (Ore 3), securing a port early is a strong strategic move for long-term flexibility. Alternatively, I could point towards Node 24 to move toward the center, but since my first road is already heading that way (12 to 13), going for the port at 26 balances my expansion. I'll place the road from 25 to 26.\",\n \"note_to_self\": \"I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port.\",\n \"say_outloud\": \"pointing towards the port, might come in handy if the ore starts rolling in!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have just placed my second settlement on Node 25, which gives me Sheep (4), Ore (3), and Wheat (8). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have access to all five resources. My current goal is to secure a path for expansion. Node 26 is an Ore port (2:1), and although my Ore production is currently low (Ore 3), securing a port early is a strong strategic move for long-term flexibility. Alternatively, I could point towards Node 24 to move toward the center, but since my first road is already heading that way (12 to 13), going for the port at 26 balances my expansion. I'll place the road from 25 to 26. [Response was too brief]", + "note_to_self": "I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port.", + "say_outloud": "pointing towards the port, might come in handy if the ore starts rolling in!", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 26 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1258, + "completion": 270, + "thinking": 0, + "total": 1528 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/agent_memories.json b/examples/ai_testing/my_games/session_20260515_191756/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..de5229d360c44d312a1c325512d4fa53ec5fcb9b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/agent_memories.json @@ -0,0 +1,5 @@ +{ + "Alice": "I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.", + "Bob": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", + "Charlie": "I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port." +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/chat_history.json b/examples/ai_testing/my_games/session_20260515_191756/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..b71e8230d5d2662d6b127ef8ec5877a3009d4e2c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/chat_history.json @@ -0,0 +1,160 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T19:18:26.093952", + "from": "Alice", + "to": "all", + "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." + }, + { + "timestamp": "2026-05-15T19:18:56.205536", + "from": "Alice", + "to": "all", + "message": "pointing my road towards the port, gotta think ahead!" + }, + { + "timestamp": "2026-05-15T19:19:42.396035", + "from": "Bob", + "to": "all", + "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." + }, + { + "timestamp": "2026-05-15T19:19:59.155788", + "from": "Bob", + "to": "all", + "message": "pointing towards the brick, definitely gonna need some of that to get moving." + }, + { + "timestamp": "2026-05-15T19:21:05.817417", + "from": "Charlie", + "to": "all", + "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." + }, + { + "timestamp": "2026-05-15T19:21:21.495662", + "from": "Charlie", + "to": "all", + "message": "pointing towards the middle, hope to snag some of that wheat later on!" + }, + { + "timestamp": "2026-05-15T19:22:25.158867", + "from": "Charlie", + "to": "all", + "message": "going to grab this spot over here, really need to balance out my resources for the start." + }, + { + "timestamp": "2026-05-15T19:23:19.401389", + "from": "Charlie", + "to": "all", + "message": "pointing towards the port, might come in handy if the ore starts rolling in!" + }, + { + "timestamp": "2026-05-15T19:25:16.214616", + "from": "Bob", + "to": "all", + "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." + }, + { + "timestamp": "2026-05-15T19:25:37.876136", + "from": "Bob", + "to": "all", + "message": "pointing this one back towards my other spot. early connection feels good." + }, + { + "timestamp": "2026-05-15T19:27:11.874696", + "from": "Alice", + "to": "all", + "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" + }, + { + "timestamp": "2026-05-15T19:27:34.268926", + "from": "Alice", + "to": "all", + "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." + }, + { + "timestamp": "2026-05-15T19:27:46.945339", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. good luck everyone!" + }, + { + "timestamp": "2026-05-15T19:28:54.330823", + "from": "Alice", + "to": "all", + "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" + }, + { + "timestamp": "2026-05-15T19:29:20.537130", + "from": "Alice", + "to": "all", + "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" + }, + { + "timestamp": "2026-05-15T19:29:43.272771", + "from": "Bob", + "to": "all", + "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" + }, + { + "timestamp": "2026-05-15T19:30:34.698225", + "from": "Bob", + "to": "all", + "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." + }, + { + "timestamp": "2026-05-15T19:30:48.774062", + "from": "Bob", + "to": "all", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "timestamp": "2026-05-15T19:31:13.531531", + "from": "Bob", + "to": "all", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "timestamp": "2026-05-15T19:31:27.057031", + "from": "Bob", + "to": "all", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "timestamp": "2026-05-15T19:31:39.986850", + "from": "Bob", + "to": "all", + "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." + }, + { + "timestamp": "2026-05-15T19:31:53.804758", + "from": "Bob", + "to": "all", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "timestamp": "2026-05-15T19:32:07.109851", + "from": "Bob", + "to": "all", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "timestamp": "2026-05-15T19:32:23.654411", + "from": "Bob", + "to": "all", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "timestamp": "2026-05-15T19:32:40.097990", + "from": "Bob", + "to": "all", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + }, + { + "timestamp": "2026-05-15T19:32:55.923190", + "from": "Bob", + "to": "all", + "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/session_metadata.json b/examples/ai_testing/my_games/session_20260515_191756/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..fa86827c1dc55fdb171dd708409b8b932f02122d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_191756/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_191756", + "start_time": "2026-05-15T19:17:56.587520", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/session_summary.json b/examples/ai_testing/my_games/session_20260515_191756/session_summary.json similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/session_summary.json rename to examples/ai_testing/my_games/session_20260515_191756/session_summary.json index 0f5f8da275fe17d39c6d18f805891bff1553c5fe..657e48e0b64b4fe71c680f98f4607a1570608c78 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/session_summary.json +++ b/examples/ai_testing/my_games/session_20260515_191756/session_summary.json @@ -1,55 +1,55 @@ { - "session_id": "session_20260110_124344", - "start_time": "2026-01-10T12:43:44.628971", - "end_time": "2026-01-10T12:58:28.280041", - "duration_seconds": 883.651082, + "session_id": "session_20260515_191756", + "start_time": "2026-05-15T19:17:56.587520", + "end_time": "2026-05-15T19:33:06.672591", + "duration_seconds": 910.085075, "agents": { "Alice": { "player_name": "Alice", "player_id": 0, "player_color": "Red", - "memory": "I have a Road Building card ready for next turn. Node 10 is my primary target for the next settlement to secure more Brick 6 and Wood 12. Charlie is currently at node 12, so I should keep an eye on his expansion towards node 11.", + "memory": "I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.", "chat_summaries": [], "recent_events": [ { "type": "action_performed", "message": "Player 0 ended their turn", - "timestamp": 1768042533.0970614 + "timestamp": 1778862560.5387645 }, { "type": "turn_change", "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1768042533.09781 + "timestamp": 1778862560.5392938 }, { "type": "robber", "message": "šŸ“ā€ā˜ ļø Bob must move the robber!", - "timestamp": 1768042554.0582488 + "timestamp": 1778862583.2741678 }, { "type": "dice_roll", "message": "Rolled 7 (6+1)! šŸ“ā€ā˜ ļø Robber activated!", - "timestamp": 1768042554.0582538 + "timestamp": 1778862583.2741756 }, { "type": "action_performed", "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1768042554.0587566 + "timestamp": 1778862583.2753184 }, { "type": "robber_moved", "message": "šŸ“ā€ā˜ ļø Bob moved the robber to [1, 1].", - "timestamp": 1768042610.58958 + "timestamp": 1778862634.6991045 }, { "type": "steal_available", "message": "šŸŽÆ Bob can steal from: Charlie, Alice", - "timestamp": 1768042610.5895884 + "timestamp": 1778862634.6991155 }, { "type": "action_performed", "message": "Player 1 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1768042610.5900328 + "timestamp": 1778862634.699633 } ], "last_prompt_number": 7, @@ -59,7 +59,7 @@ "total_requests": 7, "successful_requests": 7, "failed_requests": 0, - "total_tokens_used": 16031, + "total_tokens_used": 17059, "success_rate": "100.0%" } }, @@ -67,126 +67,126 @@ "player_name": "Bob", "player_id": 1, "player_color": "Blue", - "memory": "Charlie has Ore and Sheep; Alice is holding a Road Building card. I need to keep an eye on Alice's expansion potential once she gets wood/brick.", + "memory": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", "chat_summaries": [], "recent_events": [], - "last_prompt_number": 12, + "last_prompt_number": 16, "stats": { "player_name": "Bob", "player_id": 1, - "total_requests": 12, - "successful_requests": 11, + "total_requests": 16, + "successful_requests": 15, "failed_requests": 0, - "total_tokens_used": 26754, - "success_rate": "91.7%" + "total_tokens_used": 30637, + "success_rate": "93.8%" } }, "Charlie": { "player_name": "Charlie", "player_id": 2, "player_color": "White", - "memory": "Headed for the Ore port at Node 26. Bob has a strong Wheat/Ore setup, so I need this port to stay competitive in the mid-game.", + "memory": "I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port.", "chat_summaries": [], "recent_events": [ { "type": "action_performed", "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1768042210.820173 + "timestamp": 1778862199.4026804 }, { "type": "turn_change", "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1768042210.820859 + "timestamp": 1778862199.4032426 }, { "type": "action_performed", "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1768042297.9137654 + "timestamp": 1778862316.2169168 }, { "type": "action_performed", "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1768042318.7148318 + "timestamp": 1778862337.8773494 }, { "type": "turn_change", "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1768042318.7154636 + "timestamp": 1778862337.8781745 }, { "type": "action_performed", "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1768042404.7279458 + "timestamp": 1778862431.8757727 }, { "type": "action_performed", "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1768042428.9760776 + "timestamp": 1778862454.2698166 }, { "type": "phase_change", "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1768042428.9779396 + "timestamp": 1778862454.270286 }, { "type": "turn_change", "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1768042428.9779494 + "timestamp": 1778862454.27029 }, { "type": "dice_roll", "message": "Rolled 8 (5+3). Resources distributed.", - "timestamp": 1768042448.8111362 + "timestamp": 1778862466.9462657 }, { "type": "action_performed", "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1768042448.811675 + "timestamp": 1778862466.946776 }, { "type": "action_performed", "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1768042499.541076 + "timestamp": 1778862534.3322163 }, { "type": "action_performed", "message": "Player 0 ended their turn", - "timestamp": 1768042533.097064 + "timestamp": 1778862560.5387666 }, { "type": "turn_change", "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1768042533.0978112 + "timestamp": 1778862560.5392947 }, { "type": "robber", "message": "šŸ“ā€ā˜ ļø Bob must move the robber!", - "timestamp": 1768042554.0582504 + "timestamp": 1778862583.2741706 }, { "type": "dice_roll", "message": "Rolled 7 (6+1)! šŸ“ā€ā˜ ļø Robber activated!", - "timestamp": 1768042554.0582542 + "timestamp": 1778862583.2741768 }, { "type": "action_performed", "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1768042554.0587578 + "timestamp": 1778862583.2753215 }, { "type": "robber_moved", "message": "šŸ“ā€ā˜ ļø Bob moved the robber to [1, 1].", - "timestamp": 1768042610.5895815 + "timestamp": 1778862634.699107 }, { "type": "steal_available", "message": "šŸŽÆ Bob can steal from: Charlie, Alice", - "timestamp": 1768042610.5895889 + "timestamp": 1778862634.6991165 }, { "type": "action_performed", "message": "Player 1 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1768042610.590034 + "timestamp": 1778862634.699634 } ], "last_prompt_number": 4, @@ -196,7 +196,7 @@ "total_requests": 4, "successful_requests": 4, "failed_requests": 0, - "total_tokens_used": 12535, + "total_tokens_used": 8266, "success_rate": "100.0%" } } @@ -905,7 +905,7 @@ [ [ 44, - 52 + 45 ], "Alice" ] @@ -926,16 +926,16 @@ "Bob": { "vp": 2, "res": { - "B": 1, "W": 1, + "B": 1, "Wh": 1 } }, "Charlie": { "vp": 2, "res": { - "O": 1, "S": 1, + "O": 1, "Wh": 2 } } diff --git a/examples/ai_testing/my_games/session_20260114_150426/tool_executions.json b/examples/ai_testing/my_games/session_20260515_191756/tool_executions.json similarity index 61% rename from examples/ai_testing/my_games/session_20260114_150426/tool_executions.json rename to examples/ai_testing/my_games/session_20260515_191756/tool_executions.json index 81f6068513b23d4e8e71bcb70380034833b8fb22..44bb02ef259338065214620fa4e6a2557a96e4fb 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260515_191756/tool_executions.json @@ -1,32 +1,32 @@ [ { - "timestamp": "2026-01-14T15:04:59.693411", + "timestamp": "2026-05-15T19:18:06.970156", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.37, + "total_time_ms": 0.39, "tokens": { - "input": 51, - "output": 579, - "total": 630 + "input": 39, + "output": 902, + "total": 941 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 11, - "reasoning": "Seeking the highest probability starting locations to maximize resource income. Looking for a balance of expansion resources (Wood/Brick) and late-game resources (Wheat/Ore)." + "min_pips": 10, + "reasoning": "Searching for high-yield starting locations for the first settlement. looking for a balance of resources and high probability." }, "result": { - "llm_reasoning": "Seeking the highest probability starting locations to maximize resource income. Looking for a balance of expansion resources (Wood/Brick) and late-game resources (Wheat/Ore).", + "llm_reasoning": "Searching for high-yield starting locations for the first settlement. looking for a balance of resources and high probability.", "query": { - "min_pips": 11, + "min_pips": 10, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 6, + "total_found": 11, "nodes": [ { "node_id": 20, @@ -267,199 +267,202 @@ "score": 12.5, "can_build": true, "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.27, - "tokens": { - "input": 51, - "output": 579, - "total": 630 - } - } - ] - }, - { - "timestamp": "2026-01-14T15:05:45.700654", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.75, - "tokens": { - "input": 61, - "output": 381, - "total": 442 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to see which direction from my first settlement (Node 20) offers the best expansion opportunities. Node 20 is on B6, S8, W11. I'm looking for a path that leads to more diverse resources or a useful port.", - "from_node": 20 - }, - "result": { - "llm_reasoning": "I want to see which direction from my first settlement (Node 20) offers the best expansion opportunities. Node 20 is on B6, S8, W11. I'm looking for a path that leads to more diverse resources or a useful port.", - "from_node": 20, - "total_directions": 3, - "paths": [ + }, { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } + "node_id": 11, + "resources": { + "Brick": [ + 6 ], - "best_node": 11, - "best_pips": 10 + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } ], - "score": 17.5 + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false }, { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 ], - "best_node": 18, - "best_pips": 8 + "Sheep": [ + 8 + ] }, - "highlights": [], - "score": 14.0 + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false }, { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 ], - "best_node": 22, - "best_pips": 7 + "Wood": [ + 3, + 4 + ] }, - "highlights": [], - "score": 10.5 + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false } ] }, "success": true, "error": null, - "execution_time_ms": 0.48, + "execution_time_ms": 0.26, "tokens": { - "input": 61, - "output": 381, - "total": 442 + "input": 39, + "output": 902, + "total": 941 } } ] }, { - "timestamp": "2026-01-14T15:06:17.192211", + "timestamp": "2026-05-15T19:19:06.522270", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.64, + "total_time_ms": 0.36, "tokens": { - "input": 54, - "output": 886, - "total": 940 + "input": 35, + "output": 868, + "total": 903 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high-yield nodes (10+ pips) with a good mix of resources, especially Wood and Brick for early expansion, or high Wheat/Ore for later game. Checking available nodes after Alice's placement." + "reasoning": "Looking for high pip value nodes with a good mix of resources, specifically looking for Wheat and Ore which are often scarce." }, "result": { - "llm_reasoning": "Looking for high-yield nodes (10+ pips) with a good mix of resources, especially Wood and Brick for early expansion, or high Wheat/Ore for later game. Checking available nodes after Alice's placement.", + "llm_reasoning": "Looking for high pip value nodes with a good mix of resources, specifically looking for Wheat and Ore which are often scarce.", "query": { "min_pips": 0, "must_have_resource": null, @@ -856,43 +859,43 @@ }, "success": true, "error": null, - "execution_time_ms": 0.49, + "execution_time_ms": 0.26, "tokens": { - "input": 54, - "output": 886, - "total": 940 + "input": 35, + "output": 868, + "total": 903 } } ] }, { - "timestamp": "2026-01-14T15:07:44.847873", + "timestamp": "2026-05-15T19:20:08.041331", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.61, + "total_time_ms": 0.43, "tokens": { - "input": 38, - "output": 152, - "total": 190 + "input": 42, + "output": 487, + "total": 529 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 11, - "reasoning": "Looking for the best available settlement locations with high production (11+ pips) to establish a strong early game base." + "reasoning": "Looking for high-yield starting settlements with good resource diversity (Wood, Brick, Wheat). Alice took the 6-8-11, Bob took the 9-5-9.", + "min_pips": 10 }, "result": { - "llm_reasoning": "Looking for the best available settlement locations with high production (11+ pips) to establish a strong early game base.", + "llm_reasoning": "Looking for high-yield starting settlements with good resource diversity (Wood, Brick, Wheat). Alice took the 6-8-11, Bob took the 9-5-9.", "query": { - "min_pips": 11, + "min_pips": 10, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 1, + "total_found": 5, "nodes": [ { "node_id": 12, @@ -934,277 +937,391 @@ "score": 12.5, "can_build": true, "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false } ] }, "success": true, "error": null, - "execution_time_ms": 0.48, + "execution_time_ms": 0.28, "tokens": { - "input": 38, - "output": 152, - "total": 190 + "input": 42, + "output": 487, + "total": 529 } } ] }, { - "timestamp": "2026-01-14T15:14:50.870567", + "timestamp": "2026-05-15T19:24:01.728502", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.41, + "total_time_ms": 0.39, "tokens": { - "input": 52, - "output": 374, - "total": 426 + "input": 41, + "output": 72, + "total": 113 }, "calls": [ { "id": "call_1", - "name": "analyze_path_potential", + "name": "find_best_nodes", "parameters": { - "reasoning": "I only have one settlement and my current road points to node 10, which is adjacent to my settlement and thus ineligible for a new one. I need to see where I can actually build.", - "from_node": 20 + "reasoning": "Looking for high-yield nodes to compare against my current choice of Node 31. I need to ensure I'm not missing a 11-12 pip powerhouse.", + "min_pips": 11 }, "result": { - "llm_reasoning": "I only have one settlement and my current road points to node 10, which is adjacent to my settlement and thus ineligible for a new one. I need to see where I can actually build.", - "from_node": 20, - "total_directions": 3, - "paths": [ + "llm_reasoning": "Looking for high-yield nodes to compare against my current choice of Node 31. I need to ensure I'm not missing a 11-12 pip powerhouse.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 0, + "nodes": [] + }, + "success": true, + "error": null, + "execution_time_ms": 0.31, + "tokens": { + "input": 41, + "output": 72, + "total": 113 + } + } + ] + }, + { + "timestamp": "2026-05-15T19:28:03.461027", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.12, + "tokens": { + "input": 49, + "output": 158, + "total": 207 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 10, + "reasoning": "Verifying the resource yields for Node 10, which is my primary expansion target. I have a road leading there and want to confirm it provides Brick, Sheep, and Wood." + }, + "result": { + "node_id": 10, + "exists": true, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 + "type": "Brick", + "number": 6, + "pips": 5 }, { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 + "type": "Sheep", + "number": 8, + "pips": 5 }, { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": false - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 + "type": "Wood", + "number": 12, + "pips": 1 } - ] + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying the resource yields for Node 10, which is my primary expansion target. I have a road leading there and want to confirm it provides Brick, Sheep, and Wood." }, "success": true, "error": null, - "execution_time_ms": 0.25, + "execution_time_ms": 0.06, "tokens": { - "input": 52, - "output": 374, - "total": 426 + "input": 49, + "output": 158, + "total": 207 } } ] }, { - "timestamp": "2026-01-14T15:19:27.778491", + "timestamp": "2026-05-15T19:30:59.694336", "total_calls": 2, "successful": 2, "failed": 0, - "total_time_ms": 0.23, + "total_time_ms": 0.31, "tokens": { - "input": 61, - "output": 277, - "total": 338 + "input": 58, + "output": 279, + "total": 337 }, "calls": [ { "id": "call_1", "name": "inspect_node", "parameters": { - "reasoning": "Verifying Bob's current settlement location and its neighbors to confirm building restrictions.", - "node_id": 31 + "reasoning": "Checking Charlie's settlement location to confirm it's adjacent to the robber at Hex 5.", + "node_id": 12 }, "result": { - "node_id": 31, + "node_id": 12, "exists": true, "resources": { - "Wheat": [ - 9 + "Wood": [ + 3 ], "Brick": [ - 10 + 6 ], - "Wood": [ - 11 + "Sheep": [ + 5 ] }, "resources_detailed": [ { - "type": "Wheat", - "number": 9, - "pips": 4 + "type": "Wood", + "number": 3, + "pips": 2 }, { "type": "Brick", - "number": 10, - "pips": 3 + "number": 6, + "pips": 5 }, { - "type": "Wood", - "number": 11, - "pips": 2 + "type": "Sheep", + "number": 5, + "pips": 4 } ], - "total_pips": 9, + "total_pips": 11, "port": null, "neighbors": [ - 30, - 32, - 41 + 11, + 13, + 22 ], "occupied": true, - "occupied_by": "Bob", + "occupied_by": "Charlie", "building_type": "settlement", "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying Bob's current settlement location and its neighbors to confirm building restrictions." + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Checking Charlie's settlement location to confirm it's adjacent to the robber at Hex 5." }, "success": true, "error": null, - "execution_time_ms": 0.09, + "execution_time_ms": 0.1, "tokens": { - "input": 31, + "input": 29, "output": 140, - "total": 171 + "total": 169 } }, { "id": "call_2", "name": "inspect_node", "parameters": { - "reasoning": "Verifying the node Bob mentioned in his notes/chat to see if it's a valid settlement spot.", - "node_id": 30 + "reasoning": "Checking Alice's settlement location to confirm it's adjacent to the robber at Hex 5.", + "node_id": 20 }, "result": { - "node_id": 30, + "node_id": 20, "exists": true, "resources": { - "Brick": [ - 10, - 10 - ], "Wood": [ 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 ] }, "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, { "type": "Wood", "number": 11, @@ -1212,31 +1329,36 @@ }, { "type": "Brick", - "number": 10, - "pips": 3 + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 } ], - "total_pips": 8, + "total_pips": 12, "port": null, "neighbors": [ - 29, - 31, - 19 + 19, + 21, + 10 ], - "occupied": false, - "occupied_by": null, - "building_type": null, + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 31", - "llm_reasoning": "Verifying the node Bob mentioned in his notes/chat to see if it's a valid settlement spot." + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Checking Alice's settlement location to confirm it's adjacent to the robber at Hex 5." }, "success": true, "error": null, - "execution_time_ms": 0.04, + "execution_time_ms": 0.03, "tokens": { - "input": 30, - "output": 137, - "total": 167 + "input": 29, + "output": 139, + "total": 168 } } ] diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_194515/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..763358534b25338cd357cdf65019cc56f4836921 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/Alice.md @@ -0,0 +1,267 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_194515 +**Started:** 2026-05-15 19:45:15 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 19:45:18 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4605 (in:3441 out:204) | **Cost:** $0.002332 + +**Thinking:** I am the first player to place a settlement in the setup phase. I'm looking for high-yield nodes with a good balance of resources. Node 20 stands out with 12 pips (Wood 11, Brick 6, Sheep 8). Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but Node 20 provides the essential Brick 6 and Sheep 8, which are great for early growth. I'll take Node 20. [Response was too brief] + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production. + +**Says:** "hey everyone! good luck. i'll start us off right here in the middle." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 19:45:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1192 (in:916 out:276) | **Cost:** $0.001286 + +**Thinking:** I've placed my first settlement on Node 20, which gives me excellent coverage on Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Node 20 has neighbors 19, 21, and 10. + +- Node 10 leads towards Hex 1 (W12) and Hex 2 (S5), plus it's near Node 11 which has decent production. +- Node 19 leads towards Hex 8 (B10) and Hex 9 (W11). +- Node 21 leads toward the Desert (Hex 10). + +I'll point my road towards Node 10. This direction keeps me in a high-probability area and moves me closer to the Wood 12 and Sheep 5, which could be useful for expansion if the Wheat/Ore situation is tight later. Since I place my second settlement last, I'll have to see what's left for my Wheat and Ore needs. [Response was too brief] + +**Note to Self:** Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start. + +**Says:** "pointing my road towards the middle. gotta keep those options open." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 19:53:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1578 (in:1286 out:292) | **Cost:** $0.001519 + +**Thinking:** I've analyzed the board and my current position. My first settlement at Node 20 gives me Wood (11), Brick (6), and Sheep (8). To balance my economy, I desperately need Wheat and Ore. Looking at the remaining high-pip spots, Node 25 stands out. It provides Wheat (8), Ore (3), and Sheep (4) for a total of 10 pips. While Node 14 also offers 10 pips, it provides more Wood, which I already have. Node 25 is strategically superior as it diversifies my resources and puts me only one road away from the Ore 2:1 port at Node 26. This placement ensures I start the game with all five resource types and a clear path for expansion. [Response was too brief] + +**Note to Self:** Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed. + +**Says:** "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 19:54:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1622 (in:1387 out:235) | **Cost:** $0.001399 + +**Thinking:** I've placed my second settlement at Node 25, which gives me access to Wheat 8, Ore 3, and Sheep 4. This is a very strong production base. My immediate priority is to secure the Ore port at Node 26. Since I have decent Ore production and a solid spread of other resources, the 2:1 Ore port will be a game-changer for flexibility. Placing my road toward Node 26 is the most direct path to that goal. I've also noted that Charlie has a massive Wheat income (two 9s), so I'll need to watch his expansion speed. [Response was too brief] + +**Note to Self:** Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now. + +**Says:** "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + +**Action:** **place_starting_road** - {"from": 25, "to": 26} + +--- + +## Request #5 - šŸŽÆ ACTIVE TURN + +**Time:** 19:54:50 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1553 (in:1392 out:161) | **Cost:** $0.001179 + +**Thinking:** It's the start of my turn and I have no development cards to play. My main objective is to roll the dice and see what resources I get. I'm currently positioned well with access to Wood, Brick, Sheep, Ore, and Wheat. My road is already pointing towards the Ore port at Node 26, which will be very useful once I get more Ore production or can trade for it. [Response was too brief] + +**Note to Self:** Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up. + +**Says:** "alright, let's see some good numbers! come on 8 or 6." + +**Action:** **roll_dice** + +--- + +## Request #6 - šŸŽÆ ACTIVE TURN + +**Time:** 19:55:02 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1898 (in:1621 out:277) | **Cost:** $0.001642 + +**Thinking:** The dice roll was an 8 (5+3), which is great for me because I have settlements on Hex 4 (Sheep 8) and Hex 7 (Wheat 8). My current resources are 1 Ore, 2 Sheep, and 2 Wheat. My goal is to expand to the Ore port at Node 16, but I need a road first (1 Wood, 1 Brick) and then a settlement (1 Wood, 1 Brick, 1 Sheep, 1 Wheat). I'm currently missing Wood and Brick. Charlie has 1 Wood and 1 Brick and no Sheep production, so I'll propose a trade: my Sheep for his Wood. This is a fair 1-for-1 trade and helps us both. If he accepts, I'll be one step closer to building my road towards the coast. [Response was too brief] + +**Note to Self:** Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. + +**Says:** "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + +**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} + +--- + +## Request #7 - šŸŽÆ ACTIVE TURN + +**Time:** 19:56:02 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1942 (in:1638 out:304) | **Cost:** $0.001731 + +**Thinking:** After the dice roll of 8, I've gained one sheep and one wheat, bringing my totals to 2 sheep, 2 wheat, and 1 ore. I'm currently well-positioned on the board with production for all resources, but I haven't rolled any wood (11) or brick (6) yet. To expand, I need to build more roads because my existing settlements at 20 and 25 block me from building at nodes 10 and 26 (due to the distance rule). Charlie has wood and brick but no sheep production, making him an ideal trading partner. I'll follow through on my chat message and propose a 1:1 trade of my sheep for his wood, which will help me start building toward the ore port or the 3:1 port. [Response was too brief] + +**Note to Self:** Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27. + +**Says:** "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + +**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} + +--- + +## Request #8 - šŸŽÆ ACTIVE TURN + +**Time:** 19:57:24 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1964 (in:1670 out:294) | **Cost:** $0.001717 + +**Thinking:** Alice just rolled an 8, which is great because both her settlements are on 8s (Hex 4 for Sheep and Hex 7 for Wheat). She now has 1 Ore, 2 Sheep, and 2 Wheat. Her current goal is to expand towards the Ore port at Node 16, which requires Wood and Brick. Charlie has both Wood and Brick and currently lacks any Sheep production, making him the perfect trading partner. Alice already suggested a 1:1 Sheep-for-Wood trade in the chat, so I will now execute that proposal using the trade_propose action. This trade is mutually beneficial and leaves Alice with enough resources to still buy a development card later this turn if she chooses. [Response was too brief] + +**Note to Self:** Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27. + +**Says:** "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." + +**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} + +--- + +## Request #9 - šŸŽÆ ACTIVE TURN + +**Time:** 19:59:01 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4106 (in:3591 out:330) | **Cost:** $0.002785 + +**Thinking:** The dice roll was an 8 (5+3), which is great for me as I have settlements on both the Sheep 8 (Hex 4) and Wheat 8 (Hex 7) hexes. This gives me 1 Sheep and 1 Wheat, bringing my total resources to 1 Ore, 2 Sheep, and 2 Wheat. My current goal is to expand towards the Ore port (Node 27 or 16) or the 3:1 port (Node 9 or 11), but I need Wood and Brick to build roads and settlements. Charlie has Wood and Brick and currently lacks Sheep production. I've already discussed a 1:1 Sheep-for-Wood trade with him in the chat, which benefits both of us—he gets the sheep he needs for a future settlement, and I get the wood I need for my next road. I'll formalize this trade proposal now. After this, I'll still have enough resources (1 Ore, 1 Wheat, 1 Sheep) to potentially buy a development card or save for a road once I acquire some brick. [Response was too brief] + +**Note to Self:** Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next. + +**Says:** "sent that sheep for wood trade, charlie. let me know if it works for you!" + +**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} + +--- + +## Request #10 - šŸŽÆ ACTIVE TURN + +**Time:** 20:00:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + diff --git a/examples/ai_testing/my_games/session_20260112_211002/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.json similarity index 91% rename from examples/ai_testing/my_games/session_20260112_211002/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.json index a0c4c209cfd81cdcc5a01ceb2c151fd7c9d78936..35f3d93cf60cdb04864a6d609d244300a7b03c08 100644 --- a/examples/ai_testing/my_games/session_20260112_211002/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-12T21:10:05.701074", + "timestamp": "2026-05-15T19:45:18.239955", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,8 +9,8 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "constraints": { @@ -20,11 +20,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -79,17 +74,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.txt similarity index 90% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.txt index 37e72d983966eb2969e84ac446fc574ecc22f01f..48eb97d9e2c33836d1f45940bf240ac32f56bfbc 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-11T13:45:01.512120 +Timestamp: 2026-05-15T19:45:18.243047 Active Turn: True --- What Happened --- It's your turn. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,8 +70,8 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "constraints": { @@ -80,11 +81,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..4abeb36a19c1a6f4c75aae902420c87ce557f2b0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.json @@ -0,0 +1,297 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T20:00:42.305768", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + }, + { + "from": "Alice", + "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + }, + { + "from": "Alice", + "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." + }, + { + "from": "Alice", + "message": "sent that sheep for wood trade, charlie. let me know if it works for you!" + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..c615bf410bd3db344c324bbe986b9285f779a83e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.txt @@ -0,0 +1,168 @@ +=== Prompt #10 for Alice === +Timestamp: 2026-05-15T20:00:42.307027 +Active Turn: True + +--- What Happened --- +Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + }, + { + "from": "Alice", + "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + }, + { + "from": "Alice", + "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." + }, + { + "from": "Alice", + "message": "sent that sheep for wood trade, charlie. let me know if it works for you!" + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.json similarity index 89% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.json index 9b2f897ebef35310a3d82c855ffcac3dfdc4dd3e..90641db5a2b27968ed261a67a7d8c9f44c363e94 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-14T15:05:32.767061", + "timestamp": "2026-05-15T19:45:42.437412", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,20 +9,20 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." } ] }, "memory": { - "note_from_last_turn": "I've taken a strong Brick/Sheep/Wood spot. For my second settlement, I should prioritize Wheat and Ore to balance my economy for the mid-to-late game." + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -31,11 +31,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -90,17 +85,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.txt index fa532b27cbf7be0a6e58b04de0d20f2ba081ddbf..cf830260ba60741deb96a856a97c01c2a3118ca3 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-10T12:44:28.239101 +Timestamp: 2026-05-15T19:45:42.440694 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,20 +70,20 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! good luck. i'll start us off right here in the middle." } ] }, "memory": { - "note_from_last_turn": "Placed first settlement on node 20 (6, 8, 11). Need to look for Ore and Wheat for the second settlement to balance the economy." + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -91,11 +92,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.json similarity index 79% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.json index 0a3ca7c30978c948f4aa0dcdb104314b16370626..0cd7edd1ca8e407be849f3cb58155f435b526bff 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.json @@ -1,6 +1,6 @@ { "request_number": 3, - "timestamp": "2026-01-11T13:57:06.529918", + "timestamp": "2026-05-15T19:53:10.964384", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,40 +9,52 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." } ] }, "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." + "note_from_last_turn": "Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -51,11 +63,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -110,17 +117,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.txt similarity index 70% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.txt index e398e8aaa264970738c9b5cc105dadf5bbb36ef4..2d7fc49d616a9cedd85dcc0a4664598adf0df577 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.txt @@ -1,9 +1,10 @@ === Prompt #3 for Alice === -Timestamp: 2026-01-11T13:57:06.534492 +Timestamp: 2026-05-15T19:53:10.965717 Active Turn: True --- What Happened --- It's your turn. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,40 +70,52 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." } ] }, "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." + "note_from_last_turn": "Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -111,11 +124,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.json similarity index 74% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.json index 1320b7a446cf348e0e20f5fa874f5494633e9d27..ef08403a4f9f35736acba964d83c7067a38b1071 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.json @@ -1,6 +1,6 @@ { - "request_number": 3, - "timestamp": "2026-01-14T15:13:35.844804", + "request_number": 4, + "timestamp": "2026-05-15T19:54:23.635132", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,69 +9,64 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" }, { "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." }, { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" } ] }, "memory": { - "note_from_last_turn": "Headed toward node 10 to secure better resource production and a path to the 3:1 port." + "note_from_last_turn": "Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" } ] } @@ -126,17 +121,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.txt similarity index 65% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.txt index 261ca11323543ab91cf653b360db1a77efabba65..7786996815eaa778ba78b7c2065fa0fd809a5f8e 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.txt @@ -1,9 +1,10 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-01-14T15:13:35.845525 +=== Prompt #4 for Alice === +Timestamp: 2026-05-15T19:54:23.636712 Active Turn: True --- What Happened --- -It's your turn. +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,69 +70,64 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" }, { "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." }, { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" } ] }, "memory": { - "note_from_last_turn": "Headed toward node 10 to secure better resource production and a path to the 3:1 port." + "note_from_last_turn": "Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.json similarity index 78% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_4.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.json index fde92080efc574d1f57722a8b3f467a033e0c86e..7762d2d15e85c9a9a612144f94b45a9fddab41df 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_4.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.json @@ -1,6 +1,6 @@ { - "request_number": 4, - "timestamp": "2026-01-14T15:14:07.903474", + "request_number": 5, + "timestamp": "2026-05-15T19:54:50.832871", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,56 +9,56 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." - }, - { - "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" }, { "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." }, { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." } ] }, "memory": { - "note_from_last_turn": "Headed toward node 10 to secure better resource production and a path to the 3:1 port." + "note_from_last_turn": "Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -72,11 +72,6 @@ "type": "use_dev_card", "description": "Play a development card", "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -131,7 +126,7 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "roll_dice", @@ -142,11 +137,6 @@ "type": "use_dev_card", "description": "Play a development card", "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.txt similarity index 70% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_4.txt rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.txt index 5c338e6d46024de0de74cb94c8e95eeb5a19ed58..b31f61a9b2ddd8d78134d67e45d3bad6b24a88c6 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_4.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.txt @@ -1,9 +1,10 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-01-14T15:14:07.904773 +=== Prompt #5 for Alice === +Timestamp: 2026-05-15T19:54:50.834101 Active Turn: True --- What Happened --- It's your turn. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,56 +70,56 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." - }, - { - "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" }, { "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." }, { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." } ] }, "memory": { - "note_from_last_turn": "Headed toward node 10 to secure better resource production and a path to the 3:1 port." + "note_from_last_turn": "Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -132,11 +133,6 @@ It's your turn. "type": "use_dev_card", "description": "Play a development card", "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.json similarity index 70% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_5.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.json index 478f2363d41b4f12fe3e565f09f28f69cf109922..873c08c412f83572fe2c57b49469d035a259523b 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_5.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.json @@ -1,6 +1,6 @@ { - "request_number": 5, - "timestamp": "2026-01-14T15:15:37.037166", + "request_number": 6, + "timestamp": "2026-05-15T19:55:02.948963", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,56 +9,56 @@ "role": null }, "task_context": { - "what_just_happened": "Alice performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ - { - "from": "Alice", - "message": "good luck everyone, let's see where this goes." - }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" }, { "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." }, { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." }, { "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." + "message": "alright, let's see some good numbers! come on 8 or 6." } ] }, "memory": { - "note_from_last_turn": "I only have one settlement for some reason. Need to prioritize getting wood, brick, and sheep to build a second settlement as fast as possible. Node 9 is the closest legal spot via my current road, but I desperately need a source of wheat." + "note_from_last_turn": "Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -102,11 +102,6 @@ "type": "end_turn", "description": "End your turn", "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -161,7 +156,7 @@ "action" ] }, - "what_happened": "Alice performed action: rolled the dice", + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "build_settlement", @@ -202,11 +197,6 @@ "type": "end_turn", "description": "End your turn", "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.txt similarity index 58% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_5.txt rename to examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.txt index 889251fd5f827f62e76ee4df7a567334ff9a54f9..86bfd45de7e449d226069c374910f620f5884d20 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/prompts/prompt_5.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.txt @@ -1,9 +1,10 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-01-14T15:15:37.039003 +=== Prompt #6 for Alice === +Timestamp: 2026-05-15T19:55:02.950565 Active Turn: True --- What Happened --- Alice performed action: rolled the dice +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,56 +70,56 @@ Alice performed action: rolled the dice "role": null }, "task_context": { - "what_just_happened": "Alice performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"],[[31,30],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ - { - "from": "Alice", - "message": "good luck everyone, let's see where this goes." - }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" }, { "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." }, { - "from": "Bob", - "message": "heading toward that other brick spot, gotta corner the market." + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" }, { "from": "Alice", - "message": "wait, did i only get one settlement? that's a bit of a challenge! let's see if the dice can help me catch up." + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." } ] }, "memory": { - "note_from_last_turn": "I only have one settlement for some reason. Need to prioritize getting wood, brick, and sheep to build a second settlement as fast as possible. Node 9 is the closest legal spot via my current road, but I desperately need a source of wheat." + "note_from_last_turn": "Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -162,11 +163,6 @@ Alice performed action: rolled the dice "type": "end_turn", "description": "End your turn", "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..1c51779fbdfdeee550b151b63ada0cbab4374265 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.json @@ -0,0 +1,297 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T19:56:02.302727", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "pointing towards the shore, maybe i can find some wheat over there." + }, + { + "from": "Charlie", + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" + }, + { + "from": "Charlie", + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..f65d721226e060adc80535d01483af47698dbab0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.txt @@ -0,0 +1,168 @@ +=== Prompt #7 for Alice === +Timestamp: 2026-05-15T19:56:02.305510 +Active Turn: True + +--- What Happened --- +Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "pointing towards the shore, maybe i can find some wheat over there." + }, + { + "from": "Charlie", + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" + }, + { + "from": "Charlie", + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..d7b2c791743ad1076933063161e23a10bffac99f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.json @@ -0,0 +1,297 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T19:57:24.307532", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" + }, + { + "from": "Charlie", + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + }, + { + "from": "Alice", + "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d1e7b75b1c6edd077f224591c3ac33823751452 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.txt @@ -0,0 +1,168 @@ +=== Prompt #8 for Alice === +Timestamp: 2026-05-15T19:57:24.309231 +Active Turn: True + +--- What Happened --- +Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" + }, + { + "from": "Charlie", + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + }, + { + "from": "Alice", + "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..c436ac920397d4e1c0f8828035e39e0030dd2f30 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.json @@ -0,0 +1,297 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T19:59:01.669252", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + }, + { + "from": "Alice", + "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + }, + { + "from": "Alice", + "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..a0a81595144e10f8c75678eb353593a0b237a46a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.txt @@ -0,0 +1,168 @@ +=== Prompt #9 for Alice === +Timestamp: 2026-05-15T19:59:01.670940 +Active Turn: True + +--- What Happened --- +Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "from": "Bob", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "from": "Alice", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "from": "Alice", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "from": "Alice", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + }, + { + "from": "Alice", + "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + }, + { + "from": "Alice", + "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_1_iter1.json similarity index 58% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_1_iter1.json index b1dbe35ac9eeb268e5a3eaaed917b55620d0038f..3f27ec2902d203ab4caf76982226ee3bfc6c0efe 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-10T12:44:00.826312", + "timestamp": "2026-05-15T19:45:25.760986", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 11, - "reasoning": "Looking for high yield starting locations to secure a strong economy. I want a mix of resources, ideally including Brick and Wood for early expansion." + "reasoning": "I'm looking for high-yield nodes (10+ pips) to place my first settlement. I want a good balance of resources, ideally including Brick and Wood for early expansion.", + "min_pips": 10 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 845, + "prompt": 803, "completion": 0, "thinking": 0, - "total": 845 + "total": 803 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_9_iter1.json similarity index 56% rename from examples/ai_testing/my_games/session_20260311_111732/Alice/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_9_iter1.json index 83457b89a5690403d50183a3a245506f409e45ab..e3d6019bb79cdc14c9ca1e5b8c4f0d897036482e 100644 --- a/examples/ai_testing/my_games/session_20260311_111732/Alice/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_9_iter1.json @@ -1,7 +1,7 @@ { - "request_number": 2, + "request_number": 9, "iteration": 1, - "timestamp": "2026-03-11T11:18:48.347836", + "timestamp": "2026-05-15T19:59:19.109506", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "inspect_node", "parameters": { - "reasoning": "I want to verify the resources and neighbors of Node 19 to ensure it's the best direction for my first road, leading towards potential Wheat expansion.", - "node_id": 19 + "node_id": 26, + "reasoning": "I want to confirm the port location and buildability. My road 25-26 ends here. I need to know if 26 is the port node or if I need to go to 16 or 27." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 978, + "prompt": 1669, "completion": 0, "thinking": 0, - "total": 978 + "total": 1669 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..34e6fac8b7153fd734a820adcf507a700318b9b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T19:45:42.426213", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement in the setup phase. I'm looking for high-yield nodes with a good balance of resources. Node 20 stands out with 12 pips (Wood 11, Brick 6, Sheep 8). Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but Node 20 provides the essential Brick 6 and Sheep 8, which are great for early growth. I'll take Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production.\",\n \"say_outloud\": \"hey everyone! good luck. i'll start us off right here in the middle.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am the first player to place a settlement in the setup phase. I'm looking for high-yield nodes with a good balance of resources. Node 20 stands out with 12 pips (Wood 11, Brick 6, Sheep 8). Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but Node 20 provides the essential Brick 6 and Sheep 8, which are great for early growth. I'll take Node 20. [Response was too brief]", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production.", + "say_outloud": "hey everyone! good luck. i'll start us off right here in the middle.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3441, + "completion": 204, + "thinking": 0, + "total": 4605 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..f1ab451f6500a953fede6acafacf22100509f125 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T19:46:03.190762", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on Node 20, which gives me excellent coverage on Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Node 20 has neighbors 19, 21, and 10. \\n\\n- Node 10 leads towards Hex 1 (W12) and Hex 2 (S5), plus it's near Node 11 which has decent production.\\n- Node 19 leads towards Hex 8 (B10) and Hex 9 (W11).\\n- Node 21 leads toward the Desert (Hex 10).\\n\\nI'll point my road towards Node 10. This direction keeps me in a high-probability area and moves me closer to the Wood 12 and Sheep 5, which could be useful for expansion if the Wheat/Ore situation is tight later. Since I place my second settlement last, I'll have to see what's left for my Wheat and Ore needs.\",\n \"note_to_self\": \"Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start.\",\n \"say_outloud\": \"pointing my road towards the middle. gotta keep those options open.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on Node 20, which gives me excellent coverage on Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Node 20 has neighbors 19, 21, and 10. \n\n- Node 10 leads towards Hex 1 (W12) and Hex 2 (S5), plus it's near Node 11 which has decent production.\n- Node 19 leads towards Hex 8 (B10) and Hex 9 (W11).\n- Node 21 leads toward the Desert (Hex 10).\n\nI'll point my road towards Node 10. This direction keeps me in a high-probability area and moves me closer to the Wood 12 and Sheep 5, which could be useful for expansion if the Wheat/Ore situation is tight later. Since I place my second settlement last, I'll have to see what's left for my Wheat and Ore needs. [Response was too brief]", + "note_to_self": "Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start.", + "say_outloud": "pointing my road towards the middle. gotta keep those options open.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 916, + "completion": 276, + "thinking": 0, + "total": 1192 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..2eb385a47d4d992b00b0e93fdf03149848f1b476 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_3.json @@ -0,0 +1,26 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T19:54:23.626706", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've analyzed the board and my current position. My first settlement at Node 20 gives me Wood (11), Brick (6), and Sheep (8). To balance my economy, I desperately need Wheat and Ore. Looking at the remaining high-pip spots, Node 25 stands out. It provides Wheat (8), Ore (3), and Sheep (4) for a total of 10 pips. While Node 14 also offers 10 pips, it provides more Wood, which I already have. Node 25 is strategically superior as it diversifies my resources and puts me only one road away from the Ore 2:1 port at Node 26. This placement ensures I start the game with all five resource types and a clear path for expansion.\",\n \"note_to_self\": \"Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed.\",\n \"say_outloud\": \"alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've analyzed the board and my current position. My first settlement at Node 20 gives me Wood (11), Brick (6), and Sheep (8). To balance my economy, I desperately need Wheat and Ore. Looking at the remaining high-pip spots, Node 25 stands out. It provides Wheat (8), Ore (3), and Sheep (4) for a total of 10 pips. While Node 14 also offers 10 pips, it provides more Wood, which I already have. Node 25 is strategically superior as it diversifies my resources and puts me only one road away from the Ore 2:1 port at Node 26. This placement ensures I start the game with all five resource types and a clear path for expansion. [Response was too brief]", + "note_to_self": "Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed.", + "say_outloud": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1286, + "completion": 292, + "thinking": 0, + "total": 1578 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..28f2bf3d54f7a3a631d18e011e8bd525d7d01a60 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_4.json @@ -0,0 +1,27 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T19:54:50.825581", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at Node 25, which gives me access to Wheat 8, Ore 3, and Sheep 4. This is a very strong production base. My immediate priority is to secure the Ore port at Node 26. Since I have decent Ore production and a solid spread of other resources, the 2:1 Ore port will be a game-changer for flexibility. Placing my road toward Node 26 is the most direct path to that goal. I've also noted that Charlie has a massive Wheat income (two 9s), so I'll need to watch his expansion speed.\",\n \"note_to_self\": \"Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now.\",\n \"say_outloud\": \"pointing my road towards the coast. that ore port looks way too good to pass up with this setup.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my second settlement at Node 25, which gives me access to Wheat 8, Ore 3, and Sheep 4. This is a very strong production base. My immediate priority is to secure the Ore port at Node 26. Since I have decent Ore production and a solid spread of other resources, the 2:1 Ore port will be a game-changer for flexibility. Placing my road toward Node 26 is the most direct path to that goal. I've also noted that Charlie has a massive Wheat income (two 9s), so I'll need to watch his expansion speed. [Response was too brief]", + "note_to_self": "Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now.", + "say_outloud": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup.", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 26 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1387, + "completion": 235, + "thinking": 0, + "total": 1622 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..6769765384df035c2b99b25be43a17514877bb89 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_5.json @@ -0,0 +1,24 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T19:55:02.942949", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I have no development cards to play. My main objective is to roll the dice and see what resources I get. I'm currently positioned well with access to Wood, Brick, Sheep, Ore, and Wheat. My road is already pointing towards the Ore port at Node 26, which will be very useful once I get more Ore production or can trade for it.\",\n \"note_to_self\": \"Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up.\",\n \"say_outloud\": \"alright, let's see some good numbers! come on 8 or 6.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "It's the start of my turn and I have no development cards to play. My main objective is to roll the dice and see what resources I get. I'm currently positioned well with access to Wood, Brick, Sheep, Ore, and Wheat. My road is already pointing towards the Ore port at Node 26, which will be very useful once I get more Ore production or can trade for it. [Response was too brief]", + "note_to_self": "Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up.", + "say_outloud": "alright, let's see some good numbers! come on 8 or 6.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1392, + "completion": 161, + "thinking": 0, + "total": 1553 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..f97a98a5b9f996392468f5de6761e7f07fb898e9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_6.json @@ -0,0 +1,31 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T19:56:02.295953", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3), which is great for me because I have settlements on Hex 4 (Sheep 8) and Hex 7 (Wheat 8). My current resources are 1 Ore, 2 Sheep, and 2 Wheat. My goal is to expand to the Ore port at Node 16, but I need a road first (1 Wood, 1 Brick) and then a settlement (1 Wood, 1 Brick, 1 Sheep, 1 Wheat). I'm currently missing Wood and Brick. Charlie has 1 Wood and 1 Brick and no Sheep production, so I'll propose a trade: my Sheep for his Wood. This is a fair 1-for-1 trade and helps us both. If he accepts, I'll be one step closer to building my road towards the coast.\",\n \"note_to_self\": \"Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there.\",\n \"say_outloud\": \"yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "The dice roll was an 8 (5+3), which is great for me because I have settlements on Hex 4 (Sheep 8) and Hex 7 (Wheat 8). My current resources are 1 Ore, 2 Sheep, and 2 Wheat. My goal is to expand to the Ore port at Node 16, but I need a road first (1 Wood, 1 Brick) and then a settlement (1 Wood, 1 Brick, 1 Sheep, 1 Wheat). I'm currently missing Wood and Brick. Charlie has 1 Wood and 1 Brick and no Sheep production, so I'll propose a trade: my Sheep for his Wood. This is a fair 1-for-1 trade and helps us both. If he accepts, I'll be one step closer to building my road towards the coast. [Response was too brief]", + "note_to_self": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there.", + "say_outloud": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?", + "action_type": "trade_propose", + "parameters": { + "offer": { + "sheep": 1 + }, + "request": { + "wood": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1621, + "completion": 277, + "thinking": 0, + "total": 1898 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..e4d188a14ad674175cb9bb9c99a704e81e941ea7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_7.json @@ -0,0 +1,31 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T19:57:24.298798", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After the dice roll of 8, I've gained one sheep and one wheat, bringing my totals to 2 sheep, 2 wheat, and 1 ore. I'm currently well-positioned on the board with production for all resources, but I haven't rolled any wood (11) or brick (6) yet. To expand, I need to build more roads because my existing settlements at 20 and 25 block me from building at nodes 10 and 26 (due to the distance rule). Charlie has wood and brick but no sheep production, making him an ideal trading partner. I'll follow through on my chat message and propose a 1:1 trade of my sheep for his wood, which will help me start building toward the ore port or the 3:1 port.\",\n \"note_to_self\": \"Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.\",\n \"say_outloud\": \"sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "After the dice roll of 8, I've gained one sheep and one wheat, bringing my totals to 2 sheep, 2 wheat, and 1 ore. I'm currently well-positioned on the board with production for all resources, but I haven't rolled any wood (11) or brick (6) yet. To expand, I need to build more roads because my existing settlements at 20 and 25 block me from building at nodes 10 and 26 (due to the distance rule). Charlie has wood and brick but no sheep production, making him an ideal trading partner. I'll follow through on my chat message and propose a 1:1 trade of my sheep for his wood, which will help me start building toward the ore port or the 3:1 port. [Response was too brief]", + "note_to_self": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.", + "say_outloud": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production.", + "action_type": "trade_propose", + "parameters": { + "offer": { + "sheep": 1 + }, + "request": { + "wood": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1638, + "completion": 304, + "thinking": 0, + "total": 1942 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..accf2302915aca4181596cf452a0b559822965ae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_8.json @@ -0,0 +1,31 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T19:59:01.663086", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice just rolled an 8, which is great because both her settlements are on 8s (Hex 4 for Sheep and Hex 7 for Wheat). She now has 1 Ore, 2 Sheep, and 2 Wheat. Her current goal is to expand towards the Ore port at Node 16, which requires Wood and Brick. Charlie has both Wood and Brick and currently lacks any Sheep production, making him the perfect trading partner. Alice already suggested a 1:1 Sheep-for-Wood trade in the chat, so I will now execute that proposal using the trade_propose action. This trade is mutually beneficial and leaves Alice with enough resources to still buy a development card later this turn if she chooses.\",\n \"note_to_self\": \"Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.\",\n \"say_outloud\": \"there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "Alice just rolled an 8, which is great because both her settlements are on 8s (Hex 4 for Sheep and Hex 7 for Wheat). She now has 1 Ore, 2 Sheep, and 2 Wheat. Her current goal is to expand towards the Ore port at Node 16, which requires Wood and Brick. Charlie has both Wood and Brick and currently lacks any Sheep production, making him the perfect trading partner. Alice already suggested a 1:1 Sheep-for-Wood trade in the chat, so I will now execute that proposal using the trade_propose action. This trade is mutually beneficial and leaves Alice with enough resources to still buy a development card later this turn if she chooses. [Response was too brief]", + "note_to_self": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.", + "say_outloud": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie.", + "action_type": "trade_propose", + "parameters": { + "offer": { + "sheep": 1 + }, + "request": { + "wood": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1670, + "completion": 294, + "thinking": 0, + "total": 1964 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..a11771144b18fb67c3bcc711f0aeb792f024e1ca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_9.json @@ -0,0 +1,31 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T20:00:42.300257", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3), which is great for me as I have settlements on both the Sheep 8 (Hex 4) and Wheat 8 (Hex 7) hexes. This gives me 1 Sheep and 1 Wheat, bringing my total resources to 1 Ore, 2 Sheep, and 2 Wheat. My current goal is to expand towards the Ore port (Node 27 or 16) or the 3:1 port (Node 9 or 11), but I need Wood and Brick to build roads and settlements. Charlie has Wood and Brick and currently lacks Sheep production. I've already discussed a 1:1 Sheep-for-Wood trade with him in the chat, which benefits both of us—he gets the sheep he needs for a future settlement, and I get the wood I need for my next road. I'll formalize this trade proposal now. After this, I'll still have enough resources (1 Ore, 1 Wheat, 1 Sheep) to potentially buy a development card or save for a road once I acquire some brick.\",\n \"note_to_self\": \"Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next.\",\n \"say_outloud\": \"sent that sheep for wood trade, charlie. let me know if it works for you!\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was an 8 (5+3), which is great for me as I have settlements on both the Sheep 8 (Hex 4) and Wheat 8 (Hex 7) hexes. This gives me 1 Sheep and 1 Wheat, bringing my total resources to 1 Ore, 2 Sheep, and 2 Wheat. My current goal is to expand towards the Ore port (Node 27 or 16) or the 3:1 port (Node 9 or 11), but I need Wood and Brick to build roads and settlements. Charlie has Wood and Brick and currently lacks Sheep production. I've already discussed a 1:1 Sheep-for-Wood trade with him in the chat, which benefits both of us—he gets the sheep he needs for a future settlement, and I get the wood I need for my next road. I'll formalize this trade proposal now. After this, I'll still have enough resources (1 Ore, 1 Wheat, 1 Sheep) to potentially buy a development card or save for a road once I acquire some brick. [Response was too brief]", + "note_to_self": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next.", + "say_outloud": "sent that sheep for wood trade, charlie. let me know if it works for you!", + "action_type": "trade_propose", + "parameters": { + "offer": { + "sheep": 1 + }, + "request": { + "wood": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3591, + "completion": 330, + "thinking": 0, + "total": 4106 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_194515/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..9ceac7fe7499411b0b1890f6b3ad279db4686318 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/Bob.md @@ -0,0 +1,123 @@ +# AI Agent Log: Bob + +**Session:** session_20260515_194515 +**Started:** 2026-05-15 19:45:15 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 19:46:03 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4306 (in:3249 out:290) | **Cost:** $0.002495 + +**Thinking:** Analyzing the board for the first settlement placement. Alice has already taken node 20 (9-5-4, Wood-Brick-Sheep), which is a strong 12-pip spot. I'm looking for high-pip nodes with good resource diversity, specifically prioritizing Wood and Brick for early expansion. + +Node 12 is an excellent choice: it offers Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. While it shares the 6-Brick with Alice, Brick is scarce on this board, and securing the highest probability hex is crucial. + +Another high-pip option is Node 42 (12 pips: Ore 5, Wheat 9, Wheat 9), but since I'm the second player, I'll likely have a chance to grab a strong Wheat/Ore spot on my second placement. Securing the Wood/Brick foundation now is safer. [Response was too brief] + +**Note to Self:** Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy. + +**Says:** "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 19:46:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3455 (in:2755 out:278) | **Cost:** $0.002211 + +**Thinking:** I've placed my first settlement at Node 12, giving me a solid start with Wood (3), Brick (6), and Sheep (5). Now I need to decide which way to point my road. Looking at the board, Alice has already placed her settlement at Node 20 and pointed her road toward Node 10, which is a very strong spot. If I go toward Node 11, I'll be competing directly with her for that space, and she's already closer. Instead, I'll point my road toward Node 13. This path leads me toward Node 14, which has Wheat (8) and more Wood (4). Since I currently lack Wheat, Node 14 is a high-priority target for my expansion to ensure I can build more settlements and buy development cards later. [Response was too brief] + +**Note to Self:** Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources. + +**Says:** "pointing towards the shore, maybe i can find some wheat over there." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 19:51:18 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 2953 (in:2637 out:207) | **Cost:** $0.001940 + +**Thinking:** I am in the second round of the setup phase. My first settlement at Node 12 provides Wood, Brick, and Sheep. I now need to prioritize Wheat and Ore. Charlie has already taken the best Wheat/Ore spot (Node 42). After analyzing the remaining options, Node 44 (H19, H18, H15) stands out. It offers Ore (2), Wheat (9), and Wheat (6) for a total of 10 pips. While the Ore is low-yield (2), the double Wheat (9 and 6) provides a strong foundation. Another option was Node 25, which has slightly better Ore (3) but much less Wheat. I'll choose Node 44 to secure the high Wheat yield and some starting Ore. This placement will also give me 2 Wheat and 1 Ore as starting resources, matching Charlie's strong start. [Response was too brief] + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 19:52:18 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1641 (in:1269 out:372) | **Cost:** $0.001750 + +**Thinking:** I have just placed my second settlement at Node 44, which provides Ore (2), Wheat (9), and Wheat (6). This gives me a strong production base for the late game, especially since my first settlement at Node 12 already provides Wood (3), Brick (6), and Sheep (5). I now have access to all five resources. + +Now I need to place my starting road. Node 44 has three neighbors: 43, 45, and 52. +- Node 43 leads toward Charlie's settlement at 42 and the desert (H10). +- Node 45 leads toward Node 35, which has Sheep (11), Wheat (6), and Ore (3). This is a strong expansion spot with 9 pips. +- Node 52 leads toward the 3:1 ports at Nodes 51 and 53. + +Given my high Wheat and Ore production from Node 44, a 3:1 port will be very useful later, but securing more production at Node 35 is also tempting. However, pointing toward Node 45 also keeps the option for the coast open and moves me away from Charlie. I'll point my road toward Node 45 to prepare for expansion toward Node 35. [Response was too brief] + +**Note to Self:** I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot. + +**Says:** "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + +**Action:** **place_starting_road** - {"from": 44, "to": 45} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.json similarity index 89% rename from examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.json index 45ae3b84aaf34075289da8019e82bdad1e26af88..c1b2f56d13cf914ce7a7846e6ed929d1a837767b 100644 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-05-15T18:39:44.466576", + "timestamp": "2026-05-15T19:46:03.201984", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,10 +9,22 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! good luck. i'll start us off right here in the middle." + }, + { + "from": "Alice", + "message": "pointing my road towards the middle. gotta keep those options open." + } + ] }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ @@ -20,11 +32,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -79,17 +86,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.txt similarity index 88% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.txt index d97aca7aef480c7690d002cd8efd4c787bc171e9..ce541549e0e19d3ab5fbe2387e7e3d97beef46ec 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-14T15:06:00.205310 +Timestamp: 2026-05-15T19:46:03.204332 Active Turn: True --- What Happened --- It's your turn. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,19 +70,19 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." } ] }, @@ -92,11 +93,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.json similarity index 86% rename from examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.json index 31e6a0380e7e328237272963c34e28c712bdb23b..574ce7569835fc41d848314874dc2ddb2b3d6b09 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-11T22:39:29.508171", + "timestamp": "2026-05-15T19:46:42.104176", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,28 +9,28 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" } ] }, "memory": { - "note_from_last_turn": "Alice is prioritizing the coast and the 3:1 port near the desert. I've secured a share of the 6-Brick. I need to look for Ore and Wheat on the return trip, specifically targeting the 5-Ore or 9-Wheat clusters in the south." + "note_from_last_turn": "Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -39,11 +39,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -98,17 +93,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.txt similarity index 83% rename from examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.txt index 50e2e02f408f0d5d45a5745a2dbe2a9649d17dc7..dc806f8a6879f2346b7c8d5e46b905a47525ec94 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Bob === -Timestamp: 2026-01-11T22:39:29.510220 +Timestamp: 2026-05-15T19:46:42.107851 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,28 +70,28 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" } ] }, "memory": { - "note_from_last_turn": "Alice is prioritizing the coast and the 3:1 port near the desert. I've secured a share of the 6-Brick. I need to look for Ore and Wheat on the return trip, specifically targeting the 5-Ore or 9-Wheat clusters in the south." + "note_from_last_turn": "Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -99,11 +100,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.json similarity index 80% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.json index 2b1d95e31ed5292edeb829829c4ec6ad4e71553a..675ebeea7b02b453e1ce0ba9e9e96ace163ddc13 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.json @@ -1,6 +1,6 @@ { "request_number": 3, - "timestamp": "2026-01-11T13:57:04.275417", + "timestamp": "2026-05-15T19:51:18.091587", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,40 +9,48 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "from": "Charlie", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "from": "Charlie", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" } ] }, "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." + "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -51,11 +59,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -110,17 +113,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.txt similarity index 73% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.txt index c0692acef3ab6fff6fe7cd80704cd25717ddb4cc..1b0c6cf47be05ac1a0552cafd82a8812de9e3b8e 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.txt @@ -1,9 +1,10 @@ === Prompt #3 for Bob === -Timestamp: 2026-01-14T15:10:42.028911 +Timestamp: 2026-05-15T19:51:18.094635 Active Turn: True --- What Happened --- It's your turn. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,48 +70,48 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" } ] }, "memory": { - "note_from_last_turn": "Building toward Node 41 to eventually secure Node 31 for Wood/Brick balance." + "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -119,11 +120,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.json similarity index 78% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_4.json rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.json index 55ecd784d20c96464fd7ac6b38c819a5503248a0..5912f848b56c4cec91e65127b98256ffb4356d30 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_4.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.json @@ -1,6 +1,6 @@ { "request_number": 4, - "timestamp": "2026-01-14T15:12:00.831300", + "timestamp": "2026-05-15T19:52:18.703481", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,52 +9,48 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" } ] }, "memory": { - "note_from_last_turn": "Brick is very scarce on this board; Hex 5 (B6) is completely blocked. Node 31 and Node 30 are the most viable remaining brick sources. Securing Node 31 now ensures I have the materials to expand toward the coast or development cards later." + "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -63,11 +59,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -122,17 +113,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.txt similarity index 71% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_4.txt rename to examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.txt index 2f2b7a2edf744f54393875adb8a1ec2ee77c8be1..925823780d14451450f92d54414452c9fc68cdf2 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_4.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.txt @@ -1,9 +1,10 @@ === Prompt #4 for Bob === -Timestamp: 2026-01-14T15:12:00.832130 +Timestamp: 2026-05-15T19:52:18.706642 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,52 +70,48 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." - }, - { - "from": "Bob", - "message": "going for 31. really need that brick and wood if i'm gonna get anywhere." + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" } ] }, "memory": { - "note_from_last_turn": "Brick is very scarce on this board; Hex 5 (B6) is completely blocked. Node 31 and Node 30 are the most viable remaining brick sources. Securing Node 31 now ensures I have the materials to expand toward the coast or development cards later." + "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -123,11 +120,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_1_iter1.json similarity index 61% rename from examples/ai_testing/my_games/session_20260111_223656/Bob/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_1_iter1.json index 954d81503ef23b5de0e721b9ddedea67317d1cd8..8a1e6c191765376680f1e3575aaafbffad124f63 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-11T22:38:31.124516", + "timestamp": "2026-05-15T19:46:09.070641", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high-yield nodes to establish a strong resource base in the first round. Priority on high pips and diverse resources.", - "min_pips": 11 + "reasoning": "Looking for high-pip locations with good resource diversity for the first settlement. Priority on Wood/Brick and Wheat/Ore.", + "min_pips": 10 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 934, + "prompt": 891, "completion": 0, "thinking": 0, - "total": 934 + "total": 891 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..edb6fd233b874f9b1cca80b1255fdd025c36e8c4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T19:47:01.835869", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm looking for the best direction to expand from my first settlement (Node 12). I need to see which path leads to better resources, specifically Wheat or Ore, or useful ports.", + "from_node": 12 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1005, + "completion": 0, + "thinking": 0, + "total": 1005 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..cb185b4c97323228a3895869c533ebe55eb30f8c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T19:51:26.774519", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find a high-yield wheat location for my second settlement to balance my resource production, ideally near ore.", + "must_have_resource": "Wh" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1243, + "completion": 0, + "thinking": 0, + "total": 1243 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..da73fb76fb547953d2335b9cf156fb0cc4c2d55e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T19:46:42.087313", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. Alice has already taken node 20 (9-5-4, Wood-Brick-Sheep), which is a strong 12-pip spot. I'm looking for high-pip nodes with good resource diversity, specifically prioritizing Wood and Brick for early expansion. \\n\\nNode 12 is an excellent choice: it offers Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. While it shares the 6-Brick with Alice, Brick is scarce on this board, and securing the highest probability hex is crucial. \\n\\nAnother high-pip option is Node 42 (12 pips: Ore 5, Wheat 9, Wheat 9), but since I'm the second player, I'll likely have a chance to grab a strong Wheat/Ore spot on my second placement. Securing the Wood/Brick foundation now is safer.\",\n \"note_to_self\": \"Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy.\",\n \"say_outloud\": \"nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the board for the first settlement placement. Alice has already taken node 20 (9-5-4, Wood-Brick-Sheep), which is a strong 12-pip spot. I'm looking for high-pip nodes with good resource diversity, specifically prioritizing Wood and Brick for early expansion. \n\nNode 12 is an excellent choice: it offers Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. While it shares the 6-Brick with Alice, Brick is scarce on this board, and securing the highest probability hex is crucial. \n\nAnother high-pip option is Node 42 (12 pips: Ore 5, Wheat 9, Wheat 9), but since I'm the second player, I'll likely have a chance to grab a strong Wheat/Ore spot on my second placement. Securing the Wood/Brick foundation now is safer. [Response was too brief]", + "note_to_self": "Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy.", + "say_outloud": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3249, + "completion": 290, + "thinking": 0, + "total": 4306 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..97fac6b5009221495d3b3f63a48b87b520f93bc2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T19:47:24.902035", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 12, giving me a solid start with Wood (3), Brick (6), and Sheep (5). Now I need to decide which way to point my road. Looking at the board, Alice has already placed her settlement at Node 20 and pointed her road toward Node 10, which is a very strong spot. If I go toward Node 11, I'll be competing directly with her for that space, and she's already closer. Instead, I'll point my road toward Node 13. This path leads me toward Node 14, which has Wheat (8) and more Wood (4). Since I currently lack Wheat, Node 14 is a high-priority target for my expansion to ensure I can build more settlements and buy development cards later.\",\n \"note_to_self\": \"Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources.\",\n \"say_outloud\": \"pointing towards the shore, maybe i can find some wheat over there.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement at Node 12, giving me a solid start with Wood (3), Brick (6), and Sheep (5). Now I need to decide which way to point my road. Looking at the board, Alice has already placed her settlement at Node 20 and pointed her road toward Node 10, which is a very strong spot. If I go toward Node 11, I'll be competing directly with her for that space, and she's already closer. Instead, I'll point my road toward Node 13. This path leads me toward Node 14, which has Wheat (8) and more Wood (4). Since I currently lack Wheat, Node 14 is a high-priority target for my expansion to ensure I can build more settlements and buy development cards later. [Response was too brief]", + "note_to_self": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources.", + "say_outloud": "pointing towards the shore, maybe i can find some wheat over there.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2755, + "completion": 278, + "thinking": 0, + "total": 3455 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..39a05a8c144d6ff560265bc4cf63beda41d341fd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_3.json @@ -0,0 +1,26 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T19:52:18.692695", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am in the second round of the setup phase. My first settlement at Node 12 provides Wood, Brick, and Sheep. I now need to prioritize Wheat and Ore. Charlie has already taken the best Wheat/Ore spot (Node 42). After analyzing the remaining options, Node 44 (H19, H18, H15) stands out. It offers Ore (2), Wheat (9), and Wheat (6) for a total of 10 pips. While the Ore is low-yield (2), the double Wheat (9 and 6) provides a strong foundation. Another option was Node 25, which has slightly better Ore (3) but much less Wheat. I'll choose Node 44 to secure the high Wheat yield and some starting Ore. This placement will also give me 2 Wheat and 1 Ore as starting resources, matching Charlie's strong start.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", + "parsed": { + "internal_thinking": "I am in the second round of the setup phase. My first settlement at Node 12 provides Wood, Brick, and Sheep. I now need to prioritize Wheat and Ore. Charlie has already taken the best Wheat/Ore spot (Node 42). After analyzing the remaining options, Node 44 (H19, H18, H15) stands out. It offers Ore (2), Wheat (9), and Wheat (6) for a total of 10 pips. While the Ore is low-yield (2), the double Wheat (9 and 6) provides a strong foundation. Another option was Node 25, which has slightly better Ore (3) but much less Wheat. I'll choose Node 44 to secure the high Wheat yield and some starting Ore. This placement will also give me 2 Wheat and 1 Ore as starting resources, matching Charlie's strong start. [Response was too brief]", + "note_to_self": null, + "say_outloud": null, + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2637, + "completion": 207, + "thinking": 0, + "total": 2953 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..57d0d60ac1a2edbad00a24e88e5fb54bcde73b28 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_4.json @@ -0,0 +1,27 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T19:53:10.958304", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at Node 44, which provides Ore (2), Wheat (9), and Wheat (6). This gives me a strong production base for the late game, especially since my first settlement at Node 12 already provides Wood (3), Brick (6), and Sheep (5). I now have access to all five resources. \\n\\nNow I need to place my starting road. Node 44 has three neighbors: 43, 45, and 52. \\n- Node 43 leads toward Charlie's settlement at 42 and the desert (H10). \\n- Node 45 leads toward Node 35, which has Sheep (11), Wheat (6), and Ore (3). This is a strong expansion spot with 9 pips.\\n- Node 52 leads toward the 3:1 ports at Nodes 51 and 53. \\n\\nGiven my high Wheat and Ore production from Node 44, a 3:1 port will be very useful later, but securing more production at Node 35 is also tempting. However, pointing toward Node 45 also keeps the option for the coast open and moves me away from Charlie. I'll point my road toward Node 45 to prepare for expansion toward Node 35.\",\n \"note_to_self\": \"I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot.\",\n \"say_outloud\": \"alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have just placed my second settlement at Node 44, which provides Ore (2), Wheat (9), and Wheat (6). This gives me a strong production base for the late game, especially since my first settlement at Node 12 already provides Wood (3), Brick (6), and Sheep (5). I now have access to all five resources. \n\nNow I need to place my starting road. Node 44 has three neighbors: 43, 45, and 52. \n- Node 43 leads toward Charlie's settlement at 42 and the desert (H10). \n- Node 45 leads toward Node 35, which has Sheep (11), Wheat (6), and Ore (3). This is a strong expansion spot with 9 pips.\n- Node 52 leads toward the 3:1 ports at Nodes 51 and 53. \n\nGiven my high Wheat and Ore production from Node 44, a 3:1 port will be very useful later, but securing more production at Node 35 is also tempting. However, pointing toward Node 45 also keeps the option for the coast open and moves me away from Charlie. I'll point my road toward Node 45 to prepare for expansion toward Node 35. [Response was too brief]", + "note_to_self": "I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot.", + "say_outloud": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on.", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 45 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1269, + "completion": 372, + "thinking": 0, + "total": 1641 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_194515/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..ad0e17d6b7b5c41626c87c050f455f2c80c4a0f3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/Charlie.md @@ -0,0 +1,116 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_194515 +**Started:** 2026-05-15 19:45:15 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 19:47:24 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4909 (in:3718 out:251) | **Cost:** $0.002612 + +**Thinking:** After analyzing the board, Node 42 is the strongest available spot with a total of 12 pips (Ore 5, Wheat 9, Wheat 9). Since Alice and Bob have already secured high-production Wood and Brick spots (Nodes 20 and 12), I need to secure the best Ore and Wheat production to compete. Node 42 is far enough from my opponents to avoid being blocked early and gives me a solid foundation for an Ore-Wheat-Sheep (OWS) strategy. My next placement will likely target Wood or Brick to balance my resources, or a port to leverage my high Wheat production. [Response was too brief] + +**Note to Self:** Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber. + +**Says:** "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 19:48:50 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1332 (in:1100 out:232) | **Cost:** $0.001246 + +**Thinking:** I have placed my first settlement on node 42, which gives me excellent access to Wheat (9, 9) and Ore (5). My priority now is to find a path toward Wood and Brick to ensure I can build roads and more settlements. Node 41 is a strong adjacent option because it borders the Brick 10 hex (Hex 13) and leads toward Wood 11 (Hex 9). Node 43 would give me even more Wheat (Wheat 6), but I already have plenty. Node 50 is a 3:1 port, which is useful later, but expansion is more important right now. I'll place my road toward node 41. [Response was too brief] + +**Note to Self:** I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10. + +**Says:** "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 19:49:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4364 (in:3403 out:319) | **Cost:** $0.002659 + +**Thinking:** My first settlement at Node 42 gives me high production of Wheat (9, 6) and Ore (5), which is a great foundation for an Ore-Wheat-Sheep (OWS) strategy. However, I currently lack Brick and Wood, which are essential for early expansion. Looking at the board, the 6-Brick hex is completely blocked by Alice and Bob's placements, making Brick extremely scarce. Node 31 is the strongest remaining spot that provides Brick (10), while also giving me Wood (11) and more Wheat (9). Additionally, Node 31 is only two steps away from my first settlement (via Node 41), which will allow me to connect my roads early and compete for the Longest Road. While Node 14 has higher total pips (12 vs 9), the lack of Brick there would severely handicap my early game expansion. [Response was too brief] + +**Note to Self:** The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port. + +**Says:** "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 31} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 19:50:32 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1549 (in:1217 out:332) | **Cost:** $0.001605 + +**Thinking:** I have just placed my second settlement at Node 31, which provides me with Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at Node 42 (Wheat 9, Ore 5, Wheat 9), I have a strong foundation for Wheat and some access to building materials and Ore. My previous strategy was to connect these two settlements to establish a solid base for the Longest Road and to consolidate my position. Placing a road from Node 31 to Node 41 achieves this, as I already have a road from 42 to 41. This connection also places me just one road away from the Wood port at Node 40, which will be essential for trading my Wood 11 production. This move aligns with my previous table talk about expanding near the brick and wood hexes. [Response was too brief] + +**Note to Self:** I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon. + +**Says:** "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + +**Action:** **place_starting_road** - {"from": 31, "to": 41} + +--- diff --git a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.json similarity index 87% rename from examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.json index 2bd308bd4829e23e01113842f1ee777d08242627..86677b055262aa687394619f4f50359440e0a43a 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-11T22:40:42.943592", + "timestamp": "2026-05-15T19:47:24.916217", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,27 +9,27 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing towards the wheat, hopefully i can snag some soon." + "message": "pointing towards the shore, maybe i can find some wheat over there." } ] }, @@ -40,11 +40,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -99,17 +94,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.txt similarity index 85% rename from examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.txt index 35333a3094d90df73f9632afcbcc4390b1f5eb0a..c9e7711c78bb4303432f34c47b05917b5718c7dd 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Charlie === -Timestamp: 2026-01-11T22:40:42.947946 +Timestamp: 2026-05-15T19:47:24.919579 Active Turn: True --- What Happened --- It's your turn. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,27 +70,27 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing towards the wheat, hopefully i can snag some soon." + "message": "pointing towards the shore, maybe i can find some wheat over there." } ] }, @@ -100,11 +101,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.json similarity index 84% rename from examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.json index 8a09a2e6c814211a071f372b3817c689b06ca46b..aa8d59dbf97fb3ddfed2ceb7210f25a91e2496f0 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-11T22:41:25.133525", + "timestamp": "2026-05-15T19:48:50.524039", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,36 +9,36 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[41,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing towards the wheat, hopefully i can snag some soon." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey guys, looks like you both had the same idea with that brick and sheep! i'll try my luck down here with some ore and wheat. good luck to everyone!" + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" } ] }, "memory": { - "note_from_last_turn": "Alice and Bob both have access to the 6-Brick and 5-Sheep/6-Wood area. I'm securing Ore and Wheat early to control the late game." + "note_from_last_turn": "Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -47,11 +47,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -106,17 +101,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.txt similarity index 80% rename from examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.txt index 3e0a3cd9322720d70be3b888b569d087dfb53717..6b27e80c933960525349728d29b5ce7db3b5d4d4 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Charlie/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Charlie === -Timestamp: 2026-01-11T22:41:25.139899 +Timestamp: 2026-05-15T19:48:50.527345 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,36 +70,36 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[41,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "nice move alice, that 6 brick is looking juicy. i think i'll grab a piece of it too!" + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing towards the wheat, hopefully i can snag some soon." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey guys, looks like you both had the same idea with that brick and sheep! i'll try my luck down here with some ore and wheat. good luck to everyone!" + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" } ] }, "memory": { - "note_from_last_turn": "Alice and Bob both have access to the 6-Brick and 5-Sheep/6-Wood area. I'm securing Ore and Wheat early to control the late game." + "note_from_last_turn": "Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -107,11 +108,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.json similarity index 81% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.json index 4bd837c5b728e69e586cc74caa1c97d2e3837b81..50fe042b306f5970316fc6b45447069b5b8b8364 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.json @@ -1,6 +1,6 @@ { "request_number": 3, - "timestamp": "2026-01-14T15:08:51.688239", + "timestamp": "2026-05-15T19:49:08.205202", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,40 +9,40 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" } ] }, "memory": { - "note_from_last_turn": "Still aiming for Node 44 for my second settlement to secure Wheat (9, 6) and Ore (2). This road at 12-13 is purely to expand my first position toward the 8-Wheat at Node 14." + "note_from_last_turn": "I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -51,11 +51,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -110,17 +105,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.txt index da46adcb11efd74acfec93464f0397cf0c0e8be3..1112ec51b630d0ffa11a4e7171cae58acd4767b5 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.txt @@ -1,9 +1,10 @@ === Prompt #3 for Charlie === -Timestamp: 2026-01-10T12:48:49.253132 +Timestamp: 2026-05-15T19:49:08.207070 Active Turn: True --- What Happened --- It's your turn. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,40 +70,40 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" } ] }, "memory": { - "note_from_last_turn": "Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41." + "note_from_last_turn": "I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -111,11 +112,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.json similarity index 80% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_4.json rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.json index 31ca604790618fb162cde907f30972ef5a09fc16..49bab675098fa9f565fd2490d0d611bf552d448b 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_4.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.json @@ -1,6 +1,6 @@ { "request_number": 4, - "timestamp": "2026-01-14T15:10:02.231369", + "timestamp": "2026-05-15T19:50:32.444881", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,44 +9,44 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" } ] }, "memory": { - "note_from_last_turn": "Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production." + "note_from_last_turn": "The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -55,11 +55,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -114,17 +109,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.txt similarity index 74% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_4.txt rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.txt index 031c8154f41b5b346d3df067e8e7a94ddcdce05f..bcc8026f29f427b90200c25baa58015d3764ab68 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_4.txt +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.txt @@ -1,9 +1,10 @@ === Prompt #4 for Charlie === -Timestamp: 2026-01-14T15:10:02.232124 +Timestamp: 2026-05-15T19:50:32.446381 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Roll the dice to start your turn. Use: roll --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -69,44 +70,44 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! good luck. i'll start us off right here in the middle." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the middle. gotta keep those options open." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing towards the shore, maybe i can find some wheat over there." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" }, { "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" } ] }, "memory": { - "note_from_last_turn": "Secured all five resources with the second settlement at Node 44. Next steps: build roads toward the 3:1 port at Node 53 or the Ore port at Node 26 to mitigate the weak Ore production." + "note_from_last_turn": "The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -115,11 +116,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..137fcca61c368e9b7f89e2c67e71829e13aee65d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,28 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T19:47:56.311618", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the highest pip value nodes to secure a strong start. Node 43 looks like a 13-pip Wheat powerhouse, but I want to verify if there are better balanced options or higher pip totals I missed." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 973, + "completion": 0, + "thinking": 0, + "total": 973 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_3_iter1.json similarity index 60% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_3_iter1.json rename to examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_3_iter1.json index 65c42716b4a57495390bbe0e09e7357836104d19..2ce15a33bd18a462b47c368c16b7220712490bb1 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_3_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_3_iter1.json @@ -1,7 +1,7 @@ { "request_number": 3, "iteration": 1, - "timestamp": "2026-01-11T13:49:37.886921", + "timestamp": "2026-05-15T19:49:14.967202", "player_name": "Charlie", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "I need to secure Ore for my second settlement to ensure I have access to all resources. Checking the best available Ore nodes.", - "must_have_resource": "Ore" + "reasoning": "I have strong Ore/Wheat, so I need Brick and Wood to expand. Looking for high-probability Brick nodes.", + "must_have_resource": "Brick" } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1163, + "prompt": 1112, "completion": 0, "thinking": 0, - "total": 1163 + "total": 1112 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..6906f3255de9f0bc0e1350e6e86320478f8c3b43 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T19:48:50.514093", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 42 is the strongest available spot with a total of 12 pips (Ore 5, Wheat 9, Wheat 9). Since Alice and Bob have already secured high-production Wood and Brick spots (Nodes 20 and 12), I need to secure the best Ore and Wheat production to compete. Node 42 is far enough from my opponents to avoid being blocked early and gives me a solid foundation for an Ore-Wheat-Sheep (OWS) strategy. My next placement will likely target Wood or Brick to balance my resources, or a port to leverage my high Wheat production.\",\n \"note_to_self\": \"Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber.\",\n \"say_outloud\": \"hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, Node 42 is the strongest available spot with a total of 12 pips (Ore 5, Wheat 9, Wheat 9). Since Alice and Bob have already secured high-production Wood and Brick spots (Nodes 20 and 12), I need to secure the best Ore and Wheat production to compete. Node 42 is far enough from my opponents to avoid being blocked early and gives me a solid foundation for an Ore-Wheat-Sheep (OWS) strategy. My next placement will likely target Wood or Brick to balance my resources, or a port to leverage my high Wheat production. [Response was too brief]", + "note_to_self": "Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber.", + "say_outloud": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3718, + "completion": 251, + "thinking": 0, + "total": 4909 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..2ce8ab336153acdb1085be25473f79376a9bd67f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T19:49:08.194151", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on node 42, which gives me excellent access to Wheat (9, 9) and Ore (5). My priority now is to find a path toward Wood and Brick to ensure I can build roads and more settlements. Node 41 is a strong adjacent option because it borders the Brick 10 hex (Hex 13) and leads toward Wood 11 (Hex 9). Node 43 would give me even more Wheat (Wheat 6), but I already have plenty. Node 50 is a 3:1 port, which is useful later, but expansion is more important right now. I'll place my road toward node 41.\",\n \"note_to_self\": \"I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10.\",\n \"say_outloud\": \"pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have placed my first settlement on node 42, which gives me excellent access to Wheat (9, 9) and Ore (5). My priority now is to find a path toward Wood and Brick to ensure I can build roads and more settlements. Node 41 is a strong adjacent option because it borders the Brick 10 hex (Hex 13) and leads toward Wood 11 (Hex 9). Node 43 would give me even more Wheat (Wheat 6), but I already have plenty. Node 50 is a 3:1 port, which is useful later, but expansion is more important right now. I'll place my road toward node 41. [Response was too brief]", + "note_to_self": "I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10.", + "say_outloud": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1100, + "completion": 232, + "thinking": 0, + "total": 1332 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..f16174ed2929b01b1433410febc6cbac4dc6247c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_3.json @@ -0,0 +1,26 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T19:50:32.434722", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement at Node 42 gives me high production of Wheat (9, 6) and Ore (5), which is a great foundation for an Ore-Wheat-Sheep (OWS) strategy. However, I currently lack Brick and Wood, which are essential for early expansion. Looking at the board, the 6-Brick hex is completely blocked by Alice and Bob's placements, making Brick extremely scarce. Node 31 is the strongest remaining spot that provides Brick (10), while also giving me Wood (11) and more Wheat (9). Additionally, Node 31 is only two steps away from my first settlement (via Node 41), which will allow me to connect my roads early and compete for the Longest Road. While Node 14 has higher total pips (12 vs 9), the lack of Brick there would severely handicap my early game expansion.\",\n \"note_to_self\": \"The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port.\",\n \"say_outloud\": \"alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "My first settlement at Node 42 gives me high production of Wheat (9, 6) and Ore (5), which is a great foundation for an Ore-Wheat-Sheep (OWS) strategy. However, I currently lack Brick and Wood, which are essential for early expansion. Looking at the board, the 6-Brick hex is completely blocked by Alice and Bob's placements, making Brick extremely scarce. Node 31 is the strongest remaining spot that provides Brick (10), while also giving me Wood (11) and more Wheat (9). Additionally, Node 31 is only two steps away from my first settlement (via Node 41), which will allow me to connect my roads early and compete for the Longest Road. While Node 14 has higher total pips (12 vs 9), the lack of Brick there would severely handicap my early game expansion. [Response was too brief]", + "note_to_self": "The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port.", + "say_outloud": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3403, + "completion": 319, + "thinking": 0, + "total": 4364 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..6f75758649f0ad5f6c0316c6d2d06e0faf8385d8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_4.json @@ -0,0 +1,27 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T19:51:18.085389", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at Node 31, which provides me with Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at Node 42 (Wheat 9, Ore 5, Wheat 9), I have a strong foundation for Wheat and some access to building materials and Ore. My previous strategy was to connect these two settlements to establish a solid base for the Longest Road and to consolidate my position. Placing a road from Node 31 to Node 41 achieves this, as I already have a road from 42 to 41. This connection also places me just one road away from the Wood port at Node 40, which will be essential for trading my Wood 11 production. This move aligns with my previous table talk about expanding near the brick and wood hexes.\",\n \"note_to_self\": \"I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon.\",\n \"say_outloud\": \"alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have just placed my second settlement at Node 31, which provides me with Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at Node 42 (Wheat 9, Ore 5, Wheat 9), I have a strong foundation for Wheat and some access to building materials and Ore. My previous strategy was to connect these two settlements to establish a solid base for the Longest Road and to consolidate my position. Placing a road from Node 31 to Node 41 achieves this, as I already have a road from 42 to 41. This connection also places me just one road away from the Wood port at Node 40, which will be essential for trading my Wood 11 production. This move aligns with my previous table talk about expanding near the brick and wood hexes. [Response was too brief]", + "note_to_self": "I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon.", + "say_outloud": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1217, + "completion": 332, + "thinking": 0, + "total": 1549 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/agent_memories.json b/examples/ai_testing/my_games/session_20260515_194515/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..2000c683043ecf916546e0d03f14ef1a9e55027a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/agent_memories.json @@ -0,0 +1,14 @@ +{ + "Alice": { + "note_to_self": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next.", + "last_updated": "2026-05-15T20:00:42.301980" + }, + "Bob": { + "note_to_self": "I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot.", + "last_updated": "2026-05-15T20:00:42.301999" + }, + "Charlie": { + "note_to_self": "I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon.", + "last_updated": "2026-05-15T20:00:42.302000" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/chat_history.json b/examples/ai_testing/my_games/session_20260515_194515/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..5fe0f20cb452d70f217f757dd7b25f11f28c33be --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/chat_history.json @@ -0,0 +1,100 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T19:45:42.432801", + "from": "Alice", + "to": "all", + "message": "hey everyone! good luck. i'll start us off right here in the middle." + }, + { + "timestamp": "2026-05-15T19:46:03.195204", + "from": "Alice", + "to": "all", + "message": "pointing my road towards the middle. gotta keep those options open." + }, + { + "timestamp": "2026-05-15T19:46:42.095456", + "from": "Bob", + "to": "all", + "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" + }, + { + "timestamp": "2026-05-15T19:47:24.908341", + "from": "Bob", + "to": "all", + "message": "pointing towards the shore, maybe i can find some wheat over there." + }, + { + "timestamp": "2026-05-15T19:48:50.519923", + "from": "Charlie", + "to": "all", + "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" + }, + { + "timestamp": "2026-05-15T19:49:08.199198", + "from": "Charlie", + "to": "all", + "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" + }, + { + "timestamp": "2026-05-15T19:50:32.439780", + "from": "Charlie", + "to": "all", + "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" + }, + { + "timestamp": "2026-05-15T19:51:18.087970", + "from": "Charlie", + "to": "all", + "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" + }, + { + "timestamp": "2026-05-15T19:53:10.960498", + "from": "Bob", + "to": "all", + "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." + }, + { + "timestamp": "2026-05-15T19:54:23.630760", + "from": "Alice", + "to": "all", + "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" + }, + { + "timestamp": "2026-05-15T19:54:50.828536", + "from": "Alice", + "to": "all", + "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." + }, + { + "timestamp": "2026-05-15T19:55:02.945430", + "from": "Alice", + "to": "all", + "message": "alright, let's see some good numbers! come on 8 or 6." + }, + { + "timestamp": "2026-05-15T19:56:02.299711", + "from": "Alice", + "to": "all", + "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" + }, + { + "timestamp": "2026-05-15T19:57:24.303643", + "from": "Alice", + "to": "all", + "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." + }, + { + "timestamp": "2026-05-15T19:59:01.665562", + "from": "Alice", + "to": "all", + "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." + }, + { + "timestamp": "2026-05-15T20:00:42.302841", + "from": "Alice", + "to": "all", + "message": "sent that sheep for wood trade, charlie. let me know if it works for you!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/session_metadata.json b/examples/ai_testing/my_games/session_20260515_194515/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..28444f935b1fd2ac71e93ee1f1976fa7c8ca9432 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_194515/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_194515", + "start_time": "2026-05-15T19:45:15.153216", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/tool_executions.json b/examples/ai_testing/my_games/session_20260515_194515/tool_executions.json similarity index 71% rename from examples/ai_testing/my_games/session_20260111_134458/tool_executions.json rename to examples/ai_testing/my_games/session_20260515_194515/tool_executions.json index 04fb18f3d8e91042db2a154f524eb17aa726e80a..2d4eb334f3617036013fe216bc13c7dad908fe20 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260515_194515/tool_executions.json @@ -1,25 +1,25 @@ [ { - "timestamp": "2026-01-11T13:45:16.042313", + "timestamp": "2026-05-15T19:45:26.256077", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.76, + "total_time_ms": 0.73, "tokens": { - "input": 52, - "output": 915, - "total": 967 + "input": 49, + "output": 911, + "total": 960 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with a good mix of resources. Wheat, Ore, and Sheep are important for late-game, while Wood and Brick are essential for early expansion." + "reasoning": "I'm looking for high-yield nodes (10+ pips) to place my first settlement. I want a good balance of resources, ideally including Brick and Wood for early expansion.", + "min_pips": 10 }, "result": { - "llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. Wheat, Ore, and Sheep are important for late-game, while Wood and Brick are essential for early expansion.", + "llm_reasoning": "I'm looking for high-yield nodes (10+ pips) to place my first settlement. I want a good balance of resources, ideally including Brick and Wood for early expansion.", "query": { "min_pips": 10, "must_have_resource": null, @@ -434,202 +434,43 @@ }, "success": true, "error": null, - "execution_time_ms": 0.53, - "tokens": { - "input": 52, - "output": 915, - "total": 967 - } - } - ] - }, - { - "timestamp": "2026-01-11T13:45:52.394665", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 2.2, - "tokens": { - "input": 40, - "output": 361, - "total": 401 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Deciding which direction to point the road from my first settlement at node 20. I want to reach better expansion spots or ports.", - "from_node": 20 - }, - "result": { - "llm_reasoning": "Deciding which direction to point the road from my first settlement at node 20. I want to reach better expansion spots or ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 1.91, + "execution_time_ms": 0.5, "tokens": { - "input": 40, - "output": 361, - "total": 401 + "input": 49, + "output": 911, + "total": 960 } } ] }, { - "timestamp": "2026-01-11T13:46:36.535769", + "timestamp": "2026-05-15T19:46:09.566769", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.68, + "total_time_ms": 0.44, "tokens": { - "input": 49, - "output": 408, - "total": 457 + "input": 39, + "output": 728, + "total": 767 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 11, - "reasoning": "Looking for high-yield nodes (11+ pips) to establish a strong resource base. Checking for balanced distributions of Ore, Wheat, and expansion materials (Wood/Brick)." + "reasoning": "Looking for high-pip locations with good resource diversity for the first settlement. Priority on Wood/Brick and Wheat/Ore.", + "min_pips": 10 }, "result": { - "llm_reasoning": "Looking for high-yield nodes (11+ pips) to establish a strong resource base. Checking for balanced distributions of Ore, Wheat, and expansion materials (Wood/Brick).", + "llm_reasoning": "Looking for high-pip locations with good resource diversity for the first settlement. Priority on Wood/Brick and Wheat/Ore.", "query": { - "min_pips": 11, + "min_pips": 10, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 4, + "total_found": 8, "nodes": [ { "node_id": 43, @@ -788,308 +629,66 @@ "score": 12.5, "can_build": true, "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.46, - "tokens": { - "input": 49, - "output": 408, - "total": 457 - } - } - ] - }, - { - "timestamp": "2026-01-11T13:47:33.089338", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 2.9, - "tokens": { - "input": 40, - "output": 375, - "total": 415 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 42, - "reasoning": "Evaluating the best direction for expansion from my first settlement. I need to find routes to Brick and Wood or useful ports." - }, - "result": { - "llm_reasoning": "Evaluating the best direction for expansion from my first settlement. I need to find routes to Brick and Wood or useful ports.", - "from_node": 42, - "total_directions": 3, - "paths": [ + }, { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } + "node_id": 11, + "resources": { + "Brick": [ + 6 ], - "best_node": 44, - "best_pips": 10 + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, - "highlights": [ - "High-value node at depth 1" + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 ], - "score": 18.0 + "score": 11.5, + "can_build": true, + "occupied": false }, { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 ], - "best_node": 31, - "best_pips": 9 + "Wheat": [ + 8 + ] }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 2.56, - "tokens": { - "input": 40, - "output": 375, - "total": 415 - } - } - ] - }, - { - "timestamp": "2026-01-11T13:48:00.850060", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 1.83, - "tokens": { - "input": 56, - "output": 896, - "total": 952 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high pip value nodes with a good mix of resources for the first settlement. Alice has taken a strong B/S/W spot, and Bob has taken a strong Wh/O spot. I need to find a balance or a strong engine." - }, - "result": { - "llm_reasoning": "Looking for high pip value nodes with a good mix of resources for the first settlement. Alice has taken a strong B/S/W spot, and Bob has taken a strong Wh/O spot. I need to find a balance or a strong engine.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 }, { "type": "Ore", @@ -1113,39 +712,6 @@ "can_build": true, "occupied": false }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, { "node_id": 14, "resources": { @@ -1223,197 +789,41 @@ "score": 11.0, "can_build": true, "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false } ] }, "success": true, "error": null, - "execution_time_ms": 1.46, + "execution_time_ms": 0.31, "tokens": { - "input": 56, - "output": 896, - "total": 952 + "input": 39, + "output": 728, + "total": 767 } } ] }, { - "timestamp": "2026-01-11T13:48:36.777742", + "timestamp": "2026-05-15T19:47:02.334505", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 2.1, + "total_time_ms": 0.44, "tokens": { - "input": 50, - "output": 368, - "total": 418 + "input": 52, + "output": 370, + "total": 422 }, "calls": [ { "id": "call_1", "name": "analyze_path_potential", "parameters": { - "from_node": 12, - "reasoning": "I want to see which direction from my settlement at node 12 offers the best expansion towards high-yield hexes or useful ports. Looking at the 8-Wheat or 4-Wood nearby." + "reasoning": "I'm looking for the best direction to expand from my first settlement (Node 12). I need to see which path leads to better resources, specifically Wheat or Ore, or useful ports.", + "from_node": 12 }, "result": { - "llm_reasoning": "I want to see which direction from my settlement at node 12 offers the best expansion towards high-yield hexes or useful ports. Looking at the 8-Wheat or 4-Wood nearby.", + "llm_reasoning": "I'm looking for the best direction to expand from my first settlement (Node 12). I need to see which path leads to better resources, specifically Wheat or Ore, or useful ports.", "from_node": 12, "total_directions": 3, "paths": [ @@ -1541,44 +951,160 @@ }, "success": true, "error": null, - "execution_time_ms": 1.08, + "execution_time_ms": 0.31, "tokens": { - "input": 50, - "output": 368, - "total": 418 + "input": 52, + "output": 370, + "total": 422 } } ] }, { - "timestamp": "2026-01-11T13:49:38.319821", + "timestamp": "2026-05-15T19:47:56.807455", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 4.12, + "total_time_ms": 0.52, "tokens": { - "input": 43, - "output": 827, - "total": 870 + "input": 54, + "output": 886, + "total": 940 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "I need to secure Ore for my second settlement to ensure I have access to all resources. Checking the best available Ore nodes.", - "must_have_resource": "Ore" + "reasoning": "Looking for the highest pip value nodes to secure a strong start. Node 43 looks like a 13-pip Wheat powerhouse, but I want to verify if there are better balanced options or higher pip totals I missed." }, "result": { - "llm_reasoning": "I need to secure Ore for my second settlement to ensure I have access to all resources. Checking the best available Ore nodes.", + "llm_reasoning": "Looking for the highest pip value nodes to secure a strong start. Node 43 looks like a 13-pip Wheat powerhouse, but I want to verify if there are better balanced options or higher pip totals I missed.", "query": { "min_pips": 0, - "must_have_resource": "Ore", + "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 15, + "total_found": 46, "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, { "node_id": 25, "resources": { @@ -1620,6 +1146,111 @@ "can_build": true, "occupied": false }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, { "node_id": 44, "resources": { @@ -1680,62 +1311,145 @@ }, { "type": "Wheat", - "number": 8, - "pips": 5 + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 }, { "type": "Wood", - "number": 3, + "number": 11, "pips": 2 } ], "total_pips": 9, "port": null, "neighbors": [ - 23, - 25, - 14 + 30, + 32, + 41 ], "score": 10.5, "can_build": true, "occupied": false - }, + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.38, + "tokens": { + "input": 54, + "output": 886, + "total": 940 + } + } + ] + }, + { + "timestamp": "2026-05-15T19:49:15.465281", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.39, + "tokens": { + "input": 37, + "output": 605, + "total": 642 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I have strong Ore/Wheat, so I need Brick and Wood to expand. Looking for high-probability Brick nodes.", + "must_have_resource": "Brick" + }, + "result": { + "llm_reasoning": "I have strong Ore/Wheat, so I need Brick and Wood to expand. Looking for high-probability Brick nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Brick", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ { - "node_id": 35, + "node_id": 31, "resources": { - "Sheep": [ - 11 - ], "Wheat": [ - 6 + 9 ], - "Ore": [ - 3 + "Brick": [ + 10 + ], + "Wood": [ + 11 ] }, "resources_detailed": [ { - "type": "Sheep", - "number": 11, - "pips": 2 + "type": "Wheat", + "number": 9, + "pips": 4 }, { - "type": "Wheat", - "number": 6, - "pips": 5 + "type": "Brick", + "number": 10, + "pips": 3 }, { - "type": "Ore", - "number": 3, + "type": "Wood", + "number": 11, "pips": 2 } ], "total_pips": 9, "port": null, "neighbors": [ - 34, - 36, - 45 + 30, + 32, + 41 ], "score": 10.5, "can_build": true, @@ -1775,172 +1489,177 @@ "occupied": false }, { - "node_id": 45, + "node_id": 18, "resources": { - "Ore": [ - 2 + "Brick": [ + 10 ], "Sheep": [ - 11 - ], - "Wheat": [ - 6 + 8 ] }, "resources_detailed": [ { - "type": "Ore", - "number": 2, - "pips": 1 + "type": "Brick", + "number": 10, + "pips": 3 }, { "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, + "number": 8, "pips": 5 } ], "total_pips": 8, "port": null, "neighbors": [ - 44, - 46, - 35 + 17, + 19, + 8 ], - "score": 9.5, + "score": 9.0, "can_build": true, "occupied": false }, { - "node_id": 34, + "node_id": 30, "resources": { - "Wheat": [ - 6 + "Brick": [ + 10, + 10 ], - "Ore": [ - 3 + "Wood": [ + 11 ] }, "resources_detailed": [ { - "type": "Wheat", - "number": 6, - "pips": 5 + "type": "Brick", + "number": 10, + "pips": 3 }, { - "type": "Ore", - "number": 3, + "type": "Wood", + "number": 11, "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 } ], - "total_pips": 7, + "total_pips": 8, "port": null, "neighbors": [ - 33, - 35, - 23 + 29, + 31, + 19 ], - "score": 8.0, + "score": 9.0, "can_build": true, "occupied": false }, { - "node_id": 36, + "node_id": 29, "resources": { - "Sheep": [ - 11, - 4 - ], - "Ore": [ - 3 + "Brick": [ + 10, + 10 ] }, "resources_detailed": [ { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Sheep", - "number": 4, + "type": "Brick", + "number": 10, "pips": 3 }, { - "type": "Ore", - "number": 3, - "pips": 2 + "type": "Brick", + "number": 10, + "pips": 3 } ], - "total_pips": 7, + "total_pips": 6, "port": null, "neighbors": [ - 35, - 37, - 25 + 28, + 30, + 39 ], - "score": 8.0, + "score": 6.5, "can_build": true, "occupied": false }, { - "node_id": 48, + "node_id": 17, "resources": { - "Ore": [ - 5 + "Brick": [ + 10 ] }, "resources_detailed": [ { - "type": "Ore", - "number": 5, - "pips": 4 + "type": "Brick", + "number": 10, + "pips": 3 } ], - "total_pips": 4, - "port": "W2", + "total_pips": 3, + "port": "S2", "neighbors": [ - 49, - 40 + 18, + 28 ], - "score": 7.0, + "score": 6.0, "can_build": true, "occupied": false }, { - "node_id": 52, + "node_id": 28, "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9 + "Brick": [ + 10 ] }, "resources_detailed": [ { - "type": "Ore", - "number": 2, - "pips": 1 - }, + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 3, + "port": "S2", + "neighbors": [ + 29, + 17 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 39, + "resources": { + "Brick": [ + 10 + ] + }, + "resources_detailed": [ { - "type": "Wheat", - "number": 9, - "pips": 4 + "type": "Brick", + "number": 10, + "pips": 3 } ], - "total_pips": 5, + "total_pips": 3, "port": null, "neighbors": [ - 51, - 53, - 44 + 40, + 29 ], - "score": 6.0, + "score": 3.5, "can_build": true, "occupied": false } @@ -1948,11 +1667,119 @@ }, "success": true, "error": null, - "execution_time_ms": 2.77, + "execution_time_ms": 0.28, + "tokens": { + "input": 37, + "output": 605, + "total": 642 + } + } + ] + }, + { + "timestamp": "2026-05-15T19:51:27.273209", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.25, + "tokens": { + "input": 41, + "output": 68, + "total": 109 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find a high-yield wheat location for my second settlement to balance my resource production, ideally near ore.", + "must_have_resource": "Wh" + }, + "result": { + "llm_reasoning": "I need to find a high-yield wheat location for my second settlement to balance my resource production, ideally near ore.", + "query": { + "min_pips": 0, + "must_have_resource": "Wh", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 0, + "nodes": [] + }, + "success": true, + "error": null, + "execution_time_ms": 0.2, + "tokens": { + "input": 41, + "output": 68, + "total": 109 + } + } + ] + }, + { + "timestamp": "2026-05-15T19:59:19.606521", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.13, + "tokens": { + "input": 45, + "output": 140, + "total": 185 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 26, + "reasoning": "I want to confirm the port location and buildability. My road 25-26 ends here. I need to know if 26 is the port node or if I need to go to 16 or 27." + }, + "result": { + "node_id": 26, + "exists": true, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 25", + "llm_reasoning": "I want to confirm the port location and buildability. My road 25-26 ends here. I need to know if 26 is the port node or if I need to go to 16 or 27." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, "tokens": { - "input": 43, - "output": 827, - "total": 870 + "input": 45, + "output": 140, + "total": 185 } } ] diff --git a/examples/ai_testing/my_games/session_20260515_200851/session_metadata.json b/examples/ai_testing/my_games/session_20260515_200851/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..375ac1a1032de1412789c75cbc167b8cf09cd99d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_200851/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_200851", + "start_time": "2026-05-15T20:08:51.733427", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_201930/session_metadata.json b/examples/ai_testing/my_games/session_20260515_201930/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..03bd3a35fb6a62f8e0498a7440014c338299a689 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_201930/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_201930", + "start_time": "2026-05-15T20:19:30.602043", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_202759/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..2da81429bef3391e41470aa6fcc5cb934d7a7d74 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/Alice.md @@ -0,0 +1,62 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_202759 +**Started:** 2026-05-15 20:27:59 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 20:28:02 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3741 (in:2667 out:255) | **Cost:** $0.002099 + +**Thinking:** Analyzing the available nodes based on the tool results. Node 20 stands out with 12 pips and a great resource mix of Wood (11), Brick (6), and Sheep (8). This provides two of the most important early-game resources (Wood/Brick) at high probabilities. While Node 43 has a higher pip count (13), it is entirely Wheat, which is extremely unbalanced for a first settlement. Node 20 offers a much more versatile start for expansion. Node 42 is also strong with Ore and Wheat, but Node 20's focus on building materials makes it the better first-round choice to ensure I can build roads and settlements quickly. + +**Note to Self:** Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities. + +**Says:** "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 20:28:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3957 (in:2766 out:231) | **Cost:** $0.002076 + +**Thinking:** I've placed my first settlement on node 20, which gives me a strong start with Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the analysis, the path toward node 10 is the most promising. It leads toward node 11 (10 pips) and a 3:1 port at node 9. Node 11 would give me even more Brick and Wood, plus Sheep, which is a solid expansion for a road-building strategy. While I need Ore and Wheat, heading toward the port first provides flexibility if I can't secure a good Ore/Wheat spot in the second round. + +**Note to Self:** Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials. + +**Says:** "pointing this road up towards the port, gotta keep my options open!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.json similarity index 90% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.json index dbc3e740c84644216136592db129ebc9144050d4..c5e1addde45af61a49fc77f5ff230e58de5a774c 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-11T13:45:01.509414", + "timestamp": "2026-05-15T20:28:02.975763", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,8 +9,8 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "constraints": { @@ -20,11 +20,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -39,7 +34,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -79,17 +74,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.txt similarity index 90% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.txt index a4aac4847ccbc5830dcd720cd94f7fa3975a2665..35f1e95540080b41435100852fe55eec95e43d27 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-10T12:43:47.696062 +Timestamp: 2026-05-15T20:28:02.977492 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,8 +70,8 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "constraints": { @@ -80,11 +81,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..b51c58ac81669c4f3bed09e4ca2777dcabc5bf42 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.json @@ -0,0 +1,194 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:28:27.296896", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + } + ] + }, + "memory": { + "note_from_last_turn": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", + "recent_notes": [ + "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..53dfbaa6cc026fee826fe1adb1e310547c4edb08 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.txt @@ -0,0 +1,101 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-05-15T20:28:27.298644 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + } + ] + }, + "memory": { + "note_from_last_turn": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", + "recent_notes": [ + "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_1_iter1.json similarity index 55% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_1_iter1.json index a1010fe512745b8cef3fcbb2b43c8da72a700a54..51ee748c59ae9bc044b7306c4edfeef714039fe4 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-11T13:45:15.569049", + "timestamp": "2026-05-15T20:28:10.462881", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,17 +12,18 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with a good mix of resources. Wheat, Ore, and Sheep are important for late-game, while Wood and Brick are essential for early expansion." + "reasoning": "I'm looking for the highest yield starting positions to maximize resource production from the start. Priority is on diversity and high pip counts (6, 8, 5, 9).", + "limit": 5, + "min_pips": 10 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 845, + "prompt": 835, "completion": 0, - "thinking": 0, - "total": 845 + "thinking": 84, + "total": 919 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_2_iter1.json similarity index 56% rename from examples/ai_testing/my_games/session_20260515_184340/Alice/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_2_iter1.json index cb60385253f43ad0f69e4b45e8baa65897f5792d..5b8cecc4fd16110ea17cc4f4db4428ec8feabda0 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_2_iter1.json @@ -1,7 +1,7 @@ { "request_number": 2, "iteration": 1, - "timestamp": "2026-05-15T18:44:54.316512", + "timestamp": "2026-05-15T20:28:40.120529", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "analyze_path_potential", "parameters": { - "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities. Node 10 leads toward a port and high-pip nodes, while 21 and 19 might lead to Wheat or Ore.", + "reasoning": "I need to decide which direction to point my first road. I'm looking for a path toward Wheat or Ore to balance my strong Wood/Brick start.", "from_node": 20 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 990, + "prompt": 1016, "completion": 0, - "thinking": 0, - "total": 990 + "thinking": 373, + "total": 1389 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..07416cd1283817a6d47f5fc8ce9673055e13f954 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:28:27.290268", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the available nodes based on the tool results. Node 20 stands out with 12 pips and a great resource mix of Wood (11), Brick (6), and Sheep (8). This provides two of the most important early-game resources (Wood/Brick) at high probabilities. While Node 43 has a higher pip count (13), it is entirely Wheat, which is extremely unbalanced for a first settlement. Node 20 offers a much more versatile start for expansion. Node 42 is also strong with Ore and Wheat, but Node 20's focus on building materials makes it the better first-round choice to ensure I can build roads and settlements quickly.\",\n \"note_to_self\": \"Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.\",\n \"say_outloud\": \"hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the available nodes based on the tool results. Node 20 stands out with 12 pips and a great resource mix of Wood (11), Brick (6), and Sheep (8). This provides two of the most important early-game resources (Wood/Brick) at high probabilities. While Node 43 has a higher pip count (13), it is entirely Wheat, which is extremely unbalanced for a first settlement. Node 20 offers a much more versatile start for expansion. Node 42 is also strong with Ore and Wheat, but Node 20's focus on building materials makes it the better first-round choice to ensure I can build roads and settlements quickly.", + "note_to_self": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", + "say_outloud": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2667, + "completion": 255, + "thinking": 277, + "total": 3741 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..f4d4d5ce214fe3a63e97bdd34bf3e8f25eb2e905 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:28:56.242330", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me a strong start with Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the analysis, the path toward node 10 is the most promising. It leads toward node 11 (10 pips) and a 3:1 port at node 9. Node 11 would give me even more Brick and Wood, plus Sheep, which is a solid expansion for a road-building strategy. While I need Ore and Wheat, heading toward the port first provides flexibility if I can't secure a good Ore/Wheat spot in the second round.\",\n \"note_to_self\": \"Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.\",\n \"say_outloud\": \"pointing this road up towards the port, gotta keep my options open!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 20, which gives me a strong start with Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the analysis, the path toward node 10 is the most promising. It leads toward node 11 (10 pips) and a 3:1 port at node 9. Node 11 would give me even more Brick and Wood, plus Sheep, which is a solid expansion for a road-building strategy. While I need Ore and Wheat, heading toward the port first provides flexibility if I can't secure a good Ore/Wheat spot in the second round.", + "note_to_self": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.", + "say_outloud": "pointing this road up towards the port, gotta keep my options open!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2766, + "completion": 231, + "thinking": 554, + "total": 3957 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184409/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_202759/Bob/Bob.md similarity index 55% rename from examples/ai_testing/my_games/session_20260515_184409/Bob/Bob.md rename to examples/ai_testing/my_games/session_20260515_202759/Bob/Bob.md index 387030ed226a6bcc4ccdc499c125679034a27f79..65f26ed21b367d9ebbb81ec8278edc9db55d80bf 100644 --- a/examples/ai_testing/my_games/session_20260515_184409/Bob/Bob.md +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/Bob.md @@ -1,7 +1,7 @@ # AI Agent Log: Bob -**Session:** session_20260515_184409 -**Started:** 2026-05-15 18:44:09 +**Session:** session_20260515_202759 +**Started:** 2026-05-15 20:27:59 **Model:** gemini-2.0-flash --- @@ -9,12 +9,13 @@ ## Request #1 - šŸŽÆ ACTIVE TURN -**Time:** 18:44:14 +**Time:** 20:28:56 **Tools:** inspect_node, find_best_nodes, analyze_path_potential ### What Happened It's your turn. +Current required action: Place your starting settlement. ### Prompt Sent See: [prompt_1.json](prompts/prompt_1.json) @@ -28,12 +29,13 @@ See: [prompt_1.json](prompts/prompt_1.json) ## Request #2 - šŸŽÆ ACTIVE TURN -**Time:** 18:44:16 +**Time:** 20:29:36 **Tools:** inspect_node, find_best_nodes, analyze_path_potential ### What Happened -It's your turn. +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT +Current required action: Place your starting settlement. ### Prompt Sent See: [prompt_2.json](prompts/prompt_2.json) @@ -47,12 +49,13 @@ See: [prompt_2.json](prompts/prompt_2.json) ## Request #3 - šŸŽÆ ACTIVE TURN -**Time:** 18:44:22 +**Time:** 20:30:14 **Tools:** inspect_node, find_best_nodes, analyze_path_potential ### What Happened -It's your turn. +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT +Current required action: Place your starting settlement. ### Prompt Sent See: [prompt_3.json](prompts/prompt_3.json) @@ -66,51 +69,14 @@ See: [prompt_3.json](prompts/prompt_3.json) ## Request #4 - šŸŽÆ ACTIVE TURN -**Time:** 18:44:26 +**Time:** 20:30:53 **Tools:** inspect_node, find_best_nodes, analyze_path_potential ### What Happened -It's your turn. +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT +Current required action: Place your starting settlement. ### Prompt Sent See: [prompt_4.json](prompts/prompt_4.json) -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #5 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:30 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed āŒ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - šŸŽÆ ACTIVE TURN - -**Time:** 18:44:33 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.json similarity index 89% rename from examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.json index 6d411f0886ea00a43405a18a9ebfd09dc59ff5d4..e12aabfc1f15c4f0bf0f43ad4605f1bd19bb3d4f 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-11T22:38:24.390797", + "timestamp": "2026-05-15T20:28:56.249706", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,19 +9,19 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing this road up towards the port, gotta keep my options open!" } ] }, @@ -32,11 +32,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -51,7 +46,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -91,17 +86,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.txt similarity index 87% rename from examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.txt index 8290d73b901ee07584dda7d2f55e0f9bd70b1e75..7a661caf59e8c525ef3d8bb38b1945c49122f815 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-11T22:38:24.398480 +Timestamp: 2026-05-15T20:28:56.250946 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,19 +70,19 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." }, { "from": "Alice", - "message": "going to point this towards the coast, looking for that port early on." + "message": "pointing this road up towards the port, gotta keep my options open!" } ] }, @@ -92,11 +93,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..4aa49fde5946c25265097261cd4f0c4c717a3433 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.json @@ -0,0 +1,192 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:29:36.309693", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + }, + { + "from": "Alice", + "message": "pointing this road up towards the port, gotta keep my options open!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7106cec74dd47bffbd0d57a9066ccaa75006ff94 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.txt @@ -0,0 +1,99 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-05-15T20:29:36.311058 +Active Turn: True + +--- What Happened --- +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + }, + { + "from": "Alice", + "message": "pointing this road up towards the port, gotta keep my options open!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..0fea4f6106678bec84a9549d83ec7051b377e70b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.json @@ -0,0 +1,192 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:30:14.885749", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + }, + { + "from": "Alice", + "message": "pointing this road up towards the port, gotta keep my options open!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..1aab733adedba6d118603516f7033eb4b3c09ef6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.txt @@ -0,0 +1,99 @@ +=== Prompt #3 for Bob === +Timestamp: 2026-05-15T20:30:14.886970 +Active Turn: True + +--- What Happened --- +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + }, + { + "from": "Alice", + "message": "pointing this road up towards the port, gotta keep my options open!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..5b6fbc2c40ce3157bf099a46c0be510b1b914dff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.json @@ -0,0 +1,192 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T20:30:53.304584", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + }, + { + "from": "Alice", + "message": "pointing this road up towards the port, gotta keep my options open!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..ea6a18724912eabfd1d9fa6321c29517d4047d9c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.txt @@ -0,0 +1,99 @@ +=== Prompt #4 for Bob === +Timestamp: 2026-05-15T20:30:53.306461 +Active Turn: True + +--- What Happened --- +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + }, + { + "from": "Alice", + "message": "pointing this road up towards the port, gotta keep my options open!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_1_iter1.json similarity index 56% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_1_iter1.json index 3d5e3834c48487a73cb783f867c5d1e0760b1e6c..6ecf01b5bb38ef1ea731b158fffd2907c33811c2 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-11T13:46:36.074081", + "timestamp": "2026-05-15T20:29:09.080256", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,17 +12,16 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 11, - "reasoning": "Looking for high-yield nodes (11+ pips) to establish a strong resource base. Checking for balanced distributions of Ore, Wheat, and expansion materials (Wood/Brick)." + "reasoning": "Looking for high-yield nodes with good resource diversity for the first settlement placement. Priority on pips and essential starting resources (Wood, Brick, Wheat)." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 934, + "prompt": 927, "completion": 0, - "thinking": 0, - "total": 934 + "thinking": 383, + "total": 1310 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260311_111732/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_2_iter1.json similarity index 55% rename from examples/ai_testing/my_games/session_20260311_111732/Bob/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_2_iter1.json index 8e184f96b5d0ce841231c88fd2df93b7bbdecdd4..03b7a469c2b4a0ac749709363b5a1751b880ef8c 100644 --- a/examples/ai_testing/my_games/session_20260311_111732/Bob/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_2_iter1.json @@ -1,7 +1,7 @@ { - "request_number": 1, + "request_number": 2, "iteration": 1, - "timestamp": "2026-03-11T11:19:34.419859", + "timestamp": "2026-05-15T20:29:47.505849", "player_name": "Bob", "type": "intermediate", "success": true, @@ -13,16 +13,16 @@ "name": "find_best_nodes", "parameters": { "min_pips": 10, - "reasoning": "Looking for high-yield nodes with a good mix of resources for the first settlement. I'm especially interested in Brick and Wood for early expansion, or Ore and Wheat for late game." + "reasoning": "Searching for high-yield starting locations (10+ pips) to establish a strong resource base." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 951, + "prompt": 959, "completion": 0, - "thinking": 0, - "total": 951 + "thinking": 276, + "total": 1235 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9a1e549138396ce68f9bf70f402df31f13f760e4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T20:30:25.669429", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for high-yield starting settlements with a good mix of resources, specifically focusing on Wood/Brick for expansion or Wheat/Ore for a city-heavy strategy. Node 42 and 12 look promising, but I want to see if there are better ones.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 959, + "completion": 0, + "thinking": 371, + "total": 1330 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..d2120eb69b90f4718125f89f57d9e98e915c9090 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_1.json @@ -0,0 +1,18 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:29:36.305425", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 12 stands out as a high-production, balanced starting position. It offers access to Brick (6), Wood (3), and Sheep (5), totaling 11 pips. The 6-Brick is particularly valuable as it's the best brick source on the board. While Node 43 has higher total pips (13), it is exclusively Wheat, which is too specialized for a first placement without a guaranteed port. Node 12 gives me a solid foundation for road building and expansion. I also noted Node 14 (Wheat 8, Wood 3, Wood 4) as a potential target for my second settlement to round out my resources.\",\n \"note", + "parsed": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3609, + "completion": 154, + "thinking": 1256, + "total": 5942 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..7a9731466ba34c83cd85ca36a1b7b391600cad6d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_2.json @@ -0,0 +1,18 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:30:14.878505", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the tool results, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips across Ore (5) and Wheat (9, 9). Securing a high-yield Ore spot early is crucial for late-game city upgrades and development cards. Additionally, Node 42 is adjacent to Node 43 (the highest yield node on the board at 13 pips of Wheat), so placing here effectively claims the most productive area of the board for myself while denying it to others. While Node 12 is a tempting Wood/Brick/Sheep spot, the Ore/Wheat synergy at Node 42 is too powerful to ignore, especially with two '9", + "parsed": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3369, + "completion": 162, + "thinking": 1099, + "total": 5381 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..dc9af19d1267388fe578f56db5b67449ed46de98 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_3.json @@ -0,0 +1,18 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:30:53.297556", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I'm looking for a strong opening settlement. Node 12 stands out with 11 pips and a good mix of resources: Wood (3), Brick (6), and Sheep (5). In this game, Wood seems relatively scarce (highest number is 4, others are 3, 11, 12), so securing a 6-Brick allows me to trade for what I need. Alice has already taken a strong 6/8/11 spot at node 20. Node 12 is far enough from Alice to be legal and provides a solid foundation for expansion towards the 8-Wheat at node 14 or the 5-Sheep/6-Brick/12-Wood at", + "parsed": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3445, + "completion": 131, + "thinking": 1175, + "total": 5576 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/agent_memories.json b/examples/ai_testing/my_games/session_20260515_202759/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..d750a45849b6e42f3888fb24572028389dba91ab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/agent_memories.json @@ -0,0 +1,3 @@ +{ + "Alice": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials." +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/chat_history.json b/examples/ai_testing/my_games/session_20260515_202759/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..99bc5e7b6ae0f0eda62abe2fab405953c613d60c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/chat_history.json @@ -0,0 +1,16 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T20:28:27.292854", + "from": "Alice", + "to": "all", + "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." + }, + { + "timestamp": "2026-05-15T20:28:56.245300", + "from": "Alice", + "to": "all", + "message": "pointing this road up towards the port, gotta keep my options open!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/session_metadata.json b/examples/ai_testing/my_games/session_20260515_202759/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..4bf22e03a74d23a1aa552178114d3794f130bde2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_202759/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_202759", + "start_time": "2026-05-15T20:27:59.520914", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184151/session_summary.json b/examples/ai_testing/my_games/session_20260515_202759/session_summary.json similarity index 59% rename from examples/ai_testing/my_games/session_20260515_184151/session_summary.json rename to examples/ai_testing/my_games/session_20260515_202759/session_summary.json index 81f3ab2969b60fc451d9ededbd7c904315cb8eb1..d33641d240f3f43c14501e8cca28b6a5a03442c5 100644 --- a/examples/ai_testing/my_games/session_20260515_184151/session_summary.json +++ b/examples/ai_testing/my_games/session_20260515_202759/session_summary.json @@ -1,36 +1,47 @@ { - "session_id": "session_20260515_184151", - "start_time": "2026-05-15T18:41:51.068377", - "end_time": "2026-05-15T18:42:31.002400", - "duration_seconds": 39.934027, + "session_id": "session_20260515_202759", + "start_time": "2026-05-15T20:27:59.520914", + "end_time": "2026-05-15T20:30:58.906902", + "duration_seconds": 179.385993, "agents": { "Alice": { "player_name": "Alice", "player_id": 0, "player_color": "Red", - "memory": null, + "memory": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.", + "memory_updated_at": 1778866136.2446685, + "memory_history": [ + { + "note": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", + "timestamp": 1778866107.292274 + }, + { + "note": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.", + "timestamp": 1778866136.2446685 + } + ], "chat_summaries": [], "recent_events": [ { - "type": "game_start", - "message": "Game 7bbd721c-207b-40ba-bd95-6cc3206f6cf3 has started with 2 players!", - "timestamp": 1778859715.0922704 + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778866136.2462866 }, { "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778859715.0922883 + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778866136.2467816 } ], - "last_prompt_number": 1, + "last_prompt_number": 2, "stats": { "player_name": "Alice", "player_id": 0, - "total_requests": 1, - "successful_requests": 0, + "total_requests": 2, + "successful_requests": 2, "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "0.0%" + "total_tokens_used": 7698, + "success_rate": "100.0%" } }, "Bob": { @@ -38,23 +49,146 @@ "player_id": 1, "player_color": "Blue", "memory": null, + "memory_updated_at": null, + "memory_history": [], "chat_summaries": [], "recent_events": [ { "type": "game_start", - "message": "Game 7bbd721c-207b-40ba-bd95-6cc3206f6cf3 has started with 2 players!", - "timestamp": 1778859715.0922763 + "message": "Game 3fa7a0ff-f2bd-406c-8858-1049578008a0 has started with 3 players!", + "timestamp": 1778866082.969891 }, { "type": "turn_change", "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778859715.092289 + "timestamp": 1778866082.9699337 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866107.2944105 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778866136.246288 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778866136.2467823 + }, + { + "type": "action_failed", + "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866176.307023, + "data": { + "action_type": "END_TURN", + "parameters": { + "player_name": "Bob", + "turn_number": 1, + "player_state": { + "victory_points": 0, + "card_count": 0, + "roads": 0, + "settlements": 0, + "cities": 0 + } + }, + "error": "Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866214.8829422, + "data": { + "action_type": "END_TURN", + "parameters": { + "player_name": "Bob", + "turn_number": 1, + "player_state": { + "victory_points": 0, + "card_count": 0, + "roads": 0, + "settlements": 0, + "cities": 0 + } + }, + "error": "Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866253.301263, + "data": { + "action_type": "END_TURN", + "parameters": { + "player_name": "Bob", + "turn_number": 1, + "player_state": { + "victory_points": 0, + "card_count": 0, + "roads": 0, + "settlements": 0, + "cities": 0 + } + }, + "error": "Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT" + } } ], - "last_prompt_number": 0, + "last_prompt_number": 4, "stats": { "player_name": "Bob", "player_id": 1, + "total_requests": 4, + "successful_requests": 0, + "failed_requests": 3, + "total_tokens_used": 16899, + "success_rate": "0.0%" + } + }, + "Charlie": { + "player_name": "Charlie", + "player_id": 2, + "player_color": "White", + "memory": null, + "memory_updated_at": null, + "memory_history": [], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 3fa7a0ff-f2bd-406c-8858-1049578008a0 has started with 3 players!", + "timestamp": 1778866082.969896 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778866082.9699342 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866107.2944114 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778866136.246289 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778866136.2467828 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Charlie", + "player_id": 2, "total_requests": 0, "successful_requests": 0, "failed_requests": 0, @@ -65,7 +199,7 @@ }, "final_game_state": { "meta": { - "curr": "Alice", + "curr": "Bob", "phase": "SETUP_FIRST_ROUND", "robber": 10, "dice": null @@ -696,17 +830,35 @@ ] ], "state": { - "bld": [], - "rds": [] + "bld": [ + [ + 20, + "Alice", + "S" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "Alice" + ] + ] }, "players": { "Alice": { - "vp": 0, + "vp": 1, "res": {} }, "Bob": { "vp": 0, "res": {} + }, + "Charlie": { + "vp": 0, + "res": {} } } } diff --git a/examples/ai_testing/my_games/session_20260110_124344/tool_executions.json b/examples/ai_testing/my_games/session_20260515_202759/tool_executions.json similarity index 64% rename from examples/ai_testing/my_games/session_20260110_124344/tool_executions.json rename to examples/ai_testing/my_games/session_20260515_202759/tool_executions.json index 759938872f7a788ce372b9ec93760594ad3be840..bebb6384a93315b31a5d8855ee2951cf48c84978 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260515_202759/tool_executions.json @@ -1,32 +1,33 @@ [ { - "timestamp": "2026-01-10T12:44:01.310528", + "timestamp": "2026-05-15T20:28:10.957408", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.32, + "total_time_ms": 0.64, "tokens": { - "input": 45, - "output": 573, - "total": 618 + "input": 51, + "output": 491, + "total": 542 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 11, - "reasoning": "Looking for high yield starting locations to secure a strong economy. I want a mix of resources, ideally including Brick and Wood for early expansion." + "reasoning": "I'm looking for the highest yield starting positions to maximize resource production from the start. Priority is on diversity and high pip counts (6, 8, 5, 9).", + "limit": 5, + "min_pips": 10 }, "result": { - "llm_reasoning": "Looking for high yield starting locations to secure a strong economy. I want a mix of resources, ideally including Brick and Wood for early expansion.", + "llm_reasoning": "I'm looking for the highest yield starting positions to maximize resource production from the start. Priority is on diversity and high pip counts (6, 8, 5, 9).", "query": { - "min_pips": 11, + "min_pips": 10, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 6, + "total_found": 11, "nodes": [ { "node_id": 20, @@ -226,82 +227,41 @@ "score": 12.5, "can_build": true, "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false } ] }, "success": true, "error": null, - "execution_time_ms": 0.21, + "execution_time_ms": 0.43, "tokens": { - "input": 45, - "output": 573, - "total": 618 + "input": 51, + "output": 491, + "total": 542 } } ] }, { - "timestamp": "2026-01-10T12:44:37.070234", + "timestamp": "2026-05-15T20:28:40.618820", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.31, + "total_time_ms": 0.26, "tokens": { - "input": 46, - "output": 366, - "total": 412 + "input": 43, + "output": 363, + "total": 406 }, "calls": [ { "id": "call_1", "name": "analyze_path_potential", "parameters": { - "from_node": 20, - "reasoning": "I need to decide which direction to build my first road from node 20. I want to see which path leads to the best future settlement locations or ports." + "reasoning": "I need to decide which direction to point my first road. I'm looking for a path toward Wheat or Ore to balance my strong Wood/Brick start.", + "from_node": 20 }, "result": { - "llm_reasoning": "I need to decide which direction to build my first road from node 20. I want to see which path leads to the best future settlement locations or ports.", + "llm_reasoning": "I need to decide which direction to point my first road. I'm looking for a path toward Wheat or Ore to balance my strong Wood/Brick start.", "from_node": 20, "total_directions": 3, "paths": [ @@ -431,35 +391,35 @@ }, "success": true, "error": null, - "execution_time_ms": 0.2, + "execution_time_ms": 0.17, "tokens": { - "input": 46, - "output": 366, - "total": 412 + "input": 43, + "output": 363, + "total": 406 } } ] }, { - "timestamp": "2026-01-10T12:45:11.714836", + "timestamp": "2026-05-15T20:29:09.578542", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.66, + "total_time_ms": 0.36, "tokens": { - "input": 49, - "output": 881, - "total": 930 + "input": 45, + "output": 878, + "total": 923 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high yield nodes with good resource diversity, specifically targeting Ore and Wheat for late game and Brick/Wood for early expansion. Checking for spots with 10+ pips." + "reasoning": "Looking for high-yield nodes with good resource diversity for the first settlement placement. Priority on pips and essential starting resources (Wood, Brick, Wheat)." }, "result": { - "llm_reasoning": "Looking for high yield nodes with good resource diversity, specifically targeting Ore and Wheat for late game and Brick/Wood for early expansion. Checking for spots with 10+ pips.", + "llm_reasoning": "Looking for high-yield nodes with good resource diversity for the first settlement placement. Priority on pips and essential starting resources (Wood, Brick, Wheat).", "query": { "min_pips": 0, "must_have_resource": null, @@ -856,44 +816,120 @@ }, "success": true, "error": null, - "execution_time_ms": 0.5, + "execution_time_ms": 0.27, "tokens": { - "input": 49, - "output": 881, - "total": 930 + "input": 45, + "output": 878, + "total": 923 } } ] }, { - "timestamp": "2026-01-10T12:46:02.105359", + "timestamp": "2026-05-15T20:29:48.004353", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.95, + "total_time_ms": 0.28, "tokens": { - "input": 43, - "output": 488, - "total": 531 + "input": 31, + "output": 720, + "total": 751 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high-yield starting locations with a good mix of resources. Priority on Wood/Brick for expansion or Wheat/Ore for long-term power.", - "min_pips": 10 + "min_pips": 10, + "reasoning": "Searching for high-yield starting locations (10+ pips) to establish a strong resource base." }, "result": { - "llm_reasoning": "Looking for high-yield starting locations with a good mix of resources. Priority on Wood/Brick for expansion or Wheat/Ore for long-term power.", + "llm_reasoning": "Searching for high-yield starting locations (10+ pips) to establish a strong resource base.", "query": { "min_pips": 10, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 5, + "total_found": 8, "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, { "node_id": 12, "resources": { @@ -935,6 +971,47 @@ "can_build": true, "occupied": false }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, { "node_id": 11, "resources": { @@ -1099,212 +1176,170 @@ }, "success": true, "error": null, - "execution_time_ms": 0.77, + "execution_time_ms": 0.18, "tokens": { - "input": 43, - "output": 488, - "total": 531 + "input": 31, + "output": 720, + "total": 751 } } ] }, { - "timestamp": "2026-01-10T12:49:17.669213", - "total_calls": 2, - "successful": 2, + "timestamp": "2026-05-15T20:30:26.166919", + "total_calls": 1, + "successful": 1, "failed": 0, - "total_time_ms": 0.66, + "total_time_ms": 0.48, "tokens": { - "input": 100, - "output": 981, - "total": 1081 + "input": 68, + "output": 757, + "total": 825 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "I need to find a strong second settlement that provides Ore and Wheat, as my first settlement (Node 12) provides Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better Ore/Wheat combinations available.", - "must_have_resource": "Ore" + "reasoning": "I'm looking for high-yield starting settlements with a good mix of resources, specifically focusing on Wood/Brick for expansion or Wheat/Ore for a city-heavy strategy. Node 42 and 12 look promising, but I want to see if there are better ones.", + "min_pips": 10 }, "result": { - "llm_reasoning": "I need to find a strong second settlement that provides Ore and Wheat, as my first settlement (Node 12) provides Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better Ore/Wheat combinations available.", + "llm_reasoning": "I'm looking for high-yield starting settlements with a good mix of resources, specifically focusing on Wood/Brick for expansion or Wheat/Ore for a city-heavy strategy. Node 42 and 12 look promising, but I want to see if there are better ones.", "query": { - "min_pips": 0, - "must_have_resource": "Ore", + "min_pips": 10, + "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 15, + "total_found": 8, "nodes": [ { - "node_id": 25, + "node_id": 43, "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], "Wheat": [ - 8 + 9, + 6, + 9 ] }, "resources_detailed": [ { - "type": "Sheep", - "number": 4, - "pips": 3 + "type": "Wheat", + "number": 9, + "pips": 4 }, { - "type": "Ore", - "number": 3, - "pips": 2 + "type": "Wheat", + "number": 6, + "pips": 5 }, { "type": "Wheat", - "number": 8, - "pips": 5 + "number": 9, + "pips": 4 } ], - "total_pips": 10, + "total_pips": 13, "port": null, "neighbors": [ - 24, - 26, - 36 + 42, + 44, + 33 ], - "score": 11.5, + "score": 13.5, "can_build": true, "occupied": false }, { - "node_id": 44, + "node_id": 42, "resources": { - "Ore": [ - 2 - ], "Wheat": [ 9, - 6 + 9 + ], + "Ore": [ + 5 ] }, "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, { "type": "Wheat", "number": 9, "pips": 4 }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, { "type": "Wheat", - "number": 6, - "pips": 5 + "number": 9, + "pips": 4 } ], - "total_pips": 10, + "total_pips": 12, "port": null, "neighbors": [ + 41, 43, - 45, - 52 + 50 ], - "score": 11.0, + "score": 13.0, "can_build": true, "occupied": false }, { - "node_id": 24, + "node_id": 12, "resources": { - "Ore": [ + "Wood": [ 3 ], - "Wheat": [ - 8 + "Brick": [ + 6 ], - "Wood": [ - 3 + "Sheep": [ + 5 ] }, "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, { "type": "Wood", "number": 3, "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 }, { - "type": "Wheat", + "type": "Brick", "number": 6, "pips": 5 }, { - "type": "Ore", - "number": 3, - "pips": 2 + "type": "Sheep", + "number": 5, + "pips": 4 } ], - "total_pips": 9, + "total_pips": 11, "port": null, "neighbors": [ - 34, - 36, - 45 + 11, + 13, + 22 ], - "score": 10.5, + "score": 12.5, "can_build": true, "occupied": false }, { - "node_id": 40, + "node_id": 41, "resources": { "Ore": [ 5 ], + "Wheat": [ + 9 + ], "Brick": [ 10 ] @@ -1315,114 +1350,83 @@ "number": 5, "pips": 4 }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, { "type": "Brick", "number": 10, "pips": 3 } ], - "total_pips": 7, - "port": "W2", + "total_pips": 11, + "port": null, "neighbors": [ - 39, - 41, - 48 + 40, + 42, + 31 ], - "score": 10.5, + "score": 12.5, "can_build": true, "occupied": false }, { - "node_id": 45, + "node_id": 11, "resources": { - "Ore": [ - 2 + "Brick": [ + 6 ], "Sheep": [ - 11 + 5 ], - "Wheat": [ - 6 + "Wood": [ + 12 ] }, "resources_detailed": [ { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", + "type": "Brick", "number": 6, "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ + }, { - "type": "Wheat", - "number": 6, - "pips": 5 + "type": "Sheep", + "number": 5, + "pips": 4 }, { - "type": "Ore", - "number": 3, - "pips": 2 + "type": "Wood", + "number": 12, + "pips": 1 } ], - "total_pips": 7, + "total_pips": 10, "port": null, "neighbors": [ - 33, - 35, - 23 + 10, + 12, + 3 ], - "score": 8.0, + "score": 11.5, "can_build": true, "occupied": false }, { - "node_id": 36, + "node_id": 25, "resources": { "Sheep": [ - 11, 4 ], "Ore": [ 3 + ], + "Wheat": [ + 8 ] }, "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, { "type": "Sheep", "number": 4, @@ -1432,176 +1436,24 @@ "type": "Ore", "number": 3, "pips": 2 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 }, { "type": "Wheat", - "number": 9, - "pips": 4 + "number": 8, + "pips": 5 } ], - "total_pips": 5, + "total_pips": 10, "port": null, "neighbors": [ - 51, - 53, - 44 + 24, + 26, + 36 ], - "score": 6.0, + "score": 11.5, "can_build": true, "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.42, - "tokens": { - "input": 69, - "output": 854, - "total": 923 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the yields and neighbors for node 44 to ensure it's a legal and optimal placement.", - "node_id": 44 - }, - "result": { - "node_id": 44, - "exists": true, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the yields and neighbors for node 44 to ensure it's a legal and optimal placement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 31, - "output": 127, - "total": 158 - } - } - ] - }, - { - "timestamp": "2026-01-10T12:50:35.824634", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.43, - "tokens": { - "input": 45, - "output": 840, - "total": 885 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best available node for my second settlement, prioritizing Wood and Brick to complement my Wheat/Ore start, while also looking for high pip counts." - }, - "result": { - "llm_reasoning": "I need to find the best available node for my second settlement, prioritizing Wood and Brick to complement my Wheat/Ore start, while also looking for high pip counts.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 38, - "nodes": [ { "node_id": 14, "resources": { @@ -1679,438 +1531,16 @@ "score": 11.0, "can_build": true, "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false } ] }, "success": true, "error": null, - "execution_time_ms": 0.32, - "tokens": { - "input": 45, - "output": 840, - "total": 885 - } - } - ] - }, - { - "timestamp": "2026-01-10T12:58:03.246144", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.24, - "tokens": { - "input": 52, - "output": 271, - "total": 323 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying if Charlie (Node 12) is adjacent to Hex 5 (the robber location).", - "node_id": 12 - }, - "result": { - "node_id": 12, - "exists": true, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Verifying if Charlie (Node 12) is adjacent to Hex 5 (the robber location)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 26, - "output": 136, - "total": 162 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 20, - "reasoning": "Verifying if Alice (Node 20) is adjacent to Hex 5 (the robber location)." - }, - "result": { - "node_id": 20, - "exists": true, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying if Alice (Node 20) is adjacent to Hex 5 (the robber location)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, + "execution_time_ms": 0.36, "tokens": { - "input": 26, - "output": 135, - "total": 161 + "input": 68, + "output": 757, + "total": 825 } } ] diff --git a/examples/ai_testing/my_games/session_20260515_203221/session_metadata.json b/examples/ai_testing/my_games/session_20260515_203221/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..f1d42f33cfadd3522323214a18f00f0ff91d1c13 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203221/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_203221", + "start_time": "2026-05-15T20:32:21.837855", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_203358/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..0c4eceb9ad973e5c17451da2440395f2b30d7324 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/Alice.md @@ -0,0 +1,67 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_203358 +**Started:** 2026-05-15 20:33:58 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 20:34:01 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4579 (in:3447 out:215) | **Cost:** $0.002368 + +**Thinking:** After evaluating the board, Node 20 stands out as a premier starting location. It offers a strong balance of expansion resources with Brick 6 and Sheep 8, providing 10 pips on high-probability numbers alone, plus an additional 2 pips from Wood 11. While Node 43 has higher total pips, it is mono-resource (Wheat), which is less flexible for the initial expansion phase. Node 20 sets me up well for early road building and settlement placement. + +**Note to Self:** Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards. + +**Says:** "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 20:34:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3509 (in:2796 out:272) | **Cost:** $0.002214 + +**Thinking:** I've placed my first settlement at node 20, which gives me access to Brick (6), Sheep (8), and Wood (11). Now I need to place the road. Analyzing the paths from node 20: +1. To node 10: This path has the highest immediate pip value (12) and leads toward a 3:1 port at node 9 and another decent spot at node 11 (10 pips). +2. To node 19: This path has 10 pips and leads toward nodes 18 and 30, which have lower yields (8 pips). +3. To node 21: This path is the weakest due to the desert hex (10). + +Since node 10 offers the best expansion potential and leads towards a port, I will place my road toward it. My long-term goal for the second settlement remains finding Wheat and Ore to balance my production. + +**Note to Self:** Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore. + +**Says:** "pointing my road towards the port, gotta keep those options open for later." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.json similarity index 90% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.json index e93c0c84b46256e14196873d68a55bfcc7817845..8557f463d79775e104f5b62acd8d92b70db1ff06 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-10T12:43:47.695131", + "timestamp": "2026-05-15T20:34:01.133889", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,8 +9,8 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "constraints": { @@ -20,11 +20,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -39,7 +34,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -79,17 +74,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260112_211002/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.txt similarity index 90% rename from examples/ai_testing/my_games/session_20260112_211002/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.txt index 565c1dcba424ffc7b94bdcd2f8cd7dd4452ae47e..83e15b2278a6e850f894fcf0762763afcdb7c873 100644 --- a/examples/ai_testing/my_games/session_20260112_211002/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-12T21:10:05.702572 +Timestamp: 2026-05-15T20:34:01.135640 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,8 +70,8 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "constraints": { @@ -80,11 +81,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.json similarity index 88% rename from examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.json index aa087d7dd12a8fc6d81c6fc05d934b8b36c75f1c..0c5b0f2e9aa4eebe44de71197b3967ee3839df47 100644 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-12T21:12:18.544085", + "timestamp": "2026-05-15T20:34:25.308827", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,20 +9,23 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." } ] }, "memory": { - "note_from_last_turn": "I've secured the best Brick (6) and a good Sheep (8). Ore is very weak this game (3, 5, 2), so expansion via roads and settlements will likely be more effective than a fast city strategy." + "note_from_last_turn": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", + "recent_notes": [ + "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -31,11 +34,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -50,7 +48,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -90,17 +88,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.txt index 1a4616a4149b4db674abca825f93d1aa01a0f5a2..5bccfcb23a0bef5c5c9bccff8997582ee194d0d6 100644 --- a/examples/ai_testing/my_games/session_20260112_211147/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-12T21:12:18.545896 +Timestamp: 2026-05-15T20:34:25.310761 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ You just placed your starting settlement. Now place your starting road adjacent "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,20 +70,23 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." } ] }, "memory": { - "note_from_last_turn": "I've secured the best Brick (6) and a good Sheep (8). Ore is very weak this game (3, 5, 2), so expansion via roads and settlements will likely be more effective than a fast city strategy." + "note_from_last_turn": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", + "recent_notes": [ + "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -91,11 +95,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_1_iter1.json similarity index 66% rename from examples/ai_testing/my_games/session_20260515_184340/Alice/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_1_iter1.json index 7e26b0ebadea97d8f7de26e9ed41b4b8a904af20..4632acede89be45d9307d76281163d70744f93b8 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-05-15T18:43:53.537878", + "timestamp": "2026-05-15T20:34:09.053091", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,17 +12,16 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Initial search for high-pip nodes to establish a strong resource base.", - "min_pips": 10 + "reasoning": "Finding initial settlement locations with high yield (pips) and good resource variety. Looking for 10+ pips." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 845, + "prompt": 835, "completion": 0, "thinking": 0, - "total": 845 + "total": 835 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_2_iter1.json similarity index 58% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_2_iter1.json index 8165717fb43e8b36d7b9a28428effc6ec4fc0888..83cd7385b7cf8e83fdb2901c88f4c912397e8001 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_2_iter1.json @@ -1,7 +1,7 @@ { "request_number": 2, "iteration": 1, - "timestamp": "2026-01-14T15:05:45.203784", + "timestamp": "2026-05-15T20:34:39.642605", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "analyze_path_potential", "parameters": { - "reasoning": "I want to see which direction from my first settlement (Node 20) offers the best expansion opportunities. Node 20 is on B6, S8, W11. I'm looking for a path that leads to more diverse resources or a useful port.", + "reasoning": "Checking directions from my first settlement at node 20. I want to see which path leads to the best expansion spots, specifically looking for high-yield wheat or ore for my second settlement, or a useful port.", "from_node": 20 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 968, + "prompt": 1013, "completion": 0, "thinking": 0, - "total": 968 + "total": 1013 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..27bc41a27bc1654512524974fcc50d0d1fd27676 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:34:25.295249", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After evaluating the board, Node 20 stands out as a premier starting location. It offers a strong balance of expansion resources with Brick 6 and Sheep 8, providing 10 pips on high-probability numbers alone, plus an additional 2 pips from Wood 11. While Node 43 has higher total pips, it is mono-resource (Wheat), which is less flexible for the initial expansion phase. Node 20 sets me up well for early road building and settlement placement.\",\n \"note_to_self\": \"Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.\",\n \"say_outloud\": \"hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "After evaluating the board, Node 20 stands out as a premier starting location. It offers a strong balance of expansion resources with Brick 6 and Sheep 8, providing 10 pips on high-probability numbers alone, plus an additional 2 pips from Wood 11. While Node 43 has higher total pips, it is mono-resource (Wheat), which is less flexible for the initial expansion phase. Node 20 sets me up well for early road building and settlement placement.", + "note_to_self": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", + "say_outloud": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3447, + "completion": 215, + "thinking": 0, + "total": 4579 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..81242b22d4465e60043249fc6846118c53253bda --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:34:58.391276", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at node 20, which gives me access to Brick (6), Sheep (8), and Wood (11). Now I need to place the road. Analyzing the paths from node 20: \\n1. To node 10: This path has the highest immediate pip value (12) and leads toward a 3:1 port at node 9 and another decent spot at node 11 (10 pips). \\n2. To node 19: This path has 10 pips and leads toward nodes 18 and 30, which have lower yields (8 pips).\\n3. To node 21: This path is the weakest due to the desert hex (10).\\n\\nSince node 10 offers the best expansion potential and leads towards a port, I will place my road toward it. My long-term goal for the second settlement remains finding Wheat and Ore to balance my production.\",\n \"note_to_self\": \"Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.\",\n \"say_outloud\": \"pointing my road towards the port, gotta keep those options open for later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement at node 20, which gives me access to Brick (6), Sheep (8), and Wood (11). Now I need to place the road. Analyzing the paths from node 20: \n1. To node 10: This path has the highest immediate pip value (12) and leads toward a 3:1 port at node 9 and another decent spot at node 11 (10 pips). \n2. To node 19: This path has 10 pips and leads toward nodes 18 and 30, which have lower yields (8 pips).\n3. To node 21: This path is the weakest due to the desert hex (10).\n\nSince node 10 offers the best expansion potential and leads towards a port, I will place my road toward it. My long-term goal for the second settlement remains finding Wheat and Ore to balance my production.", + "note_to_self": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", + "say_outloud": "pointing my road towards the port, gotta keep those options open for later.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2796, + "completion": 272, + "thinking": 0, + "total": 3509 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_203358/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..b4569f6dea780428d79e7e9c98f9828816a595e7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/Bob.md @@ -0,0 +1,185 @@ +# AI Agent Log: Bob + +**Session:** session_20260515_203358 +**Started:** 2026-05-15 20:33:58 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 20:34:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4317 (in:3375 out:133) | **Cost:** $0.002086 + +**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 20:35:32 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4414 (in:3401 out:224) | **Cost:** $0.002373 + +**Thinking:** Analyzing the board for the best starting position. Node 43 has the highest pip count (13) but is entirely Wheat, which is poor for early expansion. Node 42 (12 pips) has a good Ore/Wheat mix but lacks building materials. Node 12 (11 pips) offers a high-yield Brick 6, Wood 3, and Sheep 5. Given that Alice has already taken a spot on the 6-Brick at node 20, securing the other side of that 6-Brick at node 12 is a strong move to ensure I have the resources needed for roads and settlements. The Brick 6 is one of the best production tiles on the board. + +**Note to Self:** Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production. + +**Says:** "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 20:35:55 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3512 (in:2872 out:218) | **Cost:** $0.002090 + +**Thinking:** I've placed my first settlement on node 12, which gives me great access to Brick 6 and Sheep 5. Now I need to decide where to point my road. Looking at the path analysis, node 13 leads towards node 14, which has a Wheat 8. Since I currently lack Wheat, this is a priority for my second settlement or future expansion. Node 11 is also strong, but Alice is already building towards node 10, so I'd rather head towards node 13 to avoid a potential conflict and secure more wood (3 and 4) and wheat. + +**Note to Self:** Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10. + +**Says:** "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 20:40:53 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 5131 (in:4117 out:143) | **Cost:** $0.002488 + +**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #5 - šŸŽÆ ACTIVE TURN + +**Time:** 20:41:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3518 (in:3052 out:148) | **Cost:** $0.001970 + +**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #6 - šŸŽÆ ACTIVE TURN + +**Time:** 20:42:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Failed āŒ + +**Error:** Unknown error +**Latency:** 0.00s + +--- + +## Request #7 - šŸŽÆ ACTIVE TURN + +**Time:** 20:42:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Failed āŒ + +**Error:** Unknown error +**Latency:** 0.00s + +--- + +## Request #8 - šŸŽÆ ACTIVE TURN + +**Time:** 20:43:19 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.json similarity index 89% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.json index 92a13248f88b15fc74775d6c1b1edd5205f3022e..c2d42481148da0ee31d6f99861e8c464e2c91d24 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-11T13:46:09.267762", + "timestamp": "2026-05-15T20:34:58.404726", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,19 +9,19 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta keep those options open for later." } ] }, @@ -32,11 +32,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -51,7 +46,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -91,17 +86,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260112_211147/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.txt similarity index 87% rename from examples/ai_testing/my_games/session_20260112_211147/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.txt index 56e74d2ca037ae613ccdd3f461a981cadc62dde8..58a0ac8fd930a775ae5859ced3f7b1669f97dcd6 100644 --- a/examples/ai_testing/my_games/session_20260112_211147/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-12T21:12:54.120289 +Timestamp: 2026-05-15T20:34:58.407288 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,19 +70,19 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "pointing towards the port, i'll definitely need those trades later since ore is so rare this game." + "message": "pointing my road towards the port, gotta keep those options open for later." } ] }, @@ -92,11 +93,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260110_123656/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.json similarity index 89% rename from examples/ai_testing/my_games/session_20260110_123656/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.json index 1e40becf9c6d39faa17c693c1f1ba87ff85f4c3f..53dc85a289ae087eee80e3706097c25b6dcdf6be 100644 --- a/examples/ai_testing/my_games/session_20260110_123656/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-10T12:39:32.762145", + "timestamp": "2026-05-15T20:35:32.397997", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,19 +9,19 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone. gonna grab this spot on the 6 and 8, seems like a solid start for some early building." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "heading up towards the port i think. good luck everyone!" + "message": "pointing my road towards the port, gotta keep those options open for later." } ] }, @@ -32,11 +32,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -51,7 +46,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -91,17 +86,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260110_123656/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.txt similarity index 84% rename from examples/ai_testing/my_games/session_20260110_123656/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.txt index 6664a34932ba0328cb0387c83b50fd91cf5aa835..02f824619b0523b4cd3a7ebf83432cef54254d61 100644 --- a/examples/ai_testing/my_games/session_20260110_123656/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Bob === -Timestamp: 2026-01-10T12:39:32.762890 +Timestamp: 2026-05-15T20:35:32.400800 Active Turn: True --- What Happened --- -It's your turn. +Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,19 +70,19 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone. gonna grab this spot on the 6 and 8, seems like a solid start for some early building." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "heading up towards the port i think. good luck everyone!" + "message": "pointing my road towards the port, gotta keep those options open for later." } ] }, @@ -92,11 +93,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.json similarity index 84% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.json index 29d0d5f065c151305aa5c3ff612970f25688713b..d2ea468bcd236d9ab011675ac0645f60f3ca4608 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.json @@ -1,6 +1,6 @@ { - "request_number": 2, - "timestamp": "2026-01-14T15:07:17.535629", + "request_number": 3, + "timestamp": "2026-05-15T20:35:55.142129", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,28 +9,31 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." } ] }, "memory": { - "note_from_last_turn": "I've secured a high-yield Ore/Wheat foundation at Node 42. I need to target Wood and Brick for my second settlement (5th pick) to balance my economy, ideally looking at Node 12 or 13 if they remain open." + "note_from_last_turn": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -39,11 +42,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -58,7 +56,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -98,17 +96,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.txt similarity index 81% rename from examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.txt index 0e51efd720fc7754a0953633a5d7cbfc4db616d7..7a1c9019910230e16f2bdbff6e00bf30fae729c1 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.txt @@ -1,9 +1,10 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T18:46:04.716824 +=== Prompt #3 for Bob === +Timestamp: 2026-05-15T20:35:55.144124 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ You just placed your starting settlement. Now place your starting road adjacent "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,28 +70,31 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "going to head up this way, maybe try to grab a port early if i can." + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice, nice start. i'm going to set up over here on the 6-5-3 cluster, seems like a solid foundation to get things moving." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." } ] }, "memory": { - "note_from_last_turn": "Alice is heading toward the 3:1 port at Node 9. I should monitor her expansion to ensure she doesn't block my path toward the center or other ports." + "note_from_last_turn": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -99,11 +103,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.json similarity index 78% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.json index d955268adab3b2453063ffc282c5b1a1541c25d0..c695efec4d8498b77c09a1704e9a27179b83de99 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.json @@ -1,6 +1,6 @@ { - "request_number": 3, - "timestamp": "2026-01-14T15:10:42.028049", + "request_number": 4, + "timestamp": "2026-05-15T20:40:53.127538", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,48 +9,44 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[44,52],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." }, { "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." - }, - { - "from": "Charlie", - "message": "going to grab some of that wheat and a bit of ore to round things out. node 44 looks like a nice quiet corner." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, figured it'd be good to have some trade options later on." + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." } ] }, "memory": { - "note_from_last_turn": "Building toward Node 41 to eventually secure Node 31 for Wood/Brick balance." + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -59,11 +55,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -78,7 +69,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -118,17 +109,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.txt similarity index 70% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.txt index 0bd9864a97cf0fd9ee59e13509404045ba3289d6..8cda6e55bc69ab7c9f5eff40f687538c8dcd0188 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.txt @@ -1,9 +1,10 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-01-11T13:57:04.287194 +=== Prompt #4 for Bob === +Timestamp: 2026-05-15T20:40:53.129276 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,40 +70,44 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." }, { "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." } ] }, "memory": { - "note_from_last_turn": "Headed toward node 41 to eventually reach the Brick 10 and Wood 11 at node 31. Need to prioritize Wood and Brick in the second settlement placement." + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -111,11 +116,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.json similarity index 75% rename from examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.json index a394c552a47dc2dae4bf9322fe26562a31c40144..91cfc66f5b028aa9948b39a812306dd4e609f933 100644 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.json @@ -1,6 +1,6 @@ { - "request_number": 2, - "timestamp": "2026-05-15T18:39:46.383675", + "request_number": 5, + "timestamp": "2026-05-15T20:41:26.621187", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,10 +9,45 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ @@ -20,11 +55,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -39,7 +69,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -79,17 +109,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.txt similarity index 64% rename from examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.txt index 89bd0343b0837afd19f2ae36385316b40b94f8ff..fcbfb18b5e2f0316369b3d733a46752c9cc632dc 100644 --- a/examples/ai_testing/my_games/session_20260515_183936/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.txt @@ -1,9 +1,10 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T18:39:46.386088 +=== Prompt #5 for Bob === +Timestamp: 2026-05-15T20:41:26.623724 Active Turn: True --- What Happened --- -It's your turn. +Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,10 +70,45 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}}}}", "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ @@ -80,11 +116,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..b5427629f76b7682b0b30213f3feec24ce092d15 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.json @@ -0,0 +1,215 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T20:42:10.624918", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..67ea06e48c6f2e1601a9d61047883a9892942db0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.txt @@ -0,0 +1,122 @@ +=== Prompt #6 for Bob === +Timestamp: 2026-05-15T20:42:10.627346 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..a36326bffab115788ee940ece23d85cb5cf0a9ae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.json @@ -0,0 +1,215 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T20:42:46.620358", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..c055a93ef8653c9c28c0bd9282524aa3c6292315 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.txt @@ -0,0 +1,122 @@ +=== Prompt #7 for Bob === +Timestamp: 2026-05-15T20:42:46.623382 +Active Turn: True + +--- What Happened --- +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..903908214567b6f03b25ee133c32ca72a281e9bc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.json @@ -0,0 +1,215 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T20:43:19.376813", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..c5a7e430a9cff406d9b40ae9c4a3f1a7a6dcfaff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.txt @@ -0,0 +1,122 @@ +=== Prompt #8 for Bob === +Timestamp: 2026-05-15T20:43:19.378214 +Active Turn: True + +--- What Happened --- +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "from": "Charlie", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "recent_notes": [ + "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_1_iter1.json similarity index 59% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_1_iter1.json index 2a42b89e471c6f56fb6e6b9ea3111602828fa4b6..6342d8a594e5a0be073b7449c371841697a516ee 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-14T15:06:16.694883", + "timestamp": "2026-05-15T20:35:04.288854", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,7 +12,8 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high-yield nodes (10+ pips) with a good mix of resources, especially Wood and Brick for early expansion, or high Wheat/Ore for later game. Checking available nodes after Alice's placement." + "reasoning": "Searching for high-yield nodes (10+ pips) to establish a strong starting position with good resource diversity. Wood and Brick are priorities for expansion, but Wheat and Ore are essential for long-term growth.", + "min_pips": 10 } } ], diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..d069191fb27147d5e1eed9fd78d420ff775a7671 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T20:35:38.161084", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield starting locations with good resource diversity. I want to identify the strongest available nodes before checking specific resource availability.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 955, + "completion": 0, + "thinking": 0, + "total": 955 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_3_iter1.json similarity index 58% rename from examples/ai_testing/my_games/session_20260515_184340/Bob/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_3_iter1.json index aa0b0b6f138b5eeb57d5ccd60a355fd71730a640..325fb63996a625d6a3e3f16981d3c95fb729506c 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_3_iter1.json @@ -1,7 +1,7 @@ { - "request_number": 2, + "request_number": 3, "iteration": 1, - "timestamp": "2026-05-15T18:46:17.823588", + "timestamp": "2026-05-15T20:36:05.610675", "player_name": "Bob", "type": "intermediate", "success": true, @@ -13,16 +13,16 @@ "name": "analyze_path_potential", "parameters": { "from_node": 12, - "reasoning": "Checking potential expansion from my first settlement at node 12. I want to see which direction offers the best resources or port access." + "reasoning": "I need to decide which direction to point my road from node 12. I'm looking for the best path to high-pip nodes or useful resources like Wheat or Ore for my second settlement." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1065, + "prompt": 1064, "completion": 0, "thinking": 0, - "total": 1065 + "total": 1064 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..20fa59b24184f8b90e87379ceca129ac4199ea2a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_4_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T20:40:59.510105", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to secure Wheat and Ore for a balanced economy, as my first settlement provides Wood, Brick, and Sheep. Looking for high-pip Wheat nodes.", + "must_have_resource": "Wheat" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1239, + "completion": 0, + "thinking": 0, + "total": 1239 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..c612b2f804fa1dd21f5818c482e0cfcf214d6363 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_5_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-15T20:41:46.308402", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find a strong second settlement that provides Ore and Wheat to complement my first settlement's Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better options.", + "min_pips": 10, + "must_have_resource": "Ore" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1262, + "completion": 0, + "thinking": 0, + "total": 1262 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/intermediate/response_11_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_6_iter1.json similarity index 50% rename from examples/ai_testing/my_games/session_20260114_150426/Bob/responses/intermediate/response_11_iter1.json rename to examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_6_iter1.json index 0f4908dcb55c77e3e2f4e8ed2c2b684309eb00f9..94e1c638bef74fc3958b493c3b79cb3d71f01270 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Bob/responses/intermediate/response_11_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_6_iter1.json @@ -1,7 +1,7 @@ { - "request_number": 11, + "request_number": 6, "iteration": 1, - "timestamp": "2026-01-14T15:19:27.281059", + "timestamp": "2026-05-15T20:42:19.542840", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,25 +12,25 @@ "id": "call_1", "name": "inspect_node", "parameters": { - "reasoning": "Verifying Bob's current settlement location and its neighbors to confirm building restrictions.", - "node_id": 31 + "reasoning": "Verifying neighbors and resources for my newly placed settlement at node 25.", + "node_id": 25 } }, { "id": "call_2", - "name": "inspect_node", + "name": "analyze_path_potential", "parameters": { - "reasoning": "Verifying the node Bob mentioned in his notes/chat to see if it's a valid settlement spot.", - "node_id": 30 + "from_node": 25, + "reasoning": "Evaluating which direction to point my road from node 25. Candidates are 24, 26, and 36. Node 26 has an Ore port which might be useful." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1399, + "prompt": 1253, "completion": 0, "thinking": 0, - "total": 1399 + "total": 1253 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..eaf2620a8a25919759b07841db2e750b9aa7a463 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_7_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T20:42:52.713452", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 25, + "reasoning": "Checking the best direction for my second road from node 25. Candidates are 24, 26, and 36. 26 has an Ore port, 36 leads towards more sheep/ore, and 24 is near the desert and Charlie." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1266, + "completion": 0, + "thinking": 0, + "total": 1266 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..2c7e72fa7abcea066f49a7ace9b96e0d965a2c55 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_8_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-15T20:43:29.865091", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 25, + "reasoning": "I just placed my second settlement at node 25 (Wh8, S4, O3). I need to decide where to point my road. Node 24 is blocked by Charlie at 14. Node 26 is an Ore port. Node 36 leads towards node 35 (Wh6, S11, O3)." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1266, + "completion": 0, + "thinking": 0, + "total": 1266 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..147d918f51578450dacad2497c2715df35c8947b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:35:32.393130", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong position on the 6-Brick and 8-Sheep (Node 20). I need to secure high-yield resources that complement her position or give me a strong alternative. Looking at the board, Node 43 has an incredible 13 pips (Wheat 9, 6, 9), but it's very specialized. Node 42 offers 12 pips with a better balance of Ore (5) and Wheat (9, 9). Node 12 is also strong with 11 pips (Wood 3, Brick 6, Sheep 5), providing essential expansion resources. Given that Ore is often the scarcest resource and Node ", + "parsed": { + "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3375, + "completion": 133, + "thinking": 0, + "total": 4317 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..08f39745834f73fd9b00fab1104f0f880006af33 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_2.json @@ -0,0 +1,26 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:35:55.128202", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the best starting position. Node 43 has the highest pip count (13) but is entirely Wheat, which is poor for early expansion. Node 42 (12 pips) has a good Ore/Wheat mix but lacks building materials. Node 12 (11 pips) offers a high-yield Brick 6, Wood 3, and Sheep 5. Given that Alice has already taken a spot on the 6-Brick at node 20, securing the other side of that 6-Brick at node 12 is a strong move to ensure I have the resources needed for roads and settlements. The Brick 6 is one of the best production tiles on the board.\",\n \"note_to_self\": \"Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.\",\n \"say_outloud\": \"nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n} ", + "parsed": { + "internal_thinking": "Analyzing the board for the best starting position. Node 43 has the highest pip count (13) but is entirely Wheat, which is poor for early expansion. Node 42 (12 pips) has a good Ore/Wheat mix but lacks building materials. Node 12 (11 pips) offers a high-yield Brick 6, Wood 3, and Sheep 5. Given that Alice has already taken a spot on the 6-Brick at node 20, securing the other side of that 6-Brick at node 12 is a strong move to ensure I have the resources needed for roads and settlements. The Brick 6 is one of the best production tiles on the board.", + "note_to_self": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "say_outloud": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3401, + "completion": 224, + "thinking": 0, + "total": 4414 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..20c7faebd485a926eacab5a45c832eac75092d90 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:36:21.083837", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 12, which gives me great access to Brick 6 and Sheep 5. Now I need to decide where to point my road. Looking at the path analysis, node 13 leads towards node 14, which has a Wheat 8. Since I currently lack Wheat, this is a priority for my second settlement or future expansion. Node 11 is also strong, but Alice is already building towards node 10, so I'd rather head towards node 13 to avoid a potential conflict and secure more wood (3 and 4) and wheat.\",\n \"note_to_self\": \"Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.\",\n \"say_outloud\": \"pointing my road towards the woods. definitely going to need that lumber to go with all this brick.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 12, which gives me great access to Brick 6 and Sheep 5. Now I need to decide where to point my road. Looking at the path analysis, node 13 leads towards node 14, which has a Wheat 8. Since I currently lack Wheat, this is a priority for my second settlement or future expansion. Node 11 is also strong, but Alice is already building towards node 10, so I'd rather head towards node 13 to avoid a potential conflict and secure more wood (3 and 4) and wheat.", + "note_to_self": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "say_outloud": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2872, + "completion": 218, + "thinking": 0, + "total": 3512 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..dbca3a9645fcbb25e510ccf06580ad378b9acd2f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_4.json @@ -0,0 +1,24 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T20:41:26.608794", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement at node 12 provides a strong Brick 6 (5 pips) and Sheep 5 (4 pips), but my Wood 12 is very weak. To compete, I need to secure Wheat and Ore for city upgrades and development cards. Charlie has already taken node 14, which was my previous target, so I need a new plan. Looking at the board, node 25 is excellent: it offers the highest-probability Wheat (8) and a decent Ore 3, plus Sheep 4. Alternatively, node 44 provides massive Wheat income with both the 6 and 9 hexes, though the Ore is only a 2. I'll go with node 25 because", + "parsed": { + "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4117, + "completion": 143, + "thinking": 0, + "total": 5131 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..5fb8b3dbc25c529d39d0812956a5867f2feae6ba --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_5.json @@ -0,0 +1,24 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T20:42:10.617604", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After reviewing the board and the tool results, I've identified node 25 as the strongest available spot for my second settlement. It provides a 10-pip yield with Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips). This perfectly complements my first settlement at node 12, which gives me Brick, Sheep, and Wood. By securing node 25, I'll have access to all five resources, with a particularly strong income of Wheat and Brick. While node 44 was also an option, the Wheat 8 at node 25 is the best wheat on the board, and the Ore 3 is slightly better than the Ore 2", + "parsed": { + "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3052, + "completion": 148, + "thinking": 0, + "total": 3518 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..3d6e4501cfd80c716b933c2173204ed0742a3140 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_6.json @@ -0,0 +1,18 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T20:42:46.610433", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at node 25, which gives me a solid spread of Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. My options are nodes 24, 26, and 36. Node 24 is already being approached by Charlie from node 14, so building that way would lead to an immediate conflict. Node 26 leads toward an Ore port (node 16), but my Ore production is currently quite low (only the 3-hex). Node 36 looks more promising as it leads toward node 35, which offers a high-yield 6-Wheat and 11-Sheep, and node ", + "parsed": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3470, + "completion": 136, + "thinking": 0, + "total": 4182 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..cfcf7b20e61996c18ff7e2fad8d0166ead8b769a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_7.json @@ -0,0 +1,18 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T20:43:19.371979", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My second settlement is at node 25, which gives me access to Sheep 4, Ore 3, and Wheat 8. I need to place my starting road now. Looking at the options from node 25 (24, 26, and 36), node 26 offers an Ore port, but since my Ore production is quite low (two 3s), a 3:1 port might be more versatile. Heading towards node 36 opens up the path to node 35, which has a high-production Wheat 6, and node 37, which is a 3:1 port. Given that wood and brick are scarce for me, securing a 3:1", + "parsed": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3300, + "completion": 126, + "thinking": 0, + "total": 3865 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_203358/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..0871dc746f249ad5087f2c3481d8eadae9285be8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/Charlie.md @@ -0,0 +1,176 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_203358 +**Started:** 2026-05-15 20:33:58 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 20:36:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4880 (in:3814 out:126) | **Cost:** $0.002285 + +**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 20:36:53 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3978 (in:3220 out:156) | **Cost:** $0.002078 + +**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 20:37:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3489 (in:2846 out:221) | **Cost:** $0.002086 + +**Thinking:** My settlement at node 42 provides strong Ore (5) and Wheat (9, 9) production. To expand effectively, I need Brick and Wood. Comparing the available paths: +- Node 41 offers Brick (10) and keeps the Ore/Wheat production, plus it leads toward a Wood port at node 40. +- Node 43 has extremely high pips (13) but is purely Wheat (9, 6, 9), which would leave me without building materials. +- Node 50 offers a 3:1 port but has lower total pips. + +I'll prioritize resource diversity and build toward node 41 to secure a source of Brick. + +**Note to Self:** Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon. + +**Says:** "going for the brick at 10, definitely need some materials if i want to get anywhere." + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 20:37:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4874 (in:3902 out:137) | **Cost:** $0.002362 + +**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. + +**Action:** **place_starting_settlement** - {"node": 14} + +--- + +## Request #5 - šŸŽÆ ACTIVE TURN + +**Time:** 20:38:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Failed āŒ + +**Error:** Unknown error +**Latency:** 0.00s + +--- + +## Request #6 - šŸŽÆ ACTIVE TURN + +**Time:** 20:39:33 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Failed āŒ + +**Error:** Unknown error +**Latency:** 0.00s + +--- + +## Request #7 - šŸŽÆ ACTIVE TURN + +**Time:** 20:40:07 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3968 (in:3189 out:284) | **Cost:** $0.002446 + +**Thinking:** I just placed my second settlement at node 14, which gives me access to Wheat (8) and Wood (3, 4). My first settlement at 42 provides Ore (5) and Wheat (9). I am currently missing Sheep and a reliable source of Brick, although my road from node 42 is already pointing towards node 41, which sits on Brick 10. Analyzing the paths from node 14: Path 13 is blocked by Bob's settlement at 12. Path 15 leads towards the coast and node 16 (Sheep 4, Wheat 8, Ore port). Path 24 leads towards node 25, which is a very strong expansion spot with Sheep 4, Ore 3, and Wheat 8 (10 total pips). Node 25 also opens up a path to node 36, which has double sheep (11 and 4). Choosing the road to 24 provides the best long-term expansion for the resources I'm missing. + +**Note to Self:** Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10). + +**Says:** "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + +**Action:** **place_starting_road** - {"from": 14, "to": 24} + +--- diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.json similarity index 85% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.json index 4cb23b41f9fb0ecf98cd49df2e2c51f22a826c36..32761040492e32b311338148253d1d897a22c6f8 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-10T12:45:55.545020", + "timestamp": "2026-05-15T20:36:21.092505", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,27 +9,27 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." } ] }, @@ -40,11 +40,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -59,7 +54,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -99,17 +94,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.txt similarity index 81% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.txt index be0721fadea8af1f3f1b0c98d4b5525494b6a8da..31493068ab3390e97bd6bced740120151b8345e2 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Charlie === -Timestamp: 2026-01-14T15:07:36.921074 +Timestamp: 2026-05-15T20:36:21.094096 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,27 +70,27 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." } ] }, @@ -100,11 +101,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..de2f97cf3e5f021e6b9bb360d0c25e7a99660ed9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.json @@ -0,0 +1,200 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:36:53.810999", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..0ca06472015262fe6403792c2e81f7e7ed4b39f1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.txt @@ -0,0 +1,107 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T20:36:53.813088 +Active Turn: True + +--- What Happened --- +Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..db0cff66a149ae4ee166c55cb7d9beb18d6c5251 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.json @@ -0,0 +1,200 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:37:27.788646", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.txt similarity index 78% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.txt index 20973bd122221a4ffd3b05b1004d33f9dbe1b449..ec372d8c7325451a66ca0653994f18da810ae5ab 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.txt @@ -1,9 +1,10 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-01-11T13:48:20.672966 +=== Prompt #3 for Charlie === +Timestamp: 2026-05-15T20:37:27.789928 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ You just placed your starting settlement. Now place your starting road adjacent "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,37 +70,30 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" - }, - { - "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." } ] }, - "memory": { - "note_from_last_turn": "Secured the 6-Brick. Need to prioritize Wheat and Ore in the second placement to avoid being locked out of cities and development cards." - }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ @@ -107,11 +101,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.json similarity index 80% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.json index 11508111de01ad41691ee154d011397d270fe8da..3e0fc2fb40a4496d8ad139fbd20cae321bd903cb 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.json @@ -1,6 +1,6 @@ { - "request_number": 3, - "timestamp": "2026-01-10T12:48:49.251969", + "request_number": 4, + "timestamp": "2026-05-15T20:37:58.419236", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,40 +9,39 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." }, { "from": "Charlie", - "message": "hey everyone, good luck! gonna grab node 12, looks like a solid mix of resources to get started." - }, - { - "from": "Charlie", - "message": "pointing towards the coast, let's see if i can get some wheat going later." + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." } ] }, "memory": { - "note_from_last_turn": "Planning to take node 44 for my second settlement to secure Ore and Wheat. Bob is moving towards the center, so I should watch his road progress near node 41." + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -51,11 +50,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -70,7 +64,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -110,17 +104,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.txt similarity index 75% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.txt index ccbe3342bf5e68432341cdd00a204c7d4ef208d3..74449434a626564a43bee524cbec7b1c64e5c118 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.txt @@ -1,9 +1,10 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-01-14T15:08:51.690147 +=== Prompt #4 for Charlie === +Timestamp: 2026-05-15T20:37:58.421155 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,40 +70,39 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "pointing my road towards the port, gotta keep those options open for later." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." - }, - { - "from": "Charlie", - "message": "pointing this road towards the forest, definitely going to need plenty of wood for all these plans." + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." } ] }, "memory": { - "note_from_last_turn": "Still aiming for Node 44 for my second settlement to secure Wheat (9, 6) and Ore (2). This road at 12-13 is purely to expand my first position toward the 8-Wheat at Node 14." + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -111,11 +111,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..d582bec59446677f0b78e34365e77c97dc4c04a8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.json @@ -0,0 +1,210 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T20:38:37.162654", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..794d838d268cdc4a5358069b5a4f342b079ebff4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.txt @@ -0,0 +1,117 @@ +=== Prompt #5 for Charlie === +Timestamp: 2026-05-15T20:38:37.163995 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..28a538c1d357cdf2d70cedfde5687a8ccb78bb58 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.json @@ -0,0 +1,210 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T20:39:33.286002", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..0156ef778dc525bd3a59737d6b45435b50609fe3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.txt @@ -0,0 +1,117 @@ +=== Prompt #6 for Charlie === +Timestamp: 2026-05-15T20:39:33.288897 +Active Turn: True + +--- What Happened --- +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..46fec4ccb8767e557a5ca3aaf553f33179a30a8b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.json @@ -0,0 +1,210 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T20:40:07.451340", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..f3b0dc1cda39648b249220dca6f243d7e25cab91 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.txt @@ -0,0 +1,117 @@ +=== Prompt #7 for Charlie === +Timestamp: 2026-05-15T20:40:07.452907 +Active Turn: True + +--- What Happened --- +Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "from": "Alice", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "from": "Bob", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "from": "Bob", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "from": "Charlie", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "recent_notes": [ + "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9bdfef999265a1bbb04ad2b5482d50b853a1eccc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,28 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T20:36:27.761826", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield nodes (pips 10+) with good resource diversity, specifically focusing on 6s and 8s that aren't blocked. Priority on Ore and Wheat for late game, but need Wood/Brick for expansion." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1021, + "completion": 0, + "thinking": 0, + "total": 1021 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..8eee6553f1ed853423a0b622443fe11fa10804a5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T20:37:00.098578", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high pip nodes with balanced resources to start strong. Priority on Wheat and Ore since they are crucial for later game.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1044, + "completion": 0, + "thinking": 0, + "total": 1044 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..fa0eeae5826f0b06829319416419c6049c7b4ca4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T20:37:35.726514", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 42, + "reasoning": "Analyzing paths from my settlement at 42 to decide where to build my road. Node 41 adds brick, 43 adds more wheat, and 50 goes toward a port." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1048, + "completion": 0, + "thinking": 0, + "total": 1048 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_4_iter1.json similarity index 59% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_4_iter1.json index f69a1000856ff3b18f11f3d7b9fdb5e7fa245b13..c61527784b72e3d660831da0ac221906d1af9445 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_4_iter1.json @@ -1,7 +1,7 @@ { - "request_number": 1, + "request_number": 4, "iteration": 1, - "timestamp": "2026-01-14T15:07:44.350633", + "timestamp": "2026-05-15T20:38:11.924740", "player_name": "Charlie", "type": "intermediate", "success": true, @@ -12,17 +12,17 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 11, - "reasoning": "Looking for the best available settlement locations with high production (11+ pips) to establish a strong early game base." + "must_have_resource": "Wood", + "reasoning": "I need wood and brick to complement my wheat/ore heavy first settlement. Looking for high-yield wood spots." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1046, + "prompt": 1159, "completion": 0, "thinking": 0, - "total": 1046 + "total": 1159 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter1.json similarity index 59% rename from examples/ai_testing/my_games/session_20260111_134458/Bob/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter1.json index 5c04e3871b039a640e12cf4f1c783f3bcc0413ed..25d2c66f46613d679143b6e4eb97764023c53607 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Bob/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter1.json @@ -1,8 +1,8 @@ { - "request_number": 2, + "request_number": 5, "iteration": 1, - "timestamp": "2026-01-11T13:47:32.665530", - "player_name": "Bob", + "timestamp": "2026-05-15T20:38:43.461264", + "player_name": "Charlie", "type": "intermediate", "success": true, "raw_content": "", @@ -13,16 +13,16 @@ "name": "analyze_path_potential", "parameters": { "from_node": 42, - "reasoning": "Evaluating the best direction for expansion from my first settlement. I need to find routes to Brick and Wood or useful ports." + "reasoning": "Checking where roads from my new settlement at node 42 lead. Looking for brick or wood sources or a good port." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1041, + "prompt": 1172, "completion": 0, "thinking": 0, - "total": 1041 + "total": 1172 }, "latency_seconds": 0.0, "error": null diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter2.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..a50a3ab7a92ec1a42ca43d330844cbfa42af44c4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter2.json @@ -0,0 +1,29 @@ +{ + "request_number": 5, + "iteration": 2, + "timestamp": "2026-05-15T20:39:07.408197", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I just placed my second settlement at node 14. I need to decide which direction to point my road. Neighbors are 13, 15, and 24. Node 13 is near Bob, node 24 has Ore, and node 15 is on the coast.", + "from_node": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1906, + "completion": 0, + "thinking": 0, + "total": 1906 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5d8db205f6e60f01dbee7c16d61b5ef35aa4bf5f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_6_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-15T20:39:42.242395", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 14, + "reasoning": "I need to decide where to place my second starting road from node 14. I'm looking for high-yield nodes or useful ports. Node 15 and 24 seem like the main candidates." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1185, + "completion": 0, + "thinking": 0, + "total": 1185 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0f90f82ce387cdfd56aaeb38bca83b0de3bd9470 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_7_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T20:40:23.711067", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I just placed my second settlement at node 14. I need to place a road. I'm looking at neighbors 15 and 24 to see which leads to better expansion opportunities, specifically for resources I'm missing like Brick or Sheep. Node 13 is adjacent to Bob's settlement at 12, so it's blocked for a future settlement.", + "from_node": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1185, + "completion": 0, + "thinking": 0, + "total": 1185 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..58595c8973921e461b2034c76259fb1f938eeea0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:36:53.805790", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, I've identified that the highest yield nodes are concentrated in the bottom-right and center-left. Bob has already claimed a strong 12-pip spot at node 12 (Wood 3, Brick 6, Sheep 5), which blocks the other high-yield 12-pip node at 13. Alice has taken node 20, a 10-pip spot (Wheat 11, Brick 6, Sheep 8), blocking the high-yield nodes at 10, 19, and 21.\\n\\nLooking at the remaining options, node 42 stands out as an exceptional choice. It offers 12 pips", + "parsed": { + "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3814, + "completion": 126, + "thinking": 0, + "total": 4880 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..423e86f43639afb173b0e15b3678c18f10d0c940 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_2.json @@ -0,0 +1,24 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:37:27.782170", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 42 stands out as a top-tier placement. It offers a total of 12 pips across Wheat (9, 9) and Ore (5), which provides a strong foundation for a city-heavy strategy. While Node 43 has 13 pips, it is entirely concentrated in Wheat, making it less versatile and more susceptible to the robber. Node 42 also has a direct path to Node 50, which houses a 3:1 port, allowing me to mitigate the lack of resource diversity early on. My strategy will be to secure this high-production node and then look for Wood and Brick in the second round to facilitate expansion.\",\n \"note_", + "parsed": { + "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3220, + "completion": 156, + "thinking": 0, + "total": 3978 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..e8f6ad4f369625fc364fdaf5ccabc97514a1e4ce --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:37:58.413961", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My settlement at node 42 provides strong Ore (5) and Wheat (9, 9) production. To expand effectively, I need Brick and Wood. Comparing the available paths: \\n- Node 41 offers Brick (10) and keeps the Ore/Wheat production, plus it leads toward a Wood port at node 40.\\n- Node 43 has extremely high pips (13) but is purely Wheat (9, 6, 9), which would leave me without building materials.\\n- Node 50 offers a 3:1 port but has lower total pips.\\n\\nI'll prioritize resource diversity and build toward node 41 to secure a source of Brick.\",\n \"note_to_self\": \"Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.\",\n \"say_outloud\": \"going for the brick at 10, definitely need some materials if i want to get anywhere.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "My settlement at node 42 provides strong Ore (5) and Wheat (9, 9) production. To expand effectively, I need Brick and Wood. Comparing the available paths: \n- Node 41 offers Brick (10) and keeps the Ore/Wheat production, plus it leads toward a Wood port at node 40.\n- Node 43 has extremely high pips (13) but is purely Wheat (9, 6, 9), which would leave me without building materials.\n- Node 50 offers a 3:1 port but has lower total pips.\n\nI'll prioritize resource diversity and build toward node 41 to secure a source of Brick.", + "note_to_self": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "say_outloud": "going for the brick at 10, definitely need some materials if i want to get anywhere.", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2846, + "completion": 221, + "thinking": 0, + "total": 3489 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..a91f68c052bc5e293a8582ef85596f1c7ca78ed2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_4.json @@ -0,0 +1,24 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T20:38:37.156820", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement at 42 provided excellent Ore (5) and Wheat (9, 9), so I'm set for the late game, but I desperately need Wood and Brick to expand. Node 14 is a high-yield spot (10 pips) with Wheat 8 and double Wood (3 and 4). Node 31 is also strong (9 pips) and provides Brick 10 and Wood 11, which would diversify my resources better. However, looking at Bob's placement at 12 and his road towards 13, he's clearly eyeing that Wood cluster. By taking Node 14, I secure a high-yield wood source and potentially block Bob's", + "parsed": { + "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3902, + "completion": 137, + "thinking": 0, + "total": 4874 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..7aa72b2b1fc677970e58d821a85af03acd2bf441 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_5.json @@ -0,0 +1,18 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T20:39:33.280899", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My second settlement is at node 14, providing Ore (3) and Wood (3). My first settlement at node 42 gives me Ore (5) and Wheat (9, 9). I'm currently lacking Brick and Sheep. I've already pointed my first road toward node 41 to secure the Brick 10 hex. Now I need to decide where to point the road from node 14. Looking at the neighbors: node 13 is a dead end because Bob is at node 12, making node 13 unbuildable and node 5 a likely race I'd lose. Node 15 leads to ports but low production. Node 24 leads to", + "parsed": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5747, + "completion": 133, + "thinking": 0, + "total": 6726 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..4d1b6c096a2a2d42298baf538ba96c49207aac88 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_6.json @@ -0,0 +1,18 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T20:40:07.446354", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my second settlement at node 14, which gives me access to Wheat 8 (5 pips), Wood 3 (2 pips), and Wood 4 (3 pips). My first settlement at node 42 provides a high yield of Ore 5 (4 pips) and Wheat 9 (4 pips + 4 pips). This setup gives me a very strong production of Wheat and Ore, but I am currently lacking Brick. My road from node 42 is already heading towards node 41 to secure the Brick 10 spot. For my second road from node 14, I need to decide between expanding towards more resources or securing a port. Node 15 leads", + "parsed": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3118, + "completion": 140, + "thinking": 0, + "total": 3681 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..2ee7ab9f1e4a742181069042027c34ea044d523b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_7.json @@ -0,0 +1,27 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T20:40:53.115790", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just placed my second settlement at node 14, which gives me access to Wheat (8) and Wood (3, 4). My first settlement at 42 provides Ore (5) and Wheat (9). I am currently missing Sheep and a reliable source of Brick, although my road from node 42 is already pointing towards node 41, which sits on Brick 10. Analyzing the paths from node 14: Path 13 is blocked by Bob's settlement at 12. Path 15 leads towards the coast and node 16 (Sheep 4, Wheat 8, Ore port). Path 24 leads towards node 25, which is a very strong expansion spot with Sheep 4, Ore 3, and Wheat 8 (10 total pips). Node 25 also opens up a path to node 36, which has double sheep (11 and 4). Choosing the road to 24 provides the best long-term expansion for the resources I'm missing.\",\n \"note_to_self\": \"Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10).\",\n \"say_outloud\": \"heading down towards that wheat and ore. hopefully i can snag a sheep spot soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 14, \\\"to\\\": 24}\"\n }\n}", + "parsed": { + "internal_thinking": "I just placed my second settlement at node 14, which gives me access to Wheat (8) and Wood (3, 4). My first settlement at 42 provides Ore (5) and Wheat (9). I am currently missing Sheep and a reliable source of Brick, although my road from node 42 is already pointing towards node 41, which sits on Brick 10. Analyzing the paths from node 14: Path 13 is blocked by Bob's settlement at 12. Path 15 leads towards the coast and node 16 (Sheep 4, Wheat 8, Ore port). Path 24 leads towards node 25, which is a very strong expansion spot with Sheep 4, Ore 3, and Wheat 8 (10 total pips). Node 25 also opens up a path to node 36, which has double sheep (11 and 4). Choosing the road to 24 provides the best long-term expansion for the resources I'm missing.", + "note_to_self": "Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10).", + "say_outloud": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon.", + "action_type": "place_starting_road", + "parameters": { + "from": 14, + "to": 24 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3189, + "completion": 284, + "thinking": 0, + "total": 3968 + }, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/agent_memories.json b/examples/ai_testing/my_games/session_20260515_203358/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..98a641d2f72e9a65af88dd0b31fc14eff53de7e7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/agent_memories.json @@ -0,0 +1,5 @@ +{ + "Alice": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", + "Bob": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "Charlie": "Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10)." +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/chat_history.json b/examples/ai_testing/my_games/session_20260515_203358/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..3309afd2ef702a6f7118f4830ccad3c204a18b7a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/chat_history.json @@ -0,0 +1,40 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T20:34:25.302063", + "from": "Alice", + "to": "all", + "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." + }, + { + "timestamp": "2026-05-15T20:34:58.400174", + "from": "Alice", + "to": "all", + "message": "pointing my road towards the port, gotta keep those options open for later." + }, + { + "timestamp": "2026-05-15T20:35:55.135018", + "from": "Bob", + "to": "all", + "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." + }, + { + "timestamp": "2026-05-15T20:36:21.086565", + "from": "Bob", + "to": "all", + "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." + }, + { + "timestamp": "2026-05-15T20:37:58.416320", + "from": "Charlie", + "to": "all", + "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." + }, + { + "timestamp": "2026-05-15T20:40:53.121560", + "from": "Charlie", + "to": "all", + "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/session_metadata.json b/examples/ai_testing/my_games/session_20260515_203358/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..278b4bf65366b70bc22be9e7b30788800b83bec8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_203358", + "start_time": "2026-05-15T20:33:58.040552", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/session_summary.json b/examples/ai_testing/my_games/session_20260515_203358/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..d045a2b4f4fd1c3229aecb066c12147e15a70426 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/session_summary.json @@ -0,0 +1,956 @@ +{ + "session_id": "session_20260515_203358", + "start_time": "2026-05-15T20:33:58.040552", + "end_time": "2026-05-15T20:43:57.905023", + "duration_seconds": 599.864475, + "agents": { + "Alice": { + "player_name": "Alice", + "player_id": 0, + "player_color": "Red", + "memory": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", + "memory_updated_at": 1778866498.3992693, + "memory_history": [ + { + "note": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", + "timestamp": 1778866465.3012533 + }, + { + "note": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", + "timestamp": 1778866498.3992693 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778866498.4011166 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778866498.401623 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866555.1367512 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778866581.0890937 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778866581.0898407 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866647.7859373 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778866678.417254 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778866678.4177284 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778866678.4177322 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866717.1593149 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778866853.1229665 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778866853.1236565 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866930.6211479 + } + ], + "last_prompt_number": 2, + "stats": { + "player_name": "Alice", + "player_id": 0, + "total_requests": 2, + "successful_requests": 2, + "failed_requests": 0, + "total_tokens_used": 8088, + "success_rate": "100.0%" + } + }, + "Bob": { + "player_name": "Bob", + "player_id": 1, + "player_color": "Blue", + "memory": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "memory_updated_at": 1778866581.0852559, + "memory_history": [ + { + "note": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", + "timestamp": 1778866555.1341517 + }, + { + "note": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", + "timestamp": 1778866581.0852559 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778866930.6211486 + }, + { + "type": "response_parse_failed", + "message": "Your previous response could not be parsed as valid JSON. Use exactly one of these allowed actions: ['PLACE_STARTING_ROAD'].", + "timestamp": 1778866966.6143544, + "data": { + "allowed_actions": [ + "PLACE_STARTING_ROAD" + ] + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD", + "timestamp": 1778866966.6145465, + "data": { + "action_type": "END_TURN", + "parameters": { + "player_name": "Bob", + "turn_number": 4, + "player_state": { + "victory_points": 2, + "card_count": 3, + "roads": 0, + "settlements": 0, + "cities": 0 + } + }, + "error": "Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD" + } + }, + { + "type": "response_parse_failed", + "message": "Your previous response could not be parsed as valid JSON. Use exactly one of these allowed actions: ['PLACE_STARTING_ROAD'].", + "timestamp": 1778866999.37378, + "data": { + "allowed_actions": [ + "PLACE_STARTING_ROAD" + ] + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. 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Heading to 41 for Brick 10. Need to find a source of Wood soon.", + "timestamp": 1778866678.4156666 + }, + { + "note": "Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). 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+ [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [ + [ + 12, + "Bob", + "S" + ], + [ + 14, + "Charlie", + "S" + ], + [ + 20, + "Alice", + "S" + ], + [ + 25, + "Bob", + "S" + ], + [ + 42, + "Charlie", + "S" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "Alice" + ], + [ + [ + 12, + 13 + ], + "Bob" + ], + [ + [ + 42, + 41 + ], + "Charlie" + ], + [ + [ + 14, + 24 + ], + "Charlie" + ] + ] + }, + "players": { + "Alice": { + "vp": 1, + "res": {} + }, + "Bob": { + "vp": 2, + "res": { + "O": 1, + "S": 1, + "Wh": 1 + } + }, + "Charlie": { + "vp": 2, + "res": { + "W": 2, + "Wh": 1 + } + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/tool_executions.json b/examples/ai_testing/my_games/session_20260515_203358/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..756576c249fb522a01ee83108a2271ae822b5f44 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203358/tool_executions.json @@ -0,0 +1,4426 @@ +[ + { + "timestamp": "2026-05-15T20:34:09.548870", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.63, + "tokens": { + "input": 31, + "output": 886, + "total": 917 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Finding initial settlement locations with high yield (pips) and good resource variety. Looking for 10+ pips." + }, + "result": { + "llm_reasoning": "Finding initial settlement locations with high yield (pips) and good resource variety. Looking for 10+ pips.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.47, + "tokens": { + "input": 31, + "output": 886, + "total": 917 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:34:40.140255", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.24, + "tokens": { + "input": 60, + "output": 381, + "total": 441 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking directions from my first settlement at node 20. I want to see which path leads to the best expansion spots, specifically looking for high-yield wheat or ore for my second settlement, or a useful port.", + "from_node": 20 + }, + "result": { + "llm_reasoning": "Checking directions from my first settlement at node 20. I want to see which path leads to the best expansion spots, specifically looking for high-yield wheat or ore for my second settlement, or a useful port.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 60, + "output": 381, + "total": 441 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:35:04.785024", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.3, + "tokens": { + "input": 60, + "output": 749, + "total": 809 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes (10+ pips) to establish a strong starting position with good resource diversity. Wood and Brick are priorities for expansion, but Wheat and Ore are essential for long-term growth.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Searching for high-yield nodes (10+ pips) to establish a strong starting position with good resource diversity. Wood and Brick are priorities for expansion, but Wheat and Ore are essential for long-term growth.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.21, + "tokens": { + "input": 60, + "output": 749, + "total": 809 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:35:38.659677", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.29, + "tokens": { + "input": 50, + "output": 739, + "total": 789 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield starting locations with good resource diversity. I want to identify the strongest available nodes before checking specific resource availability.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Searching for high-yield starting locations with good resource diversity. I want to identify the strongest available nodes before checking specific resource availability.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.21, + "tokens": { + "input": 50, + "output": 739, + "total": 789 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:36:06.107820", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 52, + "output": 370, + "total": 422 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 12, + "reasoning": "I need to decide which direction to point my road from node 12. I'm looking for the best path to high-pip nodes or useful resources like Wheat or Ore for my second settlement." + }, + "result": { + "llm_reasoning": "I need to decide which direction to point my road from node 12. I'm looking for the best path to high-pip nodes or useful resources like Wheat or Ore for my second settlement.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 52, + "output": 370, + "total": 422 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:36:28.259479", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.43, + "tokens": { + "input": 54, + "output": 886, + "total": 940 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield nodes (pips 10+) with good resource diversity, specifically focusing on 6s and 8s that aren't blocked. Priority on Ore and Wheat for late game, but need Wood/Brick for expansion." + }, + "result": { + "llm_reasoning": "Looking for high-yield nodes (pips 10+) with good resource diversity, specifically focusing on 6s and 8s that aren't blocked. Priority on Ore and Wheat for late game, but need Wood/Brick for expansion.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.32, + "tokens": { + "input": 54, + "output": 886, + "total": 940 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:37:00.596862", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.28, + "tokens": { + "input": 41, + "output": 561, + "total": 602 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high pip nodes with balanced resources to start strong. Priority on Wheat and Ore since they are crucial for later game.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high pip nodes with balanced resources to start strong. Priority on Wheat and Ore since they are crucial for later game.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.2, + "tokens": { + "input": 41, + "output": 561, + "total": 602 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:37:36.224524", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 43, + "output": 379, + "total": 422 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 42, + "reasoning": "Analyzing paths from my settlement at 42 to decide where to build my road. Node 41 adds brick, 43 adds more wheat, and 50 goes toward a port." + }, + "result": { + "llm_reasoning": "Analyzing paths from my settlement at 42 to decide where to build my road. Node 41 adds brick, 43 adds more wheat, and 50 goes toward a port.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 43, + "output": 379, + "total": 422 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:38:12.423085", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.32, + "tokens": { + "input": 38, + "output": 797, + "total": 835 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wood", + "reasoning": "I need wood and brick to complement my wheat/ore heavy first settlement. Looking for high-yield wood spots." + }, + "result": { + "llm_reasoning": "I need wood and brick to complement my wheat/ore heavy first settlement. Looking for high-yield wood spots.", + "query": { + "min_pips": 0, + "must_have_resource": "Wood", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 14, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 30, + "resources": { + "Brick": [ + 10, + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 29, + 31, + 19 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 32, + "resources": { + "Wheat": [ + 9 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 6, + "port": null, + "neighbors": [ + 31, + 33, + 21 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 6, + "resources": { + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 3, + "port": "B2", + "neighbors": [ + 5, + 7 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.23, + "tokens": { + "input": 38, + "output": 797, + "total": 835 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:38:43.958907", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.23, + "tokens": { + "input": 36, + "output": 371, + "total": 407 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 42, + "reasoning": "Checking where roads from my new settlement at node 42 lead. Looking for brick or wood sources or a good port." + }, + "result": { + "llm_reasoning": "Checking where roads from my new settlement at node 42 lead. Looking for brick or wood sources or a good port.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 36, + "output": 371, + "total": 407 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:39:07.906193", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.27, + "tokens": { + "input": 57, + "output": 382, + "total": 439 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I just placed my second settlement at node 14. I need to decide which direction to point my road. Neighbors are 13, 15, and 24. Node 13 is near Bob, node 24 has Ore, and node 15 is on the coast.", + "from_node": 14 + }, + "result": { + "llm_reasoning": "I just placed my second settlement at node 14. I need to decide which direction to point my road. Neighbors are 13, 15, and 24. Node 13 is near Bob, node 24 has Ore, and node 15 is on the coast.", + "from_node": 14, + "total_directions": 3, + "paths": [ + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 12, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 12, + "best_pips": 11 + }, + "highlights": [], + "score": 14.5 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 25, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 25, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 15, + "depth_1": { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + }, + { + "node_id": 7, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 2 (node 16)", + "Port (B2) at depth 2 (node 7)" + ], + "score": 13.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.16, + "tokens": { + "input": 57, + "output": 382, + "total": 439 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:39:42.737405", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 49, + "output": 374, + "total": 423 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 14, + "reasoning": "I need to decide where to place my second starting road from node 14. I'm looking for high-yield nodes or useful ports. Node 15 and 24 seem like the main candidates." + }, + "result": { + "llm_reasoning": "I need to decide where to place my second starting road from node 14. I'm looking for high-yield nodes or useful ports. Node 15 and 24 seem like the main candidates.", + "from_node": 14, + "total_directions": 3, + "paths": [ + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 12, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 12, + "best_pips": 11 + }, + "highlights": [], + "score": 14.5 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 25, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 25, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 15, + "depth_1": { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + }, + { + "node_id": 7, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 2 (node 16)", + "Port (B2) at depth 2 (node 7)" + ], + "score": 13.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.21, + "tokens": { + "input": 49, + "output": 374, + "total": 423 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:40:24.206310", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.34, + "tokens": { + "input": 85, + "output": 410, + "total": 495 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I just placed my second settlement at node 14. I need to place a road. I'm looking at neighbors 15 and 24 to see which leads to better expansion opportunities, specifically for resources I'm missing like Brick or Sheep. Node 13 is adjacent to Bob's settlement at 12, so it's blocked for a future settlement.", + "from_node": 14 + }, + "result": { + "llm_reasoning": "I just placed my second settlement at node 14. I need to place a road. I'm looking at neighbors 15 and 24 to see which leads to better expansion opportunities, specifically for resources I'm missing like Brick or Sheep. Node 13 is adjacent to Bob's settlement at 12, so it's blocked for a future settlement.", + "from_node": 14, + "total_directions": 3, + "paths": [ + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 12, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 12, + "best_pips": 11 + }, + "highlights": [], + "score": 14.5 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 25, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 25, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 15, + "depth_1": { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + }, + { + "node_id": 7, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 2 (node 16)", + "Port (B2) at depth 2 (node 7)" + ], + "score": 13.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.22, + "tokens": { + "input": 85, + "output": 410, + "total": 495 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:41:00.007992", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.79, + "tokens": { + "input": 48, + "output": 823, + "total": 871 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to secure Wheat and Ore for a balanced economy, as my first settlement provides Wood, Brick, and Sheep. Looking for high-pip Wheat nodes.", + "must_have_resource": "Wheat" + }, + "result": { + "llm_reasoning": "I need to secure Wheat and Ore for a balanced economy, as my first settlement provides Wood, Brick, and Sheep. Looking for high-pip Wheat nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 12, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 16, + "resources": { + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "O2", + "neighbors": [ + 15, + 26 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 32, + "resources": { + "Wheat": [ + 9 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 6, + "port": null, + "neighbors": [ + 31, + 33, + 21 + ], + "score": 7.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.62, + "tokens": { + "input": 48, + "output": 823, + "total": 871 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:41:46.804163", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.38, + "tokens": { + "input": 65, + "output": 253, + "total": 318 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find a strong second settlement that provides Ore and Wheat to complement my first settlement's Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better options.", + "min_pips": 10, + "must_have_resource": "Ore" + }, + "result": { + "llm_reasoning": "I need to find a strong second settlement that provides Ore and Wheat to complement my first settlement's Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better options.", + "query": { + "min_pips": 10, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 2, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.29, + "tokens": { + "input": 65, + "output": 253, + "total": 318 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:42:20.036826", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.31, + "tokens": { + "input": 69, + "output": 507, + "total": 576 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying neighbors and resources for my newly placed settlement at node 25.", + "node_id": 25 + }, + "result": { + "node_id": 25, + "exists": true, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying neighbors and resources for my newly placed settlement at node 25." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 27, + "output": 134, + "total": 161 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 25, + "reasoning": "Evaluating which direction to point my road from node 25. Candidates are 24, 26, and 36. Node 26 has an Ore port which might be useful." + }, + "result": { + "llm_reasoning": "Evaluating which direction to point my road from node 25. Candidates are 24, 26, and 36. Node 26 has an Ore port which might be useful.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": [ + 11, + 4 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 42, + "output": 373, + "total": 415 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:42:53.209413", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.39, + "tokens": { + "input": 54, + "output": 385, + "total": 439 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 25, + "reasoning": "Checking the best direction for my second road from node 25. Candidates are 24, 26, and 36. 26 has an Ore port, 36 leads towards more sheep/ore, and 24 is near the desert and Charlie." + }, + "result": { + "llm_reasoning": "Checking the best direction for my second road from node 25. Candidates are 24, 26, and 36. 26 has an Ore port, 36 leads towards more sheep/ore, and 24 is near the desert and Charlie.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": [ + 11, + 4 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.24, + "tokens": { + "input": 54, + "output": 385, + "total": 439 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:43:30.362326", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 60, + "output": 391, + "total": 451 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 25, + "reasoning": "I just placed my second settlement at node 25 (Wh8, S4, O3). I need to decide where to point my road. Node 24 is blocked by Charlie at 14. Node 26 is an Ore port. Node 36 leads towards node 35 (Wh6, S11, O3)." + }, + "result": { + "llm_reasoning": "I just placed my second settlement at node 25 (Wh8, S4, O3). I need to decide where to point my road. Node 24 is blocked by Charlie at 14. Node 26 is an Ore port. Node 36 leads towards node 35 (Wh6, S11, O3).", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": [ + 11, + 4 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 60, + "output": 391, + "total": 451 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203740/session_metadata.json b/examples/ai_testing/my_games/session_20260515_203740/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..e0d5564fbe4b0225de3e517e4c1e8f309c33d436 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_203740/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_203740", + "start_time": "2026-05-15T20:37:40.155324", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_205233/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..e5453ded0824e4cae47f83fd7517d551c77aeb16 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/Alice.md @@ -0,0 +1,271 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_205233 +**Started:** 2026-05-15 20:52:33 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 20:52:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4802 (in:3555 out:270) | **Cost:** $0.002587 + +**Thinking:** After analyzing the board, node 20 stands out as the most balanced high-yield starting position. It offers a total of 12 pips (Brick 6, Sheep 8, and Wood 11), which provides an excellent foundation for early-game expansion. While node 43 has a slightly higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for the very first placement when Wood and Brick are essential for building roads and subsequent settlements. Node 20's proximity to high-probability numbers (6 and 8) makes it the strongest strategic choice for Alice's first move. + +**Note to Self:** I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9). + +**Says:** "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 20:53:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3516 (in:2853 out:260) | **Cost:** $0.002207 + +**Thinking:** I have placed my first settlement on node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. Now I need to place my road. Looking at the analysis for node 20, the three possible directions are 10, 19, and 21. + +Direction 10 leads to a node with 11 pips (Hexes 5, 4, and 1) and provides a path toward node 11 (10 pips) or a 3:1 port at node 9. +Direction 19 leads to a node with 10 pips (Hexes 9, 8, 4) and follows toward node 18 or 30 (both 8 pips). +Direction 21 is the weakest with only 7 pips at the first step. + +Node 10 is the strongest immediate direction and gives me the best expansion flexibility toward the center of the board or a port. I'll place the road towards 10. + +**Note to Self:** Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port. + +**Says:** "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 20:59:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 5701 (in:4550 out:314) | **Cost:** $0.003217 + +**Thinking:** For my second settlement, I need to prioritize Ore and Wheat since my first settlement at node 20 provides strong Wood, Brick, and Sheep (W11, B6, S8). Looking at the board, node 44 is the strongest available candidate for these resources. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), giving me a total of 10 pips and ensuring I have production in all five resource types. While the Ore is a low probability (2), the high-yield Wheat (6 and 9) will be essential for buying development cards and upgrading to cities. Node 44 is also strategically positioned to expand toward the 3:1 port at node 53. I've considered other options like node 35 (9 pips) and node 40 (7 pips with a Wood port), but node 44's superior pip count and resource diversity make it the optimal choice. + +**Note to Self:** I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production. + +**Says:** "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 21:01:01 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4652 (in:3910 out:314) | **Cost:** $0.002897 + +**Thinking:** I have just placed my second settlement at node 44, which gives me access to Wheat 9, Wheat 6, and Ore 2. My first settlement at node 20 provides Wood 11, Brick 6, and Sheep 8. Since I have a surplus of Wheat production, securing a port is a high priority. Analyzing the paths from node 44 using the tool results, the path towards node 52 leads to two 3:1 port options at nodes 51 and 53. Node 51 is particularly attractive because it also touches the Ore 5 and Wheat 9 hexes (though I'll need to compete with Bob who is nearby at node 42). The other directions lead toward high-pip nodes like 35, but the utility of a 3:1 port to manage my Wheat production makes the coastal route the strongest strategic choice for my second starting road. + +**Note to Self:** I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly. + +**Says:** "pointing my road towards the coast, definitely gonna need a port with all this wheat." + +**Action:** **place_starting_road** - {"from": 44, "to": 52} + +--- + +## Request #5 - šŸŽÆ ACTIVE TURN + +**Time:** 21:01:54 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 1833 (in:1641 out:192) | **Cost:** $0.001397 + +**Thinking:** It's the start of my turn and the only available action is to roll the dice since I don't have any development cards. My current resource situation is 1 Ore and 2 Wheat. I'm hoping for a 6 (Brick) or an 11 (Wood) so I can start building towards that 3:1 port at node 51. Node 20 is providing my base materials while node 44 is my main wheat/ore source. No one has played a knight yet, and the robber is currently on the desert, so production isn't being hindered for anyone right now. + +**Note to Self:** Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there. + +**Says:** "alright, let's see some big numbers. daddy needs some brick!" + +**Action:** **roll_dice** + +--- + +## Request #6 - šŸŽÆ ACTIVE TURN + +**Time:** 21:02:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 6584 (in:5427 out:314) | **Cost:** $0.003655 + +**Thinking:** The dice roll was an 8 (5+3). Looking at the board, hex 4 (Sheep 8) and hex 7 (Wheat 8) are producing. My settlement at node 20 is adjacent to hex 4, so I receive 1 Sheep. My current resources are now 2 Sheep, 1 Ore, and 2 Wheat. I currently lack Wood and Brick, which are essential for reaching the 3:1 port at node 51 or 53. Bob has 1 Wood and 1 Brick, and he might be looking for Sheep to complete his settlement requirements (Wood, Brick, Wheat, Sheep). I will propose a trade to Bob: my Sheep for his Brick. If that fails, I have enough resources (1 Ore, 1 Wheat, 1 Sheep) to buy a development card, which could give me a Knight to move the robber or a useful progress card. + +**Note to Self:** I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep. + +**Says:** "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + +**Action:** **trade_propose** - {"target_player": "Bob", "offer": {"S": 1}, "request": {"B": 1}} + +--- + +## Request #7 - šŸŽÆ ACTIVE TURN + +**Time:** 21:02:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 7927 (in:6375 out:225) | **Cost:** $0.003862 + +**Thinking:** The previous trade failed, and the game state indicates I need to roll to start my turn. My expansion plan for node 11 is blocked by Charlie's settlement at node 12. I need to reconsider my path from node 10; node 21 (Brick 10, Wheat 9, Ore 2) or node 9 (Sheep 8, Wood 12, 3:1 Port) are the most logical pivots. Alternatively, I'm still pushing toward the 3:1 port at node 51 from my settlement at 44. I currently have Sheep, Ore, and Wheat, but I'm desperate for Wood and Brick to build more roads. + +**Note to Self:** Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51. + +**Says:** "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + +**Action:** **roll** + +--- + +## Request #8 - šŸŽÆ ACTIVE TURN + +**Time:** 21:03:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 9002 (in:7024 out:311) | **Cost:** $0.004445 + +**Thinking:** Alice currently has 1 Sheep, 1 Ore, and 2 Wheat. She is one road away from a 3:1 port at node 51 or 9, but lacks the Wood and Brick to build it. While she previously considered trading her 'spare' sheep to Bob for a brick, she likely realized after the roll that she only has one sheep, which she needs for her own development card or settlement. Buying a development card is a strong move here because Alice has the exact resources (1 Ore, 1 Wheat, 1 Sheep) and is currently bottlenecked by low Wood and Brick production. A development card could provide a Knight for defense/Largest Army, or high-value cards like Road Building or Year of Plenty that would solve her resource issues more effectively than a single trade. + +**Note to Self:** I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty. + +**Says:** "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." + +**Action:** **buy_dev_card** + +--- + +## Request #9 - šŸŽÆ ACTIVE TURN + +**Time:** 21:05:24 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +alice performed action: buy dev card +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4820 (in:4335 out:280) | **Cost:** $0.003008 + +**Thinking:** Alice has just started her turn. According to the task context, she needs to roll the dice. Although 'roll' is not explicitly listed in the 'allowed_actions' array, the instruction 'Current required action: Roll the dice to start your turn. Use: roll' is a direct command that takes precedence. Alice currently has 1 Wheat and a hidden Road Building development card she bought previously. Her current settlements are at nodes 20 and 44, and she has roads extending to nodes 10 and 52. Her strategic goal is to use her Road Building card to reach the 3:1 ports at nodes 9 and 51, which will help her manage her resources more efficiently. For now, the priority is to roll and collect resources. + +**Note to Self:** I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them. + +**Says:** "alright, let's see if we can get some good numbers this time. come on, brick!" + +**Action:** **roll** + +--- + +## Request #10 - šŸŽÆ ACTIVE TURN + +**Time:** 21:06:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..322b7927dc286d64c919d6d9e2868ce1be6bbf08 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.json @@ -0,0 +1,180 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:52:36.680050", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..fdda764f435a8269eee9f5f19ae59772cd908862 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.txt @@ -0,0 +1,87 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-05-15T20:52:36.682964 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..4f175f21d4b9cb8ae6bbae03b7b6ea23748a3722 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.json @@ -0,0 +1,304 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T21:06:58.706215", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + }, + { + "from": "Alice", + "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + }, + { + "from": "Alice", + "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers this time. come on, brick!" + } + ] + }, + "memory": { + "note_from_last_turn": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", + "recent_notes": [ + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", + "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..66e2f0edabf6104ce5904d9ad6039ee7c7805357 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.txt @@ -0,0 +1,176 @@ +=== Prompt #10 for Alice === +Timestamp: 2026-05-15T21:06:58.710020 +Active Turn: True + +--- What Happened --- +Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + }, + { + "from": "Alice", + "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + }, + { + "from": "Alice", + "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers this time. come on, brick!" + } + ] + }, + "memory": { + "note_from_last_turn": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", + "recent_notes": [ + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", + "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.json similarity index 87% rename from examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.json index 167ca8155066809e3286a930642d4209783e00ac..45a6cdcea9c73d4256f689cbb051227fb916dc19 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-05-15T18:44:37.119092", + "timestamp": "2026-05-15T20:53:21.823219", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,20 +9,23 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." } ] }, "memory": { - "note_from_last_turn": "I've secured the best Brick (6) and Sheep (8) on the board. My next priority should be finding a reliable source of Ore and Wheat to support later city development, or aiming for the 3:1 port at Node 9." + "note_from_last_turn": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9)." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -31,11 +34,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -50,7 +48,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -90,17 +88,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.txt similarity index 81% rename from examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.txt index 5495061f3f923de35c4b1c4802c837b1d5f0f960..3e68688f44ef01dde80c8172e7a49d3bb7e078bd 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Alice === -Timestamp: 2026-05-15T18:44:37.120794 +Timestamp: 2026-05-15T20:53:21.826127 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ You just placed your starting settlement. Now place your starting road adjacent "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,20 +70,23 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." } ] }, "memory": { - "note_from_last_turn": "I've secured the best Brick (6) and Sheep (8) on the board. My next priority should be finding a reliable source of Ore and Wheat to support later city development, or aiming for the 3:1 port at Node 9." + "note_from_last_turn": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9)." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -91,11 +95,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..b40585b67f6cd5464f86699ea3f2e51f98b823e4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.json @@ -0,0 +1,231 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:59:36.156250", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a2392b2c5760fc22ccc7d71dccabbaa1835e2e8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.txt @@ -0,0 +1,138 @@ +=== Prompt #3 for Alice === +Timestamp: 2026-05-15T20:59:36.158619 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..e1d77e6e8e8d83e72d822c9e73b1ce76cdfa4ef5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.json @@ -0,0 +1,232 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:01:01.005565", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + } + ] + }, + "memory": { + "note_from_last_turn": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..4f4da443a3ecb9e7fa0c3b8d62a0f2e289082c7a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.txt @@ -0,0 +1,139 @@ +=== Prompt #4 for Alice === +Timestamp: 2026-05-15T21:01:01.007733 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + } + ] + }, + "memory": { + "note_from_last_turn": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.json similarity index 70% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_5.json rename to examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.json index 86a0f186c4c30eb4b28a4f0737f11ae004d8a3f3..598fe52f7019e74fe35b42cd00bcc8e997bc58ed 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_5.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.json @@ -1,6 +1,6 @@ { "request_number": 5, - "timestamp": "2026-01-11T14:06:42.468130", + "timestamp": "2026-05-15T21:01:54.210922", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,40 +9,62 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", "social_context": { "recent_chat": [ { - "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." }, { - "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." }, { - "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." }, { - "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" }, { "from": "Charlie", - "message": "pointing this towards the wheat, gotta get some bread to go with all this mutton." + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." } ] }, "memory": { - "note_from_last_turn": "I am currently heavy on Wood, Brick, and Sheep. I must prioritize Ore and Wheat with my second settlement to ensure I don't get stuck in the mid-game." + "note_from_last_turn": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -56,11 +78,6 @@ "type": "use_dev_card", "description": "Play a development card", "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -75,7 +92,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -115,7 +132,7 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", "allowed_actions": [ { "type": "roll_dice", @@ -126,11 +143,6 @@ "type": "use_dev_card", "description": "Play a development card", "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..c10b3bfbe11263441a58e144391198812a2c50f3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Alice === +Timestamp: 2026-05-15T21:01:54.212643 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + } + ] + }, + "memory": { + "note_from_last_turn": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..df6fc921dc56cc0a3572e9ae7b74d57cd1e09f32 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.json @@ -0,0 +1,304 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:02:08.154763", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + } + ] + }, + "memory": { + "note_from_last_turn": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..b892021e8e78f45a6cac6f9fd45b704e3fba7d92 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.txt @@ -0,0 +1,176 @@ +=== Prompt #6 for Alice === +Timestamp: 2026-05-15T21:02:08.156983 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + } + ] + }, + "memory": { + "note_from_last_turn": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "recent_notes": [ + "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..cc4c41f5e6c4a9d0819f8ae81f7154d0d790bd53 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.json @@ -0,0 +1,304 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:02:59.249778", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + } + ] + }, + "memory": { + "note_from_last_turn": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "recent_notes": [ + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..3e2618b25a977ad6c983a2f503e92edd7eb60bfa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.txt @@ -0,0 +1,176 @@ +=== Prompt #7 for Alice === +Timestamp: 2026-05-15T21:02:59.251375 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + } + ] + }, + "memory": { + "note_from_last_turn": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "recent_notes": [ + "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..8eb3ede26bf606d5f2e9e98a15bd5d6b2e0b5a4f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.json @@ -0,0 +1,304 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:03:59.648163", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + }, + { + "from": "Alice", + "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "recent_notes": [ + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..044e4abf9b827354286a48222f3fe6b3543f1d2e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.txt @@ -0,0 +1,176 @@ +=== Prompt #8 for Alice === +Timestamp: 2026-05-15T21:03:59.650927 +Active Turn: True + +--- What Happened --- +Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + }, + { + "from": "Alice", + "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "recent_notes": [ + "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..ebde2783bcc485fc45d214f214a99d622a4d36e6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.json @@ -0,0 +1,304 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T21:05:24.052721", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + }, + { + "from": "Alice", + "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + }, + { + "from": "Alice", + "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." + } + ] + }, + "memory": { + "note_from_last_turn": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", + "recent_notes": [ + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "alice performed action: buy dev card\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..ff794665b47f4eeb857770da7cb281cbd9cdc05d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.txt @@ -0,0 +1,176 @@ +=== Prompt #9 for Alice === +Timestamp: 2026-05-15T21:05:24.054489 +Active Turn: True + +--- What Happened --- +alice performed action: buy dev card +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "from": "Alice", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "from": "Alice", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "from": "Alice", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "from": "Alice", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + }, + { + "from": "Alice", + "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + }, + { + "from": "Alice", + "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." + } + ] + }, + "memory": { + "note_from_last_turn": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", + "recent_notes": [ + "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_10_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..2692ff889b5dbbec5c3f6ebeb27930e00a8098c5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_10_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 10, + "iteration": 1, + "timestamp": "2026-05-15T21:07:24.857289", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to identify the best settlement locations to expand towards. I currently have access to Wood, Brick, and Wheat, but I'm looking for better Ore and Sheep production, as well as a 3:1 port to manage my resources. Nodes 9 and 51 seem promising based on the board layout." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2046, + "completion": 0, + "thinking": 0, + "total": 2046 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..bdfdd669e0cb998148a236803e3fe02acad91dc0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T20:52:54.811601", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Initial search for high-yield nodes (10+ pips) to identify the best starting positions for the first settlement. Looking for a balance of early-game (Wood/Brick) and late-game (Wheat/Ore) resources.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 851, + "completion": 0, + "thinking": 0, + "total": 851 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_2_iter1.json similarity index 62% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_2_iter1.json index 4753da96cb909d15f9314d21ce05e93434754a23..8c77585f988810402598dd329aa55945fd96f263 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_2_iter1.json @@ -1,7 +1,7 @@ { "request_number": 2, "iteration": 1, - "timestamp": "2026-01-11T13:45:51.956572", + "timestamp": "2026-05-15T20:53:32.632511", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,18 +12,19 @@ "id": "call_1", "name": "analyze_path_potential", "parameters": { - "reasoning": "Deciding which direction to point the road from my first settlement at node 20. I want to reach better expansion spots or ports.", + "reasoning": "Checking all three directions from my starting settlement at node 20. I'm looking for a path towards Wheat or Ore, or a useful port.", "from_node": 20 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 963, + "prompt": 1061, "completion": 0, "thinking": 0, - "total": 963 + "total": 1061 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..93217f73a9c21d402d5db44c6e92fe5a9d771ffc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T21:00:25.926579", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Ore", + "reasoning": "I need to find a node with Ore and ideally Wheat to balance my starting resources (currently have Wood, Brick, and Sheep). I'm looking for the highest pip count available." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1500, + "completion": 0, + "thinking": 0, + "total": 1500 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_4_iter1.json similarity index 58% rename from examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_4_iter1.json rename to examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_4_iter1.json index 712df7a50c80f2e830a13e0c5b5f93bb80444795..e067fd0d3b9241fa894dc6c2a24d3e3242a9c3ac 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Alice/responses/intermediate/response_4_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_4_iter1.json @@ -1,7 +1,7 @@ { "request_number": 4, "iteration": 1, - "timestamp": "2026-01-14T15:14:50.371504", + "timestamp": "2026-05-15T21:01:08.908877", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,18 +12,19 @@ "id": "call_1", "name": "analyze_path_potential", "parameters": { - "reasoning": "I only have one settlement and my current road points to node 10, which is adjacent to my settlement and thus ineligible for a new one. I need to see where I can actually build.", - "from_node": 20 + "reasoning": "Checking directions from node 44 to see which path leads to the best expansion or port. I have a lot of wheat (6, 9) and might need a port.", + "from_node": 44 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1380, + "prompt": 1578, "completion": 0, "thinking": 0, - "total": 1380 + "total": 1578 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..be8e2104224d08ed0c55ebad52e47d888aedb91c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_6_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-15T21:02:35.518797", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best expansion spots, specifically looking for Brick and Wood sources or high-yield nodes to balance my Wheat-heavy production. I'm also looking for ports to leverage my Wheat." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1937, + "completion": 0, + "thinking": 0, + "total": 1937 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..7b0a9d1e359666fb2b701a1bc02999f3a514b297 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_7_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T21:03:40.262506", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-pip expansion nodes to prioritize Wood and Brick production." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 11 as a potential expansion from my road at 10. It appears to have B6, S5, and W12.", + "node_id": 11 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Comparing expansion towards node 51 vs node 53 for the 3:1 port.", + "from_node": 52 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2010, + "completion": 0, + "thinking": 0, + "total": 2010 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..bc34ec368df8d530505dba084cfe965055e53a5c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_8_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-15T21:04:15.622103", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm looking to reach a port. Node 51 and 53 are candidates. I want to see which one offers better potential for future expansion or better resource yields.", + "from_node": 52 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 10, + "reasoning": "Checking potential expansion from node 10 towards nodes 9 or 11. Node 9 is a 3:1 port, and node 11 is near Brick and Sheep." + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the next best settlement location to prioritize my road building. I need to balance my resources, specifically looking for more Brick and Wood." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2035, + "completion": 0, + "thinking": 0, + "total": 2035 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_9_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0d6d651582ef15df4c1fd773d374b2380b93a22d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_9_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 9, + "iteration": 1, + "timestamp": "2026-05-15T21:06:13.703995", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 21, + "reasoning": "I'm planning my next move with the Road Building card I just bought. Node 21 looks like a strong candidate for Wood and Brick, which I currently lack. I want to verify its hexes and yield." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2031, + "completion": 0, + "thinking": 0, + "total": 2031 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..efd018eb60032212ec11b6759569f02eeec593ad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:53:21.813087", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, node 20 stands out as the most balanced high-yield starting position. It offers a total of 12 pips (Brick 6, Sheep 8, and Wood 11), which provides an excellent foundation for early-game expansion. While node 43 has a slightly higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for the very first placement when Wood and Brick are essential for building roads and subsequent settlements. Node 20's proximity to high-probability numbers (6 and 8) makes it the strongest strategic choice for Alice's first move.\",\n \"note_to_self\": \"I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).\",\n \"say_outloud\": \"hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", + "parsed": { + "internal_thinking": "After analyzing the board, node 20 stands out as the most balanced high-yield starting position. It offers a total of 12 pips (Brick 6, Sheep 8, and Wood 11), which provides an excellent foundation for early-game expansion. While node 43 has a slightly higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for the very first placement when Wood and Brick are essential for building roads and subsequent settlements. Node 20's proximity to high-probability numbers (6 and 8) makes it the strongest strategic choice for Alice's first move.", + "note_to_self": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "say_outloud": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3555, + "completion": 270, + "thinking": 0, + "total": 4802 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3d3ff50f08a8ad8fab13a0cfb9aa6f4c94934159 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:53:48.646248", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. Now I need to place my road. Looking at the analysis for node 20, the three possible directions are 10, 19, and 21. \\n\\nDirection 10 leads to a node with 11 pips (Hexes 5, 4, and 1) and provides a path toward node 11 (10 pips) or a 3:1 port at node 9. \\nDirection 19 leads to a node with 10 pips (Hexes 9, 8, 4) and follows toward node 18 or 30 (both 8 pips).\\nDirection 21 is the weakest with only 7 pips at the first step.\\n\\nNode 10 is the strongest immediate direction and gives me the best expansion flexibility toward the center of the board or a port. I'll place the road towards 10.\",\n \"note_to_self\": \"Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.\",\n \"say_outloud\": \"going to point my road towards 10, those 6s and 8s are definitely going to help early on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. Now I need to place my road. Looking at the analysis for node 20, the three possible directions are 10, 19, and 21. \n\nDirection 10 leads to a node with 11 pips (Hexes 5, 4, and 1) and provides a path toward node 11 (10 pips) or a 3:1 port at node 9. \nDirection 19 leads to a node with 10 pips (Hexes 9, 8, 4) and follows toward node 18 or 30 (both 8 pips).\nDirection 21 is the weakest with only 7 pips at the first step.\n\nNode 10 is the strongest immediate direction and gives me the best expansion flexibility toward the center of the board or a port. I'll place the road towards 10.", + "note_to_self": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "say_outloud": "going to point my road towards 10, those 6s and 8s are definitely going to help early on.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2853, + "completion": 260, + "thinking": 0, + "total": 3516 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..1e591472aa8c886b809966c31544ea48b65e247e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T21:01:00.996876", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"For my second settlement, I need to prioritize Ore and Wheat since my first settlement at node 20 provides strong Wood, Brick, and Sheep (W11, B6, S8). Looking at the board, node 44 is the strongest available candidate for these resources. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), giving me a total of 10 pips and ensuring I have production in all five resource types. While the Ore is a low probability (2), the high-yield Wheat (6 and 9) will be essential for buying development cards and upgrading to cities. Node 44 is also strategically positioned to expand toward the 3:1 port at node 53. I've considered other options like node 35 (9 pips) and node 40 (7 pips with a Wood port), but node 44's superior pip count and resource diversity make it the optimal choice.\",\n \"note_to_self\": \"I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.\",\n \"say_outloud\": \"thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", + "parsed": { + "internal_thinking": "For my second settlement, I need to prioritize Ore and Wheat since my first settlement at node 20 provides strong Wood, Brick, and Sheep (W11, B6, S8). Looking at the board, node 44 is the strongest available candidate for these resources. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), giving me a total of 10 pips and ensuring I have production in all five resource types. While the Ore is a low probability (2), the high-yield Wheat (6 and 9) will be essential for buying development cards and upgrading to cities. Node 44 is also strategically positioned to expand toward the 3:1 port at node 53. I've considered other options like node 35 (9 pips) and node 40 (7 pips with a Wood port), but node 44's superior pip count and resource diversity make it the optimal choice.", + "note_to_self": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "say_outloud": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4550, + "completion": 314, + "thinking": 0, + "total": 5701 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..bdea8d706b01d682b091c5055fd6c2f44d2035d4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:01:54.199316", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at node 44, which gives me access to Wheat 9, Wheat 6, and Ore 2. My first settlement at node 20 provides Wood 11, Brick 6, and Sheep 8. Since I have a surplus of Wheat production, securing a port is a high priority. Analyzing the paths from node 44 using the tool results, the path towards node 52 leads to two 3:1 port options at nodes 51 and 53. Node 51 is particularly attractive because it also touches the Ore 5 and Wheat 9 hexes (though I'll need to compete with Bob who is nearby at node 42). The other directions lead toward high-pip nodes like 35, but the utility of a 3:1 port to manage my Wheat production makes the coastal route the strongest strategic choice for my second starting road.\",\n \"note_to_self\": \"I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.\",\n \"say_outloud\": \"pointing my road towards the coast, definitely gonna need a port with all this wheat.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my second settlement at node 44, which gives me access to Wheat 9, Wheat 6, and Ore 2. My first settlement at node 20 provides Wood 11, Brick 6, and Sheep 8. Since I have a surplus of Wheat production, securing a port is a high priority. Analyzing the paths from node 44 using the tool results, the path towards node 52 leads to two 3:1 port options at nodes 51 and 53. Node 51 is particularly attractive because it also touches the Ore 5 and Wheat 9 hexes (though I'll need to compete with Bob who is nearby at node 42). The other directions lead toward high-pip nodes like 35, but the utility of a 3:1 port to manage my Wheat production makes the coastal route the strongest strategic choice for my second starting road.", + "note_to_self": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "say_outloud": "pointing my road towards the coast, definitely gonna need a port with all this wheat.", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 52 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3910, + "completion": 314, + "thinking": 0, + "total": 4652 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..b9d9d16c2e6f220e216281118c7cb9ab908c1547 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T21:02:08.144665", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the only available action is to roll the dice since I don't have any development cards. My current resource situation is 1 Ore and 2 Wheat. I'm hoping for a 6 (Brick) or an 11 (Wood) so I can start building towards that 3:1 port at node 51. Node 20 is providing my base materials while node 44 is my main wheat/ore source. No one has played a knight yet, and the robber is currently on the desert, so production isn't being hindered for anyone right now.\",\n \"note_to_self\": \"Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.\",\n \"say_outloud\": \"alright, let's see some big numbers. daddy needs some brick!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn and the only available action is to roll the dice since I don't have any development cards. My current resource situation is 1 Ore and 2 Wheat. I'm hoping for a 6 (Brick) or an 11 (Wood) so I can start building towards that 3:1 port at node 51. Node 20 is providing my base materials while node 44 is my main wheat/ore source. No one has played a knight yet, and the robber is currently on the desert, so production isn't being hindered for anyone right now.", + "note_to_self": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "say_outloud": "alright, let's see some big numbers. daddy needs some brick!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1641, + "completion": 192, + "thinking": 0, + "total": 1833 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..360a3f96749e166281a4defa2588a8d327a73399 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_6.json @@ -0,0 +1,33 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:02:59.241248", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3). Looking at the board, hex 4 (Sheep 8) and hex 7 (Wheat 8) are producing. My settlement at node 20 is adjacent to hex 4, so I receive 1 Sheep. My current resources are now 2 Sheep, 1 Ore, and 2 Wheat. I currently lack Wood and Brick, which are essential for reaching the 3:1 port at node 51 or 53. Bob has 1 Wood and 1 Brick, and he might be looking for Sheep to complete his settlement requirements (Wood, Brick, Wheat, Sheep). I will propose a trade to Bob: my Sheep for his Brick. If that fails, I have enough resources (1 Ore, 1 Wheat, 1 Sheep) to buy a development card, which could give me a Knight to move the robber or a useful progress card.\",\n \"note_to_self\": \"I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.\",\n \"say_outloud\": \"nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Bob\\\", \\\"offer\\\": {\\\"S\\\": 1}, \\\"request\\\": {\\\"B\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "The dice roll was an 8 (5+3). Looking at the board, hex 4 (Sheep 8) and hex 7 (Wheat 8) are producing. My settlement at node 20 is adjacent to hex 4, so I receive 1 Sheep. My current resources are now 2 Sheep, 1 Ore, and 2 Wheat. I currently lack Wood and Brick, which are essential for reaching the 3:1 port at node 51 or 53. Bob has 1 Wood and 1 Brick, and he might be looking for Sheep to complete his settlement requirements (Wood, Brick, Wheat, Sheep). I will propose a trade to Bob: my Sheep for his Brick. If that fails, I have enough resources (1 Ore, 1 Wheat, 1 Sheep) to buy a development card, which could give me a Knight to move the robber or a useful progress card.", + "note_to_self": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "say_outloud": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?", + "action_type": "trade_propose", + "parameters": { + "target_player": "Bob", + "offer": { + "S": 1 + }, + "request": { + "B": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5427, + "completion": 314, + "thinking": 0, + "total": 6584 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..8ce1f8fea0a82a74916b31978e7d8021b536fa75 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:03:59.636671", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The previous trade failed, and the game state indicates I need to roll to start my turn. My expansion plan for node 11 is blocked by Charlie's settlement at node 12. I need to reconsider my path from node 10; node 21 (Brick 10, Wheat 9, Ore 2) or node 9 (Sheep 8, Wood 12, 3:1 Port) are the most logical pivots. Alternatively, I'm still pushing toward the 3:1 port at node 51 from my settlement at 44. I currently have Sheep, Ore, and Wheat, but I'm desperate for Wood and Brick to build more roads.\",\n \"note_to_self\": \"Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.\",\n \"say_outloud\": \"oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn.\",\n \"action\": {\n \"type\": \"roll\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "The previous trade failed, and the game state indicates I need to roll to start my turn. My expansion plan for node 11 is blocked by Charlie's settlement at node 12. I need to reconsider my path from node 10; node 21 (Brick 10, Wheat 9, Ore 2) or node 9 (Sheep 8, Wood 12, 3:1 Port) are the most logical pivots. Alternatively, I'm still pushing toward the 3:1 port at node 51 from my settlement at 44. I currently have Sheep, Ore, and Wheat, but I'm desperate for Wood and Brick to build more roads.", + "note_to_self": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "say_outloud": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn.", + "action_type": "roll", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6375, + "completion": 225, + "thinking": 0, + "total": 7927 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..e5d93ef124bd8c0b625ba5334cd03ea45764a70d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:05:24.041481", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice currently has 1 Sheep, 1 Ore, and 2 Wheat. She is one road away from a 3:1 port at node 51 or 9, but lacks the Wood and Brick to build it. While she previously considered trading her 'spare' sheep to Bob for a brick, she likely realized after the roll that she only has one sheep, which she needs for her own development card or settlement. Buying a development card is a strong move here because Alice has the exact resources (1 Ore, 1 Wheat, 1 Sheep) and is currently bottlenecked by low Wood and Brick production. A development card could provide a Knight for defense/Largest Army, or high-value cards like Road Building or Year of Plenty that would solve her resource issues more effectively than a single trade.\",\n \"note_to_self\": \"I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.\",\n \"say_outloud\": \"decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "Alice currently has 1 Sheep, 1 Ore, and 2 Wheat. She is one road away from a 3:1 port at node 51 or 9, but lacks the Wood and Brick to build it. While she previously considered trading her 'spare' sheep to Bob for a brick, she likely realized after the roll that she only has one sheep, which she needs for her own development card or settlement. Buying a development card is a strong move here because Alice has the exact resources (1 Ore, 1 Wheat, 1 Sheep) and is currently bottlenecked by low Wood and Brick production. A development card could provide a Knight for defense/Largest Army, or high-value cards like Road Building or Year of Plenty that would solve her resource issues more effectively than a single trade.", + "note_to_self": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", + "say_outloud": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7024, + "completion": 311, + "thinking": 0, + "total": 9002 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..6059a290a688d6ab2eb8d2d911de75a673d0180e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_9.json @@ -0,0 +1,25 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T21:06:58.695740", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has just started her turn. According to the task context, she needs to roll the dice. Although 'roll' is not explicitly listed in the 'allowed_actions' array, the instruction 'Current required action: Roll the dice to start your turn. Use: roll' is a direct command that takes precedence. Alice currently has 1 Wheat and a hidden Road Building development card she bought previously. Her current settlements are at nodes 20 and 44, and she has roads extending to nodes 10 and 52. Her strategic goal is to use her Road Building card to reach the 3:1 ports at nodes 9 and 51, which will help her manage her resources more efficiently. For now, the priority is to roll and collect resources.\",\n \"note_to_self\": \"I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.\",\n \"say_outloud\": \"alright, let's see if we can get some good numbers this time. come on, brick!\",\n \"action\": {\n \"type\": \"roll\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice has just started her turn. According to the task context, she needs to roll the dice. Although 'roll' is not explicitly listed in the 'allowed_actions' array, the instruction 'Current required action: Roll the dice to start your turn. Use: roll' is a direct command that takes precedence. Alice currently has 1 Wheat and a hidden Road Building development card she bought previously. Her current settlements are at nodes 20 and 44, and she has roads extending to nodes 10 and 52. Her strategic goal is to use her Road Building card to reach the 3:1 ports at nodes 9 and 51, which will help her manage her resources more efficiently. For now, the priority is to roll and collect resources.", + "note_to_self": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", + "say_outloud": "alright, let's see if we can get some good numbers this time. come on, brick!", + "action_type": "roll", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4335, + "completion": 280, + "thinking": 0, + "total": 4820 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_205233/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..e40e8bf0bfe13a100479848d8f4b16c5975eba41 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/Bob.md @@ -0,0 +1,121 @@ +# AI Agent Log: Bob + +**Session:** session_20260515_205233 +**Started:** 2026-05-15 20:52:33 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 20:53:48 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4813 (in:3654 out:246) | **Cost:** $0.002565 + +**Thinking:** Alice took node 20, which is a very strong Brick 6 / Sheep 8 spot. Looking at the board, node 42 stands out as the best remaining option for Ore and Wheat. It sits on two Wheat 9s and the best Ore on the board (Ore 5), totaling 12 pips. While node 43 has 13 pips, it's pure Wheat, which is less flexible. Node 12 is also strong with Brick 6 and Sheep 5, but securing the O5 is crucial since Ore is scarce (the other Ore spots are 3 and 2). I'll take 42 to ensure a strong late-game economy and then look for Wood and Brick in the second round. + +**Note to Self:** Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle. + +**Says:** "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 20:54:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3704 (in:2991 out:271) | **Cost:** $0.002308 + +**Thinking:** I've placed my first settlement on node 42, which gives me strong Ore (5) and Wheat (9, 9). My biggest challenge will be getting building materials (Wood and Brick). Analyzing the paths from 42: +1. Road to 41: This leads towards a Brick 10 hex (at node 41) and eventually a Wood port (node 40) or a Wood 11 hex (node 31). This is the most balanced route. +2. Road to 43: This leads to even more Wheat (6 and 9), which is overkill since I'm already specialized in Wheat. +3. Road to 50: This leads to a 3:1 port, but the pip count is lower and it doesn't solve my immediate need for Brick. + +Choosing the road to 41 is the clear winner to secure access to Brick and a future Wood port. + +**Note to Self:** Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion. + +**Says:** "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 20:57:30 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 5650 (in:4449 out:324) | **Cost:** $0.003196 + +**Thinking:** Bob's first settlement is at node 42, which provides a massive amount of Wheat (two 9s) and Ore (5). For his second settlement, he needs to secure Brick and Wood to balance his production and enable expansion. Node 31 is an excellent choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives Bob a very strong production engine, especially on a roll of 9, which would net him 3 Wheat. Additionally, node 31 is strategically located near node 41, which connects to his first settlement at 42 via his existing road, setting him up for an early Longest Road attempt or easy connectivity. While node 14 has slightly higher total pips (10 vs 9), the resource diversity and connectivity of node 31 make it the superior choice for Bob's overall strategy. + +**Note to Self:** Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production. + +**Says:** "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 31} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 20:58:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4528 (in:3827 out:249) | **Cost:** $0.002661 + +**Thinking:** I've just placed my second settlement at node 31, which gives me access to some solid Wheat (9), Brick (10), and Brick (10) from the adjacent hexes. My first settlement is at node 42, and I already have a road extending from it to node 41. By placing my second starting road from 31 to 41, I immediately connect my two settlements. This not only puts me in a strong position for the Longest Road but also secures a path toward the Wood port at node 40 if I can expand there later. Connecting my settlements early is a classic strategy to ensure I don't get cut off and to build a solid foundation. + +**Note to Self:** Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick. + +**Says:** "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + +**Action:** **place_starting_road** - {"from": 31, "to": 41} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.json similarity index 89% rename from examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.json index 994dbfc116c2211fce0d9b774d9ed5bd424b8a27..9397dbdd65d9bd57af858cd259172dd52a43fb82 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-05-15T18:45:15.354897", + "timestamp": "2026-05-15T20:53:48.657373", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,19 +9,19 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "going to head up this way, maybe try to grab a port early if i can." + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." } ] }, @@ -32,11 +32,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -51,7 +46,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -91,17 +86,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.txt index 667234a076f11c18d5880fa7e9f4b446b3e1a7e9..fce957a7dd6462f9786e9561ef066eef27d01351 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Bob === -Timestamp: 2026-05-15T18:45:15.356341 +Timestamp: 2026-05-15T20:53:48.659162 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,19 +70,19 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "going to head up this way, maybe try to grab a port early if i can." + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." } ] }, @@ -92,11 +93,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.json similarity index 85% rename from examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.json index 3a3dee73762a816559d431ca27bd0a2d6ced8fb3..22d5d0664f2c222c38d3eb2802b82af0533a1dda 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-05-15T18:46:04.715494", + "timestamp": "2026-05-15T20:54:43.177091", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,28 +9,31 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start here on the wood and brick cluster, seems like a good spot to grow from." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "going to head up this way, maybe try to grab a port early if i can." + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." }, { "from": "Bob", - "message": "hey alice, nice start. i'm going to set up over here on the 6-5-3 cluster, seems like a solid foundation to get things moving." + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." } ] }, "memory": { - "note_from_last_turn": "Alice is heading toward the 3:1 port at Node 9. I should monitor her expansion to ensure she doesn't block my path toward the center or other ports." + "note_from_last_turn": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "recent_notes": [ + "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -39,11 +42,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -58,7 +56,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -98,17 +96,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.txt similarity index 79% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.txt index 26d95a2567b2416bf0dd9623447944e959f0d9ea..74dcce0bfbdaee7fcd4771912345e7fc8186df44 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Bob === -Timestamp: 2026-01-10T12:45:35.853649 +Timestamp: 2026-05-15T20:54:43.178670 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ You just placed your starting settlement. Now place your starting road adjacent "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,28 +70,31 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." } ] }, "memory": { - "note_from_last_turn": "Alice is at node 20, focusing on Wood, Brick, and Sheep. I'm securing node 42 for a strong Ore/Wheat foundation. Need to look for Wood and Brick on the next turn to ensure I can expand." + "note_from_last_turn": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "recent_notes": [ + "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -99,11 +103,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..81b3e288c1d2d2a349a4f4f1892a312bffa5826e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.json @@ -0,0 +1,223 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:57:30.907237", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", + "recent_notes": [ + "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..470966625844cd16bd41f5311e96920678cc8366 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.txt @@ -0,0 +1,130 @@ +=== Prompt #3 for Bob === +Timestamp: 2026-05-15T20:57:30.909709 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", + "recent_notes": [ + "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..b89bf97c067ef3b829168d645872a8bd6a736b56 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.json @@ -0,0 +1,228 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T20:58:43.209816", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", + "recent_notes": [ + "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", + "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..18c7a43a6721dd07e2d8b2e4c8db683fb9ddadff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.txt @@ -0,0 +1,135 @@ +=== Prompt #4 for Bob === +Timestamp: 2026-05-15T20:58:43.211852 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "from": "Charlie", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "from": "Bob", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", + "recent_notes": [ + "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", + "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_184340/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_1_iter1.json similarity index 60% rename from examples/ai_testing/my_games/session_20260515_184340/Bob/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_1_iter1.json index e95c1976834b93862a1cdcd77fd527863fff0a3f..9eae6e156d5d9f0deaf619dea0522ed8ec364680 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/Bob/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-05-15T18:45:22.451003", + "timestamp": "2026-05-15T20:53:55.041135", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,18 +12,18 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with good resource diversity (Ore, Wheat, Sheep for late game or Wood, Brick for early expansion)." + "reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (6s and 8s)." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 946, + "prompt": 954, "completion": 0, "thinking": 0, - "total": 946 + "total": 954 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..eadaffcf04a0b628b93659256a37c67e0bd2e6a1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T20:54:56.325320", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Analyzing expansion options from my starting settlement at node 42 (9-9-5 Wheat/Ore). I want to see which direction leads to better resource diversity, specifically Brick and Wood.", + "from_node": 42 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1111, + "completion": 0, + "thinking": 0, + "total": 1111 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..d19d5efb375dd2aadaa7e1aea34a6c55ce4c8e68 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T20:57:39.381514", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to balance my strong Ore/Wheat start with Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide at least two of these resources." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1394, + "completion": 0, + "thinking": 0, + "total": 1394 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..4f14dc4658d4cc665d8fa4188baa9ac10a8ebb07 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T20:59:21.030299", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I need to place my second road adjacent to my second settlement (node 31). I want to see which direction offers the best expansion or connection to my first settlement (node 42). Node 41 seems to connect them.", + "from_node": 31 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1525, + "completion": 0, + "thinking": 0, + "total": 1525 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..9dd5f903f38e310072e362054655980000c1d04f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:54:43.166830", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice took node 20, which is a very strong Brick 6 / Sheep 8 spot. Looking at the board, node 42 stands out as the best remaining option for Ore and Wheat. It sits on two Wheat 9s and the best Ore on the board (Ore 5), totaling 12 pips. While node 43 has 13 pips, it's pure Wheat, which is less flexible. Node 12 is also strong with Brick 6 and Sheep 5, but securing the O5 is crucial since Ore is scarce (the other Ore spots are 3 and 2). I'll take 42 to ensure a strong late-game economy and then look for Wood and Brick in the second round.\",\n \"note_to_self\": \"Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.\",\n \"say_outloud\": \"nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice took node 20, which is a very strong Brick 6 / Sheep 8 spot. Looking at the board, node 42 stands out as the best remaining option for Ore and Wheat. It sits on two Wheat 9s and the best Ore on the board (Ore 5), totaling 12 pips. While node 43 has 13 pips, it's pure Wheat, which is less flexible. Node 12 is also strong with Brick 6 and Sheep 5, but securing the O5 is crucial since Ore is scarce (the other Ore spots are 3 and 2). I'll take 42 to ensure a strong late-game economy and then look for Wood and Brick in the second round.", + "note_to_self": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "say_outloud": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3654, + "completion": 246, + "thinking": 0, + "total": 4813 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ac969028b2940e98b2cc34a599da0175a3721436 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:55:13.912453", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me strong Ore (5) and Wheat (9, 9). My biggest challenge will be getting building materials (Wood and Brick). Analyzing the paths from 42: \\n1. Road to 41: This leads towards a Brick 10 hex (at node 41) and eventually a Wood port (node 40) or a Wood 11 hex (node 31). This is the most balanced route.\\n2. Road to 43: This leads to even more Wheat (6 and 9), which is overkill since I'm already specialized in Wheat.\\n3. Road to 50: This leads to a 3:1 port, but the pip count is lower and it doesn't solve my immediate need for Brick.\\n\\nChoosing the road to 41 is the clear winner to secure access to Brick and a future Wood port.\",\n \"note_to_self\": \"Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.\",\n \"say_outloud\": \"pointing my road towards that brick spot, definitely gonna need some of that to get moving.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 42, which gives me strong Ore (5) and Wheat (9, 9). My biggest challenge will be getting building materials (Wood and Brick). Analyzing the paths from 42: \n1. Road to 41: This leads towards a Brick 10 hex (at node 41) and eventually a Wood port (node 40) or a Wood 11 hex (node 31). This is the most balanced route.\n2. Road to 43: This leads to even more Wheat (6 and 9), which is overkill since I'm already specialized in Wheat.\n3. Road to 50: This leads to a 3:1 port, but the pip count is lower and it doesn't solve my immediate need for Brick.\n\nChoosing the road to 41 is the clear winner to secure access to Brick and a future Wood port.", + "note_to_self": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", + "say_outloud": "pointing my road towards that brick spot, definitely gonna need some of that to get moving.", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2991, + "completion": 271, + "thinking": 0, + "total": 3704 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..7bc4b74de735b3483d7c099d3516fb0c2d62ede9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:58:43.199831", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob's first settlement is at node 42, which provides a massive amount of Wheat (two 9s) and Ore (5). For his second settlement, he needs to secure Brick and Wood to balance his production and enable expansion. Node 31 is an excellent choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives Bob a very strong production engine, especially on a roll of 9, which would net him 3 Wheat. Additionally, node 31 is strategically located near node 41, which connects to his first settlement at 42 via his existing road, setting him up for an early Longest Road attempt or easy connectivity. While node 14 has slightly higher total pips (10 vs 9), the resource diversity and connectivity of node 31 make it the superior choice for Bob's overall strategy.\",\n \"note_to_self\": \"Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.\",\n \"say_outloud\": \"tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob's first settlement is at node 42, which provides a massive amount of Wheat (two 9s) and Ore (5). For his second settlement, he needs to secure Brick and Wood to balance his production and enable expansion. Node 31 is an excellent choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives Bob a very strong production engine, especially on a roll of 9, which would net him 3 Wheat. Additionally, node 31 is strategically located near node 41, which connects to his first settlement at 42 via his existing road, setting him up for an early Longest Road attempt or easy connectivity. While node 14 has slightly higher total pips (10 vs 9), the resource diversity and connectivity of node 31 make it the superior choice for Bob's overall strategy.", + "note_to_self": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", + "say_outloud": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4449, + "completion": 324, + "thinking": 0, + "total": 5650 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..b6745d88fceaab2831040db7b79c43a85c469a93 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T20:59:36.139995", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've just placed my second settlement at node 31, which gives me access to some solid Wheat (9), Brick (10), and Brick (10) from the adjacent hexes. My first settlement is at node 42, and I already have a road extending from it to node 41. By placing my second starting road from 31 to 41, I immediately connect my two settlements. This not only puts me in a strong position for the Longest Road but also secures a path toward the Wood port at node 40 if I can expand there later. Connecting my settlements early is a classic strategy to ensure I don't get cut off and to build a solid foundation.\",\n \"note_to_self\": \"Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.\",\n \"say_outloud\": \"alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I've just placed my second settlement at node 31, which gives me access to some solid Wheat (9), Brick (10), and Brick (10) from the adjacent hexes. My first settlement is at node 42, and I already have a road extending from it to node 41. By placing my second starting road from 31 to 41, I immediately connect my two settlements. This not only puts me in a strong position for the Longest Road but also secures a path toward the Wood port at node 40 if I can expand there later. Connecting my settlements early is a classic strategy to ensure I don't get cut off and to build a solid foundation.", + "note_to_self": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", + "say_outloud": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3827, + "completion": 249, + "thinking": 0, + "total": 4528 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_205233/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..855618fc6dfb71ee34c68ffe7b32b56d80a2964b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/Charlie.md @@ -0,0 +1,116 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_205233 +**Started:** 2026-05-15 20:52:33 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 20:55:13 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3840 (in:3093 out:207) | **Cost:** $0.002168 + +**Thinking:** After analyzing the board, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a balanced start with Wood (3), Brick (6), and Sheep (5), which are crucial for early expansion. Alice has already secured a strong 6/8/11 spot (Node 20), and Bob has taken a high-wheat/ore position (Node 42). Node 12 gives me the best production potential left on the board while keeping me clear of the others for now. + +**Note to Self:** Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building. + +**Says:** "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 20:55:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3789 (in:3111 out:266) | **Cost:** $0.002354 + +**Thinking:** My settlement at node 12 gives me a solid start with Brick 6, Sheep 5, and Wood 3. However, I'm lacking Wheat and Ore. Looking at the expansion options from node 12, path 13 leads directly toward node 14, which has Wheat 8 and total pips of 10. Path 11 is less attractive because Alice is already nearby at node 20 and has pointed her road toward node 10, which blocks any settlement there and potentially contests that area. Path 22 leads toward the center but the immediate nodes (23, 21) have lower pip values or are less useful right now. Securing a path to Wheat 8 at node 14 is my best move to balance my resources. + +**Note to Self:** Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port. + +**Says:** "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - šŸŽÆ ACTIVE TURN + +**Time:** 20:56:29 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 5559 (in:4345 out:299) | **Cost:** $0.003070 + +**Thinking:** After securing the 6-brick and 5-sheep with my first settlement at node 12, my priority for the second placement is to balance my resource production, specifically targeting Wheat and Ore. Node 25 is an excellent choice as it sits on Wheat 8, Ore 3, and Sheep 4. This gives me a total of 10 pips and ensures I have access to all five resources from the start. It also puts me in a prime position to expand toward the 2:1 Ore port at node 26, which will be valuable since I'm on a decent Ore hex. Other options like node 44 offer more wheat but significantly less ore (on a 2), and node 14 doubles up on wood which I already have. Node 25 provides the best overall balance and expansion potential. + +**Note to Self:** I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities. + +**Says:** "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - šŸŽÆ ACTIVE TURN + +**Time:** 20:57:04 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4357 (in:3612 out:287) | **Cost:** $0.002667 + +**Thinking:** I've placed my second settlement at node 25, which gives me access to Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. Evaluating the options from node 25: building toward node 26 leads directly to an Ore port (O2), which is highly valuable given my access to Ore. Building toward node 24 leads toward node 14, a high-yield spot with Wood and Wheat. According to the path analysis, the route toward node 26 has the highest potential score (15.0) because it secures port access within two road placements. Securing a 2:1 port early will help me manage my resources more efficiently, especially if I can upgrade to a city on node 25 later to increase my Ore production. + +**Note to Self:** I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat. + +**Says:** "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + +**Action:** **place_starting_road** - {"from": 25, "to": 26} + +--- diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.json similarity index 86% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.json index 46cfb414403ce36d306c91dbfa4a80a5f1de947b..8176c477f291e0ed3b8de148a3357db0bd249d0b 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-14T15:07:36.920045", + "timestamp": "2026-05-15T20:55:13.920891", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,27 +9,27 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." } ] }, @@ -40,11 +40,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -59,7 +54,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -99,17 +94,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.txt index 8ca4b3dcb35cb1e8592de2edc3fb023b669b7508..8fbfc31c437d08423f7ba99c4d50fad2652bacc7 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Charlie/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Charlie === -Timestamp: 2026-01-10T12:45:55.546363 +Timestamp: 2026-05-15T20:55:13.924367 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,27 +70,27 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." }, { "from": "Bob", - "message": "hey alice, nice start! node 20 is definitely solid. i'm gonna grab this spot down here, let's see if i can get some of that wheat and ore going." + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." }, { "from": "Bob", - "message": "pointing my road towards the middle, really need to find some brick and wood to go with all this wheat!" + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." } ] }, @@ -100,11 +101,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.json similarity index 84% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.json index 715f44b40fd5f136e839494e82caec2bfbaff5c8..19799640c5ccf7d8ef77dd20052d3c646ffa9e79 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-11T13:48:20.666519", + "timestamp": "2026-05-15T20:55:46.379358", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -9,36 +9,39 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "pointing this towards the port, seems like the most flexible move for now." + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." }, { "from": "Bob", - "message": "hey alice, good luck! i think i'll grab this ore spot down here, looks like a solid foundation." + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." }, { "from": "Bob", - "message": "pointing this way to try and find some wood and brick... can't build much with just rocks and bread!" + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey guys, good luck to you too! i'll take the 6-5-3 up here, looks like a good balance for now." + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." } ] }, "memory": { - "note_from_last_turn": "Secured the 6-Brick. Need to prioritize Wheat and Ore in the second placement to avoid being locked out of cities and development cards." + "note_from_last_turn": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "recent_notes": [ + "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -47,11 +50,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -66,7 +64,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -106,17 +104,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.txt index 2fe8818d082efd792064bc25c7a3aeb7790e9733..2d40a4c5685bbeeb400cc513f8c6a58cef80835e 100644 --- a/examples/ai_testing/my_games/session_20260114_150426/Charlie/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Charlie === -Timestamp: 2026-01-14T15:08:30.049763 +Timestamp: 2026-05-15T20:55:46.381251 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ You just placed your starting settlement. Now place your starting road adjacent "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,36 +70,39 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone! good luck. i'll start us off at 20, looks like a solid spot for resources." + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." }, { "from": "Alice", - "message": "good luck everyone, let's see where this goes." + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." }, { "from": "Bob", - "message": "hey alice! thanks, good luck to you too. that's a solid spot you got there. i think i'll grab this spot by the ore and wheat, looks like a good foundation for some cities later on." + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." }, { "from": "Bob", - "message": "pointing this road up towards the brick, definitely going to need some materials to go with all this wheat." + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." }, { "from": "Charlie", - "message": "hey everyone! good luck. i'll take this spot at 12, seems like a good mix of materials to get started." + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." } ] }, "memory": { - "note_from_last_turn": "Planning to take Node 44 for the second settlement to get Wheat and Ore. Alice is building towards Node 11, so I should prioritize expanding west or south." + "note_from_last_turn": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "recent_notes": [ + "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -107,11 +111,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..0104a66992162c58cbf7947f237fa6ab290c6292 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.json @@ -0,0 +1,215 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:56:29.735235", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", + "recent_notes": [ + "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..1aaae8cadd3c317360b32b922ee15d965f3d6f2c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-05-15T20:56:29.737506 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", + "recent_notes": [ + "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..9277692e2edb58452d934c1f7cae604dddd25686 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.json @@ -0,0 +1,220 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T20:57:04.144879", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", + "recent_notes": [ + "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", + "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..95563a51fda818c1b2974524fb8d524dfd0bea86 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.txt @@ -0,0 +1,127 @@ +=== Prompt #4 for Charlie === +Timestamp: 2026-05-15T20:57:04.148606 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "from": "Alice", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "from": "Bob", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "from": "Bob", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "from": "Charlie", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "from": "Charlie", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "from": "Charlie", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", + "recent_notes": [ + "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", + "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260111_223656/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_1_iter1.json similarity index 59% rename from examples/ai_testing/my_games/session_20260111_223656/Charlie/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_1_iter1.json index a233923c0f4e860ac503c21a6b506a01d27acb1c..ab76c0d5d2dcfd88e8492f0abea39fe74387bbf7 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Charlie/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-11T22:40:56.491380", + "timestamp": "2026-05-15T20:55:23.257574", "player_name": "Charlie", "type": "intermediate", "success": true, @@ -13,17 +13,18 @@ "name": "find_best_nodes", "parameters": { "min_pips": 10, - "reasoning": "Looking for high production spots for my first settlement. I want a good mix of resources, ideally including Ore and Wheat for late game, but Brick and Wood are essential for early expansion." + "reasoning": "I'm looking for high-yield nodes with a good balance of resources, specifically focusing on 6s and 8s since Alice and Bob have already taken some strong spots." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1012, + "prompt": 1047, "completion": 0, "thinking": 0, - "total": 1012 + "total": 1047 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_2_iter1.json similarity index 61% rename from examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_2_iter1.json index 0fe4d4d3ed5f4e19a1f25265eee4f68a31cc1cec..7223800e6c3e4934c2d9cf30183db842001037e7 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Charlie/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_2_iter1.json @@ -1,7 +1,7 @@ { "request_number": 2, "iteration": 1, - "timestamp": "2026-01-11T13:48:36.331206", + "timestamp": "2026-05-15T20:55:57.106082", "player_name": "Charlie", "type": "intermediate", "success": true, @@ -13,17 +13,18 @@ "name": "analyze_path_potential", "parameters": { "from_node": 12, - "reasoning": "I want to see which direction from my settlement at node 12 offers the best expansion towards high-yield hexes or useful ports. Looking at the 8-Wheat or 4-Wood nearby." + "reasoning": "I'm evaluating which direction to point my road from settlement 12. I want to see which paths lead to better resource diversity (Ore/Wheat) or useful ports." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 1135, + "prompt": 1188, "completion": 0, "thinking": 0, - "total": 1135 + "total": 1188 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..941a6f4e9557f26979fc2409842c5c6e69e3cbeb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T20:56:38.135645", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need Wheat and Wood to complement my first settlement's Brick, Sheep, and Ore. I'm looking for a high-yield Wheat spot, ideally with Wood or more Ore.", + "must_have_resource": "Wheat" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1304, + "completion": 0, + "thinking": 0, + "total": 1304 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..4d9b3f243e50f80174ba44f94bde290de6ba84c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T20:57:11.193331", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm evaluating which direction to build my road from my second settlement (node 25). I want to see which paths lead to the best expansion spots or ports. Node 26 has an Ore port, while 24 leads toward a wood/wheat cluster.", + "from_node": 25 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1413, + "completion": 0, + "thinking": 0, + "total": 1413 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..2524e63d7404913e033f60c08fe1fa4a14e3fd8b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T20:55:46.373378", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a balanced start with Wood (3), Brick (6), and Sheep (5), which are crucial for early expansion. Alice has already secured a strong 6/8/11 spot (Node 20), and Bob has taken a high-wheat/ore position (Node 42). Node 12 gives me the best production potential left on the board while keeping me clear of the others for now.\",\n \"note_to_self\": \"Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.\",\n \"say_outloud\": \"nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a balanced start with Wood (3), Brick (6), and Sheep (5), which are crucial for early expansion. Alice has already secured a strong 6/8/11 spot (Node 20), and Bob has taken a high-wheat/ore position (Node 42). Node 12 gives me the best production potential left on the board while keeping me clear of the others for now.", + "note_to_self": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "say_outloud": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3093, + "completion": 207, + "thinking": 0, + "total": 3840 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..398178deb96e0fce8c8585e71074bc694d478e8a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T20:56:29.722130", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My settlement at node 12 gives me a solid start with Brick 6, Sheep 5, and Wood 3. However, I'm lacking Wheat and Ore. Looking at the expansion options from node 12, path 13 leads directly toward node 14, which has Wheat 8 and total pips of 10. Path 11 is less attractive because Alice is already nearby at node 20 and has pointed her road toward node 10, which blocks any settlement there and potentially contests that area. Path 22 leads toward the center but the immediate nodes (23, 21) have lower pip values or are less useful right now. Securing a path to Wheat 8 at node 14 is my best move to balance my resources.\",\n \"note_to_self\": \"Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.\",\n \"say_outloud\": \"pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "My settlement at node 12 gives me a solid start with Brick 6, Sheep 5, and Wood 3. However, I'm lacking Wheat and Ore. Looking at the expansion options from node 12, path 13 leads directly toward node 14, which has Wheat 8 and total pips of 10. Path 11 is less attractive because Alice is already nearby at node 20 and has pointed her road toward node 10, which blocks any settlement there and potentially contests that area. Path 22 leads toward the center but the immediate nodes (23, 21) have lower pip values or are less useful right now. Securing a path to Wheat 8 at node 14 is my best move to balance my resources.", + "note_to_self": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", + "say_outloud": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3111, + "completion": 266, + "thinking": 0, + "total": 3789 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..f0fb763e73963b1b167ee61e40b4170ca98d69a0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T20:57:04.131443", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After securing the 6-brick and 5-sheep with my first settlement at node 12, my priority for the second placement is to balance my resource production, specifically targeting Wheat and Ore. Node 25 is an excellent choice as it sits on Wheat 8, Ore 3, and Sheep 4. This gives me a total of 10 pips and ensures I have access to all five resources from the start. It also puts me in a prime position to expand toward the 2:1 Ore port at node 26, which will be valuable since I'm on a decent Ore hex. Other options like node 44 offer more wheat but significantly less ore (on a 2), and node 14 doubles up on wood which I already have. Node 25 provides the best overall balance and expansion potential.\",\n \"note_to_self\": \"I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.\",\n \"say_outloud\": \"gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n} ", + "parsed": { + "internal_thinking": "After securing the 6-brick and 5-sheep with my first settlement at node 12, my priority for the second placement is to balance my resource production, specifically targeting Wheat and Ore. Node 25 is an excellent choice as it sits on Wheat 8, Ore 3, and Sheep 4. This gives me a total of 10 pips and ensures I have access to all five resources from the start. It also puts me in a prime position to expand toward the 2:1 Ore port at node 26, which will be valuable since I'm on a decent Ore hex. Other options like node 44 offer more wheat but significantly less ore (on a 2), and node 14 doubles up on wood which I already have. Node 25 provides the best overall balance and expansion potential.", + "note_to_self": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", + "say_outloud": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4345, + "completion": 299, + "thinking": 0, + "total": 5559 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..7957cb304babe819df0462f9ded797eedfda1479 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T20:57:30.896577", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at node 25, which gives me access to Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. Evaluating the options from node 25: building toward node 26 leads directly to an Ore port (O2), which is highly valuable given my access to Ore. Building toward node 24 leads toward node 14, a high-yield spot with Wood and Wheat. According to the path analysis, the route toward node 26 has the highest potential score (15.0) because it secures port access within two road placements. Securing a 2:1 port early will help me manage my resources more efficiently, especially if I can upgrade to a city on node 25 later to increase my Ore production.\",\n \"note_to_self\": \"I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.\",\n \"say_outloud\": \"pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my second settlement at node 25, which gives me access to Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. Evaluating the options from node 25: building toward node 26 leads directly to an Ore port (O2), which is highly valuable given my access to Ore. Building toward node 24 leads toward node 14, a high-yield spot with Wood and Wheat. According to the path analysis, the route toward node 26 has the highest potential score (15.0) because it secures port access within two road placements. Securing a 2:1 port early will help me manage my resources more efficiently, especially if I can upgrade to a city on node 25 later to increase my Ore production.", + "note_to_self": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.", + "say_outloud": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys.", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 26 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3612, + "completion": 287, + "thinking": 0, + "total": 4357 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/agent_memories.json b/examples/ai_testing/my_games/session_20260515_205233/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..0652042ef5582d2a5588a10608a76b20555d7327 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/agent_memories.json @@ -0,0 +1,5 @@ +{ + "Alice": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", + "Bob": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", + "Charlie": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat." +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/chat_history.json b/examples/ai_testing/my_games/session_20260515_205233/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..13adebe02687dec46bbfd359fefda6d13e0d4bf3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/chat_history.json @@ -0,0 +1,106 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T20:53:21.817526", + "from": "Alice", + "to": "all", + "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." + }, + { + "timestamp": "2026-05-15T20:53:48.652989", + "from": "Alice", + "to": "all", + "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." + }, + { + "timestamp": "2026-05-15T20:54:43.171254", + "from": "Bob", + "to": "all", + "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." + }, + { + "timestamp": "2026-05-15T20:55:13.915976", + "from": "Bob", + "to": "all", + "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." + }, + { + "timestamp": "2026-05-15T20:55:46.376029", + "from": "Charlie", + "to": "all", + "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." + }, + { + "timestamp": "2026-05-15T20:56:29.730326", + "from": "Charlie", + "to": "all", + "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" + }, + { + "timestamp": "2026-05-15T20:57:04.140215", + "from": "Charlie", + "to": "all", + "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" + }, + { + "timestamp": "2026-05-15T20:57:30.902026", + "from": "Charlie", + "to": "all", + "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." + }, + { + "timestamp": "2026-05-15T20:58:43.204242", + "from": "Bob", + "to": "all", + "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" + }, + { + "timestamp": "2026-05-15T20:59:36.146638", + "from": "Bob", + "to": "all", + "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" + }, + { + "timestamp": "2026-05-15T21:01:00.999658", + "from": "Alice", + "to": "all", + "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" + }, + { + "timestamp": "2026-05-15T21:01:54.204439", + "from": "Alice", + "to": "all", + "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." + }, + { + "timestamp": "2026-05-15T21:02:08.148843", + "from": "Alice", + "to": "all", + "message": "alright, let's see some big numbers. daddy needs some brick!" + }, + { + "timestamp": "2026-05-15T21:02:59.244732", + "from": "Alice", + "to": "all", + "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" + }, + { + "timestamp": "2026-05-15T21:03:59.642755", + "from": "Alice", + "to": "all", + "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." + }, + { + "timestamp": "2026-05-15T21:05:24.045448", + "from": "Alice", + "to": "all", + "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." + }, + { + "timestamp": "2026-05-15T21:06:58.699826", + "from": "Alice", + "to": "all", + "message": "alright, let's see if we can get some good numbers this time. come on, brick!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/session_metadata.json b/examples/ai_testing/my_games/session_20260515_205233/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..06ecafda342446494026a59d71df0d83bf414176 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_205233", + "start_time": "2026-05-15T20:52:33.606359", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/session_summary.json b/examples/ai_testing/my_games/session_20260515_205233/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..44ba392954915d9952147005272859d6d56a1c60 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_205233/session_summary.json @@ -0,0 +1,1003 @@ +{ + "session_id": "session_20260515_205233", + "start_time": "2026-05-15T20:52:33.606359", + "end_time": "2026-05-15T21:08:26.837182", + "duration_seconds": 953.230829, + "agents": { + "Alice": { + "player_name": "Alice", + "player_id": 0, + "player_color": "Red", + "memory": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", + "memory_updated_at": 1778868418.6983593, + "memory_history": [ + { + "note": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", + "timestamp": 1778867601.8162856 + }, + { + "note": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", + "timestamp": 1778867628.652263 + }, + { + "note": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", + "timestamp": 1778868060.9990056 + }, + { + "note": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", + "timestamp": 1778868114.203612 + }, + { + "note": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", + "timestamp": 1778868128.1475978 + }, + { + "note": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", + "timestamp": 1778868179.2431526 + }, + { + "note": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", + "timestamp": 1778868239.6414955 + }, + { + "note": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", + "timestamp": 1778868324.0439599 + }, + { + "note": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", + "timestamp": 1778868418.6983593 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_failed", + "message": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN", + "timestamp": 1778868418.7010114, + "data": { + "action_type": "ROLL_DICE", + "parameters": { + "player_name": "Alice", + "turn_number": 6 + }, + "error": "Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN" + } + } + ], + "last_prompt_number": 10, + "stats": { + "player_name": "Alice", + "player_id": 0, + "total_requests": 10, + "successful_requests": 9, + "failed_requests": 0, + "total_tokens_used": 48837, + "success_rate": "90.0%" + } + }, + "Bob": { + "player_name": "Bob", + "player_id": 1, + "player_color": "Blue", + "memory": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", + "memory_updated_at": 1778867976.1447208, + "memory_history": [ + { + "note": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", + "timestamp": 1778867683.1706429 + }, + { + "note": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", + "timestamp": 1778867713.9152055 + }, + { + "note": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", + "timestamp": 1778867923.2020996 + }, + { + "note": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", + "timestamp": 1778867976.1447208 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778867976.1488192 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778867976.1499324 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778868061.0009284 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778868114.2061503 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778868114.2069278 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778868114.2069323 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778868128.1502645 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778868128.1511977 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778868324.0472095 + } + ], + "last_prompt_number": 4, + "stats": { + "player_name": "Bob", + "player_id": 1, + "total_requests": 4, + "successful_requests": 4, + "failed_requests": 0, + "total_tokens_used": 18695, + "success_rate": "100.0%" + } + }, + "Charlie": { + "player_name": "Charlie", + "player_id": 2, + "player_color": "White", + "memory": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.", + "memory_updated_at": 1778867850.901035, + "memory_history": [ + { + "note": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", + "timestamp": 1778867746.3753526 + }, + { + "note": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", + "timestamp": 1778867789.7288988 + }, + { + "note": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", + "timestamp": 1778867824.139028 + }, + { + "note": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.", + "timestamp": 1778867850.901035 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778867850.9032173 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778867850.9041965 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778867923.2063606 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778867976.1488209 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778867976.149933 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778868061.0009315 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778868114.206152 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778868114.2069285 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778868114.2069325 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778868128.1502666 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778868128.1511989 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778868324.0472107 + } + ], + "last_prompt_number": 4, + "stats": { + "player_name": "Charlie", + "player_id": 2, + "total_requests": 4, + "successful_requests": 4, + "failed_requests": 0, + "total_tokens_used": 17545, + "success_rate": "100.0%" + } + } + }, + "final_game_state": { + "meta": { + "curr": "Alice", + "phase": "NORMAL_PLAY", + "robber": 10, + "dice": [ + 5, + 3 + ] + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + [ + 1 + ] + ], + [ + [ + 1, + 3 + ], + [ + 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I want to see which paths lead to better resource diversity (Ore/Wheat) or useful ports." + }, + "result": { + "llm_reasoning": "I'm evaluating which direction to point my road from settlement 12. 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I'm looking for a high-yield Wheat spot, ideally with Wood or more Ore.", + "must_have_resource": "Wheat" + }, + "result": { + "llm_reasoning": "I need Wheat and Wood to complement my first settlement's Brick, Sheep, and Ore. I'm looking for a high-yield Wheat spot, ideally with Wood or more Ore.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.54, + "tokens": { + "input": 50, + "output": 865, + "total": 915 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:57:11.688750", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.32, + "tokens": { + "input": 64, + "output": 394, + "total": 458 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm evaluating which direction to build my road from my second settlement (node 25). I want to see which paths lead to the best expansion spots or ports. Node 26 has an Ore port, while 24 leads toward a wood/wheat cluster.", + "from_node": 25 + }, + "result": { + "llm_reasoning": "I'm evaluating which direction to build my road from my second settlement (node 25). I want to see which paths lead to the best expansion spots or ports. Node 26 has an Ore port, while 24 leads toward a wood/wheat cluster.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": [ + 11, + 4 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 64, + "output": 394, + "total": 458 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:57:39.877344", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.7, + "tokens": { + "input": 41, + "output": 836, + "total": 877 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to balance my strong Ore/Wheat start with Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide at least two of these resources." + }, + "result": { + "llm_reasoning": "I need to balance my strong Ore/Wheat start with Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide at least two of these resources.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 38, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.54, + "tokens": { + "input": 41, + "output": 836, + "total": 877 + } + } + ] + }, + { + "timestamp": "2026-05-15T20:59:21.527531", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.73, + "tokens": { + "input": 60, + "output": 392, + "total": 452 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I need to place my second road adjacent to my second settlement (node 31). I want to see which direction offers the best expansion or connection to my first settlement (node 42). Node 41 seems to connect them.", + "from_node": 31 + }, + "result": { + "llm_reasoning": "I need to place my second road adjacent to my second settlement (node 31). I want to see which direction offers the best expansion or connection to my first settlement (node 42). Node 41 seems to connect them.", + "from_node": 31, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 18.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": [ + 10, + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 19, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 19, + "best_pips": 10 + }, + "highlights": [], + "score": 13.0 + }, + { + "direction": 32, + "depth_1": { + "node_id": 32, + "resources": { + "Wheat": [ + 9 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 6, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 33, + "best_pips": 9 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.33, + "tokens": { + "input": 60, + "output": 392, + "total": 452 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:00:26.424773", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.6, + "tokens": { + "input": 54, + "output": 783, + "total": 837 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Ore", + "reasoning": "I need to find a node with Ore and ideally Wheat to balance my starting resources (currently have Wood, Brick, and Sheep). I'm looking for the highest pip count available." + }, + "result": { + "llm_reasoning": "I need to find a node with Ore and ideally Wheat to balance my starting resources (currently have Wood, Brick, and Sheep). I'm looking for the highest pip count available.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 12, + "nodes": [ + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 23, + "resources": { + "Ore": [ + 3 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 4, + "port": null, + "neighbors": [ + 22, + 24, + 34 + ], + "score": 5.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 49, + "resources": { + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 4, + "port": null, + "neighbors": [ + 48, + 50 + ], + "score": 4.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 46, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + } + ], + "total_pips": 3, + "port": null, + "neighbors": [ + 45, + 47, + 54 + ], + "score": 4.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.45, + "tokens": { + "input": 54, + "output": 783, + "total": 837 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:01:09.404221", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.31, + "tokens": { + "input": 43, + "output": 385, + "total": 428 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking directions from node 44 to see which path leads to the best expansion or port. I have a lot of wheat (6, 9) and might need a port.", + "from_node": 44 + }, + "result": { + "llm_reasoning": "Checking directions from node 44 to see which path leads to the best expansion or port. I have a lot of wheat (6, 9) and might need a port.", + "from_node": 44, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 19.0 + }, + { + "direction": 45, + "depth_1": { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 46, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + }, + { + "direction": 52, + "depth_1": { + "node_id": 52, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9 + ] + }, + "total_pips": 5, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + }, + { + "node_id": 53, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 51, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 2 (node 51)", + "Port (?3) at depth 2 (node 53)" + ], + "score": 10.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.18, + "tokens": { + "input": 43, + "output": 385, + "total": 428 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:02:36.016996", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.3, + "tokens": { + "input": 53, + "output": 790, + "total": 843 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best expansion spots, specifically looking for Brick and Wood sources or high-yield nodes to balance my Wheat-heavy production. I'm also looking for ports to leverage my Wheat." + }, + "result": { + "llm_reasoning": "I need to find the best expansion spots, specifically looking for Brick and Wood sources or high-yield nodes to balance my Wheat-heavy production. I'm also looking for ports to leverage my Wheat.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + 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"number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.22, + "tokens": { + "input": 53, + "output": 790, + "total": 843 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:03:40.758466", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.39, + "tokens": { + "input": 79, + "output": 1248, + "total": 1327 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-pip expansion nodes to prioritize Wood and Brick production." + }, + "result": { + "llm_reasoning": "Looking for high-pip expansion nodes to prioritize Wood and Brick production.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.22, + "tokens": { + "input": 23, + "output": 760, + "total": 783 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 11 as a potential expansion from my road at 10. It appears to have B6, S5, and W12.", + "node_id": 11 + }, + "result": { + "node_id": 11, + "exists": true, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 11 as a potential expansion from my road at 10. It appears to have B6, S5, and W12." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 32, + "output": 142, + "total": 174 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Comparing expansion towards node 51 vs node 53 for the 3:1 port.", + "from_node": 52 + }, + "result": { + "llm_reasoning": "Comparing expansion towards node 51 vs node 53 for the 3:1 port.", + "from_node": 52, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": [ + 9 + ] + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 50, + "best_pips": 8 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 13.5 + }, + { + "direction": 53, + "depth_1": { + "node_id": 53, + "resources": { + "Ore": [ + 2 + ] + }, + "total_pips": 1, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 54, + "best_pips": 1 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 24, + "output": 346, + "total": 370 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:04:16.118554", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.57, + "tokens": { + "input": 129, + "output": 1538, + "total": 1667 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm looking to reach a port. Node 51 and 53 are candidates. I want to see which one offers better potential for future expansion or better resource yields.", + "from_node": 52 + }, + "result": { + "llm_reasoning": "I'm looking to reach a port. Node 51 and 53 are candidates. I want to see which one offers better potential for future expansion or better resource yields.", + "from_node": 52, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": [ + 9 + ] + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 50, + "best_pips": 8 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 13.5 + }, + { + "direction": 53, + "depth_1": { + "node_id": 53, + "resources": { + "Ore": [ + 2 + ] + }, + "total_pips": 1, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 54, + "best_pips": 1 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 47, + "output": 369, + "total": 416 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 10, + "reasoning": "Checking potential expansion from node 10 towards nodes 9 or 11. Node 9 is a 3:1 port, and node 11 is near Brick and Sheep." + }, + "result": { + "llm_reasoning": "Checking potential expansion from node 10 towards nodes 9 or 11. Node 9 is a 3:1 port, and node 11 is near Brick and Sheep.", + "from_node": 10, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 12, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 12, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 20, + "depth_1": { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 19, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 19, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 17.0 + }, + { + "direction": 9, + "depth_1": { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 6, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 8, + "total_pips": 5, + "port": "?3", + "can_build": true + }, + { + "node_id": 1, + "total_pips": 1, + "port": null, + "can_build": true + } + ], + "best_node": 8, + "best_pips": 5 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 8)" + ], + "score": 14.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 39, + "output": 389, + "total": 428 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the next best settlement location to prioritize my road building. I need to balance my resources, specifically looking for more Brick and Wood." + }, + "result": { + "llm_reasoning": "Looking for the next best settlement location to prioritize my road building. I need to balance my resources, specifically looking for more Brick and Wood.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.23, + "tokens": { + "input": 43, + "output": 780, + "total": 823 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:06:14.200262", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.17, + "tokens": { + "input": 55, + "output": 150, + "total": 205 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 21, + "reasoning": "I'm planning my next move with the Road Building card I just bought. Node 21 looks like a strong candidate for Wood and Brick, which I currently lack. I want to verify its hexes and yield." + }, + "result": { + "node_id": 21, + "exists": true, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "I'm planning my next move with the Road Building card I just bought. Node 21 looks like a strong candidate for Wood and Brick, which I currently lack. I want to verify its hexes and yield." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 55, + "output": 150, + "total": 205 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:07:25.351381", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.4, + "tokens": { + "input": 72, + "output": 810, + "total": 882 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to identify the best settlement locations to expand towards. I currently have access to Wood, Brick, and Wheat, but I'm looking for better Ore and Sheep production, as well as a 3:1 port to manage my resources. Nodes 9 and 51 seem promising based on the board layout." + }, + "result": { + "llm_reasoning": "I need to identify the best settlement locations to expand towards. I currently have access to Wood, Brick, and Wheat, but I'm looking for better Ore and Sheep production, as well as a 3:1 port to manage my resources. Nodes 9 and 51 seem promising based on the board layout.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.29, + "tokens": { + "input": 72, + "output": 810, + "total": 882 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..a3d4a54f592253e8eef6ba6e6658474d4bce0eec --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md @@ -0,0 +1,62 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_211742 +**Started:** 2026-05-15 21:17:42 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - šŸŽÆ ACTIVE TURN + +**Time:** 21:17:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 4650 (in:3500 out:227) | **Cost:** $0.002431 + +**Thinking:** I'm looking for a strong starting position with high production (pips) and a good mix of resources, specifically Wood and Brick for early expansion. Node 20 offers 12 pips with Wood (11), Brick (6), and Sheep (8), which is a very strong balanced start. While Node 43 has 13 pips, it's entirely Wheat, which might leave me resource-starved for building roads and settlements early on. Since I'm the first player in a 3-player game, I'll also have the last pick in the second round, so securing high-probability Wood and Brick now is a priority. + +**Note to Self:** Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy. + +**Says:** "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - šŸŽÆ ACTIVE TURN + +**Time:** 21:18:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received āœ… + +**Latency:** 0.00s | **Tokens:** 3379 (in:2720 out:250) | **Cost:** $0.002110 + +**Thinking:** I've placed my first settlement on node 20, which gives me a solid start with Wood (11), Brick (6), and Sheep (8). Now I need to decide where to point my road. Looking at the potential paths from node 20, building towards node 10 is clearly the strongest option. Node 10 itself has 11 pips and sits on the same high-yield Brick (6) and Sheep (8) hexes, and it opens up node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield areas. My priority for the second settlement will be securing Ore and Wheat to balance my production. + +**Note to Self:** Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities. + +**Says:** "pointing my road towards node 10 to grab those high pips and maybe a port later on." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ef184e6370ad7b9398ffcb14fe639cc471575b67 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.json @@ -0,0 +1,180 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T21:17:45.456038", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ffa24ec10c3206a097e6c33c57e10ce3bde7485 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.txt @@ -0,0 +1,87 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-05-15T21:17:45.458809 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.json similarity index 88% rename from examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.json index b0e17d3a99898feb02ac22705f1375681d7e9ffc..c0cd1f7a64fe6c36510ed87d0f5dbcc83a825eb0 100644 --- a/examples/ai_testing/my_games/session_20260111_134458/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-11T13:45:43.310485", + "timestamp": "2026-05-15T21:18:21.581876", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -9,20 +9,23 @@ "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start us off over here on the 6-8-11." + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" } ] }, "memory": { - "note_from_last_turn": "Ore is scarce (numbers 2, 3, 5). I should prioritize securing the 5-Ore hex (H17) or looking for a good port if I can't get high Ore production later." + "note_from_last_turn": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -31,11 +34,6 @@ "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -50,7 +48,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -90,17 +88,12 @@ "action" ] }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", "allowed_actions": [ { "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.txt similarity index 83% rename from examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.txt index 9c83402a64ff309d1c9e32716d49d5bea3764a2c..316c047ce2e4f69e88c41364a1f9ab1673e106f2 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.txt @@ -1,9 +1,10 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-11T22:37:50.484429 +Timestamp: 2026-05-15T21:18:21.584841 Active Turn: True --- What Happened --- You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ You just placed your starting settlement. Now place your starting road adjacent "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,20 +70,23 @@ You just placed your starting settlement. Now place your starting road adjacent "role": null }, "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! starting off with some solid brick and sheep." + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" } ] }, "memory": { - "note_from_last_turn": "Ore is the scarcest resource on this board (7 pips total). Wheat is extremely abundant (18 pips). I have secured the best Brick (6) and Sheep (8). I must aim for Node 42 or another Ore-producing spot for my second settlement to ensure I'm not locked out of cities and development cards." + "note_from_last_turn": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy." + ] }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -91,11 +95,6 @@ You just placed your starting settlement. Now place your starting road adjacent "type": "place_starting_road", "description": "Place your starting road", "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_1_iter1.json similarity index 63% rename from examples/ai_testing/my_games/session_20260111_223656/Alice/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_1_iter1.json index b8cd541319b71f9c33f16f0d18419bf692daeadc..da4856e4dcd2f20f9efcfac2794dd1e9f07f752a 100644 --- a/examples/ai_testing/my_games/session_20260111_223656/Alice/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-11T22:37:08.936793", + "timestamp": "2026-05-15T21:17:53.489344", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,18 +12,19 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 12, - "reasoning": "Looking for high-yield starting spots with a good mix of resources. I want to prioritize 6s and 8s." + "min_pips": 10, + "reasoning": "Finding the best initial settlement locations with high pip counts and resource variety." } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 845, + "prompt": 851, "completion": 0, "thinking": 0, - "total": 845 + "total": 851 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_2_iter1.json similarity index 67% rename from examples/ai_testing/my_games/session_20260110_124344/Alice/responses/intermediate/response_2_iter1.json rename to examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_2_iter1.json index 6cf85153861bc6813cbfdb67f3361740f4de35a2..6581a7d996e63719a3b2875cb3adf904d54fde4e 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Alice/responses/intermediate/response_2_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_2_iter1.json @@ -1,7 +1,7 @@ { "request_number": 2, "iteration": 1, - "timestamp": "2026-01-10T12:44:36.603559", + "timestamp": "2026-05-15T21:18:27.361246", "player_name": "Alice", "type": "intermediate", "success": true, @@ -12,18 +12,19 @@ "id": "call_1", "name": "analyze_path_potential", "parameters": { - "from_node": 20, - "reasoning": "I need to decide which direction to build my first road from node 20. I want to see which path leads to the best future settlement locations or ports." + "reasoning": "I need to decide which direction to build my starting road from node 20. I'll check what's available at nodes 19, 21, and 10 and their neighbors.", + "from_node": 20 } } ], "model": "gemini-3-flash-preview", "tokens": { - "prompt": 966, + "prompt": 991, "completion": 0, "thinking": 0, - "total": 966 + "total": 991 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..b98ab1c101117a3c182c2cde9473cd1361d72e29 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T21:18:21.570534", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I'm looking for a strong starting position with high production (pips) and a good mix of resources, specifically Wood and Brick for early expansion. Node 20 offers 12 pips with Wood (11), Brick (6), and Sheep (8), which is a very strong balanced start. While Node 43 has 13 pips, it's entirely Wheat, which might leave me resource-starved for building roads and settlements early on. Since I'm the first player in a 3-player game, I'll also have the last pick in the second round, so securing high-probability Wood and Brick now is a priority.\",\n \"note_to_self\": \"Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.\",\n \"say_outloud\": \"hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I'm looking for a strong starting position with high production (pips) and a good mix of resources, specifically Wood and Brick for early expansion. Node 20 offers 12 pips with Wood (11), Brick (6), and Sheep (8), which is a very strong balanced start. While Node 43 has 13 pips, it's entirely Wheat, which might leave me resource-starved for building roads and settlements early on. Since I'm the first player in a 3-player game, I'll also have the last pick in the second round, so securing high-probability Wood and Brick now is a priority.", + "note_to_self": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "say_outloud": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3500, + "completion": 227, + "thinking": 0, + "total": 4650 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3440c75cfe2549a20fd74f3f256e13b271042ac8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T21:18:42.430469", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me a solid start with Wood (11), Brick (6), and Sheep (8). Now I need to decide where to point my road. Looking at the potential paths from node 20, building towards node 10 is clearly the strongest option. Node 10 itself has 11 pips and sits on the same high-yield Brick (6) and Sheep (8) hexes, and it opens up node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield areas. My priority for the second settlement will be securing Ore and Wheat to balance my production.\",\n \"note_to_self\": \"Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.\",\n \"say_outloud\": \"pointing my road towards node 10 to grab those high pips and maybe a port later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 20, which gives me a solid start with Wood (11), Brick (6), and Sheep (8). Now I need to decide where to point my road. Looking at the potential paths from node 20, building towards node 10 is clearly the strongest option. Node 10 itself has 11 pips and sits on the same high-yield Brick (6) and Sheep (8) hexes, and it opens up node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield areas. My priority for the second settlement will be securing Ore and Wheat to balance my production.", + "note_to_self": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "say_outloud": "pointing my road towards node 10 to grab those high pips and maybe a port later on.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2720, + "completion": 250, + "thinking": 0, + "total": 3379 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260311_111732/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md similarity index 62% rename from examples/ai_testing/my_games/session_20260311_111732/Bob/Bob.md rename to examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md index 66ae3ef87336a01f068795f2736d75fff55f2bbe..3afdefb8473b0b0ba5caf02e98673431bbaf8372 100644 --- a/examples/ai_testing/my_games/session_20260311_111732/Bob/Bob.md +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md @@ -1,7 +1,7 @@ # AI Agent Log: Bob -**Session:** session_20260311_111732 -**Started:** 2026-03-11 11:17:32 +**Session:** session_20260515_211742 +**Started:** 2026-05-15 21:17:42 **Model:** gemini-2.0-flash --- @@ -9,12 +9,13 @@ ## Request #1 - šŸŽÆ ACTIVE TURN -**Time:** 11:19:20 +**Time:** 21:18:42 **Tools:** inspect_node, find_best_nodes, analyze_path_potential ### What Happened It's your turn. +Current required action: Place your starting settlement. ### Prompt Sent See: [prompt_1.json](prompts/prompt_1.json) diff --git a/examples/ai_testing/my_games/session_20260112_211147/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.json similarity index 88% rename from examples/ai_testing/my_games/session_20260112_211147/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.json index aad18f317fe21e8a022e3594ec386ed0b4a5fb1f..3202e49daf0bc04fe695a68637dc6d9ccb6bbcd3 100644 --- a/examples/ai_testing/my_games/session_20260112_211147/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-12T21:12:54.119465", + "timestamp": "2026-05-15T21:18:42.444640", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -9,19 +9,19 @@ "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'll start here, that 6 brick looks too good to pass up." + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" }, { "from": "Alice", - "message": "pointing towards the port, i'll definitely need those trades later since ore is so rare this game." + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." } ] }, @@ -32,11 +32,6 @@ "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } @@ -51,7 +46,7 @@ "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -91,17 +86,12 @@ "action" ] }, - "what_happened": "It's your turn.", + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", "allowed_actions": [ { "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ], "tools_schema": [ diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.txt index e7241abcfbb46a2cf9f94f81dfc1585b2477ed1e..1c891ad958bd7ff45acb21d68d8608a6e12ff9e0 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.txt @@ -1,9 +1,10 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-10T12:44:53.250580 +Timestamp: 2026-05-15T21:18:42.447576 Active Turn: True --- What Happened --- It's your turn. +Current required action: Place your starting settlement. --- Tools Available --- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... @@ -21,7 +22,7 @@ It's your turn. "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -69,19 +70,19 @@ It's your turn. "role": null }, "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." }, "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hey everyone, good luck! i'm gonna start off at node 20, looks like a solid spot for some early roads." + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" }, { "from": "Alice", - "message": "heading up towards the port, gotta make sure i can trade all this wood and sheep later on lol" + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." } ] }, @@ -92,11 +93,6 @@ It's your turn. "type": "place_starting_settlement", "description": "Place your starting settlement", "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" } ] } diff --git a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_1_iter1.json similarity index 57% rename from examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_1_iter1.json rename to examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_1_iter1.json index 98d267d04db3257a1946c06e5ea9131e47abf631..294fdf0675a682e7d9484f4478d99c9a7b3f9caf 100644 --- a/examples/ai_testing/my_games/session_20260110_124344/Bob/responses/intermediate/response_1_iter1.json +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_1_iter1.json @@ -1,7 +1,7 @@ { "request_number": 1, "iteration": 1, - "timestamp": "2026-01-10T12:45:11.235529", + "timestamp": "2026-05-15T21:18:54.685211", "player_name": "Bob", "type": "intermediate", "success": true, @@ -12,7 +12,8 @@ "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Looking for high yield nodes with good resource diversity, specifically targeting Ore and Wheat for late game and Brick/Wood for early expansion. Checking for spots with 10+ pips." + "reasoning": "I'm looking for high-yield nodes with good resource diversity, specifically targeting Ore, Wheat, and Sheep for a strong late-game city strategy, or Wood and Brick for early expansion. Node 20 is already taken by Alice.", + "min_pips": 10 } } ], @@ -23,6 +24,7 @@ "thinking": 0, "total": 947 }, + "finish_reason": null, "latency_seconds": 0.0, "error": null } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json b/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..210ff004cb3ceef830eba263b3afaad25c53e478 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json @@ -0,0 +1,16 @@ +{ + "Alice": { + "note_to_self": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778869101.5753946 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778869122.4353256 + } + ], + "last_updated": "2026-05-15T21:18:42.435326" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/chat_history.json b/examples/ai_testing/my_games/session_20260515_211742/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..89fdf8e4024bd964b1b58c4fa3d1009f16fc5306 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/chat_history.json @@ -0,0 +1,16 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:18:21.576474", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:18:42.436630", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/session_metadata.json b/examples/ai_testing/my_games/session_20260515_211742/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..38b5424fb3839ef29c758f2d9472c48a585523e9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_211742", + "start_time": "2026-05-15T21:17:42.385653", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_184340/tool_executions.json b/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json similarity index 79% rename from examples/ai_testing/my_games/session_20260515_184340/tool_executions.json rename to examples/ai_testing/my_games/session_20260515_211742/tool_executions.json index 0f9dc483654535988d8a3d5b24e22fce315a3cf7..095f660d64989e143f20db5d219dd115d847bf88 100644 --- a/examples/ai_testing/my_games/session_20260515_184340/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json @@ -1,25 +1,25 @@ [ { - "timestamp": "2026-05-15T18:43:54.034444", + "timestamp": "2026-05-15T21:17:53.986775", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.56, + "total_time_ms": 0.4, "tokens": { - "input": 25, - "output": 888, - "total": 913 + "input": 30, + "output": 893, + "total": 923 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "reasoning": "Initial search for high-pip nodes to establish a strong resource base.", - "min_pips": 10 + "min_pips": 10, + "reasoning": "Finding the best initial settlement locations with high pip counts and resource variety." }, "result": { - "llm_reasoning": "Initial search for high-pip nodes to establish a strong resource base.", + "llm_reasoning": "Finding the best initial settlement locations with high pip counts and resource variety.", "query": { "min_pips": 10, "must_have_resource": null, @@ -434,36 +434,36 @@ }, "success": true, "error": null, - "execution_time_ms": 0.4, + "execution_time_ms": 0.27, "tokens": { - "input": 25, - "output": 888, - "total": 913 + "input": 30, + "output": 893, + "total": 923 } } ] }, { - "timestamp": "2026-05-15T18:44:54.813117", + "timestamp": "2026-05-15T21:18:27.857710", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.3, + "total_time_ms": 0.32, "tokens": { - "input": 58, - "output": 379, - "total": 437 + "input": 44, + "output": 365, + "total": 409 }, "calls": [ { "id": "call_1", "name": "analyze_path_potential", "parameters": { - "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities. Node 10 leads toward a port and high-pip nodes, while 21 and 19 might lead to Wheat or Ore.", + "reasoning": "I need to decide which direction to build my starting road from node 20. I'll check what's available at nodes 19, 21, and 10 and their neighbors.", "from_node": 20 }, "result": { - "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities. Node 10 leads toward a port and high-pip nodes, while 21 and 19 might lead to Wheat or Ore.", + "llm_reasoning": "I need to decide which direction to build my starting road from node 20. I'll check what's available at nodes 19, 21, and 10 and their neighbors.", "from_node": 20, "total_directions": 3, "paths": [ @@ -593,36 +593,36 @@ }, "success": true, "error": null, - "execution_time_ms": 0.19, + "execution_time_ms": 0.2, "tokens": { - "input": 58, - "output": 379, - "total": 437 + "input": 44, + "output": 365, + "total": 409 } } ] }, { - "timestamp": "2026-05-15T18:45:22.944552", + "timestamp": "2026-05-15T21:18:55.182408", "total_calls": 1, "successful": 1, "failed": 0, - "total_time_ms": 0.66, + "total_time_ms": 0.67, "tokens": { - "input": 43, - "output": 732, - "total": 775 + "input": 63, + "output": 752, + "total": 815 }, "calls": [ { "id": "call_1", "name": "find_best_nodes", "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with good resource diversity (Ore, Wheat, Sheep for late game or Wood, Brick for early expansion)." + "reasoning": "I'm looking for high-yield nodes with good resource diversity, specifically targeting Ore, Wheat, and Sheep for a strong late-game city strategy, or Wood and Brick for early expansion. Node 20 is already taken by Alice.", + "min_pips": 10 }, "result": { - "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Ore, Wheat, Sheep for late game or Wood, Brick for early expansion).", + "llm_reasoning": "I'm looking for high-yield nodes with good resource diversity, specifically targeting Ore, Wheat, and Sheep for a strong late-game city strategy, or Wood and Brick for early expansion. Node 20 is already taken by Alice.", "query": { "min_pips": 10, "must_have_resource": null, @@ -955,166 +955,9 @@ "error": null, "execution_time_ms": 0.49, "tokens": { - "input": 43, - "output": 732, - "total": 775 - } - } - ] - }, - { - "timestamp": "2026-05-15T18:46:18.320821", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.3, - "tokens": { - "input": 42, - "output": 361, - "total": 403 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 12, - "reasoning": "Checking potential expansion from my first settlement at node 12. I want to see which direction offers the best resources or port access." - }, - "result": { - "llm_reasoning": "Checking potential expansion from my first settlement at node 12. I want to see which direction offers the best resources or port access.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.2, - "tokens": { - "input": 42, - "output": 361, - "total": 403 + "input": 63, + "output": 752, + "total": 815 } } ] diff --git a/examples/ai_testing/play_and_capture.py b/examples/ai_testing/play_and_capture.py deleted file mode 100644 index 4130090ab7cc3a328af7a9ffa9fb0a483d2f9f5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/play_and_capture.py +++ /dev/null @@ -1,468 +0,0 @@ -""" -Play Interactive Game with Guaranteed State Capture ----------------------------------------------------- -This version captures EVERY game state update reliably. -""" - -import sys -from pathlib import Path -import json -import signal -import atexit -from datetime import datetime - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -from pycatan import RealGame -from pycatan.management import game_manager as gm_module - -# Global list to capture states -captured_states = [] -original_update_state = None - -# Output directory for states -OUTPUT_DIR = Path('examples/ai_testing/my_games') -CURRENT_STATE_FILE = OUTPUT_DIR / 'current_state.json' -OPTIMIZED_STATE_FILE = OUTPUT_DIR / 'current_state_optimized.txt' - - -def optimize_state_for_ai(input_data): - """ - ×ž×ž×™×Ø את מצב המשחק למבנה אופטימלי עבור AI. - מדחה את המידע ×•×ž×”×™×Ø ×“×•×¤×œ×™×§×¦×™×•×Ŗ. - """ - # טיפול בעטיפה אם ×§×™×™×ž×Ŗ - data = input_data['state'] if 'state' in input_data else input_data - - # מילוני קיצור - RES_MAP = {"wood": "W", "brick": "B", "sheep": "S", "wheat": "Wh", "ore": "O", "desert": "D"} - TYPE_MAP = {"settlement": "S", "city": "C"} - - # 1. יצירת ×ž×¢×Ø×š הקהים (H) - max_hex_id = max([h['id'] for h in data.get('hexes', [])], default=0) - hex_array = [""] * (max_hex_id + 1) - - robber_hex = None - for h in data.get('hexes', []): - if h.get('has_robber'): - robber_hex = h['id'] - t = RES_MAP.get(h['type'], "?") - # אם יש ×ž×”×¤×Ø מוהיפים אותו, אחרת (×ž×“×‘×Ø) רק את ההוג - val = f"{t}{h['number']}" if h['number'] else t - hex_array[h['id']] = val - - # 2. מיפוי נמלים - port_map = {} - for p in data.get('harbors', []): - t = RES_MAP.get(p['type'], "Any") if p['type'] != "any" else "?" - code = f"{t}{p['ratio']}" - port_map[p['point_one']] = code - port_map[p['point_two']] = code - - # 3. יצירת ×ž×¢×Ø×š ×¦×ž×Ŗ×™× (N) - max_point_id = max([p['point_id'] for p in data.get('points', [])], default=0) - nodes_array = [None] * (max_point_id + 1) - - for p in data.get('points', []): - # המבנה: [ [שכנים], [הקהים], נמל? ] - val = [p['adjacent_points'], p['adjacent_hexes']] - if p['point_id'] in port_map: - val.append(port_map[p['point_id']]) - nodes_array[p['point_id']] = val - - # 4. עיבוד שחקנים - players = {} - pid_to_name = {} - for pl in data.get('players', []): - name = pl['name'] - pid_to_name[pl['id']] = name - - # הפירת משאבים - res_list = pl.get('cards_list', []) - res_compact = {} - if res_list: - for r in set(res_list): - r_key = RES_MAP.get(r.lower(), r) - res_compact[r_key] = res_list.count(r) - - p_obj = {"vp": pl['victory_points'], "res": res_compact} - - # קלפי פיתוח - knights = pl.get('knights_played', 0) - hidden = pl.get('dev_cards_list', []) - if knights > 0 or hidden: - p_obj["dev"] = {} - if hidden: - p_obj["dev"]["h"] = hidden - if knights: - p_obj["dev"]["r"] = ["K"] * knights - - # דגלים מיוחדים (LR / LA) - flags = [] - if pl.get('has_longest_road'): - flags.append("LR") # Longest Road - if pl.get('has_largest_army'): - flags.append("LA") # Largest Army - - if flags: - p_obj["stat"] = flags - - players[name] = p_obj - - # 5. מצב הלוח (בניינים ×•×“×Ø×›×™×) - bld = [] - for b in data.get('settlements', []): - owner_id = b.get('player', 1) - 1 # ×”×ž×Ø×” מ-1-based ל-0-based - owner = pid_to_name.get(owner_id, "?") - bld.append([b['vertex'], owner, "S"]) - - for b in data.get('cities', []): - owner_id = b.get('player', 1) - 1 # ×”×ž×Ø×” מ-1-based ל-0-based - owner = pid_to_name.get(owner_id, "?") - bld.append([b['vertex'], owner, "C"]) - - rds = [] - for r in data.get('roads', []): - owner_id = r.get('player', 1) - 1 # ×”×ž×Ø×” מ-1-based ל-0-based - owner = pid_to_name.get(owner_id, "?") - rds.append([[r['from'], r['to']], owner]) - - # ×”×ž×Ø×Ŗ ID של השחקן הנוכחי לשם - curr_id = data.get('current_player') - curr_name = pid_to_name.get(curr_id, str(curr_id)) - - # החזרת המילון המעובד - return { - "meta": { - "curr": curr_name, - "phase": data.get('current_phase'), - "robber": robber_hex, - "dice": data.get('dice_result') - }, - "H": hex_array, - "N": nodes_array, - "state": {"bld": bld, "rds": rds}, - "players": players - } - - -def format_hybrid_json(data): - """יצירת ×ž×—×Ø×•×–×Ŗ JSON היברידית עם ×ž×§×Ø× למעלה""" - - # ×”×ž×§×Ø× - legend = """1. LOOKUP TABLES: - • "H" (Hexes): Array where Index = HexID. Value = Resource+Num. - Example: H[1]="W12" -> Hex 1 is Wood 12. - • "N" (Nodes): Array where Index = NodeID. - Format: [ [Neighbors], [HexIDs], Port? ] - Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5]. - -2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert. - ?3=Any 3:1 port, X2=Specific Resource 2:1 port. - -3. STATE: "bld"=[NodeID, Owner, Type], "rds"=[[From,To], Owner]. - -4. PLAYERS: "res"={Resource:Count}, "dev"={"h":[Hidden Cards], "r":[Revealed] (K=Knight)}, - "stat"=["LR" (Longest Road), "LA" (Largest Army)]. - -5. ROBBER: Located at HexID specified in "meta.robber". H[id] is blocked. - -JSON: -""" - - sections = [ - f'"meta":{json.dumps(data["meta"], separators=(",", ":"))}', - f'"H":{json.dumps(data["H"], separators=(",", ":"))}', - f'"N":{json.dumps(data["N"], separators=(",", ":"))}', - f'"state":{json.dumps(data["state"], separators=(",", ":"))}', - f'"players":{json.dumps(data["players"], separators=(",", ":"))}' - ] - json_content = "{\n " + ",\n ".join(sections) + "\n}" - - return legend + json_content - - -def save_current_state(state): - """Save the current state to a file (updated in real-time).""" - try: - OUTPUT_DIR.mkdir(exist_ok=True) - cleaned = clean_state_for_llm(state) - - # ×©×ž×™×Ø×Ŗ הגרהה ×”×ž×§×•×Ø×™×Ŗ - with open(CURRENT_STATE_FILE, 'w', encoding='utf-8') as f: - json.dump({ - 'timestamp': datetime.now().isoformat(), - 'state_number': len(captured_states), - 'state': cleaned - }, f, indent=2, ensure_ascii=False) - - # ×©×ž×™×Ø×Ŗ הגרהה ×”××•×¤×˜×™×ž×œ×™×Ŗ - try: - optimized = optimize_state_for_ai(cleaned) - optimized_output = format_hybrid_json(optimized) - with open(OPTIMIZED_STATE_FILE, 'w', encoding='utf-8') as f: - f.write(optimized_output) - except Exception as opt_err: - print(f"[āš ļø Failed to save optimized state: {opt_err}]", flush=True) - - except Exception as e: - print(f"[āš ļø Failed to save current state: {e}]", flush=True) - - -def capturing_wrapper(original_method): - """Wrap the display_game_state method to capture all calls.""" - def wrapper(self, game_state): - # Call original (this will update visualizations with converted state) - result = original_method(self, game_state) - - # Now capture from web visualization's converted state - for viz in self.visualizations: - if hasattr(viz, 'current_game_state') and viz.current_game_state: - try: - # current_game_state is already a dict (JSON-serializable) - state_copy = json.loads(json.dumps(viz.current_game_state)) - captured_states.append(state_copy) - print(f"[āœ… Captured state #{len(captured_states)}]", flush=True) - - # Save current state to file (real-time update) - save_current_state(state_copy) - - break # Only capture once per update - except (TypeError, AttributeError) as e: - # Skip if not serializable - pass - - return result - return wrapper - - -def clean_state_for_llm(state): - """Remove unnecessary fields that are noise for LLM.""" - cleaned = json.loads(json.dumps(state)) # Deep copy - - # Clean hexes: remove pixel_coords, position, axial_coords, q, r - if 'hexes' in cleaned: - for hex in cleaned['hexes']: - hex.pop('pixel_coords', None) - hex.pop('position', None) - hex.pop('axial_coords', None) - hex.pop('q', None) - hex.pop('r', None) - - # Clean points: remove pixel_coords, game_coords - if 'points' in cleaned: - for point in cleaned['points']: - point.pop('pixel_coords', None) - point.pop('game_coords', None) - - # Remove board_graph entirely (redundant with points data) - cleaned.pop('board_graph', None) - - return cleaned - - -def save_all_states(): - """Save all captured states to files.""" - if not captured_states: - print("\nāš ļø No states were captured during this game.") - return - - # Clean all states for LLM - cleaned_states = [clean_state_for_llm(state) for state in captured_states] - - # Create output directory - output_dir = Path('examples/ai_testing/my_games') - output_dir.mkdir(exist_ok=True) - - # Generate timestamp - timestamp = datetime.now().strftime('%Y%m%d_%H%M%S') - - # Save full history (cleaned) - history_file = output_dir / f'game_{timestamp}_full.json' - with open(history_file, 'w', encoding='utf-8') as f: - json.dump({ - 'total_states': len(cleaned_states), - 'timestamp': timestamp, - 'states': cleaned_states - }, f, indent=2, ensure_ascii=False) - - # Save final state (cleaned) - final_file = output_dir / f'game_{timestamp}_final.json' - with open(final_file, 'w', encoding='utf-8') as f: - json.dump(cleaned_states[-1], f, indent=2, ensure_ascii=False) - - # Save optimized final state - optimized_final_file = output_dir / f'game_{timestamp}_final_optimized.txt' - try: - optimized_final = optimize_state_for_ai(cleaned_states[-1]) - with open(optimized_final_file, 'w', encoding='utf-8') as f: - f.write(format_hybrid_json(optimized_final)) - except Exception as e: - print(f"[āš ļø Failed to save optimized final state: {e}]") - - # Save optimized full history - optimized_history_file = output_dir / f'game_{timestamp}_full_optimized.txt' - try: - optimized_states = [optimize_state_for_ai(state) for state in cleaned_states] - with open(optimized_history_file, 'w', encoding='utf-8') as f: - json.dump({ - 'total_states': len(optimized_states), - 'timestamp': timestamp, - 'states': optimized_states - }, f, indent=2, ensure_ascii=False) - except Exception as e: - print(f"[āš ļø Failed to save optimized history: {e}]") - - # Also save to standard location (cleaned) - sample_file = Path('examples/ai_testing/sample_states/captured_game.json') - sample_file.parent.mkdir(exist_ok=True) - with open(sample_file, 'w', encoding='utf-8') as f: - json.dump(cleaned_states[-1], f, indent=2, ensure_ascii=False) - - # Save optimized to standard location - sample_optimized_file = Path('examples/ai_testing/sample_states/captured_game_optimized.txt') - try: - optimized_sample = optimize_state_for_ai(cleaned_states[-1]) - with open(sample_optimized_file, 'w', encoding='utf-8') as f: - f.write(format_hybrid_json(optimized_sample)) - except Exception as e: - print(f"[āš ļø Failed to save optimized sample: {e}]") - - print("\n" + "="*80) - print("āœ… GAME SAVED SUCCESSFULLY!") - print("="*80) - print(f"\nTotal states captured: {len(captured_states)}") - print(f"\nSaved to:") - print(f" šŸ“ Full history: {history_file}") - print(f" šŸ“ Full history (opt): {optimized_history_file}") - print(f" šŸ“„ Final state: {final_file}") - print(f" šŸ“„ Final state (opt): {optimized_final_file}") - print(f" šŸ“Œ Quick access: {sample_file}") - print(f" šŸ“Œ Quick access (opt): {sample_optimized_file}") - print(f" šŸ”„ Real-time: {CURRENT_STATE_FILE}") - print(f" šŸ”„ Real-time (opt): {OPTIMIZED_STATE_FILE}") - print("\n" + "="*80) - - # Print summary - if captured_states: - final = captured_states[-1] - print("\nšŸ“Š FINAL GAME STATE:") - print(f" Phase: {final.get('current_phase', 'UNKNOWN')}") - print(f" Settlements: {len(final.get('settlements', []))}") - print(f" Cities: {len(final.get('cities', []))}") - print(f" Roads: {len(final.get('roads', []))}") - - for player in final.get('players', []): - print(f"\n Player {player['id']} ({player['name']}):") - print(f" Victory Points: {player['victory_points']}") - print(f" Resources: {len(player.get('cards_list', []))}") - print(f" Settlements: {player['settlements']}") - print(f" Roads: {player['roads']}") - - print("="*80) - - -# Register save function -atexit.register(save_all_states) - - -def signal_handler(sig, frame): - """Handle Ctrl+C gracefully.""" - print("\n\nšŸ›‘ Game interrupted...") - sys.exit(0) - - -signal.signal(signal.SIGINT, signal_handler) - - -def main(): - print("="*80) - print("šŸŽ® CATAN WITH GUARANTEED STATE CAPTURE") - print("="*80) - print("\nšŸ“ Every game action will be automatically saved!") - print(f"šŸ”„ Real-time state: {CURRENT_STATE_FILE}") - print("šŸ’¾ Full history saved at end of game") - print("āŒØļø Press Ctrl+C anytime to stop and save.") - print("="*80 + "\n") - - # Patch the VisualizationManager's display_game_state - from pycatan.visualizations.visualization import VisualizationManager - VisualizationManager.display_game_state = capturing_wrapper( - VisualizationManager.display_game_state - ) - - # Also patch WebVisualization.update_full_state (called directly by RealGame) - from pycatan.visualizations.web_visualization import WebVisualization - original_web_update = WebVisualization.update_full_state - - def web_update_wrapper(self, game_state): - """Wrap WebVisualization.update_full_state to capture states.""" - # Call original FIRST (this updates self.current_game_state) - result = original_web_update(self, game_state) - - # NOW capture from the updated current_game_state - if hasattr(self, 'current_game_state') and self.current_game_state: - state_copy = json.loads(json.dumps(self.current_game_state)) - captured_states.append(state_copy) - print(f"[āœ… Captured state #{len(captured_states)}]", flush=True) - - # Save current state to file (real-time update) - save_current_state(state_copy) - - return result - - WebVisualization.update_full_state = web_update_wrapper - - try: - # Start game - game = RealGame() - - print("\n🌐 Game board visualization will open automatically...") - print(" šŸ“Š Game Board: http://localhost:5000") - print(" šŸ¤– AI Viewer: http://localhost:5001") - print() - - # šŸŽÆ CRITICAL: Patch GameManager to install turn start callback - # This ensures state is saved at the BEGINNING of each turn - from pycatan.management.game_manager import GameManager - original_start_game = GameManager.start_game - - def patched_start_game(self): - """Patched version that installs the callback.""" - # Call original start_game - result = original_start_game(self) - - # Now install the callback - def on_turn_start(game_state): - """Called at the start of each turn, before showing to user.""" - # Convert GameState object to dict - from pycatan.visualizations.web_visualization import WebVisualization - web_viz = WebVisualization() - web_viz.update_full_state(game_state) - - if hasattr(web_viz, 'current_game_state') and web_viz.current_game_state: - state_copy = json.loads(json.dumps(web_viz.current_game_state)) - captured_states.append(state_copy) - print(f"[šŸŽÆ Turn Start - Captured state #{len(captured_states)}]", flush=True) - save_current_state(state_copy) - - self._on_turn_start_callback = on_turn_start - return result - - GameManager.start_game = patched_start_game - - game.run() - - except KeyboardInterrupt: - print("\n\nāœ… Game stopped") - except EOFError: - print("\n\nāœ… Game completed") - except Exception as e: - print(f"\n\nāŒ Error: {e}") - import traceback - traceback.print_exc() - - -if __name__ == '__main__': - main() diff --git a/examples/ai_testing/play_with_ai.py b/examples/ai_testing/play_with_ai.py index f3d929709fcf2e1fd06757415d383c470133b34e..30019b8b0583e55ef27cec6431546bba68d156da 100644 --- a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -61,6 +61,34 @@ if sys.platform == 'win32': sys.stdout = io.TextIOWrapper(sys.stdout.buffer, encoding='utf-8', errors='replace') +def load_env_file(env_path: Path = Path(".env")) -> None: + """Load simple KEY=VALUE entries from .env without requiring python-dotenv.""" + if not env_path.exists(): + return + + for raw_line in env_path.read_text(encoding="utf-8").splitlines(): + line = raw_line.strip() + if not line or line.startswith("#") or "=" not in line: + continue + key, value = line.split("=", 1) + key = key.strip() + value = value.strip().strip('"').strip("'") + if key and key not in os.environ: + os.environ[key] = value + + +def load_ai_config(config_path: Optional[str] = None) -> AIConfig: + """Load explicit config, then config_dev.yaml, then defaults.""" + if config_path: + return AIConfig.from_file(config_path) + + default_config = Path("pycatan") / "ai" / "config_dev.yaml" + if default_config.exists(): + return AIConfig.from_file(str(default_config)) + + return AIConfig() + + def print_banner(): """Print the welcome banner.""" print("=" * 70) @@ -122,7 +150,12 @@ def setup_game() -> tuple: return num_players, player_configs -def create_game(player_configs: List[dict], send_to_llm: bool = True, manual_actions: bool = True) -> tuple: +def create_game( + player_configs: List[dict], + send_to_llm: bool = True, + manual_actions: bool = True, + config: Optional[AIConfig] = None +) -> tuple: """ Create the game with configured players. @@ -136,7 +169,7 @@ def create_game(player_configs: List[dict], send_to_llm: bool = True, manual_act """ # Create AIManager (shared between all AI players) ai_manager = AIManager( - config=AIConfig(), + config=config or AIConfig(), send_to_llm=send_to_llm, manual_actions=manual_actions ) @@ -257,7 +290,12 @@ def main(): help="Make all players AI (skip setup)") parser.add_argument("--names", type=str, nargs="+", help="Custom names for AI players (e.g., --names Alice Bob Charlie). Also sets player count.") + parser.add_argument("--config", type=str, + help="Path to AI config YAML. Defaults to pycatan/ai/config_dev.yaml when present.") args = parser.parse_args() + + load_env_file() + ai_config = load_ai_config(args.config) # Quick setup mode - either explicit --players or inferred from --names num_players = args.players @@ -298,12 +336,14 @@ def main(): manual_actions = not args.auto # Default: manual input print(f"[MODE] LLM: {'ON' if send_to_llm else 'OFF'} | Actions: {'Manual' if manual_actions else 'Auto'}") + print(f"[CONFIG] {ai_config.llm.provider}/{ai_config.llm.model_name}") # Create game game_manager, ai_manager, web_viz = create_game( player_configs, send_to_llm=send_to_llm, - manual_actions=manual_actions + manual_actions=manual_actions, + config=ai_config ) # Run game diff --git a/examples/ai_testing/test_json_format.py b/examples/ai_testing/test_json_format.py deleted file mode 100644 index c3f522097cab04351cf99b7bc4d23fc8eb424339..0000000000000000000000000000000000000000 --- a/examples/ai_testing/test_json_format.py +++ /dev/null @@ -1,192 +0,0 @@ -""" -Test JSON Prompt Format ------------------------ -Quick test to verify the new JSON format matches promt_format.text structure. -""" - -import sys -import json -from pathlib import Path - -# Add parent directory to path -sys.path.insert(0, str(Path(__file__).parent.parent.parent)) - -from pycatan.ai.prompt_templates import PromptBuilder, get_response_schema -from pycatan.ai.config import AIConfig - - -def test_prompt_structure(): - """Test that generated prompts match expected structure.""" - print("\n" + "="*80) - print("🧪 TESTING JSON PROMPT FORMAT") - print("="*80 + "\n") - - # Create sample optimized game state - sample_state = { - "H": ["", "W12", "S5", "W4", "S8", "B6"], - "N": [ - [], # 0 - empty - [[2, 5], [1, 2], None], # Node 1 - [[1, 3], [1, 3], "W2"], # Node 2 with wood port - ], - "players": { - "a": { - "vp": 2, - "res": {"W": 3, "B": 1}, - "dev": {"h": ["K"], "r": []}, - "stat": [] - }, - "b": { - "vp": 1, - "res": {"S": 2}, - "dev": {"h": [], "r": []}, - "stat": [] - } - }, - "bld": [ - [20, "a", "S"], - [25, "b", "S"] - ], - "rds": [ - [[20, 21], "a"], - [[25, 26], "b"] - ], - "meta": { - "robber": 10, - "phase": "MAIN_GAME", - "curr": "a", - "dice": 8 - } - } - - # Build prompt - builder = PromptBuilder() - - prompt = builder.build_prompt( - meta_data={ - "agent_name": "a", - "my_color": "Red", - "role": "You are player 'a' (Red). Play strategically to win." - }, - task_context={ - "what_just_happened": "You rolled an 8. You received 2 wood.", - "instructions": "Choose your action from 'allowed_actions'." - }, - game_state=sample_state, - social_context={ - "recent_chat": [ - {"sender": "b", "content": "Anyone need sheep?"} - ] - }, - memory=[ - "b needs ore, I should trade", - "Focus on longest road" - ], - constraints={ - "usage_instructions": "Choose one action. Use exact parameter structure.", - "allowed_actions": [ - { - "action": "build_road", - "description": "Build a road on an edge", - "example_parameters": {"edge_id": 15} - }, - { - "action": "end_turn", - "description": "End your turn", - "example_parameters": {} - } - ] - } - ) - - # Verify structure matches promt_format.text - print("āœ… Testing prompt structure...\n") - - required_sections = ["meta_data", "task_context", "game_state", - "social_context", "memory", "constraints"] - - for section in required_sections: - if section in prompt: - print(f" āœ“ {section}") - else: - print(f" āŒ Missing: {section}") - - print("\nšŸ“‹ Meta Data:") - print(f" • agent_name: {prompt['meta_data'].get('agent_name')}") - print(f" • my_color: {prompt['meta_data'].get('my_color')}") - print(f" • role: {prompt['meta_data'].get('role')[:50]}...") - - print("\nšŸ“‹ Task Context:") - print(f" • what_just_happened: {prompt['task_context'].get('what_just_happened')}") - - print("\nšŸ“‹ Game State:") - game_state = prompt.get('game_state', '') - if isinstance(game_state, str): - lines = game_state.split('\n') - print(f" • Type: String with embedded JSON") - print(f" • Lines: {len(lines)}") - print(f" • Has legend: {'FORMAT GUIDE' in game_state}") - print(f" • Has H array: {'\"H\":' in game_state}") - print(f" • First 100 chars: {game_state[:100]}...") - - print("\nšŸ“‹ Social Context:") - print(f" • recent_chat: {len(prompt['social_context'].get('recent_chat', []))} messages") - - print("\nšŸ“‹ Memory:") - print(f" • notes_for_myself: {len(prompt['memory'].get('notes_for_myself', []))} notes") - - print("\nšŸ“‹ Constraints:") - print(f" • allowed_actions: {len(prompt['constraints'].get('allowed_actions', []))} actions") - - # Test response schema - print("\n" + "="*80) - print("šŸ“ Response Schema:") - print("="*80) - schema = get_response_schema() - print(json.dumps(schema, indent=2)) - - # Create full LLM request - print("\n" + "="*80) - print("šŸ“¤ Complete LLM Request Structure:") - print("="*80) - - llm_request = { - "response_schema": schema, - "system_instruction": "You are an expert Settlers of Catan player. Respond in JSON format.", - "prompt": prompt - } - - # Save to file - output_file = Path('examples/ai_testing/my_games/test_prompt_format.json') - output_file.parent.mkdir(exist_ok=True, parents=True) - - with open(output_file, 'w', encoding='utf-8') as f: - json.dump(llm_request, f, indent=2, ensure_ascii=False) - - print(f"\nāœ… Saved complete request to: {output_file}") - print(f"šŸ“ File size: {output_file.stat().st_size:,} bytes") - - # Estimate tokens (rough) - json_str = json.dumps(llm_request, ensure_ascii=False) - estimated_tokens = len(json_str) // 4 - print(f"šŸ“Š Estimated tokens: ~{estimated_tokens:,}") - - print("\n" + "="*80) - print("āœ… ALL TESTS PASSED!") - print("="*80) - print("\nšŸ’” The prompt format matches promt_format.text structure:") - print(" • meta_data āœ“") - print(" • task_context āœ“") - print(" • game_state (with legend) āœ“") - print(" • social_context āœ“") - print(" • memory āœ“") - print(" • constraints āœ“") - print("\nšŸ’” Complete LLM request includes:") - print(" • response_schema (tells LLM how to respond)") - print(" • system_instruction") - print(" • prompt (the actual game state)") - print("\n" + "="*80 + "\n") - - -if __name__ == '__main__': - test_prompt_structure() diff --git a/examples/ai_testing/test_tools_integration.py b/examples/ai_testing/test_tools_integration.py deleted file mode 100644 index 8e67a5faed69484867a470de0f78583242be76fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/test_tools_integration.py +++ /dev/null @@ -1,288 +0,0 @@ -""" -Test Tool Integration for AI Agents - -This script tests the full tool calling flow: -1. AgentTools - The tools themselves -2. ToolExecutor - Execution and logging -3. LLMClient - Function calling support -4. AIManager - Full integration - -Run this to verify tools work end-to-end. -""" - -import json -from pathlib import Path -from pycatan.ai.agent_tools import AgentTools -from pycatan.ai.tool_executor import ToolExecutor, ToolCall - - -def test_basic_tools(): - """Test basic tool functionality.""" - print("=" * 60) - print("TEST 1: Basic Tool Operations") - print("=" * 60) - - # Load a sample game state - sample_state_path = Path("examples/ai_testing/sample_states/captured_game.json") - if not sample_state_path.exists(): - print(f"āš ļø Sample state not found at {sample_state_path}") - print("Using minimal test state instead") - game_state = { - "board": { - "nodes": [ - { - "id": 10, - "adjacent_tiles": [0, 1, 2], - "neighbors": [8, 11, 14], - "port": None, - "building": None - }, - { - "id": 14, - "adjacent_tiles": [2, 3, 4], - "neighbors": [10, 11, 18], - "port": "3:1", - "building": None - } - ], - "tiles": [ - {"id": 0, "type": "Wood", "number": 6}, - {"id": 1, "type": "Brick", "number": 8}, - {"id": 2, "type": "Wheat", "number": 5}, - {"id": 3, "type": "Ore", "number": 10}, - {"id": 4, "type": "Sheep", "number": 9} - ] - } - } - else: - with open(sample_state_path, 'r', encoding='utf-8') as f: - game_state = json.load(f) - - # Initialize tools - tools = AgentTools(game_state) - print(f"āœ… Initialized AgentTools with {len(tools.node_lookup)} nodes") - print() - - # Test 1: inspect_node - print("šŸ”§ Testing: inspect_node(10)") - result1 = tools.inspect_node(10) - print(json.dumps(result1, indent=2)) - print() - - # Test 2: inspect_node on another node - print("šŸ”§ Testing: inspect_node(14)") - result2 = tools.inspect_node(14) - print(json.dumps(result2, indent=2)) - print() - - # Test 3: find_best_nodes - print("šŸ”§ Testing: find_best_nodes(min_pips=8)") - result3 = tools.find_best_nodes(min_pips=8, limit=5) - print(f"Found {result3['total_found']} nodes:") - for node in result3['nodes']: - print(f" - Node {node['node_id']}: {node['total_pips']} pips, score={node['score']}") - print() - - # Test 4: analyze_path_potential - if len(tools.node_lookup) > 10: - print("šŸ”§ Testing: analyze_path_potential(from_node=10)") - result4 = tools.analyze_path_potential(from_node=10, max_depth=2) - print(f"Analyzed {result4['total_directions']} directions from node 10") - if result4['paths']: - best_path = result4['paths'][0] - print(f" Best direction: node {best_path['direction']} (score={best_path['score']})") - if best_path['highlights']: - for highlight in best_path['highlights']: - print(f" - {highlight}") - print() - - -def test_tool_executor(): - """Test ToolExecutor with multiple tool calls.""" - print("=" * 60) - print("TEST 2: Tool Executor (Multiple Calls)") - print("=" * 60) - - # Load sample state - sample_state_path = Path("examples/ai_testing/sample_states/captured_game.json") - if sample_state_path.exists(): - with open(sample_state_path, 'r', encoding='utf-8') as f: - game_state = json.load(f) - else: - # Minimal state - game_state = { - "board": { - "nodes": [ - { - "id": 10, - "adjacent_tiles": [0, 1], - "neighbors": [8, 14], - "port": None, - "building": None - } - ], - "tiles": [ - {"id": 0, "type": "Wood", "number": 6}, - {"id": 1, "type": "Brick", "number": 8} - ] - } - } - - # Initialize - tools = AgentTools(game_state) - executor = ToolExecutor(tools) - print(f"āœ… Initialized ToolExecutor") - print() - - # Simulate multiple tool calls (as if from LLM) - tool_calls = [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": {"node_id": 10} - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": {"min_pips": 8, "limit": 3} - }, - ] - - # Add path analysis if we have enough nodes - if len(tools.node_lookup) > 10: - tool_calls.append({ - "id": "call_3", - "name": "analyze_path_potential", - "parameters": {"from_node": 10, "max_depth": 1} - }) - - print(f"šŸ”§ Executing {len(tool_calls)} tool calls...") - print() - - # Execute - batch = executor.execute_tool_calls(tool_calls) - - # Display results - print() - print("šŸ“Š Execution Summary:") - print(f" Total calls: {len(batch.tool_calls)}") - print(f" Successful: {batch.success_count}") - print(f" Failed: {batch.failure_count}") - print(f" Total time: {batch.total_time*1000:.1f}ms") - print(f" Total tokens: {batch.total_tokens}") - print(f" - Input: {batch.total_input_tokens}") - print(f" - Output: {batch.total_output_tokens}") - print() - - # Show individual call details - print("šŸ“‹ Individual Call Details:") - for call in batch.tool_calls: - status = "āœ…" if call.success else "āŒ" - print(f"\n {status} {call.name}({call.parameters})") - print(f" Time: {call.execution_time*1000:.1f}ms") - print(f" Tokens: {call.input_tokens} in + {call.output_tokens} out") - if call.success: - result_preview = str(call.result)[:100] - print(f" Result: {result_preview}...") - else: - print(f" Error: {call.error}") - print() - - # Format for LLM - print("šŸ“ Formatted for LLM:") - print("-" * 60) - formatted = executor.format_tool_results_for_llm(batch) - print(formatted) - print("-" * 60) - print() - - -def test_tool_schemas(): - """Test tool schema generation for LLM.""" - print("=" * 60) - print("TEST 3: Tool Schemas for LLM") - print("=" * 60) - - tools = AgentTools() - schemas = tools.get_tools_schema() - - print(f"āœ… Generated {len(schemas)} tool schemas") - print() - - for schema in schemas: - print(f"šŸ“„ Tool: {schema['name']}") - print(f" Description: {schema['description'][:80]}...") - print(f" Parameters:") - for param_name, param_info in schema['parameters']['properties'].items(): - required = "required" if param_name in schema['parameters'].get('required', []) else "optional" - print(f" - {param_name} ({required}): {param_info.get('description', 'N/A')[:60]}...") - print() - - -def test_execution_history(): - """Test execution history and statistics.""" - print("=" * 60) - print("TEST 4: Execution History & Statistics") - print("=" * 60) - - # Create minimal state - game_state = { - "board": { - "nodes": [{"id": 10, "adjacent_tiles": [], "neighbors": [], "port": None, "building": None}], - "tiles": [] - } - } - - tools = AgentTools(game_state) - executor = ToolExecutor(tools) - - # Execute multiple batches - print("šŸ”§ Executing 3 batches of tool calls...") - for i in range(3): - tool_calls = [ - {"id": f"batch{i}_call1", "name": "inspect_node", "parameters": {"node_id": 10}} - ] - executor.execute_tool_calls(tool_calls) - - print() - - # Get summary - summary = executor.get_execution_summary() - - print("šŸ“Š Execution Summary:") - print(f" Total batches: {summary['total_batches']}") - print(f" Total calls: {summary['total_calls']}") - print(f" Success rate: {summary['success_rate']}") - print(f" Total tokens: {summary['total_tokens']}") - print() - - print("šŸ”§ Tool Usage:") - for tool_name, count in summary['tool_usage'].items(): - print(f" - {tool_name}: {count} times") - print() - - -if __name__ == "__main__": - print("\n🧪 Testing Tool Integration for AI Agents\n") - - try: - test_basic_tools() - test_tool_executor() - test_tool_schemas() - test_execution_history() - - print("=" * 60) - print("āœ… All Tests Passed!") - print("=" * 60) - print() - print("Next steps:") - print("1. Tools are ready to use with AI agents") - print("2. LLM can call these tools via function calling") - print("3. All executions are logged with token counts") - print("4. Check tool_executions.json in session logs for details") - print() - - except Exception as e: - print(f"\nāŒ Test failed: {e}") - import traceback - traceback.print_exc() diff --git a/examples/board_renderer.py b/examples/board_renderer.py deleted file mode 100644 index f717c67ffe69a75bf1fdba508805119258ff4aaa..0000000000000000000000000000000000000000 --- a/examples/board_renderer.py +++ /dev/null @@ -1,193 +0,0 @@ -from pycatan.core.board import Board -from pycatan.hex_type import HexType -from pycatan.core.game import Game -from blessings import Terminal -import math - -# Render an board object in ascii in the command prompt -class BoardRenderer: - - def __init__(self, board, center): - self.board = board - self.center = center - self.terminal = Terminal() - # Different colors to use for the 4 players - self.player_colors = [ - self.terminal.red, - self.terminal.cyan, - self.terminal.green, - self.terminal.yellow - ] - - def render(self): - # Clear screen - print(self.terminal.clear()) - # Render hexes - for r in self.board.hexes: - for h in r: - self.render_hex(h) - # Render roads - for r in self.board.roads: - self.render_road(r) - # Render points - for r in self.board.points: - for p in r: - self.render_point(p) - # Reset cursor position - print(self.terminal.position(0, 0)) - - def render_hex(self, hex_obj): - # the lines needed to draw each hex - hex_lines = [ - "___", - "/%s%s\\" % (BoardRenderer.get_hex_type_string(hex_obj.type), str(hex_obj.token_num).rjust(2) if hex_obj.token_num else " "), - "\\___/" - ] - # Get the x, y coordinates to render the hex - coords = self.get_render_coords(hex_obj.position[0], hex_obj.position[1]) - # Draw each hex's lines - for line_index in range(len(hex_lines)): - # Shift the first line over by 1 - x_offset = 1 if line_index == 0 else 0 - # Get position - position = self.terminal.move(self.center[1] + line_index + coords[1], x_offset + self.center[0] + coords[0]) - # Print the line - print(position + hex_lines[line_index]) - - # Draw a point on the hex - def render_point(self, point_obj): - # Get the building - building = point_obj.building - # Check it exists - if building != None: - # Check the point's coordinates - coords = self.get_point_coords(point_obj.position[0], point_obj.position[1]) - # Draw a dot there - position = self.terminal.move(self.center[1] + coords[1], self.center[0] + coords[0]) - # Get the owner of the point - owner = building.owner - print(self.player_colors[owner] + position + "." + self.terminal.normal) - - # Render a road onto the board - def render_road(self, road_obj): - # Position to draw the road - pos = [0, 0] - # String to draw representing the road - # Should be either "\", "/" or "___" - road_str = "" - # Get the points - point_one_pos = road_obj.point_one - point_two_pos = road_obj.point_two - # Get their coordinates - p_one_coords = self.get_point_coords(point_one_pos[0], point_one_pos[1]) - p_two_coords = self.get_point_coords(point_two_pos[0], point_two_pos[1]) - # If they're on the same line - if p_one_coords[1] == p_two_coords[1]: - # Just draw a line between them - pos = [min(p_one_coords[0], p_two_coords[0]), p_one_coords[1]] - road_str = "___" - else: - if p_one_coords[0] < p_two_coords[0]: - if p_one_coords[1] < p_two_coords[1]: - road_str = "\\" - else: - road_str = "/" - else: - if p_one_coords[1] < p_two_coords[1]: - road_str = "/" - else: - road_str = "\\" - pos = [min(p_one_coords[0], p_two_coords[0]) + 1, max(p_two_coords[1], p_one_coords[1])] - - # Get position - render_pos = self.terminal.move(pos[1] + self.center[1], pos[0] + self.center[0]) - # Print the road - print(self.player_colors[road_obj.owner] + render_pos + road_str) - - # Get the x, y coordinates for a hex from a row and index - def get_render_coords(self, row, index): - # Initial coords - x = 0 - y = 0 - # Width/Height of each hex - # Each row is futher left than the previous, so decrease x based on row - x -= 4 * row - # Each row is also half a hex further down than the previous one - y += 1 * row - # Each index moves the hex down and to the right half a hex each - x += 4 * index - y += 1 * index - # If the row is in the bottom half, it should move the hex down and to the left - length = len(self.board.hexes) - if row > length / 2: - # Move if one hex to the right for every row between its row and the halfway row - x += 4 * math.ceil(row - length / 2) - # Move it one hex down for every row between its row and the halfway row - y += 1 + math.floor(row - length / 2) - # Return coords - return [x, y] - - # Get the x, y coordinates for a point from a row and index - def get_point_coords(self, row, index): - # Initial coords - x = 1 - y = 0 - # Each row moves the point down - # Do different positioning if the row is in the top/bottom half of the board - half_length = math.floor(len(self.board.points) / 2) - if row < half_length: - # Each index moves the point over two - x += 2 * index - # Each second index moves the point down one - y += 1 * math.floor(index / 2) - # Each row moves the point down and to the left - x -= 4 * row - y += 1 * row - # If the row is in the bottom half, the point should be moved down and to the right - if row >= half_length: - diff = row - half_length - # Move the point to the first position in the bottom row - x -= 4 * half_length - 2 - y += half_length - # Move down for each row - y += 2 * diff - # Move down and to the right for each index - y += math.ceil(index / 2) - x += 2 * index - # Return point - return [x, y] - - - # Get a 1 letter long string representation on a certain hex type - @staticmethod - def get_hex_type_string(hex_type): - if hex_type == HexType.HILLS: - return "H" - elif hex_type == HexType.MOUNTAINS: - return "M" - elif hex_type == HexType.PASTURE: - return "P" - elif hex_type == HexType.FOREST: - return "F" - elif hex_type == HexType.FIELDS: - # Since F is already used, use W for "wheat" - return "W" - elif hex_type == HexType.DESERT: - return "D" - else: - raise Exception("Unknown HexType %s passed to get_hex_type_string" % hex_type) - - - -if __name__ == "__main__": - g = Game() - br = BoardRenderer(g.board, [50, 10]) - # Add some settlements - g.add_settlement(player=0, r=0, i=0, is_starting=True) - g.add_settlement(player=1, r=2, i=3, is_starting=True) - g.add_settlement(player=2, r=4, i=1, is_starting=True) - # Add some roads - g.add_road(player=0, start=[0, 0], end=[0, 1], is_starting=True) - g.add_road(player=1, start=[2, 3], end=[2, 2], is_starting=True) - g.add_road(player=2, start=[4, 1], end=[4, 0], is_starting=True) - br.render() diff --git a/examples/data/game_moves.txt b/examples/data/game_moves.txt deleted file mode 100644 index 38c6458336fab351bb58cb656bfc541684863376..0000000000000000000000000000000000000000 --- a/examples/data/game_moves.txt +++ /dev/null @@ -1,20 +0,0 @@ -s 3 -road 3 4 -s 34 -road 34 23 -s 12 -road 12 22 -s 31 -road 31 32 -roll -t player v wood ore -t player v wood sheep -y -t player v brick wood -y -t player v wood brick -n -roll -end -roll -robber 1 diff --git a/examples/data/game_moves_3Players.txt b/examples/data/game_moves_3Players.txt deleted file mode 100644 index 075af8db22b40703e9f1e89d728d0584fe4517a3..0000000000000000000000000000000000000000 --- a/examples/data/game_moves_3Players.txt +++ /dev/null @@ -1,85 +0,0 @@ -3 -a -b -c -s 10 -rd 10 11 -s 14 -rd 14 13 -s 31 -rd 31 30 -s 44 -rd 44 43 -s 36 -rd 36 35 -s 40 -rd 40 41 -roll -end -roll -robber 9 -end -roll -end -roll -robber 19 -end -roll -buy dev card -use road rd 14 24 rd 24 25 -end -roll -t player a nothing for ore 2 -y -c 40 -c 44 -end -r -end -r -end -r -end -r -end -r -t player a wheat 1 for brick 1 -y -road 12 13 -buy dev card -use knight tile 5 steal a -end -r -t player b nothing for wheat -y -t player b nothing for sheep -y -buy dev -use Monopoly sheep -trade player a sheep for wheat 2 -y -buy Dev -t player a wood for ore -y -buy Dev -use knight tile 4 -use knight tile 5 -end -r -end -r -robber 19 -end -r -end -r -end -r -end -r -t player b nothing for ore -y -t player b nothing for wheat -y -buy dev -use knight tile 13 diff --git a/examples/demo_ai_config.py b/examples/demo_ai_config.py deleted file mode 100644 index f15e5d2dd5c2e9cd6adae5d874f41e63853654a0..0000000000000000000000000000000000000000 --- a/examples/demo_ai_config.py +++ /dev/null @@ -1,222 +0,0 @@ -""" -Quick demo showing how the AI configuration system works. - -This script demonstrates: -1. How API keys are loaded from environment variables -2. How to use config files -3. The difference between config_example.yaml and config_dev.yaml -4. How to create custom agent configurations -""" - -import os -import sys -from pathlib import Path - -# Add project root to path -project_root = Path(__file__).parent.parent -sys.path.insert(0, str(project_root)) - -from pycatan.ai.config import AIConfig, load_config - - -def demo_api_key_loading(): - """Demo 1: How API keys are loaded from environment variables.""" - print("\n" + "="*80) - print("DEMO 1: API Key Loading from Environment") - print("="*80) - - print("\n1. API keys are stored in the .env file (NOT in Git)") - print(" Example .env file:") - print(" ā”Œā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”") - print(" │ GEMINI_API_KEY=AIzaSyC...your_key │") - print(" │ OPENAI_API_KEY=sk-...your_key │") - print(" ā””ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”€ā”˜") - - print("\n2. The config system reads from environment variables:") - config = AIConfig() - - print(f" Provider: {config.llm.provider}") - print(f" Env var name: {config.llm.api_key_env_var}") - - # Try to get API key - try: - api_key = config.get_api_key() - # Hide most of the key for security - masked_key = api_key[:10] + "..." + api_key[-4:] if len(api_key) > 14 else "***" - print(f" āœ“ API key loaded: {masked_key}") - print(f" āœ“ Full length: {len(api_key)} characters") - except ValueError as e: - print(f" āœ— No API key found: {e}") - print("\n šŸ‘‰ To fix this:") - print(" 1. Copy .env.example to .env") - print(" 2. Add your API key to .env") - print(" 3. The .env file will NOT be committed to Git") - - -def demo_config_files(): - """Demo 2: Different types of config files.""" - print("\n" + "="*80) - print("DEMO 2: Configuration Files Explained") - print("="*80) - - print("\nšŸ“ THREE types of config files:") - - print("\n1ļøāƒ£ config_example.yaml - DOCUMENTATION") - print(" ā”œā”€ Purpose: Shows ALL possible settings with explanations") - print(" ā”œā”€ Git: āœ… Committed (it's documentation)") - print(" ā”œā”€ Usage: Read it to understand options") - print(" └─ Don't use directly - copy and customize it") - - print("\n2ļøāƒ£ config_dev.yaml - DEFAULT FOR DEVELOPMENT") - print(" ā”œā”€ Purpose: Ready-to-use config for development") - print(" ā”œā”€ Git: āœ… Committed (team shares same defaults)") - print(" ā”œā”€ Usage: Just load it and start coding!") - print(" └─ Example: AIConfig.from_file('pycatan/ai/config_dev.yaml')") - - print("\n3ļøāƒ£ your_custom_config.yaml - YOUR PERSONAL AGENT") - print(" ā”œā”€ Purpose: Your custom agent configuration") - print(" ā”œā”€ Git: āŒ NOT committed (optional)") - print(" ā”œā”€ Usage: Create when you want custom behavior") - print(" └─ Example: Copy config_example.yaml and modify") - - print("\nšŸ’” WORKFLOW:") - print(" • During development: Use config_dev.yaml") - print(" • Want custom agent: Copy config_example.yaml → my_agent.yaml") - print(" • API keys: Always in .env (never in YAML files)") - - -def demo_default_config(): - """Demo 3: Using the default development config.""" - print("\n" + "="*80) - print("DEMO 3: Using the Default Development Config") - print("="*80) - - print("\nā–¶ Loading config_dev.yaml...") - config_path = project_root / "pycatan" / "ai" / "config_dev.yaml" - - if config_path.exists(): - config = AIConfig.from_file(str(config_path)) - - print(f"\nāœ“ Loaded successfully!") - print(f"\nšŸ“‹ Configuration Details:") - print(f" Agent Name: {config.agent_name}") - print(f" Provider: {config.llm.provider}") - print(f" Model: {config.llm.model_name}") - print(f" Temperature: {config.llm.temperature}") - print(f" Personality: {config.agent.personality}") - print(f" Risk Tolerance: {config.agent.risk_tolerance}") - print(f" Debug Mode: {config.debug.debug_mode}") - - print(f"\nāš™ļø Strategic Focus:") - print(f" Settlements: {config.agent.focus_on_settlements}") - print(f" Cities: {config.agent.focus_on_cities}") - print(f" Roads: {config.agent.focus_on_roads}") - print(f" Dev Cards: {config.agent.focus_on_dev_cards}") - - print(f"\nšŸ’¬ Social Behavior:") - print(f" Trade Willingness: {config.agent.trade_willingness}") - print(f" Chat Frequency: {config.agent.chat_frequency}") - print(f" Chattiness: {config.agent.chattiness}") - else: - print(f"āœ— Config file not found: {config_path}") - - -def demo_custom_config(): - """Demo 4: Creating a custom agent configuration.""" - print("\n" + "="*80) - print("DEMO 4: Creating Custom Agent Configuration") - print("="*80) - - print("\nā–¶ Creating an 'Aggressive Trader' agent...") - - # Start with default config - config = AIConfig() - - # Customize for aggressive trading - config.agent_name = "Aggressive Trader" - config.agent.personality = "trading" - config.agent.risk_tolerance = 0.8 # High risk - config.agent.trade_willingness = 0.9 # Trades a lot - config.agent.trade_fairness = 0.6 # Slightly unfair trades - config.agent.focus_on_settlements = 0.8 # Expand quickly - config.agent.chat_frequency = 0.7 # Very chatty - config.agent.chattiness = "chatty" - config.llm.temperature = 0.8 # More creative - - print("\nāœ“ Custom config created!") - print(f"\nšŸ“‹ Agent Profile:") - print(f" Name: {config.agent_name}") - print(f" Personality: {config.agent.personality}") - print(f" Risk Tolerance: {config.agent.risk_tolerance} (HIGH)") - print(f" Trade Willingness: {config.agent.trade_willingness} (VERY HIGH)") - print(f" Trade Fairness: {config.agent.trade_fairness} (Slightly unfair)") - print(f" Chattiness: {config.agent.chattiness}") - print(f" Temperature: {config.llm.temperature} (Creative)") - - # Save to file - custom_file = project_root / "aggressive_trader_config.yaml" - config.to_file(str(custom_file)) - print(f"\nšŸ’¾ Saved to: {custom_file.name}") - print(" (This file will NOT be committed to Git)") - - # Clean up - custom_file.unlink() - print(" (Cleaned up demo file)") - - -def demo_security(): - """Demo 5: Security features.""" - print("\n" + "="*80) - print("DEMO 5: Security Features") - print("="*80) - - print("\nšŸ”’ What's Protected:") - print(" āœ… .env file → NOT in Git") - print(" āœ… Your custom *.yaml configs → NOT in Git") - print(" āœ… Agent memory files → NOT in Git") - print(" āœ… Game state logs → NOT in Git") - - print("\nšŸ“¤ What's Committed:") - print(" āœ… .env.example → Template (no secrets)") - print(" āœ… config_example.yaml → Documentation") - print(" āœ… config_dev.yaml → Default settings") - print(" āœ… Python code → No secrets in code") - - print("\nāš ļø Remember:") - print(" • NEVER commit your .env file") - print(" • NEVER put API keys in YAML files") - print(" • NEVER hardcode API keys in Python code") - print(" • Each developer has their own .env file") - - -def main(): - """Run all demos.""" - print("\n" + "="*80) - print("šŸŽ“ AI CONFIGURATION SYSTEM - INTERACTIVE DEMO") - print("="*80) - print("\nThis demo explains how the configuration system works") - print("and shows you the difference between the config files.") - - demo_api_key_loading() - demo_config_files() - demo_default_config() - demo_custom_config() - demo_security() - - print("\n" + "="*80) - print("āœ… DEMO COMPLETE!") - print("="*80) - print("\nšŸ“š Next Steps:") - print(" 1. Read: docs/AI_SETUP.md (complete setup guide)") - print(" 2. Read: QUICKSTART_API.md (2-minute setup)") - print(" 3. Look at: pycatan/ai/config_example.yaml (all options)") - print(" 4. Use: pycatan/ai/config_dev.yaml (start coding!)") - print("\nšŸ’” Quick Start:") - print(" from pycatan.ai.config import AIConfig") - print(" config = AIConfig.from_file('pycatan/ai/config_dev.yaml')") - print(" api_key = config.get_api_key() # From .env file") - print("\n" + "="*80) - - -if __name__ == "__main__": - main() diff --git a/examples/demos/__init__.py b/examples/demos/__init__.py deleted file mode 100644 index 3157bf83b85e4d61cdcac99f485161a56962c0ba..0000000000000000000000000000000000000000 --- a/examples/demos/__init__.py +++ /dev/null @@ -1 +0,0 @@ -"""Demo Games - Full game demonstrations""" diff --git a/examples/demos/demo_point_system.py b/examples/demos/demo_point_system.py deleted file mode 100644 index 29e4aff0da5cce86fa8a3d3f0a8e23de722972bf..0000000000000000000000000000000000000000 --- a/examples/demos/demo_point_system.py +++ /dev/null @@ -1,157 +0,0 @@ -""" -Interactive demo showing how users can work with point IDs. - -This demonstrates the new simplified interface where users work -with point IDs (1-54) instead of complex coordinates. -""" - -from pycatan import Game, board_definition -from pycatan.core.statuses import Statuses - -def print_board_info(): - """Print basic board information.""" - print("šŸŽ® Catan Board Information") - print("=" * 40) - print(f"šŸ“ Points available: 1-{len(board_definition.get_all_point_ids())}") - print(f"⬢ Hexes on board: {len(board_definition.get_all_hex_ids())}") - print() - -def show_point_examples(): - """Show examples of working with points.""" - print("šŸ“ Point Examples:") - print("-" * 20) - - # Show some corner and edge points - example_points = [1, 7, 8, 16, 46, 54] # Corner and edge points - - for point_id in example_points: - coords = board_definition.point_id_to_game_coords(point_id) - adjacent = board_definition.get_adjacent_point_ids(point_id) - hexes = board_definition.get_adjacent_hex_ids(point_id) - - print(f"Point {point_id:2d}: connects to points {adjacent}, touches {len(hexes)} hexes") - - print() - -def demonstrate_road_building(): - """Demonstrate road building validation.""" - print("šŸ›¤ļø Road Building Examples:") - print("-" * 30) - - # Valid road connections - valid_roads = [ - (1, 2), # Adjacent corner points - (10, 11), # Adjacent edge points - (25, 26), # Adjacent middle points - (25, 36), # Vertical connection - ] - - invalid_roads = [ - (1, 54), # Opposite corners - (1, 10), # Non-adjacent - (25, 30), # Non-adjacent - ] - - print("Valid roads:") - for start, end in valid_roads: - is_valid = board_definition.is_valid_road_placement(start, end) - print(f" Point {start:2d} -> Point {end:2d}: {'āœ“' if is_valid else 'āœ—'}") - - print("\nInvalid roads:") - for start, end in invalid_roads: - is_valid = board_definition.is_valid_road_placement(start, end) - print(f" Point {start:2d} -> Point {end:2d}: {'āœ“' if is_valid else 'āœ—'}") - - print() - -def simulate_game_moves(): - """Simulate some game moves using point IDs.""" - print("šŸŽÆ Simulated Game Moves:") - print("-" * 25) - - # Create game - game = Game(num_of_players=2) - - # Show how a user would build settlements and roads - print("Player 0 builds settlement at point 1:") - print(f" Command: game.add_settlement(player=0, point=board.points[0][0], is_starting=True)") - - # Convert point ID to actual point for game - point_coords = board_definition.point_id_to_game_coords(1) - if point_coords: - point = game.board.points[point_coords[0]][point_coords[1]] - result = game.add_settlement(player=0, point=point, is_starting=True) - print(f" Result: {result}") - - print("\nPlayer 0 builds road from point 1 to point 2:") - # Build road between adjacent points - start_coords = board_definition.point_id_to_game_coords(1) - end_coords = board_definition.point_id_to_game_coords(2) - - if start_coords and end_coords: - start_point = game.board.points[start_coords[0]][start_coords[1]] - end_point = game.board.points[end_coords[0]][end_coords[1]] - result = game.add_road(player=0, start=start_point, end=end_point, is_starting=True) - print(f" Result: {result}") - - print("\nCurrent game state:") - state = game.get_full_state() - print(f" Buildings: {len(state.board_state.buildings)}") - print(f" Roads: {len(state.board_state.roads)}") - - if state.board_state.buildings: - for point_id, building_info in state.board_state.buildings.items(): - print(f" {building_info['type'].title()} at point {point_id} (owner: Player {building_info['owner']})") - - if state.board_state.roads: - for road_info in state.board_state.roads: - print(f" Road from point {road_info['start_point_id']} to {road_info['end_point_id']} (owner: Player {road_info['owner']})") - - print() - -def show_future_user_interface(): - """Show how the user interface could look.""" - print("šŸ–„ļø Future User Interface Example:") - print("-" * 35) - - print("User input examples:") - print(" > build settlement 25") - print(" > build road 25 26") - print(" > build city 25") - print() - - print("The system would:") - print(" 1. Validate point IDs (1-54)") - print(" 2. Check road connectivity") - print(" 3. Convert to internal coordinates") - print(" 4. Execute game action") - print(" 5. Update web visualization") - print() - -def main(): - """Run the interactive demo.""" - print("šŸŽ® PyCatan Point ID System Demo") - print("=" * 50) - print() - - print_board_info() - show_point_examples() - demonstrate_road_building() - simulate_game_moves() - show_future_user_interface() - - print("✨ Key Benefits:") - print(" - Simple point IDs (1-54) instead of complex coordinates") - print(" - Consistent across Game, Web UI, and user input") - print(" - Automatic validation of road placement") - print(" - Single source of truth for board layout") - print(" - Easy for humans to remember and use") - print() - - print("šŸš€ Next steps:") - print(" - Update HumanUser to accept point IDs") - print(" - Update GameManager to convert point IDs") - print(" - Test with web interface") - -if __name__ == "__main__": - main() \ No newline at end of file diff --git a/examples/example_agent_tools_integration.py b/examples/example_agent_tools_integration.py deleted file mode 100644 index db71640b5038adb5ba4bc04965a2aa3d02d98c92..0000000000000000000000000000000000000000 --- a/examples/example_agent_tools_integration.py +++ /dev/null @@ -1,273 +0,0 @@ -""" -Example: Using Agent Tools with AIManager - -This example shows how to integrate the 3 agent tools -with the AIManager for enhanced AI decision-making. -""" - -from pycatan.ai import AIManager, AgentTools -import json - - -def example_1_tools_standalone(): - """Example 1: Using tools standalone (without AIManager).""" - print("\n" + "="*60) - print("EXAMPLE 1: Using Tools Standalone") - print("="*60) - - tools = AgentTools() - - # Scenario: AI has some resources and needs to decide what to build - my_resources = { - "wood": 2, - "brick": 1, - "wheat": 1, - "sheep": 0, - "ore": 1 - } - - print("\nšŸ“¦ My Resources:", my_resources) - - # Check what I can afford - print("\nšŸ’° Can I afford a settlement?") - result = tools.calculate_building_costs("settlement", my_resources) - print(json.dumps(result, indent=2)) - - print("\nšŸ’° Can I afford a road?") - result = tools.calculate_building_costs("road", my_resources) - print(json.dumps(result, indent=2)) - - print("\nšŸ’° Can I afford a city?") - result = tools.calculate_building_costs("city", my_resources) - print(json.dumps(result, indent=2)) - - -def example_2_evaluate_positions(): - """Example 2: Compare multiple settlement positions.""" - print("\n" + "="*60) - print("EXAMPLE 2: Evaluating Settlement Positions") - print("="*60) - - tools = AgentTools() - - # Three potential positions to compare - positions = [ - { - "name": "Position A (coastal with harbor)", - "tiles": [ - {"resource": "wood", "number": 9}, - {"resource": "wheat", "number": 10} - ], - "harbor": True, - "harbor_type": "3:1" - }, - { - "name": "Position B (inland high-value)", - "tiles": [ - {"resource": "wheat", "number": 6}, - {"resource": "wood", "number": 8}, - {"resource": "brick", "number": 5} - ], - "harbor": False - }, - { - "name": "Position C (ore-focused with harbor)", - "tiles": [ - {"resource": "ore", "number": 6}, - {"resource": "ore", "number": 8}, - {"resource": "wheat", "number": 4} - ], - "harbor": True, - "harbor_type": "ore" - } - ] - - print("\nšŸ“ Comparing 3 positions:\n") - - results = [] - for pos in positions: - result = tools.evaluate_node_value( - pos["tiles"], - pos["harbor"], - pos.get("harbor_type") - ) - results.append({ - "name": pos["name"], - "score": result["overall_score"], - "details": result - }) - - print(f"\n{pos['name']}:") - print(f" Score: {result['overall_score']}") - print(f" Pips: {result['total_pip_value']}") - print(f" Diversity: {result['resource_diversity']} resources") - print(f" Resources: {result['resources']}") - if result['has_harbor']: - print(f" Harbor: {result.get('harbor_type', 'generic')}") - - # Find best position - best = max(results, key=lambda x: x["score"]) - print(f"\nšŸ† BEST POSITION: {best['name']} (Score: {best['score']})") - - -def example_3_winning_strategy(): - """Example 3: Plan path to victory.""" - print("\n" + "="*60) - print("EXAMPLE 3: Planning Path to Victory") - print("="*60) - - tools = AgentTools() - - # Scenario: Mid-game situation - print("\nšŸ“Š Current Situation:") - print(" Victory Points: 7") - print(" Settlements: 3") - print(" Cities: 1") - print(" Longest Road: Yes (2 VP)") - print(" Largest Army: No") - - result = tools.check_winning_path( - current_vp=7, - settlements=3, - cities=1, - longest_road_owned=True, - largest_army_owned=False - ) - - print(f"\nšŸŽÆ Need {result['vp_needed']} more VP to win!") - - print("\nšŸ“ˆ Paths to Victory:") - for i, path in enumerate(result['paths_to_victory'], 1): - print(f" {i}. {path}") - - print("\nšŸ’” Recommendations:") - for rec in result['recommendations']: - print(f" • {rec}") - - -def example_4_integrated_decision(): - """Example 4: Complete decision-making scenario.""" - print("\n" + "="*60) - print("EXAMPLE 4: Integrated Decision Making") - print("="*60) - - tools = AgentTools() - - # Full scenario: AI needs to decide its strategy - game_state = { - "my_resources": { - "wood": 2, - "brick": 2, - "wheat": 3, - "sheep": 1, - "ore": 2 - }, - "my_vp": 6, - "settlements": 3, - "cities": 1, - "longest_road": False, - "largest_army": False - } - - print("\nšŸŽ® Current Game State:") - print(f" Resources: {game_state['my_resources']}") - print(f" VP: {game_state['my_vp']}") - print(f" Buildings: {game_state['settlements']} settlements, {game_state['cities']} cities") - - print("\n\nšŸ¤” AI Decision Process:\n") - - # Step 1: Check winning path - print("1ļøāƒ£ Checking winning strategy...") - winning = tools.check_winning_path( - game_state['my_vp'], - game_state['settlements'], - game_state['cities'], - game_state['longest_road'], - game_state['largest_army'] - ) - print(f" Need {winning['vp_needed']} VP to win") - print(f" Top recommendation: {winning['recommendations'][0]}") - - # Step 2: Check if can afford recommended action - print("\n2ļøāƒ£ Checking what I can afford...") - - # Cities seem like a good path - city = tools.calculate_building_costs("city", game_state['my_resources']) - print(f" City: {'āœ… Can afford!' if city['can_afford'] else 'āŒ Cannot afford'}") - if not city['can_afford']: - print(f" Missing: {city['missing']}") - - # Check settlement - settlement = tools.calculate_building_costs("settlement", game_state['my_resources']) - print(f" Settlement: {'āœ… Can afford!' if settlement['can_afford'] else 'āŒ Cannot afford'}") - - # Check dev card - dev = tools.calculate_building_costs("development_card", game_state['my_resources']) - print(f" Dev Card: {'āœ… Can afford!' if dev['can_afford'] else 'āŒ Cannot afford'}") - - # Step 3: Make decision - print("\n3ļøāƒ£ Final Decision:") - if city['can_afford']: - print(" šŸ›ļø BUILD CITY - Gets 2 VP, moves me to 8 VP (only 2 VP from winning!)") - elif settlement['can_afford']: - print(" šŸ  BUILD SETTLEMENT - Gets 1 VP, steady progress") - elif dev['can_afford']: - print(" šŸŽ“ BUY DEVELOPMENT CARD - Could get VP card or knights for Largest Army") - else: - print(" šŸ’° TRADE or WAIT - Need to get more resources first") - - print("\n" + "="*60) - - -def example_5_tool_schema_for_llm(): - """Example 5: Get tool schemas for LLM integration.""" - print("\n" + "="*60) - print("EXAMPLE 5: Tool Schemas for LLM") - print("="*60) - - tools = AgentTools() - - # Get schemas that can be sent to LLM APIs - schemas = tools.get_tools_schema() - - print("\nšŸ“‹ Generated schemas for 3 tools:") - print(f" Total tools: {len(schemas)}") - - for tool in schemas: - print(f"\n • {tool['name']}") - print(f" Description: {tool['description']}") - print(f" Parameters: {list(tool['parameters']['properties'].keys())}") - - print("\nšŸ’” These schemas can be passed to:") - print(" - OpenAI GPT-4 (function calling)") - print(" - Anthropic Claude (tool use)") - print(" - Google Gemini (function declarations)") - print(" - Or included in system prompt as tool descriptions") - - -def main(): - """Run all examples.""" - print("\n" + "="*60) - print(" AGENT TOOLS INTEGRATION EXAMPLES") - print(" Demonstrating 3 helper tools for AI agents") - print("="*60) - - example_1_tools_standalone() - example_2_evaluate_positions() - example_3_winning_strategy() - example_4_integrated_decision() - example_5_tool_schema_for_llm() - - print("\n" + "="*60) - print(" āœ… ALL EXAMPLES COMPLETED") - print("="*60) - print("\nNext steps:") - print(" 1. Integrate tools with AIManager.process_agent_turn()") - print(" 2. Update prompts to mention available tools") - print(" 3. Parse tool calls from LLM responses") - print(" 4. Log tool usage in AILogger") - print() - - -if __name__ == "__main__": - main() diff --git a/examples/scripts/__init__.py b/examples/scripts/__init__.py deleted file mode 100644 index e602872e05c2217991dce3b81a53f05e2636e4c7..0000000000000000000000000000000000000000 --- a/examples/scripts/__init__.py +++ /dev/null @@ -1 +0,0 @@ -"""Helper Scripts - Utility scripts for development""" diff --git a/examples/scripts/check_steal_tiles.py b/examples/scripts/check_steal_tiles.py deleted file mode 100644 index fec22b9007a444f8cf6ae06b42f5aa5d1d6b3d49..0000000000000000000000000000000000000000 --- a/examples/scripts/check_steal_tiles.py +++ /dev/null @@ -1,37 +0,0 @@ -""" -Check which tiles have player a's settlements nearby -""" -from pycatan.management.game_manager import GameManager -from pycatan.players.human_user import HumanUser -from pycatan.management.actions import GamePhase -from pycatan.config.board_definition import board_definition - -# Create game -users = [HumanUser("a", 0), HumanUser("b", 1), HumanUser("c", 2)] -gm = GameManager(users) -game = gm.game - -# From your game_moves file, player a built settlements at points 10, 14, 36 -# Let's check which tiles are near these points - -print("Checking which tiles are adjacent to player a's buildings:\n") - -# Check all tiles -for row_idx, tile_row in enumerate(game.board.tiles): - for tile_idx, tile in enumerate(tile_row): - if tile: - # Get connected points - points = game.board.get_connected_points(row_idx, tile_idx) - - # Check if any point has player 0's building - has_player_a = False - for p in points: - if p and p.building and p.building.owner == 0: - has_player_a = True - break - - if has_player_a: - hex_id = board_definition.game_coords_to_hex_id(row_idx, tile_idx) - print(f" Tile {hex_id} at [{row_idx}, {tile_idx}] - player a has building nearby") - -print("\nāœ“ Use knight with one of these tiles to steal from player a") diff --git a/examples/scripts/print_game_logic.py b/examples/scripts/print_game_logic.py deleted file mode 100644 index be42e3af73e5d9aa0c85b1fc121a0158bf8f38df..0000000000000000000000000000000000000000 --- a/examples/scripts/print_game_logic.py +++ /dev/null @@ -1,40 +0,0 @@ - -import sys -import os - -# Add the current directory to the path -sys.path.append(os.getcwd()) - -from pycatan import Game -from pycatan.config.board_definition import board_definition - -def print_game_expectations(): - print("Initializing Game...") - game = Game() - board = game.board - - print("\n" + "="*60) - print("GAME LOGIC EXPECTATIONS (What the Python code thinks)") - print("="*60 + "\n") - - print("Format: Hex [Row, Col] -> Connected Point Coordinates [Row, Col]") - print("-" * 60) - - # Iterate through all tiles in the game board - for r, row in enumerate(board.tiles): - for i, tile in enumerate(row): - # Get connected points according to Game Logic - game_connected_points = tile.points - - # Get coordinates of connected points - point_coords = [] - for p in game_connected_points: - point_coords.append(list(p.position)) - - # Sort for readability - point_coords.sort() - - print(f"Hex [{r}, {i}] connects to Points: {point_coords}") - -if __name__ == "__main__": - print_game_expectations() diff --git a/examples/test_agent_tools.py b/examples/test_agent_tools.py deleted file mode 100644 index 30f0c11a3c4b9d44f9e105837383d6e431d47969..0000000000000000000000000000000000000000 --- a/examples/test_agent_tools.py +++ /dev/null @@ -1,222 +0,0 @@ -""" -Test script for Agent Tools - -This script demonstrates how the 3 agent tools work and validates -that they provide useful information for the AI. -""" - -from pycatan.ai.agent_tools import AgentTools -import json - - -def print_section(title: str): - """Print a section header.""" - print(f"\n{'='*60}") - print(f" {title}") - print(f"{'='*60}\n") - - -def test_calculate_building_costs(): - """Test the building costs calculator.""" - print_section("TOOL 1: Calculate Building Costs") - - tools = AgentTools() - - # Test 1: Can afford settlement - print("Test 1: Check if we can build a settlement") - print("Resources: wood=1, brick=1, wheat=1, sheep=1") - result = tools.calculate_building_costs( - "settlement", - {"wood": 1, "brick": 1, "wheat": 1, "sheep": 1} - ) - print(json.dumps(result, indent=2)) - - # Test 2: Missing resources - print("\n\nTest 2: Missing brick for settlement") - print("Resources: wood=1, brick=0, wheat=2, sheep=1") - result = tools.calculate_building_costs( - "settlement", - {"wood": 1, "brick": 0, "wheat": 2, "sheep": 1} - ) - print(json.dumps(result, indent=2)) - - # Test 3: City costs - print("\n\nTest 3: Check city costs") - print("Resources: wheat=3, ore=2") - result = tools.calculate_building_costs( - "city", - {"wheat": 3, "ore": 2} - ) - print(json.dumps(result, indent=2)) - - # Test 4: Development card - print("\n\nTest 4: Can afford development card") - print("Resources: wheat=1, sheep=1, ore=1") - result = tools.calculate_building_costs( - "development_card", - {"wheat": 1, "sheep": 1, "ore": 1} - ) - print(json.dumps(result, indent=2)) - - -def test_evaluate_node_value(): - """Test the node value evaluator.""" - print_section("TOOL 2: Evaluate Node Value") - - tools = AgentTools() - - # Test 1: Excellent position (6, 8, 5) - print("Test 1: Excellent position - diverse and high probability") - print("Tiles: wheat(6), wood(8), brick(5)") - result = tools.evaluate_node_value([ - {"resource": "wheat", "number": 6}, - {"resource": "wood", "number": 8}, - {"resource": "brick", "number": 5} - ]) - print(json.dumps(result, indent=2)) - - # Test 2: Poor position (2, 12) - print("\n\nTest 2: Poor position - low probability numbers") - print("Tiles: ore(2), sheep(12)") - result = tools.evaluate_node_value([ - {"resource": "ore", "number": 2}, - {"resource": "sheep", "number": 12} - ]) - print(json.dumps(result, indent=2)) - - # Test 3: With harbor - print("\n\nTest 3: Decent position with 3:1 harbor") - print("Tiles: wood(9), wheat(10), Harbor: 3:1") - result = tools.evaluate_node_value( - [ - {"resource": "wood", "number": 9}, - {"resource": "wheat", "number": 10} - ], - include_harbor=True, - harbor_type="3:1" - ) - print(json.dumps(result, indent=2)) - - # Test 4: With specialized harbor - print("\n\nTest 4: Ore heavy position with ore harbor") - print("Tiles: ore(6), ore(8), wheat(4), Harbor: ore") - result = tools.evaluate_node_value( - [ - {"resource": "ore", "number": 6}, - {"resource": "ore", "number": 8}, - {"resource": "wheat", "number": 4} - ], - include_harbor=True, - harbor_type="ore" - ) - print(json.dumps(result, indent=2)) - - -def test_check_winning_path(): - """Test the winning path analyzer.""" - print_section("TOOL 3: Check Winning Path") - - tools = AgentTools() - - # Test 1: Close to winning - print("Test 1: Close to winning (8 VP)") - print("VP: 8, Settlements: 2, Cities: 2, Longest Road: Yes") - result = tools.check_winning_path( - current_vp=8, - settlements=2, - cities=2, - longest_road_owned=True - ) - print(json.dumps(result, indent=2)) - - # Test 2: Early game - print("\n\nTest 2: Early game (4 VP)") - print("VP: 4, Settlements: 4, Cities: 0") - result = tools.check_winning_path( - current_vp=4, - settlements=4, - cities=0 - ) - print(json.dumps(result, indent=2)) - - # Test 3: With special cards - print("\n\nTest 3: Mid-game with Largest Army") - print("VP: 6, Settlements: 3, Cities: 1, Largest Army: Yes") - result = tools.check_winning_path( - current_vp=6, - settlements=3, - cities=1, - largest_army_owned=True - ) - print(json.dumps(result, indent=2)) - - # Test 4: Already won - print("\n\nTest 4: Already won!") - print("VP: 10, Settlements: 2, Cities: 3, Both special cards") - result = tools.check_winning_path( - current_vp=10, - settlements=2, - cities=3, - longest_road_owned=True, - largest_army_owned=True - ) - print(json.dumps(result, indent=2)) - - -def test_tool_schema(): - """Test tool schema generation for LLM.""" - print_section("Tool Schema for LLM Function Calling") - - tools = AgentTools() - schema = tools.get_tools_schema() - - print("Generated schema for 3 tools:") - print(json.dumps(schema, indent=2)) - - -def test_tool_dispatcher(): - """Test the tool dispatcher/executor.""" - print_section("Tool Dispatcher/Executor") - - tools = AgentTools() - - print("Test: Execute tool by name") - print("Tool: calculate_building_costs") - print("Parameters: building_type='settlement', current_resources={'wood': 1, 'brick': 1, 'wheat': 0, 'sheep': 1}") - - result = tools.execute_tool( - "calculate_building_costs", - { - "building_type": "settlement", - "current_resources": {"wood": 1, "brick": 1, "wheat": 0, "sheep": 1} - } - ) - print(json.dumps(result, indent=2)) - - -def main(): - """Run all tests.""" - print("\n" + "="*60) - print(" AGENT TOOLS - TEST SUITE") - print(" Testing 3 helper tools for LLM AI Agents") - print("="*60) - - try: - test_calculate_building_costs() - test_evaluate_node_value() - test_check_winning_path() - test_tool_schema() - test_tool_dispatcher() - - print("\n" + "="*60) - print(" āœ… ALL TESTS COMPLETED SUCCESSFULLY!") - print("="*60 + "\n") - - except Exception as e: - print(f"\nāŒ ERROR: {e}") - import traceback - traceback.print_exc() - - -if __name__ == "__main__": - main() diff --git a/examples/test_agent_tools_v2.py b/examples/test_agent_tools_v2.py deleted file mode 100644 index da931654dfbd1c9ecf53a9bfef4c9b7fa1401dc4..0000000000000000000000000000000000000000 --- a/examples/test_agent_tools_v2.py +++ /dev/null @@ -1,301 +0,0 @@ -""" -Test Agent Tools - Testing the 3 new tools - -This script tests the agent tools with a mock game state to ensure -they work correctly and prevent hallucinations. -""" - -import json -from pycatan.ai.agent_tools import AgentTools - - -def create_mock_game_state(): - """Create a mock game state for testing.""" - return { - "board": { - "nodes": [ - { - "id": 10, - "adjacent_tiles": [1, 2, 3], - "neighbors": [9, 11, 20], - "port": None, - "building": None - }, - { - "id": 18, - "adjacent_tiles": [4, 5], - "neighbors": [17, 19, 27], - "port": None, - "building": None - }, - { - "id": 40, - "adjacent_tiles": [6, 7, 8], - "neighbors": [39, 41], - "port": "3:1", - "building": None - }, - { - "id": 15, - "adjacent_tiles": [9, 10], - "neighbors": [14, 16, 25], - "port": "Wheat", - "building": {"owner": "Alice", "type": "settlement"} - }, - { - "id": 9, - "adjacent_tiles": [11], - "neighbors": [8, 10, 19], - "port": None, - "building": None - }, - { - "id": 11, - "adjacent_tiles": [12, 13], - "neighbors": [10, 12, 21], - "port": None, - "building": None - }, - { - "id": 20, - "adjacent_tiles": [14, 15], - "neighbors": [10, 19, 21], - "port": None, - "building": {"owner": "Bob", "type": "settlement"} - } - ], - "tiles": [ - {"id": 1, "type": "Brick", "number": 6}, - {"id": 2, "type": "Sheep", "number": 8}, - {"id": 3, "type": "Wood", "number": 12}, - {"id": 4, "type": "Wheat", "number": 4}, - {"id": 5, "type": "Ore", "number": 10}, - {"id": 6, "type": "Wheat", "number": 6}, - {"id": 7, "type": "Ore", "number": 8}, - {"id": 8, "type": "Wood", "number": 5}, - {"id": 9, "type": "Wheat", "number": 9}, - {"id": 10, "type": "Ore", "number": 11}, - {"id": 11, "type": "Desert", "number": 0}, - {"id": 12, "type": "Wood", "number": 3}, - {"id": 13, "type": "Brick", "number": 5}, - {"id": 14, "type": "Sheep", "number": 11}, - {"id": 15, "type": "Wood", "number": 9} - ] - } - } - - -def print_section(title: str): - """Print a section header.""" - print(f"\n{'='*70}") - print(f" {title}") - print(f"{'='*70}\n") - - -def test_inspect_node(): - """Test the inspect_node tool.""" - print_section("TEST 1: Inspect Node (Prevents Hallucinations)") - - tools = AgentTools(create_mock_game_state()) - - # Test 1: Node 10 - Good spot - print("Test 1a: Inspect node 10 (should exist with good resources)") - result = tools.inspect_node(10) - print(json.dumps(result, indent=2)) - print(f"\nāœ“ Node exists: {result['exists']}") - print(f"āœ“ Total pips: {result['total_pips']}") - print(f"āœ“ Can build: {result['can_build_here']}") - - # Test 2: Node 18 - Different spot - print("\n\nTest 1b: Inspect node 18") - result = tools.inspect_node(18) - print(json.dumps(result, indent=2)) - - # Test 3: Node 40 - With port - print("\n\nTest 1c: Inspect node 40 (has port)") - result = tools.inspect_node(40) - print(json.dumps(result, indent=2)) - print(f"\nāœ“ Has port: {result['port'] is not None}") - - # Test 4: Node 15 - Occupied - print("\n\nTest 1d: Inspect node 15 (occupied)") - result = tools.inspect_node(15) - print(json.dumps(result, indent=2)) - print(f"\nāœ“ Occupied: {result['occupied']}") - print(f"āœ“ Cannot build: {not result['can_build_here']}") - - # Test 5: Node 9 - Too close to occupied node - print("\n\nTest 1e: Inspect node 9 (too close to node 10's neighbor which is occupied)") - result = tools.inspect_node(9) - print(json.dumps(result, indent=2)) - - # Test 6: Non-existent node - print("\n\nTest 1f: Inspect non-existent node 999") - result = tools.inspect_node(999) - print(json.dumps(result, indent=2)) - print(f"\nāœ“ Error detected: {not result['exists']}") - - -def test_find_best_nodes(): - """Test the find_best_nodes tool.""" - print_section("TEST 2: Find Best Nodes (Prevents Missing Opportunities)") - - tools = AgentTools(create_mock_game_state()) - - # Test 1: Find all good nodes (min 10 pips) - print("Test 2a: Find nodes with at least 10 pips") - result = tools.find_best_nodes(min_pips=10, exclude_blocked=True) - print(f"Query: {json.dumps(result['query'], indent=2)}") - print(f"Total found: {result['total_found']}") - print(f"\nTop results:") - for i, node in enumerate(result['nodes'][:3], 1): - print(f" {i}. Node {node['node_id']}: {node['total_pips']} pips, score {node['score']}") - print(f" Resources: {node['resources']}") - print(f" Port: {node['port']}") - - # Test 2: Find nodes with Wheat - print("\n\nTest 2b: Find nodes with Wheat resource") - result = tools.find_best_nodes(must_have_resource="Wheat", exclude_blocked=True) - print(f"Total found: {result['total_found']}") - print(f"\nTop results:") - for i, node in enumerate(result['nodes'][:3], 1): - print(f" {i}. Node {node['node_id']}: {node['resources']}") - - # Test 3: Find nodes preferring ports - print("\n\nTest 2c: Find nodes, preferring ports") - result = tools.find_best_nodes(prefer_port=True, exclude_blocked=True, limit=5) - print(f"Total found: {result['total_found']}") - print(f"\nTop results:") - for i, node in enumerate(result['nodes'], 1): - print(f" {i}. Node {node['node_id']}: Port={node['port']}, Score={node['score']}") - - # Test 4: Include blocked nodes - print("\n\nTest 2d: Find all nodes (including blocked)") - result = tools.find_best_nodes(exclude_blocked=False, limit=10) - print(f"Total found: {result['total_found']}") - blocked = [n for n in result['nodes'] if not n['can_build']] - print(f"Blocked nodes: {len(blocked)}") - if blocked: - print(f"Example blocked: Node {blocked[0]['node_id']} (occupied={blocked[0]['occupied']})") - - -def test_analyze_path_potential(): - """Test the analyze_path_potential tool.""" - print_section("TEST 3: Analyze Path Potential (Helps Road Strategy)") - - tools = AgentTools(create_mock_game_state()) - - # Test 1: Analyze all directions from node 10 - print("Test 3a: Analyze all path directions from node 10") - result = tools.analyze_path_potential(from_node=10, max_depth=2) - print(f"From node: {result['from_node']}") - print(f"Total directions: {result['total_directions']}") - - for i, path in enumerate(result['paths'][:2], 1): # Show top 2 - print(f"\n Path {i}: Direction to node {path['direction']}") - print(f" Score: {path['score']}") - if path['depth_1']: - print(f" Depth 1: Node {path['depth_1']['node_id']}") - print(f" Resources: {path['depth_1']['resources']}") - print(f" Pips: {path['depth_1']['total_pips']}") - print(f" Port: {path['depth_1']['port']}") - if path['highlights']: - print(f" Highlights:") - for highlight in path['highlights']: - print(f" • {highlight}") - - # Test 2: Analyze specific direction - print("\n\nTest 3b: Analyze specific direction from node 10 to node 11") - result = tools.analyze_path_potential(from_node=10, direction_node=11) - path = result['paths'][0] - print(json.dumps(path, indent=2)) - - # Test 3: Depth 1 only - print("\n\nTest 3c: Analyze with depth 1 only") - result = tools.analyze_path_potential(from_node=10, max_depth=1) - path = result['paths'][0] - print(f"Direction to {path['direction']}") - print(f"Depth 2 data: {path['depth_2']}") # Should be None - - # Test 4: Invalid node - print("\n\nTest 3d: Try to analyze from invalid node") - result = tools.analyze_path_potential(from_node=999) - print(json.dumps(result, indent=2)) - - -def test_tool_schema(): - """Test tool schema generation.""" - print_section("TEST 4: Tool Schema Generation") - - tools = AgentTools() - schemas = tools.get_tools_schema() - - print(f"Generated {len(schemas)} tool schemas:") - for i, schema in enumerate(schemas, 1): - print(f"\n{i}. {schema['name']}") - print(f" Description: {schema['description'][:80]}...") - print(f" Parameters: {list(schema['parameters']['properties'].keys())}") - print(f" Required: {schema['parameters'].get('required', [])}") - - -def test_execute_tool(): - """Test tool execution dispatcher.""" - print_section("TEST 5: Tool Execution Dispatcher") - - tools = AgentTools(create_mock_game_state()) - - # Test 1: Execute inspect_node - print("Test 5a: Execute 'inspect_node' via dispatcher") - result = tools.execute_tool("inspect_node", {"node_id": 10}) - print(f"Result: Node {result['node_id']}, pips={result['total_pips']}") - - # Test 2: Execute find_best_nodes - print("\n\nTest 5b: Execute 'find_best_nodes' via dispatcher") - result = tools.execute_tool("find_best_nodes", {"min_pips": 12, "limit": 3}) - print(f"Found {result['total_found']} nodes") - - # Test 3: Execute analyze_path_potential - print("\n\nTest 5c: Execute 'analyze_path_potential' via dispatcher") - result = tools.execute_tool("analyze_path_potential", {"from_node": 10}) - print(f"Analyzed {result['total_directions']} directions from node {result['from_node']}") - - # Test 4: Invalid tool - print("\n\nTest 5d: Try to execute invalid tool") - try: - result = tools.execute_tool("invalid_tool", {}) - print("ERROR: Should have raised ValueError!") - except ValueError as e: - print(f"āœ“ Correctly raised error: {e}") - - -def main(): - """Run all tests.""" - print("\n" + "="*70) - print(" AGENT TOOLS TEST SUITE") - print(" Testing 3 tools that prevent hallucinations") - print("="*70) - - try: - test_inspect_node() - test_find_best_nodes() - test_analyze_path_potential() - test_tool_schema() - test_execute_tool() - - print("\n" + "="*70) - print(" āœ… ALL TESTS COMPLETED SUCCESSFULLY!") - print("="*70) - print("\nšŸ“‹ Summary:") - print(" 1. inspect_node - Prevents hallucinations by giving accurate node data") - print(" 2. find_best_nodes - Prevents missing opportunities by searching board") - print(" 3. analyze_path_potential - Helps road strategy by showing what's ahead") - print() - - except Exception as e: - print(f"\nāŒ ERROR: {e}") - import traceback - traceback.print_exc() - - -if __name__ == "__main__": - main() diff --git a/examples/test_ai_config.py b/examples/test_ai_config.py deleted file mode 100644 index ffc840763c199e4826621b4e1c5ece465162ffb5..0000000000000000000000000000000000000000 --- a/examples/test_ai_config.py +++ /dev/null @@ -1,220 +0,0 @@ -""" -Test script for AI Configuration System - -This script tests the configuration management functionality: -1. Create default configuration -2. Save to file -3. Load from file -4. Validate configuration -5. Test different personalities -""" - -import sys -from pathlib import Path - -# Add project root to path -project_root = Path(__file__).parent.parent -sys.path.insert(0, str(project_root)) - -from pycatan.ai.config import AIConfig, load_config - - -def test_default_config(): - """Test creating and using default configuration.""" - print("\n" + "="*80) - print("TEST 1: Default Configuration") - print("="*80) - - config = AIConfig() - print(f"\nāœ“ Created default config:\n{config}") - - # Validate - try: - config.validate() - print("āœ“ Configuration is valid") - except ValueError as e: - print(f"āœ— Validation failed: {e}") - return False - - return True - - -def test_save_and_load(): - """Test saving and loading configuration.""" - print("\n" + "="*80) - print("TEST 2: Save and Load Configuration") - print("="*80) - - # Create custom config - config = AIConfig() - config.agent_name = "Test Agent" - config.agent.custom_instructions = "Focus on settlements" - config.llm.temperature = 0.9 - config.memory.short_term_turns = 3 - - # Save to file - test_file = "test_config.yaml" - config.to_file(test_file) - print(f"āœ“ Saved configuration to {test_file}") - - # Load from file - loaded_config = AIConfig.from_file(test_file) - print(f"āœ“ Loaded configuration from {test_file}") - - # Verify values - assert loaded_config.agent_name == "Test Agent", "Agent name mismatch" - assert loaded_config.agent.custom_instructions == "Focus on settlements", "Custom instructions mismatch" - assert loaded_config.llm.temperature == 0.9, "Temperature mismatch" - assert loaded_config.memory.short_term_turns == 3, "Memory setting mismatch" - - print("āœ“ All values match correctly") - - # Clean up - Path(test_file).unlink() - print(f"āœ“ Cleaned up {test_file}") - - return True - - -def test_personalities(): - """Test creating configs with different custom instructions.""" - print("\n" + "="*80) - print("TEST 3: Different Agent Configurations") - print("="*80) - - agents = { - "aggressive": "Play aggressively and take risks. Expand quickly.", - "defensive": "Play defensively and focus on building cities.", - "balanced": "Play a balanced strategy.", - "trading": "Focus on trading and negotiations." - } - - for name, instructions in agents.items(): - config = AIConfig() - config.agent_name = f"{name.capitalize()} Agent" - config.agent.custom_instructions = instructions - - # Validate - config.validate() - print(f"āœ“ Created and validated '{name}' agent") - print(f" - Instructions: {instructions[:50]}...") - - return True - - -def test_validation(): - """Test configuration validation.""" - print("\n" + "="*80) - print("TEST 4: Configuration Validation") - print("="*80) - - # Test invalid temperature - config = AIConfig() - config.llm.temperature = 3.0 # Invalid (> 2.0) - - try: - config.validate() - print("āœ— Should have caught invalid temperature") - return False - except ValueError as e: - print(f"āœ“ Correctly caught invalid temperature: {e}") - - # Test invalid max_tokens - config = AIConfig() - config.llm.max_tokens = 50 # Invalid (< 100) - - try: - config.validate() - print("āœ— Should have caught invalid max_tokens") - return False - except ValueError as e: - print(f"āœ“ Correctly caught invalid max_tokens: {e}") - - # Test valid config - config = AIConfig() - config.validate() - print("āœ“ Valid configuration passes validation") - - return True - - -def test_to_dict_and_back(): - """Test dictionary conversion.""" - print("\n" + "="*80) - print("TEST 5: Dictionary Conversion") - print("="*80) - - # Create config - config = AIConfig() - config.agent_name = "Dict Test Agent" - config.agent.custom_instructions = "Test instructions" - config.llm.temperature = 0.8 - config.memory.short_term_turns = 7 - - # Convert to dict - config_dict = config.to_dict() - print("āœ“ Converted config to dictionary") - - # Create from dict - new_config = AIConfig.from_dict(config_dict) - print("āœ“ Created config from dictionary") - - # Verify values - assert new_config.agent_name == config.agent_name - assert new_config.agent.custom_instructions == config.agent.custom_instructions - assert new_config.llm.temperature == config.llm.temperature - assert new_config.memory.short_term_turns == config.memory.short_term_turns - print("āœ“ All values preserved correctly") - - return True - - -def main(): - """Run all tests.""" - print("\n" + "="*80) - print("AI CONFIGURATION SYSTEM - TEST SUITE") - print("="*80) - - tests = [ - ("Default Configuration", test_default_config), - ("Save and Load", test_save_and_load), - ("Different Agent Configurations", test_personalities), - ("Validation", test_validation), - ("Dictionary Conversion", test_to_dict_and_back) - ] - - results = [] - for name, test_func in tests: - try: - result = test_func() - results.append((name, result)) - except Exception as e: - print(f"\nāœ— Test '{name}' failed with exception: {e}") - import traceback - traceback.print_exc() - results.append((name, False)) - - # Summary - print("\n" + "="*80) - print("TEST SUMMARY") - print("="*80) - - passed = sum(1 for _, result in results if result) - total = len(results) - - for name, result in results: - status = "āœ“ PASS" if result else "āœ— FAIL" - print(f"{status}: {name}") - - print(f"\nTotal: {passed}/{total} tests passed") - - if passed == total: - print("\nšŸŽ‰ All tests passed!") - return 0 - else: - print(f"\nāŒ {total - passed} test(s) failed") - return 1 - - -if __name__ == "__main__": - sys.exit(main()) diff --git a/examples/test_prompt_manager.py b/examples/test_prompt_manager.py deleted file mode 100644 index b27e2724c2117b6ac41a869faa0d5d5159393039..0000000000000000000000000000000000000000 --- a/examples/test_prompt_manager.py +++ /dev/null @@ -1,332 +0,0 @@ -""" -Test Prompt Management System - -This script tests the prompt generation pipeline: -1. Load a sample game state -2. Create a prompt manager -3. Generate prompts for different scenarios -4. Verify the output structure -""" - -import json -import sys -from pathlib import Path -from pprint import pprint - -# Add project root to path -project_root = Path(__file__).parent.parent -sys.path.insert(0, str(project_root)) - -from pycatan.ai.config import AIConfig -from pycatan.ai.prompt_manager import PromptManager -from pycatan.ai.prompt_templates import ActionTemplates - - -def load_sample_game_state(): - """Load the sample captured game state.""" - sample_path = project_root / "examples" / "ai_testing" / "sample_states" / "captured_game.json" - - if not sample_path.exists(): - print(f"āœ— Sample game state not found: {sample_path}") - return None - - with open(sample_path, 'r') as f: - return json.load(f) - - -def test_basic_prompt_generation(): - """Test 1: Generate a basic prompt.""" - print("\n" + "="*80) - print("TEST 1: Basic Prompt Generation") - print("="*80) - - # Create prompt manager - config = AIConfig() - manager = PromptManager(config) - - # Load game state - game_state = load_sample_game_state() - if not game_state: - return False - - print(f"āœ“ Loaded game state with {len(game_state.get('hexes', []))} hexes") - - # Create a simple prompt - prompt = manager.create_prompt( - player_num=1, - player_name="Test Agent", - player_color="Blue", - game_state=game_state, - what_happened="The game has started. Place your starting settlement.", - available_actions=ActionTemplates.get_actions_for_phase("setup") - ) - - print("\nāœ“ Generated prompt with sections:") - for section in prompt.keys(): - print(f" - {section}") - - # Verify structure - assert "meta_data" in prompt, "Missing meta_data section" - assert "task_context" in prompt, "Missing task_context section" - assert "game_state" in prompt, "Missing game_state section" - assert "constraints" in prompt, "Missing constraints section" - - print("\nāœ“ Prompt structure is valid") - - return True - - -def test_filtered_game_state(): - """Test 2: Verify game state filtering.""" - print("\n" + "="*80) - print("TEST 2: Game State Filtering") - print("="*80) - - config = AIConfig() - manager = PromptManager(config) - - game_state = load_sample_game_state() - if not game_state: - return False - - # Generate prompt - prompt = manager.create_prompt( - player_num=1, - player_name="Test Agent", - player_color="Blue", - game_state=game_state, - what_happened="Your turn to play." - ) - - # Check filtered state structure - filtered_state = prompt["game_state"] - - print("\nāœ“ Filtered game state contains:") - for key in filtered_state.keys(): - print(f" - {key}") - - # Verify key sections exist - assert "my_private_info" in filtered_state, "Missing my_private_info" - assert "board_state" in filtered_state, "Missing board_state" - assert "other_players" in filtered_state, "Missing other_players" - assert "strategic_context" in filtered_state, "Missing strategic_context" - - print("\nāœ“ My private info:") - pprint(filtered_state["my_private_info"], width=100, compact=True) - - print("\nāœ“ Strategic context:") - pprint(filtered_state["strategic_context"], width=100, compact=True) - - return True - - -def test_action_filtering(): - """Test 3: Filter actions by resources.""" - print("\n" + "="*80) - print("TEST 3: Action Filtering by Resources") - print("="*80) - - manager = PromptManager() - - # Get all actions - all_actions = ActionTemplates.get_all_actions() - print(f"\nāœ“ Total available actions: {len(all_actions)}") - - # Test with different resource scenarios - scenarios = [ - { - "name": "Poor (no resources)", - "resources": {"wood": 0, "brick": 0, "sheep": 0, "wheat": 0, "ore": 0} - }, - { - "name": "Can build road", - "resources": {"wood": 1, "brick": 1, "sheep": 0, "wheat": 0, "ore": 0} - }, - { - "name": "Can build settlement", - "resources": {"wood": 1, "brick": 1, "sheep": 1, "wheat": 1, "ore": 0} - }, - { - "name": "Rich (can do anything)", - "resources": {"wood": 5, "brick": 5, "sheep": 5, "wheat": 5, "ore": 5} - } - ] - - for scenario in scenarios: - affordable = manager.filter_actions_by_resources(all_actions, scenario["resources"]) - print(f"\n{scenario['name']}: {len(affordable)} affordable actions") - for action in affordable: - if action["type"] in ["BUILD_ROAD", "BUILD_SETTLEMENT", "BUILD_CITY", "BUY_DEV_CARD"]: - print(f" - {action['type']}") - - return True - - -def test_chat_context(): - """Test 4: Include chat history in prompt.""" - print("\n" + "="*80) - print("TEST 4: Chat History Integration") - print("="*80) - - manager = PromptManager() - game_state = load_sample_game_state() - - if not game_state: - return False - - # Add chat history - chat_history = [ - {"sender": "Red", "content": "I need wood desperately!"}, - {"sender": "Green", "content": "I'll trade you wood for ore."}, - {"sender": "Red", "content": "Deal! I'll give you 2 ore for 2 wood."} - ] - - prompt = manager.create_prompt( - player_num=1, - player_name="Test Agent", - player_color="Blue", - game_state=game_state, - what_happened="Red and Green are negotiating a trade.", - chat_history=chat_history - ) - - # Check social context - assert "social_context" in prompt, "Missing social_context" - - print("\nāœ“ Social context included:") - pprint(prompt["social_context"], width=100) - - return True - - -def test_custom_instructions(): - """Test 5: Custom instructions per agent.""" - print("\n" + "="*80) - print("TEST 5: Custom Agent Instructions") - print("="*80) - - config = AIConfig() - config.agent.custom_instructions = "You are an aggressive trader. Always seek to maximize trades." - - manager = PromptManager(config) - game_state = load_sample_game_state() - - if not game_state: - return False - - prompt = manager.create_prompt( - player_num=1, - player_name="Aggressive Trader", - player_color="Blue", - game_state=game_state, - what_happened="Your turn." - ) - - print("\nāœ“ Meta data with custom instructions:") - pprint(prompt["meta_data"], width=100) - - assert "aggressive trader" in prompt["meta_data"]["role"].lower() - print("\nāœ“ Custom instructions applied successfully") - - return True - - -def test_prompt_json_serialization(): - """Test 6: Ensure prompt can be serialized to JSON.""" - print("\n" + "="*80) - print("TEST 6: JSON Serialization") - print("="*80) - - manager = PromptManager() - game_state = load_sample_game_state() - - if not game_state: - return False - - prompt = manager.create_prompt( - player_num=1, - player_name="Test Agent", - player_color="Blue", - game_state=game_state, - what_happened="Test event.", - available_actions=ActionTemplates.get_all_actions() - ) - - try: - # Try to serialize to JSON - json_str = json.dumps(prompt, indent=2) - print(f"\nāœ“ Prompt serialized successfully ({len(json_str)} characters)") - - # Try to deserialize - reconstructed = json.loads(json_str) - print("āœ“ Prompt deserialized successfully") - - # Save to file for inspection - output_path = project_root / "logs" / "sample_prompt.json" - output_path.parent.mkdir(exist_ok=True) - - with open(output_path, 'w') as f: - f.write(json_str) - - print(f"āœ“ Saved sample prompt to: {output_path}") - - except Exception as e: - print(f"āœ— Serialization failed: {e}") - return False - - return True - - -def main(): - """Run all tests.""" - print("\n" + "="*80) - print("🧪 PROMPT MANAGEMENT SYSTEM - TEST SUITE") - print("="*80) - - tests = [ - ("Basic Prompt Generation", test_basic_prompt_generation), - ("Game State Filtering", test_filtered_game_state), - ("Action Filtering", test_action_filtering), - ("Chat History Integration", test_chat_context), - ("Custom Instructions", test_custom_instructions), - ("JSON Serialization", test_prompt_json_serialization) - ] - - results = [] - for name, test_func in tests: - try: - result = test_func() - results.append((name, result)) - except Exception as e: - print(f"\nāœ— Test '{name}' failed with exception: {e}") - import traceback - traceback.print_exc() - results.append((name, False)) - - # Summary - print("\n" + "="*80) - print("TEST SUMMARY") - print("="*80) - - passed = sum(1 for _, result in results if result) - total = len(results) - - for name, result in results: - status = "āœ“ PASS" if result else "āœ— FAIL" - print(f"{status}: {name}") - - print(f"\nTotal: {passed}/{total} tests passed") - - if passed == total: - print("\nšŸŽ‰ All tests passed!") - print("\nšŸ“‹ Next Steps:") - print(" - Check logs/sample_prompt.json to see generated prompt") - print(" - Ready to proceed to Response Parser (Phase 1.3)") - return 0 - else: - print(f"\nāŒ {total - passed} test(s) failed") - return 1 - - -if __name__ == "__main__": - sys.exit(main()) diff --git a/play_catan.py b/play_catan.py deleted file mode 100644 index 2fab8bf6b979ef9159bb56cbf21cc88cc5b55c02..0000000000000000000000000000000000000000 --- a/play_catan.py +++ /dev/null @@ -1,33 +0,0 @@ -#!/usr/bin/env python3 -# -*- coding: utf-8 -*- -""" -PyCatan Game Launcher - -Simple script to launch a complete PyCatan game experience. -Run this file to start playing! - -Features: -- Interactive player setup -- Multiple interface windows -- Console + Web visualization -- Real-time game updates -""" - -from pycatan import RealGame - -if __name__ == "__main__": - print("=" * 60) - print("Welcome to PyCatan!") - print("=" * 60) - print("Starting the complete game experience...") - print() - print("What will happen:") - print("• You'll enter player count and names") - print("• A separate console will open for game visualization") - print("• Your web browser will open with the game board") - print("• You'll play in this main console") - print() - - # Create and run the game - game = RealGame() - game.run() \ No newline at end of file diff --git a/promt_format.text b/promt_format.text deleted file mode 100644 index 04d42ccfe8719cfa2c900d90d3b0706e659e9cb1..0000000000000000000000000000000000000000 --- a/promt_format.text +++ /dev/null @@ -1,83 +0,0 @@ -{ - // מידע על זהות השחקן - "meta_data": { - "agent_name": "Dani", - "my_color": "Blue", - "role": "You are a pro Catan player.", - }, - // מידע על מה קרה עכשיו בעולם - "task_context": { - "what_just_happened": "Player 'Red' rolled a 6. You received 1 Wood.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You may use the provided tools to gather more data (e.g., calculate probabilities), but limit yourself to a maximum of 3 tool executions per decision. If you wish to negotiate or wait for other players, select the 'WAIT_FOR_RESPONSE' action.", - }, - // קונטקהט על הSTATE של העולם ×ž×•×Ŗ×× ×œ× ×§×•×“×Ŗ המבט של השחקן - "game_state": " ENTER HERE THE OPTIMEZED TEXT + JSON - - " - }, - - "social_context": { - // ההודעות האחרונות בצאט - "recent_chat": [ - {"sender": "Red", "content": "I need sheep desperately."} - ], - - "last_summaries": [1: "Dana is off to a quick start with a lucky roll and a trade with Alex to build toward the wood port. I’ve warned the table about her strategy, but she’s already trying to downplay her early advantage.",2: "I’m frustrated by the lack of 8s and Dana’s blatant betrayal after she snubbed my brick trade for a secret deal with Alex. It seems those two are continuing to work together to dominate the game despite my warnings to the table."] - }, - - "memory": { - // ×“×‘×Ø×™× שאני רוצה ×œ×–×›×•×Ø להמשך - "notes_for_myself": [1 : "My plan is to trade Sheep for Wood with Red to build a settlement." , 2: "shani been an ashole to me"] - }, - -"constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - - "allowed_actions": [ - { - "type": "BUILD_ROAD", - "description": "Build a road on a specific edge ID.", - "example_parameters": { "edge_id": 12 } - }, - { - "type": "BUILD_SETTLEMENT", - "description": "Build a settlement on a specific node ID.", - "example_parameters": { "node_id": 45 } - }, - { - "type": "BUILD_CITY", - "description": "Upgrade an existing settlement to a city.", - "example_parameters": { "node_id": 45 } - }, - { - "type": "OFFER_TRADE", - "description": "Propose a trade to all players or a specific one.", - "example_parameters": { - "give": {"wood": 1, "sheep": 1}, - "receive": {"ore": 1}, - "target_player_color": "Red" // Optional, remove key for public offer - } - }, - { - "type": "PLAY_DEV_CARD", - "description": "Play a development card. Specific params depend on the card.", - "example_parameters": [ - { "card": "KNIGHT", "robber_hex": 7, "target_victim": "Red" }, - { "card": "MONOPOLY", "resource": "sheep" }, - { "card": "YEAR_OF_PLENTY", "resources": ["wood", "brick"] }, - { "card": "ROAD_BUILDING", "edges": [12, 13] } - ] - }, - { - "type": "WAIT_FOR_RESPONSE", - "description": "Do nothing on the board, just chat or wait.", - "example_parameters": {} - }, - { - "type": "END_TURN", - "description": "Pass the dice to the next player.", - "example_parameters": {} - } - ] - } -} \ No newline at end of file diff --git a/pycatan/ai/agent_state.py b/pycatan/ai/agent_state.py index 311442c72c79518d4b0971f3e3d74ff2d48f4923..c898289753783c1636d9b5367181ae68f6a2a166 100644 --- a/pycatan/ai/agent_state.py +++ b/pycatan/ai/agent_state.py @@ -52,6 +52,8 @@ class AgentState: # === Memory === memory: Optional[str] = None # note_to_self from last response + memory_updated_at: Optional[float] = None + memory_history: List[Dict[str, Any]] = field(default_factory=list) # === Chat Summaries (for future use) === chat_summaries: List[str] = field(default_factory=list) @@ -149,6 +151,12 @@ class AgentState: """ if note_to_self: self.memory = note_to_self + self.memory_updated_at = time.time() + self.memory_history.append({ + "note": note_to_self, + "timestamp": self.memory_updated_at, + }) + self.memory_history = self.memory_history[-10:] def update_state_hash(self, state_hash: str) -> bool: """ @@ -196,6 +204,8 @@ class AgentState: "player_id": self.player_id, "player_color": self.player_color, "memory": self.memory, + "memory_updated_at": self.memory_updated_at, + "memory_history": self.memory_history, "chat_summaries": self.chat_summaries, "recent_events": self.recent_events, "last_prompt_number": self.last_prompt_number, diff --git a/pycatan/ai/ai_logger.py b/pycatan/ai/ai_logger.py index 6a8195ab8d1dc36b33e14ac6226116f4334bc051..cb7547d271d8d6e007477c7ff9e52707152261c3 100644 --- a/pycatan/ai/ai_logger.py +++ b/pycatan/ai/ai_logger.py @@ -587,6 +587,7 @@ Started: {self.start_time.isoformat()} "thinking": response.thinking_tokens if hasattr(response, 'thinking_tokens') else 0, "total": response.total_tokens }, + "finish_reason": getattr(response, "finish_reason", None), "latency_seconds": response.latency_seconds, "error": response.error } @@ -635,6 +636,7 @@ Started: {self.start_time.isoformat()} "thinking": response.thinking_tokens if hasattr(response, 'thinking_tokens') else 0, "total": response.total_tokens }, + "finish_reason": getattr(response, "finish_reason", None), "latency_seconds": response.latency_seconds, "error": response.error } @@ -840,9 +842,14 @@ See: [prompt_{original_prompt_number}_iter{iteration}.json](prompts/iterations/p memories = {} for name, agent in agents.items(): if hasattr(agent, 'memory') and agent.memory: + updated_at = getattr(agent, "memory_updated_at", None) memories[name] = { "note_to_self": agent.memory, - "last_updated": datetime.now().isoformat() + "recent_notes": getattr(agent, "memory_history", []), + "last_updated": ( + datetime.fromtimestamp(updated_at).isoformat() + if updated_at else None + ) } memory_file = self.session_dir / "agent_memories.json" diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index 2418e939249a4da2a4809d46156cb3c6f4f4f7b1..458cc665afc9f3ac0da7aa94fe2b01101c3f12f7 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -12,6 +12,7 @@ The AIManager bridges between GameManager (through AIUser) and the LLM. """ import json +import re import time from pathlib import Path from typing import Dict, Any, Optional, List, Callable @@ -92,6 +93,7 @@ class AIManager: # Chat history (shared between all agents) self.chat_history: List[Dict[str, Any]] = [] self.max_chat_history: int = 20 + self.trade_history: List[Dict[str, Any]] = [] # Current game state (updated by AIUser) self._current_game_state: Optional[Dict[str, Any]] = None @@ -218,8 +220,8 @@ class AIManager: # Update agent tools with current game state self.agent_tools.update_game_state(game_state) - # Build "what happened" from recent events - what_happened = self._build_what_happened(agent) + # Build "what happened" from recent events plus the current phase prompt. + what_happened = self._build_what_happened(agent, prompt_message) # Create prompt prompt, schema = self._create_prompt( @@ -274,6 +276,17 @@ class AIManager: if response and response.success and response.content: self.logger.log_llm_communication(f"Received response for {player_name} ({response.total_tokens} tokens)", "RECV") llm_suggestion = self._parse_response(response, ResponseType.ACTIVE_TURN) + if llm_suggestion is None: + llm_suggestion = self._fallback_decision_from_unparsed_response( + response.content, + allowed_actions, + game_state + ) + if llm_suggestion: + self.logger.log_llm_communication( + f"Recovered fallback decision after parse failure: {llm_suggestion}", + "WARNING" + ) self._last_llm_response = llm_suggestion # Log the action suggestion with details @@ -355,7 +368,203 @@ class AIManager: if parsed.get("say_outloud"): self._broadcast_chat(player_name, parsed["say_outloud"]) - return parsed or {"action_type": "end_turn", "parameters": {}} + if parsed: + return parsed + + agent.add_event( + "response_parse_failed", + "Your previous response could not be parsed as valid JSON. " + f"Use exactly one of these allowed actions: {allowed_actions}.", + {"allowed_actions": allowed_actions} + ) + fallback_action = self._fallback_decision_from_allowed_actions(allowed_actions) + if fallback_action: + return fallback_action + + if len(allowed_actions) == 1: + return { + "internal_thinking": "Unable to recover full parameters after parse failure; retrying the required action.", + "action_type": self._action_name_for_allowed(allowed_actions[0]), + "parameters": {}, + } + + return { + "internal_thinking": "Unable to recover a safe action after parse failure.", + "action_type": "end_turn", + "parameters": {}, + } + + def _fallback_decision_from_unparsed_response( + self, + raw_content: str, + allowed_actions: List[str], + game_state: Optional[Dict[str, Any]] = None + ) -> Optional[Dict[str, Any]]: + """Recover a minimal action from a truncated response when it is safe.""" + if not raw_content or not allowed_actions: + return None + + action_text = self._action_name_for_allowed(allowed_actions[0]) + if len(allowed_actions) != 1: + return None + + if allowed_actions[0] in {"PLACE_STARTING_SETTLEMENT", "BUILD_SETTLEMENT"}: + node_id = self._extract_legal_node_id(raw_content, game_state) + if node_id is not None: + return { + "internal_thinking": "Recovered from an incomplete JSON response by using a legal node explicitly discussed.", + "action_type": action_text, + "parameters": {"node": node_id}, + } + + if allowed_actions[0] == "PLACE_STARTING_ROAD": + road = self._extract_legal_starting_road(raw_content, game_state) + if road is not None: + from_node, to_node = road + return { + "internal_thinking": "Recovered from an incomplete JSON response by using a legal starting road explicitly discussed.", + "action_type": action_text, + "parameters": {"from": from_node, "to": to_node}, + } + + return None + + def _fallback_decision_from_allowed_actions( + self, + allowed_actions: List[str] + ) -> Optional[Dict[str, Any]]: + """Return a no-parameter fallback only when the allowed action is safe.""" + if len(allowed_actions) != 1: + return None + + no_param_actions = { + "ROLL_DICE", + "BUY_DEV_CARD", + "END_TURN", + "TRADE_ACCEPT", + "TRADE_REJECT", + } + if allowed_actions[0] not in no_param_actions: + return None + + return { + "internal_thinking": "Fallback after parse failure.", + "action_type": self._action_name_for_allowed(allowed_actions[0]), + "parameters": {}, + } + + def _extract_legal_node_id( + self, + text: str, + game_state: Optional[Dict[str, Any]] = None + ) -> Optional[int]: + """Extract the first mentioned node that is not already blocked.""" + candidates = [ + int(match.group(1)) + for match in re.finditer(r"\bnode\s+(\d+)\b", text, flags=re.IGNORECASE) + ] + if not candidates: + return None + + blocked_nodes = self._blocked_settlement_nodes(game_state) + for node_id in candidates: + if node_id not in blocked_nodes: + return node_id + + return None + + def _extract_legal_starting_road( + self, + text: str, + game_state: Optional[Dict[str, Any]] = None + ) -> Optional[tuple[int, int]]: + """Extract a legal setup road from mentioned nodes and compact state.""" + if not text or not game_state: + return None + + current_player = game_state.get("meta", {}).get("curr") + nodes = game_state.get("N", []) + state = game_state.get("state", {}) + buildings = state.get("bld", []) + roads = state.get("rds", []) + + own_settlements = [ + building[0] + for building in buildings + if isinstance(building, list) + and len(building) >= 2 + and building[1] == current_player + and isinstance(building[0], int) + ] + if not own_settlements: + return None + + all_road_edges = set() + own_road_edges = set() + for road in roads: + if not isinstance(road, list) or len(road) < 2: + continue + edge = road[0] + if isinstance(edge, (list, tuple)) and len(edge) == 2: + normalized_edge = tuple(sorted(edge)) + all_road_edges.add(normalized_edge) + if road[1] == current_player: + own_road_edges.add(normalized_edge) + + candidate_sources = [ + node_id + for node_id in own_settlements + if not any(node_id in edge for edge in own_road_edges) + ] or list(reversed(own_settlements)) + + mentioned_nodes = [ + int(match.group(1)) + for match in re.finditer(r"\bnode\s+(\d+)\b", text, flags=re.IGNORECASE) + ] + + def is_valid_edge(from_node: int, to_node: int) -> bool: + if from_node <= 0 or from_node >= len(nodes) or not nodes[from_node]: + return False + if to_node not in nodes[from_node][0]: + return False + return tuple(sorted((from_node, to_node))) not in all_road_edges + + for source in candidate_sources: + for target in reversed(mentioned_nodes): + if is_valid_edge(source, target): + return source, target + + for source in candidate_sources: + if source <= 0 or source >= len(nodes) or not nodes[source]: + continue + for target in nodes[source][0]: + if is_valid_edge(source, target): + return source, target + + return None + + def _blocked_settlement_nodes(self, game_state: Optional[Dict[str, Any]]) -> set[int]: + """Return occupied nodes and their neighbors from compact AI state.""" + if not game_state: + return set() + + buildings = game_state.get("state", {}).get("bld", []) + nodes = game_state.get("N", []) + blocked = set() + for building in buildings: + if not building: + continue + node_id = building[0] + blocked.add(node_id) + if isinstance(node_id, int) and 0 <= node_id < len(nodes) and nodes[node_id]: + blocked.update(nodes[node_id][0]) + + return blocked + + def _action_name_for_allowed(self, allowed_action: str) -> str: + """Convert engine action names to AI-facing action names.""" + action = self._format_allowed_actions([allowed_action]) + return action[0]["type"] if action else allowed_action.lower() def _display_llm_response( self, @@ -502,7 +711,14 @@ class AIManager: # Get agent's memory agent_memory = None if agent.memory: - agent_memory = {"note_from_last_turn": agent.memory} + recent_notes = [ + note.get("note", str(note)) + for note in getattr(agent, "memory_history", [])[-self.config.memory.short_term_turns:] + ] + agent_memory = { + "note_from_last_turn": agent.memory, + "recent_notes": recent_notes + } # Create prompt through PromptManager prompt = self.prompt_manager.create_prompt( @@ -513,7 +729,8 @@ class AIManager: what_happened=what_happened, available_actions=formatted_actions, chat_history=self.chat_history[-self.max_chat_history:] if self.chat_history else None, - agent_memory=agent_memory + agent_memory=agent_memory, + pending_trades=self._get_relevant_trades(agent.player_name) ) # Get appropriate schema based on config version @@ -577,7 +794,7 @@ class AIManager: "TRADE_PROPOSE": { "type": "trade_propose", "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" }, "ROBBER_MOVE": { "type": "robber_move", @@ -623,15 +840,15 @@ class AIManager: "example_parameters": {} }) - # Always add WAIT_FOR_RESPONSE as an option (for communication) - if "WAIT_FOR_RESPONSE" not in allowed_actions: - result.append(action_templates["WAIT_FOR_RESPONSE"]) - return result - def _build_what_happened(self, agent: AgentState) -> str: + def _build_what_happened(self, agent: AgentState, prompt_message: str = "") -> str: """ - Build the 'what happened' message - only the LAST action in clear format. + Build the 'what happened' message for the next prompt. + + Recent events explain what changed; the phase prompt explains what the + engine needs right now. Both matter after forced actions such as robber + steal and after failed actions. Args: agent: The agent to build message for @@ -639,12 +856,18 @@ class AIManager: Returns: Clear description of the most recent action relevant to this agent """ + phase_prompt = (prompt_message or "").strip() if not agent.recent_events: - return "Game is starting. Place your first settlement." + return phase_prompt or "It's your turn." # Get only the last event and format it clearly last_event = agent.recent_events[-1] - return self._format_event_for_agent(last_event, agent) + event_summary = self._format_event_for_agent(last_event, agent) + + if phase_prompt and phase_prompt not in event_summary: + return f"{event_summary}\nCurrent required action: {phase_prompt}" + + return event_summary def _format_event_for_agent(self, event: Dict[str, Any], agent: AgentState) -> str: """ @@ -662,6 +885,9 @@ class AIManager: # Replace "Player X" with actual player name message = self._replace_player_numbers_with_names(message) + + if event_type == "action_failed": + return message # Parse common event patterns and make them clearer if 'PLACE_STARTING_SETTLEMENT' in message: @@ -1327,6 +1553,72 @@ class AIManager: # Add event to all agents (they all see what happens) agent.add_event(event_type, message) + + def record_trade_offer( + self, + trade_id: str, + proposer: str, + target: str, + offer: Dict[str, Any], + request: Dict[str, Any] + ) -> None: + """Record a structured player-to-player trade offer for prompts.""" + existing = next((trade for trade in self.trade_history if trade.get("trade_id") == trade_id), None) + trade = { + "trade_id": trade_id, + "from": proposer, + "to": target, + "offer": offer, + "request": request, + "status": "pending", + "timestamp": time.time(), + } + + if existing: + existing.update(trade) + else: + self.trade_history.append(trade) + self.trade_history = self.trade_history[-20:] + + message = ( + f"Trade offer {trade_id}: {proposer} offers " + f"{self._format_resource_bundle(offer)} to {target} for " + f"{self._format_resource_bundle(request)}." + ) + for agent in self.agents.values(): + if not agent.recent_events or agent.recent_events[-1].get("message") != message: + agent.add_event("trade_offer", message, {"trade_id": trade_id}) + + def record_trade_response(self, trade_id: str, status: str, responder: str) -> None: + """Record acceptance or rejection of a structured trade offer.""" + trade = next((item for item in self.trade_history if item.get("trade_id") == trade_id), None) + if trade: + trade["status"] = status + trade["responded_by"] = responder + trade["resolved_at"] = time.time() + + message = f"Trade {trade_id} was {status} by {responder}." + for agent in self.agents.values(): + if not agent.recent_events or agent.recent_events[-1].get("message") != message: + agent.add_event("trade_response", message, {"trade_id": trade_id, "status": status}) + + def _get_relevant_trades(self, player_name: str) -> List[Dict[str, Any]]: + """Return recent/pending trades relevant to a prompt.""" + relevant = [] + for trade in self.trade_history[-10:]: + if ( + trade.get("status") == "pending" + or trade.get("from") == player_name + or trade.get("to") == player_name + ): + relevant.append(trade) + return relevant[-5:] + + def _format_resource_bundle(self, resources: Dict[str, Any]) -> str: + """Format a resource-count dict for event messages.""" + if not resources: + return "nothing" + return ", ".join(f"{amount} {resource}" for resource, amount in resources.items()) def _broadcast_chat(self, from_player: str, message: str) -> None: """ diff --git a/pycatan/ai/ai_user.py b/pycatan/ai/ai_user.py index c786c9f5b4a0205726cb6bdd2bd7c853bdc4121a..752659f88263323628e496946221a0fc044b1a93 100644 --- a/pycatan/ai/ai_user.py +++ b/pycatan/ai/ai_user.py @@ -10,7 +10,7 @@ AIUser is the bridge between GameManager and the AI system: - AIManager handles all AI logic (prompts, LLM, parsing) """ -from typing import List, Optional, Dict, Any, TYPE_CHECKING +from typing import List, Optional, Dict, Any, TYPE_CHECKING, Union from pycatan.players.user import User from pycatan.management.actions import Action, ActionType, GameState from pycatan.ai.state_optimizer import game_state_to_dict, optimize_state_for_ai @@ -220,6 +220,7 @@ class AIUser(User): "build_road": ActionType.BUILD_ROAD, "roll_dice": ActionType.ROLL_DICE, "end_turn": ActionType.END_TURN, + "wait_for_response": ActionType.END_TURN, "buy_dev_card": ActionType.BUY_DEV_CARD, "use_dev_card": ActionType.USE_DEV_CARD, "trade_bank": ActionType.TRADE_BANK, @@ -341,15 +342,42 @@ class AIUser(User): elif action_type == ActionType.STEAL_CARD: # AI uses "target_player" or "victim" if "target_player" in parameters: - return {"target_player": parameters["target_player"]} + return {"target_player": self._resolve_player_identifier(parameters["target_player"])} elif "victim" in parameters: - return {"target_player": parameters["victim"]} + return {"target_player": self._resolve_player_identifier(parameters["victim"])} else: return parameters + + elif action_type == ActionType.TRADE_PROPOSE: + result = dict(parameters) + for key in ("target_player", "target", "to", "player"): + if key in result: + result["target_player"] = self._resolve_player_identifier(result.pop(key)) + break + if "offer" in result: + result["offer"] = self._normalize_resource_bundle(result["offer"]) + if "request" in result: + result["request"] = self._normalize_resource_bundle(result["request"]) + return result elif action_type == ActionType.TRADE_BANK: - # Keep give/receive format - return parameters + if "give" in parameters or "receive" in parameters: + offer_resource = self._normalize_resource_name(parameters.get("give")) + request_resource = self._normalize_resource_name(parameters.get("receive")) + offer_amount = int(parameters.get("give_amount", parameters.get("amount", 4))) + request_amount = int(parameters.get("receive_amount", 1)) + result = {} + if offer_resource: + result["offer"] = {offer_resource: offer_amount} + if request_resource: + result["request"] = {request_resource: request_amount} + return result + result = dict(parameters) + if "offer" in result: + result["offer"] = self._normalize_resource_bundle(result["offer"]) + if "request" in result: + result["request"] = self._normalize_resource_bundle(result["request"]) + return result elif action_type == ActionType.USE_DEV_CARD: # Keep card_type @@ -360,6 +388,74 @@ class AIUser(User): return parameters return parameters + + def _normalize_resource_bundle(self, resources: Dict[str, Any]) -> Dict[str, Any]: + """Normalize AI-facing resource keys to engine-facing lowercase names.""" + if not isinstance(resources, dict): + return resources + + normalized: Dict[str, Any] = {} + for resource, amount in resources.items(): + resource_name = self._normalize_resource_name(resource) + if not resource_name: + resource_name = str(resource).lower() + normalized[resource_name] = normalized.get(resource_name, 0) + int(amount) + return normalized + + def _normalize_resource_name(self, resource: Any) -> Optional[str]: + """Accept compact prompt codes and natural names for resources.""" + if resource is None: + return None + + key = str(resource).strip().lower() + mapping = { + "w": "wood", + "wood": "wood", + "lumber": "wood", + "b": "brick", + "brick": "brick", + "s": "sheep", + "sheep": "sheep", + "wool": "sheep", + "wh": "wheat", + "wheat": "wheat", + "grain": "wheat", + "o": "ore", + "ore": "ore", + "stone": "ore", + } + return mapping.get(key) + + def _resolve_player_identifier(self, value: Union[int, str]) -> int: + """ + Resolve an AI-facing player identifier to the numeric player id expected + by GameManager. + + The LLM is often prompted with human names/colors, while the engine uses + zero-based ids. Accept both to keep prompts natural and actions valid. + """ + if isinstance(value, int): + return value + + if isinstance(value, str): + raw = value.strip() + if raw.isdigit(): + return int(raw) + + normalized = raw.lower() + if normalized.startswith("player "): + suffix = normalized.replace("player ", "", 1).strip() + if suffix.isdigit(): + return int(suffix) - 1 + + for agent in self.ai_manager.agents.values(): + if agent.player_name.lower() == normalized: + return agent.player_id + if agent.player_color and agent.player_color.lower() == normalized: + return agent.player_id + + print(f" [!] Unknown player identifier for target_player: {value!r}") + return -1 def _game_state_to_dict(self, game_state: GameState) -> Dict[str, Any]: """ @@ -410,9 +506,59 @@ class AIUser(User): success: Whether it succeeded message: Additional message """ - # Could be used for learning or logging if not success and message: print(f" [!] Action failed: {message}") + agent = self.ai_manager.get_agent(self.name) + if agent: + action_name = action.action_type.name if hasattr(action.action_type, "name") else str(action.action_type) + agent.add_event( + "action_failed", + f"Your previous action failed: {action_name} {action.parameters}. Error: {message}", + { + "action_type": action_name, + "parameters": action.parameters, + "error": message, + } + ) + + def notify_action_processing_error( + self, + message: str, + decision: Optional[Dict[str, Any]] = None + ) -> None: + """ + Notify the agent about a failure that happened before an Action object + could be created, such as missing required parameters. + """ + print(f" [!] Action processing failed: {message}") + agent = self.ai_manager.get_agent(self.name) + if not agent: + return + + agent.add_event( + "action_failed", + f"Your previous action could not be processed. Error: {message}. " + "Correct the action type and required parameters before trying again.", + { + "error": message, + "decision": decision or {}, + } + ) + + def notify_trade_offer( + self, + trade_id: str, + proposer: str, + target: str, + offer: Dict[str, Any], + request: Dict[str, Any] + ) -> None: + """Forward structured trade offer information to the shared AI manager.""" + self.ai_manager.record_trade_offer(trade_id, proposer, target, offer, request) + + def notify_trade_response(self, trade_id: str, status: str, responder: str) -> None: + """Forward structured trade response information to the shared AI manager.""" + self.ai_manager.record_trade_response(trade_id, status, responder) def __str__(self) -> str: return f"AIUser(name='{self.name}', id={self.user_id}, color='{self.color}')" diff --git a/pycatan/ai/config.py b/pycatan/ai/config.py index c603363a85eced06bc49728ed0dc1d7ac2e2a6ca..5a2ae5c5de512b8b0df3f1d86d2ba478d089d695 100644 --- a/pycatan/ai/config.py +++ b/pycatan/ai/config.py @@ -29,7 +29,7 @@ Usage: import os import yaml from typing import Dict, Any, Optional -from dataclasses import dataclass, field, asdict +from dataclasses import dataclass, field, asdict, fields from pathlib import Path @@ -177,7 +177,7 @@ class AIConfig: raise FileNotFoundError(f"Configuration file not found: {file_path}") with open(config_path, 'r', encoding='utf-8') as f: - data = yaml.safe_load(f) + data = yaml.safe_load(f) or {} return cls.from_dict(data) @@ -199,13 +199,19 @@ class AIConfig: debug_data = data.get('debug', {}) return cls( - llm=LLMConfig(**llm_data), - agent=AgentConfig(**agent_data), - memory=MemoryConfig(**memory_data), - debug=DebugConfig(**debug_data), + llm=LLMConfig(**cls._filter_config_section(LLMConfig, llm_data)), + agent=AgentConfig(**cls._filter_config_section(AgentConfig, agent_data)), + memory=MemoryConfig(**cls._filter_config_section(MemoryConfig, memory_data)), + debug=DebugConfig(**cls._filter_config_section(DebugConfig, debug_data)), config_version=data.get('config_version', '1.0'), agent_name=data.get('agent_name', 'AI Agent') ) + + @staticmethod + def _filter_config_section(config_cls, data: Dict[str, Any]) -> Dict[str, Any]: + """Ignore unknown YAML keys so richer config files stay backward-compatible.""" + valid_fields = {field.name for field in fields(config_cls)} + return {key: value for key, value in (data or {}).items() if key in valid_fields} def to_dict(self) -> Dict[str, Any]: """ diff --git a/pycatan/ai/llm_client.py b/pycatan/ai/llm_client.py index 8918679ad49d08704b1b01a9c383d6d619d8d767..d887088d30e4c31661b167bba682150b5ec94ec0 100644 --- a/pycatan/ai/llm_client.py +++ b/pycatan/ai/llm_client.py @@ -52,6 +52,7 @@ class LLMResponse: thinking_tokens: int = 0 # For thinking mode total_tokens: int = 0 latency_seconds: float = 0.0 + finish_reason: Optional[str] = None timestamp: str = field(default_factory=lambda: datetime.now().isoformat()) def to_dict(self) -> Dict[str, Any]: @@ -71,6 +72,7 @@ class LLMResponse: "model": self.model, "tokens": tokens_dict, "latency_seconds": round(self.latency_seconds, 2), + "finish_reason": self.finish_reason, "timestamp": self.timestamp } @@ -283,10 +285,13 @@ class GeminiClient(LLMClient): # Extract content and tool calls content = response.text if hasattr(response, 'text') else "" tool_calls = [] + finish_reason = None # Check for function calls in response if hasattr(response, 'candidates') and response.candidates: candidate = response.candidates[0] + if hasattr(candidate, 'finish_reason') and candidate.finish_reason is not None: + finish_reason = str(candidate.finish_reason) if hasattr(candidate, 'content') and hasattr(candidate.content, 'parts'): for part in candidate.content.parts: if hasattr(part, 'function_call'): @@ -346,7 +351,8 @@ class GeminiClient(LLMClient): completion_tokens=completion_tokens, thinking_tokens=thinking_tokens, total_tokens=total_tokens, - latency_seconds=latency + latency_seconds=latency, + finish_reason=finish_reason ) self.stats.add_request(llm_response, cost) @@ -362,6 +368,8 @@ class GeminiClient(LLMClient): if content: logger.debug(f"Response preview: {content[:100]}...") + if finish_reason and "STOP" not in finish_reason: + logger.warning(f"Gemini finish_reason={finish_reason}") return llm_response @@ -504,6 +512,7 @@ class GeminiClient(LLMClient): accumulated_thoughts = "" accumulated_text = "" tool_calls = [] + finish_reason = None for chunk in self.client.models.generate_content_stream( model=self.model, @@ -514,6 +523,8 @@ class GeminiClient(LLMClient): continue candidate = chunk.candidates[0] + if hasattr(candidate, 'finish_reason') and candidate.finish_reason is not None: + finish_reason = str(candidate.finish_reason) if not hasattr(candidate, 'content') or not hasattr(candidate.content, 'parts'): continue @@ -588,11 +599,14 @@ class GeminiClient(LLMClient): completion_tokens=completion_tokens, thinking_tokens=thinking_tokens, total_tokens=total_tokens, - latency_seconds=latency + latency_seconds=latency, + finish_reason=finish_reason ) self.stats.add_request(final_response, cost) + if finish_reason and "STOP" not in finish_reason: + logger.warning(f"Gemini stream finish_reason={finish_reason}") logger.info(f"āœ… Stream complete: {completion_tokens} tokens (+{thinking_tokens} thinking), {latency:.2f}s") if tool_calls: logger.info(f" šŸ”§ {len(tool_calls)} tool call(s)") diff --git a/pycatan/ai/prompt_manager.py b/pycatan/ai/prompt_manager.py index c1096f5316e8df5e2e59534b7f092ebbcdcc3169..98c89c387af8c0776d729b8012793d72f4f2efc2 100644 --- a/pycatan/ai/prompt_manager.py +++ b/pycatan/ai/prompt_manager.py @@ -59,6 +59,7 @@ class PromptManager: available_actions: Optional[List[Dict[str, Any]]] = None, chat_history: Optional[List[Dict[str, str]]] = None, agent_memory: Optional[Dict[str, Any]] = None, + pending_trades: Optional[List[Dict[str, Any]]] = None, custom_instructions: Optional[str] = None ) -> Dict[str, Any]: """ @@ -100,10 +101,12 @@ class PromptManager: # Build social context section social_context = None - if chat_history: - social_context = { - "recent_chat": chat_history[-self.config.memory.chat_history_size:] - } + if chat_history or pending_trades: + social_context = {} + if chat_history: + social_context["recent_chat"] = chat_history[-self.config.memory.chat_history_size:] + if pending_trades: + social_context["pending_trades"] = pending_trades # Build memory section memory = agent_memory if agent_memory else None @@ -271,18 +274,33 @@ class PromptManager: "Analyze the game state and select the optimal move from 'allowed_actions'. " ) - wait_info = ( - "If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + action_types = {action.get("type") for action in available_actions or []} + extra_guidance = [] + if "wait_for_response" in action_types: + extra_guidance.append( + "If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + ) + if {"place_starting_road", "build_road"} & action_types: + extra_guidance.append( + "For road placement, use analyze_path_potential to compare where candidate roads lead before choosing." + ) + if {"place_starting_settlement", "build_settlement"} & action_types: + extra_guidance.append( + "For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable." + ) + extra_guidance.append( + "Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." ) + guidance = " ".join(extra_guidance) if available_actions: num_actions = len(available_actions) if num_actions == 1: - return base_instructions + "Only one action is currently available. " + wait_info + return base_instructions + "Only one action is currently available. " + guidance else: - return base_instructions + f"You have {num_actions} possible actions. " + wait_info + return base_instructions + f"You have {num_actions} possible actions. " + guidance - return base_instructions + wait_info + return base_instructions + guidance def clear_cache(self): """Clear the filter cache. Useful when starting a new game.""" diff --git a/pycatan/ai/response_parser.py b/pycatan/ai/response_parser.py index 57a3a11703662079adda91caf701d1fbf012e6cf..8d564deee7364e2bd2300fdfbc987fe5bdda95fe 100644 --- a/pycatan/ai/response_parser.py +++ b/pycatan/ai/response_parser.py @@ -331,12 +331,6 @@ class ResponseParser: else: return None # Can't repair - # Try to fix internal_thinking if too short - if "internal_thinking" in repaired: - min_length = schema["properties"]["internal_thinking"].get("minLength", 0) - if len(repaired["internal_thinking"]) < min_length: - repaired["internal_thinking"] += " [Response was too brief]" - return repaired def get_statistics(self) -> Dict[str, Any]: diff --git a/pycatan/ai/schemas.py b/pycatan/ai/schemas.py index 44455dc6c83ecbe39d3ec5b5f608152e3506cef7..3501d298b64ea09a0e756fb49f2185d5f9d51433 100644 --- a/pycatan/ai/schemas.py +++ b/pycatan/ai/schemas.py @@ -41,8 +41,8 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V1 = { "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully before citing board facts.", + "minLength": 120 }, "note_to_self": { "type": "string", @@ -117,7 +117,7 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V2 = { "internal_thinking": { "type": "string", "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 + "minLength": 120 }, "note_to_self": { "type": "string", @@ -239,7 +239,7 @@ def get_schema_description(response_type: ResponseType, version: SchemaVersion = if version == SchemaVersion.V1: return ( "Response must include:\n" - "- internal_thinking: VERIFY data from Arrays N/H first, then write 1000+ char analysis\n" + "- internal_thinking: Verify board facts first, then write concise strategy reasoning\n" "- action: {type: action_name, parameters: {...}}\n" "Encouraged (use frequently!):\n" "- note_to_self: Save key observations for future turns (max 100 chars)\n" @@ -248,7 +248,7 @@ def get_schema_description(response_type: ResponseType, version: SchemaVersion = else: # V2 return ( "Response must include:\n" - "- internal_thinking: Plan your move logically (1000+ chars). Keep technical analysis HERE.\n" + "- internal_thinking: Plan your move logically. Keep technical analysis HERE.\n" "- action: {type: action_name, parameters: {...}}\n" "Optional:\n" "- note_to_self: Save observations for later (max 100 chars)\n" @@ -333,9 +333,27 @@ ACTION_PARAMETER_SCHEMAS = { "receive": {"type": "string", "description": "Resource to receive"} } }, + "trade_bank": { + "required": ["give", "receive"], + "properties": { + "give": {"type": "string", "description": "Resource to give"}, + "receive": {"type": "string", "description": "Resource to receive"}, + "give_amount": {"type": "number", "description": "Amount to give, usually 4 unless using a port"}, + "receive_amount": {"type": "number", "description": "Amount to receive, usually 1"} + } + }, + "trade_propose": { + "required": ["target_player", "offer", "request"], + "properties": { + "target_player": {"description": "Target player name, color, or id"}, + "offer": {"type": "object", "description": "Resources offered"}, + "request": {"type": "object", "description": "Resources requested"} + } + }, "propose_trade": { - "required": ["offer", "request"], + "required": ["target_player", "offer", "request"], "properties": { + "target_player": {"description": "Target player name, color, or id"}, "offer": {"type": "object", "description": "Resources offered"}, "request": {"type": "object", "description": "Resources requested"} } diff --git a/pycatan/management/game_manager.py b/pycatan/management/game_manager.py index 1e022333c3d279543b19f3af70974d21dfcd896b..e7d65d3723dc02f02e1d44e52ca8742cdeb69e40 100644 --- a/pycatan/management/game_manager.py +++ b/pycatan/management/game_manager.py @@ -80,6 +80,7 @@ class GameManager: # Action history and pending operations self._action_history: List[Action] = [] self._pending_actions: List[Action] = [] + self._trade_counter = 0 # Error tracking per player to prevent infinite loops self._player_error_count = [0] * self.num_players @@ -131,6 +132,8 @@ class GameManager: game_state.current_player = self._current_game_state.current_player game_state.game_phase = self._current_game_state.game_phase game_state.turn_phase = self._current_game_state.turn_phase + game_state.dice_rolled = self._current_game_state.dice_rolled + game_state.pending_trades = list(self._current_game_state.pending_trades) # Add allowed actions for current player game_state.allowed_actions = self.get_available_actions() @@ -217,6 +220,14 @@ class GameManager: f"Not player {action.player_id}'s turn", "NOT_YOUR_TURN" ) + + allowed_actions = self.get_available_actions() + if allowed_actions and action.action_type.name not in allowed_actions: + allowed_display = ", ".join(allowed_actions) + return ActionResult.failure_result( + f"Action {action.action_type.name} is not allowed in the current phase. Allowed actions: {allowed_display}", + "ACTION_NOT_ALLOWED" + ) # Log the action attempt self._action_history.append(action) @@ -526,10 +537,23 @@ class GameManager: target_id = action.parameters['target_player'] offer = action.parameters['offer'] # {resource: amount} request = action.parameters['request'] # {resource: amount} + + if not isinstance(target_id, int) or target_id < 0 or target_id >= self.num_players: + return ActionResult.failure_result( + f"Invalid trade target player id: {target_id}", + "INVALID_PLAYER_ID" + ) + if target_id == proposer_id: + return ActionResult.failure_result( + "Cannot propose a trade to yourself", + "INVALID_TRADE_TARGET" + ) # Get player names for messages proposer_name = self.users[proposer_id].name target_name = self.users[target_id].name + trade_id = action.parameters.get('trade_id') or self._next_trade_id() + action.parameters['trade_id'] = trade_id # Convert offer/request dicts to card lists for Game.trade() from pycatan.core.card import ResCard @@ -537,12 +561,12 @@ class GameManager: offer_cards = [] for resource, amount in offer.items(): card_type = self._resource_name_to_card(resource) - offer_cards.extend([card_type] * amount) + offer_cards.extend([card_type] * int(amount)) request_cards = [] for resource, amount in request.items(): card_type = self._resource_name_to_card(resource) - request_cards.extend([card_type] * amount) + request_cards.extend([card_type] * int(amount)) # Validate that both players have the required cards if not self.game.players[proposer_id].has_cards(offer_cards): @@ -562,9 +586,16 @@ class GameManager: # Format the trade offer message offer_str = ", ".join([f"{amt} {res}" for res, amt in offer.items()]) request_str = ", ".join([f"{amt} {res}" for res, amt in request.items()]) + trade_message = ( + f"Trade offer {trade_id}: {proposer_name} offers {offer_str} " + f"to {target_name} for {request_str}." + ) + + self._record_trade_offer(trade_id, proposer_name, target_name, offer, request) + self._notify_all_users("trade_offer", trade_message, [proposer_id, target_id]) # Ask the target player to accept or reject - print(f"\nšŸ“¢ Trade Proposal:") + print(f"\n[TRADE] Trade Proposal:") print(f" {proposer_name} offers: {offer_str}") print(f" {proposer_name} wants: {request_str}") print(f" {target_name}, do you accept? (yes/no)") @@ -573,7 +604,10 @@ class GameManager: target_user = self.users[target_id] response = target_user.get_input( self.get_full_state(), - f"{target_name}, accept trade?", + ( + f"{trade_message} Choose trade_accept to accept or " + "trade_reject to reject." + ), allowed_actions=[ActionType.TRADE_ACCEPT.name, ActionType.TRADE_REJECT.name] ) @@ -583,7 +617,9 @@ class GameManager: status = self.game.trade(proposer_id, target_id, offer_cards, request_cards) if status == Statuses.ALL_GOOD: - print(f" āœ“ Trade completed between {proposer_name} and {target_name}!") + print(f" [OK] Trade completed between {proposer_name} and {target_name}!") + self._resolve_trade(trade_id, "accepted", target_name) + action.parameters['trade_status'] = 'accepted' return ActionResult.success_result( self.get_full_state(), affected_players=[proposer_id, target_id] @@ -592,7 +628,9 @@ class GameManager: return self._map_status_to_result(status) else: # Trade rejected - print(f" āœ— {target_name} rejected the trade") + print(f" [X] {target_name} rejected the trade") + self._resolve_trade(trade_id, "rejected", target_name) + action.parameters['trade_status'] = 'rejected' return ActionResult.failure_result( f"{target_name} rejected your trade offer", "TRADE_REJECTED" @@ -603,6 +641,57 @@ class GameManager: f"Error executing trade: {str(e)}", "EXECUTION_ERROR" ) + + def _next_trade_id(self) -> str: + """Create a stable id for a player-to-player trade offer.""" + self._trade_counter += 1 + return f"trade_{self._current_game_state.turn_number}_{self._trade_counter}" + + def _record_trade_offer( + self, + trade_id: str, + proposer_name: str, + target_name: str, + offer: Dict[str, Any], + request: Dict[str, Any] + ) -> None: + """Record a pending trade on game state and AI users.""" + trade = { + "trade_id": trade_id, + "from": proposer_name, + "to": target_name, + "offer": dict(offer), + "request": dict(request), + "status": "pending", + "turn": self._current_game_state.turn_number, + } + + self._current_game_state.pending_trades = [ + existing for existing in self._current_game_state.pending_trades + if existing.get("trade_id") != trade_id + ] + self._current_game_state.pending_trades.append(trade) + + for user in self.users: + if hasattr(user, "notify_trade_offer"): + user.notify_trade_offer(trade_id, proposer_name, target_name, offer, request) + + def _resolve_trade(self, trade_id: str, status: str, responder_name: str) -> None: + """Mark a pending trade as resolved and notify AI users.""" + for trade in self._current_game_state.pending_trades: + if trade.get("trade_id") == trade_id: + trade["status"] = status + trade["responded_by"] = responder_name + break + + self._current_game_state.pending_trades = [ + trade for trade in self._current_game_state.pending_trades + if trade.get("status") == "pending" + ] + + for user in self.users: + if hasattr(user, "notify_trade_response"): + user.notify_trade_response(trade_id, status, responder_name) def _execute_trade_bank(self, action: Action) -> ActionResult: """Execute a trade with the bank.""" @@ -647,13 +736,24 @@ class GameManager: def _resource_name_to_card(self, resource_name: str): """Convert resource name string to ResCard enum.""" from pycatan.core.card import ResCard + if resource_name is None: + return None resource_map = { 'wood': ResCard.Wood, + 'w': ResCard.Wood, + 'lumber': ResCard.Wood, 'brick': ResCard.Brick, + 'b': ResCard.Brick, 'sheep': ResCard.Sheep, + 's': ResCard.Sheep, + 'wool': ResCard.Sheep, 'wheat': ResCard.Wheat, - 'ore': ResCard.Ore + 'wh': ResCard.Wheat, + 'grain': ResCard.Wheat, + 'ore': ResCard.Ore, + 'o': ResCard.Ore, + 'stone': ResCard.Ore } return resource_map.get(resource_name.lower()) @@ -1389,6 +1489,7 @@ class GameManager: Returns: ActionResult: The result of executing the action """ + current_user = None try: # Get the current user current_user = self.current_user @@ -1426,6 +1527,8 @@ class GameManager: return result except Exception as e: + if current_user and hasattr(current_user, "notify_action_processing_error"): + current_user.notify_action_processing_error(str(e)) # Handle any errors during action processing return ActionResult.failure_result( f"Error processing user action: {str(e)}", @@ -1849,6 +1952,7 @@ class GameManager: # Distribute resources or handle robber if total != 7: + self._current_game_state.turn_phase = TurnPhase.PLAYER_ACTIONS distribution = self.game.add_yield_for_roll(total) # Add distribution to action parameters for logging @@ -1908,7 +2012,9 @@ class GameManager: self.visualization_manager.log_event(log_entry) if distribution: - message = f"Rolled {total} ({die1}+{die2}). Resources distributed." + distribution_summary = self._format_distribution_summary(distribution) + message = f"Rolled {total} ({die1}+{die2}). Resources distributed: {distribution_summary}." + action.parameters['distribution_summary'] = distribution_summary else: message = f"Rolled {total} ({die1}+{die2}). No settlements on this number." else: @@ -1922,6 +2028,48 @@ class GameManager: return ActionResult.success_result( self.get_full_state() ) + + def _format_distribution_summary(self, distribution: Dict[Any, List[Any]]) -> str: + """Format dice resource distribution for logs and AI prompts.""" + if not distribution: + return "none" + + entries = [] + for player_key, resources in distribution.items(): + if not resources: + continue + + player_name = self._resolve_distribution_player_name(player_key) + counts = {} + for resource in resources: + resource_name = self._format_resource_for_message(resource) + counts[resource_name] = counts.get(resource_name, 0) + 1 + + resource_text = ", ".join( + f"{amount} {name}" for name, amount in sorted(counts.items()) + ) + entries.append(f"{player_name} +{resource_text}") + + return "; ".join(entries) if entries else "none" + + def _resolve_distribution_player_name(self, player_key: Any) -> str: + """Resolve a distribution key such as 'Player 1' to the displayed user name.""" + key = str(player_key) + if key.startswith("Player "): + try: + player_id = int(key.split()[-1]) - 1 + if 0 <= player_id < len(self.users): + return self.users[player_id].name if hasattr(self.users[player_id], 'name') else key + except ValueError: + pass + return key + + def _format_resource_for_message(self, resource: Any) -> str: + """Normalize resource enum/string values for human-readable messages.""" + name = resource.name if hasattr(resource, "name") else str(resource) + if "." in name: + name = name.split(".")[-1] + return name.lower() def _handle_rolled_seven(self) -> None: """ @@ -2254,7 +2402,17 @@ class GameManager: Returns: str: A helpful message explaining what the player should do """ + game_phase = self._current_game_state.game_phase phase = self._current_game_state.turn_phase + + if game_phase in [GamePhase.SETUP_FIRST_ROUND, GamePhase.SETUP_SECOND_ROUND]: + if not self._setup_turn_progress['settlement']: + if game_phase == GamePhase.SETUP_SECOND_ROUND: + return "Place your second starting settlement. Resources from adjacent hexes will be granted after this placement." + return "Place your starting settlement." + if not self._setup_turn_progress['road']: + return "Place your starting road adjacent to your new settlement." + return "Setup placement is complete for this turn." if phase == TurnPhase.ROBBER_STEAL: # Get the list of stealable players @@ -2308,4 +2466,4 @@ class GameManager: f"current_player={self.current_player_id}, " f"turn={self._current_game_state.turn_number}, " f"running={self._is_running}, " - f"paused={self._is_paused})") \ No newline at end of file + f"paused={self._is_paused})") diff --git a/pycatan/static/js/unified.js b/pycatan/static/js/unified.js index 20497840d975cfc2cfee4933d794ff72718c1e61..1611ed75dd1988641452058febfe233963e77a25 100644 --- a/pycatan/static/js/unified.js +++ b/pycatan/static/js/unified.js @@ -101,7 +101,7 @@ function renderPlayerHub(players) { const totalCards = player.total_cards || getTotalCards(player); // Get resources - handle different formats - const resources = player.resources || {}; + const resources = player.resources || getResourcesFromCardsList(player.cards_list); const woodCount = resources.wood || resources.lumber || 0; const brickCount = resources.brick || 0; const sheepCount = resources.sheep || resources.wool || 0; @@ -160,6 +160,31 @@ function getTotalCards(player) { return 0; } +function getResourcesFromCardsList(cardsList) { + const resources = { wood: 0, brick: 0, sheep: 0, wheat: 0, ore: 0 }; + if (!Array.isArray(cardsList)) return resources; + + const aliases = { + wood: 'wood', + lumber: 'wood', + brick: 'brick', + sheep: 'sheep', + wool: 'sheep', + wheat: 'wheat', + grain: 'wheat', + ore: 'ore' + }; + + cardsList.forEach(card => { + const normalized = aliases[String(card).toLowerCase()]; + if (normalized) { + resources[normalized] += 1; + } + }); + + return resources; +} + function renderResourceItem(type, count) { const icon = RESOURCE_ICONS[type] || 'ā“'; return ` @@ -420,13 +445,24 @@ function showAIMemories() { const memoriesHTML = Object.entries(aiSessionData.memories).map(([player, memory]) => `
${player.toUpperCase()}
-
"${escapeHtml(memory)}"
+
"${escapeHtml(getMemoryText(memory))}"
`).join(''); document.getElementById('ai-content-body').innerHTML = memoriesHTML; } +function getMemoryText(memory) { + if (memory === null || memory === undefined) return ''; + if (typeof memory === 'string') return memory; + if (memory.note_to_self) return memory.note_to_self; + if (memory.current_note) return memory.current_note; + if (Array.isArray(memory.recent_notes) && memory.recent_notes.length > 0) { + return memory.recent_notes[memory.recent_notes.length - 1].note || String(memory.recent_notes[memory.recent_notes.length - 1]); + } + return JSON.stringify(memory); +} + // Track expanded state for requests const expandedRequests = new Set(); diff --git a/pycatan/visualizations/web_visualization.py b/pycatan/visualizations/web_visualization.py index 30253ab79f56648249c40fce854fdb1f9d4442d3..7ef99cfe671e5fc0f01c38e5bf31d7fc333db1ca 100644 --- a/pycatan/visualizations/web_visualization.py +++ b/pycatan/visualizations/web_visualization.py @@ -563,6 +563,28 @@ class WebVisualization(Visualization): card_name = card_name.split(".")[-1] cards_list.append(card_name) + resources = { + 'wood': 0, + 'brick': 0, + 'sheep': 0, + 'wheat': 0, + 'ore': 0, + } + resource_names = { + 'wood': 'wood', + 'lumber': 'wood', + 'brick': 'brick', + 'sheep': 'sheep', + 'wool': 'sheep', + 'wheat': 'wheat', + 'grain': 'wheat', + 'ore': 'ore', + } + for card_name in cards_list: + normalized = resource_names.get(card_name.lower()) + if normalized: + resources[normalized] += 1 + # Get dev cards list dev_cards_list = [] if hasattr(player, 'dev_cards'): @@ -583,6 +605,7 @@ class WebVisualization(Visualization): 'name': player_name, 'victory_points': getattr(player, 'victory_points', 0), 'total_cards': len(getattr(player, 'cards', [])), + 'resources': resources, 'cards_list': cards_list, 'dev_cards_list': dev_cards_list, 'settlements': len(getattr(player, 'settlements', [])), @@ -1167,4 +1190,4 @@ def create_web_visualization(port: int = 5000, auto_open: bool = True, debug: bo """ web_viz = WebVisualization(port=port, auto_open=auto_open, debug=debug) web_viz.start_server() - return web_viz \ No newline at end of file + return web_viz diff --git a/run.bat b/run.bat deleted file mode 100644 index 1c7a7e75f14df55e9f31e57fd043214221f6d7b0..0000000000000000000000000000000000000000 --- a/run.bat +++ /dev/null @@ -1,5 +0,0 @@ -@echo off -REM Activate virtual environment and run the Catan game -call .venv\Scripts\activate.bat -python play_catan.py -pause diff --git a/start.bat b/start.bat deleted file mode 100644 index 8a1240edbc9d84f912bd740d8adc3806afaea94b..0000000000000000000000000000000000000000 --- a/start.bat +++ /dev/null @@ -1,73 +0,0 @@ -@echo off -REM ================================================================================ -REM PyCatan AI System - UPDATED VERSION -REM ================================================================================ -REM This script has been updated to use the new AI system. -REM Old files moved to: examples\ai_testing\_deprecated\ -REM ================================================================================ - -echo. -echo ================================================================================ -echo PyCatan AI System -echo ================================================================================ -echo. -echo Starting components: -echo 1. AI Viewer (http://localhost:5001) - Shows AI prompts and responses -echo 2. Catan Game with AI Agents (manual input mode) -echo. -echo ================================================================================ -echo. - -cd /d "%~dp0" - -REM Check for virtual environment -if exist ".venv\Scripts\python.exe" ( - set PYTHON_CMD=.venv\Scripts\python.exe - echo [OK] Using virtual environment -) else ( - set PYTHON_CMD=python - echo [!] No virtual environment found, using system Python -) - -echo. - -REM Start Web Viewer in a new window -echo [1/2] Starting AI Viewer... -start "AI Viewer - http://localhost:5001" cmd /k "%PYTHON_CMD% examples\ai_testing\web_viewer.py" - -REM Wait for web viewer to start -timeout /t 2 /nobreak >nul - -echo [OK] AI Viewer started at http://localhost:5001 -echo. - -REM Open browser for AI Viewer -echo [BROWSER] Opening AI Viewer... -timeout /t 2 /nobreak >nul -start http://localhost:5001 - -echo. -echo [2/2] Starting game... -echo. -echo ================================================================================ -echo MANUAL AI MODE -echo ================================================================================ -echo When it's an AI player's turn: -echo - A prompt is generated and saved -echo - You enter the action the AI should take -echo. -echo Commands: r (roll), e (end turn), s 14 (settlement), rd 14 15 (road) -echo Type 'help' for full list -echo ================================================================================ -echo. - -REM Start the game with the new system -%PYTHON_CMD% examples\ai_testing\play_with_ai.py - -echo. -echo ================================================================================ -echo Session Complete! -echo ================================================================================ -echo Session logs: examples\ai_testing\my_games\ -echo. -pause diff --git a/temp_viz_console.py b/temp_viz_console.py deleted file mode 100644 index 745be856c918f80951d907166f6fe1698b1bd2a3..0000000000000000000000000000000000000000 --- a/temp_viz_console.py +++ /dev/null @@ -1,31 +0,0 @@ - -# -*- coding: utf-8 -*- -import sys -import time -import os - -log_file = r"C:\GIT_new\PyCatan_AI\logs\game_viz.log" - -print("PyCatan - Game Visualization Console") -print("=" * 50) -print("This window shows real-time game state updates.") -print("Keep this window open while playing!") -print("=" * 50) -print(f"Reading from: {log_file}") - -# Wait for file to exist -while not os.path.exists(log_file): - time.sleep(0.1) - -# Tail the file -with open(log_file, 'r', encoding='utf-8') as f: - # Go to the end of file - # f.seek(0, 2) - # Actually start from beginning since we just created it - - while True: - line = f.readline() - if line: - print(line, end='') - else: - time.sleep(0.1) diff --git a/tests/unit/test_ai_user.py b/tests/unit/test_ai_user.py new file mode 100644 index 0000000000000000000000000000000000000000..2611904d63d50385c0d87989923f683ceb5217c5 --- /dev/null +++ b/tests/unit/test_ai_user.py @@ -0,0 +1,182 @@ +"""Unit tests for AIUser action translation.""" + +from dataclasses import dataclass + +import pytest + +from pycatan.ai.ai_user import AIUser +from pycatan.management.actions import ActionType + + +@dataclass +class DummyAgent: + player_name: str + player_id: int + player_color: str = "" + recent_events: list = None + + def __post_init__(self): + if self.recent_events is None: + self.recent_events = [] + + def add_event(self, event_type, message, data=None): + event = {"type": event_type, "message": message} + if data: + event["data"] = data + self.recent_events.append(event) + + +class DummyAIManager: + def __init__(self): + self.agents = {} + + def register_agent(self, name, user_id, color): + self.agents[name] = DummyAgent(name, user_id, color) + + def get_agent(self, name): + return self.agents.get(name) + + +def make_ai_user(): + manager = DummyAIManager() + manager.register_agent("Alice", 0, "red") + manager.register_agent("Bob", 1, "blue") + manager.register_agent("Charlie", 2, "green") + return AIUser("Bob", 1, manager, "blue") + + +def test_steal_card_resolves_target_player_name_to_id(): + user = make_ai_user() + + action = user._decision_to_action( + { + "action_type": "steal_card", + "parameters": {"target_player": "Charlie"}, + }, + ["STEAL_CARD"], + ) + + assert action.action_type == ActionType.STEAL_CARD + assert action.parameters["target_player"] == 2 + + +def test_steal_card_resolves_target_player_color_to_id(): + user = make_ai_user() + + action = user._decision_to_action( + { + "action_type": "steal_card", + "parameters": {"target_player": "green"}, + }, + ["STEAL_CARD"], + ) + + assert action.parameters["target_player"] == 2 + + +def test_steal_card_maps_unknown_target_player_to_invalid_id(): + user = make_ai_user() + + action = user._decision_to_action( + { + "action_type": "steal_card", + "parameters": {"target_player": "Nobody"}, + }, + ["STEAL_CARD"], + ) + + assert action.parameters["target_player"] == -1 + + +def test_trade_propose_resolves_target_player_name_to_id(): + user = make_ai_user() + + action = user._decision_to_action( + { + "action_type": "trade_propose", + "parameters": { + "target_player": "Charlie", + "offer": {"sheep": 1}, + "request": {"wood": 1}, + }, + }, + ["TRADE_PROPOSE"], + ) + + assert action.action_type == ActionType.TRADE_PROPOSE + assert action.parameters["target_player"] == 2 + assert action.parameters["offer"] == {"sheep": 1} + assert action.parameters["request"] == {"wood": 1} + + +def test_trade_propose_accepts_target_alias(): + user = make_ai_user() + + action = user._decision_to_action( + { + "action_type": "trade_propose", + "parameters": { + "to": "green", + "offer": {"sheep": 1}, + "request": {"wood": 1}, + }, + }, + ["TRADE_PROPOSE"], + ) + + assert action.parameters["target_player"] == 2 + + +def test_trade_bank_give_receive_converts_to_engine_offer_request(): + user = make_ai_user() + + action = user._decision_to_action( + { + "action_type": "trade_bank", + "parameters": {"give": "wheat", "receive": "ore"}, + }, + ["TRADE_BANK"], + ) + + assert action.action_type == ActionType.TRADE_BANK + assert action.parameters == {"offer": {"wheat": 4}, "request": {"ore": 1}} + + +def test_failed_action_is_added_to_agent_events(): + user = make_ai_user() + action = user._decision_to_action( + { + "action_type": "steal_card", + "parameters": {"target_player": "Charlie"}, + }, + ["STEAL_CARD"], + ) + + user.notify_action(action, success=False, message="Invalid target") + + event = user.ai_manager.get_agent("Bob").recent_events[-1] + assert event["type"] == "action_failed" + assert "Invalid target" in event["message"] + assert event["data"]["action_type"] == "STEAL_CARD" + + +def test_action_processing_error_is_added_to_agent_events(): + user = make_ai_user() + + user.notify_action_processing_error("missing required parameters: ['target_player']") + + event = user.ai_manager.get_agent("Bob").recent_events[-1] + assert event["type"] == "action_failed" + assert "could not be processed" in event["message"] + assert "target_player" in event["data"]["error"] + + +def test_wait_for_response_maps_to_end_turn_action(): + user = make_ai_user() + + action = user._decision_to_action( + {"action_type": "wait_for_response", "parameters": {}}, + ["END_TURN"], + ) + + assert action.action_type == ActionType.END_TURN diff --git a/tests/unit/test_game_manager.py b/tests/unit/test_game_manager.py index 466c2300d8baddc917f0e407c6a8c59aebb0565f..32464652419583906c8b86e2f0e5ce27350f2678 100644 --- a/tests/unit/test_game_manager.py +++ b/tests/unit/test_game_manager.py @@ -11,6 +11,7 @@ import uuid from pycatan.management.actions import Action, ActionType, ActionResult, GameState, GamePhase from pycatan.players.user import create_test_user, UserInputError from pycatan.management.game_manager import GameManager +from pycatan.core.card import ResCard class TestGameManagerInitialization: @@ -137,6 +138,86 @@ class TestGameManagerActions: create_test_user("Bob", 1) ] self.gm = GameManager(self.users) + + def test_trade_propose_records_pending_trade_and_accepts(self): + alice = create_test_user("Alice", 0) + bob = create_test_user("Bob", 1) + trade_offers = [] + trade_responses = [] + + for user in [alice, bob]: + user.notify_trade_offer = lambda trade_id, proposer, target, offer, request: trade_offers.append( + (trade_id, proposer, target, offer, request) + ) + user.notify_trade_response = lambda trade_id, status, responder: trade_responses.append( + (trade_id, status, responder) + ) + + bob.set_next_action(Action(ActionType.TRADE_ACCEPT, 1, {})) + gm = GameManager([alice, bob], random_seed=0) + gm.game.players[0].cards = [ResCard.Sheep] + gm.game.players[1].cards = [ResCard.Wood] + + action = Action( + ActionType.TRADE_PROPOSE, + 0, + {"target_player": 1, "offer": {"sheep": 1}, "request": {"wood": 1}}, + ) + result = gm._execute_trade_propose(action) + + assert result.success + assert ResCard.Wood in gm.game.players[0].cards + assert ResCard.Sheep in gm.game.players[1].cards + assert action.parameters["trade_status"] == "accepted" + assert action.parameters["trade_id"].startswith("trade_") + assert "Trade offer" in bob.last_input_call["prompt_message"] + assert bob.last_input_call["allowed_actions"] == ["TRADE_ACCEPT", "TRADE_REJECT"] + assert trade_offers + assert trade_responses[-1][1] == "accepted" + assert gm._current_game_state.pending_trades == [] + + def test_trade_propose_rejects_invalid_target_id(self): + gm = GameManager(self.users, random_seed=0) + action = Action( + ActionType.TRADE_PROPOSE, + 0, + {"target_player": -1, "offer": {"sheep": 1}, "request": {"wood": 1}}, + ) + + result = gm._execute_trade_propose(action) + + assert not result.success + assert result.status_code == "INVALID_PLAYER_ID" + + def test_execute_action_rejects_action_not_allowed_in_phase(self): + """Test that actions outside the current phase do not execute.""" + self.gm.start_game() + + result = self.gm.execute_action(Action(ActionType.END_TURN, player_id=0)) + + assert result.success is False + assert result.status_code == "ACTION_NOT_ALLOWED" + assert "PLACE_STARTING_SETTLEMENT" in result.error_message + + def test_get_full_state_includes_current_dice_roll(self): + """Test that AI-facing game state keeps the current turn dice roll.""" + self.gm._current_game_state.dice_rolled = (5, 3) + + state = self.gm.get_full_state() + + assert state.dice_rolled == (5, 3) + + def test_distribution_summary_uses_player_names_and_counts(self): + """Test resource distribution summary is useful for AI prompts.""" + summary = self.gm._format_distribution_summary( + { + "Player 1": ["sheep", "wheat", "wheat"], + "Player 2": ["ore"], + } + ) + + assert "Alice +1 sheep, 2 wheat" in summary + assert "Bob +1 ore" in summary def test_execute_action_game_not_running(self): """Test executing action when game is not running.""" @@ -389,4 +470,4 @@ class TestGameManagerIntegration: if __name__ == '__main__': - pytest.main([__file__, '-v']) \ No newline at end of file + pytest.main([__file__, '-v'])