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Parent(s): d200f18
- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260109_143556/Alice/Alice.md +435 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.txt +317 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.txt +247 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.json +190 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.txt +91 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.json +201 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.txt +102 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/Bob.md +235 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.txt +272 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.json +202 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.txt +103 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.json +209 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.txt +110 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/Charlie.md +329 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.txt +122 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.txt +255 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.json +210 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.txt +111 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.json +217 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.txt +118 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.json +221 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.txt +122 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_143556/agent_memories.json +14 -0
- examples/ai_testing/my_games/session_20260109_143556/chat_history.json +40 -0
- examples/ai_testing/my_games/session_20260109_143556/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_143556/tool_executions.json +861 -0
examples/ai_testing/my_games/current_session.txt
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session_20260109_143556
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examples/ai_testing/my_games/session_20260109_143556/Alice/Alice.md
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| 1 |
+
# AI Agent Log: Alice
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| 2 |
+
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| 3 |
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**Session:** session_20260109_143556
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| 4 |
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**Started:** 2026-01-09 14:35:56
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| 5 |
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**Model:** gemini-2.0-flash
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---
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| 9 |
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| 10 |
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## Request #1 - 🎯 ACTIVE TURN
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| 11 |
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**Time:** 14:35:58
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| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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| 14 |
+
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| 15 |
+
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| 16 |
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### What Happened
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| 17 |
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It's your turn.
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| 19 |
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### Prompt Sent
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| 20 |
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See: [prompt_1.json](prompts/prompt_1.json)
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| 22 |
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| 23 |
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### 🔧 Tool Follow-up (Iteration 2)
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| 24 |
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| 25 |
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**Time:** 14:36:07
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| 26 |
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**Tool Results:**
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| 28 |
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```
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=== Tool Results ===
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| 30 |
+
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| 31 |
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Tool: find_best_nodes
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| 32 |
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Parameters: {
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| 33 |
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"reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
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| 34 |
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"min_pips": 10
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| 35 |
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}
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Result:
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| 37 |
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{
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"llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
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"query": {
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| 40 |
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"min_pips": 10,
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| 41 |
+
"must_have_resource": null,
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| 42 |
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"exclude_blocked": true,
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| 43 |
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"prefer_port": false
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},
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| 45 |
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"total_found": 11,
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| 46 |
+
"nodes": [
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| 47 |
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{
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| 48 |
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"node_id": 20,
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| 49 |
+
"resources": {
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| 50 |
+
"Wood": 11,
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| 51 |
+
"Brick": 6,
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| 52 |
+
"Sheep": 8
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| 53 |
+
},
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| 54 |
+
"total_pips": 12,
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| 55 |
+
"port": null,
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| 56 |
+
"neighbors": [
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| 57 |
+
19,
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| 58 |
+
21,
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| 59 |
+
10
|
| 60 |
+
],
|
| 61 |
+
"score": 13.5,
|
| 62 |
+
"can_build": true,
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| 63 |
+
"occupied": false
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| 64 |
+
},
|
| 65 |
+
{
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| 66 |
+
"node_id": 43,
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| 67 |
+
"resources": {
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| 68 |
+
"Wheat": 9
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| 69 |
+
},
|
| 70 |
+
"total_pips": 13,
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| 71 |
+
"port": null,
|
| 72 |
+
"neighbors": [
|
| 73 |
+
42,
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| 74 |
+
44,
|
| 75 |
+
33
|
| 76 |
+
],
|
| 77 |
+
"score": 13.5,
|
| 78 |
+
"can_build": true,
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| 79 |
+
"occupied": false
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"node_id": 42,
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| 83 |
+
"resources": {
|
| 84 |
+
"Wheat": 9,
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| 85 |
+
"Ore": 5
|
| 86 |
+
},
|
| 87 |
+
"total_pips": 12,
|
| 88 |
+
"port": null,
|
| 89 |
+
"neighbors": [
|
| 90 |
+
41,
|
| 91 |
+
43,
|
| 92 |
+
50
|
| 93 |
+
],
|
| 94 |
+
"score": 13.0,
|
| 95 |
+
"can_build": true,
|
| 96 |
+
"occupied": false
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"node_id": 10,
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| 100 |
+
"resources": {
|
| 101 |
+
"Brick": 6,
|
| 102 |
+
"Sheep": 8,
|
| 103 |
+
"Wood": 12
|
| 104 |
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},
|
| 105 |
+
"total_pips": 11,
|
| 106 |
+
"port": null,
|
| 107 |
+
"neighbors": [
|
| 108 |
+
9,
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11,
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| 110 |
+
20
|
| 111 |
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],
|
| 112 |
+
"score": 12.5,
|
| 113 |
+
"can_build": true,
|
| 114 |
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"occupied": false
|
| 115 |
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},
|
| 116 |
+
{
|
| 117 |
+
"node_id": 12,
|
| 118 |
+
"resources": {
|
| 119 |
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"Wood": 3,
|
| 120 |
+
"Brick": 6,
|
| 121 |
+
"Sheep": 5
|
| 122 |
+
},
|
| 123 |
+
"total_pips": 11,
|
| 124 |
+
"port": null,
|
| 125 |
+
"neighbors": [
|
| 126 |
+
11,
|
| 127 |
+
13,
|
| 128 |
+
22
|
| 129 |
+
],
|
| 130 |
+
"score": 12.5,
|
| 131 |
+
"can_build": true,
|
| 132 |
+
"occupied": false
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"node_id": 41,
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| 136 |
+
"resources": {
|
| 137 |
+
"Ore": 5,
|
| 138 |
+
"Wheat": 9,
|
| 139 |
+
"Brick": 10
|
| 140 |
+
},
|
| 141 |
+
"total_pips": 11,
|
| 142 |
+
"port": null,
|
| 143 |
+
"neighbors": [
|
| 144 |
+
40,
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| 145 |
+
42,
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| 146 |
+
31
|
| 147 |
+
],
|
| 148 |
+
"score": 12.5,
|
| 149 |
+
"can_build": true,
|
| 150 |
+
"occupied": false
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"node_id": 11,
|
| 154 |
+
"resources": {
|
| 155 |
+
"Brick": 6,
|
| 156 |
+
"Sheep": 5,
|
| 157 |
+
"Wood": 12
|
| 158 |
+
},
|
| 159 |
+
"total_pips": 10,
|
| 160 |
+
"port": null,
|
| 161 |
+
"neighbors": [
|
| 162 |
+
10,
|
| 163 |
+
12,
|
| 164 |
+
3
|
| 165 |
+
],
|
| 166 |
+
"score": 11.5,
|
| 167 |
+
"can_build": true,
|
| 168 |
+
"occupied": false
|
| 169 |
+
},
|
| 170 |
+
{
|
| 171 |
+
"node_id": 19,
|
| 172 |
+
"resources": {
|
| 173 |
+
"Wood": 11,
|
| 174 |
+
"Brick": 10,
|
| 175 |
+
"Sheep": 8
|
| 176 |
+
},
|
| 177 |
+
"total_pips": 10,
|
| 178 |
+
"port": null,
|
| 179 |
+
"neighbors": [
|
| 180 |
+
18,
|
| 181 |
+
20,
|
| 182 |
+
30
|
| 183 |
+
],
|
| 184 |
+
"score": 11.5,
|
| 185 |
+
"can_build": true,
|
| 186 |
+
"occupied": false
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"node_id": 25,
|
| 190 |
+
"resources": {
|
| 191 |
+
"Sheep": 4,
|
| 192 |
+
"Ore": 3,
|
| 193 |
+
"Wheat": 8
|
| 194 |
+
},
|
| 195 |
+
"total_pips": 10,
|
| 196 |
+
"port": null,
|
| 197 |
+
"neighbors": [
|
| 198 |
+
24,
|
| 199 |
+
26,
|
| 200 |
+
36
|
| 201 |
+
],
|
| 202 |
+
"score": 11.5,
|
| 203 |
+
"can_build": true,
|
| 204 |
+
"occupied": false
|
| 205 |
+
},
|
| 206 |
+
{
|
| 207 |
+
"node_id": 14,
|
| 208 |
+
"resources": {
|
| 209 |
+
"Wheat": 8,
|
| 210 |
+
"Wood": 4
|
| 211 |
+
},
|
| 212 |
+
"total_pips": 10,
|
| 213 |
+
"port": null,
|
| 214 |
+
"neighbors": [
|
| 215 |
+
13,
|
| 216 |
+
15,
|
| 217 |
+
24
|
| 218 |
+
],
|
| 219 |
+
"score": 11.0,
|
| 220 |
+
"can_build": true,
|
| 221 |
+
"occupied": false
|
| 222 |
+
}
|
| 223 |
+
]
|
| 224 |
+
}
|
| 225 |
+
---
|
| 226 |
+
|
| 227 |
+
```
|
| 228 |
+
|
| 229 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 230 |
+
|
| 231 |
+
### Response Received ✅
|
| 232 |
+
|
| 233 |
+
**Latency:** 32.78s | **Tokens:** 13464 (in:5679 out:497) | **Cost:** $0.004331
|
| 234 |
+
|
| 235 |
+
**Thinking:** I am Alice, and I have the first pick in this game. My goal is to secure a high-yield position that provides a strong foundation for my strategy. Analyzing the board using the provided lookup tables, two nodes stand out with 12 pips: Node 20 (W11, B6, S8) and Node 42 (O5, Wh9, Wh9). While Node 20 offers excellent expansion resources (Wood and Brick), Node 42 is a powerhouse for the mid-to-late game, providing the necessary Ore and Wheat for cities and development cards. Ore is relatively scarce on this board, with Hex 17 (O5) being the only high-probability Ore source. By taking Node 42, I secure a dominant position on the best Ore and Wheat tiles. Since I also get the 6th pick in this setup phase, I am confident I can find a decent Wood/Brick spot later, as there are several 10+ pip nodes available (such as 10, 11, 12, 19, 25, 41). Node 42's proximity to a 3:1 port (Node 50/51) is also a strategic advantage. [Response was too brief]
|
| 236 |
+
|
| 237 |
+
**Note to Self:** Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production.
|
| 238 |
+
|
| 239 |
+
**Says:** "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 240 |
+
|
| 241 |
+
**Action:** **place_starting_settlement** - {"node": 42}
|
| 242 |
+
|
| 243 |
+
---
|
| 244 |
+
|
| 245 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 246 |
+
|
| 247 |
+
**Time:** 14:36:40
|
| 248 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 249 |
+
|
| 250 |
+
|
| 251 |
+
### What Happened
|
| 252 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 253 |
+
|
| 254 |
+
### Prompt Sent
|
| 255 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 256 |
+
|
| 257 |
+
|
| 258 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 259 |
+
|
| 260 |
+
**Time:** 14:36:53
|
| 261 |
+
|
| 262 |
+
**Tool Results:**
|
| 263 |
+
```
|
| 264 |
+
=== Tool Results ===
|
| 265 |
+
|
| 266 |
+
Tool: inspect_node
|
| 267 |
+
Parameters: {
|
| 268 |
+
"reasoning": "Confirming the resources and neighbors of my first settlement.",
|
| 269 |
+
"node_id": 42
|
| 270 |
+
}
|
| 271 |
+
Result:
|
| 272 |
+
{
|
| 273 |
+
"node_id": 42,
|
| 274 |
+
"exists": true,
|
| 275 |
+
"resources": {
|
| 276 |
+
"Wheat": 9,
|
| 277 |
+
"Ore": 5
|
| 278 |
+
},
|
| 279 |
+
"total_pips": 12,
|
| 280 |
+
"port": null,
|
| 281 |
+
"neighbors": [
|
| 282 |
+
41,
|
| 283 |
+
43,
|
| 284 |
+
50
|
| 285 |
+
],
|
| 286 |
+
"occupied": true,
|
| 287 |
+
"occupied_by": "Alice",
|
| 288 |
+
"building_type": "settlement",
|
| 289 |
+
"can_build_here": false,
|
| 290 |
+
"blocked_reason": "Occupied by Alice's settlement",
|
| 291 |
+
"llm_reasoning": "Confirming the resources and neighbors of my first settlement."
|
| 292 |
+
}
|
| 293 |
+
---
|
| 294 |
+
|
| 295 |
+
Tool: analyze_path_potential
|
| 296 |
+
Parameters: {
|
| 297 |
+
"from_node": 42,
|
| 298 |
+
"reasoning": "Checking which direction from my first settlement offers the best expansion or port access."
|
| 299 |
+
}
|
| 300 |
+
Result:
|
| 301 |
+
{
|
| 302 |
+
"llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.",
|
| 303 |
+
"from_node": 42,
|
| 304 |
+
"total_directions": 3,
|
| 305 |
+
"paths": [
|
| 306 |
+
{
|
| 307 |
+
"direction": 43,
|
| 308 |
+
"depth_1": {
|
| 309 |
+
"node_id": 43,
|
| 310 |
+
"resources": {
|
| 311 |
+
"Wheat": 9
|
| 312 |
+
},
|
| 313 |
+
"total_pips": 13,
|
| 314 |
+
"port": null,
|
| 315 |
+
"can_build": false,
|
| 316 |
+
"occupied": false
|
| 317 |
+
},
|
| 318 |
+
"depth_2": {
|
| 319 |
+
"reachable_nodes": [
|
| 320 |
+
{
|
| 321 |
+
"node_id": 44,
|
| 322 |
+
"total_pips": 10,
|
| 323 |
+
"port": null,
|
| 324 |
+
"can_build": true
|
| 325 |
+
},
|
| 326 |
+
{
|
| 327 |
+
"node_id": 33,
|
| 328 |
+
"total_pips": 9,
|
| 329 |
+
"port": null,
|
| 330 |
+
"can_build": true
|
| 331 |
+
}
|
| 332 |
+
],
|
| 333 |
+
"best_node": 44,
|
| 334 |
+
"best_pips": 10
|
| 335 |
+
},
|
| 336 |
+
"highlights": [
|
| 337 |
+
"High-value node at depth 1"
|
| 338 |
+
],
|
| 339 |
+
"score": 18.0
|
| 340 |
+
},
|
| 341 |
+
{
|
| 342 |
+
"direction": 41,
|
| 343 |
+
"depth_1": {
|
| 344 |
+
"node_id": 41,
|
| 345 |
+
"resources": {
|
| 346 |
+
"Ore": 5,
|
| 347 |
+
"Wheat": 9,
|
| 348 |
+
"Brick": 10
|
| 349 |
+
},
|
| 350 |
+
"total_pips": 11,
|
| 351 |
+
"port": null,
|
| 352 |
+
"can_build": false,
|
| 353 |
+
"occupied": false
|
| 354 |
+
},
|
| 355 |
+
"depth_2": {
|
| 356 |
+
"reachable_nodes": [
|
| 357 |
+
{
|
| 358 |
+
"node_id": 40,
|
| 359 |
+
"total_pips": 7,
|
| 360 |
+
"port": "W2",
|
| 361 |
+
"can_build": true
|
| 362 |
+
},
|
| 363 |
+
{
|
| 364 |
+
"node_id": 31,
|
| 365 |
+
"total_pips": 9,
|
| 366 |
+
"port": null,
|
| 367 |
+
"can_build": true
|
| 368 |
+
}
|
| 369 |
+
],
|
| 370 |
+
"best_node": 31,
|
| 371 |
+
"best_pips": 9
|
| 372 |
+
},
|
| 373 |
+
"highlights": [
|
| 374 |
+
"Port (W2) at depth 2 (node 40)"
|
| 375 |
+
],
|
| 376 |
+
"score": 17.0
|
| 377 |
+
},
|
| 378 |
+
{
|
| 379 |
+
"direction": 50,
|
| 380 |
+
"depth_1": {
|
| 381 |
+
"node_id": 50,
|
| 382 |
+
"resources": {
|
| 383 |
+
"Wheat": 9,
|
| 384 |
+
"Ore": 5
|
| 385 |
+
},
|
| 386 |
+
"total_pips": 8,
|
| 387 |
+
"port": "?3",
|
| 388 |
+
"can_build": false,
|
| 389 |
+
"occupied": false
|
| 390 |
+
},
|
| 391 |
+
"depth_2": {
|
| 392 |
+
"reachable_nodes": [
|
| 393 |
+
{
|
| 394 |
+
"node_id": 49,
|
| 395 |
+
"total_pips": 4,
|
| 396 |
+
"port": null,
|
| 397 |
+
"can_build": true
|
| 398 |
+
},
|
| 399 |
+
{
|
| 400 |
+
"node_id": 51,
|
| 401 |
+
"total_pips": 4,
|
| 402 |
+
"port": "?3",
|
| 403 |
+
"can_build": true
|
| 404 |
+
}
|
| 405 |
+
],
|
| 406 |
+
"best_node": 49,
|
| 407 |
+
"best_pips": 4
|
| 408 |
+
},
|
| 409 |
+
"highlights": [
|
| 410 |
+
"Port (?3) at depth 1",
|
| 411 |
+
"Port (?3) at depth 2 (node 51)"
|
| 412 |
+
],
|
| 413 |
+
"score": 14.5
|
| 414 |
+
}
|
| 415 |
+
]
|
| 416 |
+
}
|
| 417 |
+
---
|
| 418 |
+
|
| 419 |
+
```
|
| 420 |
+
|
| 421 |
+
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 422 |
+
|
| 423 |
+
### Response Received ✅
|
| 424 |
+
|
| 425 |
+
**Latency:** 62.91s | **Tokens:** 19250 (in:5869 out:540) | **Cost:** $0.004554
|
| 426 |
+
|
| 427 |
+
**Thinking:** I have placed my first settlement on Node 42, which is an exceptionally strong production spot with two Wheat 9s and an Ore 5, totaling 12 pips. This setup is ideal for a 'Cities and Development Cards' strategy, but it leaves me completely lacking in Wood, Brick, and Sheep. For my starting road, I am choosing the path toward Node 41. While Node 43 offers more pips (13), it would only provide more Wheat, which is redundant. Node 50 offers a 3:1 port but has lower overall production (8 pips). Node 41 provides 11 pips and introduces Brick 10 into my potential income, which is vital for early expansion. Furthermore, this direction leads toward Node 31 (Wood 11, Brick 10, Wheat 9) and a Wood 2:1 port at Node 40, giving me a clear expansion path to balance my resources. Since I will place my second settlement last in the next round, I will look for a spot with Sheep and Wood (like Node 20 or 10) to complete my resource base. [Response was too brief]
|
| 428 |
+
|
| 429 |
+
**Note to Self:** My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Wood—keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income.
|
| 430 |
+
|
| 431 |
+
**Says:** "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 432 |
+
|
| 433 |
+
**Action:** **place_starting_road** - {"from": 42, "to": 41}
|
| 434 |
+
|
| 435 |
+
---
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:36:07.964603",
|
| 5 |
+
"player_name": "Alice",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,317 @@
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|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Alice
|
| 3 |
+
Timestamp: 2026-01-09T14:36:07.965769
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
|
| 12 |
+
"min_pips": 10
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
|
| 17 |
+
"query": {
|
| 18 |
+
"min_pips": 10,
|
| 19 |
+
"must_have_resource": null,
|
| 20 |
+
"exclude_blocked": true,
|
| 21 |
+
"prefer_port": false
|
| 22 |
+
},
|
| 23 |
+
"total_found": 11,
|
| 24 |
+
"nodes": [
|
| 25 |
+
{
|
| 26 |
+
"node_id": 20,
|
| 27 |
+
"resources": {
|
| 28 |
+
"Wood": 11,
|
| 29 |
+
"Brick": 6,
|
| 30 |
+
"Sheep": 8
|
| 31 |
+
},
|
| 32 |
+
"total_pips": 12,
|
| 33 |
+
"port": null,
|
| 34 |
+
"neighbors": [
|
| 35 |
+
19,
|
| 36 |
+
21,
|
| 37 |
+
10
|
| 38 |
+
],
|
| 39 |
+
"score": 13.5,
|
| 40 |
+
"can_build": true,
|
| 41 |
+
"occupied": false
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"node_id": 43,
|
| 45 |
+
"resources": {
|
| 46 |
+
"Wheat": 9
|
| 47 |
+
},
|
| 48 |
+
"total_pips": 13,
|
| 49 |
+
"port": null,
|
| 50 |
+
"neighbors": [
|
| 51 |
+
42,
|
| 52 |
+
44,
|
| 53 |
+
33
|
| 54 |
+
],
|
| 55 |
+
"score": 13.5,
|
| 56 |
+
"can_build": true,
|
| 57 |
+
"occupied": false
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"node_id": 42,
|
| 61 |
+
"resources": {
|
| 62 |
+
"Wheat": 9,
|
| 63 |
+
"Ore": 5
|
| 64 |
+
},
|
| 65 |
+
"total_pips": 12,
|
| 66 |
+
"port": null,
|
| 67 |
+
"neighbors": [
|
| 68 |
+
41,
|
| 69 |
+
43,
|
| 70 |
+
50
|
| 71 |
+
],
|
| 72 |
+
"score": 13.0,
|
| 73 |
+
"can_build": true,
|
| 74 |
+
"occupied": false
|
| 75 |
+
},
|
| 76 |
+
{
|
| 77 |
+
"node_id": 10,
|
| 78 |
+
"resources": {
|
| 79 |
+
"Brick": 6,
|
| 80 |
+
"Sheep": 8,
|
| 81 |
+
"Wood": 12
|
| 82 |
+
},
|
| 83 |
+
"total_pips": 11,
|
| 84 |
+
"port": null,
|
| 85 |
+
"neighbors": [
|
| 86 |
+
9,
|
| 87 |
+
11,
|
| 88 |
+
20
|
| 89 |
+
],
|
| 90 |
+
"score": 12.5,
|
| 91 |
+
"can_build": true,
|
| 92 |
+
"occupied": false
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"node_id": 12,
|
| 96 |
+
"resources": {
|
| 97 |
+
"Wood": 3,
|
| 98 |
+
"Brick": 6,
|
| 99 |
+
"Sheep": 5
|
| 100 |
+
},
|
| 101 |
+
"total_pips": 11,
|
| 102 |
+
"port": null,
|
| 103 |
+
"neighbors": [
|
| 104 |
+
11,
|
| 105 |
+
13,
|
| 106 |
+
22
|
| 107 |
+
],
|
| 108 |
+
"score": 12.5,
|
| 109 |
+
"can_build": true,
|
| 110 |
+
"occupied": false
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"node_id": 41,
|
| 114 |
+
"resources": {
|
| 115 |
+
"Ore": 5,
|
| 116 |
+
"Wheat": 9,
|
| 117 |
+
"Brick": 10
|
| 118 |
+
},
|
| 119 |
+
"total_pips": 11,
|
| 120 |
+
"port": null,
|
| 121 |
+
"neighbors": [
|
| 122 |
+
40,
|
| 123 |
+
42,
|
| 124 |
+
31
|
| 125 |
+
],
|
| 126 |
+
"score": 12.5,
|
| 127 |
+
"can_build": true,
|
| 128 |
+
"occupied": false
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"node_id": 11,
|
| 132 |
+
"resources": {
|
| 133 |
+
"Brick": 6,
|
| 134 |
+
"Sheep": 5,
|
| 135 |
+
"Wood": 12
|
| 136 |
+
},
|
| 137 |
+
"total_pips": 10,
|
| 138 |
+
"port": null,
|
| 139 |
+
"neighbors": [
|
| 140 |
+
10,
|
| 141 |
+
12,
|
| 142 |
+
3
|
| 143 |
+
],
|
| 144 |
+
"score": 11.5,
|
| 145 |
+
"can_build": true,
|
| 146 |
+
"occupied": false
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"node_id": 19,
|
| 150 |
+
"resources": {
|
| 151 |
+
"Wood": 11,
|
| 152 |
+
"Brick": 10,
|
| 153 |
+
"Sheep": 8
|
| 154 |
+
},
|
| 155 |
+
"total_pips": 10,
|
| 156 |
+
"port": null,
|
| 157 |
+
"neighbors": [
|
| 158 |
+
18,
|
| 159 |
+
20,
|
| 160 |
+
30
|
| 161 |
+
],
|
| 162 |
+
"score": 11.5,
|
| 163 |
+
"can_build": true,
|
| 164 |
+
"occupied": false
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"node_id": 25,
|
| 168 |
+
"resources": {
|
| 169 |
+
"Sheep": 4,
|
| 170 |
+
"Ore": 3,
|
| 171 |
+
"Wheat": 8
|
| 172 |
+
},
|
| 173 |
+
"total_pips": 10,
|
| 174 |
+
"port": null,
|
| 175 |
+
"neighbors": [
|
| 176 |
+
24,
|
| 177 |
+
26,
|
| 178 |
+
36
|
| 179 |
+
],
|
| 180 |
+
"score": 11.5,
|
| 181 |
+
"can_build": true,
|
| 182 |
+
"occupied": false
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"node_id": 14,
|
| 186 |
+
"resources": {
|
| 187 |
+
"Wheat": 8,
|
| 188 |
+
"Wood": 4
|
| 189 |
+
},
|
| 190 |
+
"total_pips": 10,
|
| 191 |
+
"port": null,
|
| 192 |
+
"neighbors": [
|
| 193 |
+
13,
|
| 194 |
+
15,
|
| 195 |
+
24
|
| 196 |
+
],
|
| 197 |
+
"score": 11.0,
|
| 198 |
+
"can_build": true,
|
| 199 |
+
"occupied": false
|
| 200 |
+
}
|
| 201 |
+
]
|
| 202 |
+
}
|
| 203 |
+
---
|
| 204 |
+
|
| 205 |
+
|
| 206 |
+
--- Full Context Sent to LLM ---
|
| 207 |
+
{
|
| 208 |
+
"meta_data": {
|
| 209 |
+
"agent_name": "Alice",
|
| 210 |
+
"role": null
|
| 211 |
+
},
|
| 212 |
+
"task_context": {
|
| 213 |
+
"what_just_happened": "It's your turn.",
|
| 214 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 215 |
+
},
|
| 216 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 217 |
+
"constraints": {
|
| 218 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 219 |
+
"allowed_actions": [
|
| 220 |
+
{
|
| 221 |
+
"type": "place_starting_settlement",
|
| 222 |
+
"description": "Place your starting settlement",
|
| 223 |
+
"example_parameters": "{\"node\": X}"
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"type": "wait_for_response",
|
| 227 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 228 |
+
"example_parameters": "{}"
|
| 229 |
+
}
|
| 230 |
+
]
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
=== Tool Results ===
|
| 235 |
+
|
| 236 |
+
Tool: find_best_nodes
|
| 237 |
+
Parameters: {
|
| 238 |
+
"reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
|
| 239 |
+
"min_pips": 10
|
| 240 |
+
}
|
| 241 |
+
Result:
|
| 242 |
+
{
|
| 243 |
+
"llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
|
| 244 |
+
"query": {
|
| 245 |
+
"min_pips": 10,
|
| 246 |
+
"must_have_resource": null,
|
| 247 |
+
"exclude_blocked": true,
|
| 248 |
+
"prefer_port": false
|
| 249 |
+
},
|
| 250 |
+
"total_found": 11,
|
| 251 |
+
"nodes": [
|
| 252 |
+
{
|
| 253 |
+
"node_id": 20,
|
| 254 |
+
"resources": {
|
| 255 |
+
"Wood": 11,
|
| 256 |
+
"Brick": 6,
|
| 257 |
+
"Sheep": 8
|
| 258 |
+
},
|
| 259 |
+
"total_pips": 12,
|
| 260 |
+
"port": null,
|
| 261 |
+
"neighbors": [
|
| 262 |
+
19,
|
| 263 |
+
21,
|
| 264 |
+
10
|
| 265 |
+
],
|
| 266 |
+
"score": 13.5,
|
| 267 |
+
"can_build": true,
|
| 268 |
+
"occupied": false
|
| 269 |
+
},
|
| 270 |
+
{
|
| 271 |
+
"node_id": 43,
|
| 272 |
+
"resources": {
|
| 273 |
+
"Wheat": 9
|
| 274 |
+
},
|
| 275 |
+
"total_pips": 13,
|
| 276 |
+
"port": null,
|
| 277 |
+
"neighbors": [
|
| 278 |
+
42,
|
| 279 |
+
44,
|
| 280 |
+
33
|
| 281 |
+
],
|
| 282 |
+
"score": 13.5,
|
| 283 |
+
"can_build": true,
|
| 284 |
+
"occupied": false
|
| 285 |
+
},
|
| 286 |
+
{
|
| 287 |
+
"node_id": 42,
|
| 288 |
+
"resources": {
|
| 289 |
+
"Wheat": 9,
|
| 290 |
+
"Ore": 5
|
| 291 |
+
},
|
| 292 |
+
"total_pips": 12,
|
| 293 |
+
"port": null,
|
| 294 |
+
"neighbors": [
|
| 295 |
+
41,
|
| 296 |
+
43,
|
| 297 |
+
50
|
| 298 |
+
],
|
| 299 |
+
"score": 13.0,
|
| 300 |
+
"can_build": true,
|
| 301 |
+
"occupied": false
|
| 302 |
+
},
|
| 303 |
+
{
|
| 304 |
+
"node_id": 10,
|
| 305 |
+
"resources": {
|
| 306 |
+
"Brick": 6,
|
| 307 |
+
"Sheep": 8,
|
| 308 |
+
"Wood": 12
|
| 309 |
+
},
|
| 310 |
+
"total_pips": 11,
|
| 311 |
+
"port": null,
|
| 312 |
+
"neighbors": [
|
| 313 |
+
9,
|
| 314 |
+
11,
|
| 315 |
+
20
|
| 316 |
+
|
| 317 |
+
... (truncated, full length: 6940 chars)
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
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| 1 |
+
{
|
| 2 |
+
"original_request_number": 2,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:36:53.506526",
|
| 5 |
+
"player_name": "Alice",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Confirming the resources and neighbors of my first settlement.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Confirming the resources and neighbors of my first settlement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Confirming the resources and neighbors of my first settlement.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Confirming the resources and neighbors of my first settlement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.txt
ADDED
|
@@ -0,0 +1,247 @@
|
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|
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|
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|
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|
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|
|
|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
+
Player: Alice
|
| 3 |
+
Timestamp: 2026-01-09T14:36:53.509591
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: inspect_node
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "Confirming the resources and neighbors of my first settlement.",
|
| 12 |
+
"node_id": 42
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"node_id": 42,
|
| 17 |
+
"exists": true,
|
| 18 |
+
"resources": {
|
| 19 |
+
"Wheat": 9,
|
| 20 |
+
"Ore": 5
|
| 21 |
+
},
|
| 22 |
+
"total_pips": 12,
|
| 23 |
+
"port": null,
|
| 24 |
+
"neighbors": [
|
| 25 |
+
41,
|
| 26 |
+
43,
|
| 27 |
+
50
|
| 28 |
+
],
|
| 29 |
+
"occupied": true,
|
| 30 |
+
"occupied_by": "Alice",
|
| 31 |
+
"building_type": "settlement",
|
| 32 |
+
"can_build_here": false,
|
| 33 |
+
"blocked_reason": "Occupied by Alice's settlement",
|
| 34 |
+
"llm_reasoning": "Confirming the resources and neighbors of my first settlement."
|
| 35 |
+
}
|
| 36 |
+
---
|
| 37 |
+
|
| 38 |
+
Tool: analyze_path_potential
|
| 39 |
+
Parameters: {
|
| 40 |
+
"from_node": 42,
|
| 41 |
+
"reasoning": "Checking which direction from my first settlement offers the best expansion or port access."
|
| 42 |
+
}
|
| 43 |
+
Result:
|
| 44 |
+
{
|
| 45 |
+
"llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.",
|
| 46 |
+
"from_node": 42,
|
| 47 |
+
"total_directions": 3,
|
| 48 |
+
"paths": [
|
| 49 |
+
{
|
| 50 |
+
"direction": 43,
|
| 51 |
+
"depth_1": {
|
| 52 |
+
"node_id": 43,
|
| 53 |
+
"resources": {
|
| 54 |
+
"Wheat": 9
|
| 55 |
+
},
|
| 56 |
+
"total_pips": 13,
|
| 57 |
+
"port": null,
|
| 58 |
+
"can_build": false,
|
| 59 |
+
"occupied": false
|
| 60 |
+
},
|
| 61 |
+
"depth_2": {
|
| 62 |
+
"reachable_nodes": [
|
| 63 |
+
{
|
| 64 |
+
"node_id": 44,
|
| 65 |
+
"total_pips": 10,
|
| 66 |
+
"port": null,
|
| 67 |
+
"can_build": true
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"node_id": 33,
|
| 71 |
+
"total_pips": 9,
|
| 72 |
+
"port": null,
|
| 73 |
+
"can_build": true
|
| 74 |
+
}
|
| 75 |
+
],
|
| 76 |
+
"best_node": 44,
|
| 77 |
+
"best_pips": 10
|
| 78 |
+
},
|
| 79 |
+
"highlights": [
|
| 80 |
+
"High-value node at depth 1"
|
| 81 |
+
],
|
| 82 |
+
"score": 18.0
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"direction": 41,
|
| 86 |
+
"depth_1": {
|
| 87 |
+
"node_id": 41,
|
| 88 |
+
"resources": {
|
| 89 |
+
"Ore": 5,
|
| 90 |
+
"Wheat": 9,
|
| 91 |
+
"Brick": 10
|
| 92 |
+
},
|
| 93 |
+
"total_pips": 11,
|
| 94 |
+
"port": null,
|
| 95 |
+
"can_build": false,
|
| 96 |
+
"occupied": false
|
| 97 |
+
},
|
| 98 |
+
"depth_2": {
|
| 99 |
+
"reachable_nodes": [
|
| 100 |
+
{
|
| 101 |
+
"node_id": 40,
|
| 102 |
+
"total_pips": 7,
|
| 103 |
+
"port": "W2",
|
| 104 |
+
"can_build": true
|
| 105 |
+
},
|
| 106 |
+
{
|
| 107 |
+
"node_id": 31,
|
| 108 |
+
"total_pips": 9,
|
| 109 |
+
"port": null,
|
| 110 |
+
"can_build": true
|
| 111 |
+
}
|
| 112 |
+
],
|
| 113 |
+
"best_node": 31,
|
| 114 |
+
"best_pips": 9
|
| 115 |
+
},
|
| 116 |
+
"highlights": [
|
| 117 |
+
"Port (W2) at depth 2 (node 40)"
|
| 118 |
+
],
|
| 119 |
+
"score": 17.0
|
| 120 |
+
},
|
| 121 |
+
{
|
| 122 |
+
"direction": 50,
|
| 123 |
+
"depth_1": {
|
| 124 |
+
"node_id": 50,
|
| 125 |
+
"resources": {
|
| 126 |
+
"Wheat": 9,
|
| 127 |
+
"Ore": 5
|
| 128 |
+
},
|
| 129 |
+
"total_pips": 8,
|
| 130 |
+
"port": "?3",
|
| 131 |
+
"can_build": false,
|
| 132 |
+
"occupied": false
|
| 133 |
+
},
|
| 134 |
+
"depth_2": {
|
| 135 |
+
"reachable_nodes": [
|
| 136 |
+
{
|
| 137 |
+
"node_id": 49,
|
| 138 |
+
"total_pips": 4,
|
| 139 |
+
"port": null,
|
| 140 |
+
"can_build": true
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"node_id": 51,
|
| 144 |
+
"total_pips": 4,
|
| 145 |
+
"port": "?3",
|
| 146 |
+
"can_build": true
|
| 147 |
+
}
|
| 148 |
+
],
|
| 149 |
+
"best_node": 49,
|
| 150 |
+
"best_pips": 4
|
| 151 |
+
},
|
| 152 |
+
"highlights": [
|
| 153 |
+
"Port (?3) at depth 1",
|
| 154 |
+
"Port (?3) at depth 2 (node 51)"
|
| 155 |
+
],
|
| 156 |
+
"score": 14.5
|
| 157 |
+
}
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
---
|
| 161 |
+
|
| 162 |
+
|
| 163 |
+
--- Full Context Sent to LLM ---
|
| 164 |
+
{
|
| 165 |
+
"meta_data": {
|
| 166 |
+
"agent_name": "Alice",
|
| 167 |
+
"role": null
|
| 168 |
+
},
|
| 169 |
+
"task_context": {
|
| 170 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 171 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 172 |
+
},
|
| 173 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 174 |
+
"social_context": {
|
| 175 |
+
"recent_chat": [
|
| 176 |
+
{
|
| 177 |
+
"from": "Alice",
|
| 178 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 179 |
+
}
|
| 180 |
+
]
|
| 181 |
+
},
|
| 182 |
+
"memory": {
|
| 183 |
+
"note_from_last_turn": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production."
|
| 184 |
+
},
|
| 185 |
+
"constraints": {
|
| 186 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 187 |
+
"allowed_actions": [
|
| 188 |
+
{
|
| 189 |
+
"type": "place_starting_road",
|
| 190 |
+
"description": "Place your starting road",
|
| 191 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"type": "wait_for_response",
|
| 195 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 196 |
+
"example_parameters": "{}"
|
| 197 |
+
}
|
| 198 |
+
]
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
=== Tool Results ===
|
| 203 |
+
|
| 204 |
+
Tool: inspect_node
|
| 205 |
+
Parameters: {
|
| 206 |
+
"reasoning": "Confirming the resources and neighbors of my first settlement.",
|
| 207 |
+
"node_id": 42
|
| 208 |
+
}
|
| 209 |
+
Result:
|
| 210 |
+
{
|
| 211 |
+
"node_id": 42,
|
| 212 |
+
"exists": true,
|
| 213 |
+
"resources": {
|
| 214 |
+
"Wheat": 9,
|
| 215 |
+
"Ore": 5
|
| 216 |
+
},
|
| 217 |
+
"total_pips": 12,
|
| 218 |
+
"port": null,
|
| 219 |
+
"neighbors": [
|
| 220 |
+
41,
|
| 221 |
+
43,
|
| 222 |
+
50
|
| 223 |
+
],
|
| 224 |
+
"occupied": true,
|
| 225 |
+
"occupied_by": "Alice",
|
| 226 |
+
"building_type": "settlement",
|
| 227 |
+
"can_build_here": false,
|
| 228 |
+
"blocked_reason": "Occupied by Alice's settlement",
|
| 229 |
+
"llm_reasoning": "Confirming the resources and neighbors of my first settlement."
|
| 230 |
+
}
|
| 231 |
+
---
|
| 232 |
+
|
| 233 |
+
Tool: analyze_path_potential
|
| 234 |
+
Parameters: {
|
| 235 |
+
"from_node": 42,
|
| 236 |
+
"reasoning": "Checking which direction from my first settlement offers the best expansion or port access."
|
| 237 |
+
}
|
| 238 |
+
Result:
|
| 239 |
+
{
|
| 240 |
+
"llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.",
|
| 241 |
+
"from_node": 42,
|
| 242 |
+
"total_directions": 3,
|
| 243 |
+
"paths": [
|
| 244 |
+
{
|
| 245 |
+
"direction": 43,
|
| 246 |
+
"depth_1"
|
| 247 |
+
... (truncated, full length: 7290 chars)
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,190 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:35:58.562334",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Alice",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "It's your turn.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": X}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
],
|
| 95 |
+
"tools_schema": [
|
| 96 |
+
{
|
| 97 |
+
"name": "inspect_node",
|
| 98 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 99 |
+
"parameters": {
|
| 100 |
+
"type": "object",
|
| 101 |
+
"properties": {
|
| 102 |
+
"reasoning": {
|
| 103 |
+
"type": "string",
|
| 104 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 105 |
+
},
|
| 106 |
+
"node_id": {
|
| 107 |
+
"type": "integer",
|
| 108 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 109 |
+
}
|
| 110 |
+
},
|
| 111 |
+
"required": [
|
| 112 |
+
"reasoning",
|
| 113 |
+
"node_id"
|
| 114 |
+
]
|
| 115 |
+
}
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"name": "find_best_nodes",
|
| 119 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 120 |
+
"parameters": {
|
| 121 |
+
"type": "object",
|
| 122 |
+
"properties": {
|
| 123 |
+
"reasoning": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 126 |
+
},
|
| 127 |
+
"min_pips": {
|
| 128 |
+
"type": "integer",
|
| 129 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 130 |
+
"default": 0
|
| 131 |
+
},
|
| 132 |
+
"must_have_resource": {
|
| 133 |
+
"type": "string",
|
| 134 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 135 |
+
"nullable": true
|
| 136 |
+
},
|
| 137 |
+
"exclude_blocked": {
|
| 138 |
+
"type": "boolean",
|
| 139 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 140 |
+
"default": true
|
| 141 |
+
},
|
| 142 |
+
"prefer_port": {
|
| 143 |
+
"type": "boolean",
|
| 144 |
+
"description": "Prioritize nodes with port access",
|
| 145 |
+
"default": false
|
| 146 |
+
},
|
| 147 |
+
"limit": {
|
| 148 |
+
"type": "integer",
|
| 149 |
+
"description": "Maximum number of results to return",
|
| 150 |
+
"default": 10
|
| 151 |
+
}
|
| 152 |
+
},
|
| 153 |
+
"required": [
|
| 154 |
+
"reasoning"
|
| 155 |
+
]
|
| 156 |
+
}
|
| 157 |
+
},
|
| 158 |
+
{
|
| 159 |
+
"name": "analyze_path_potential",
|
| 160 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 161 |
+
"parameters": {
|
| 162 |
+
"type": "object",
|
| 163 |
+
"properties": {
|
| 164 |
+
"reasoning": {
|
| 165 |
+
"type": "string",
|
| 166 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 167 |
+
},
|
| 168 |
+
"from_node": {
|
| 169 |
+
"type": "integer",
|
| 170 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 171 |
+
},
|
| 172 |
+
"direction_node": {
|
| 173 |
+
"type": "integer",
|
| 174 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 175 |
+
"nullable": true
|
| 176 |
+
},
|
| 177 |
+
"max_depth": {
|
| 178 |
+
"type": "integer",
|
| 179 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 180 |
+
"default": 2
|
| 181 |
+
}
|
| 182 |
+
},
|
| 183 |
+
"required": [
|
| 184 |
+
"reasoning",
|
| 185 |
+
"from_node"
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
]
|
| 190 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
| 1 |
+
=== Prompt #1 for Alice ===
|
| 2 |
+
Timestamp: 2026-01-09T14:35:58.563162
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Alice",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"constraints": {
|
| 77 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 78 |
+
"allowed_actions": [
|
| 79 |
+
{
|
| 80 |
+
"type": "place_starting_settlement",
|
| 81 |
+
"description": "Place your starting settlement",
|
| 82 |
+
"example_parameters": "{\"node\": X}"
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"type": "wait_for_response",
|
| 86 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 87 |
+
"example_parameters": "{}"
|
| 88 |
+
}
|
| 89 |
+
]
|
| 90 |
+
}
|
| 91 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,201 @@
|
|
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|
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|
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|
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|
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|
|
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|
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|
|
|
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|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
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|
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|
|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
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|
|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:36:40.791065",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Alice",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 21 |
+
}
|
| 22 |
+
]
|
| 23 |
+
},
|
| 24 |
+
"memory": {
|
| 25 |
+
"note_from_last_turn": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production."
|
| 26 |
+
},
|
| 27 |
+
"constraints": {
|
| 28 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 29 |
+
"allowed_actions": [
|
| 30 |
+
{
|
| 31 |
+
"type": "place_starting_road",
|
| 32 |
+
"description": "Place your starting road",
|
| 33 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"type": "wait_for_response",
|
| 37 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 38 |
+
"example_parameters": "{}"
|
| 39 |
+
}
|
| 40 |
+
]
|
| 41 |
+
}
|
| 42 |
+
},
|
| 43 |
+
"response_schema": {
|
| 44 |
+
"type": "object",
|
| 45 |
+
"required": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"action"
|
| 48 |
+
],
|
| 49 |
+
"properties": {
|
| 50 |
+
"internal_thinking": {
|
| 51 |
+
"type": "string",
|
| 52 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 53 |
+
"minLength": 1000
|
| 54 |
+
},
|
| 55 |
+
"note_to_self": {
|
| 56 |
+
"type": "string",
|
| 57 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 58 |
+
"maxLength": 100
|
| 59 |
+
},
|
| 60 |
+
"say_outloud": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 63 |
+
"maxLength": 100
|
| 64 |
+
},
|
| 65 |
+
"action": {
|
| 66 |
+
"type": "object",
|
| 67 |
+
"required": [
|
| 68 |
+
"type"
|
| 69 |
+
],
|
| 70 |
+
"properties": {
|
| 71 |
+
"type": {
|
| 72 |
+
"type": "string",
|
| 73 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 74 |
+
},
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "string",
|
| 77 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 78 |
+
}
|
| 79 |
+
},
|
| 80 |
+
"propertyOrdering": [
|
| 81 |
+
"type",
|
| 82 |
+
"parameters"
|
| 83 |
+
]
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"propertyOrdering": [
|
| 87 |
+
"internal_thinking",
|
| 88 |
+
"note_to_self",
|
| 89 |
+
"say_outloud",
|
| 90 |
+
"action"
|
| 91 |
+
]
|
| 92 |
+
},
|
| 93 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 94 |
+
"allowed_actions": [
|
| 95 |
+
{
|
| 96 |
+
"type": "place_starting_road",
|
| 97 |
+
"description": "Place your starting road",
|
| 98 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "wait_for_response",
|
| 102 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"tools_schema": [
|
| 107 |
+
{
|
| 108 |
+
"name": "inspect_node",
|
| 109 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 110 |
+
"parameters": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"properties": {
|
| 113 |
+
"reasoning": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 116 |
+
},
|
| 117 |
+
"node_id": {
|
| 118 |
+
"type": "integer",
|
| 119 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 120 |
+
}
|
| 121 |
+
},
|
| 122 |
+
"required": [
|
| 123 |
+
"reasoning",
|
| 124 |
+
"node_id"
|
| 125 |
+
]
|
| 126 |
+
}
|
| 127 |
+
},
|
| 128 |
+
{
|
| 129 |
+
"name": "find_best_nodes",
|
| 130 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 131 |
+
"parameters": {
|
| 132 |
+
"type": "object",
|
| 133 |
+
"properties": {
|
| 134 |
+
"reasoning": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 137 |
+
},
|
| 138 |
+
"min_pips": {
|
| 139 |
+
"type": "integer",
|
| 140 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 141 |
+
"default": 0
|
| 142 |
+
},
|
| 143 |
+
"must_have_resource": {
|
| 144 |
+
"type": "string",
|
| 145 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 146 |
+
"nullable": true
|
| 147 |
+
},
|
| 148 |
+
"exclude_blocked": {
|
| 149 |
+
"type": "boolean",
|
| 150 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 151 |
+
"default": true
|
| 152 |
+
},
|
| 153 |
+
"prefer_port": {
|
| 154 |
+
"type": "boolean",
|
| 155 |
+
"description": "Prioritize nodes with port access",
|
| 156 |
+
"default": false
|
| 157 |
+
},
|
| 158 |
+
"limit": {
|
| 159 |
+
"type": "integer",
|
| 160 |
+
"description": "Maximum number of results to return",
|
| 161 |
+
"default": 10
|
| 162 |
+
}
|
| 163 |
+
},
|
| 164 |
+
"required": [
|
| 165 |
+
"reasoning"
|
| 166 |
+
]
|
| 167 |
+
}
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"name": "analyze_path_potential",
|
| 171 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 172 |
+
"parameters": {
|
| 173 |
+
"type": "object",
|
| 174 |
+
"properties": {
|
| 175 |
+
"reasoning": {
|
| 176 |
+
"type": "string",
|
| 177 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 178 |
+
},
|
| 179 |
+
"from_node": {
|
| 180 |
+
"type": "integer",
|
| 181 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 182 |
+
},
|
| 183 |
+
"direction_node": {
|
| 184 |
+
"type": "integer",
|
| 185 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 186 |
+
"nullable": true
|
| 187 |
+
},
|
| 188 |
+
"max_depth": {
|
| 189 |
+
"type": "integer",
|
| 190 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 191 |
+
"default": 2
|
| 192 |
+
}
|
| 193 |
+
},
|
| 194 |
+
"required": [
|
| 195 |
+
"reasoning",
|
| 196 |
+
"from_node"
|
| 197 |
+
]
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
]
|
| 201 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Alice ===
|
| 2 |
+
Timestamp: 2026-01-09T14:36:40.792242
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Alice",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 81 |
+
}
|
| 82 |
+
]
|
| 83 |
+
},
|
| 84 |
+
"memory": {
|
| 85 |
+
"note_from_last_turn": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production."
|
| 86 |
+
},
|
| 87 |
+
"constraints": {
|
| 88 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 89 |
+
"allowed_actions": [
|
| 90 |
+
{
|
| 91 |
+
"type": "place_starting_road",
|
| 92 |
+
"description": "Place your starting road",
|
| 93 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "wait_for_response",
|
| 97 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 98 |
+
"example_parameters": "{}"
|
| 99 |
+
}
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:36:40.787779",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I am Alice, and I have the first pick in this game. My goal is to secure a high-yield position that provides a strong foundation for my strategy. Analyzing the board using the provided lookup tables, two nodes stand out with 12 pips: Node 20 (W11, B6, S8) and Node 42 (O5, Wh9, Wh9). While Node 20 offers excellent expansion resources (Wood and Brick), Node 42 is a powerhouse for the mid-to-late game, providing the necessary Ore and Wheat for cities and development cards. Ore is relatively scarce on this board, with Hex 17 (O5) being the only high-probability Ore source. By taking Node 42, I secure a dominant position on the best Ore and Wheat tiles. Since I also get the 6th pick in this setup phase, I am confident I can find a decent Wood/Brick spot later, as there are several 10+ pip nodes available (such as 10, 11, 12, 19, 25, 41). Node 42's proximity to a 3:1 port (Node 50/51) is also a strategic advantage.\",\n \"note_to_self\": \"Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production.\",\n \"say_outloud\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I am Alice, and I have the first pick in this game. My goal is to secure a high-yield position that provides a strong foundation for my strategy. Analyzing the board using the provided lookup tables, two nodes stand out with 12 pips: Node 20 (W11, B6, S8) and Node 42 (O5, Wh9, Wh9). While Node 20 offers excellent expansion resources (Wood and Brick), Node 42 is a powerhouse for the mid-to-late game, providing the necessary Ore and Wheat for cities and development cards. Ore is relatively scarce on this board, with Hex 17 (O5) being the only high-probability Ore source. By taking Node 42, I secure a dominant position on the best Ore and Wheat tiles. Since I also get the 6th pick in this setup phase, I am confident I can find a decent Wood/Brick spot later, as there are several 10+ pip nodes available (such as 10, 11, 12, 19, 25, 41). Node 42's proximity to a 3:1 port (Node 50/51) is also a strategic advantage. [Response was too brief]",
|
| 9 |
+
"note_to_self": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production.",
|
| 10 |
+
"say_outloud": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 42
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-3-flash-preview",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 5679,
|
| 19 |
+
"completion": 497,
|
| 20 |
+
"total": 13464
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 32.779500007629395,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:37:56.454684",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 42, which is an exceptionally strong production spot with two Wheat 9s and an Ore 5, totaling 12 pips. This setup is ideal for a 'Cities and Development Cards' strategy, but it leaves me completely lacking in Wood, Brick, and Sheep. For my starting road, I am choosing the path toward Node 41. While Node 43 offers more pips (13), it would only provide more Wheat, which is redundant. Node 50 offers a 3:1 port but has lower overall production (8 pips). Node 41 provides 11 pips and introduces Brick 10 into my potential income, which is vital for early expansion. Furthermore, this direction leads toward Node 31 (Wood 11, Brick 10, Wheat 9) and a Wood 2:1 port at Node 40, giving me a clear expansion path to balance my resources. Since I will place my second settlement last in the next round, I will look for a spot with Sheep and Wood (like Node 20 or 10) to complete my resource base.\",\n \"note_to_self\": \"My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Wood—keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income.\",\n \"say_outloud\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I have placed my first settlement on Node 42, which is an exceptionally strong production spot with two Wheat 9s and an Ore 5, totaling 12 pips. This setup is ideal for a 'Cities and Development Cards' strategy, but it leaves me completely lacking in Wood, Brick, and Sheep. For my starting road, I am choosing the path toward Node 41. While Node 43 offers more pips (13), it would only provide more Wheat, which is redundant. Node 50 offers a 3:1 port but has lower overall production (8 pips). Node 41 provides 11 pips and introduces Brick 10 into my potential income, which is vital for early expansion. Furthermore, this direction leads toward Node 31 (Wood 11, Brick 10, Wheat 9) and a Wood 2:1 port at Node 40, giving me a clear expansion path to balance my resources. Since I will place my second settlement last in the next round, I will look for a spot with Sheep and Wood (like Node 20 or 10) to complete my resource base. [Response was too brief]",
|
| 9 |
+
"note_to_self": "My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Wood—keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income.",
|
| 10 |
+
"say_outloud": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 42,
|
| 14 |
+
"to": 41
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 5869,
|
| 20 |
+
"completion": 540,
|
| 21 |
+
"total": 19250
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 62.91383385658264,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Bob/Bob.md
ADDED
|
@@ -0,0 +1,235 @@
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|
|
|
| 1 |
+
# AI Agent Log: Bob
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_143556
|
| 4 |
+
**Started:** 2026-01-09 14:35:56
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 14:37:56
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 14:37:59
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 34 |
+
"min_pips": 10
|
| 35 |
+
}
|
| 36 |
+
Result:
|
| 37 |
+
{
|
| 38 |
+
"llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 39 |
+
"query": {
|
| 40 |
+
"min_pips": 10,
|
| 41 |
+
"must_have_resource": null,
|
| 42 |
+
"exclude_blocked": true,
|
| 43 |
+
"prefer_port": false
|
| 44 |
+
},
|
| 45 |
+
"total_found": 8,
|
| 46 |
+
"nodes": [
|
| 47 |
+
{
|
| 48 |
+
"node_id": 20,
|
| 49 |
+
"resources": {
|
| 50 |
+
"Wood": 11,
|
| 51 |
+
"Brick": 6,
|
| 52 |
+
"Sheep": 8
|
| 53 |
+
},
|
| 54 |
+
"total_pips": 12,
|
| 55 |
+
"port": null,
|
| 56 |
+
"neighbors": [
|
| 57 |
+
19,
|
| 58 |
+
21,
|
| 59 |
+
10
|
| 60 |
+
],
|
| 61 |
+
"score": 13.5,
|
| 62 |
+
"can_build": true,
|
| 63 |
+
"occupied": false
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"node_id": 10,
|
| 67 |
+
"resources": {
|
| 68 |
+
"Brick": 6,
|
| 69 |
+
"Sheep": 8,
|
| 70 |
+
"Wood": 12
|
| 71 |
+
},
|
| 72 |
+
"total_pips": 11,
|
| 73 |
+
"port": null,
|
| 74 |
+
"neighbors": [
|
| 75 |
+
9,
|
| 76 |
+
11,
|
| 77 |
+
20
|
| 78 |
+
],
|
| 79 |
+
"score": 12.5,
|
| 80 |
+
"can_build": true,
|
| 81 |
+
"occupied": false
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"node_id": 12,
|
| 85 |
+
"resources": {
|
| 86 |
+
"Wood": 3,
|
| 87 |
+
"Brick": 6,
|
| 88 |
+
"Sheep": 5
|
| 89 |
+
},
|
| 90 |
+
"total_pips": 11,
|
| 91 |
+
"port": null,
|
| 92 |
+
"neighbors": [
|
| 93 |
+
11,
|
| 94 |
+
13,
|
| 95 |
+
22
|
| 96 |
+
],
|
| 97 |
+
"score": 12.5,
|
| 98 |
+
"can_build": true,
|
| 99 |
+
"occupied": false
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"node_id": 11,
|
| 103 |
+
"resources": {
|
| 104 |
+
"Brick": 6,
|
| 105 |
+
"Sheep": 5,
|
| 106 |
+
"Wood": 12
|
| 107 |
+
},
|
| 108 |
+
"total_pips": 10,
|
| 109 |
+
"port": null,
|
| 110 |
+
"neighbors": [
|
| 111 |
+
10,
|
| 112 |
+
12,
|
| 113 |
+
3
|
| 114 |
+
],
|
| 115 |
+
"score": 11.5,
|
| 116 |
+
"can_build": true,
|
| 117 |
+
"occupied": false
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"node_id": 19,
|
| 121 |
+
"resources": {
|
| 122 |
+
"Wood": 11,
|
| 123 |
+
"Brick": 10,
|
| 124 |
+
"Sheep": 8
|
| 125 |
+
},
|
| 126 |
+
"total_pips": 10,
|
| 127 |
+
"port": null,
|
| 128 |
+
"neighbors": [
|
| 129 |
+
18,
|
| 130 |
+
20,
|
| 131 |
+
30
|
| 132 |
+
],
|
| 133 |
+
"score": 11.5,
|
| 134 |
+
"can_build": true,
|
| 135 |
+
"occupied": false
|
| 136 |
+
},
|
| 137 |
+
{
|
| 138 |
+
"node_id": 25,
|
| 139 |
+
"resources": {
|
| 140 |
+
"Sheep": 4,
|
| 141 |
+
"Ore": 3,
|
| 142 |
+
"Wheat": 8
|
| 143 |
+
},
|
| 144 |
+
"total_pips": 10,
|
| 145 |
+
"port": null,
|
| 146 |
+
"neighbors": [
|
| 147 |
+
24,
|
| 148 |
+
26,
|
| 149 |
+
36
|
| 150 |
+
],
|
| 151 |
+
"score": 11.5,
|
| 152 |
+
"can_build": true,
|
| 153 |
+
"occupied": false
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"node_id": 14,
|
| 157 |
+
"resources": {
|
| 158 |
+
"Wheat": 8,
|
| 159 |
+
"Wood": 4
|
| 160 |
+
},
|
| 161 |
+
"total_pips": 10,
|
| 162 |
+
"port": null,
|
| 163 |
+
"neighbors": [
|
| 164 |
+
13,
|
| 165 |
+
15,
|
| 166 |
+
24
|
| 167 |
+
],
|
| 168 |
+
"score": 11.0,
|
| 169 |
+
"can_build": true,
|
| 170 |
+
"occupied": false
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"node_id": 44,
|
| 174 |
+
"resources": {
|
| 175 |
+
"Ore": 2,
|
| 176 |
+
"Wheat": 6
|
| 177 |
+
},
|
| 178 |
+
"total_pips": 10,
|
| 179 |
+
"port": null,
|
| 180 |
+
"neighbors": [
|
| 181 |
+
43,
|
| 182 |
+
45,
|
| 183 |
+
52
|
| 184 |
+
],
|
| 185 |
+
"score": 11.0,
|
| 186 |
+
"can_build": true,
|
| 187 |
+
"occupied": false
|
| 188 |
+
}
|
| 189 |
+
]
|
| 190 |
+
}
|
| 191 |
+
---
|
| 192 |
+
|
| 193 |
+
```
|
| 194 |
+
|
| 195 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 196 |
+
|
| 197 |
+
### Response Received ✅
|
| 198 |
+
|
| 199 |
+
**Latency:** 49.57s | **Tokens:** 15407 (in:5729 out:477) | **Cost:** $0.004295
|
| 200 |
+
|
| 201 |
+
**Thinking:** After analyzing the board, Alice has taken a strong position at Node 42, securing high-yield Wheat (9, 9) and Ore (5). To compete, I need to focus on the other essential expansion resources: Wood and Brick. Node 20 is the highest yield available on the board with 12 total pips. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). The 6-Brick and 8-Sheep are particularly valuable as they are high-probability tiles. While Node 43 actually has a higher pip count (13), it is blocked by Alice's settlement at Node 42. Node 20 provides a balanced start for building roads and settlements, which will be crucial for securing a good second position with Wheat and Ore later in the setup phase. My strategy will be to use this strong resource base to expand quickly towards the ports or towards the Wheat/Ore clusters in the center-right of the board. [Response was too brief]
|
| 202 |
+
|
| 203 |
+
**Note to Self:** Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9.
|
| 204 |
+
|
| 205 |
+
**Says:** "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 206 |
+
|
| 207 |
+
**Action:** **place_starting_settlement** - {"node": 20}
|
| 208 |
+
|
| 209 |
+
---
|
| 210 |
+
|
| 211 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 212 |
+
|
| 213 |
+
**Time:** 14:38:48
|
| 214 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 215 |
+
|
| 216 |
+
|
| 217 |
+
### What Happened
|
| 218 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 219 |
+
|
| 220 |
+
### Prompt Sent
|
| 221 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 222 |
+
|
| 223 |
+
### Response Received ✅
|
| 224 |
+
|
| 225 |
+
**Latency:** 23.49s | **Tokens:** 6631 (in:2499 out:541) | **Cost:** $0.002873
|
| 226 |
+
|
| 227 |
+
**Thinking:** I have analyzed the current board state and my initial settlement placement at Node 20. Node 20 provides a solid foundation with Wood (11), Brick (6), and Sheep (8), totaling 12 pips of production (2+5+5). My objective for this road placement is to secure a path toward high-yield expansion sites and a port to mitigate future resource imbalances. Looking at the neighbors of Node 20, the options are nodes 10, 19, and 21. Node 21 is unattractive due to its proximity to the Desert (Hex 10). Node 19 is a viable path toward Node 18 and Node 8, but Node 10 is superior in terms of strategic positioning. Node 10 offers a combined 11 pips from Hex 5 (B6), Hex 4 (S8), and Hex 1 (W12). More importantly, it serves as the gateway to Node 9, which houses a 3:1 port. This port will be crucial for my strategy, as it allows for the conversion of excess Sheep or Brick into necessary Wheat and Ore later in the game. Additionally, Node 10 provides a path to Node 11, which offers another 10 pips of production (B6, S5, W12). By placing the road toward Node 10, I am prioritizing both immediate production potential and long-term trading flexibility, ensuring that I remain competitive as we move into the second round of placements and the early game expansion phase.
|
| 228 |
+
|
| 229 |
+
**Note to Self:** I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them.
|
| 230 |
+
|
| 231 |
+
**Says:** "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 232 |
+
|
| 233 |
+
**Action:** **place_starting_road** - {"from": 20, "to": 10}
|
| 234 |
+
|
| 235 |
+
---
|
examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
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| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:37:59.027339",
|
| 5 |
+
"player_name": "Bob",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[42,41],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,272 @@
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|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Bob
|
| 3 |
+
Timestamp: 2026-01-09T14:37:59.029508
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 12 |
+
"min_pips": 10
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 17 |
+
"query": {
|
| 18 |
+
"min_pips": 10,
|
| 19 |
+
"must_have_resource": null,
|
| 20 |
+
"exclude_blocked": true,
|
| 21 |
+
"prefer_port": false
|
| 22 |
+
},
|
| 23 |
+
"total_found": 8,
|
| 24 |
+
"nodes": [
|
| 25 |
+
{
|
| 26 |
+
"node_id": 20,
|
| 27 |
+
"resources": {
|
| 28 |
+
"Wood": 11,
|
| 29 |
+
"Brick": 6,
|
| 30 |
+
"Sheep": 8
|
| 31 |
+
},
|
| 32 |
+
"total_pips": 12,
|
| 33 |
+
"port": null,
|
| 34 |
+
"neighbors": [
|
| 35 |
+
19,
|
| 36 |
+
21,
|
| 37 |
+
10
|
| 38 |
+
],
|
| 39 |
+
"score": 13.5,
|
| 40 |
+
"can_build": true,
|
| 41 |
+
"occupied": false
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"node_id": 10,
|
| 45 |
+
"resources": {
|
| 46 |
+
"Brick": 6,
|
| 47 |
+
"Sheep": 8,
|
| 48 |
+
"Wood": 12
|
| 49 |
+
},
|
| 50 |
+
"total_pips": 11,
|
| 51 |
+
"port": null,
|
| 52 |
+
"neighbors": [
|
| 53 |
+
9,
|
| 54 |
+
11,
|
| 55 |
+
20
|
| 56 |
+
],
|
| 57 |
+
"score": 12.5,
|
| 58 |
+
"can_build": true,
|
| 59 |
+
"occupied": false
|
| 60 |
+
},
|
| 61 |
+
{
|
| 62 |
+
"node_id": 12,
|
| 63 |
+
"resources": {
|
| 64 |
+
"Wood": 3,
|
| 65 |
+
"Brick": 6,
|
| 66 |
+
"Sheep": 5
|
| 67 |
+
},
|
| 68 |
+
"total_pips": 11,
|
| 69 |
+
"port": null,
|
| 70 |
+
"neighbors": [
|
| 71 |
+
11,
|
| 72 |
+
13,
|
| 73 |
+
22
|
| 74 |
+
],
|
| 75 |
+
"score": 12.5,
|
| 76 |
+
"can_build": true,
|
| 77 |
+
"occupied": false
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"node_id": 11,
|
| 81 |
+
"resources": {
|
| 82 |
+
"Brick": 6,
|
| 83 |
+
"Sheep": 5,
|
| 84 |
+
"Wood": 12
|
| 85 |
+
},
|
| 86 |
+
"total_pips": 10,
|
| 87 |
+
"port": null,
|
| 88 |
+
"neighbors": [
|
| 89 |
+
10,
|
| 90 |
+
12,
|
| 91 |
+
3
|
| 92 |
+
],
|
| 93 |
+
"score": 11.5,
|
| 94 |
+
"can_build": true,
|
| 95 |
+
"occupied": false
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"node_id": 19,
|
| 99 |
+
"resources": {
|
| 100 |
+
"Wood": 11,
|
| 101 |
+
"Brick": 10,
|
| 102 |
+
"Sheep": 8
|
| 103 |
+
},
|
| 104 |
+
"total_pips": 10,
|
| 105 |
+
"port": null,
|
| 106 |
+
"neighbors": [
|
| 107 |
+
18,
|
| 108 |
+
20,
|
| 109 |
+
30
|
| 110 |
+
],
|
| 111 |
+
"score": 11.5,
|
| 112 |
+
"can_build": true,
|
| 113 |
+
"occupied": false
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"node_id": 25,
|
| 117 |
+
"resources": {
|
| 118 |
+
"Sheep": 4,
|
| 119 |
+
"Ore": 3,
|
| 120 |
+
"Wheat": 8
|
| 121 |
+
},
|
| 122 |
+
"total_pips": 10,
|
| 123 |
+
"port": null,
|
| 124 |
+
"neighbors": [
|
| 125 |
+
24,
|
| 126 |
+
26,
|
| 127 |
+
36
|
| 128 |
+
],
|
| 129 |
+
"score": 11.5,
|
| 130 |
+
"can_build": true,
|
| 131 |
+
"occupied": false
|
| 132 |
+
},
|
| 133 |
+
{
|
| 134 |
+
"node_id": 14,
|
| 135 |
+
"resources": {
|
| 136 |
+
"Wheat": 8,
|
| 137 |
+
"Wood": 4
|
| 138 |
+
},
|
| 139 |
+
"total_pips": 10,
|
| 140 |
+
"port": null,
|
| 141 |
+
"neighbors": [
|
| 142 |
+
13,
|
| 143 |
+
15,
|
| 144 |
+
24
|
| 145 |
+
],
|
| 146 |
+
"score": 11.0,
|
| 147 |
+
"can_build": true,
|
| 148 |
+
"occupied": false
|
| 149 |
+
},
|
| 150 |
+
{
|
| 151 |
+
"node_id": 44,
|
| 152 |
+
"resources": {
|
| 153 |
+
"Ore": 2,
|
| 154 |
+
"Wheat": 6
|
| 155 |
+
},
|
| 156 |
+
"total_pips": 10,
|
| 157 |
+
"port": null,
|
| 158 |
+
"neighbors": [
|
| 159 |
+
43,
|
| 160 |
+
45,
|
| 161 |
+
52
|
| 162 |
+
],
|
| 163 |
+
"score": 11.0,
|
| 164 |
+
"can_build": true,
|
| 165 |
+
"occupied": false
|
| 166 |
+
}
|
| 167 |
+
]
|
| 168 |
+
}
|
| 169 |
+
---
|
| 170 |
+
|
| 171 |
+
|
| 172 |
+
--- Full Context Sent to LLM ---
|
| 173 |
+
{
|
| 174 |
+
"meta_data": {
|
| 175 |
+
"agent_name": "Bob",
|
| 176 |
+
"role": null
|
| 177 |
+
},
|
| 178 |
+
"task_context": {
|
| 179 |
+
"what_just_happened": "It's your turn.",
|
| 180 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 181 |
+
},
|
| 182 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 183 |
+
"social_context": {
|
| 184 |
+
"recent_chat": [
|
| 185 |
+
{
|
| 186 |
+
"from": "Alice",
|
| 187 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"from": "Alice",
|
| 191 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 192 |
+
}
|
| 193 |
+
]
|
| 194 |
+
},
|
| 195 |
+
"constraints": {
|
| 196 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 197 |
+
"allowed_actions": [
|
| 198 |
+
{
|
| 199 |
+
"type": "place_starting_settlement",
|
| 200 |
+
"description": "Place your starting settlement",
|
| 201 |
+
"example_parameters": "{\"node\": X}"
|
| 202 |
+
},
|
| 203 |
+
{
|
| 204 |
+
"type": "wait_for_response",
|
| 205 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 206 |
+
"example_parameters": "{}"
|
| 207 |
+
}
|
| 208 |
+
]
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
=== Tool Results ===
|
| 213 |
+
|
| 214 |
+
Tool: find_best_nodes
|
| 215 |
+
Parameters: {
|
| 216 |
+
"reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 217 |
+
"min_pips": 10
|
| 218 |
+
}
|
| 219 |
+
Result:
|
| 220 |
+
{
|
| 221 |
+
"llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 222 |
+
"query": {
|
| 223 |
+
"min_pips": 10,
|
| 224 |
+
"must_have_resource": null,
|
| 225 |
+
"exclude_blocked": true,
|
| 226 |
+
"prefer_port": false
|
| 227 |
+
},
|
| 228 |
+
"total_found": 8,
|
| 229 |
+
"nodes": [
|
| 230 |
+
{
|
| 231 |
+
"node_id": 20,
|
| 232 |
+
"resources": {
|
| 233 |
+
"Wood": 11,
|
| 234 |
+
"Brick": 6,
|
| 235 |
+
"Sheep": 8
|
| 236 |
+
},
|
| 237 |
+
"total_pips": 12,
|
| 238 |
+
"port": null,
|
| 239 |
+
"neighbors": [
|
| 240 |
+
19,
|
| 241 |
+
21,
|
| 242 |
+
10
|
| 243 |
+
],
|
| 244 |
+
"score": 13.5,
|
| 245 |
+
"can_build": true,
|
| 246 |
+
"occupied": false
|
| 247 |
+
},
|
| 248 |
+
{
|
| 249 |
+
"node_id": 10,
|
| 250 |
+
"resources": {
|
| 251 |
+
"Brick": 6,
|
| 252 |
+
"Sheep": 8,
|
| 253 |
+
"Wood": 12
|
| 254 |
+
},
|
| 255 |
+
"total_pips": 11,
|
| 256 |
+
"port": null,
|
| 257 |
+
"neighbors": [
|
| 258 |
+
9,
|
| 259 |
+
11,
|
| 260 |
+
20
|
| 261 |
+
],
|
| 262 |
+
"score": 12.5,
|
| 263 |
+
"can_build": true,
|
| 264 |
+
"occupied": false
|
| 265 |
+
},
|
| 266 |
+
{
|
| 267 |
+
"node_id": 12,
|
| 268 |
+
"resources": {
|
| 269 |
+
"Wood": 3,
|
| 270 |
+
"Brick": 6,
|
| 271 |
+
|
| 272 |
+
... (truncated, full length: 6744 chars)
|
examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,202 @@
|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:37:56.459077",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Bob",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 25 |
+
}
|
| 26 |
+
]
|
| 27 |
+
},
|
| 28 |
+
"constraints": {
|
| 29 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 30 |
+
"allowed_actions": [
|
| 31 |
+
{
|
| 32 |
+
"type": "place_starting_settlement",
|
| 33 |
+
"description": "Place your starting settlement",
|
| 34 |
+
"example_parameters": "{\"node\": X}"
|
| 35 |
+
},
|
| 36 |
+
{
|
| 37 |
+
"type": "wait_for_response",
|
| 38 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 39 |
+
"example_parameters": "{}"
|
| 40 |
+
}
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
},
|
| 44 |
+
"response_schema": {
|
| 45 |
+
"type": "object",
|
| 46 |
+
"required": [
|
| 47 |
+
"internal_thinking",
|
| 48 |
+
"action"
|
| 49 |
+
],
|
| 50 |
+
"properties": {
|
| 51 |
+
"internal_thinking": {
|
| 52 |
+
"type": "string",
|
| 53 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 54 |
+
"minLength": 1000
|
| 55 |
+
},
|
| 56 |
+
"note_to_self": {
|
| 57 |
+
"type": "string",
|
| 58 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 59 |
+
"maxLength": 100
|
| 60 |
+
},
|
| 61 |
+
"say_outloud": {
|
| 62 |
+
"type": "string",
|
| 63 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 64 |
+
"maxLength": 100
|
| 65 |
+
},
|
| 66 |
+
"action": {
|
| 67 |
+
"type": "object",
|
| 68 |
+
"required": [
|
| 69 |
+
"type"
|
| 70 |
+
],
|
| 71 |
+
"properties": {
|
| 72 |
+
"type": {
|
| 73 |
+
"type": "string",
|
| 74 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 75 |
+
},
|
| 76 |
+
"parameters": {
|
| 77 |
+
"type": "string",
|
| 78 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 79 |
+
}
|
| 80 |
+
},
|
| 81 |
+
"propertyOrdering": [
|
| 82 |
+
"type",
|
| 83 |
+
"parameters"
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
},
|
| 87 |
+
"propertyOrdering": [
|
| 88 |
+
"internal_thinking",
|
| 89 |
+
"note_to_self",
|
| 90 |
+
"say_outloud",
|
| 91 |
+
"action"
|
| 92 |
+
]
|
| 93 |
+
},
|
| 94 |
+
"what_happened": "It's your turn.",
|
| 95 |
+
"allowed_actions": [
|
| 96 |
+
{
|
| 97 |
+
"type": "place_starting_settlement",
|
| 98 |
+
"description": "Place your starting settlement",
|
| 99 |
+
"example_parameters": "{\"node\": X}"
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"type": "wait_for_response",
|
| 103 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 104 |
+
"example_parameters": "{}"
|
| 105 |
+
}
|
| 106 |
+
],
|
| 107 |
+
"tools_schema": [
|
| 108 |
+
{
|
| 109 |
+
"name": "inspect_node",
|
| 110 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 111 |
+
"parameters": {
|
| 112 |
+
"type": "object",
|
| 113 |
+
"properties": {
|
| 114 |
+
"reasoning": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 117 |
+
},
|
| 118 |
+
"node_id": {
|
| 119 |
+
"type": "integer",
|
| 120 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 121 |
+
}
|
| 122 |
+
},
|
| 123 |
+
"required": [
|
| 124 |
+
"reasoning",
|
| 125 |
+
"node_id"
|
| 126 |
+
]
|
| 127 |
+
}
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"name": "find_best_nodes",
|
| 131 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 132 |
+
"parameters": {
|
| 133 |
+
"type": "object",
|
| 134 |
+
"properties": {
|
| 135 |
+
"reasoning": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 138 |
+
},
|
| 139 |
+
"min_pips": {
|
| 140 |
+
"type": "integer",
|
| 141 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 142 |
+
"default": 0
|
| 143 |
+
},
|
| 144 |
+
"must_have_resource": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 147 |
+
"nullable": true
|
| 148 |
+
},
|
| 149 |
+
"exclude_blocked": {
|
| 150 |
+
"type": "boolean",
|
| 151 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 152 |
+
"default": true
|
| 153 |
+
},
|
| 154 |
+
"prefer_port": {
|
| 155 |
+
"type": "boolean",
|
| 156 |
+
"description": "Prioritize nodes with port access",
|
| 157 |
+
"default": false
|
| 158 |
+
},
|
| 159 |
+
"limit": {
|
| 160 |
+
"type": "integer",
|
| 161 |
+
"description": "Maximum number of results to return",
|
| 162 |
+
"default": 10
|
| 163 |
+
}
|
| 164 |
+
},
|
| 165 |
+
"required": [
|
| 166 |
+
"reasoning"
|
| 167 |
+
]
|
| 168 |
+
}
|
| 169 |
+
},
|
| 170 |
+
{
|
| 171 |
+
"name": "analyze_path_potential",
|
| 172 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 173 |
+
"parameters": {
|
| 174 |
+
"type": "object",
|
| 175 |
+
"properties": {
|
| 176 |
+
"reasoning": {
|
| 177 |
+
"type": "string",
|
| 178 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 179 |
+
},
|
| 180 |
+
"from_node": {
|
| 181 |
+
"type": "integer",
|
| 182 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 183 |
+
},
|
| 184 |
+
"direction_node": {
|
| 185 |
+
"type": "integer",
|
| 186 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 187 |
+
"nullable": true
|
| 188 |
+
},
|
| 189 |
+
"max_depth": {
|
| 190 |
+
"type": "integer",
|
| 191 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 192 |
+
"default": 2
|
| 193 |
+
}
|
| 194 |
+
},
|
| 195 |
+
"required": [
|
| 196 |
+
"reasoning",
|
| 197 |
+
"from_node"
|
| 198 |
+
]
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
]
|
| 202 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
| 1 |
+
=== Prompt #1 for Bob ===
|
| 2 |
+
Timestamp: 2026-01-09T14:37:56.459894
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Bob",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 85 |
+
}
|
| 86 |
+
]
|
| 87 |
+
},
|
| 88 |
+
"constraints": {
|
| 89 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 90 |
+
"allowed_actions": [
|
| 91 |
+
{
|
| 92 |
+
"type": "place_starting_settlement",
|
| 93 |
+
"description": "Place your starting settlement",
|
| 94 |
+
"example_parameters": "{\"node\": X}"
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"type": "wait_for_response",
|
| 98 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 99 |
+
"example_parameters": "{}"
|
| 100 |
+
}
|
| 101 |
+
]
|
| 102 |
+
}
|
| 103 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,209 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:38:48.639076",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Bob",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Bob",
|
| 28 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 29 |
+
}
|
| 30 |
+
]
|
| 31 |
+
},
|
| 32 |
+
"memory": {
|
| 33 |
+
"note_from_last_turn": "Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9."
|
| 34 |
+
},
|
| 35 |
+
"constraints": {
|
| 36 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 37 |
+
"allowed_actions": [
|
| 38 |
+
{
|
| 39 |
+
"type": "place_starting_road",
|
| 40 |
+
"description": "Place your starting road",
|
| 41 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"type": "wait_for_response",
|
| 45 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 46 |
+
"example_parameters": "{}"
|
| 47 |
+
}
|
| 48 |
+
]
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"response_schema": {
|
| 52 |
+
"type": "object",
|
| 53 |
+
"required": [
|
| 54 |
+
"internal_thinking",
|
| 55 |
+
"action"
|
| 56 |
+
],
|
| 57 |
+
"properties": {
|
| 58 |
+
"internal_thinking": {
|
| 59 |
+
"type": "string",
|
| 60 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 61 |
+
"minLength": 1000
|
| 62 |
+
},
|
| 63 |
+
"note_to_self": {
|
| 64 |
+
"type": "string",
|
| 65 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 66 |
+
"maxLength": 100
|
| 67 |
+
},
|
| 68 |
+
"say_outloud": {
|
| 69 |
+
"type": "string",
|
| 70 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 71 |
+
"maxLength": 100
|
| 72 |
+
},
|
| 73 |
+
"action": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"type"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"type": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 82 |
+
},
|
| 83 |
+
"parameters": {
|
| 84 |
+
"type": "string",
|
| 85 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 86 |
+
}
|
| 87 |
+
},
|
| 88 |
+
"propertyOrdering": [
|
| 89 |
+
"type",
|
| 90 |
+
"parameters"
|
| 91 |
+
]
|
| 92 |
+
}
|
| 93 |
+
},
|
| 94 |
+
"propertyOrdering": [
|
| 95 |
+
"internal_thinking",
|
| 96 |
+
"note_to_self",
|
| 97 |
+
"say_outloud",
|
| 98 |
+
"action"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 102 |
+
"allowed_actions": [
|
| 103 |
+
{
|
| 104 |
+
"type": "place_starting_road",
|
| 105 |
+
"description": "Place your starting road",
|
| 106 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"type": "wait_for_response",
|
| 110 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 111 |
+
"example_parameters": "{}"
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"tools_schema": [
|
| 115 |
+
{
|
| 116 |
+
"name": "inspect_node",
|
| 117 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 118 |
+
"parameters": {
|
| 119 |
+
"type": "object",
|
| 120 |
+
"properties": {
|
| 121 |
+
"reasoning": {
|
| 122 |
+
"type": "string",
|
| 123 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 124 |
+
},
|
| 125 |
+
"node_id": {
|
| 126 |
+
"type": "integer",
|
| 127 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 128 |
+
}
|
| 129 |
+
},
|
| 130 |
+
"required": [
|
| 131 |
+
"reasoning",
|
| 132 |
+
"node_id"
|
| 133 |
+
]
|
| 134 |
+
}
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"name": "find_best_nodes",
|
| 138 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 139 |
+
"parameters": {
|
| 140 |
+
"type": "object",
|
| 141 |
+
"properties": {
|
| 142 |
+
"reasoning": {
|
| 143 |
+
"type": "string",
|
| 144 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 145 |
+
},
|
| 146 |
+
"min_pips": {
|
| 147 |
+
"type": "integer",
|
| 148 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 149 |
+
"default": 0
|
| 150 |
+
},
|
| 151 |
+
"must_have_resource": {
|
| 152 |
+
"type": "string",
|
| 153 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 154 |
+
"nullable": true
|
| 155 |
+
},
|
| 156 |
+
"exclude_blocked": {
|
| 157 |
+
"type": "boolean",
|
| 158 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 159 |
+
"default": true
|
| 160 |
+
},
|
| 161 |
+
"prefer_port": {
|
| 162 |
+
"type": "boolean",
|
| 163 |
+
"description": "Prioritize nodes with port access",
|
| 164 |
+
"default": false
|
| 165 |
+
},
|
| 166 |
+
"limit": {
|
| 167 |
+
"type": "integer",
|
| 168 |
+
"description": "Maximum number of results to return",
|
| 169 |
+
"default": 10
|
| 170 |
+
}
|
| 171 |
+
},
|
| 172 |
+
"required": [
|
| 173 |
+
"reasoning"
|
| 174 |
+
]
|
| 175 |
+
}
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"name": "analyze_path_potential",
|
| 179 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 180 |
+
"parameters": {
|
| 181 |
+
"type": "object",
|
| 182 |
+
"properties": {
|
| 183 |
+
"reasoning": {
|
| 184 |
+
"type": "string",
|
| 185 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 186 |
+
},
|
| 187 |
+
"from_node": {
|
| 188 |
+
"type": "integer",
|
| 189 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 190 |
+
},
|
| 191 |
+
"direction_node": {
|
| 192 |
+
"type": "integer",
|
| 193 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 194 |
+
"nullable": true
|
| 195 |
+
},
|
| 196 |
+
"max_depth": {
|
| 197 |
+
"type": "integer",
|
| 198 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 199 |
+
"default": 2
|
| 200 |
+
}
|
| 201 |
+
},
|
| 202 |
+
"required": [
|
| 203 |
+
"reasoning",
|
| 204 |
+
"from_node"
|
| 205 |
+
]
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
]
|
| 209 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,110 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Bob ===
|
| 2 |
+
Timestamp: 2026-01-09T14:38:48.641003
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Bob",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Bob",
|
| 88 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 89 |
+
}
|
| 90 |
+
]
|
| 91 |
+
},
|
| 92 |
+
"memory": {
|
| 93 |
+
"note_from_last_turn": "Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9."
|
| 94 |
+
},
|
| 95 |
+
"constraints": {
|
| 96 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 97 |
+
"allowed_actions": [
|
| 98 |
+
{
|
| 99 |
+
"type": "place_starting_road",
|
| 100 |
+
"description": "Place your starting road",
|
| 101 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"type": "wait_for_response",
|
| 105 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 106 |
+
"example_parameters": "{}"
|
| 107 |
+
}
|
| 108 |
+
]
|
| 109 |
+
}
|
| 110 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:38:48.635057",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Alice has taken a strong position at Node 42, securing high-yield Wheat (9, 9) and Ore (5). To compete, I need to focus on the other essential expansion resources: Wood and Brick. Node 20 is the highest yield available on the board with 12 total pips. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). The 6-Brick and 8-Sheep are particularly valuable as they are high-probability tiles. While Node 43 actually has a higher pip count (13), it is blocked by Alice's settlement at Node 42. Node 20 provides a balanced start for building roads and settlements, which will be crucial for securing a good second position with Wheat and Ore later in the setup phase. My strategy will be to use this strong resource base to expand quickly towards the ports or towards the Wheat/Ore clusters in the center-right of the board.\",\n \"note_to_self\": \"Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9.\",\n \"say_outloud\": \"Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "After analyzing the board, Alice has taken a strong position at Node 42, securing high-yield Wheat (9, 9) and Ore (5). To compete, I need to focus on the other essential expansion resources: Wood and Brick. Node 20 is the highest yield available on the board with 12 total pips. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). The 6-Brick and 8-Sheep are particularly valuable as they are high-probability tiles. While Node 43 actually has a higher pip count (13), it is blocked by Alice's settlement at Node 42. Node 20 provides a balanced start for building roads and settlements, which will be crucial for securing a good second position with Wheat and Ore later in the setup phase. My strategy will be to use this strong resource base to expand quickly towards the ports or towards the Wheat/Ore clusters in the center-right of the board. [Response was too brief]",
|
| 9 |
+
"note_to_self": "Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9.",
|
| 10 |
+
"say_outloud": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 20
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-3-flash-preview",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 5729,
|
| 19 |
+
"completion": 477,
|
| 20 |
+
"total": 15407
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 49.56957268714905,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:39:12.180403",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and my initial settlement placement at Node 20. Node 20 provides a solid foundation with Wood (11), Brick (6), and Sheep (8), totaling 12 pips of production (2+5+5). My objective for this road placement is to secure a path toward high-yield expansion sites and a port to mitigate future resource imbalances. Looking at the neighbors of Node 20, the options are nodes 10, 19, and 21. Node 21 is unattractive due to its proximity to the Desert (Hex 10). Node 19 is a viable path toward Node 18 and Node 8, but Node 10 is superior in terms of strategic positioning. Node 10 offers a combined 11 pips from Hex 5 (B6), Hex 4 (S8), and Hex 1 (W12). More importantly, it serves as the gateway to Node 9, which houses a 3:1 port. This port will be crucial for my strategy, as it allows for the conversion of excess Sheep or Brick into necessary Wheat and Ore later in the game. Additionally, Node 10 provides a path to Node 11, which offers another 10 pips of production (B6, S5, W12). By placing the road toward Node 10, I am prioritizing both immediate production potential and long-term trading flexibility, ensuring that I remain competitive as we move into the second round of placements and the early game expansion phase.\",\n \"note_to_self\": \"I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them.\",\n \"say_outloud\": \"I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I have analyzed the current board state and my initial settlement placement at Node 20. Node 20 provides a solid foundation with Wood (11), Brick (6), and Sheep (8), totaling 12 pips of production (2+5+5). My objective for this road placement is to secure a path toward high-yield expansion sites and a port to mitigate future resource imbalances. Looking at the neighbors of Node 20, the options are nodes 10, 19, and 21. Node 21 is unattractive due to its proximity to the Desert (Hex 10). Node 19 is a viable path toward Node 18 and Node 8, but Node 10 is superior in terms of strategic positioning. Node 10 offers a combined 11 pips from Hex 5 (B6), Hex 4 (S8), and Hex 1 (W12). More importantly, it serves as the gateway to Node 9, which houses a 3:1 port. This port will be crucial for my strategy, as it allows for the conversion of excess Sheep or Brick into necessary Wheat and Ore later in the game. Additionally, Node 10 provides a path to Node 11, which offers another 10 pips of production (B6, S5, W12). By placing the road toward Node 10, I am prioritizing both immediate production potential and long-term trading flexibility, ensuring that I remain competitive as we move into the second round of placements and the early game expansion phase.",
|
| 9 |
+
"note_to_self": "I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them.",
|
| 10 |
+
"say_outloud": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 20,
|
| 14 |
+
"to": 10
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 2499,
|
| 20 |
+
"completion": 541,
|
| 21 |
+
"total": 6631
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 23.49037790298462,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/Charlie.md
ADDED
|
@@ -0,0 +1,329 @@
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|
|
|
|
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|
|
|
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|
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|
|
|
|
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|
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|
|
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|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Charlie
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_143556
|
| 4 |
+
**Started:** 2026-01-09 14:35:56
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 14:39:12
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 14:39:15
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"min_pips": 11,
|
| 34 |
+
"reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources."
|
| 35 |
+
}
|
| 36 |
+
Result:
|
| 37 |
+
{
|
| 38 |
+
"llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.",
|
| 39 |
+
"query": {
|
| 40 |
+
"min_pips": 11,
|
| 41 |
+
"must_have_resource": null,
|
| 42 |
+
"exclude_blocked": true,
|
| 43 |
+
"prefer_port": false
|
| 44 |
+
},
|
| 45 |
+
"total_found": 1,
|
| 46 |
+
"nodes": [
|
| 47 |
+
{
|
| 48 |
+
"node_id": 12,
|
| 49 |
+
"resources": {
|
| 50 |
+
"Wood": 3,
|
| 51 |
+
"Brick": 6,
|
| 52 |
+
"Sheep": 5
|
| 53 |
+
},
|
| 54 |
+
"total_pips": 11,
|
| 55 |
+
"port": null,
|
| 56 |
+
"neighbors": [
|
| 57 |
+
11,
|
| 58 |
+
13,
|
| 59 |
+
22
|
| 60 |
+
],
|
| 61 |
+
"score": 12.5,
|
| 62 |
+
"can_build": true,
|
| 63 |
+
"occupied": false
|
| 64 |
+
}
|
| 65 |
+
]
|
| 66 |
+
}
|
| 67 |
+
---
|
| 68 |
+
|
| 69 |
+
```
|
| 70 |
+
|
| 71 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 72 |
+
|
| 73 |
+
### Response Received ✅
|
| 74 |
+
|
| 75 |
+
**Latency:** 80.93s | **Tokens:** 20860 (in:5218 out:525) | **Cost:** $0.004184
|
| 76 |
+
|
| 77 |
+
**Thinking:** I have analyzed the current board state and identified Node 12 as the highest-yield available spot with 11 total pips. It sits at the intersection of Hex 6 (Wood 3), Hex 5 (Brick 6), and Hex 2 (Sheep 5). This provides a strong starting income of essential building materials (Brick and Wood) along with Sheep. Alice has secured a powerful Wheat and Ore position at Node 42 (12 pips), and Bob has taken a strong Wood, Brick, and Sheep position at Node 20 (12 pips). By taking Node 12, I match their high-yield strategy and also block Bob's potential expansion towards the high-value 6-Brick at Node 11. My long-term plan involves using my back-to-back placement to secure a balanced economy. For my second settlement, I'll target Node 44, which offers Wheat (Hex 15, #6 and Hex 18, #9) and Ore (Hex 19, #2), giving me access to all five resources with a total of 21 pips across both settlements. I'll point my initial road from Node 12 towards Node 13 to prepare for expansion towards the Wheat at Node 14.
|
| 78 |
+
|
| 79 |
+
**Note to Self:** I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8).
|
| 80 |
+
|
| 81 |
+
**Says:** "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!"
|
| 82 |
+
|
| 83 |
+
**Action:** **place_starting_settlement** - {"node": 12}
|
| 84 |
+
|
| 85 |
+
---
|
| 86 |
+
|
| 87 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 88 |
+
|
| 89 |
+
**Time:** 14:40:36
|
| 90 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
### What Happened
|
| 94 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 95 |
+
|
| 96 |
+
### Prompt Sent
|
| 97 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 98 |
+
|
| 99 |
+
### Response Received ✅
|
| 100 |
+
|
| 101 |
+
**Latency:** 9.88s | **Tokens:** 4264 (in:2648 out:396) | **Cost:** $0.002512
|
| 102 |
+
|
| 103 |
+
**Thinking:** I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). This is a strong 11-pip opening for building materials. To complement this, I need Wheat and Ore. Looking at my expansion options from Node 12 (neighbors 11, 13, 22), Node 13 is the most strategic direction. From Node 13, I can reach Node 14, which offers Wheat (8) and additional Wood (3, 4). This helps solve my immediate lack of Wheat. Node 11 is also decent (10 pips), but Bob is already at Node 20 and building towards Node 10, which is adjacent to 11, creating potential competition. Node 22 leads toward the Desert (Hex 10), making it the least desirable path. Therefore, I will place my road from 12 to 13 to secure a path toward Node 14. [Response was too brief]
|
| 104 |
+
|
| 105 |
+
**Note to Self:** Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.
|
| 106 |
+
|
| 107 |
+
**Says:** "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!"
|
| 108 |
+
|
| 109 |
+
**Action:** **place_starting_road** - {"from": 12, "to": 13}
|
| 110 |
+
|
| 111 |
+
---
|
| 112 |
+
|
| 113 |
+
## Request #3 - 🎯 ACTIVE TURN
|
| 114 |
+
|
| 115 |
+
**Time:** 14:40:46
|
| 116 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 117 |
+
|
| 118 |
+
|
| 119 |
+
### What Happened
|
| 120 |
+
It's your turn.
|
| 121 |
+
|
| 122 |
+
### Prompt Sent
|
| 123 |
+
See: [prompt_3.json](prompts/prompt_3.json)
|
| 124 |
+
|
| 125 |
+
|
| 126 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 127 |
+
|
| 128 |
+
**Time:** 14:41:12
|
| 129 |
+
|
| 130 |
+
**Tool Results:**
|
| 131 |
+
```
|
| 132 |
+
=== Tool Results ===
|
| 133 |
+
|
| 134 |
+
Tool: find_best_nodes
|
| 135 |
+
Parameters: {
|
| 136 |
+
"reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.",
|
| 137 |
+
"must_have_resource": "Ore"
|
| 138 |
+
}
|
| 139 |
+
Result:
|
| 140 |
+
{
|
| 141 |
+
"llm_reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.",
|
| 142 |
+
"query": {
|
| 143 |
+
"min_pips": 0,
|
| 144 |
+
"must_have_resource": "Ore",
|
| 145 |
+
"exclude_blocked": true,
|
| 146 |
+
"prefer_port": false
|
| 147 |
+
},
|
| 148 |
+
"total_found": 15,
|
| 149 |
+
"nodes": [
|
| 150 |
+
{
|
| 151 |
+
"node_id": 25,
|
| 152 |
+
"resources": {
|
| 153 |
+
"Sheep": 4,
|
| 154 |
+
"Ore": 3,
|
| 155 |
+
"Wheat": 8
|
| 156 |
+
},
|
| 157 |
+
"total_pips": 10,
|
| 158 |
+
"port": null,
|
| 159 |
+
"neighbors": [
|
| 160 |
+
24,
|
| 161 |
+
26,
|
| 162 |
+
36
|
| 163 |
+
],
|
| 164 |
+
"score": 11.5,
|
| 165 |
+
"can_build": true,
|
| 166 |
+
"occupied": false
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"node_id": 44,
|
| 170 |
+
"resources": {
|
| 171 |
+
"Ore": 2,
|
| 172 |
+
"Wheat": 6
|
| 173 |
+
},
|
| 174 |
+
"total_pips": 10,
|
| 175 |
+
"port": null,
|
| 176 |
+
"neighbors": [
|
| 177 |
+
43,
|
| 178 |
+
45,
|
| 179 |
+
52
|
| 180 |
+
],
|
| 181 |
+
"score": 11.0,
|
| 182 |
+
"can_build": true,
|
| 183 |
+
"occupied": false
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"node_id": 24,
|
| 187 |
+
"resources": {
|
| 188 |
+
"Ore": 3,
|
| 189 |
+
"Wheat": 8,
|
| 190 |
+
"Wood": 3
|
| 191 |
+
},
|
| 192 |
+
"total_pips": 9,
|
| 193 |
+
"port": null,
|
| 194 |
+
"neighbors": [
|
| 195 |
+
23,
|
| 196 |
+
25,
|
| 197 |
+
14
|
| 198 |
+
],
|
| 199 |
+
"score": 10.5,
|
| 200 |
+
"can_build": true,
|
| 201 |
+
"occupied": false
|
| 202 |
+
},
|
| 203 |
+
{
|
| 204 |
+
"node_id": 35,
|
| 205 |
+
"resources": {
|
| 206 |
+
"Sheep": 11,
|
| 207 |
+
"Wheat": 6,
|
| 208 |
+
"Ore": 3
|
| 209 |
+
},
|
| 210 |
+
"total_pips": 9,
|
| 211 |
+
"port": null,
|
| 212 |
+
"neighbors": [
|
| 213 |
+
34,
|
| 214 |
+
36,
|
| 215 |
+
45
|
| 216 |
+
],
|
| 217 |
+
"score": 10.5,
|
| 218 |
+
"can_build": true,
|
| 219 |
+
"occupied": false
|
| 220 |
+
},
|
| 221 |
+
{
|
| 222 |
+
"node_id": 40,
|
| 223 |
+
"resources": {
|
| 224 |
+
"Ore": 5,
|
| 225 |
+
"Brick": 10
|
| 226 |
+
},
|
| 227 |
+
"total_pips": 7,
|
| 228 |
+
"port": "W2",
|
| 229 |
+
"neighbors": [
|
| 230 |
+
39,
|
| 231 |
+
41,
|
| 232 |
+
48
|
| 233 |
+
],
|
| 234 |
+
"score": 10.5,
|
| 235 |
+
"can_build": true,
|
| 236 |
+
"occupied": false
|
| 237 |
+
},
|
| 238 |
+
{
|
| 239 |
+
"node_id": 45,
|
| 240 |
+
"resources": {
|
| 241 |
+
"Ore": 2,
|
| 242 |
+
"Sheep": 11,
|
| 243 |
+
"Wheat": 6
|
| 244 |
+
},
|
| 245 |
+
"total_pips": 8,
|
| 246 |
+
"port": null,
|
| 247 |
+
"neighbors": [
|
| 248 |
+
44,
|
| 249 |
+
46,
|
| 250 |
+
35
|
| 251 |
+
],
|
| 252 |
+
"score": 9.5,
|
| 253 |
+
"can_build": true,
|
| 254 |
+
"occupied": false
|
| 255 |
+
},
|
| 256 |
+
{
|
| 257 |
+
"node_id": 34,
|
| 258 |
+
"resources": {
|
| 259 |
+
"Wheat": 6,
|
| 260 |
+
"Ore": 3
|
| 261 |
+
},
|
| 262 |
+
"total_pips": 7,
|
| 263 |
+
"port": null,
|
| 264 |
+
"neighbors": [
|
| 265 |
+
33,
|
| 266 |
+
35,
|
| 267 |
+
23
|
| 268 |
+
],
|
| 269 |
+
"score": 8.0,
|
| 270 |
+
"can_build": true,
|
| 271 |
+
"occupied": false
|
| 272 |
+
},
|
| 273 |
+
{
|
| 274 |
+
"node_id": 36,
|
| 275 |
+
"resources": {
|
| 276 |
+
"Sheep": 4,
|
| 277 |
+
"Ore": 3
|
| 278 |
+
},
|
| 279 |
+
"total_pips": 7,
|
| 280 |
+
"port": null,
|
| 281 |
+
"neighbors": [
|
| 282 |
+
35,
|
| 283 |
+
37,
|
| 284 |
+
25
|
| 285 |
+
],
|
| 286 |
+
"score": 8.0,
|
| 287 |
+
"can_build": true,
|
| 288 |
+
"occupied": false
|
| 289 |
+
},
|
| 290 |
+
{
|
| 291 |
+
"node_id": 48,
|
| 292 |
+
"resources": {
|
| 293 |
+
"Ore": 5
|
| 294 |
+
},
|
| 295 |
+
"total_pips": 4,
|
| 296 |
+
"port": "W2",
|
| 297 |
+
"neighbors": [
|
| 298 |
+
49,
|
| 299 |
+
40
|
| 300 |
+
],
|
| 301 |
+
"score": 7.0,
|
| 302 |
+
"can_build": true,
|
| 303 |
+
"occupied": false
|
| 304 |
+
},
|
| 305 |
+
{
|
| 306 |
+
"node_id": 52,
|
| 307 |
+
"resources": {
|
| 308 |
+
"Ore": 2,
|
| 309 |
+
"Wheat": 9
|
| 310 |
+
},
|
| 311 |
+
"total_pips": 5,
|
| 312 |
+
"port": null,
|
| 313 |
+
"neighbors": [
|
| 314 |
+
51,
|
| 315 |
+
53,
|
| 316 |
+
44
|
| 317 |
+
],
|
| 318 |
+
"score": 6.0,
|
| 319 |
+
"can_build": true,
|
| 320 |
+
"occupied": false
|
| 321 |
+
}
|
| 322 |
+
]
|
| 323 |
+
}
|
| 324 |
+
---
|
| 325 |
+
|
| 326 |
+
```
|
| 327 |
+
|
| 328 |
+
See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json)
|
| 329 |
+
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:39:15.349086",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 1,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[42,41],\\\"Alice\\\"],[[20,10],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 1,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,122 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Charlie
|
| 3 |
+
Timestamp: 2026-01-09T14:39:15.350341
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"min_pips": 11,
|
| 12 |
+
"reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources."
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.",
|
| 17 |
+
"query": {
|
| 18 |
+
"min_pips": 11,
|
| 19 |
+
"must_have_resource": null,
|
| 20 |
+
"exclude_blocked": true,
|
| 21 |
+
"prefer_port": false
|
| 22 |
+
},
|
| 23 |
+
"total_found": 1,
|
| 24 |
+
"nodes": [
|
| 25 |
+
{
|
| 26 |
+
"node_id": 12,
|
| 27 |
+
"resources": {
|
| 28 |
+
"Wood": 3,
|
| 29 |
+
"Brick": 6,
|
| 30 |
+
"Sheep": 5
|
| 31 |
+
},
|
| 32 |
+
"total_pips": 11,
|
| 33 |
+
"port": null,
|
| 34 |
+
"neighbors": [
|
| 35 |
+
11,
|
| 36 |
+
13,
|
| 37 |
+
22
|
| 38 |
+
],
|
| 39 |
+
"score": 12.5,
|
| 40 |
+
"can_build": true,
|
| 41 |
+
"occupied": false
|
| 42 |
+
}
|
| 43 |
+
]
|
| 44 |
+
}
|
| 45 |
+
---
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
--- Full Context Sent to LLM ---
|
| 49 |
+
{
|
| 50 |
+
"meta_data": {
|
| 51 |
+
"agent_name": "Charlie",
|
| 52 |
+
"role": null
|
| 53 |
+
},
|
| 54 |
+
"task_context": {
|
| 55 |
+
"what_just_happened": "It's your turn.",
|
| 56 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 57 |
+
},
|
| 58 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 59 |
+
"social_context": {
|
| 60 |
+
"recent_chat": [
|
| 61 |
+
{
|
| 62 |
+
"from": "Alice",
|
| 63 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"from": "Alice",
|
| 67 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"from": "Bob",
|
| 71 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"from": "Bob",
|
| 75 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 76 |
+
}
|
| 77 |
+
]
|
| 78 |
+
},
|
| 79 |
+
"constraints": {
|
| 80 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 81 |
+
"allowed_actions": [
|
| 82 |
+
{
|
| 83 |
+
"type": "place_starting_settlement",
|
| 84 |
+
"description": "Place your starting settlement",
|
| 85 |
+
"example_parameters": "{\"node\": X}"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"type": "wait_for_response",
|
| 89 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 90 |
+
"example_parameters": "{}"
|
| 91 |
+
}
|
| 92 |
+
]
|
| 93 |
+
}
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
=== Tool Results ===
|
| 97 |
+
|
| 98 |
+
Tool: find_best_nodes
|
| 99 |
+
Parameters: {
|
| 100 |
+
"min_pips": 11,
|
| 101 |
+
"reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources."
|
| 102 |
+
}
|
| 103 |
+
Result:
|
| 104 |
+
{
|
| 105 |
+
"llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.",
|
| 106 |
+
"query": {
|
| 107 |
+
"min_pips": 11,
|
| 108 |
+
"must_have_resource": null,
|
| 109 |
+
"exclude_blocked": true,
|
| 110 |
+
"prefer_port": false
|
| 111 |
+
},
|
| 112 |
+
"total_found": 1,
|
| 113 |
+
"nodes": [
|
| 114 |
+
{
|
| 115 |
+
"node_id": 12,
|
| 116 |
+
"resources": {
|
| 117 |
+
"Wood": 3,
|
| 118 |
+
"Brick": 6,
|
| 119 |
+
"Sheep": 5
|
| 120 |
+
},
|
| 121 |
+
"total_
|
| 122 |
+
... (truncated, full length: 5240 chars)
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
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| 1 |
+
{
|
| 2 |
+
"original_request_number": 3,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:41:12.962760",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[42,41],\\\"Alice\\\"],[[20,10],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.txt
ADDED
|
@@ -0,0 +1,255 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #3 ===
|
| 2 |
+
Player: Charlie
|
| 3 |
+
Timestamp: 2026-01-09T14:41:12.965292
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.",
|
| 12 |
+
"must_have_resource": "Ore"
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"llm_reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.",
|
| 17 |
+
"query": {
|
| 18 |
+
"min_pips": 0,
|
| 19 |
+
"must_have_resource": "Ore",
|
| 20 |
+
"exclude_blocked": true,
|
| 21 |
+
"prefer_port": false
|
| 22 |
+
},
|
| 23 |
+
"total_found": 15,
|
| 24 |
+
"nodes": [
|
| 25 |
+
{
|
| 26 |
+
"node_id": 25,
|
| 27 |
+
"resources": {
|
| 28 |
+
"Sheep": 4,
|
| 29 |
+
"Ore": 3,
|
| 30 |
+
"Wheat": 8
|
| 31 |
+
},
|
| 32 |
+
"total_pips": 10,
|
| 33 |
+
"port": null,
|
| 34 |
+
"neighbors": [
|
| 35 |
+
24,
|
| 36 |
+
26,
|
| 37 |
+
36
|
| 38 |
+
],
|
| 39 |
+
"score": 11.5,
|
| 40 |
+
"can_build": true,
|
| 41 |
+
"occupied": false
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"node_id": 44,
|
| 45 |
+
"resources": {
|
| 46 |
+
"Ore": 2,
|
| 47 |
+
"Wheat": 6
|
| 48 |
+
},
|
| 49 |
+
"total_pips": 10,
|
| 50 |
+
"port": null,
|
| 51 |
+
"neighbors": [
|
| 52 |
+
43,
|
| 53 |
+
45,
|
| 54 |
+
52
|
| 55 |
+
],
|
| 56 |
+
"score": 11.0,
|
| 57 |
+
"can_build": true,
|
| 58 |
+
"occupied": false
|
| 59 |
+
},
|
| 60 |
+
{
|
| 61 |
+
"node_id": 24,
|
| 62 |
+
"resources": {
|
| 63 |
+
"Ore": 3,
|
| 64 |
+
"Wheat": 8,
|
| 65 |
+
"Wood": 3
|
| 66 |
+
},
|
| 67 |
+
"total_pips": 9,
|
| 68 |
+
"port": null,
|
| 69 |
+
"neighbors": [
|
| 70 |
+
23,
|
| 71 |
+
25,
|
| 72 |
+
14
|
| 73 |
+
],
|
| 74 |
+
"score": 10.5,
|
| 75 |
+
"can_build": true,
|
| 76 |
+
"occupied": false
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"node_id": 35,
|
| 80 |
+
"resources": {
|
| 81 |
+
"Sheep": 11,
|
| 82 |
+
"Wheat": 6,
|
| 83 |
+
"Ore": 3
|
| 84 |
+
},
|
| 85 |
+
"total_pips": 9,
|
| 86 |
+
"port": null,
|
| 87 |
+
"neighbors": [
|
| 88 |
+
34,
|
| 89 |
+
36,
|
| 90 |
+
45
|
| 91 |
+
],
|
| 92 |
+
"score": 10.5,
|
| 93 |
+
"can_build": true,
|
| 94 |
+
"occupied": false
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"node_id": 40,
|
| 98 |
+
"resources": {
|
| 99 |
+
"Ore": 5,
|
| 100 |
+
"Brick": 10
|
| 101 |
+
},
|
| 102 |
+
"total_pips": 7,
|
| 103 |
+
"port": "W2",
|
| 104 |
+
"neighbors": [
|
| 105 |
+
39,
|
| 106 |
+
41,
|
| 107 |
+
48
|
| 108 |
+
],
|
| 109 |
+
"score": 10.5,
|
| 110 |
+
"can_build": true,
|
| 111 |
+
"occupied": false
|
| 112 |
+
},
|
| 113 |
+
{
|
| 114 |
+
"node_id": 45,
|
| 115 |
+
"resources": {
|
| 116 |
+
"Ore": 2,
|
| 117 |
+
"Sheep": 11,
|
| 118 |
+
"Wheat": 6
|
| 119 |
+
},
|
| 120 |
+
"total_pips": 8,
|
| 121 |
+
"port": null,
|
| 122 |
+
"neighbors": [
|
| 123 |
+
44,
|
| 124 |
+
46,
|
| 125 |
+
35
|
| 126 |
+
],
|
| 127 |
+
"score": 9.5,
|
| 128 |
+
"can_build": true,
|
| 129 |
+
"occupied": false
|
| 130 |
+
},
|
| 131 |
+
{
|
| 132 |
+
"node_id": 34,
|
| 133 |
+
"resources": {
|
| 134 |
+
"Wheat": 6,
|
| 135 |
+
"Ore": 3
|
| 136 |
+
},
|
| 137 |
+
"total_pips": 7,
|
| 138 |
+
"port": null,
|
| 139 |
+
"neighbors": [
|
| 140 |
+
33,
|
| 141 |
+
35,
|
| 142 |
+
23
|
| 143 |
+
],
|
| 144 |
+
"score": 8.0,
|
| 145 |
+
"can_build": true,
|
| 146 |
+
"occupied": false
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"node_id": 36,
|
| 150 |
+
"resources": {
|
| 151 |
+
"Sheep": 4,
|
| 152 |
+
"Ore": 3
|
| 153 |
+
},
|
| 154 |
+
"total_pips": 7,
|
| 155 |
+
"port": null,
|
| 156 |
+
"neighbors": [
|
| 157 |
+
35,
|
| 158 |
+
37,
|
| 159 |
+
25
|
| 160 |
+
],
|
| 161 |
+
"score": 8.0,
|
| 162 |
+
"can_build": true,
|
| 163 |
+
"occupied": false
|
| 164 |
+
},
|
| 165 |
+
{
|
| 166 |
+
"node_id": 48,
|
| 167 |
+
"resources": {
|
| 168 |
+
"Ore": 5
|
| 169 |
+
},
|
| 170 |
+
"total_pips": 4,
|
| 171 |
+
"port": "W2",
|
| 172 |
+
"neighbors": [
|
| 173 |
+
49,
|
| 174 |
+
40
|
| 175 |
+
],
|
| 176 |
+
"score": 7.0,
|
| 177 |
+
"can_build": true,
|
| 178 |
+
"occupied": false
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"node_id": 52,
|
| 182 |
+
"resources": {
|
| 183 |
+
"Ore": 2,
|
| 184 |
+
"Wheat": 9
|
| 185 |
+
},
|
| 186 |
+
"total_pips": 5,
|
| 187 |
+
"port": null,
|
| 188 |
+
"neighbors": [
|
| 189 |
+
51,
|
| 190 |
+
53,
|
| 191 |
+
44
|
| 192 |
+
],
|
| 193 |
+
"score": 6.0,
|
| 194 |
+
"can_build": true,
|
| 195 |
+
"occupied": false
|
| 196 |
+
}
|
| 197 |
+
]
|
| 198 |
+
}
|
| 199 |
+
---
|
| 200 |
+
|
| 201 |
+
|
| 202 |
+
--- Full Context Sent to LLM ---
|
| 203 |
+
{
|
| 204 |
+
"meta_data": {
|
| 205 |
+
"agent_name": "Charlie",
|
| 206 |
+
"role": null
|
| 207 |
+
},
|
| 208 |
+
"task_context": {
|
| 209 |
+
"what_just_happened": "It's your turn.",
|
| 210 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 211 |
+
},
|
| 212 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}",
|
| 213 |
+
"social_context": {
|
| 214 |
+
"recent_chat": [
|
| 215 |
+
{
|
| 216 |
+
"from": "Alice",
|
| 217 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 218 |
+
},
|
| 219 |
+
{
|
| 220 |
+
"from": "Alice",
|
| 221 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 222 |
+
},
|
| 223 |
+
{
|
| 224 |
+
"from": "Bob",
|
| 225 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 226 |
+
},
|
| 227 |
+
{
|
| 228 |
+
"from": "Bob",
|
| 229 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 230 |
+
},
|
| 231 |
+
{
|
| 232 |
+
"from": "Charlie",
|
| 233 |
+
"message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!"
|
| 234 |
+
},
|
| 235 |
+
{
|
| 236 |
+
"from": "Charlie",
|
| 237 |
+
"message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!"
|
| 238 |
+
}
|
| 239 |
+
]
|
| 240 |
+
},
|
| 241 |
+
"memory": {
|
| 242 |
+
"note_from_last_turn": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production."
|
| 243 |
+
},
|
| 244 |
+
"constraints": {
|
| 245 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 246 |
+
"allowed_actions": [
|
| 247 |
+
{
|
| 248 |
+
"type": "place_starting_settlement",
|
| 249 |
+
"description": "Place your starting settlement",
|
| 250 |
+
"example_parameters": "{\"node\": X}"
|
| 251 |
+
},
|
| 252 |
+
{
|
| 253 |
+
"type": "wait_for_response",
|
| 254 |
+
"description": "Do nothing on the board
|
| 255 |
+
... (truncated, full length: 8666 chars)
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,210 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:39:12.256346",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Bob",
|
| 28 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Bob",
|
| 32 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
},
|
| 36 |
+
"constraints": {
|
| 37 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 38 |
+
"allowed_actions": [
|
| 39 |
+
{
|
| 40 |
+
"type": "place_starting_settlement",
|
| 41 |
+
"description": "Place your starting settlement",
|
| 42 |
+
"example_parameters": "{\"node\": X}"
|
| 43 |
+
},
|
| 44 |
+
{
|
| 45 |
+
"type": "wait_for_response",
|
| 46 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 47 |
+
"example_parameters": "{}"
|
| 48 |
+
}
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"response_schema": {
|
| 53 |
+
"type": "object",
|
| 54 |
+
"required": [
|
| 55 |
+
"internal_thinking",
|
| 56 |
+
"action"
|
| 57 |
+
],
|
| 58 |
+
"properties": {
|
| 59 |
+
"internal_thinking": {
|
| 60 |
+
"type": "string",
|
| 61 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 62 |
+
"minLength": 1000
|
| 63 |
+
},
|
| 64 |
+
"note_to_self": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 67 |
+
"maxLength": 100
|
| 68 |
+
},
|
| 69 |
+
"say_outloud": {
|
| 70 |
+
"type": "string",
|
| 71 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 72 |
+
"maxLength": 100
|
| 73 |
+
},
|
| 74 |
+
"action": {
|
| 75 |
+
"type": "object",
|
| 76 |
+
"required": [
|
| 77 |
+
"type"
|
| 78 |
+
],
|
| 79 |
+
"properties": {
|
| 80 |
+
"type": {
|
| 81 |
+
"type": "string",
|
| 82 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 83 |
+
},
|
| 84 |
+
"parameters": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 87 |
+
}
|
| 88 |
+
},
|
| 89 |
+
"propertyOrdering": [
|
| 90 |
+
"type",
|
| 91 |
+
"parameters"
|
| 92 |
+
]
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud",
|
| 99 |
+
"action"
|
| 100 |
+
]
|
| 101 |
+
},
|
| 102 |
+
"what_happened": "It's your turn.",
|
| 103 |
+
"allowed_actions": [
|
| 104 |
+
{
|
| 105 |
+
"type": "place_starting_settlement",
|
| 106 |
+
"description": "Place your starting settlement",
|
| 107 |
+
"example_parameters": "{\"node\": X}"
|
| 108 |
+
},
|
| 109 |
+
{
|
| 110 |
+
"type": "wait_for_response",
|
| 111 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 112 |
+
"example_parameters": "{}"
|
| 113 |
+
}
|
| 114 |
+
],
|
| 115 |
+
"tools_schema": [
|
| 116 |
+
{
|
| 117 |
+
"name": "inspect_node",
|
| 118 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 119 |
+
"parameters": {
|
| 120 |
+
"type": "object",
|
| 121 |
+
"properties": {
|
| 122 |
+
"reasoning": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 125 |
+
},
|
| 126 |
+
"node_id": {
|
| 127 |
+
"type": "integer",
|
| 128 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 129 |
+
}
|
| 130 |
+
},
|
| 131 |
+
"required": [
|
| 132 |
+
"reasoning",
|
| 133 |
+
"node_id"
|
| 134 |
+
]
|
| 135 |
+
}
|
| 136 |
+
},
|
| 137 |
+
{
|
| 138 |
+
"name": "find_best_nodes",
|
| 139 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 140 |
+
"parameters": {
|
| 141 |
+
"type": "object",
|
| 142 |
+
"properties": {
|
| 143 |
+
"reasoning": {
|
| 144 |
+
"type": "string",
|
| 145 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 146 |
+
},
|
| 147 |
+
"min_pips": {
|
| 148 |
+
"type": "integer",
|
| 149 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 150 |
+
"default": 0
|
| 151 |
+
},
|
| 152 |
+
"must_have_resource": {
|
| 153 |
+
"type": "string",
|
| 154 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 155 |
+
"nullable": true
|
| 156 |
+
},
|
| 157 |
+
"exclude_blocked": {
|
| 158 |
+
"type": "boolean",
|
| 159 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 160 |
+
"default": true
|
| 161 |
+
},
|
| 162 |
+
"prefer_port": {
|
| 163 |
+
"type": "boolean",
|
| 164 |
+
"description": "Prioritize nodes with port access",
|
| 165 |
+
"default": false
|
| 166 |
+
},
|
| 167 |
+
"limit": {
|
| 168 |
+
"type": "integer",
|
| 169 |
+
"description": "Maximum number of results to return",
|
| 170 |
+
"default": 10
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
"required": [
|
| 174 |
+
"reasoning"
|
| 175 |
+
]
|
| 176 |
+
}
|
| 177 |
+
},
|
| 178 |
+
{
|
| 179 |
+
"name": "analyze_path_potential",
|
| 180 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 181 |
+
"parameters": {
|
| 182 |
+
"type": "object",
|
| 183 |
+
"properties": {
|
| 184 |
+
"reasoning": {
|
| 185 |
+
"type": "string",
|
| 186 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 187 |
+
},
|
| 188 |
+
"from_node": {
|
| 189 |
+
"type": "integer",
|
| 190 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 191 |
+
},
|
| 192 |
+
"direction_node": {
|
| 193 |
+
"type": "integer",
|
| 194 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 195 |
+
"nullable": true
|
| 196 |
+
},
|
| 197 |
+
"max_depth": {
|
| 198 |
+
"type": "integer",
|
| 199 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 200 |
+
"default": 2
|
| 201 |
+
}
|
| 202 |
+
},
|
| 203 |
+
"required": [
|
| 204 |
+
"reasoning",
|
| 205 |
+
"from_node"
|
| 206 |
+
]
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
]
|
| 210 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,111 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Charlie ===
|
| 2 |
+
Timestamp: 2026-01-09T14:39:12.259137
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Charlie",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Bob",
|
| 88 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Bob",
|
| 92 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
},
|
| 96 |
+
"constraints": {
|
| 97 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 98 |
+
"allowed_actions": [
|
| 99 |
+
{
|
| 100 |
+
"type": "place_starting_settlement",
|
| 101 |
+
"description": "Place your starting settlement",
|
| 102 |
+
"example_parameters": "{\"node\": X}"
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"type": "wait_for_response",
|
| 106 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 107 |
+
"example_parameters": "{}"
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,217 @@
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:40:36.348768",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Bob",
|
| 28 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Bob",
|
| 32 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Charlie",
|
| 36 |
+
"message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!"
|
| 37 |
+
}
|
| 38 |
+
]
|
| 39 |
+
},
|
| 40 |
+
"memory": {
|
| 41 |
+
"note_from_last_turn": "I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8)."
|
| 42 |
+
},
|
| 43 |
+
"constraints": {
|
| 44 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 45 |
+
"allowed_actions": [
|
| 46 |
+
{
|
| 47 |
+
"type": "place_starting_road",
|
| 48 |
+
"description": "Place your starting road",
|
| 49 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"type": "wait_for_response",
|
| 53 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 54 |
+
"example_parameters": "{}"
|
| 55 |
+
}
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"response_schema": {
|
| 60 |
+
"type": "object",
|
| 61 |
+
"required": [
|
| 62 |
+
"internal_thinking",
|
| 63 |
+
"action"
|
| 64 |
+
],
|
| 65 |
+
"properties": {
|
| 66 |
+
"internal_thinking": {
|
| 67 |
+
"type": "string",
|
| 68 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 69 |
+
"minLength": 1000
|
| 70 |
+
},
|
| 71 |
+
"note_to_self": {
|
| 72 |
+
"type": "string",
|
| 73 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 74 |
+
"maxLength": 100
|
| 75 |
+
},
|
| 76 |
+
"say_outloud": {
|
| 77 |
+
"type": "string",
|
| 78 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 79 |
+
"maxLength": 100
|
| 80 |
+
},
|
| 81 |
+
"action": {
|
| 82 |
+
"type": "object",
|
| 83 |
+
"required": [
|
| 84 |
+
"type"
|
| 85 |
+
],
|
| 86 |
+
"properties": {
|
| 87 |
+
"type": {
|
| 88 |
+
"type": "string",
|
| 89 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 90 |
+
},
|
| 91 |
+
"parameters": {
|
| 92 |
+
"type": "string",
|
| 93 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 94 |
+
}
|
| 95 |
+
},
|
| 96 |
+
"propertyOrdering": [
|
| 97 |
+
"type",
|
| 98 |
+
"parameters"
|
| 99 |
+
]
|
| 100 |
+
}
|
| 101 |
+
},
|
| 102 |
+
"propertyOrdering": [
|
| 103 |
+
"internal_thinking",
|
| 104 |
+
"note_to_self",
|
| 105 |
+
"say_outloud",
|
| 106 |
+
"action"
|
| 107 |
+
]
|
| 108 |
+
},
|
| 109 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 110 |
+
"allowed_actions": [
|
| 111 |
+
{
|
| 112 |
+
"type": "place_starting_road",
|
| 113 |
+
"description": "Place your starting road",
|
| 114 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"type": "wait_for_response",
|
| 118 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 119 |
+
"example_parameters": "{}"
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"tools_schema": [
|
| 123 |
+
{
|
| 124 |
+
"name": "inspect_node",
|
| 125 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 126 |
+
"parameters": {
|
| 127 |
+
"type": "object",
|
| 128 |
+
"properties": {
|
| 129 |
+
"reasoning": {
|
| 130 |
+
"type": "string",
|
| 131 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 132 |
+
},
|
| 133 |
+
"node_id": {
|
| 134 |
+
"type": "integer",
|
| 135 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 136 |
+
}
|
| 137 |
+
},
|
| 138 |
+
"required": [
|
| 139 |
+
"reasoning",
|
| 140 |
+
"node_id"
|
| 141 |
+
]
|
| 142 |
+
}
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"name": "find_best_nodes",
|
| 146 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 147 |
+
"parameters": {
|
| 148 |
+
"type": "object",
|
| 149 |
+
"properties": {
|
| 150 |
+
"reasoning": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 153 |
+
},
|
| 154 |
+
"min_pips": {
|
| 155 |
+
"type": "integer",
|
| 156 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 157 |
+
"default": 0
|
| 158 |
+
},
|
| 159 |
+
"must_have_resource": {
|
| 160 |
+
"type": "string",
|
| 161 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 162 |
+
"nullable": true
|
| 163 |
+
},
|
| 164 |
+
"exclude_blocked": {
|
| 165 |
+
"type": "boolean",
|
| 166 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 167 |
+
"default": true
|
| 168 |
+
},
|
| 169 |
+
"prefer_port": {
|
| 170 |
+
"type": "boolean",
|
| 171 |
+
"description": "Prioritize nodes with port access",
|
| 172 |
+
"default": false
|
| 173 |
+
},
|
| 174 |
+
"limit": {
|
| 175 |
+
"type": "integer",
|
| 176 |
+
"description": "Maximum number of results to return",
|
| 177 |
+
"default": 10
|
| 178 |
+
}
|
| 179 |
+
},
|
| 180 |
+
"required": [
|
| 181 |
+
"reasoning"
|
| 182 |
+
]
|
| 183 |
+
}
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"name": "analyze_path_potential",
|
| 187 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 188 |
+
"parameters": {
|
| 189 |
+
"type": "object",
|
| 190 |
+
"properties": {
|
| 191 |
+
"reasoning": {
|
| 192 |
+
"type": "string",
|
| 193 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 194 |
+
},
|
| 195 |
+
"from_node": {
|
| 196 |
+
"type": "integer",
|
| 197 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 198 |
+
},
|
| 199 |
+
"direction_node": {
|
| 200 |
+
"type": "integer",
|
| 201 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 202 |
+
"nullable": true
|
| 203 |
+
},
|
| 204 |
+
"max_depth": {
|
| 205 |
+
"type": "integer",
|
| 206 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 207 |
+
"default": 2
|
| 208 |
+
}
|
| 209 |
+
},
|
| 210 |
+
"required": [
|
| 211 |
+
"reasoning",
|
| 212 |
+
"from_node"
|
| 213 |
+
]
|
| 214 |
+
}
|
| 215 |
+
}
|
| 216 |
+
]
|
| 217 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,118 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Charlie ===
|
| 2 |
+
Timestamp: 2026-01-09T14:40:36.354972
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Charlie",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Bob",
|
| 88 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Bob",
|
| 92 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Charlie",
|
| 96 |
+
"message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!"
|
| 97 |
+
}
|
| 98 |
+
]
|
| 99 |
+
},
|
| 100 |
+
"memory": {
|
| 101 |
+
"note_from_last_turn": "I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8)."
|
| 102 |
+
},
|
| 103 |
+
"constraints": {
|
| 104 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 105 |
+
"allowed_actions": [
|
| 106 |
+
{
|
| 107 |
+
"type": "place_starting_road",
|
| 108 |
+
"description": "Place your starting road",
|
| 109 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"type": "wait_for_response",
|
| 113 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 114 |
+
"example_parameters": "{}"
|
| 115 |
+
}
|
| 116 |
+
]
|
| 117 |
+
}
|
| 118 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.json
ADDED
|
@@ -0,0 +1,221 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-01-09T14:40:46.275030",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Bob",
|
| 28 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Bob",
|
| 32 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Charlie",
|
| 36 |
+
"message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Charlie",
|
| 40 |
+
"message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!"
|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
},
|
| 44 |
+
"memory": {
|
| 45 |
+
"note_from_last_turn": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production."
|
| 46 |
+
},
|
| 47 |
+
"constraints": {
|
| 48 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 49 |
+
"allowed_actions": [
|
| 50 |
+
{
|
| 51 |
+
"type": "place_starting_settlement",
|
| 52 |
+
"description": "Place your starting settlement",
|
| 53 |
+
"example_parameters": "{\"node\": X}"
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"type": "wait_for_response",
|
| 57 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 58 |
+
"example_parameters": "{}"
|
| 59 |
+
}
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
},
|
| 63 |
+
"response_schema": {
|
| 64 |
+
"type": "object",
|
| 65 |
+
"required": [
|
| 66 |
+
"internal_thinking",
|
| 67 |
+
"action"
|
| 68 |
+
],
|
| 69 |
+
"properties": {
|
| 70 |
+
"internal_thinking": {
|
| 71 |
+
"type": "string",
|
| 72 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 73 |
+
"minLength": 1000
|
| 74 |
+
},
|
| 75 |
+
"note_to_self": {
|
| 76 |
+
"type": "string",
|
| 77 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 78 |
+
"maxLength": 100
|
| 79 |
+
},
|
| 80 |
+
"say_outloud": {
|
| 81 |
+
"type": "string",
|
| 82 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 83 |
+
"maxLength": 100
|
| 84 |
+
},
|
| 85 |
+
"action": {
|
| 86 |
+
"type": "object",
|
| 87 |
+
"required": [
|
| 88 |
+
"type"
|
| 89 |
+
],
|
| 90 |
+
"properties": {
|
| 91 |
+
"type": {
|
| 92 |
+
"type": "string",
|
| 93 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 94 |
+
},
|
| 95 |
+
"parameters": {
|
| 96 |
+
"type": "string",
|
| 97 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 98 |
+
}
|
| 99 |
+
},
|
| 100 |
+
"propertyOrdering": [
|
| 101 |
+
"type",
|
| 102 |
+
"parameters"
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
},
|
| 106 |
+
"propertyOrdering": [
|
| 107 |
+
"internal_thinking",
|
| 108 |
+
"note_to_self",
|
| 109 |
+
"say_outloud",
|
| 110 |
+
"action"
|
| 111 |
+
]
|
| 112 |
+
},
|
| 113 |
+
"what_happened": "It's your turn.",
|
| 114 |
+
"allowed_actions": [
|
| 115 |
+
{
|
| 116 |
+
"type": "place_starting_settlement",
|
| 117 |
+
"description": "Place your starting settlement",
|
| 118 |
+
"example_parameters": "{\"node\": X}"
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"type": "wait_for_response",
|
| 122 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 123 |
+
"example_parameters": "{}"
|
| 124 |
+
}
|
| 125 |
+
],
|
| 126 |
+
"tools_schema": [
|
| 127 |
+
{
|
| 128 |
+
"name": "inspect_node",
|
| 129 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 130 |
+
"parameters": {
|
| 131 |
+
"type": "object",
|
| 132 |
+
"properties": {
|
| 133 |
+
"reasoning": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 136 |
+
},
|
| 137 |
+
"node_id": {
|
| 138 |
+
"type": "integer",
|
| 139 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"required": [
|
| 143 |
+
"reasoning",
|
| 144 |
+
"node_id"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"name": "find_best_nodes",
|
| 150 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 151 |
+
"parameters": {
|
| 152 |
+
"type": "object",
|
| 153 |
+
"properties": {
|
| 154 |
+
"reasoning": {
|
| 155 |
+
"type": "string",
|
| 156 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 157 |
+
},
|
| 158 |
+
"min_pips": {
|
| 159 |
+
"type": "integer",
|
| 160 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 161 |
+
"default": 0
|
| 162 |
+
},
|
| 163 |
+
"must_have_resource": {
|
| 164 |
+
"type": "string",
|
| 165 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 166 |
+
"nullable": true
|
| 167 |
+
},
|
| 168 |
+
"exclude_blocked": {
|
| 169 |
+
"type": "boolean",
|
| 170 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 171 |
+
"default": true
|
| 172 |
+
},
|
| 173 |
+
"prefer_port": {
|
| 174 |
+
"type": "boolean",
|
| 175 |
+
"description": "Prioritize nodes with port access",
|
| 176 |
+
"default": false
|
| 177 |
+
},
|
| 178 |
+
"limit": {
|
| 179 |
+
"type": "integer",
|
| 180 |
+
"description": "Maximum number of results to return",
|
| 181 |
+
"default": 10
|
| 182 |
+
}
|
| 183 |
+
},
|
| 184 |
+
"required": [
|
| 185 |
+
"reasoning"
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"name": "analyze_path_potential",
|
| 191 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 192 |
+
"parameters": {
|
| 193 |
+
"type": "object",
|
| 194 |
+
"properties": {
|
| 195 |
+
"reasoning": {
|
| 196 |
+
"type": "string",
|
| 197 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 198 |
+
},
|
| 199 |
+
"from_node": {
|
| 200 |
+
"type": "integer",
|
| 201 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 202 |
+
},
|
| 203 |
+
"direction_node": {
|
| 204 |
+
"type": "integer",
|
| 205 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 206 |
+
"nullable": true
|
| 207 |
+
},
|
| 208 |
+
"max_depth": {
|
| 209 |
+
"type": "integer",
|
| 210 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 211 |
+
"default": 2
|
| 212 |
+
}
|
| 213 |
+
},
|
| 214 |
+
"required": [
|
| 215 |
+
"reasoning",
|
| 216 |
+
"from_node"
|
| 217 |
+
]
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
]
|
| 221 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.txt
ADDED
|
@@ -0,0 +1,122 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #3 for Charlie ===
|
| 2 |
+
Timestamp: 2026-01-09T14:40:46.278647
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Charlie",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Bob",
|
| 88 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Bob",
|
| 92 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Charlie",
|
| 96 |
+
"message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"from": "Charlie",
|
| 100 |
+
"message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!"
|
| 101 |
+
}
|
| 102 |
+
]
|
| 103 |
+
},
|
| 104 |
+
"memory": {
|
| 105 |
+
"note_from_last_turn": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production."
|
| 106 |
+
},
|
| 107 |
+
"constraints": {
|
| 108 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 109 |
+
"allowed_actions": [
|
| 110 |
+
{
|
| 111 |
+
"type": "place_starting_settlement",
|
| 112 |
+
"description": "Place your starting settlement",
|
| 113 |
+
"example_parameters": "{\"node\": X}"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"type": "wait_for_response",
|
| 117 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 118 |
+
"example_parameters": "{}"
|
| 119 |
+
}
|
| 120 |
+
]
|
| 121 |
+
}
|
| 122 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:40:36.339064",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and identified Node 12 as the highest-yield available spot with 11 total pips. It sits at the intersection of Hex 6 (Wood 3), Hex 5 (Brick 6), and Hex 2 (Sheep 5). This provides a strong starting income of essential building materials (Brick and Wood) along with Sheep. Alice has secured a powerful Wheat and Ore position at Node 42 (12 pips), and Bob has taken a strong Wood, Brick, and Sheep position at Node 20 (12 pips). By taking Node 12, I match their high-yield strategy and also block Bob's potential expansion towards the high-value 6-Brick at Node 11. My long-term plan involves using my back-to-back placement to secure a balanced economy. For my second settlement, I'll target Node 44, which offers Wheat (Hex 15, #6 and Hex 18, #9) and Ore (Hex 19, #2), giving me access to all five resources with a total of 21 pips across both settlements. I'll point my initial road from Node 12 towards Node 13 to prepare for expansion towards the Wheat at Node 14.\",\n \"note_to_self\": \"I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8).\",\n \"say_outloud\": \"Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I have analyzed the current board state and identified Node 12 as the highest-yield available spot with 11 total pips. It sits at the intersection of Hex 6 (Wood 3), Hex 5 (Brick 6), and Hex 2 (Sheep 5). This provides a strong starting income of essential building materials (Brick and Wood) along with Sheep. Alice has secured a powerful Wheat and Ore position at Node 42 (12 pips), and Bob has taken a strong Wood, Brick, and Sheep position at Node 20 (12 pips). By taking Node 12, I match their high-yield strategy and also block Bob's potential expansion towards the high-value 6-Brick at Node 11. My long-term plan involves using my back-to-back placement to secure a balanced economy. For my second settlement, I'll target Node 44, which offers Wheat (Hex 15, #6 and Hex 18, #9) and Ore (Hex 19, #2), giving me access to all five resources with a total of 21 pips across both settlements. I'll point my initial road from Node 12 towards Node 13 to prepare for expansion towards the Wheat at Node 14.",
|
| 9 |
+
"note_to_self": "I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8).",
|
| 10 |
+
"say_outloud": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 12
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-3-flash-preview",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 5218,
|
| 19 |
+
"completion": 525,
|
| 20 |
+
"total": 20860
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 80.93050026893616,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
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|
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|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:40:46.260822",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). This is a strong 11-pip opening for building materials. To complement this, I need Wheat and Ore. Looking at my expansion options from Node 12 (neighbors 11, 13, 22), Node 13 is the most strategic direction. From Node 13, I can reach Node 14, which offers Wheat (8) and additional Wood (3, 4). This helps solve my immediate lack of Wheat. Node 11 is also decent (10 pips), but Bob is already at Node 20 and building towards Node 10, which is adjacent to 11, creating potential competition. Node 22 leads toward the Desert (Hex 10), making it the least desirable path. Therefore, I will place my road from 12 to 13 to secure a path toward Node 14.\",\n \"note_to_self\": \"Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.\",\n \"say_outloud\": \"I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). This is a strong 11-pip opening for building materials. To complement this, I need Wheat and Ore. Looking at my expansion options from Node 12 (neighbors 11, 13, 22), Node 13 is the most strategic direction. From Node 13, I can reach Node 14, which offers Wheat (8) and additional Wood (3, 4). This helps solve my immediate lack of Wheat. Node 11 is also decent (10 pips), but Bob is already at Node 20 and building towards Node 10, which is adjacent to 11, creating potential competition. Node 22 leads toward the Desert (Hex 10), making it the least desirable path. Therefore, I will place my road from 12 to 13 to secure a path toward Node 14. [Response was too brief]",
|
| 9 |
+
"note_to_self": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.",
|
| 10 |
+
"say_outloud": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 12,
|
| 14 |
+
"to": 13
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 2648,
|
| 20 |
+
"completion": 396,
|
| 21 |
+
"total": 4264
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 9.875236988067627,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/agent_memories.json
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Alice": {
|
| 3 |
+
"note_to_self": "My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Wood—keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income.",
|
| 4 |
+
"last_updated": "2026-01-09T14:40:46.264601"
|
| 5 |
+
},
|
| 6 |
+
"Bob": {
|
| 7 |
+
"note_to_self": "I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them.",
|
| 8 |
+
"last_updated": "2026-01-09T14:40:46.264627"
|
| 9 |
+
},
|
| 10 |
+
"Charlie": {
|
| 11 |
+
"note_to_self": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.",
|
| 12 |
+
"last_updated": "2026-01-09T14:40:46.264635"
|
| 13 |
+
}
|
| 14 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/chat_history.json
ADDED
|
@@ -0,0 +1,40 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-01-09T14:36:40.788911",
|
| 5 |
+
"from": "Alice",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!"
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-01-09T14:37:56.455693",
|
| 11 |
+
"from": "Alice",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!"
|
| 14 |
+
},
|
| 15 |
+
{
|
| 16 |
+
"timestamp": "2026-01-09T14:38:48.636982",
|
| 17 |
+
"from": "Bob",
|
| 18 |
+
"to": "all",
|
| 19 |
+
"message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!"
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"timestamp": "2026-01-09T14:39:12.183848",
|
| 23 |
+
"from": "Bob",
|
| 24 |
+
"to": "all",
|
| 25 |
+
"message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!"
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"timestamp": "2026-01-09T14:40:36.341683",
|
| 29 |
+
"from": "Charlie",
|
| 30 |
+
"to": "all",
|
| 31 |
+
"message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!"
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"timestamp": "2026-01-09T14:40:46.266048",
|
| 35 |
+
"from": "Charlie",
|
| 36 |
+
"to": "all",
|
| 37 |
+
"message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!"
|
| 38 |
+
}
|
| 39 |
+
]
|
| 40 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
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| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_143556",
|
| 3 |
+
"start_time": "2026-01-09T14:35:56.512938",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_143556/tool_executions.json
ADDED
|
@@ -0,0 +1,861 @@
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|
|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-01-09T14:36:07.959984",
|
| 4 |
+
"total_calls": 1,
|
| 5 |
+
"successful": 1,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.51,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 42,
|
| 10 |
+
"output": 508,
|
| 11 |
+
"total": 550
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "find_best_nodes",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
|
| 19 |
+
"min_pips": 10
|
| 20 |
+
},
|
| 21 |
+
"result": {
|
| 22 |
+
"llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.",
|
| 23 |
+
"query": {
|
| 24 |
+
"min_pips": 10,
|
| 25 |
+
"must_have_resource": null,
|
| 26 |
+
"exclude_blocked": true,
|
| 27 |
+
"prefer_port": false
|
| 28 |
+
},
|
| 29 |
+
"total_found": 11,
|
| 30 |
+
"nodes": [
|
| 31 |
+
{
|
| 32 |
+
"node_id": 20,
|
| 33 |
+
"resources": {
|
| 34 |
+
"Wood": 11,
|
| 35 |
+
"Brick": 6,
|
| 36 |
+
"Sheep": 8
|
| 37 |
+
},
|
| 38 |
+
"total_pips": 12,
|
| 39 |
+
"port": null,
|
| 40 |
+
"neighbors": [
|
| 41 |
+
19,
|
| 42 |
+
21,
|
| 43 |
+
10
|
| 44 |
+
],
|
| 45 |
+
"score": 13.5,
|
| 46 |
+
"can_build": true,
|
| 47 |
+
"occupied": false
|
| 48 |
+
},
|
| 49 |
+
{
|
| 50 |
+
"node_id": 43,
|
| 51 |
+
"resources": {
|
| 52 |
+
"Wheat": 9
|
| 53 |
+
},
|
| 54 |
+
"total_pips": 13,
|
| 55 |
+
"port": null,
|
| 56 |
+
"neighbors": [
|
| 57 |
+
42,
|
| 58 |
+
44,
|
| 59 |
+
33
|
| 60 |
+
],
|
| 61 |
+
"score": 13.5,
|
| 62 |
+
"can_build": true,
|
| 63 |
+
"occupied": false
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"node_id": 42,
|
| 67 |
+
"resources": {
|
| 68 |
+
"Wheat": 9,
|
| 69 |
+
"Ore": 5
|
| 70 |
+
},
|
| 71 |
+
"total_pips": 12,
|
| 72 |
+
"port": null,
|
| 73 |
+
"neighbors": [
|
| 74 |
+
41,
|
| 75 |
+
43,
|
| 76 |
+
50
|
| 77 |
+
],
|
| 78 |
+
"score": 13.0,
|
| 79 |
+
"can_build": true,
|
| 80 |
+
"occupied": false
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"node_id": 10,
|
| 84 |
+
"resources": {
|
| 85 |
+
"Brick": 6,
|
| 86 |
+
"Sheep": 8,
|
| 87 |
+
"Wood": 12
|
| 88 |
+
},
|
| 89 |
+
"total_pips": 11,
|
| 90 |
+
"port": null,
|
| 91 |
+
"neighbors": [
|
| 92 |
+
9,
|
| 93 |
+
11,
|
| 94 |
+
20
|
| 95 |
+
],
|
| 96 |
+
"score": 12.5,
|
| 97 |
+
"can_build": true,
|
| 98 |
+
"occupied": false
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"node_id": 12,
|
| 102 |
+
"resources": {
|
| 103 |
+
"Wood": 3,
|
| 104 |
+
"Brick": 6,
|
| 105 |
+
"Sheep": 5
|
| 106 |
+
},
|
| 107 |
+
"total_pips": 11,
|
| 108 |
+
"port": null,
|
| 109 |
+
"neighbors": [
|
| 110 |
+
11,
|
| 111 |
+
13,
|
| 112 |
+
22
|
| 113 |
+
],
|
| 114 |
+
"score": 12.5,
|
| 115 |
+
"can_build": true,
|
| 116 |
+
"occupied": false
|
| 117 |
+
},
|
| 118 |
+
{
|
| 119 |
+
"node_id": 41,
|
| 120 |
+
"resources": {
|
| 121 |
+
"Ore": 5,
|
| 122 |
+
"Wheat": 9,
|
| 123 |
+
"Brick": 10
|
| 124 |
+
},
|
| 125 |
+
"total_pips": 11,
|
| 126 |
+
"port": null,
|
| 127 |
+
"neighbors": [
|
| 128 |
+
40,
|
| 129 |
+
42,
|
| 130 |
+
31
|
| 131 |
+
],
|
| 132 |
+
"score": 12.5,
|
| 133 |
+
"can_build": true,
|
| 134 |
+
"occupied": false
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"node_id": 11,
|
| 138 |
+
"resources": {
|
| 139 |
+
"Brick": 6,
|
| 140 |
+
"Sheep": 5,
|
| 141 |
+
"Wood": 12
|
| 142 |
+
},
|
| 143 |
+
"total_pips": 10,
|
| 144 |
+
"port": null,
|
| 145 |
+
"neighbors": [
|
| 146 |
+
10,
|
| 147 |
+
12,
|
| 148 |
+
3
|
| 149 |
+
],
|
| 150 |
+
"score": 11.5,
|
| 151 |
+
"can_build": true,
|
| 152 |
+
"occupied": false
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"node_id": 19,
|
| 156 |
+
"resources": {
|
| 157 |
+
"Wood": 11,
|
| 158 |
+
"Brick": 10,
|
| 159 |
+
"Sheep": 8
|
| 160 |
+
},
|
| 161 |
+
"total_pips": 10,
|
| 162 |
+
"port": null,
|
| 163 |
+
"neighbors": [
|
| 164 |
+
18,
|
| 165 |
+
20,
|
| 166 |
+
30
|
| 167 |
+
],
|
| 168 |
+
"score": 11.5,
|
| 169 |
+
"can_build": true,
|
| 170 |
+
"occupied": false
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"node_id": 25,
|
| 174 |
+
"resources": {
|
| 175 |
+
"Sheep": 4,
|
| 176 |
+
"Ore": 3,
|
| 177 |
+
"Wheat": 8
|
| 178 |
+
},
|
| 179 |
+
"total_pips": 10,
|
| 180 |
+
"port": null,
|
| 181 |
+
"neighbors": [
|
| 182 |
+
24,
|
| 183 |
+
26,
|
| 184 |
+
36
|
| 185 |
+
],
|
| 186 |
+
"score": 11.5,
|
| 187 |
+
"can_build": true,
|
| 188 |
+
"occupied": false
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"node_id": 14,
|
| 192 |
+
"resources": {
|
| 193 |
+
"Wheat": 8,
|
| 194 |
+
"Wood": 4
|
| 195 |
+
},
|
| 196 |
+
"total_pips": 10,
|
| 197 |
+
"port": null,
|
| 198 |
+
"neighbors": [
|
| 199 |
+
13,
|
| 200 |
+
15,
|
| 201 |
+
24
|
| 202 |
+
],
|
| 203 |
+
"score": 11.0,
|
| 204 |
+
"can_build": true,
|
| 205 |
+
"occupied": false
|
| 206 |
+
}
|
| 207 |
+
]
|
| 208 |
+
},
|
| 209 |
+
"success": true,
|
| 210 |
+
"error": null,
|
| 211 |
+
"execution_time_ms": 0.38,
|
| 212 |
+
"tokens": {
|
| 213 |
+
"input": 42,
|
| 214 |
+
"output": 508,
|
| 215 |
+
"total": 550
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
]
|
| 219 |
+
},
|
| 220 |
+
{
|
| 221 |
+
"timestamp": "2026-01-09T14:36:53.481872",
|
| 222 |
+
"total_calls": 2,
|
| 223 |
+
"successful": 2,
|
| 224 |
+
"failed": 0,
|
| 225 |
+
"total_time_ms": 0.26,
|
| 226 |
+
"tokens": {
|
| 227 |
+
"input": 54,
|
| 228 |
+
"output": 452,
|
| 229 |
+
"total": 506
|
| 230 |
+
},
|
| 231 |
+
"calls": [
|
| 232 |
+
{
|
| 233 |
+
"id": "call_1",
|
| 234 |
+
"name": "inspect_node",
|
| 235 |
+
"parameters": {
|
| 236 |
+
"reasoning": "Confirming the resources and neighbors of my first settlement.",
|
| 237 |
+
"node_id": 42
|
| 238 |
+
},
|
| 239 |
+
"result": {
|
| 240 |
+
"node_id": 42,
|
| 241 |
+
"exists": true,
|
| 242 |
+
"resources": {
|
| 243 |
+
"Wheat": 9,
|
| 244 |
+
"Ore": 5
|
| 245 |
+
},
|
| 246 |
+
"total_pips": 12,
|
| 247 |
+
"port": null,
|
| 248 |
+
"neighbors": [
|
| 249 |
+
41,
|
| 250 |
+
43,
|
| 251 |
+
50
|
| 252 |
+
],
|
| 253 |
+
"occupied": true,
|
| 254 |
+
"occupied_by": "Alice",
|
| 255 |
+
"building_type": "settlement",
|
| 256 |
+
"can_build_here": false,
|
| 257 |
+
"blocked_reason": "Occupied by Alice's settlement",
|
| 258 |
+
"llm_reasoning": "Confirming the resources and neighbors of my first settlement."
|
| 259 |
+
},
|
| 260 |
+
"success": true,
|
| 261 |
+
"error": null,
|
| 262 |
+
"execution_time_ms": 0.06,
|
| 263 |
+
"tokens": {
|
| 264 |
+
"input": 23,
|
| 265 |
+
"output": 90,
|
| 266 |
+
"total": 113
|
| 267 |
+
}
|
| 268 |
+
},
|
| 269 |
+
{
|
| 270 |
+
"id": "call_2",
|
| 271 |
+
"name": "analyze_path_potential",
|
| 272 |
+
"parameters": {
|
| 273 |
+
"from_node": 42,
|
| 274 |
+
"reasoning": "Checking which direction from my first settlement offers the best expansion or port access."
|
| 275 |
+
},
|
| 276 |
+
"result": {
|
| 277 |
+
"llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.",
|
| 278 |
+
"from_node": 42,
|
| 279 |
+
"total_directions": 3,
|
| 280 |
+
"paths": [
|
| 281 |
+
{
|
| 282 |
+
"direction": 43,
|
| 283 |
+
"depth_1": {
|
| 284 |
+
"node_id": 43,
|
| 285 |
+
"resources": {
|
| 286 |
+
"Wheat": 9
|
| 287 |
+
},
|
| 288 |
+
"total_pips": 13,
|
| 289 |
+
"port": null,
|
| 290 |
+
"can_build": false,
|
| 291 |
+
"occupied": false
|
| 292 |
+
},
|
| 293 |
+
"depth_2": {
|
| 294 |
+
"reachable_nodes": [
|
| 295 |
+
{
|
| 296 |
+
"node_id": 44,
|
| 297 |
+
"total_pips": 10,
|
| 298 |
+
"port": null,
|
| 299 |
+
"can_build": true
|
| 300 |
+
},
|
| 301 |
+
{
|
| 302 |
+
"node_id": 33,
|
| 303 |
+
"total_pips": 9,
|
| 304 |
+
"port": null,
|
| 305 |
+
"can_build": true
|
| 306 |
+
}
|
| 307 |
+
],
|
| 308 |
+
"best_node": 44,
|
| 309 |
+
"best_pips": 10
|
| 310 |
+
},
|
| 311 |
+
"highlights": [
|
| 312 |
+
"High-value node at depth 1"
|
| 313 |
+
],
|
| 314 |
+
"score": 18.0
|
| 315 |
+
},
|
| 316 |
+
{
|
| 317 |
+
"direction": 41,
|
| 318 |
+
"depth_1": {
|
| 319 |
+
"node_id": 41,
|
| 320 |
+
"resources": {
|
| 321 |
+
"Ore": 5,
|
| 322 |
+
"Wheat": 9,
|
| 323 |
+
"Brick": 10
|
| 324 |
+
},
|
| 325 |
+
"total_pips": 11,
|
| 326 |
+
"port": null,
|
| 327 |
+
"can_build": false,
|
| 328 |
+
"occupied": false
|
| 329 |
+
},
|
| 330 |
+
"depth_2": {
|
| 331 |
+
"reachable_nodes": [
|
| 332 |
+
{
|
| 333 |
+
"node_id": 40,
|
| 334 |
+
"total_pips": 7,
|
| 335 |
+
"port": "W2",
|
| 336 |
+
"can_build": true
|
| 337 |
+
},
|
| 338 |
+
{
|
| 339 |
+
"node_id": 31,
|
| 340 |
+
"total_pips": 9,
|
| 341 |
+
"port": null,
|
| 342 |
+
"can_build": true
|
| 343 |
+
}
|
| 344 |
+
],
|
| 345 |
+
"best_node": 31,
|
| 346 |
+
"best_pips": 9
|
| 347 |
+
},
|
| 348 |
+
"highlights": [
|
| 349 |
+
"Port (W2) at depth 2 (node 40)"
|
| 350 |
+
],
|
| 351 |
+
"score": 17.0
|
| 352 |
+
},
|
| 353 |
+
{
|
| 354 |
+
"direction": 50,
|
| 355 |
+
"depth_1": {
|
| 356 |
+
"node_id": 50,
|
| 357 |
+
"resources": {
|
| 358 |
+
"Wheat": 9,
|
| 359 |
+
"Ore": 5
|
| 360 |
+
},
|
| 361 |
+
"total_pips": 8,
|
| 362 |
+
"port": "?3",
|
| 363 |
+
"can_build": false,
|
| 364 |
+
"occupied": false
|
| 365 |
+
},
|
| 366 |
+
"depth_2": {
|
| 367 |
+
"reachable_nodes": [
|
| 368 |
+
{
|
| 369 |
+
"node_id": 49,
|
| 370 |
+
"total_pips": 4,
|
| 371 |
+
"port": null,
|
| 372 |
+
"can_build": true
|
| 373 |
+
},
|
| 374 |
+
{
|
| 375 |
+
"node_id": 51,
|
| 376 |
+
"total_pips": 4,
|
| 377 |
+
"port": "?3",
|
| 378 |
+
"can_build": true
|
| 379 |
+
}
|
| 380 |
+
],
|
| 381 |
+
"best_node": 49,
|
| 382 |
+
"best_pips": 4
|
| 383 |
+
},
|
| 384 |
+
"highlights": [
|
| 385 |
+
"Port (?3) at depth 1",
|
| 386 |
+
"Port (?3) at depth 2 (node 51)"
|
| 387 |
+
],
|
| 388 |
+
"score": 14.5
|
| 389 |
+
}
|
| 390 |
+
]
|
| 391 |
+
},
|
| 392 |
+
"success": true,
|
| 393 |
+
"error": null,
|
| 394 |
+
"execution_time_ms": 0.11,
|
| 395 |
+
"tokens": {
|
| 396 |
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"input": 31,
|
| 397 |
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|
| 398 |
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"total": 393
|
| 399 |
+
}
|
| 400 |
+
}
|
| 401 |
+
]
|
| 402 |
+
},
|
| 403 |
+
{
|
| 404 |
+
"timestamp": "2026-01-09T14:37:58.991442",
|
| 405 |
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|
| 406 |
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|
| 407 |
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|
| 408 |
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"total_time_ms": 0.31,
|
| 409 |
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"tokens": {
|
| 410 |
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"input": 35,
|
| 411 |
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|
| 412 |
+
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|
| 413 |
+
},
|
| 414 |
+
"calls": [
|
| 415 |
+
{
|
| 416 |
+
"id": "call_1",
|
| 417 |
+
"name": "find_best_nodes",
|
| 418 |
+
"parameters": {
|
| 419 |
+
"reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 420 |
+
"min_pips": 10
|
| 421 |
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},
|
| 422 |
+
"result": {
|
| 423 |
+
"llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.",
|
| 424 |
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"query": {
|
| 425 |
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|
| 426 |
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|
| 427 |
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|
| 428 |
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|
| 429 |
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},
|
| 430 |
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|
| 431 |
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"nodes": [
|
| 432 |
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{
|
| 433 |
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"node_id": 20,
|
| 434 |
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|
| 435 |
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"Wood": 11,
|
| 436 |
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"Brick": 6,
|
| 437 |
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"Sheep": 8
|
| 438 |
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},
|
| 439 |
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"total_pips": 12,
|
| 440 |
+
"port": null,
|
| 441 |
+
"neighbors": [
|
| 442 |
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19,
|
| 443 |
+
21,
|
| 444 |
+
10
|
| 445 |
+
],
|
| 446 |
+
"score": 13.5,
|
| 447 |
+
"can_build": true,
|
| 448 |
+
"occupied": false
|
| 449 |
+
},
|
| 450 |
+
{
|
| 451 |
+
"node_id": 10,
|
| 452 |
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"resources": {
|
| 453 |
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"Brick": 6,
|
| 454 |
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"Sheep": 8,
|
| 455 |
+
"Wood": 12
|
| 456 |
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},
|
| 457 |
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|
| 458 |
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"port": null,
|
| 459 |
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"neighbors": [
|
| 460 |
+
9,
|
| 461 |
+
11,
|
| 462 |
+
20
|
| 463 |
+
],
|
| 464 |
+
"score": 12.5,
|
| 465 |
+
"can_build": true,
|
| 466 |
+
"occupied": false
|
| 467 |
+
},
|
| 468 |
+
{
|
| 469 |
+
"node_id": 12,
|
| 470 |
+
"resources": {
|
| 471 |
+
"Wood": 3,
|
| 472 |
+
"Brick": 6,
|
| 473 |
+
"Sheep": 5
|
| 474 |
+
},
|
| 475 |
+
"total_pips": 11,
|
| 476 |
+
"port": null,
|
| 477 |
+
"neighbors": [
|
| 478 |
+
11,
|
| 479 |
+
13,
|
| 480 |
+
22
|
| 481 |
+
],
|
| 482 |
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"score": 12.5,
|
| 483 |
+
"can_build": true,
|
| 484 |
+
"occupied": false
|
| 485 |
+
},
|
| 486 |
+
{
|
| 487 |
+
"node_id": 11,
|
| 488 |
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"resources": {
|
| 489 |
+
"Brick": 6,
|
| 490 |
+
"Sheep": 5,
|
| 491 |
+
"Wood": 12
|
| 492 |
+
},
|
| 493 |
+
"total_pips": 10,
|
| 494 |
+
"port": null,
|
| 495 |
+
"neighbors": [
|
| 496 |
+
10,
|
| 497 |
+
12,
|
| 498 |
+
3
|
| 499 |
+
],
|
| 500 |
+
"score": 11.5,
|
| 501 |
+
"can_build": true,
|
| 502 |
+
"occupied": false
|
| 503 |
+
},
|
| 504 |
+
{
|
| 505 |
+
"node_id": 19,
|
| 506 |
+
"resources": {
|
| 507 |
+
"Wood": 11,
|
| 508 |
+
"Brick": 10,
|
| 509 |
+
"Sheep": 8
|
| 510 |
+
},
|
| 511 |
+
"total_pips": 10,
|
| 512 |
+
"port": null,
|
| 513 |
+
"neighbors": [
|
| 514 |
+
18,
|
| 515 |
+
20,
|
| 516 |
+
30
|
| 517 |
+
],
|
| 518 |
+
"score": 11.5,
|
| 519 |
+
"can_build": true,
|
| 520 |
+
"occupied": false
|
| 521 |
+
},
|
| 522 |
+
{
|
| 523 |
+
"node_id": 25,
|
| 524 |
+
"resources": {
|
| 525 |
+
"Sheep": 4,
|
| 526 |
+
"Ore": 3,
|
| 527 |
+
"Wheat": 8
|
| 528 |
+
},
|
| 529 |
+
"total_pips": 10,
|
| 530 |
+
"port": null,
|
| 531 |
+
"neighbors": [
|
| 532 |
+
24,
|
| 533 |
+
26,
|
| 534 |
+
36
|
| 535 |
+
],
|
| 536 |
+
"score": 11.5,
|
| 537 |
+
"can_build": true,
|
| 538 |
+
"occupied": false
|
| 539 |
+
},
|
| 540 |
+
{
|
| 541 |
+
"node_id": 14,
|
| 542 |
+
"resources": {
|
| 543 |
+
"Wheat": 8,
|
| 544 |
+
"Wood": 4
|
| 545 |
+
},
|
| 546 |
+
"total_pips": 10,
|
| 547 |
+
"port": null,
|
| 548 |
+
"neighbors": [
|
| 549 |
+
13,
|
| 550 |
+
15,
|
| 551 |
+
24
|
| 552 |
+
],
|
| 553 |
+
"score": 11.0,
|
| 554 |
+
"can_build": true,
|
| 555 |
+
"occupied": false
|
| 556 |
+
},
|
| 557 |
+
{
|
| 558 |
+
"node_id": 44,
|
| 559 |
+
"resources": {
|
| 560 |
+
"Ore": 2,
|
| 561 |
+
"Wheat": 6
|
| 562 |
+
},
|
| 563 |
+
"total_pips": 10,
|
| 564 |
+
"port": null,
|
| 565 |
+
"neighbors": [
|
| 566 |
+
43,
|
| 567 |
+
45,
|
| 568 |
+
52
|
| 569 |
+
],
|
| 570 |
+
"score": 11.0,
|
| 571 |
+
"can_build": true,
|
| 572 |
+
"occupied": false
|
| 573 |
+
}
|
| 574 |
+
]
|
| 575 |
+
},
|
| 576 |
+
"success": true,
|
| 577 |
+
"error": null,
|
| 578 |
+
"execution_time_ms": 0.23,
|
| 579 |
+
"tokens": {
|
| 580 |
+
"input": 35,
|
| 581 |
+
"output": 417,
|
| 582 |
+
"total": 452
|
| 583 |
+
}
|
| 584 |
+
}
|
| 585 |
+
]
|
| 586 |
+
},
|
| 587 |
+
{
|
| 588 |
+
"timestamp": "2026-01-09T14:39:15.316372",
|
| 589 |
+
"total_calls": 1,
|
| 590 |
+
"successful": 1,
|
| 591 |
+
"failed": 0,
|
| 592 |
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"total_time_ms": 0.3,
|
| 593 |
+
"tokens": {
|
| 594 |
+
"input": 39,
|
| 595 |
+
"output": 114,
|
| 596 |
+
"total": 153
|
| 597 |
+
},
|
| 598 |
+
"calls": [
|
| 599 |
+
{
|
| 600 |
+
"id": "call_1",
|
| 601 |
+
"name": "find_best_nodes",
|
| 602 |
+
"parameters": {
|
| 603 |
+
"min_pips": 11,
|
| 604 |
+
"reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources."
|
| 605 |
+
},
|
| 606 |
+
"result": {
|
| 607 |
+
"llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.",
|
| 608 |
+
"query": {
|
| 609 |
+
"min_pips": 11,
|
| 610 |
+
"must_have_resource": null,
|
| 611 |
+
"exclude_blocked": true,
|
| 612 |
+
"prefer_port": false
|
| 613 |
+
},
|
| 614 |
+
"total_found": 1,
|
| 615 |
+
"nodes": [
|
| 616 |
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{
|
| 617 |
+
"node_id": 12,
|
| 618 |
+
"resources": {
|
| 619 |
+
"Wood": 3,
|
| 620 |
+
"Brick": 6,
|
| 621 |
+
"Sheep": 5
|
| 622 |
+
},
|
| 623 |
+
"total_pips": 11,
|
| 624 |
+
"port": null,
|
| 625 |
+
"neighbors": [
|
| 626 |
+
11,
|
| 627 |
+
13,
|
| 628 |
+
22
|
| 629 |
+
],
|
| 630 |
+
"score": 12.5,
|
| 631 |
+
"can_build": true,
|
| 632 |
+
"occupied": false
|
| 633 |
+
}
|
| 634 |
+
]
|
| 635 |
+
},
|
| 636 |
+
"success": true,
|
| 637 |
+
"error": null,
|
| 638 |
+
"execution_time_ms": 0.24,
|
| 639 |
+
"tokens": {
|
| 640 |
+
"input": 39,
|
| 641 |
+
"output": 114,
|
| 642 |
+
"total": 153
|
| 643 |
+
}
|
| 644 |
+
}
|
| 645 |
+
]
|
| 646 |
+
},
|
| 647 |
+
{
|
| 648 |
+
"timestamp": "2026-01-09T14:41:12.924818",
|
| 649 |
+
"total_calls": 1,
|
| 650 |
+
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|
| 651 |
+
"failed": 0,
|
| 652 |
+
"total_time_ms": 0.4,
|
| 653 |
+
"tokens": {
|
| 654 |
+
"input": 48,
|
| 655 |
+
"output": 495,
|
| 656 |
+
"total": 543
|
| 657 |
+
},
|
| 658 |
+
"calls": [
|
| 659 |
+
{
|
| 660 |
+
"id": "call_1",
|
| 661 |
+
"name": "find_best_nodes",
|
| 662 |
+
"parameters": {
|
| 663 |
+
"reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.",
|
| 664 |
+
"must_have_resource": "Ore"
|
| 665 |
+
},
|
| 666 |
+
"result": {
|
| 667 |
+
"llm_reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.",
|
| 668 |
+
"query": {
|
| 669 |
+
"min_pips": 0,
|
| 670 |
+
"must_have_resource": "Ore",
|
| 671 |
+
"exclude_blocked": true,
|
| 672 |
+
"prefer_port": false
|
| 673 |
+
},
|
| 674 |
+
"total_found": 15,
|
| 675 |
+
"nodes": [
|
| 676 |
+
{
|
| 677 |
+
"node_id": 25,
|
| 678 |
+
"resources": {
|
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23
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25
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| 811 |
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| 812 |
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| 813 |
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| 814 |
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| 815 |
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| 816 |
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| 817 |
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| 818 |
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| 820 |
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| 821 |
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| 822 |
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| 823 |
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| 824 |
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| 825 |
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40
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| 826 |
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| 827 |
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| 828 |
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| 829 |
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| 830 |
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| 831 |
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{
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| 832 |
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| 833 |
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| 834 |
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| 835 |
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| 836 |
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| 837 |
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| 838 |
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| 839 |
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| 841 |
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53,
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44
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| 843 |
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| 844 |
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| 845 |
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| 846 |
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| 847 |
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| 848 |
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| 849 |
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| 850 |
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| 851 |
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| 852 |
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| 853 |
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| 854 |
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| 855 |
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| 856 |
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| 857 |
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| 858 |
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| 859 |
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| 860 |
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| 861 |
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]
|