diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 2fdee79a699d297e0fba03e3d3770aca2849305d..c413b7cf238a3add553ed88c2e78283c0cea969d 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260109_143556 \ No newline at end of file +session_20260109_155407 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..795897f262f4b910654622c0d7dbb852f87729f7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md @@ -0,0 +1,231 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_145526 +**Started:** 2026-01-09 14:55:26 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 14:55:28 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 14:55:32 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "min_pips": 10, + "limit": 10 +} +Result: +{ + "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..bbd4a9f6d5b4eaafec3625ea9ad72537b28bffe4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T14:55:32.696249", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"min_pips\": 10,\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"min_pips\": 10,\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..08fc7c191b51be83464e2aea6565c195296270d1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,321 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T14:55:32.696878 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "min_pips": 10, + "limit": 10 +} +Result: +{ + "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "min_pips": 10, + "limit": 10 +} +Result: +{ + "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + +... (truncated, full length: 6909 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..7aaa7d611b8b61c33976f3f34ff79b897593de75 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T14:55:28.542219", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..30a9f3feebe3be561a462fe81c1d7017db7fd8ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T14:55:28.543522 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145526/session_metadata.json b/examples/ai_testing/my_games/session_20260109_145526/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..f18188c554c79f84233430933e97079de793be71 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145526/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_145526", + "start_time": "2026-01-09T14:55:26.489438", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/tool_executions.json b/examples/ai_testing/my_games/session_20260109_145526/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..07a1ef962a4cb0ded187d1e216ad600ac0bf990e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145526/tool_executions.json @@ -0,0 +1,221 @@ +[ + { + "timestamp": "2026-01-09T14:55:32.693960", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.21, + "tokens": { + "input": 39, + "output": 502, + "total": 541 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "min_pips": 10, + "limit": 10 + }, + "result": { + "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 39, + "output": 502, + "total": 541 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..0d904583bae901c53d52d90edac6145d00300bf5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md @@ -0,0 +1,318 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_145544 +**Started:** 2026-01-09 14:55:44 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 14:55:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 14:55:56 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 40.91s | **Tokens:** 15156 (in:5685 out:500) | **Cost:** $0.004343 + +**Thinking:** I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. + +After analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. + +While Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. + +Therefore, I will place my first settlement on Node 20. + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production. + +**Says:** "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 14:56:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 14:56:52 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", + "node_id": 10 +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 19.08s | **Tokens:** 11170 (in:5054 out:589) | **Cost:** $0.004294 + +**Thinking:** I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes. + +**Note to Self:** I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy. + +**Says:** "Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..2b44080d3ad1d095b3a077bde14ba9fcb9c88089 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T14:55:56.962083", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..288203f8e672b6be873877c5d792b3e577fc3110 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,314 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T14:55:56.962822 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, +... (truncated, full length: 6964 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..fe270f9f8055489468a03e9bf72896b834e969d5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T14:56:52.568229", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7b942c00dec620dcda3ebe816484b0ea95279d1a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,112 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Alice +Timestamp: 2026-01-09T14:56:52.569066 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", + "node_id": 10 +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", + "node_id": 10 +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." +} +--- + + +Now provide your final answer based on the tool results: \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..2f1272fc15ed63b5b756a0c9180517c06c7d1b7a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T14:55:46.597786", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a3b025d820af812700ae2c9b090c2771e75f9444 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T14:55:46.598616 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ac60511ccfc32b9adba5737651689725702a5834 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T14:56:37.896673", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..6dce573232d1894a3911f759c2590c9bcf81abd9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T14:56:37.899422 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ce66e7a9d33e8ab0e30328b6382484bf21029612 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T14:56:37.893073", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. \\n\\nAfter analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. \\n\\nWhile Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. \\n\\nTherefore, I will place my first settlement on Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.\",\n \"say_outloud\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. \n\nAfter analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. \n\nWhile Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. \n\nTherefore, I will place my first settlement on Node 20.", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.", + "say_outloud": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5685, + "completion": 500, + "total": 15156 + }, + "latency_seconds": 40.91340661048889, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..cd52d19a07b26bc25f82ff005394b0ece794712d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T14:57:11.690006", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes.\",\n \"note_to_self\": \"I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.\",\n \"say_outloud\": \"Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes.", + "note_to_self": "I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.", + "say_outloud": "Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5054, + "completion": 589, + "total": 11170 + }, + "latency_seconds": 19.082614421844482, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..a5189ff348d9966d2785dd302210d5bd4971478a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md @@ -0,0 +1,193 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_145544 +**Started:** 2026-01-09 14:55:44 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 14:57:11 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 14:57:22 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." +} +Result: +{ + "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..f1ec8a9fb3e228637266493dea21f0813db5e23a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T14:57:22.214453", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..4d806c59511171213d69d604ed201d635bf10797 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,258 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T14:57:22.216652 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." +} +Result: +{ + "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + }, + { + "from": "Alice", + "message": "Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." +} +Result: +{ + "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": tr +... (truncated, full length: 6866 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..df8bae5121dd13e6328572b76b2de9fcfe781130 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T14:57:11.695241", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + }, + { + "from": "Alice", + "message": "Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a993c11f3792565ca8c4d3964506124be5d4504 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T14:57:11.695983 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + }, + { + "from": "Alice", + "message": "Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145544/agent_memories.json b/examples/ai_testing/my_games/session_20260109_145544/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..abd6edace33867c6cb0163aec345f90d31b59e09 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/agent_memories.json @@ -0,0 +1,6 @@ +{ + "Alice": { + "note_to_self": "I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.", + "last_updated": "2026-01-09T14:57:11.691266" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/chat_history.json b/examples/ai_testing/my_games/session_20260109_145544/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..0b90296555c0f0937b97d35422d52d250d5bcd51 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/chat_history.json @@ -0,0 +1,16 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T14:56:37.894148", + "from": "Alice", + "to": "all", + "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" + }, + { + "timestamp": "2026-01-09T14:57:11.692047", + "from": "Alice", + "to": "all", + "message": "Gotta get those roads moving! Setting my sights on that port earlyโ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/session_metadata.json b/examples/ai_testing/my_games/session_20260109_145544/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..01fd220dd80f078fd35573bcf3a117118668fbb5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_145544", + "start_time": "2026-01-09T14:55:44.553000", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/tool_executions.json b/examples/ai_testing/my_games/session_20260109_145544/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..e325b976da27decfa926b153d2d47a41ae5af517 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145544/tool_executions.json @@ -0,0 +1,453 @@ +[ + { + "timestamp": "2026-01-09T14:55:56.958855", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.41, + "tokens": { + "input": 45, + "output": 511, + "total": 556 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.24, + "tokens": { + "input": 45, + "output": 511, + "total": 556 + } + } + ] + }, + { + "timestamp": "2026-01-09T14:56:52.560566", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.07, + "tokens": { + "input": 58, + "output": 127, + "total": 185 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", + "node_id": 10 + }, + "result": { + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 58, + "output": 127, + "total": 185 + } + } + ] + }, + { + "timestamp": "2026-01-09T14:57:22.182400", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.58, + "tokens": { + "input": 50, + "output": 422, + "total": 472 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." + }, + "result": { + "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.48, + "tokens": { + "input": 50, + "output": 422, + "total": 472 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..fc9c1161f7a797748c8e1f915b76e3a76ab42998 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md @@ -0,0 +1,268 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_145937 +**Started:** 2026-01-09 14:59:37 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 14:59:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 14:59:48 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." +} +Result: +{ + "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 19.58s | **Tokens:** 11117 (in:5660 out:419) | **Cost:** $0.004087 + +**Thinking:** The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement. [Response was too brief] + +**Note to Self:** Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion. + +**Says:** "Starting off with some solid production on that 6-8-11. Good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:00:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 50.70s | **Tokens:** 11321 (in:2347 out:507) | **Cost:** $0.002694 + +**Thinking:** My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions. + +**Note to Self:** Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast. + +**Says:** "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + +**Action:** **place_starting_road** - {"from": 20, "to": 19} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..2c045d5bce1f2f31265e1aee037a5e811880027a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T14:59:48.629960", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..edcf56c6a2cc8084d02a7652f11ede9bc689b917 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,316 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T14:59:48.630644 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." +} +Result: +{ + "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." +} +Result: +{ + "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12. +... (truncated, full length: 6913 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..c9a792306b042e11cc9dcc3fdac2f96a392d0fd1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T14:59:39.558744", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..f0abe1bd746a2a3730adcdcc488c1b79af4f6cc9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T14:59:39.559975 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..2df3f489646f48c78c42d63b27fa7fc2554f9652 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:00:08.228395", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..b2b550ab41415f2971e85a30fe2ae4c051f52052 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:00:08.230709 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..3c1e150c56086f554505c214fe2ad0cc9f4ce3b5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:00:08.225545", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement.\",\n \"note_to_self\": \"Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion.\",\n \"say_outloud\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", + "parsed": { + "internal_thinking": "The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement. [Response was too brief]", + "note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion.", + "say_outloud": "Starting off with some solid production on that 6-8-11. Good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5660, + "completion": 419, + "total": 11117 + }, + "latency_seconds": 19.57834029197693, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3816398f5a38c10c03d4e01fb329c9db685f16ff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:00:58.980398", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions.\",\n \"note_to_self\": \"Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.\",\n \"say_outloud\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n} ", + "parsed": { + "internal_thinking": "My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions.", + "note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.", + "say_outloud": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 19 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2347, + "completion": 507, + "total": 11321 + }, + "latency_seconds": 50.70103883743286, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..9d48185f0eca3c0079edeee9f7f618e3561339db --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md @@ -0,0 +1,404 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_145937 +**Started:** 2026-01-09 14:59:37 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:00:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:01:02 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 86.52s | **Tokens:** 22190 (in:5688 out:493) | **Cost:** $0.004323 + +**Thinking:** Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion. [Response was too brief] + +**Note to Self:** Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8. + +**Says:** "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:02:29 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:02:47 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", + "from_node": 42 +} +Result: +{ + "llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 11.08s | **Tokens:** 11417 (in:6203 out:568) | **Cost:** $0.004806 + +**Thinking:** My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50. + +1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. +2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity. +3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 portโ€”a perfect synergy for a player likely to have excess Wheat/Ore but no Wood. + +I will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port. [Response was too brief] + +**Note to Self:** Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick. + +**Says:** "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..8ef1617c8576460fda0b5be2d1cea0681547ba49 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:01:02.894199", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..0ee7671f267bff777187a963e16c817851134100 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,266 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:01:02.900346 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + +... (truncated, full length: 6744 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..75e995b0004c0a11cc66b3f909d26cbbe194190f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:02:47.210157", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7fd76258b527d043923f81016c33cee305b137a5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,238 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Bob +Timestamp: 2026-01-09T15:02:47.212392 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", + "from_node": 42 +} +Result: +{ + "llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the resources and neighbo +... (truncated, full length: 7923 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..1d9f35a40a5414146965747f02e2f8201edbe59b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:00:58.996129", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..948f9fe41cc2cf88fdbed8960ae87232564e1aad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:00:58.997956 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..4669ea495fbf9aab5dc1e75b3fa5cc451baa0c6a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:02:29.448989", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..519fb0888708f9fe972194a6e3ef17fbd53e4830 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:02:29.449999 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..872c917da9b5164e9ceddb8ccd6e8ed39d6825f8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:02:29.445864", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion.\",\n \"note_to_self\": \"Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.\",\n \"say_outloud\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ", + "parsed": { + "internal_thinking": "Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion. [Response was too brief]", + "note_to_self": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.", + "say_outloud": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5688, + "completion": 493, + "total": 22190 + }, + "latency_seconds": 86.52343654632568, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3c35fb415596552a86be710c96e50371ff9eba2d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:02:58.316636", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50.\\n\\n1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. \\n2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity.\\n3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 portโ€”a perfect synergy for a player likely to have excess Wheat/Ore but no Wood.\\n\\nI will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port.\",\n \"note_to_self\": \"Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.\",\n \"say_outloud\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50.\n\n1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. \n2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity.\n3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 portโ€”a perfect synergy for a player likely to have excess Wheat/Ore but no Wood.\n\nI will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port. [Response was too brief]", + "note_to_self": "Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.", + "say_outloud": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6203, + "completion": 568, + "total": 11417 + }, + "latency_seconds": 11.07545781135559, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..12c72427b9f17c3b597a3df1b48eeed0c9eb9aac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md @@ -0,0 +1,784 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_145937 +**Started:** 2026-01-09 14:59:37 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:02:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:03:09 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "limit": 10 +} +Result: +{ + "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 52.67s | **Tokens:** 17445 (in:5680 out:509) | **Cost:** $0.004367 + +**Thinking:** The board has several high-yield spots already taken. Alice secured Node 20 (Wood 11, Brick 6, Sheep 8) for 12 pips, and Bob claimed Node 42 (Wheat 9, Ore 5, Wheat 9) for 12 pips. My best available option for the first settlement is Node 12, which provides 11 pips (Brick 6, Sheep 5, Wood 3). This gives me a strong start for expansion with Wood and Brick. Since this is a 3-player snake draft, I will be placing my second settlement immediately after this round. I plan to target Node 25 (Wheat 8, Ore 3, Sheep 4) for my second settlement to ensure I have access to all five resources and a path toward the Ore port. For my first road, I'll build toward Node 13 to eventually reach the 10-pip Wheat/Wood spot at Node 14. [Response was too brief] + +**Note to Self:** I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports. + +**Says:** "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:04:02 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:04:13 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 12, + "reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." +} +Result: +{ + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5.", + "node_id": 11 +} +Result: +{ + "node_id": 11, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 13, + "reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." +} +Result: +{ + "node_id": 13, + "exists": true, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 22 as a potential road destination. It borders the desert.", + "node_id": 22 +} +Result: +{ + "node_id": 22, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 21, + 23, + 12 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 22 as a potential road destination. It borders the desert." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 11.74s | **Tokens:** 10863 (in:6288 out:591) | **Cost:** $0.004917 + +**Thinking:** I have placed my first settlement at Node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. This is a solid 11-pip start with a good mix of expansion resources. Now, I need to decide where to point my starting road. My options are nodes 11, 13, and 22. Node 11 leads toward the coast and the Wheat port, but the inland production is mediocre. Node 22 borders the Desert (Hex 10), which limits its potential. Node 13, however, is a very strategic direction. It leads toward Node 5, which is a high-yield 13-pip location featuring Wood 4, Sheep 8, and Brick 6. Securing Node 5 would give me a massive boost in production and strengthen my hold on the Wood and Brick resources. Additionally, the path toward Node 13 keeps me away from the Desert and provides flexibility to expand toward the center or further along the coast if needed. Given that I plan to place my second settlement near the Wheat and Ore tiles to round out my resource needs, establishing a strong production base in the Wood/Brick area is priority. Therefore, I will place my road from Node 12 to Node 13. + +**Note to Self:** Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game. + +**Says:** "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:04:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:04:36 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wheat", + "reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one." +} +Result: +{ + "llm_reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", + "must_have_resource": "Ore" +} +Result: +{ + "llm_reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.", + "node_id": 25 +} +Result: +{ + "node_id": 25, + "exists": true, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 44, + "reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." +} +Result: +{ + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..feafa6e9cc53072eb5607ac6e67af314205142fc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:03:09.339638", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..2af0c2ba4620863be184bbf5270a08bac2878a95 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,189 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Charlie +Timestamp: 2026-01-09T15:03:09.340696 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "limit": 10 +} +Result: +{ + "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "limit": 10 +} +Result: +{ + "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + +... (truncated, full length: 6499 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..778dd815c72f8c3c2340aa322f66f7e03e16a7a4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:04:13.594988", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 12,\n \"reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 12,\n \"reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..be225e7e1742a117e5e0b24fff8a9e8ecd07218d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,178 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Charlie +Timestamp: 2026-01-09T15:04:13.596605 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 12, + "reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." +} +Result: +{ + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5.", + "node_id": 11 +} +Result: +{ + "node_id": 11, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 13, + "reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." +} +Result: +{ + "node_id": 13, + "exists": true, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 22 as a potential road destination. It borders the desert.", + "node_id": 22 +} +Result: +{ + "node_id": 22, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 21, + 23, + 12 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 22 as a potential road destination. It borders the desert." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{} +... (truncated, full length: 7559 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..2605c6d14a32984a1b4675f4a29483303d579581 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T15:04:36.523924", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\",\n \"node_id\": 25\n}\nResult:\n{\n \"node_id\": 25,\n \"exists\": true,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 44,\n \"reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\",\n \"node_id\": 25\n}\nResult:\n{\n \"node_id\": 25,\n \"exists\": true,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 44,\n \"reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d5b2cc7943ff8bbf309448c2ba633b6061497b0d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,508 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: Charlie +Timestamp: 2026-01-09T15:04:36.524579 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wheat", + "reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one." +} +Result: +{ + "llm_reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", + "must_have_resource": "Ore" +} +Result: +{ + "llm_reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.", + "node_id": 25 +} +Result: +{ + "node_id": 25, + "exists": true, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 44, + "reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." +} +Result: +{ + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + }, + { + "from": "Charlie", + "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." + } + ] + }, + "memory": { + "note_from_last_turn": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want t +... (truncated, full length: 12987 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..d2d35c55b7268e8de02dc0b0c3c61d937dc28b97 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.json @@ -0,0 +1,210 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:02:58.322846", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..0055b7c6b9467cf9fa25f3ee0cc025bd547325bd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.txt @@ -0,0 +1,111 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-01-09T15:02:58.324189 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a565a3bc93e38cc368ca81d9a9d16b8010c1d0ad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.json @@ -0,0 +1,217 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:04:02.053130", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..2b290e333481e24d314586211540e325481b271d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.txt @@ -0,0 +1,118 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-01-09T15:04:02.054411 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..3c5725cd073cc429007824003968cee78dafa9c3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.json @@ -0,0 +1,221 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:04:25.370617", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + }, + { + "from": "Charlie", + "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." + } + ] + }, + "memory": { + "note_from_last_turn": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..eda68ab9b0a82df6b8204ed921e9c6529d0de468 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-01-09T15:04:25.371781 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "from": "Bob", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "from": "Bob", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + }, + { + "from": "Charlie", + "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." + } + ] + }, + "memory": { + "note_from_last_turn": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..660d5169427af19ee34770e0c9551f17ef7af472 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:04:02.047296", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The board has several high-yield spots already taken. Alice secured Node 20 (Wood 11, Brick 6, Sheep 8) for 12 pips, and Bob claimed Node 42 (Wheat 9, Ore 5, Wheat 9) for 12 pips. My best available option for the first settlement is Node 12, which provides 11 pips (Brick 6, Sheep 5, Wood 3). This gives me a strong start for expansion with Wood and Brick. Since this is a 3-player snake draft, I will be placing my second settlement immediately after this round. I plan to target Node 25 (Wheat 8, Ore 3, Sheep 4) for my second settlement to ensure I have access to all five resources and a path toward the Ore port. For my first road, I'll build toward Node 13 to eventually reach the 10-pip Wheat/Wood spot at Node 14.\",\n \"note_to_self\": \"I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports.\",\n \"say_outloud\": \"Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "The board has several high-yield spots already taken. Alice secured Node 20 (Wood 11, Brick 6, Sheep 8) for 12 pips, and Bob claimed Node 42 (Wheat 9, Ore 5, Wheat 9) for 12 pips. My best available option for the first settlement is Node 12, which provides 11 pips (Brick 6, Sheep 5, Wood 3). This gives me a strong start for expansion with Wood and Brick. Since this is a 3-player snake draft, I will be placing my second settlement immediately after this round. I plan to target Node 25 (Wheat 8, Ore 3, Sheep 4) for my second settlement to ensure I have access to all five resources and a path toward the Ore port. For my first road, I'll build toward Node 13 to eventually reach the 10-pip Wheat/Wood spot at Node 14. [Response was too brief]", + "note_to_self": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports.", + "say_outloud": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5680, + "completion": 509, + "total": 17445 + }, + "latency_seconds": 52.67314124107361, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..eeb1dc19a54b48021b2b327e04fc8fe725de786e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:04:25.366646", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. This is a solid 11-pip start with a good mix of expansion resources. Now, I need to decide where to point my starting road. My options are nodes 11, 13, and 22. Node 11 leads toward the coast and the Wheat port, but the inland production is mediocre. Node 22 borders the Desert (Hex 10), which limits its potential. Node 13, however, is a very strategic direction. It leads toward Node 5, which is a high-yield 13-pip location featuring Wood 4, Sheep 8, and Brick 6. Securing Node 5 would give me a massive boost in production and strengthen my hold on the Wood and Brick resources. Additionally, the path toward Node 13 keeps me away from the Desert and provides flexibility to expand toward the center or further along the coast if needed. Given that I plan to place my second settlement near the Wheat and Ore tiles to round out my resource needs, establishing a strong production base in the Wood/Brick area is priority. Therefore, I will place my road from Node 12 to Node 13.\",\n \"note_to_self\": \"Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.\",\n \"say_outloud\": \"Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. This is a solid 11-pip start with a good mix of expansion resources. Now, I need to decide where to point my starting road. My options are nodes 11, 13, and 22. Node 11 leads toward the coast and the Wheat port, but the inland production is mediocre. Node 22 borders the Desert (Hex 10), which limits its potential. Node 13, however, is a very strategic direction. It leads toward Node 5, which is a high-yield 13-pip location featuring Wood 4, Sheep 8, and Brick 6. Securing Node 5 would give me a massive boost in production and strengthen my hold on the Wood and Brick resources. Additionally, the path toward Node 13 keeps me away from the Desert and provides flexibility to expand toward the center or further along the coast if needed. Given that I plan to place my second settlement near the Wheat and Ore tiles to round out my resource needs, establishing a strong production base in the Wood/Brick area is priority. Therefore, I will place my road from Node 12 to Node 13.", + "note_to_self": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.", + "say_outloud": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6288, + "completion": 591, + "total": 10863 + }, + "latency_seconds": 11.741075992584229, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/agent_memories.json b/examples/ai_testing/my_games/session_20260109_145937/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..63b8563d02e723c55f957a691e0d87583137c8df --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/agent_memories.json @@ -0,0 +1,14 @@ +{ + "Alice": { + "note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.", + "last_updated": "2026-01-09T15:04:25.367455" + }, + "Bob": { + "note_to_self": "Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.", + "last_updated": "2026-01-09T15:04:25.367459" + }, + "Charlie": { + "note_to_self": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.", + "last_updated": "2026-01-09T15:04:25.367461" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/chat_history.json b/examples/ai_testing/my_games/session_20260109_145937/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..f474ba3bb7381d7f6a810bb894b389d5eb796790 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/chat_history.json @@ -0,0 +1,40 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:00:08.226419", + "from": "Alice", + "to": "all", + "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + }, + { + "timestamp": "2026-01-09T15:00:58.987459", + "from": "Alice", + "to": "all", + "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + }, + { + "timestamp": "2026-01-09T15:02:29.447056", + "from": "Bob", + "to": "all", + "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + }, + { + "timestamp": "2026-01-09T15:02:58.317607", + "from": "Bob", + "to": "all", + "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + }, + { + "timestamp": "2026-01-09T15:04:02.048925", + "from": "Charlie", + "to": "all", + "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + }, + { + "timestamp": "2026-01-09T15:04:25.367814", + "from": "Charlie", + "to": "all", + "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/session_metadata.json b/examples/ai_testing/my_games/session_20260109_145937/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..89c7f7ab9e442c80ee33d6d619ce14dbfe8ffc08 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_145937", + "start_time": "2026-01-09T14:59:37.552265", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/tool_executions.json b/examples/ai_testing/my_games/session_20260109_145937/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..2858a489e68ae316e236c832012683f13eb5ba41 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_145937/tool_executions.json @@ -0,0 +1,1369 @@ +[ + { + "timestamp": "2026-01-09T14:59:48.626590", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.47, + "tokens": { + "input": 37, + "output": 507, + "total": 544 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." + }, + "result": { + "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.36, + "tokens": { + "input": 37, + "output": 507, + "total": 544 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:01:02.875285", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.95, + "tokens": { + "input": 48, + "output": 420, + "total": 468 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." + }, + "result": { + "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.73, + "tokens": { + "input": 48, + "output": 420, + "total": 468 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:02:47.207104", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 84, + "output": 481, + "total": 565 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 42, + "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 34, + "output": 100, + "total": 134 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", + "from_node": 42 + }, + "result": { + "llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 50, + "output": 381, + "total": 431 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:03:09.311214", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.35, + "tokens": { + "input": 62, + "output": 306, + "total": 368 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "limit": 10 + }, + "result": { + "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.28, + "tokens": { + "input": 62, + "output": 306, + "total": 368 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:04:13.569657", + "total_calls": 4, + "successful": 4, + "failed": 0, + "total_time_ms": 0.1, + "tokens": { + "input": 115, + "output": 389, + "total": 504 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 12, + "reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." + }, + "result": { + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 32, + "output": 102, + "total": 134 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5.", + "node_id": 11 + }, + "result": { + "node_id": 11, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 25, + "output": 96, + "total": 121 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "node_id": 13, + "reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." + }, + "result": { + "node_id": 13, + "exists": true, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 32, + "output": 98, + "total": 130 + } + }, + { + "id": "call_4", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 22 as a potential road destination. It borders the desert.", + "node_id": 22 + }, + "result": { + "node_id": 22, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 21, + 23, + 12 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking node 22 as a potential road destination. It borders the desert." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 26, + "output": 93, + "total": 119 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:04:36.512832", + "total_calls": 4, + "successful": 4, + "failed": 0, + "total_time_ms": 0.4, + "tokens": { + "input": 123, + "output": 1141, + "total": 1264 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wheat", + "reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one." + }, + "result": { + "llm_reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 40, + "output": 494, + "total": 534 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", + "must_have_resource": "Ore" + }, + "result": { + "llm_reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 29, + "output": 476, + "total": 505 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.", + "node_id": 25 + }, + "result": { + "node_id": 25, + "exists": true, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 26, + "output": 86, + "total": 112 + } + }, + { + "id": "call_4", + "name": "inspect_node", + "parameters": { + "node_id": 44, + "reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." + }, + "result": { + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 28, + "output": 85, + "total": 113 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_150554/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..e23180b087658f287ecf26cd90d51fd4a1154030 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/Alice.md @@ -0,0 +1,376 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_150554 +**Started:** 2026-01-09 15:05:54 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:05:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:06:14 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 31.00s | **Tokens:** 14823 (in:5691 out:498) | **Cost:** $0.004339 + +**Thinking:** This is the first move of the game (SETUP_FIRST_ROUND), so I need to prioritize a high-yield settlement that provides a good mix of early-game resources (Wood and Brick for roads/settlements, and Sheep for variety). + +Looking at the board, Node 20 stands out. It borders Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips). This gives a total of 12 pips and covers three essential resources. While Node 43 has a higher total yield (13 pips), it is entirely Wheat (Wh9, Wh6, Wh9), which lacks the diversity needed for a strong start. + +Node 20 is also strategically positioned near other high-yield nodes like 10 (11 pips) and 19 (10 pips), and it's only two steps away from a 3:1 port at Node 9. This provides a clear expansion path. By taking Node 20, I secure the best balanced position on the board before Bob and Charlie can claim it. [Response was too brief] + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available). + +**Says:** "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:06:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:06:53 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", + "node_id": 20 +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", + "node_id": 19 +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8)." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 10, + "reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 35.58s | **Tokens:** 13554 (in:5690 out:581) | **Cost:** $0.004588 + +**Thinking:** I have placed my first settlement on Node 20, securing high-probability production of Wood (11), Brick (6), and Sheep (8). This provides a total of 12 pips and a solid resource base for early road building. I've decided to place my starting road toward Node 10. Node 10 is a high-value expansion spot with 11 total pips (B6, S8, W12) and, more importantly, it serves as the direct path to the 3:1 port at Node 9. Since my first settlement lacks Wheat and Ore, securing a flexible port early is vital for trading my surplus Brick and Sheep. This move also keeps me flexible for my second settlement, where I will prioritize high-yield Wheat and Ore spots like Nodes 42 or 43 to balance my economy. [Response was too brief] + +**Note to Self:** Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31). + +**Says:** "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..fa76fbffae24443c050480e5e906a58adc46812c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:06:14.058781", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf361e52547a093a3d4232f2ec5ad01f302a7e6b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,313 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T15:06:14.062292 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + +... (truncated, full length: 6992 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..724e2ff98d95b0214961e9c99d26bdb7e3b59fcb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:06:53.820758", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available).\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..5d4f2a985c42aaeca19c33028b2d39b63391743b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,184 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Alice +Timestamp: 2026-01-09T15:06:53.821685 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", + "node_id": 20 +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", + "node_id": 19 +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8)." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 10, + "reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", + "node_id": 20 +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", + "node_id": 19 +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep" +... (truncated, full length: 6151 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..f022d6d424ec25be484d7958470445ebb7475ad9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:05:56.618669", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..4de380c7d3d59b4ce957c7a22c8d20d670eb8a6b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:05:56.619727 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3facef7cadaf5727718421201f78e8fd285d335b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:06:45.097743", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..9fed064703960587f4345c1e01bcbfb05a7828ab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:06:45.100619 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..8736b08631d6b1e8061fd4babbef3e64a2d9a1f0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:06:45.092504", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"This is the first move of the game (SETUP_FIRST_ROUND), so I need to prioritize a high-yield settlement that provides a good mix of early-game resources (Wood and Brick for roads/settlements, and Sheep for variety). \\n\\nLooking at the board, Node 20 stands out. It borders Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips). This gives a total of 12 pips and covers three essential resources. While Node 43 has a higher total yield (13 pips), it is entirely Wheat (Wh9, Wh6, Wh9), which lacks the diversity needed for a strong start. \\n\\nNode 20 is also strategically positioned near other high-yield nodes like 10 (11 pips) and 19 (10 pips), and it's only two steps away from a 3:1 port at Node 9. This provides a clear expansion path. By taking Node 20, I secure the best balanced position on the board before Bob and Charlie can claim it.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available).\",\n \"say_outloud\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "This is the first move of the game (SETUP_FIRST_ROUND), so I need to prioritize a high-yield settlement that provides a good mix of early-game resources (Wood and Brick for roads/settlements, and Sheep for variety). \n\nLooking at the board, Node 20 stands out. It borders Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips). This gives a total of 12 pips and covers three essential resources. While Node 43 has a higher total yield (13 pips), it is entirely Wheat (Wh9, Wh6, Wh9), which lacks the diversity needed for a strong start. \n\nNode 20 is also strategically positioned near other high-yield nodes like 10 (11 pips) and 19 (10 pips), and it's only two steps away from a 3:1 port at Node 9. This provides a clear expansion path. By taking Node 20, I secure the best balanced position on the board before Bob and Charlie can claim it. [Response was too brief]", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available).", + "say_outloud": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5691, + "completion": 498, + "total": 14823 + }, + "latency_seconds": 30.99890947341919, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..6af900fee1a9c46ec735bfcccc981794decb9ee1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:07:29.435198", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, securing high-probability production of Wood (11), Brick (6), and Sheep (8). This provides a total of 12 pips and a solid resource base for early road building. I've decided to place my starting road toward Node 10. Node 10 is a high-value expansion spot with 11 total pips (B6, S8, W12) and, more importantly, it serves as the direct path to the 3:1 port at Node 9. Since my first settlement lacks Wheat and Ore, securing a flexible port early is vital for trading my surplus Brick and Sheep. This move also keeps me flexible for my second settlement, where I will prioritize high-yield Wheat and Ore spots like Nodes 42 or 43 to balance my economy.\",\n \"note_to_self\": \"Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31).\",\n \"say_outloud\": \"I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, securing high-probability production of Wood (11), Brick (6), and Sheep (8). This provides a total of 12 pips and a solid resource base for early road building. I've decided to place my starting road toward Node 10. Node 10 is a high-value expansion spot with 11 total pips (B6, S8, W12) and, more importantly, it serves as the direct path to the 3:1 port at Node 9. Since my first settlement lacks Wheat and Ore, securing a flexible port early is vital for trading my surplus Brick and Sheep. This move also keeps me flexible for my second settlement, where I will prioritize high-yield Wheat and Ore spots like Nodes 42 or 43 to balance my economy. [Response was too brief]", + "note_to_self": "Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31).", + "say_outloud": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5690, + "completion": 581, + "total": 13554 + }, + "latency_seconds": 35.583470582962036, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_150554/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..107f3e181dc9d3fa9633faf2c80591c13a92500f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/Bob.md @@ -0,0 +1,162 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_150554 +**Started:** 2026-01-09 15:05:54 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:07:29 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:07:32 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "min_pips": 11 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 4, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 37.78s | **Tokens:** 12652 (in:5325 out:437) | **Cost:** $0.003973 + +**Thinking:** Alice started strong with Node 20, taking the 6-Brick and 8-Sheep. To compete, I need a high-yield settlement that provides expansion resources. Node 12 is an excellent choice, offering 11 total pips across Brick (6), Sheep (5), and Wood (3). This gives me a solid foundation for building roads and settlements. While Node 43 has higher pips (13), it's entirely Wheat, which is less flexible for early-game expansion. By choosing Node 12, I secure the other side of the 6-Brick hex. I'll point my road towards Node 13, which opens a path to Node 14 (Wheat 8, Wood 4) and potentially the 2:1 Brick port at Node 6, which would be extremely powerful given the 6-Brick income. Node 12 is one of the few high-yield Brick spots on the board, making it a high priority for my first placement. [Response was too brief] + +**Note to Self:** Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port. + +**Says:** "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:08:09 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 13.57s | **Tokens:** 4750 (in:2515 out:439) | **Cost:** $0.002574 + +**Thinking:** I have placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). This is a solid start for resource production, especially the 6-Brick and 5-Sheep. Now I need to place my road. Looking at my expansion options from Node 12, I can go toward Node 11, Node 13, or Node 22. Node 22 is adjacent to the Desert (Hex 10), so that's not ideal. Node 11 is near Alice's settlement at Node 20 (and her road at Node 10), so I might get blocked there. Node 13, however, leads toward Node 14, which sits on Wheat (8), Wood (3), and Wood (4). Getting that Wheat 8 would be a huge boost to my diversity, as I currently lack Wheat and Ore. Additionally, Node 13 is on the path toward the Brick 2:1 port at Node 6/7, which would be incredibly powerful given my access to the 6-Brick. Therefore, I'll place my road from Node 12 to Node 13. [Response was too brief] + +**Note to Self:** Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly. + +**Says:** "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..c75db1e851c65e332e0377cade1c08191c22b9c1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:07:32.123018", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..f8f94b60bbf7ef5c9cf48b3cd2e326797560a99f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,192 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:07:32.124042 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "min_pips": 11 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 4, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "min_pips": 11 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 4, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + +... (truncated, full length: 5663 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..d42650a4de1bfa5036e993865db7f0720db996fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:07:29.441788", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..5b5c084b28e95f79fe3c06dd6a65eeadaf18d44f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:07:29.444930 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..7ce1df44caae1d1aa6de45c750a702fdca701d92 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:08:09.947496", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + }, + { + "from": "Bob", + "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + } + ] + }, + "memory": { + "note_from_last_turn": "Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..c3460ed43afa090393fbb4580f09d88bab499e4b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:08:09.950103 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + }, + { + "from": "Bob", + "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + } + ] + }, + "memory": { + "note_from_last_turn": "Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..f09af46876060eda9e27e348cede4fe3d43769d5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:08:09.941985", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice started strong with Node 20, taking the 6-Brick and 8-Sheep. To compete, I need a high-yield settlement that provides expansion resources. Node 12 is an excellent choice, offering 11 total pips across Brick (6), Sheep (5), and Wood (3). This gives me a solid foundation for building roads and settlements. While Node 43 has higher pips (13), it's entirely Wheat, which is less flexible for early-game expansion. By choosing Node 12, I secure the other side of the 6-Brick hex. I'll point my road towards Node 13, which opens a path to Node 14 (Wheat 8, Wood 4) and potentially the 2:1 Brick port at Node 6, which would be extremely powerful given the 6-Brick income. Node 12 is one of the few high-yield Brick spots on the board, making it a high priority for my first placement.\",\n \"note_to_self\": \"Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port.\",\n \"say_outloud\": \"Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice started strong with Node 20, taking the 6-Brick and 8-Sheep. To compete, I need a high-yield settlement that provides expansion resources. Node 12 is an excellent choice, offering 11 total pips across Brick (6), Sheep (5), and Wood (3). This gives me a solid foundation for building roads and settlements. While Node 43 has higher pips (13), it's entirely Wheat, which is less flexible for early-game expansion. By choosing Node 12, I secure the other side of the 6-Brick hex. I'll point my road towards Node 13, which opens a path to Node 14 (Wheat 8, Wood 4) and potentially the 2:1 Brick port at Node 6, which would be extremely powerful given the 6-Brick income. Node 12 is one of the few high-yield Brick spots on the board, making it a high priority for my first placement. [Response was too brief]", + "note_to_self": "Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port.", + "say_outloud": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5325, + "completion": 437, + "total": 12652 + }, + "latency_seconds": 37.78074264526367, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..c3003089ebf162a834c8a01c80561925353d0612 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:08:23.561061", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). This is a solid start for resource production, especially the 6-Brick and 5-Sheep. Now I need to place my road. Looking at my expansion options from Node 12, I can go toward Node 11, Node 13, or Node 22. Node 22 is adjacent to the Desert (Hex 10), so that's not ideal. Node 11 is near Alice's settlement at Node 20 (and her road at Node 10), so I might get blocked there. Node 13, however, leads toward Node 14, which sits on Wheat (8), Wood (3), and Wood (4). Getting that Wheat 8 would be a huge boost to my diversity, as I currently lack Wheat and Ore. Additionally, Node 13 is on the path toward the Brick 2:1 port at Node 6/7, which would be incredibly powerful given my access to the 6-Brick. Therefore, I'll place my road from Node 12 to Node 13.\",\n \"note_to_self\": \"Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly.\",\n \"say_outloud\": \"I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). This is a solid start for resource production, especially the 6-Brick and 5-Sheep. Now I need to place my road. Looking at my expansion options from Node 12, I can go toward Node 11, Node 13, or Node 22. Node 22 is adjacent to the Desert (Hex 10), so that's not ideal. Node 11 is near Alice's settlement at Node 20 (and her road at Node 10), so I might get blocked there. Node 13, however, leads toward Node 14, which sits on Wheat (8), Wood (3), and Wood (4). Getting that Wheat 8 would be a huge boost to my diversity, as I currently lack Wheat and Ore. Additionally, Node 13 is on the path toward the Brick 2:1 port at Node 6/7, which would be incredibly powerful given my access to the 6-Brick. Therefore, I'll place my road from Node 12 to Node 13. [Response was too brief]", + "note_to_self": "Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly.", + "say_outloud": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2515, + "completion": 439, + "total": 4750 + }, + "latency_seconds": 13.573730230331421, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_150554/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..222ed06693cb421ba1f1757ca47ed50b2b36ffdd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Charlie/Charlie.md @@ -0,0 +1,157 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_150554 +**Started:** 2026-01-09 15:05:54 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:08:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:08:26 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..5f6983501691fe50488630f78647b24df3009098 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:08:26.327561", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..41c2277eb9d9a51bd5c389dddeb43aa41b184706 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,203 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Charlie +Timestamp: 2026-01-09T15:08:26.328714 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + }, + { + "from": "Bob", + "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + }, + { + "from": "Bob", + "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 +... (truncated, full length: 6705 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..a4ca121606fdd6295c9db2e3a6ca7f95ba1cf6bc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.json @@ -0,0 +1,210 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:08:23.567274", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + }, + { + "from": "Bob", + "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + }, + { + "from": "Bob", + "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ef9ba840dae57626676e0d8a19cbdcf4f58f78a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.txt @@ -0,0 +1,111 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-01-09T15:08:23.569600 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "from": "Alice", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + }, + { + "from": "Bob", + "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + }, + { + "from": "Bob", + "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_150554/agent_memories.json b/examples/ai_testing/my_games/session_20260109_150554/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..f3ec3c5fd927b257228c416bef02d725cbc3ff81 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/agent_memories.json @@ -0,0 +1,10 @@ +{ + "Alice": { + "note_to_self": "Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31).", + "last_updated": "2026-01-09T15:08:23.562275" + }, + "Bob": { + "note_to_self": "Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly.", + "last_updated": "2026-01-09T15:08:23.562279" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/chat_history.json b/examples/ai_testing/my_games/session_20260109_150554/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..8f1ba9300112c9f0c5e6f78eae28c1cf6d989677 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/chat_history.json @@ -0,0 +1,28 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:06:45.093764", + "from": "Alice", + "to": "all", + "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + }, + { + "timestamp": "2026-01-09T15:07:29.437142", + "from": "Alice", + "to": "all", + "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + }, + { + "timestamp": "2026-01-09T15:08:09.944804", + "from": "Bob", + "to": "all", + "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + }, + { + "timestamp": "2026-01-09T15:08:23.562635", + "from": "Bob", + "to": "all", + "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/session_metadata.json b/examples/ai_testing/my_games/session_20260109_150554/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..f26ece6ecea18c5bb4fe3c1b9e770729c7e8a464 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_150554", + "start_time": "2026-01-09T15:05:54.610536", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/tool_executions.json b/examples/ai_testing/my_games/session_20260109_150554/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..3a94a3f0b8dcbc2a64f9e479653185670b1f9ce4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_150554/tool_executions.json @@ -0,0 +1,604 @@ +[ + { + "timestamp": "2026-01-09T15:06:14.055144", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 48, + "output": 514, + "total": 562 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 48, + "output": 514, + "total": 562 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:06:53.789242", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.26, + "tokens": { + "input": 108, + "output": 318, + "total": 426 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", + "node_id": 20 + }, + "result": { + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 32, + "output": 102, + "total": 134 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", + "node_id": 19 + }, + "result": { + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 39, + "output": 109, + "total": 148 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "node_id": 10, + "reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." + }, + "result": { + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 37, + "output": 107, + "total": 144 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:07:32.101192", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 38, + "output": 237, + "total": 275 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "min_pips": 11 + }, + "result": { + "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 4, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 38, + "output": 237, + "total": 275 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:08:26.301621", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.17, + "tokens": { + "input": 38, + "output": 321, + "total": 359 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 38, + "output": 321, + "total": 359 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_151435/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..5e7bcae881a05e174cb7c718b4a0ab2c496b6cac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/Alice.md @@ -0,0 +1,377 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_151435 +**Started:** 2026-01-09 15:14:35 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:14:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:14:41 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 25.80s | **Tokens:** 10987 (in:5681 out:444) | **Cost:** $0.004172 + +**Thinking:** As the first player to place, I need to secure a high-yield node that provides the essential resources for early expansion: Brick, Wood, and Sheep. After analyzing the board, Node 20 stands out as the strongest overall starting position. It connects to Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips), totaling 12 pips. Securing the 6-Brick is particularly advantageous since Brick is often a bottleneck for building roads and settlements. While Node 43 offers a higher total pip count (13), it is heavily skewed toward Wheat (9, 6, 9), which lacks the diversity needed for early growth. Node 42 (12 pips of Wheat and Ore) is another strong option, but Node 20's balance of building materials makes it the superior choice for a first settlement. I'll aim to pick up Wheat and Ore with my second placement. [Response was too brief] + +**Note to Self:** Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken. + +**Says:** "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:15:07 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:15:23 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", + "node_id": 10 +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 19, + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.", + "node_id": 21 +} +Result: +{ + "node_id": 21, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 15.54s | **Tokens:** 11313 (in:5525 out:636) | **Cost:** $0.004671 + +**Thinking:** I have placed my first settlement on Node 20, which provides access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This is a strong 12-pip start focused on road-building materials. For my starting road, I need to choose between moving toward Node 10, Node 19, or Node 21. + +- Moving toward Node 10 (Yield: W12, B6, S8) is the most promising. It opens up Node 11, which offers 10 pips (B6, S5, W12), and Node 9, which provides a 3:1 port. This trajectory maintains high production and offers trade flexibility. +- Moving toward Node 19 leads to Node 18 (B10, S8) and Node 30 (W11, B10), which are lower yield (8 pips each). +- Moving toward Node 21 leads toward the Desert (Hex 10), which is suboptimal. + +Therefore, I will place my road from 20 to 10. This positions me well for expansion toward the port or additional high-probability resource nodes. My main goal for the second placement phase will be to secure Wheat and Ore to balance my economy. [Response was too brief] + +**Note to Self:** My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken. + +**Says:** "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..8aac843c8a136b9e4022fb6a08b5730a0ccb54d7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:14:41.689060", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..c3459072d55e28a7a3a1e736b1af2a7d4cc466f9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,313 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T15:14:41.689879 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors" +... (truncated, full length: 6978 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..aab7e373e3c3ab530c64862f98cd8d3813e5f712 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:15:23.648681", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a781e415af9bd253b23ace019e30d95bf7cdafa0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,182 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Alice +Timestamp: 2026-01-09T15:15:23.652497 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", + "node_id": 10 +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 19, + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.", + "node_id": 21 +} +Result: +{ + "node_id": 21, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", + "node_id": 10 +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 19, + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + +... (truncated, full length: 6141 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..724c3682b6f98f50f5761e598c6d45b6b7752ef7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:14:37.596159", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..2163a2b1b51becb7485ea362448750ec66402223 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:14:37.597228 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..42fc9966754de1c6a80b384d4ab1fe8c5f0dc57a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:15:07.503379", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..47e77f00ec3bc90d9b4c4467834058757e8e4bd0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:15:07.504392 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..1ab61ee87c32abdcdfc59b1b8feff82bd0eb0a72 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:15:07.500024", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"As the first player to place, I need to secure a high-yield node that provides the essential resources for early expansion: Brick, Wood, and Sheep. After analyzing the board, Node 20 stands out as the strongest overall starting position. It connects to Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips), totaling 12 pips. Securing the 6-Brick is particularly advantageous since Brick is often a bottleneck for building roads and settlements. While Node 43 offers a higher total pip count (13), it is heavily skewed toward Wheat (9, 6, 9), which lacks the diversity needed for early growth. Node 42 (12 pips of Wheat and Ore) is another strong option, but Node 20's balance of building materials makes it the superior choice for a first settlement. I'll aim to pick up Wheat and Ore with my second placement.\",\n \"note_to_self\": \"Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken.\",\n \"say_outloud\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "As the first player to place, I need to secure a high-yield node that provides the essential resources for early expansion: Brick, Wood, and Sheep. After analyzing the board, Node 20 stands out as the strongest overall starting position. It connects to Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips), totaling 12 pips. Securing the 6-Brick is particularly advantageous since Brick is often a bottleneck for building roads and settlements. While Node 43 offers a higher total pip count (13), it is heavily skewed toward Wheat (9, 6, 9), which lacks the diversity needed for early growth. Node 42 (12 pips of Wheat and Ore) is another strong option, but Node 20's balance of building materials makes it the superior choice for a first settlement. I'll aim to pick up Wheat and Ore with my second placement. [Response was too brief]", + "note_to_self": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken.", + "say_outloud": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5681, + "completion": 444, + "total": 10987 + }, + "latency_seconds": 25.795682191848755, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..522326007fc1164b91295d19cdc94382baafb0bc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:15:39.210080", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which provides access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This is a strong 12-pip start focused on road-building materials. For my starting road, I need to choose between moving toward Node 10, Node 19, or Node 21. \\n\\n- Moving toward Node 10 (Yield: W12, B6, S8) is the most promising. It opens up Node 11, which offers 10 pips (B6, S5, W12), and Node 9, which provides a 3:1 port. This trajectory maintains high production and offers trade flexibility.\\n- Moving toward Node 19 leads to Node 18 (B10, S8) and Node 30 (W11, B10), which are lower yield (8 pips each).\\n- Moving toward Node 21 leads toward the Desert (Hex 10), which is suboptimal.\\n\\nTherefore, I will place my road from 20 to 10. This positions me well for expansion toward the port or additional high-probability resource nodes. My main goal for the second placement phase will be to secure Wheat and Ore to balance my economy.\",\n \"note_to_self\": \"My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken.\",\n \"say_outloud\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which provides access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This is a strong 12-pip start focused on road-building materials. For my starting road, I need to choose between moving toward Node 10, Node 19, or Node 21. \n\n- Moving toward Node 10 (Yield: W12, B6, S8) is the most promising. It opens up Node 11, which offers 10 pips (B6, S5, W12), and Node 9, which provides a 3:1 port. This trajectory maintains high production and offers trade flexibility.\n- Moving toward Node 19 leads to Node 18 (B10, S8) and Node 30 (W11, B10), which are lower yield (8 pips each).\n- Moving toward Node 21 leads toward the Desert (Hex 10), which is suboptimal.\n\nTherefore, I will place my road from 20 to 10. This positions me well for expansion toward the port or additional high-probability resource nodes. My main goal for the second placement phase will be to secure Wheat and Ore to balance my economy. [Response was too brief]", + "note_to_self": "My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken.", + "say_outloud": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5525, + "completion": 636, + "total": 11313 + }, + "latency_seconds": 15.542888879776001, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_151435/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..1648ea680ebf611b70e4b9012ad24614a924ba19 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/Bob.md @@ -0,0 +1,344 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_151435 +**Started:** 2026-01-09 15:14:35 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:15:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:15:47 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 15.86s | **Tokens:** 10217 (in:5714 out:465) | **Cost:** $0.004252 + +**Thinking:** Alice has taken a strong position at node 20, securing high-probability Brick (6) and Sheep (8). To compete, I need to secure high-yield nodes that provide a different but equally essential resource mix. + +Looking at the board and the tool results, Node 41 is an excellent choice. It sits at the intersection of Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). This gives me a total of 11 pips (4+4+3) and provides Ore and Wheat, which are crucial for building cities and buying development cards later in the game. It also provides some Brick for early expansion. + +Other high-yield options like Node 43 or 42 are very Wheat-heavy, which might lead to resource imbalances early on. Node 12 is another strong contender with Wood, Brick, and Sheep, but securing the Ore/Wheat foundation at Node 41 feels like a more strategic long-term move, especially since Charlie will be placing two settlements before my next turn. [Response was too brief] + +**Note to Self:** Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas. + +**Says:** "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + +**Action:** **place_starting_settlement** - {"node": 41} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:16:03 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:16:14 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", + "node_id": 40 +} +Result: +{ + "node_id": 40, + "exists": true, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.", + "node_id": 42 +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 31, + "reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." +} +Result: +{ + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 28.90s | **Tokens:** 12647 (in:5748 out:700) | **Cost:** $0.004974 + +**Thinking:** Bob has placed his first settlement at Node 41, which provides a strong foundation in Ore (Hex 17, 5), Wheat (Hex 14, 9), and Brick (Hex 13, 10). This is a solid start for a city-heavy strategy, though he currently lacks Wood and Sheep. His immediate goal is to secure these resources to facilitate expansion. Node 41 is adjacent to nodes 40, 42, and 31. + +I have evaluated the neighbors: +- Node 31: Leads toward Hex 9 (Wood 11). This is the most strategic direction as it moves toward the interior and a missing resource. +- Node 40: Leads to the Wood 2:1 port. While useful later, production is a higher priority than trading in the early game. +- Node 42: Leads toward more Wheat (Hex 18) and Ore (Hex 17). While this doubles down on his strengths, it doesn't help with the immediate need for expansion materials. + +Alice has already claimed a high-probability spot at Node 20 (S8, B6, W11) and is moving toward Node 10. Charlie is up next and will likely target the remaining high-pip nodes like 11, 12, or 18. By pointing the road toward 31, Bob positions himself to eventually reach Node 30 or 32, which would provide consistent Wood production. Bob's second settlement placement will be crucial for securing a Sheep source. + +**Note to Self:** Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12). + +**Says:** "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + +**Action:** **place_starting_road** - {"from": 41, "to": 31} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..594390825acb586235555e7e5e8c2fad001703ea --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:15:47.403122", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a2bf71e57b2914e091751821c2d770b281df60bf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,266 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:15:47.403766 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + +... (truncated, full length: 6737 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..773156d4922b3ae64af1de054a582631b3fdaa81 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:16:14.371851", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\",\n \"node_id\": 40\n}\nResult:\n{\n \"node_id\": 40,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[41,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\",\n \"node_id\": 40\n}\nResult:\n{\n \"node_id\": 40,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..60ac788a4565fd94f35238df6b07b1f320ead297 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,173 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Bob +Timestamp: 2026-01-09T15:16:14.374419 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", + "node_id": 40 +} +Result: +{ + "node_id": 40, + "exists": true, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.", + "node_id": 42 +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 31, + "reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." +} +Result: +{ + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + } + ] + }, + "memory": { + "note_from_last_turn": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", + "node_id": 40 +} +Result: +{ + "node_id": 40, + "exists": true, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 40 as a potential road destination. I +... (truncated, full length: 6332 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..131e43c3bbf98a381f38b41c3cca2449f05e6828 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:15:39.220394", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..0a9b1a31a6ca8e454ab17f6608a1b0d198f40d88 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:15:39.223351 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..98166d8ebd3565eb664c1d79d1f5fe58bfe496bc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:16:03.289940", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + } + ] + }, + "memory": { + "note_from_last_turn": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..fe29059c03eff86e20124b4616f015593402ef7e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:16:03.293295 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + } + ] + }, + "memory": { + "note_from_last_turn": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..789dcf4ec9cc042391dc306e931a127cc410c8dd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:16:03.286280", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong position at node 20, securing high-probability Brick (6) and Sheep (8). To compete, I need to secure high-yield nodes that provide a different but equally essential resource mix. \\n\\nLooking at the board and the tool results, Node 41 is an excellent choice. It sits at the intersection of Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). This gives me a total of 11 pips (4+4+3) and provides Ore and Wheat, which are crucial for building cities and buying development cards later in the game. It also provides some Brick for early expansion. \\n\\nOther high-yield options like Node 43 or 42 are very Wheat-heavy, which might lead to resource imbalances early on. Node 12 is another strong contender with Wood, Brick, and Sheep, but securing the Ore/Wheat foundation at Node 41 feels like a more strategic long-term move, especially since Charlie will be placing two settlements before my next turn.\",\n \"note_to_self\": \"Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas.\",\n \"say_outloud\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice has taken a strong position at node 20, securing high-probability Brick (6) and Sheep (8). To compete, I need to secure high-yield nodes that provide a different but equally essential resource mix. \n\nLooking at the board and the tool results, Node 41 is an excellent choice. It sits at the intersection of Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). This gives me a total of 11 pips (4+4+3) and provides Ore and Wheat, which are crucial for building cities and buying development cards later in the game. It also provides some Brick for early expansion. \n\nOther high-yield options like Node 43 or 42 are very Wheat-heavy, which might lead to resource imbalances early on. Node 12 is another strong contender with Wood, Brick, and Sheep, but securing the Ore/Wheat foundation at Node 41 feels like a more strategic long-term move, especially since Charlie will be placing two settlements before my next turn. [Response was too brief]", + "note_to_self": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas.", + "say_outloud": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5714, + "completion": 465, + "total": 10217 + }, + "latency_seconds": 15.858337163925171, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..fe202c021eeff892311799e5497c5581f370e5e2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:16:43.288870", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob has placed his first settlement at Node 41, which provides a strong foundation in Ore (Hex 17, 5), Wheat (Hex 14, 9), and Brick (Hex 13, 10). This is a solid start for a city-heavy strategy, though he currently lacks Wood and Sheep. His immediate goal is to secure these resources to facilitate expansion. Node 41 is adjacent to nodes 40, 42, and 31. \\n\\nI have evaluated the neighbors:\\n- Node 31: Leads toward Hex 9 (Wood 11). This is the most strategic direction as it moves toward the interior and a missing resource. \\n- Node 40: Leads to the Wood 2:1 port. While useful later, production is a higher priority than trading in the early game.\\n- Node 42: Leads toward more Wheat (Hex 18) and Ore (Hex 17). While this doubles down on his strengths, it doesn't help with the immediate need for expansion materials.\\n\\nAlice has already claimed a high-probability spot at Node 20 (S8, B6, W11) and is moving toward Node 10. Charlie is up next and will likely target the remaining high-pip nodes like 11, 12, or 18. By pointing the road toward 31, Bob positions himself to eventually reach Node 30 or 32, which would provide consistent Wood production. Bob's second settlement placement will be crucial for securing a Sheep source.\",\n \"note_to_self\": \"Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12).\",\n \"say_outloud\": \"I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob has placed his first settlement at Node 41, which provides a strong foundation in Ore (Hex 17, 5), Wheat (Hex 14, 9), and Brick (Hex 13, 10). This is a solid start for a city-heavy strategy, though he currently lacks Wood and Sheep. His immediate goal is to secure these resources to facilitate expansion. Node 41 is adjacent to nodes 40, 42, and 31. \n\nI have evaluated the neighbors:\n- Node 31: Leads toward Hex 9 (Wood 11). This is the most strategic direction as it moves toward the interior and a missing resource. \n- Node 40: Leads to the Wood 2:1 port. While useful later, production is a higher priority than trading in the early game.\n- Node 42: Leads toward more Wheat (Hex 18) and Ore (Hex 17). While this doubles down on his strengths, it doesn't help with the immediate need for expansion materials.\n\nAlice has already claimed a high-probability spot at Node 20 (S8, B6, W11) and is moving toward Node 10. Charlie is up next and will likely target the remaining high-pip nodes like 11, 12, or 18. By pointing the road toward 31, Bob positions himself to eventually reach Node 30 or 32, which would provide consistent Wood production. Bob's second settlement placement will be crucial for securing a Sheep source.", + "note_to_self": "Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12).", + "say_outloud": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!", + "action_type": "place_starting_road", + "parameters": { + "from": 41, + "to": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5748, + "completion": 700, + "total": 12647 + }, + "latency_seconds": 28.900017976760864, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_151435/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..b763c88663e5ce0120c0fc1e4a6c4735d7be30a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/Charlie.md @@ -0,0 +1,504 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_151435 +**Started:** 2026-01-09 15:14:35 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:16:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 97.01s | **Tokens:** 19876 (in:2471 out:552) | **Cost:** $0.002891 + +**Thinking:** As the third player in the first round of setup, I have the advantage of placing my two settlements back-to-back (the Charlie-Charlie turn in the snake draft). My primary goal is to maximize total production while securing a viable resource mix for expansion. + +Analyzing the board: +- Node 43 is the highest production node available with 13 pips (H[18]=Wh9, H[15]=Wh6, H[14]=Wh9). While it is heavily concentrated in Wheat, the sheer volume of production (13 pips) is too significant to pass up, especially with potential for a Wheat port (Nodes 2 or 3) or 3:1 ports later. +- Node 12 is the next best available node for early expansion, offering 11 pips with a balanced mix of Wood, Brick, and Sheep (H[6]=W3, H[5]=B6, H[2]=S5). Wood and Brick are essential for early roads and settlements. +- Alice took the strongest Brick/Sheep spot (Node 20, 12 pips), and Bob took a strong Ore/Wheat spot (Node 41, 11 pips). + +By taking Node 43 and Node 12, I will start with a combined 24 pipsโ€”the highest starting production of any player. I will be missing Ore initially, but the massive Wheat production will serve as excellent trading capital. I'll place my first settlement at Node 43 to secure the 13-pip spot. + +**Note to Self:** I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex. + +**Says:** "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + +**Action:** **place_starting_settlement** - {"node": 43} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:18:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:18:32 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 43, + "reasoning": "Confirming my settlement's location and its neighbors for road placement." +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Confirming my settlement's location and its neighbors for road placement." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 43, + "reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots." +} +Result: +{ + "llm_reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.", + "from_node": 43, + "total_directions": 3, + "paths": [ + { + "direction": 42, + "depth_1": { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 41, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": true + } + ], + "best_node": 41, + "best_pips": 11 + }, + "highlights": [ + "High-value node at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 19.0 + }, + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": true + } + ], + "best_node": 45, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 33, + "depth_1": { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [], + "score": 12.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 26.56s | **Tokens:** 13770 (in:6460 out:498) | **Cost:** $0.004724 + +**Thinking:** I have placed my first settlement on Node 43, which is a powerhouse for Wheat production, yielding from two 9s and one 6 (totaling 13 pips). However, my resource variety is non-existent, making a port or a diversified second settlement essential. Node 50 is a 3:1 port located just two road segments away (43-42, 42-50). Although Node 42 is blocked for a settlement due to Bob's placement at Node 41, I can still build a road through it. Reaching Node 50 not only provides the 3:1 port to leverage my Wheat surplus but also adds Ore 5 and another Wheat 9 to my production. The alternative paths (toward 44 or 33) offer some Ore or Sheep but don't provide the immediate strategic utility of a port. Therefore, building toward Node 42 is the most efficient way to secure my mid-game economy. [Response was too brief] + +**Note to Self:** Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running. + +**Says:** "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" + +**Action:** **place_starting_road** - {"from": 43, "to": 42} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:18:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:19:44 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.", + "node_id": 12 +} +Result: +{ + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.", + "node_id": 43 +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot." +} +--- + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wood", + "reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start." +} +Result: +{ + "llm_reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start.", + "query": { + "min_pips": 0, + "must_have_resource": "Wood", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 17, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "score": 10.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 30, + "resources": { + "Brick": 10, + "Wood": 11 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 29, + 31, + 19 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..27d3079d203ee24086766a9fb97c1672b4d22b90 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:18:32.339319", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 43,\n \"reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 43,\n \"reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\",\n \"from_node\": 43,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 42,\n \"depth_1\": {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 41,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 41,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 52,\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 45,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 33,\n \"depth_1\": {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 34,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 34,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 12.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[41,\\\"Bob\\\",\\\"S\\\"],[43,\\\"Charlie\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[41,31],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 43,\n \"reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 43,\n \"reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\",\n \"from_node\": 43,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 42,\n \"depth_1\": {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 41,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 41,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 52,\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 45,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 33,\n \"depth_1\": {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 34,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 34,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 12.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..bd59caacc5e0dc09985ff561d3cf064e8ffc4069 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,206 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Charlie +Timestamp: 2026-01-09T15:18:32.340132 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 43, + "reasoning": "Confirming my settlement's location and its neighbors for road placement." +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Confirming my settlement's location and its neighbors for road placement." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 43, + "reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots." +} +Result: +{ + "llm_reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.", + "from_node": 43, + "total_directions": 3, + "paths": [ + { + "direction": 42, + "depth_1": { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 41, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": true + } + ], + "best_node": 41, + "best_pips": 11 + }, + "highlights": [ + "High-value node at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 19.0 + }, + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": true + } + ], + "best_node": 45, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 33, + "depth_1": { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [], + "score": 12.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + } + ] + }, + "memory": { + "note_from_last_turn": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to ta +... (truncated, full length: 8348 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..ae9bc59cc5caba59747f31799cb60a190fb2d1c4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T15:19:44.782231", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wood\",\n \"reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wood\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 17,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"score\": 10.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 29,\n 31,\n 19\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 3,\n \"resources\": {\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"neighbors\": [\n 2,\n 4,\n 11\n ],\n \"score\": 8.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 5,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 4,\n 6,\n 13\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[41,\\\"Bob\\\",\\\"S\\\"],[43,\\\"Charlie\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[41,31],\\\"Bob\\\"],[[43,42],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wood\",\n \"reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wood\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 17,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"score\": 10.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 29,\n 31,\n 19\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 3,\n \"resources\": {\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"neighbors\": [\n 2,\n 4,\n 11\n ],\n \"score\": 8.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 5,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 4,\n 6,\n 13\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..f4f649abccc7bf040c6e98e39c9aec38d9d9a597 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,310 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: Charlie +Timestamp: 2026-01-09T15:19:44.783697 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.", + "node_id": 12 +} +Result: +{ + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.", + "node_id": 43 +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot." +} +--- + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wood", + "reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start." +} +Result: +{ + "llm_reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start.", + "query": { + "min_pips": 0, + "must_have_resource": "Wood", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 17, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "score": 10.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 30, + "resources": { + "Brick": 10, + "Wood": 11 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 29, + 31, + 19 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + }, + { + "from": "Charlie", + "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" + } + ] + }, + "memory": { + "note_from_last_turn": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_p +... (truncated, full length: 9956 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..72231453cc620305e659ea0f0a6ac7a41a618dab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.json @@ -0,0 +1,210 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:16:43.292531", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..99936b9408e496804eb2ad6a2df9144ab892361d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.txt @@ -0,0 +1,111 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-01-09T15:16:43.295216 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..cdb3836d0f02751f85d625cd8dfc94e9be5e3a5f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.json @@ -0,0 +1,217 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:18:20.319087", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + } + ] + }, + "memory": { + "note_from_last_turn": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..34fc1e9c7d3b1d29f70a8f419e1f5599b8fdb6b8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.txt @@ -0,0 +1,118 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-01-09T15:18:20.319991 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + } + ] + }, + "memory": { + "note_from_last_turn": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..6e0a8f50f4fcc97b451212e9011fb5b59638f236 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.json @@ -0,0 +1,221 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:18:58.932570", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + }, + { + "from": "Charlie", + "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" + } + ] + }, + "memory": { + "note_from_last_turn": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb70220f5a8a1a9c8e3b6e393443bb25dc5c774c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-01-09T15:18:58.933539 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "from": "Bob", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "from": "Bob", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + }, + { + "from": "Charlie", + "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" + } + ] + }, + "memory": { + "note_from_last_turn": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..5b71059f7ba55d01c1ef0033082210b26a8baa3f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:18:20.314245", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"As the third player in the first round of setup, I have the advantage of placing my two settlements back-to-back (the Charlie-Charlie turn in the snake draft). My primary goal is to maximize total production while securing a viable resource mix for expansion. \\n\\nAnalyzing the board:\\n- Node 43 is the highest production node available with 13 pips (H[18]=Wh9, H[15]=Wh6, H[14]=Wh9). While it is heavily concentrated in Wheat, the sheer volume of production (13 pips) is too significant to pass up, especially with potential for a Wheat port (Nodes 2 or 3) or 3:1 ports later.\\n- Node 12 is the next best available node for early expansion, offering 11 pips with a balanced mix of Wood, Brick, and Sheep (H[6]=W3, H[5]=B6, H[2]=S5). Wood and Brick are essential for early roads and settlements.\\n- Alice took the strongest Brick/Sheep spot (Node 20, 12 pips), and Bob took a strong Ore/Wheat spot (Node 41, 11 pips).\\n\\nBy taking Node 43 and Node 12, I will start with a combined 24 pipsโ€”the highest starting production of any player. I will be missing Ore initially, but the massive Wheat production will serve as excellent trading capital. I'll place my first settlement at Node 43 to secure the 13-pip spot.\",\n \"note_to_self\": \"I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex.\",\n \"say_outloud\": \"Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n} ", + "parsed": { + "internal_thinking": "As the third player in the first round of setup, I have the advantage of placing my two settlements back-to-back (the Charlie-Charlie turn in the snake draft). My primary goal is to maximize total production while securing a viable resource mix for expansion. \n\nAnalyzing the board:\n- Node 43 is the highest production node available with 13 pips (H[18]=Wh9, H[15]=Wh6, H[14]=Wh9). While it is heavily concentrated in Wheat, the sheer volume of production (13 pips) is too significant to pass up, especially with potential for a Wheat port (Nodes 2 or 3) or 3:1 ports later.\n- Node 12 is the next best available node for early expansion, offering 11 pips with a balanced mix of Wood, Brick, and Sheep (H[6]=W3, H[5]=B6, H[2]=S5). Wood and Brick are essential for early roads and settlements.\n- Alice took the strongest Brick/Sheep spot (Node 20, 12 pips), and Bob took a strong Ore/Wheat spot (Node 41, 11 pips).\n\nBy taking Node 43 and Node 12, I will start with a combined 24 pipsโ€”the highest starting production of any player. I will be missing Ore initially, but the massive Wheat production will serve as excellent trading capital. I'll place my first settlement at Node 43 to secure the 13-pip spot.", + "note_to_self": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex.", + "say_outloud": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 43 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2471, + "completion": 552, + "total": 19876 + }, + "latency_seconds": 97.00530409812927, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..19f359f2ce899070bec8a732dcd56499691fc84f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:18:58.928148", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 43, which is a powerhouse for Wheat production, yielding from two 9s and one 6 (totaling 13 pips). However, my resource variety is non-existent, making a port or a diversified second settlement essential. Node 50 is a 3:1 port located just two road segments away (43-42, 42-50). Although Node 42 is blocked for a settlement due to Bob's placement at Node 41, I can still build a road through it. Reaching Node 50 not only provides the 3:1 port to leverage my Wheat surplus but also adds Ore 5 and another Wheat 9 to my production. The alternative paths (toward 44 or 33) offer some Ore or Sheep but don't provide the immediate strategic utility of a port. Therefore, building toward Node 42 is the most efficient way to secure my mid-game economy.\",\n \"note_to_self\": \"Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.\",\n \"say_outloud\": \"I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 43, \\\"to\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 43, which is a powerhouse for Wheat production, yielding from two 9s and one 6 (totaling 13 pips). However, my resource variety is non-existent, making a port or a diversified second settlement essential. Node 50 is a 3:1 port located just two road segments away (43-42, 42-50). Although Node 42 is blocked for a settlement due to Bob's placement at Node 41, I can still build a road through it. Reaching Node 50 not only provides the 3:1 port to leverage my Wheat surplus but also adds Ore 5 and another Wheat 9 to my production. The alternative paths (toward 44 or 33) offer some Ore or Sheep but don't provide the immediate strategic utility of a port. Therefore, building toward Node 42 is the most efficient way to secure my mid-game economy. [Response was too brief]", + "note_to_self": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.", + "say_outloud": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!", + "action_type": "place_starting_road", + "parameters": { + "from": 43, + "to": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6460, + "completion": 498, + "total": 13770 + }, + "latency_seconds": 26.555015087127686, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/agent_memories.json b/examples/ai_testing/my_games/session_20260109_151435/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..d36bd0a5e23d39eb15b5dc27911e4b2f51edb068 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/agent_memories.json @@ -0,0 +1,14 @@ +{ + "Alice": { + "note_to_self": "My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken.", + "last_updated": "2026-01-09T15:18:58.928825" + }, + "Bob": { + "note_to_self": "Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12).", + "last_updated": "2026-01-09T15:18:58.928829" + }, + "Charlie": { + "note_to_self": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.", + "last_updated": "2026-01-09T15:18:58.928831" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/chat_history.json b/examples/ai_testing/my_games/session_20260109_151435/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..6dd15968cbf7561ccb6d742207d7b8daee6af52e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/chat_history.json @@ -0,0 +1,40 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:15:07.501318", + "from": "Alice", + "to": "all", + "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + }, + { + "timestamp": "2026-01-09T15:15:39.217030", + "from": "Alice", + "to": "all", + "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + }, + { + "timestamp": "2026-01-09T15:16:03.287682", + "from": "Bob", + "to": "all", + "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41โ€”I'm a big fan of that Ore/Wheat combo for the long game." + }, + { + "timestamp": "2026-01-09T15:16:43.289911", + "from": "Bob", + "to": "all", + "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" + }, + { + "timestamp": "2026-01-09T15:18:20.316997", + "from": "Charlie", + "to": "all", + "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43โ€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" + }, + { + "timestamp": "2026-01-09T15:18:58.929375", + "from": "Charlie", + "to": "all", + "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/session_metadata.json b/examples/ai_testing/my_games/session_20260109_151435/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..ea90501a1b44c322bbf9ab04828bef80ea6e3335 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_151435", + "start_time": "2026-01-09T15:14:35.586314", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/tool_executions.json b/examples/ai_testing/my_games/session_20260109_151435/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..0609a7c9d025b8f98d2c41954d64596bd74d1e0e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_151435/tool_executions.json @@ -0,0 +1,1120 @@ +[ + { + "timestamp": "2026-01-09T15:14:41.686512", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.27, + "tokens": { + "input": 47, + "output": 513, + "total": 560 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.2, + "tokens": { + "input": 47, + "output": 513, + "total": 560 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:15:23.638504", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.13, + "tokens": { + "input": 113, + "output": 318, + "total": 431 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", + "node_id": 10 + }, + "result": { + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 39, + "output": 108, + "total": 147 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 19, + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." + }, + "result": { + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 39, + "output": 109, + "total": 148 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.", + "node_id": 21 + }, + "result": { + "node_id": 21, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 35, + "output": 101, + "total": 136 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:15:47.375289", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 40, + "output": 412, + "total": 452 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." + }, + "result": { + "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 40, + "output": 412, + "total": 452 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:16:14.351187", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.22, + "tokens": { + "input": 89, + "output": 290, + "total": 379 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", + "node_id": 40 + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 32, + "output": 98, + "total": 130 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.", + "node_id": 42 + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 28, + "output": 94, + "total": 122 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "node_id": 31, + "reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." + }, + "result": { + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 41", + "llm_reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 29, + "output": 98, + "total": 127 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:18:32.328351", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.15, + "tokens": { + "input": 65, + "output": 444, + "total": 509 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 43, + "reasoning": "Confirming my settlement's location and its neighbors for road placement." + }, + "result": { + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Confirming my settlement's location and its neighbors for road placement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 26, + "output": 91, + "total": 117 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 43, + "reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots." + }, + "result": { + "llm_reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.", + "from_node": 43, + "total_directions": 3, + "paths": [ + { + "direction": 42, + "depth_1": { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 41, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": true + } + ], + "best_node": 41, + "best_pips": 11 + }, + "highlights": [ + "High-value node at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 19.0 + }, + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": true + } + ], + "best_node": 45, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 33, + "depth_1": { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [], + "score": 12.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 39, + "output": 353, + "total": 392 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:19:44.756322", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.53, + "tokens": { + "input": 101, + "output": 675, + "total": 776 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.", + "node_id": 12 + }, + "result": { + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 34, + "output": 94, + "total": 128 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.", + "node_id": 43 + }, + "result": { + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 35, + "output": 100, + "total": 135 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wood", + "reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start." + }, + "result": { + "llm_reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start.", + "query": { + "min_pips": 0, + "must_have_resource": "Wood", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 17, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "score": 10.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 30, + "resources": { + "Brick": 10, + "Wood": 11 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 29, + 31, + 19 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.32, + "tokens": { + "input": 32, + "output": 481, + "total": 513 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_152319/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..263d3e71b7c5d5a1d078905be29a072b10b96b93 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/Alice.md @@ -0,0 +1,702 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_152319 +**Started:** 2026-01-09 15:23:19 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:23:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:23:30 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 21.28s | **Tokens:** 11222 (in:5685 out:405) | **Cost:** $0.004058 + +**Thinking:** The board has several high-probability clusters. Node 20 is particularly strong with 12 total pips (Wood 11, Brick 6, Sheep 8), providing a balanced mix of resources essential for early road building and settlement expansion. Node 43 has the highest pip count (13), but it's entirely Wheat (Wh9, Wh6, Wh9), which lacks versatility. Node 42 is another strong 12-pip contender (Wh9, O5, Wh9), offering a heavy Ore/Wheat focus. As the first player, I'll secure Node 20 to ensure steady production of Brick and Sheep (both on high-probability 6 and 8 tokens). This sets a solid foundation for expansion. I'll aim to pick up a strong Wheat and Ore source with my second settlement on the return turn, likely looking towards the southern cluster if Node 41 or 42 remains available. [Response was too brief] + +**Note to Self:** Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25. + +**Says:** "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:23:52 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:23:58 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "must_have_resource": "Wheat" +} +Result: +{ + "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 19, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "Searching for the best Ore nodes to target for the second settlement.", + "must_have_resource": "Ore" +} +Result: +{ + "llm_reasoning": "Searching for the best Ore nodes to target for the second settlement.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 18, + "nodes": [ + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 14.12s | **Tokens:** 11807 (in:7465 out:580) | **Cost:** $0.005472 + +**Thinking:** I have placed my first settlement on Node 20, which is an excellent starting position providing access to Wood 11 (2 pips), Brick 6 (5 pips), and Sheep 8 (5 pips). This gives me a solid 12-pip base for early expansion. My immediate priority is to find a second settlement location that provides Wheat and Ore, as I currently lack those resources. The search results highlight Nodes 41, 42, and 43 as top-tier targets for the second round, particularly Node 42 with its Wheat 9 and Ore 5 combination (12 pips). + +For this road placement at Node 20, I have three options: towards Node 10, 19, or 21. Node 21 leads toward the Desert (Hex 10), which is suboptimal. Node 10 leads toward Wood 12, which is somewhat redundant since I already have Wood 11. Node 19 is the most strategic choice; it sits between Hex 9 (W11), Hex 8 (B10), and Hex 4 (S8). This direction keeps me in a high-probability resource cluster and moves me toward the center-west of the board, providing better flexibility for future roads and settlements while diversifying my Brick income (moving toward the 10). + +**Note to Self:** Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10). + +**Says:** "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + +**Action:** **place_starting_road** - {"from": 20, "to": 19} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..dcb805e2b1824b11692db2a047bdc971641fed24 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:23:30.996532", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..c0a799fd9b4adaf55c753d9f9587e758cb5ca98c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,316 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T15:23:30.997146 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + +... (truncated, full length: 6946 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..cffb440ede4116c9df7b81d512d7b307bcd40a78 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:23:58.456387", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 19,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 18,\n \"nodes\": [\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 19,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 18,\n \"nodes\": [\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..4db3afe9905d079b623dbb90646a6dc59a31fd9e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,520 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Alice +Timestamp: 2026-01-09T15:23:58.457309 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "must_have_resource": "Wheat" +} +Result: +{ + "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 19, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "Searching for the best Ore nodes to target for the second settlement.", + "must_have_resource": "Ore" +} +Result: +{ + "llm_reasoning": "Searching for the best Ore nodes to target for the second settlement.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 18, + "nodes": [ + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "must_have_resource": "Wheat" +} +Result: +{ + "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 19, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + +... (truncated, full length: 11183 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..d8dcdca511bdfa677263a9c089314c9496a804c3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:23:21.573333", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..8765393a1b26c7d32003ad6affe127f7f8149889 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:23:21.574112 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..2f8c91292d09a7ddea7d069565f8640485121e6d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:23:52.299238", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..0d4844dc698472e23f681e5c8c4cd06d400c2bf9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:23:52.301774 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..544881db9178a2129c9bd776e1291949f3cc91b0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:23:52.296461", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The board has several high-probability clusters. Node 20 is particularly strong with 12 total pips (Wood 11, Brick 6, Sheep 8), providing a balanced mix of resources essential for early road building and settlement expansion. Node 43 has the highest pip count (13), but it's entirely Wheat (Wh9, Wh6, Wh9), which lacks versatility. Node 42 is another strong 12-pip contender (Wh9, O5, Wh9), offering a heavy Ore/Wheat focus. As the first player, I'll secure Node 20 to ensure steady production of Brick and Sheep (both on high-probability 6 and 8 tokens). This sets a solid foundation for expansion. I'll aim to pick up a strong Wheat and Ore source with my second settlement on the return turn, likely looking towards the southern cluster if Node 41 or 42 remains available.\",\n \"note_to_self\": \"Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25.\",\n \"say_outloud\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", + "parsed": { + "internal_thinking": "The board has several high-probability clusters. Node 20 is particularly strong with 12 total pips (Wood 11, Brick 6, Sheep 8), providing a balanced mix of resources essential for early road building and settlement expansion. Node 43 has the highest pip count (13), but it's entirely Wheat (Wh9, Wh6, Wh9), which lacks versatility. Node 42 is another strong 12-pip contender (Wh9, O5, Wh9), offering a heavy Ore/Wheat focus. As the first player, I'll secure Node 20 to ensure steady production of Brick and Sheep (both on high-probability 6 and 8 tokens). This sets a solid foundation for expansion. I'll aim to pick up a strong Wheat and Ore source with my second settlement on the return turn, likely looking towards the southern cluster if Node 41 or 42 remains available. [Response was too brief]", + "note_to_self": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25.", + "say_outloud": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5685, + "completion": 405, + "total": 11222 + }, + "latency_seconds": 21.281955242156982, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..6fa6dfbc69dfb12dbdcd76e579d4de09ce4f4c4f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:24:12.591251", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is an excellent starting position providing access to Wood 11 (2 pips), Brick 6 (5 pips), and Sheep 8 (5 pips). This gives me a solid 12-pip base for early expansion. My immediate priority is to find a second settlement location that provides Wheat and Ore, as I currently lack those resources. The search results highlight Nodes 41, 42, and 43 as top-tier targets for the second round, particularly Node 42 with its Wheat 9 and Ore 5 combination (12 pips). \\n\\nFor this road placement at Node 20, I have three options: towards Node 10, 19, or 21. Node 21 leads toward the Desert (Hex 10), which is suboptimal. Node 10 leads toward Wood 12, which is somewhat redundant since I already have Wood 11. Node 19 is the most strategic choice; it sits between Hex 9 (W11), Hex 8 (B10), and Hex 4 (S8). This direction keeps me in a high-probability resource cluster and moves me toward the center-west of the board, providing better flexibility for future roads and settlements while diversifying my Brick income (moving toward the 10).\",\n \"note_to_self\": \"Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10).\",\n \"say_outloud\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which is an excellent starting position providing access to Wood 11 (2 pips), Brick 6 (5 pips), and Sheep 8 (5 pips). This gives me a solid 12-pip base for early expansion. My immediate priority is to find a second settlement location that provides Wheat and Ore, as I currently lack those resources. The search results highlight Nodes 41, 42, and 43 as top-tier targets for the second round, particularly Node 42 with its Wheat 9 and Ore 5 combination (12 pips). \n\nFor this road placement at Node 20, I have three options: towards Node 10, 19, or 21. Node 21 leads toward the Desert (Hex 10), which is suboptimal. Node 10 leads toward Wood 12, which is somewhat redundant since I already have Wood 11. Node 19 is the most strategic choice; it sits between Hex 9 (W11), Hex 8 (B10), and Hex 4 (S8). This direction keeps me in a high-probability resource cluster and moves me toward the center-west of the board, providing better flexibility for future roads and settlements while diversifying my Brick income (moving toward the 10).", + "note_to_self": "Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10).", + "say_outloud": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 19 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7465, + "completion": 580, + "total": 11807 + }, + "latency_seconds": 14.121716499328613, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_152319/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..ac9eb6abdf0988ca8ae1f452c5c39944c90d66c4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/Bob.md @@ -0,0 +1,353 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_152319 +**Started:** 2026-01-09 15:23:19 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:24:12 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:24:30 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "limit": 5, + "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." +} +Result: +{ + "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 51.51s | **Tokens:** 18094 (in:5415 out:504) | **Cost:** $0.004219 + +**Thinking:** After analyzing the board, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips with high-yield Wheat (two 9s) and Ore (one 5), which are essential for mid-to-late game development and city upgrades. Strategically, placing at Node 42 is a powerful move because it blocks the adjacent Node 43, which has the highest total pip value on the board (13), and Node 41 (11 pips). This effectively secures the most productive region of the map for myself and denies it to Alice, who already expressed a need for Wheat and Ore. While I initially considered Node 41 for its inclusion of Brick, the higher total yield of Node 42 and its superior blocking potential make it the optimal choice. My future strategy will involve securing Wood and Sheep (potentially at Node 12 or 31) to balance my resource income. [Response was too brief] + +**Note to Self:** I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementโ€”I've successfully blocked the best spots for that. + +**Says:** "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:25:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:25:28 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 42, + "reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep." +} +Result: +{ + "llm_reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 19.49s | **Tokens:** 11128 (in:6326 out:688) | **Cost:** $0.005227 + +**Thinking:** I have placed my first settlement on Node 42, which is an extremely strong production spot for Wheat and Ore (Wh9, Wh9, O5). This gives me 12 pips of production focused on late-game resources, ideal for building cities and buying development cards. However, I currently lack Wood, Brick, and Sheep. My road placement should facilitate expansion toward these missing resources to balance my economy. + +Analyzing the directions from Node 42: +1. Toward Node 41: This path leads toward Node 31 (Wh9, B10, W11) and Node 40 (O5, B10, Wood Port). Node 31 offers much-needed Brick and Wood. Node 40 provides a Wood port (W2), which would be incredibly valuable given my high Wheat/Ore productionโ€”I can trade surplus Wheat for Wood at a 2:1 rate. +2. Toward Node 43: This leads to Node 43 (Wh9, Wh6, Wh9) and Node 44 (O2, Wh9, Wh6). While these are high-pip nodes (13 and 10 pips respectively), they provide redundant resources (more Wheat and Ore). +3. Toward Node 50: This leads to the 3:1 ports at Node 50 and 51. + +Choosing the road to 41 is the most strategic move as it provides a clear path to diversify my resource base and secure a useful port. My second settlement will ideally be placed at Node 12 (W3, B6, S5) to secure Sheep and better Wood/Brick numbers, but this road ensures my first settlement has a strong expansion path. + +**Note to Self:** My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots. + +**Says:** "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..9de45a74a055123fea8ad0301e3e08f096445d4a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:24:30.251945", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 5,\n \"reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 5,\n \"reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d06aaaec6afa04eb80e12d250a3f39bb8399d48a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,206 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:24:30.252869 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "limit": 5, + "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." +} +Result: +{ + "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "limit": 5, + "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." +} +Result: +{ + "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + +... (truncated, full length: 6022 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..e9acff24c4a93d792fff93c99c8572a5341b7e1b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:25:28.308942", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementโ€”I've successfully blocked the best spots for that.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..307d68d3f745c760f11ddddf3f2f952b2913e665 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,223 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Bob +Timestamp: 2026-01-09T15:25:28.310519 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 42, + "reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep." +} +Result: +{ + "llm_reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementโ€”I've successfully blocked the best spots for that." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Whea +... (truncated, full length: 8210 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..485560f7090f997acbed67c1857afef9988cc3ae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:24:12.603111", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..2b8999837c59da9fc957cb80d80384ea21f93ad2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:24:12.603938 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..84f47cf3965bb8f056d6128b52af82f9b8114771 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:25:21.797839", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementโ€”I've successfully blocked the best spots for that." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..81b7281ca3b0bd817698525c89d8017c1a0a07ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:25:21.799253 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementโ€”I've successfully blocked the best spots for that." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..89430348f0a5949f394867ca2f74365ba346c991 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:25:21.794593", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips with high-yield Wheat (two 9s) and Ore (one 5), which are essential for mid-to-late game development and city upgrades. Strategically, placing at Node 42 is a powerful move because it blocks the adjacent Node 43, which has the highest total pip value on the board (13), and Node 41 (11 pips). This effectively secures the most productive region of the map for myself and denies it to Alice, who already expressed a need for Wheat and Ore. While I initially considered Node 41 for its inclusion of Brick, the higher total yield of Node 42 and its superior blocking potential make it the optimal choice. My future strategy will involve securing Wood and Sheep (potentially at Node 12 or 31) to balance my resource income.\",\n \"note_to_self\": \"I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementโ€”I've successfully blocked the best spots for that.\",\n \"say_outloud\": \"Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips with high-yield Wheat (two 9s) and Ore (one 5), which are essential for mid-to-late game development and city upgrades. Strategically, placing at Node 42 is a powerful move because it blocks the adjacent Node 43, which has the highest total pip value on the board (13), and Node 41 (11 pips). This effectively secures the most productive region of the map for myself and denies it to Alice, who already expressed a need for Wheat and Ore. While I initially considered Node 41 for its inclusion of Brick, the higher total yield of Node 42 and its superior blocking potential make it the optimal choice. My future strategy will involve securing Wood and Sheep (potentially at Node 12 or 31) to balance my resource income. [Response was too brief]", + "note_to_self": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementโ€”I've successfully blocked the best spots for that.", + "say_outloud": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5415, + "completion": 504, + "total": 18094 + }, + "latency_seconds": 51.508933544158936, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..2178a57e11c6f5829c05c0cdabeac22ae81ee5b9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:25:47.821211", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 42, which is an extremely strong production spot for Wheat and Ore (Wh9, Wh9, O5). This gives me 12 pips of production focused on late-game resources, ideal for building cities and buying development cards. However, I currently lack Wood, Brick, and Sheep. My road placement should facilitate expansion toward these missing resources to balance my economy.\\n\\nAnalyzing the directions from Node 42:\\n1. Toward Node 41: This path leads toward Node 31 (Wh9, B10, W11) and Node 40 (O5, B10, Wood Port). Node 31 offers much-needed Brick and Wood. Node 40 provides a Wood port (W2), which would be incredibly valuable given my high Wheat/Ore productionโ€”I can trade surplus Wheat for Wood at a 2:1 rate.\\n2. Toward Node 43: This leads to Node 43 (Wh9, Wh6, Wh9) and Node 44 (O2, Wh9, Wh6). While these are high-pip nodes (13 and 10 pips respectively), they provide redundant resources (more Wheat and Ore).\\n3. Toward Node 50: This leads to the 3:1 ports at Node 50 and 51.\\n\\nChoosing the road to 41 is the most strategic move as it provides a clear path to diversify my resource base and secure a useful port. My second settlement will ideally be placed at Node 12 (W3, B6, S5) to secure Sheep and better Wood/Brick numbers, but this road ensures my first settlement has a strong expansion path.\",\n \"note_to_self\": \"My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots.\",\n \"say_outloud\": \"Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 42, which is an extremely strong production spot for Wheat and Ore (Wh9, Wh9, O5). This gives me 12 pips of production focused on late-game resources, ideal for building cities and buying development cards. However, I currently lack Wood, Brick, and Sheep. My road placement should facilitate expansion toward these missing resources to balance my economy.\n\nAnalyzing the directions from Node 42:\n1. Toward Node 41: This path leads toward Node 31 (Wh9, B10, W11) and Node 40 (O5, B10, Wood Port). Node 31 offers much-needed Brick and Wood. Node 40 provides a Wood port (W2), which would be incredibly valuable given my high Wheat/Ore productionโ€”I can trade surplus Wheat for Wood at a 2:1 rate.\n2. Toward Node 43: This leads to Node 43 (Wh9, Wh6, Wh9) and Node 44 (O2, Wh9, Wh6). While these are high-pip nodes (13 and 10 pips respectively), they provide redundant resources (more Wheat and Ore).\n3. Toward Node 50: This leads to the 3:1 ports at Node 50 and 51.\n\nChoosing the road to 41 is the most strategic move as it provides a clear path to diversify my resource base and secure a useful port. My second settlement will ideally be placed at Node 12 (W3, B6, S5) to secure Sheep and better Wood/Brick numbers, but this road ensures my first settlement has a strong expansion path.", + "note_to_self": "My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots.", + "say_outloud": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6326, + "completion": 688, + "total": 11128 + }, + "latency_seconds": 19.49251103401184, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_152319/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..de7f4e45e2737f521158645a067949f98d9a2df1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/Charlie.md @@ -0,0 +1,255 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_152319 +**Started:** 2026-01-09 15:23:19 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:25:47 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:26:02 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." +} +Result: +{ + "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 30.90s | **Tokens:** 14850 (in:6296 out:415) | **Cost:** $0.004393 + +**Thinking:** After analyzing the board and the initial placements by Alice (Node 20) and Bob (Node 42), I've determined that Node 12 is the most advantageous spot currently available. Node 12 offers a high yield of 11 pips, covering Hex 5 (Brick 6), Hex 2 (Sheep 5), and Hex 6 (Wood 3). This combination provides the essential resources for early-game expansion, specifically for building roads and additional settlements. While it lacks Wheat and Ore, I can prioritize those resources with my second settlement placement, perhaps targeting the eastern side of the board near Hex 7 (Wheat 8) or Hex 15 (Wheat 6). Sharing the highly productive Brick 6 with Alice ensures I keep pace with her development. Node 12 also offers a clear expansion path toward the center of the board via Node 13. [Response was too brief] + +**Note to Self:** Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area. + +**Says:** "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:26:33 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..4ab66eb7db77532390f1583c9cbb9b89e043f73d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:26:02.246888", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ef666b6ef9f96f846e888397aff863999fcba071 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,273 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Charlie +Timestamp: 2026-01-09T15:26:02.248229 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." +} +Result: +{ + "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + }, + { + "from": "Bob", + "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." +} +Result: +{ + "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resourc +... (truncated, full length: 7950 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e60817921193a9f6eb29c8ab0c2c4d79de85d374 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.json @@ -0,0 +1,210 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:25:47.852938", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + }, + { + "from": "Bob", + "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..141746aed335e5ed0fbeff043f7610fbf5703122 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.txt @@ -0,0 +1,111 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-01-09T15:25:47.855493 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + }, + { + "from": "Bob", + "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..9c73db2cf9094086fc63dadbeff4cd4e83f0c14d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.json @@ -0,0 +1,217 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:26:33.186450", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + }, + { + "from": "Bob", + "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..08658eec51be029bea195b1276a6882fe6d7f6b6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.txt @@ -0,0 +1,118 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-01-09T15:26:33.189931 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "from": "Alice", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "from": "Bob", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + }, + { + "from": "Bob", + "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" + }, + { + "from": "Charlie", + "message": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e3dde0e2e74a6ea02941be1e790f1b8fbeacb685 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/Charlie/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:26:33.169044", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the initial placements by Alice (Node 20) and Bob (Node 42), I've determined that Node 12 is the most advantageous spot currently available. Node 12 offers a high yield of 11 pips, covering Hex 5 (Brick 6), Hex 2 (Sheep 5), and Hex 6 (Wood 3). This combination provides the essential resources for early-game expansion, specifically for building roads and additional settlements. While it lacks Wheat and Ore, I can prioritize those resources with my second settlement placement, perhaps targeting the eastern side of the board near Hex 7 (Wheat 8) or Hex 15 (Wheat 6). Sharing the highly productive Brick 6 with Alice ensures I keep pace with her development. Node 12 also offers a clear expansion path toward the center of the board via Node 13.\",\n \"note_to_self\": \"Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area.\",\n \"say_outloud\": \"Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board and the initial placements by Alice (Node 20) and Bob (Node 42), I've determined that Node 12 is the most advantageous spot currently available. Node 12 offers a high yield of 11 pips, covering Hex 5 (Brick 6), Hex 2 (Sheep 5), and Hex 6 (Wood 3). This combination provides the essential resources for early-game expansion, specifically for building roads and additional settlements. While it lacks Wheat and Ore, I can prioritize those resources with my second settlement placement, perhaps targeting the eastern side of the board near Hex 7 (Wheat 8) or Hex 15 (Wheat 6). Sharing the highly productive Brick 6 with Alice ensures I keep pace with her development. Node 12 also offers a clear expansion path toward the center of the board via Node 13. [Response was too brief]", + "note_to_self": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area.", + "say_outloud": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6296, + "completion": 415, + "total": 14850 + }, + "latency_seconds": 30.900318384170532, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/agent_memories.json b/examples/ai_testing/my_games/session_20260109_152319/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..ab1952d860e5b81fe6125d23aca18eac80cd84b3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/agent_memories.json @@ -0,0 +1,14 @@ +{ + "Alice": { + "note_to_self": "Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10).", + "last_updated": "2026-01-09T15:26:33.169748" + }, + "Bob": { + "note_to_self": "My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots.", + "last_updated": "2026-01-09T15:26:33.169753" + }, + "Charlie": { + "note_to_self": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area.", + "last_updated": "2026-01-09T15:26:33.169754" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/chat_history.json b/examples/ai_testing/my_games/session_20260109_152319/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..9da0da68aacdebc41c85e7daeabae8cd4a57663a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/chat_history.json @@ -0,0 +1,34 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:23:52.297354", + "from": "Alice", + "to": "all", + "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + }, + { + "timestamp": "2026-01-09T15:24:12.599816", + "from": "Alice", + "to": "all", + "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + }, + { + "timestamp": "2026-01-09T15:25:21.795696", + "from": "Bob", + "to": "all", + "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sโ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + }, + { + "timestamp": "2026-01-09T15:25:47.848960", + "from": "Bob", + "to": "all", + "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" + }, + { + "timestamp": "2026-01-09T15:26:33.182847", + "from": "Charlie", + "to": "all", + "message": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/session_metadata.json b/examples/ai_testing/my_games/session_20260109_152319/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..5fc7d6ed0263b0188fe3a3094b20c644d8814ed9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_152319", + "start_time": "2026-01-09T15:23:19.563072", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/tool_executions.json b/examples/ai_testing/my_games/session_20260109_152319/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..d33cf406550663dc454da52b243bae9ffab6aa42 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_152319/tool_executions.json @@ -0,0 +1,1205 @@ +[ + { + "timestamp": "2026-01-09T15:23:30.993714", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.47, + "tokens": { + "input": 43, + "output": 509, + "total": 552 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.35, + "tokens": { + "input": 43, + "output": 509, + "total": 552 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:23:58.445504", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.37, + "tokens": { + "input": 82, + "output": 1060, + "total": 1142 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 20, + "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." + }, + "result": { + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 25, + "output": 95, + "total": 120 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "must_have_resource": "Wheat" + }, + "result": { + "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 19, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 29, + "output": 481, + "total": 510 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for the best Ore nodes to target for the second settlement.", + "must_have_resource": "Ore" + }, + "result": { + "llm_reasoning": "Searching for the best Ore nodes to target for the second settlement.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 18, + "nodes": [ + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.1, + "tokens": { + "input": 28, + "output": 484, + "total": 512 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:24:30.240710", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.3, + "tokens": { + "input": 51, + "output": 296, + "total": 347 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "limit": 5, + "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." + }, + "result": { + "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.26, + "tokens": { + "input": 51, + "output": 296, + "total": 347 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:25:28.285125", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.16, + "tokens": { + "input": 79, + "output": 475, + "total": 554 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 42, + "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 31, + "output": 96, + "total": 127 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 42, + "reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep." + }, + "result": { + "llm_reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 48, + "output": 379, + "total": 427 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:26:02.219792", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.49, + "tokens": { + "input": 34, + "output": 502, + "total": 536 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." + }, + "result": { + "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.4, + "tokens": { + "input": 34, + "output": 502, + "total": 536 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_153044/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..70d213a15c6c11db924c7a1ae4136f91ecb0c080 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Alice/Alice.md @@ -0,0 +1,34 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_153044 +**Started:** 2026-01-09 15:30:44 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:30:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:31:28 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e8ccedea37ac7df4eb821028257715a10ca0dc9b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:30:46.549868", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..5ce9293f41a6063c123b25d72b99566ab19cfd09 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:30:46.550635 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ad0abbd5aef6c17812a54b192340f28fe2233042 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.json @@ -0,0 +1,190 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:31:28.857562", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..6a96e98c3d9aa6ec565a4edc133de392951bd5c7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.txt @@ -0,0 +1,91 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:31:28.858908 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_153044/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..15dcc3beb7285ba5d346f5bc8e9d12e20b972b8d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Bob/Bob.md @@ -0,0 +1,34 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_153044 +**Started:** 2026-01-09 15:30:44 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:30:51 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:31:17 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ca63f4e769b74a8ee8650a4aabd53e8b30f77231 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:30:51.319288", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..951cdbeabfd3a367be6460707794e2b484f1a1a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:30:51.320329 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..75cc9543f88d5c3b5ee73999d08645feff7c109c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.json @@ -0,0 +1,190 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:31:17.216129", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a4fb6b3f47a68397d1b5754fab0618bb17095ee2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.txt @@ -0,0 +1,91 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:31:17.216963 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_153044/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..40691107ce2549933e4e19d8e60208d06b209510 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Charlie/Charlie.md @@ -0,0 +1,34 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_153044 +**Started:** 2026-01-09 15:30:44 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:30:54 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:31:04 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..86fa16112ea5c29dc8f8bfb340306e6cb9eb9041 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:30:54.823438", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..1f8a512eaf6c6bd02b6aa45bd828b12bac214f1c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-01-09T15:30:54.825227 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..d21bfe4928f6efd227bf06eca566e0760cd0f3a0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.json @@ -0,0 +1,190 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:31:04.912643", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..f1e8d4892bba8145ad2d23b05a0f528fd4474d85 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.txt @@ -0,0 +1,91 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-01-09T15:31:04.913687 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153044/session_metadata.json b/examples/ai_testing/my_games/session_20260109_153044/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..2138d76ee2f3cf3c00ac5128254d14bc106bef4a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153044/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_153044", + "start_time": "2026-01-09T15:30:44.543047", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_153315/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..0e17de774865f531e8c029ec3f571a01ceb05d0b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/Alice.md @@ -0,0 +1,325 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_153315 +**Started:** 2026-01-09 15:33:15 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:33:17 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:33:22 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." +} +Result: +{ + "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 26.62s | **Tokens:** 10981 (in:5680 out:500) | **Cost:** $0.004340 + +**Thinking:** This is the first turn of the game (SETUP_FIRST_ROUND), and Alice is placing her first settlement. My goal is to maximize production while securing a balanced spread of resources. + +Looking at the board, the highest yield nodes are Node 20 and Node 42, both with 12 pips. +- Node 20 (Hexes 9, 5, 4) produces Wood (11), Brick (6), and Sheep (8). This is an ideal starting combination (WBS) for early expansion and road building. +- Node 42 (Hexes 18, 17, 14) produces Wheat (9), Ore (5), and Wheat (9). This is strong for late-game cities and development cards but lacks the Wood/Brick needed for initial growth. + +Node 20 is the superior choice for a first placement as it ensures a high probability of obtaining the resources required to build roads and settle a second location quickly. Additionally, placing on Node 20 blocks Node 10 (11 pips) and Node 19 (10 pips), reducing strong options for my opponents. Node 20 has pips of 2 (W11), 5 (B6), and 5 (S8) for a total of 12. I'll take this spot. [Response was too brief] + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available. + +**Says:** "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:33:48 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:33:54 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", + "node_id": 20 +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 31.35s | **Tokens:** 11254 (in:4943 out:521) | **Cost:** $0.004034 + +**Thinking:** My first settlement is on Node 20, which provides a solid income of Wood (11), Brick (6), and Sheep (8). My primary goal now is to secure access to Wheat and Ore, which are essential for building settlements, cities, and development cards. + +Looking at the neighbors of Node 20 (10, 19, and 21): +- Node 10 leads toward Node 11 (B6, S5, W12) and Node 9 (a 3:1 Port with S8, W12). +- Node 19 leads toward Node 30 (B10, W11, B10) and Node 31 (Wh9, B10, W11). +- Node 21 leads toward Node 32 (Wh9, Desert, W11) and Node 22 (Desert, W3, B6). + +While Node 10 offers high-probability numbers (5, 6, 8, 12), Node 21 is the most direct path toward the high-value Wheat/Ore cluster in the bottom-middle of the board. Specifically, reaching Node 32 gives me access to the Wheat 9 hex. Since Wheat is often a bottleneck in the early game, I'll place my road toward Node 21 to prioritize expansion toward Hex 14 (Wh9) and potentially Hex 17 (O5) or Hex 18 (Wh9) later. [Response was too brief] + +**Note to Self:** Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9. + +**Says:** "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + +**Action:** **place_starting_road** - {"from": 20, "to": 21} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..ccd5e696e04bb55d2d7cb210fc34a1917af460dc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:33:22.042443", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..599cc589dfd039f14dc2a0777f10ac689a1fab84 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,316 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T15:33:22.043247 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." +} +Result: +{ + "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." +} +Result: +{ + "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 2 +... (truncated, full length: 6942 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..7b9843317864cd55cd7933d6c41d7bd5200e78d5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:33:54.398693", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..5cbfded3427faa008ff1dc37ee3b92e2b93ced17 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,112 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Alice +Timestamp: 2026-01-09T15:33:54.399559 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", + "node_id": 20 +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", + "node_id": 20 +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." +} +--- + + +Now provide your final answer based on the tool results: \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..757a2b4fb0d7caffa246b14fc2f2b27db4c53c69 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:33:17.503017", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..b292f5f288005eaa0fd236155525131e95bb3480 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:33:17.504136 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ef590bdf89ab93aaa897548cb1e339bf048915de --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:33:48.679912", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..b0965cb72fcf3ef28a733734048b2a2f0121aa0e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:33:48.681237 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..695ee2a9c3cf65ba81eda15f32121ca56b6aa6c3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:33:48.676295", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"This is the first turn of the game (SETUP_FIRST_ROUND), and Alice is placing her first settlement. My goal is to maximize production while securing a balanced spread of resources. \\n\\nLooking at the board, the highest yield nodes are Node 20 and Node 42, both with 12 pips. \\n- Node 20 (Hexes 9, 5, 4) produces Wood (11), Brick (6), and Sheep (8). This is an ideal starting combination (WBS) for early expansion and road building.\\n- Node 42 (Hexes 18, 17, 14) produces Wheat (9), Ore (5), and Wheat (9). This is strong for late-game cities and development cards but lacks the Wood/Brick needed for initial growth.\\n\\nNode 20 is the superior choice for a first placement as it ensures a high probability of obtaining the resources required to build roads and settle a second location quickly. Additionally, placing on Node 20 blocks Node 10 (11 pips) and Node 19 (10 pips), reducing strong options for my opponents. Node 20 has pips of 2 (W11), 5 (B6), and 5 (S8) for a total of 12. I'll take this spot.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available.\",\n \"say_outloud\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "This is the first turn of the game (SETUP_FIRST_ROUND), and Alice is placing her first settlement. My goal is to maximize production while securing a balanced spread of resources. \n\nLooking at the board, the highest yield nodes are Node 20 and Node 42, both with 12 pips. \n- Node 20 (Hexes 9, 5, 4) produces Wood (11), Brick (6), and Sheep (8). This is an ideal starting combination (WBS) for early expansion and road building.\n- Node 42 (Hexes 18, 17, 14) produces Wheat (9), Ore (5), and Wheat (9). This is strong for late-game cities and development cards but lacks the Wood/Brick needed for initial growth.\n\nNode 20 is the superior choice for a first placement as it ensures a high probability of obtaining the resources required to build roads and settle a second location quickly. Additionally, placing on Node 20 blocks Node 10 (11 pips) and Node 19 (10 pips), reducing strong options for my opponents. Node 20 has pips of 2 (W11), 5 (B6), and 5 (S8) for a total of 12. I'll take this spot. [Response was too brief]", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available.", + "say_outloud": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5680, + "completion": 500, + "total": 10981 + }, + "latency_seconds": 26.616539239883423, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a31ee48a74d7754b3579efe03df2f03501a3a5eb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:34:25.765193", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement is on Node 20, which provides a solid income of Wood (11), Brick (6), and Sheep (8). My primary goal now is to secure access to Wheat and Ore, which are essential for building settlements, cities, and development cards. \\n\\nLooking at the neighbors of Node 20 (10, 19, and 21):\\n- Node 10 leads toward Node 11 (B6, S5, W12) and Node 9 (a 3:1 Port with S8, W12).\\n- Node 19 leads toward Node 30 (B10, W11, B10) and Node 31 (Wh9, B10, W11).\\n- Node 21 leads toward Node 32 (Wh9, Desert, W11) and Node 22 (Desert, W3, B6).\\n\\nWhile Node 10 offers high-probability numbers (5, 6, 8, 12), Node 21 is the most direct path toward the high-value Wheat/Ore cluster in the bottom-middle of the board. Specifically, reaching Node 32 gives me access to the Wheat 9 hex. Since Wheat is often a bottleneck in the early game, I'll place my road toward Node 21 to prioritize expansion toward Hex 14 (Wh9) and potentially Hex 17 (O5) or Hex 18 (Wh9) later.\",\n \"note_to_self\": \"Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9.\",\n \"say_outloud\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 21}\"\n }\n}", + "parsed": { + "internal_thinking": "My first settlement is on Node 20, which provides a solid income of Wood (11), Brick (6), and Sheep (8). My primary goal now is to secure access to Wheat and Ore, which are essential for building settlements, cities, and development cards. \n\nLooking at the neighbors of Node 20 (10, 19, and 21):\n- Node 10 leads toward Node 11 (B6, S5, W12) and Node 9 (a 3:1 Port with S8, W12).\n- Node 19 leads toward Node 30 (B10, W11, B10) and Node 31 (Wh9, B10, W11).\n- Node 21 leads toward Node 32 (Wh9, Desert, W11) and Node 22 (Desert, W3, B6).\n\nWhile Node 10 offers high-probability numbers (5, 6, 8, 12), Node 21 is the most direct path toward the high-value Wheat/Ore cluster in the bottom-middle of the board. Specifically, reaching Node 32 gives me access to the Wheat 9 hex. Since Wheat is often a bottleneck in the early game, I'll place my road toward Node 21 to prioritize expansion toward Hex 14 (Wh9) and potentially Hex 17 (O5) or Hex 18 (Wh9) later. [Response was too brief]", + "note_to_self": "Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9.", + "say_outloud": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 21 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4943, + "completion": 521, + "total": 11254 + }, + "latency_seconds": 31.35219430923462, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_153315/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..8f08bbe36e3a715353a1067b3f9e342e6bcc2031 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/Bob.md @@ -0,0 +1,265 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_153315 +**Started:** 2026-01-09 15:33:15 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:34:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:34:46 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." +} +Result: +{ + "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 22.42s | **Tokens:** 14128 (in:5957 out:494) | **Cost:** $0.004460 + +**Thinking:** Alice started at Node 20 (9-10-11: Wood-Brick-Wheat), which is a very solid, balanced opening. My priority is to secure a high-production foundation to keep pace. After analyzing the board, the most productive area is the cluster of high-number Wheat and Ore hexes in the south. Node 43 offers the highest total pips on the board (13) but is exclusively Wheat (9-6-9). I prefer Node 42, which provides 12 pips and a more strategic resource mix of Wheat and Ore (H[18]=Wh9, H[17]=O5, H[14]=Wh9). This establishes a powerful foundation for an Ore-Wheat-Sheep (OWS) strategy, focusing on early cities and development cards. I will need to prioritize Sheep and some expansion resources (Wood/Brick) in my second settlement placement to balance my economy. Node 42 also puts me in a good position to reach the 3:1 port at Node 50 to manage the inevitable Wheat surplus. [Response was too brief] + +**Note to Self:** Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50. + +**Says:** "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:35:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 36.55s | **Tokens:** 8398 (in:2493 out:517) | **Cost:** $0.002797 + +**Thinking:** I have placed my first settlement on node 42, which provides strong production of Wheat (two 9s from hexes 18 and 14) and Ore (one 5 from hex 17). This is an excellent foundation for a city-heavy or development card strategy later in the game. However, I am currently completely lacking Wood, Brick, and Sheep. My primary goal for this road and my subsequent settlement placement must be to secure these missing resources. Looking at the neighbors of node 42 (41, 43, and 50), node 41 is the most strategic choice. It leads toward hex 13 (Brick 10) and node 31, which is a high-value 9-10-11 spot (Wheat 9, Brick 10, Wood 11). While Alice is already on the Wood 11 hex and her road is heading toward node 31, building toward 41 allows me to contest that area or pivot to node 40, which offers a Wood 2:1 port and Brick 10. Node 50 (the 3:1 port) is a fallback, but securing Brick and Wood production is more urgent than a port right now. My second settlement will likely need to prioritize Sheep, as it's the only basic resource I can't easily reach from this starting position. + +**Note to Self:** Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick. + +**Says:** "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..050393cdc45aa8583c98231a7d4d5bfd7aca2441 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:34:46.320261", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..e78cc1852b26ed98690c8c2ffca64e522024216b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,289 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:34:46.321265 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." +} +Result: +{ + "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." +} +Result: +{ + "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + +... (truncated, full length: 7463 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ae9245a676687758b0dabd29828c12e8fbdbea2b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:34:25.768980", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ee0d93db7e8231efad00ef74dbfcb3fd634883c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:34:25.770119 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a7c5e201073b68dfdbd0d89bb361393e7b648c69 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:35:08.758243", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..b9689c4f0279ba26e40686242c7d5bd71419d345 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:35:08.760573 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + } + ] + }, + "memory": { + "note_from_last_turn": "Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..50e6bf932aab17e25a548e6b74bdada6fecd1e94 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:35:08.755175", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice started at Node 20 (9-10-11: Wood-Brick-Wheat), which is a very solid, balanced opening. My priority is to secure a high-production foundation to keep pace. After analyzing the board, the most productive area is the cluster of high-number Wheat and Ore hexes in the south. Node 43 offers the highest total pips on the board (13) but is exclusively Wheat (9-6-9). I prefer Node 42, which provides 12 pips and a more strategic resource mix of Wheat and Ore (H[18]=Wh9, H[17]=O5, H[14]=Wh9). This establishes a powerful foundation for an Ore-Wheat-Sheep (OWS) strategy, focusing on early cities and development cards. I will need to prioritize Sheep and some expansion resources (Wood/Brick) in my second settlement placement to balance my economy. Node 42 also puts me in a good position to reach the 3:1 port at Node 50 to manage the inevitable Wheat surplus.\",\n \"note_to_self\": \"Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50.\",\n \"say_outloud\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice started at Node 20 (9-10-11: Wood-Brick-Wheat), which is a very solid, balanced opening. My priority is to secure a high-production foundation to keep pace. After analyzing the board, the most productive area is the cluster of high-number Wheat and Ore hexes in the south. Node 43 offers the highest total pips on the board (13) but is exclusively Wheat (9-6-9). I prefer Node 42, which provides 12 pips and a more strategic resource mix of Wheat and Ore (H[18]=Wh9, H[17]=O5, H[14]=Wh9). This establishes a powerful foundation for an Ore-Wheat-Sheep (OWS) strategy, focusing on early cities and development cards. I will need to prioritize Sheep and some expansion resources (Wood/Brick) in my second settlement placement to balance my economy. Node 42 also puts me in a good position to reach the 3:1 port at Node 50 to manage the inevitable Wheat surplus. [Response was too brief]", + "note_to_self": "Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50.", + "say_outloud": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5957, + "completion": 494, + "total": 14128 + }, + "latency_seconds": 22.415974378585815, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..4d3f4f08d893438c72d1e3162a021b2282ffaa3b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:35:45.341833", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on node 42, which provides strong production of Wheat (two 9s from hexes 18 and 14) and Ore (one 5 from hex 17). This is an excellent foundation for a city-heavy or development card strategy later in the game. However, I am currently completely lacking Wood, Brick, and Sheep. My primary goal for this road and my subsequent settlement placement must be to secure these missing resources. Looking at the neighbors of node 42 (41, 43, and 50), node 41 is the most strategic choice. It leads toward hex 13 (Brick 10) and node 31, which is a high-value 9-10-11 spot (Wheat 9, Brick 10, Wood 11). While Alice is already on the Wood 11 hex and her road is heading toward node 31, building toward 41 allows me to contest that area or pivot to node 40, which offers a Wood 2:1 port and Brick 10. Node 50 (the 3:1 port) is a fallback, but securing Brick and Wood production is more urgent than a port right now. My second settlement will likely need to prioritize Sheep, as it's the only basic resource I can't easily reach from this starting position.\",\n \"note_to_self\": \"Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick.\",\n \"say_outloud\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on node 42, which provides strong production of Wheat (two 9s from hexes 18 and 14) and Ore (one 5 from hex 17). This is an excellent foundation for a city-heavy or development card strategy later in the game. However, I am currently completely lacking Wood, Brick, and Sheep. My primary goal for this road and my subsequent settlement placement must be to secure these missing resources. Looking at the neighbors of node 42 (41, 43, and 50), node 41 is the most strategic choice. It leads toward hex 13 (Brick 10) and node 31, which is a high-value 9-10-11 spot (Wheat 9, Brick 10, Wood 11). While Alice is already on the Wood 11 hex and her road is heading toward node 31, building toward 41 allows me to contest that area or pivot to node 40, which offers a Wood 2:1 port and Brick 10. Node 50 (the 3:1 port) is a fallback, but securing Brick and Wood production is more urgent than a port right now. My second settlement will likely need to prioritize Sheep, as it's the only basic resource I can't easily reach from this starting position.", + "note_to_self": "Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick.", + "say_outloud": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually.", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2493, + "completion": 517, + "total": 8398 + }, + "latency_seconds": 36.548890590667725, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_153315/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..bdaa4bf49bcdcc8a3042b7d68166a9dc3dee1157 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/Charlie.md @@ -0,0 +1,568 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_153315 +**Started:** 2026-01-09 15:33:15 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:35:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:35:56 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." +} +Result: +{ + "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 41.18s | **Tokens:** 15168 (in:5702 out:508) | **Cost:** $0.004375 + +**Thinking:** Analyzing the board for the first settlement. Alice has taken Node 20 (11-6-8: Wood-Brick-Sheep, 12 pips). Bob has taken Node 42 (9-5-9: Wheat-Ore-Wheat, 12 pips). My goal is to secure high-yield nodes that provide a balanced resource base. Node 12 is the strongest available node with 11 pips, providing Wood (3), Brick (6), and Sheep (5). This gives me the best Brick source on the board (Hex 5). Since I'm the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this one (snake draft: A-B-C-C-B-A). For my second settlement, I'll target a Wheat/Ore heavy spot like Node 44 (6-9-2: Wheat-Wheat-Ore, 10 pips) to complement the Wood/Brick/Sheep from Node 12. This strategy ensures I have all five resources with high-probability numbers (6, 9, 5, 8, 3). [Response was too brief] + +**Note to Self:** Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot. + +**Says:** "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:36:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:36:43 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the neighbors and hexes for my current settlement.", + "node_id": 12 +} +Result: +{ + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the neighbors and hexes for my current settlement." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12).", + "node_id": 11 +} +Result: +{ + "node_id": 11, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12)." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 13, + "reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." +} +Result: +{ + "node_id": 13, + "exists": true, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6).", + "node_id": 22 +} +Result: +{ + "node_id": 22, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 21, + 23, + 12 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6)." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 22.34s | **Tokens:** 11354 (in:6191 out:608) | **Cost:** $0.004920 + +**Thinking:** I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). My immediate goal is to establish a path toward resources I lack, specifically Wheat and Ore. + +Looking at my neighbors from Node 12: +1. Node 11 leads to Node 10 (6-8-12), but Node 10 is blocked by Alice's settlement at Node 20. +2. Node 22 leads to Node 21 (Desert-9-6) and Node 23 (3-Desert-3). Node 21 is blocked by Alice, and Node 23 is relatively weak with the Desert and a low-probability Ore 3. +3. Node 13 leads to Node 14, which is a very attractive spot featuring Wheat 8, Wood 3, and Wood 4. This provides a total of 10 pips and, more importantly, the Wheat I need to build further settlements. + +By placing my road toward Node 13, I secure the most promising expansion route from this position. My second settlement placement will need to focus heavily on Ore and additional Wheat to compete with Bob's strong start at Node 42. [Response was too brief] + +**Note to Self:** Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later. + +**Says:** "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!" + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:37:05 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:37:33 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 14, + "reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." +} +Result: +{ + "node_id": 14, + "exists": true, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", + "must_have_resource": "Wheat" +} +Result: +{ + "llm_reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..9a75b08b6158f1a91ed022b87153429b2675544d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:35:56.175019", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..f6b4da0550e535d318cc0ce934f2f258f5910d7f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,189 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Charlie +Timestamp: 2026-01-09T15:35:56.175685 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." +} +Result: +{ + "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." +} +Result: +{ + "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + +... (truncated, full length: 6457 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..642b4c8dc8eceec4cedbb4caa4b8810cc45e7c25 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:36:43.090415", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for my current settlement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for my current settlement.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for my current settlement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for my current settlement.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad35057ec17a5bc0ef2a145c628b059bfd3ec58a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,188 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Charlie +Timestamp: 2026-01-09T15:36:43.092592 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the neighbors and hexes for my current settlement.", + "node_id": 12 +} +Result: +{ + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the neighbors and hexes for my current settlement." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12).", + "node_id": 11 +} +Result: +{ + "node_id": 11, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12)." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 13, + "reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." +} +Result: +{ + "node_id": 13, + "exists": true, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6).", + "node_id": 22 +} +Result: +{ + "node_id": 22, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 21, + 23, + 12 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6)." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + }, + { + "from": "Charlie", + "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + } + ] + }, + "memory": { + "note_from_last_turn": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Ver +... (truncated, full length: 7310 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..8d094076356dfd4e1b5ab84fd3e340d8b0483f15 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T15:37:33.921180", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 14,\n \"reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\nResult:\n{\n \"node_id\": 14,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 14,\n \"reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\nResult:\n{\n \"node_id\": 14,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d372a8d58524622cee3470de56efc906aecdd03f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,286 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: Charlie +Timestamp: 2026-01-09T15:37:33.922053 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 14, + "reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." +} +Result: +{ + "node_id": 14, + "exists": true, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." +} +--- + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", + "must_have_resource": "Wheat" +} +Result: +{ + "llm_reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + }, + { + "from": "Charlie", + "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + }, + { + "from": "Charlie", + "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!" + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate +... (truncated, full length: 9498 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..18d8aea27f3f2243c526710cf10a9a27d2403ae8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.json @@ -0,0 +1,210 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:35:45.346752", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..f25d0987eda062a06df45562b692179bc18dac91 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.txt @@ -0,0 +1,111 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-01-09T15:35:45.347770 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..4d60b96d670e515822ec721d29860fb7443bd0d1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.json @@ -0,0 +1,217 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:36:37.378149", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + }, + { + "from": "Charlie", + "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + } + ] + }, + "memory": { + "note_from_last_turn": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..850e684b351f34644466628fde374f34caa09c24 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.txt @@ -0,0 +1,118 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-01-09T15:36:37.380555 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + }, + { + "from": "Charlie", + "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + } + ] + }, + "memory": { + "note_from_last_turn": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..953394e852e1df1d8d62c0bd4e57470721f6375d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.json @@ -0,0 +1,221 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:37:05.475938", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + }, + { + "from": "Charlie", + "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + }, + { + "from": "Charlie", + "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!" + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..d10a62a7ea6c95d4cec06939b09860ab86475ff9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-01-09T15:37:05.477147 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "from": "Alice", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "from": "Bob", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "from": "Bob", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + }, + { + "from": "Charlie", + "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + }, + { + "from": "Charlie", + "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!" + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..032f94703ebdb91b560bcbe5e2f4754760a019b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:36:37.374527", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement. Alice has taken Node 20 (11-6-8: Wood-Brick-Sheep, 12 pips). Bob has taken Node 42 (9-5-9: Wheat-Ore-Wheat, 12 pips). My goal is to secure high-yield nodes that provide a balanced resource base. Node 12 is the strongest available node with 11 pips, providing Wood (3), Brick (6), and Sheep (5). This gives me the best Brick source on the board (Hex 5). Since I'm the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this one (snake draft: A-B-C-C-B-A). For my second settlement, I'll target a Wheat/Ore heavy spot like Node 44 (6-9-2: Wheat-Wheat-Ore, 10 pips) to complement the Wood/Brick/Sheep from Node 12. This strategy ensures I have all five resources with high-probability numbers (6, 9, 5, 8, 3).\",\n \"note_to_self\": \"Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot.\",\n \"say_outloud\": \"Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the board for the first settlement. Alice has taken Node 20 (11-6-8: Wood-Brick-Sheep, 12 pips). Bob has taken Node 42 (9-5-9: Wheat-Ore-Wheat, 12 pips). My goal is to secure high-yield nodes that provide a balanced resource base. Node 12 is the strongest available node with 11 pips, providing Wood (3), Brick (6), and Sheep (5). This gives me the best Brick source on the board (Hex 5). Since I'm the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this one (snake draft: A-B-C-C-B-A). For my second settlement, I'll target a Wheat/Ore heavy spot like Node 44 (6-9-2: Wheat-Wheat-Ore, 10 pips) to complement the Wood/Brick/Sheep from Node 12. This strategy ensures I have all five resources with high-probability numbers (6, 9, 5, 8, 3). [Response was too brief]", + "note_to_self": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot.", + "say_outloud": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5702, + "completion": 508, + "total": 15168 + }, + "latency_seconds": 41.1759135723114, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..78f5124e3c0866959a16f46a19729b54cb5bbcc7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:37:05.470992", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). My immediate goal is to establish a path toward resources I lack, specifically Wheat and Ore. \\n\\nLooking at my neighbors from Node 12:\\n1. Node 11 leads to Node 10 (6-8-12), but Node 10 is blocked by Alice's settlement at Node 20.\\n2. Node 22 leads to Node 21 (Desert-9-6) and Node 23 (3-Desert-3). Node 21 is blocked by Alice, and Node 23 is relatively weak with the Desert and a low-probability Ore 3.\\n3. Node 13 leads to Node 14, which is a very attractive spot featuring Wheat 8, Wood 3, and Wood 4. This provides a total of 10 pips and, more importantly, the Wheat I need to build further settlements.\\n\\nBy placing my road toward Node 13, I secure the most promising expansion route from this position. My second settlement placement will need to focus heavily on Ore and additional Wheat to compete with Bob's strong start at Node 42.\",\n \"note_to_self\": \"Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.\",\n \"say_outloud\": \"Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). My immediate goal is to establish a path toward resources I lack, specifically Wheat and Ore. \n\nLooking at my neighbors from Node 12:\n1. Node 11 leads to Node 10 (6-8-12), but Node 10 is blocked by Alice's settlement at Node 20.\n2. Node 22 leads to Node 21 (Desert-9-6) and Node 23 (3-Desert-3). Node 21 is blocked by Alice, and Node 23 is relatively weak with the Desert and a low-probability Ore 3.\n3. Node 13 leads to Node 14, which is a very attractive spot featuring Wheat 8, Wood 3, and Wood 4. This provides a total of 10 pips and, more importantly, the Wheat I need to build further settlements.\n\nBy placing my road toward Node 13, I secure the most promising expansion route from this position. My second settlement placement will need to focus heavily on Ore and additional Wheat to compete with Bob's strong start at Node 42. [Response was too brief]", + "note_to_self": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.", + "say_outloud": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6191, + "completion": 608, + "total": 11354 + }, + "latency_seconds": 22.33879280090332, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/agent_memories.json b/examples/ai_testing/my_games/session_20260109_153315/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..e96d77cd8dc4e9d5d76865c9a4ca764b5907fd3d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/agent_memories.json @@ -0,0 +1,14 @@ +{ + "Alice": { + "note_to_self": "Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9.", + "last_updated": "2026-01-09T15:37:05.471696" + }, + "Bob": { + "note_to_self": "Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick.", + "last_updated": "2026-01-09T15:37:05.471701" + }, + "Charlie": { + "note_to_self": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.", + "last_updated": "2026-01-09T15:37:05.471702" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/chat_history.json b/examples/ai_testing/my_games/session_20260109_153315/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..2347029972b5b356cfb37d1daeda68f00fd2e797 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/chat_history.json @@ -0,0 +1,40 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:33:48.677379", + "from": "Alice", + "to": "all", + "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + }, + { + "timestamp": "2026-01-09T15:34:25.766177", + "from": "Alice", + "to": "all", + "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + }, + { + "timestamp": "2026-01-09T15:35:08.756315", + "from": "Bob", + "to": "all", + "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsโ€”looks like there's plenty of grain to go around!" + }, + { + "timestamp": "2026-01-09T15:35:45.342995", + "from": "Bob", + "to": "all", + "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerโ€”gotta find some clay for these bricks I'm going to need eventually." + }, + { + "timestamp": "2026-01-09T15:36:37.375635", + "from": "Charlie", + "to": "all", + "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickโ€”looks like a good place to start some construction." + }, + { + "timestamp": "2026-01-09T15:37:05.472219", + "from": "Charlie", + "to": "all", + "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobโ€”you've certainly got the high ground for now!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/session_metadata.json b/examples/ai_testing/my_games/session_20260109_153315/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..c95766e52cb0c875f5fc58b0c63d4f1ef9c8d51b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_153315", + "start_time": "2026-01-09T15:33:15.494014", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/tool_executions.json b/examples/ai_testing/my_games/session_20260109_153315/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..9675172d73705f60342c6629a7ed2bf3b6e98bdc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153315/tool_executions.json @@ -0,0 +1,1033 @@ +[ + { + "timestamp": "2026-01-09T15:33:22.040130", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.21, + "tokens": { + "input": 42, + "output": 508, + "total": 550 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." + }, + "result": { + "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 42, + "output": 508, + "total": 550 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:33:54.389031", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.08, + "tokens": { + "input": 30, + "output": 100, + "total": 130 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", + "node_id": 20 + }, + "result": { + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 30, + "output": 100, + "total": 130 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:34:46.292945", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.59, + "tokens": { + "input": 64, + "output": 524, + "total": 588 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." + }, + "result": { + "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.48, + "tokens": { + "input": 64, + "output": 524, + "total": 588 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:35:56.148901", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.19, + "tokens": { + "input": 57, + "output": 304, + "total": 361 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." + }, + "result": { + "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 57, + "output": 304, + "total": 361 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:36:43.079859", + "total_calls": 4, + "successful": 4, + "failed": 0, + "total_time_ms": 0.11, + "tokens": { + "input": 96, + "output": 369, + "total": 465 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the neighbors and hexes for my current settlement.", + "node_id": 12 + }, + "result": { + "node_id": 12, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the neighbors and hexes for my current settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 23, + "output": 93, + "total": 116 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12).", + "node_id": 11 + }, + "result": { + "node_id": 11, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 24, + "output": 94, + "total": 118 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "node_id": 13, + "reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." + }, + "result": { + "node_id": 13, + "exists": true, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 24, + "output": 90, + "total": 114 + } + }, + { + "id": "call_4", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6).", + "node_id": 22 + }, + "result": { + "node_id": 22, + "exists": true, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 21, + 23, + 12 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 25, + "output": 92, + "total": 117 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:37:33.911164", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.26, + "tokens": { + "input": 107, + "output": 618, + "total": 725 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 53, + "output": 110, + "total": 163 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", + "must_have_resource": "Wheat" + }, + "result": { + "llm_reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 54, + "output": 508, + "total": 562 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_153822/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..2e56017cb1a4d14652a333b2701984850b60a6d8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/Alice.md @@ -0,0 +1,413 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_153822 +**Started:** 2026-01-09 15:38:22 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:38:24 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:38:38 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." +} +Result: +{ + "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 40.65s | **Tokens:** 15289 (in:5678 out:474) | **Cost:** $0.004261 + +**Thinking:** I am Alice, the first player to place a settlement in this game. Analyzing the board, I'm looking for a balance of high-probability (pip) nodes and essential early-game resources (Wood, Brick, Wheat). + +Node 43 has the highest pip count (13) but is entirely Wheat (6, 9, 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). However, for a first settlement, securing Brick and Wood is crucial for expansion. Node 20 is an exceptional choice with 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides the best Brick on the board and a very strong Sheep income, which are essential for building settlements and roads. + +By placing on Node 20, I also block neighboring nodes 10, 19, and 21, helping me secure this high-value area. My strategy will be to use this strong resource base to expand quickly, likely aiming for Wheat and Ore with my second settlement (the 6th and final pick of the setup phase). [Response was too brief] + +**Note to Self:** I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken. + +**Says:** "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:39:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:39:30 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." +} +Result: +{ + "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 20.44s | **Tokens:** 10485 (in:5652 out:604) | **Cost:** $0.004638 + +**Thinking:** I have placed my first settlement on Node 20, which is an exceptionally strong position with a total of 12 pips (Brick 6, Sheep 8, Wood 11). This gives me a high-probability income of the core expansion resources. Now, I need to choose the best direction for my starting road. + +Looking at the neighbors of Node 20 ([19, 21, 10]): +1. Node 10: Leads to high-pip nodes. Node 10 itself has 11 pips (B6, S8, W12) and neighbors Node 11 (10 pips) and Node 9 (a 3:1 port). This direction doubles down on my strong Brick and Sheep production, ensuring I can trade efficiently or build rapidly. +2. Node 19: Leads to 10 pips (W11, B10, S8) but the subsequent nodes (18 and 30) only offer 8 pips each. +3. Node 21: Adjacent to the Desert (Hex 10), which is a dead end for production. + +Path 1 (towards Node 10) is clearly the superior choice for maximizing resource yield and securing a port. This setup will allow me to dominate the Brick/Sheep economy and use the 3:1 port to acquire the Ore and Wheat I'll need for cities and development cards later. My secondary goal for the second placement remains securing Wheat and Ore, specifically looking at the bottom-right cluster (Nodes 42 or 43) if they remain open. + +**Note to Self:** I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7. + +**Says:** "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..d9c83bf6a0d8771562863d308acf8e121897809c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:38:38.385104", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..400d89e672baea92fc509c580317451634aabefc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,311 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T15:38:38.385972 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." +} +Result: +{ + "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." +} +Result: +{ + "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neigh +... (truncated, full length: 6983 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..59342f199739be91baf55a5cbf3deac89cdf2fbf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:39:30.630145", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d33b9ee81b126549747fcfae6a379ecf6b176d8d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,206 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Alice +Timestamp: 2026-01-09T15:39:30.631761 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." +} +Result: +{ + "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." +} +Result: +{ + "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + +... (truncated, full length: 6786 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..a3c565867938857e528f799cc58f13def6ebee42 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:38:24.599753", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..bd0db72e68ec845d9df83120df7832d0e6ae5d84 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:38:24.600712 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..f1d25869ee953ec3ab94b268e39eed5b2b74148c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:39:20.566055", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..feb2d1b04ac5f2ed0853612ffaf916df098504ed --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:39:20.567575 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..c22bd63e23e9be4726b7e3e6d76f425c122e642f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:39:20.563127", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am Alice, the first player to place a settlement in this game. Analyzing the board, I'm looking for a balance of high-probability (pip) nodes and essential early-game resources (Wood, Brick, Wheat). \\n\\nNode 43 has the highest pip count (13) but is entirely Wheat (6, 9, 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). However, for a first settlement, securing Brick and Wood is crucial for expansion. Node 20 is an exceptional choice with 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides the best Brick on the board and a very strong Sheep income, which are essential for building settlements and roads. \\n\\nBy placing on Node 20, I also block neighboring nodes 10, 19, and 21, helping me secure this high-value area. My strategy will be to use this strong resource base to expand quickly, likely aiming for Wheat and Ore with my second settlement (the 6th and final pick of the setup phase).\",\n \"note_to_self\": \"I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken.\",\n \"say_outloud\": \"Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am Alice, the first player to place a settlement in this game. Analyzing the board, I'm looking for a balance of high-probability (pip) nodes and essential early-game resources (Wood, Brick, Wheat). \n\nNode 43 has the highest pip count (13) but is entirely Wheat (6, 9, 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). However, for a first settlement, securing Brick and Wood is crucial for expansion. Node 20 is an exceptional choice with 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides the best Brick on the board and a very strong Sheep income, which are essential for building settlements and roads. \n\nBy placing on Node 20, I also block neighboring nodes 10, 19, and 21, helping me secure this high-value area. My strategy will be to use this strong resource base to expand quickly, likely aiming for Wheat and Ore with my second settlement (the 6th and final pick of the setup phase). [Response was too brief]", + "note_to_self": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken.", + "say_outloud": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5678, + "completion": 474, + "total": 15289 + }, + "latency_seconds": 40.65433120727539, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..1d39dc8f26844ea573bc6dff1803516cfad86ba9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:39:52.580665", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is an exceptionally strong position with a total of 12 pips (Brick 6, Sheep 8, Wood 11). This gives me a high-probability income of the core expansion resources. Now, I need to choose the best direction for my starting road. \\n\\nLooking at the neighbors of Node 20 ([19, 21, 10]):\\n1. Node 10: Leads to high-pip nodes. Node 10 itself has 11 pips (B6, S8, W12) and neighbors Node 11 (10 pips) and Node 9 (a 3:1 port). This direction doubles down on my strong Brick and Sheep production, ensuring I can trade efficiently or build rapidly.\\n2. Node 19: Leads to 10 pips (W11, B10, S8) but the subsequent nodes (18 and 30) only offer 8 pips each. \\n3. Node 21: Adjacent to the Desert (Hex 10), which is a dead end for production.\\n\\nPath 1 (towards Node 10) is clearly the superior choice for maximizing resource yield and securing a port. This setup will allow me to dominate the Brick/Sheep economy and use the 3:1 port to acquire the Ore and Wheat I'll need for cities and development cards later. My secondary goal for the second placement remains securing Wheat and Ore, specifically looking at the bottom-right cluster (Nodes 42 or 43) if they remain open.\",\n \"note_to_self\": \"I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7.\",\n \"say_outloud\": \"I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which is an exceptionally strong position with a total of 12 pips (Brick 6, Sheep 8, Wood 11). This gives me a high-probability income of the core expansion resources. Now, I need to choose the best direction for my starting road. \n\nLooking at the neighbors of Node 20 ([19, 21, 10]):\n1. Node 10: Leads to high-pip nodes. Node 10 itself has 11 pips (B6, S8, W12) and neighbors Node 11 (10 pips) and Node 9 (a 3:1 port). This direction doubles down on my strong Brick and Sheep production, ensuring I can trade efficiently or build rapidly.\n2. Node 19: Leads to 10 pips (W11, B10, S8) but the subsequent nodes (18 and 30) only offer 8 pips each. \n3. Node 21: Adjacent to the Desert (Hex 10), which is a dead end for production.\n\nPath 1 (towards Node 10) is clearly the superior choice for maximizing resource yield and securing a port. This setup will allow me to dominate the Brick/Sheep economy and use the 3:1 port to acquire the Ore and Wheat I'll need for cities and development cards later. My secondary goal for the second placement remains securing Wheat and Ore, specifically looking at the bottom-right cluster (Nodes 42 or 43) if they remain open.", + "note_to_self": "I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7.", + "say_outloud": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5652, + "completion": 604, + "total": 10485 + }, + "latency_seconds": 20.43982720375061, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_153822/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..45b906a489832787f14ea061f73dde2b60bc7533 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/Bob.md @@ -0,0 +1,219 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_153822 +**Started:** 2026-01-09 15:38:22 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:39:52 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:40:06 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 70.44s | **Tokens:** 20675 (in:5784 out:470) | **Cost:** $0.004302 + +**Thinking:** Alice has secured a strong opening with Node 20, gaining high-probability Brick (6) and Sheep (8). As Bob, my priority is to establish a high-yield foundation that complements or competes effectively. Node 42 is an exceptional choice, offering a total of 12 pips from Wheat 9 (two hexes) and Ore 5. This provides a strong start for a City and Development Card strategy, especially since Ore is relatively scarce on this boardโ€”the only other Ore hexes have numbers 3 and 2. While Node 43 offers a slightly higher yield (13 pips), it is entirely concentrated in Wheat, making it less versatile than the Wheat/Ore mix at Node 42. By taking Node 42 now, I secure the most productive Ore spot before Charlie's double turn. I plan to point my road toward Node 41 or Node 50 to eventually access the 3:1 port or additional Brick production. My second settlement will then focus on securing Wood and Sheep to balance my economy. [Response was too brief] + +**Note to Self:** Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementโ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9. + +**Says:** "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterโ€”hopefully, it'll help me keep pace with your expansion!" + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:41:18 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..80676abbd8ad3923f17d152313e699db50d056f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:40:06.980124", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..6c9b41851b907f1dfb5c88462a10b090c2d70dcd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,253 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:40:06.980785 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + }, + { + "from": "Alice", + "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + +... (truncated, full length: 6948 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e0e48e81f9d4256e4d029f37c565d1c331f55367 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:39:52.590684", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + }, + { + "from": "Alice", + "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..c445ceb1e1f7fea6b87c6fd2dee463c5e2c14fd7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:39:52.592252 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + }, + { + "from": "Alice", + "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..1c68b6e238defd846c02a3c4c1c9eaa4c83a5cfd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:41:18.930439", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + }, + { + "from": "Alice", + "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" + }, + { + "from": "Bob", + "message": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterโ€”hopefully, it'll help me keep pace with your expansion!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementโ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d0fbc9d9c9d962b08ed57228e42bc2a2f125dbd9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:41:18.933454 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + }, + { + "from": "Alice", + "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" + }, + { + "from": "Bob", + "message": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterโ€”hopefully, it'll help me keep pace with your expansion!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementโ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..389e4f0f946b2be9830aa88393a959b92da8b5b3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:41:18.927081", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has secured a strong opening with Node 20, gaining high-probability Brick (6) and Sheep (8). As Bob, my priority is to establish a high-yield foundation that complements or competes effectively. Node 42 is an exceptional choice, offering a total of 12 pips from Wheat 9 (two hexes) and Ore 5. This provides a strong start for a City and Development Card strategy, especially since Ore is relatively scarce on this boardโ€”the only other Ore hexes have numbers 3 and 2. While Node 43 offers a slightly higher yield (13 pips), it is entirely concentrated in Wheat, making it less versatile than the Wheat/Ore mix at Node 42. By taking Node 42 now, I secure the most productive Ore spot before Charlie's double turn. I plan to point my road toward Node 41 or Node 50 to eventually access the 3:1 port or additional Brick production. My second settlement will then focus on securing Wood and Sheep to balance my economy.\",\n \"note_to_self\": \"Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementโ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9.\",\n \"say_outloud\": \"Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterโ€”hopefully, it'll help me keep pace with your expansion!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ", + "parsed": { + "internal_thinking": "Alice has secured a strong opening with Node 20, gaining high-probability Brick (6) and Sheep (8). As Bob, my priority is to establish a high-yield foundation that complements or competes effectively. Node 42 is an exceptional choice, offering a total of 12 pips from Wheat 9 (two hexes) and Ore 5. This provides a strong start for a City and Development Card strategy, especially since Ore is relatively scarce on this boardโ€”the only other Ore hexes have numbers 3 and 2. While Node 43 offers a slightly higher yield (13 pips), it is entirely concentrated in Wheat, making it less versatile than the Wheat/Ore mix at Node 42. By taking Node 42 now, I secure the most productive Ore spot before Charlie's double turn. I plan to point my road toward Node 41 or Node 50 to eventually access the 3:1 port or additional Brick production. My second settlement will then focus on securing Wood and Sheep to balance my economy. [Response was too brief]", + "note_to_self": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementโ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9.", + "say_outloud": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterโ€”hopefully, it'll help me keep pace with your expansion!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5784, + "completion": 470, + "total": 20675 + }, + "latency_seconds": 70.43840646743774, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/agent_memories.json b/examples/ai_testing/my_games/session_20260109_153822/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..d8ced835048049d1ce8875279419da9a1bc2d6c5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/agent_memories.json @@ -0,0 +1,10 @@ +{ + "Alice": { + "note_to_self": "I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7.", + "last_updated": "2026-01-09T15:41:18.927897" + }, + "Bob": { + "note_to_self": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementโ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9.", + "last_updated": "2026-01-09T15:41:18.927901" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/chat_history.json b/examples/ai_testing/my_games/session_20260109_153822/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..8fae58f3c9de9d40e2ab24503388e6e4af9c37f1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/chat_history.json @@ -0,0 +1,22 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:39:20.564041", + "from": "Alice", + "to": "all", + "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + }, + { + "timestamp": "2026-01-09T15:39:52.583302", + "from": "Alice", + "to": "all", + "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" + }, + { + "timestamp": "2026-01-09T15:41:18.928291", + "from": "Bob", + "to": "all", + "message": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterโ€”hopefully, it'll help me keep pace with your expansion!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/session_metadata.json b/examples/ai_testing/my_games/session_20260109_153822/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..c26eb9d7eebe63f2f0f90582ea092a8a22e2c806 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_153822", + "start_time": "2026-01-09T15:38:22.591712", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/tool_executions.json b/examples/ai_testing/my_games/session_20260109_153822/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..53e0aff71a6b02e856872b3d3b12d07c369ec436 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_153822/tool_executions.json @@ -0,0 +1,543 @@ +[ + { + "timestamp": "2026-01-09T15:38:36.879409", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.26, + "tokens": { + "input": 46, + "output": 515, + "total": 561 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." + }, + "result": { + "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.2, + "tokens": { + "input": 46, + "output": 515, + "total": 561 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:39:29.112280", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.25, + "tokens": { + "input": 49, + "output": 366, + "total": 415 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 20, + "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." + }, + "result": { + "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 49, + "output": 366, + "total": 415 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:40:05.476574", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 57, + "output": 429, + "total": 486 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.29, + "tokens": { + "input": 57, + "output": 429, + "total": 486 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_154140/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..c21c77ef71100f0ccbbd929d6130ae1394ec0c9d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/Alice.md @@ -0,0 +1,800 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_154140 +**Started:** 2026-01-09 15:41:40 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:41:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:41:48 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 21.97s | **Tokens:** 10306 (in:5684 out:467) | **Cost:** $0.004243 + +**Thinking:** As Alice, I have the first pick in the first round of setup. My goal is to secure a high-yield position with a good balance of resources, particularly Brick and Wood, which are essential for early expansion. Looking at the board, Node 20 is an exceptional starting location. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This provides a total of 12 pips, including the highly desirable 6-Brick and 8-Sheep. Brick is relatively scarce on this board, and securing the 6-Brick early gives me a significant advantage in building roads and settlements. While there are high-yield Wheat/Ore spots like Node 42 (12 pips) and Node 43 (13 pips), Node 20 offers the best foundation for early-game expansion. Since I will have the last pick in the second round, I can aim to pick up Ore or a port then. I'll place my first settlement on Node 20. [Response was too brief] + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken. + +**Says:** "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:42:12 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:42:20 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", + "node_id": 19 +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", + "node_id": 21 +} +Result: +{ + "node_id": 21, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 10, + "reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 22.09s | **Tokens:** 10331 (in:5545 out:616) | **Cost:** $0.004620 + +**Thinking:** I have placed my first settlement on Node 20, which provides a strong foundation of Wood (11), Brick (6), and Sheep (8). This gives me a total of 12 pips and covers the essential resources for early road building and expansion. My strategy for the second settlement will be to secure a reliable source of Wheat and Ore, ideally targeting the high-yield clusters around Hexes 14, 15, 17, or 18 (e.g., Nodes 43 or 42). + +For my starting road, I am choosing the path from Node 20 to Node 10. This direction is strategically superior because Node 10 is a high-yield spot (11 pips: B6, S8, W12) and, more importantly, it leads directly toward the 3:1 port at Node 9. Given my high production of Brick and Sheep, having early access to a port will be vital for trading for Wheat and Ore if I am blocked from high-yield spots in the second round. Node 19 is also an option, but Node 10's proximity to the port and higher pip count makes it the preferred expansion route. [Response was too brief] + +**Note to Self:** Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9. + +**Says:** "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:49:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:49:30 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wheat", + "reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep." +} +Result: +{ + "llm_reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 10, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 16, + "resources": { + "Wheat": 8 + }, + "total_pips": 5, + "port": "O2", + "neighbors": [ + 15, + 26 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 51, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + +### Response Received โœ… + +**Latency:** 54.06s | **Tokens:** 18053 (in:7643 out:520) | **Cost:** $0.005381 + +**Thinking:** I have already secured a strong starting position at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my second settlement, my primary goal is to secure a reliable source of Wheat and Ore, as these are essential for building cities and buying development cards later in the game. Looking at the remaining open nodes, Node 43 was my top choice for Wheat, but it is blocked by Bob's settlement at Node 42. Node 44 is the best available alternative, offering two high-probability Wheat tiles (Wh9 and Wh6) and an Ore source (O2). This gives me a total of 10 pips on this node and ensures I have production for all five resources from the start. While Node 18 offers more total pips (12), it lacks Wheat entirely, which would make my early game much more difficult. By choosing Node 44, I'll receive a starting hand of two Wheat and one Ore, providing a balanced foundation for expansion. My plan is to then build a road toward Node 45 to keep my expansion options open along the southern coast. + +**Note to Self:** Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42. + +**Says:** "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #4 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:50:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:50:39 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying neighbors and hexes for the second settlement location.", + "node_id": 44 +} +Result: +{ + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying neighbors and hexes for the second settlement location." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential expansion path towards the bottom of the board.", + "node_id": 52 +} +Result: +{ + "node_id": 52, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 44", + "llm_reasoning": "Checking potential expansion path towards the bottom of the board." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 45, + "reasoning": "Checking potential expansion path towards the right side of the board." +} +Result: +{ + "node_id": 45, + "exists": true, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 44", + "llm_reasoning": "Checking potential expansion path towards the right side of the board." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential expansion path towards Bob's settlement.", + "node_id": 43 +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking potential expansion path towards Bob's settlement." +} +--- + +``` + +See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) + +### Response Received โœ… + +**Latency:** 27.97s | **Tokens:** 14381 (in:7357 out:692) | **Cost:** $0.005755 + +**Thinking:** I have just placed my second starting settlement at Node 44, which provides a strong supply of Wheat (6 and 9) and Ore (2). This complements my first settlement at Node 20, which gives me Wood (11), Brick (6), and Sheep (8). My resource coverage is now excellent. + +Now I need to place my second starting road. Node 44 has three potential neighbors: 43, 45, and 52. +1. Node 43: This path leads toward Node 42, which is already occupied by Bob. While it could potentially reach Node 33, that node only yields Wheat and is quite constrained by Bob's presence. +2. Node 45: This path leads toward Node 35, which is an excellent expansion target. Node 35 yields Ore (3), Wheat (6), and Sheep (11) with a total of 8 pips. It is currently unoccupied and legally buildable (distance 2 from both my settlement at 44 and Charlie's at 25). +3. Node 52: This path leads toward the southern coast and a 3:1 port (Nodes 51/53). However, I already have a road at Node 10 pointing toward a 3:1 port at Node 9, so securing another port immediately is less critical than securing high-yield resource nodes. + +Therefore, placing the road from 44 to 45 is the most strategic choice, as it sets me up to claim Node 35 and further solidify my Ore and Wheat production for future city upgrades. + +**Note to Self:** Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there. + +**Says:** "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" + +**Action:** **place_starting_road** - {"from": 44, "to": 45} + +--- + +## Request #5 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:51:09 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received โœ… + +**Latency:** 12.39s | **Tokens:** 5232 (in:3282 out:364) | **Cost:** $0.002733 + +**Thinking:** It's the start of my turn and the dice haven't been rolled yet. My current setup is focused on a balanced production: Node 20 provides Brick (6), Sheep (8), and Wood (11), while Node 44 provides Wheat (9 and 6) and Ore (2). I have a road extending toward Node 10, which is an excellent high-yield spot (B6, S8, W12), and another toward Node 45, leading toward Node 35 (S11, Wh6, O3). My immediate goal is to collect resources to build a settlement on Node 10 to solidify my Brick and Sheep production. Since I have no Wood or Brick in hand, I need to roll the dice to start generating resources. Bob and Charlie have also secured decent spots, so I'll need to move efficiently toward the 3:1 port at Node 9 to maintain flexibility, especially given my low Ore roll (2). [Response was too brief] + +**Note to Self:** Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later. + +**Says:** "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." + +**Action:** **roll_dice** + +--- + +## Request #6 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:51:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..6308893719ab4e77dae1683851a732b99f92b3c8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:41:48.263041", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7164eeffcf6cd982626b75f8b5d395fbbf4ea3e7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,314 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T15:41:48.263832 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + +... (truncated, full length: 6966 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..01ad220efd5d5cd3a4cb5c737e0c793cf1b49592 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:42:20.766936", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..28645af6d176f2dc0a74a7c2e6c4ed252002f715 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,185 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Alice +Timestamp: 2026-01-09T15:42:20.769338 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", + "node_id": 19 +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", + "node_id": 21 +} +Result: +{ + "node_id": 21, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 10, + "reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." +} +Result: +{ + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", + "node_id": 19 +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", + "node_id": 21 +} +Result: +{ + "node_id": 21, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "p +... (truncated, full length: 6045 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..9b889e170efeda949cb0e607671e058c29833803 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T15:49:30.806059", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 10,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 16,\n \"resources\": {\n \"Wheat\": 8\n },\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"neighbors\": [\n 15,\n 26\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[31,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"],[[31,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1,\\\"B\\\":1,\\\"W\\\":1}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 10,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 16,\n \"resources\": {\n \"Wheat\": 8\n },\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"neighbors\": [\n 15,\n 26\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc20d1515e36f835e2ba81a14882bd1b6289d588 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,241 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: Alice +Timestamp: 2026-01-09T15:49:30.806762 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wheat", + "reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep." +} +Result: +{ + "llm_reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 10, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 16, + "resources": { + "Wheat": 8 + }, + "total_pips": 5, + "port": "O2", + "neighbors": [ + 15, + 26 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 51, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should +... (truncated, full length: 10281 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..5d2c731961aa613dffcd52348907f39775ee6104 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 4, + "iteration": 2, + "timestamp": "2026-01-09T15:50:39.334465", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for the second settlement location.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for the second settlement location.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards the bottom of the board.\",\n \"node_id\": 52\n}\nResult:\n{\n \"node_id\": 52,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the bottom of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 45,\n \"reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\nResult:\n{\n \"node_id\": 45,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards Bob's settlement.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking potential expansion path towards Bob's settlement.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[31,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"],[44,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"],[[31,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":2,\\\"O\\\":1}},\\\"Bob\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1,\\\"B\\\":1,\\\"W\\\":1}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for the second settlement location.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for the second settlement location.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards the bottom of the board.\",\n \"node_id\": 52\n}\nResult:\n{\n \"node_id\": 52,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the bottom of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 45,\n \"reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\nResult:\n{\n \"node_id\": 45,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards Bob's settlement.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking potential expansion path towards Bob's settlement.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..1688c6a9ba18d9362a2a3b5a9bdd122281f31d16 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.txt @@ -0,0 +1,166 @@ +=== Tool Follow-up #2 for Prompt #4 === +Player: Alice +Timestamp: 2026-01-09T15:50:39.335122 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying neighbors and hexes for the second settlement location.", + "node_id": 44 +} +Result: +{ + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying neighbors and hexes for the second settlement location." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential expansion path towards the bottom of the board.", + "node_id": 52 +} +Result: +{ + "node_id": 52, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 44", + "llm_reasoning": "Checking potential expansion path towards the bottom of the board." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 45, + "reasoning": "Checking potential expansion path towards the right side of the board." +} +Result: +{ + "node_id": 45, + "exists": true, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 44", + "llm_reasoning": "Checking potential expansion path towards the right side of the board." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking potential expansion path towards Bob's settlement.", + "node_id": 43 +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking potential expansion path towards Bob's settlement." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two +... (truncated, full length: 9543 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..2573d96b17c4bbe3916d2243856601a046a21f6d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:41:42.545473", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..b5f2fa2eb441127ea1d4d09a1480df837d3d4a73 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:41:42.546392 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..8f45ed0dcb029b87f517e9ba87b91fc13731fc1f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:42:12.267878", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..9f87e59b592b78f9fd1e47cd26e6a9b59b30768b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:42:12.269355 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..24bf9593da2d2ce6c213826cd0e5d8b378773d67 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.json @@ -0,0 +1,237 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:49:23.616802", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..51a12707516de38a65bb4896f9410dee1382ceca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.txt @@ -0,0 +1,138 @@ +=== Prompt #3 for Alice === +Timestamp: 2026-01-09T15:49:23.618183 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..fa4c79e20764e36682385727246d57359cd3e860 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.json @@ -0,0 +1,237 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T15:50:26.860991", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + }, + { + "from": "Alice", + "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + } + ] + }, + "memory": { + "note_from_last_turn": "Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..77d60bbeb48d053c10251c1c57240248b31b061f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.txt @@ -0,0 +1,138 @@ +=== Prompt #4 for Alice === +Timestamp: 2026-01-09T15:50:26.862076 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + }, + { + "from": "Alice", + "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + } + ] + }, + "memory": { + "note_from_last_turn": "Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..bd3acbb401f1e00c26cf9a450c4b57fbe0dda927 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.json @@ -0,0 +1,247 @@ +{ + "request_number": 5, + "timestamp": "2026-01-09T15:51:09.318469", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + }, + { + "from": "Alice", + "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..1a9c2afbe616457115c3b81c90aea6175e291d80 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.txt @@ -0,0 +1,143 @@ +=== Prompt #5 for Alice === +Timestamp: 2026-01-09T15:51:09.321618 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + }, + { + "from": "Alice", + "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..ea3b79a068ea4153139982319dda6710212487b0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.json @@ -0,0 +1,307 @@ +{ + "request_number": 6, + "timestamp": "2026-01-09T15:51:23.715886", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + }, + { + "from": "Alice", + "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" + }, + { + "from": "Alice", + "message": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." + } + ] + }, + "memory": { + "note_from_last_turn": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..a563a83f465155654c1933f323d75d1e61afbe7c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.txt @@ -0,0 +1,173 @@ +=== Prompt #6 for Alice === +Timestamp: 2026-01-09T15:51:23.717069 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "from": "Bob", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + }, + { + "from": "Alice", + "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + }, + { + "from": "Alice", + "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" + }, + { + "from": "Alice", + "message": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." + } + ] + }, + "memory": { + "note_from_last_turn": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e0a047132cfe93849a32fef60ff1e469b4ed4a8e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:42:12.262765", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"As Alice, I have the first pick in the first round of setup. My goal is to secure a high-yield position with a good balance of resources, particularly Brick and Wood, which are essential for early expansion. Looking at the board, Node 20 is an exceptional starting location. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This provides a total of 12 pips, including the highly desirable 6-Brick and 8-Sheep. Brick is relatively scarce on this board, and securing the 6-Brick early gives me a significant advantage in building roads and settlements. While there are high-yield Wheat/Ore spots like Node 42 (12 pips) and Node 43 (13 pips), Node 20 offers the best foundation for early-game expansion. Since I will have the last pick in the second round, I can aim to pick up Ore or a port then. I'll place my first settlement on Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken.\",\n \"say_outloud\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "As Alice, I have the first pick in the first round of setup. My goal is to secure a high-yield position with a good balance of resources, particularly Brick and Wood, which are essential for early expansion. Looking at the board, Node 20 is an exceptional starting location. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This provides a total of 12 pips, including the highly desirable 6-Brick and 8-Sheep. Brick is relatively scarce on this board, and securing the 6-Brick early gives me a significant advantage in building roads and settlements. While there are high-yield Wheat/Ore spots like Node 42 (12 pips) and Node 43 (13 pips), Node 20 offers the best foundation for early-game expansion. Since I will have the last pick in the second round, I can aim to pick up Ore or a port then. I'll place my first settlement on Node 20. [Response was too brief]", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken.", + "say_outloud": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5684, + "completion": 467, + "total": 10306 + }, + "latency_seconds": 21.96547269821167, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a4b29691ede1f3df277862609c0259a49798e22d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:42:44.861513", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which provides a strong foundation of Wood (11), Brick (6), and Sheep (8). This gives me a total of 12 pips and covers the essential resources for early road building and expansion. My strategy for the second settlement will be to secure a reliable source of Wheat and Ore, ideally targeting the high-yield clusters around Hexes 14, 15, 17, or 18 (e.g., Nodes 43 or 42).\\n\\nFor my starting road, I am choosing the path from Node 20 to Node 10. This direction is strategically superior because Node 10 is a high-yield spot (11 pips: B6, S8, W12) and, more importantly, it leads directly toward the 3:1 port at Node 9. Given my high production of Brick and Sheep, having early access to a port will be vital for trading for Wheat and Ore if I am blocked from high-yield spots in the second round. Node 19 is also an option, but Node 10's proximity to the port and higher pip count makes it the preferred expansion route.\",\n \"note_to_self\": \"Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9.\",\n \"say_outloud\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which provides a strong foundation of Wood (11), Brick (6), and Sheep (8). This gives me a total of 12 pips and covers the essential resources for early road building and expansion. My strategy for the second settlement will be to secure a reliable source of Wheat and Ore, ideally targeting the high-yield clusters around Hexes 14, 15, 17, or 18 (e.g., Nodes 43 or 42).\n\nFor my starting road, I am choosing the path from Node 20 to Node 10. This direction is strategically superior because Node 10 is a high-yield spot (11 pips: B6, S8, W12) and, more importantly, it leads directly toward the 3:1 port at Node 9. Given my high production of Brick and Sheep, having early access to a port will be vital for trading for Wheat and Ore if I am blocked from high-yield spots in the second round. Node 19 is also an option, but Node 10's proximity to the port and higher pip count makes it the preferred expansion route. [Response was too brief]", + "note_to_self": "Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9.", + "say_outloud": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5545, + "completion": 616, + "total": 10331 + }, + "latency_seconds": 22.094930410385132, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..d39b72aca82aaab68945f3548b3bd8832c327ef9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:50:26.856935", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have already secured a strong starting position at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my second settlement, my primary goal is to secure a reliable source of Wheat and Ore, as these are essential for building cities and buying development cards later in the game. Looking at the remaining open nodes, Node 43 was my top choice for Wheat, but it is blocked by Bob's settlement at Node 42. Node 44 is the best available alternative, offering two high-probability Wheat tiles (Wh9 and Wh6) and an Ore source (O2). This gives me a total of 10 pips on this node and ensures I have production for all five resources from the start. While Node 18 offers more total pips (12), it lacks Wheat entirely, which would make my early game much more difficult. By choosing Node 44, I'll receive a starting hand of two Wheat and one Ore, providing a balanced foundation for expansion. My plan is to then build a road toward Node 45 to keep my expansion options open along the southern coast.\",\n \"note_to_self\": \"Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42.\",\n \"say_outloud\": \"That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", + "parsed": { + "internal_thinking": "I have already secured a strong starting position at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my second settlement, my primary goal is to secure a reliable source of Wheat and Ore, as these are essential for building cities and buying development cards later in the game. Looking at the remaining open nodes, Node 43 was my top choice for Wheat, but it is blocked by Bob's settlement at Node 42. Node 44 is the best available alternative, offering two high-probability Wheat tiles (Wh9 and Wh6) and an Ore source (O2). This gives me a total of 10 pips on this node and ensures I have production for all five resources from the start. While Node 18 offers more total pips (12), it lacks Wheat entirely, which would make my early game much more difficult. By choosing Node 44, I'll receive a starting hand of two Wheat and one Ore, providing a balanced foundation for expansion. My plan is to then build a road toward Node 45 to keep my expansion options open along the southern coast.", + "note_to_self": "Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42.", + "say_outloud": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7643, + "completion": 520, + "total": 18053 + }, + "latency_seconds": 54.06064534187317, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..cd93b4e3cb72b4499de18695476bdac77ac6f7c8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T15:51:09.287547", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second starting settlement at Node 44, which provides a strong supply of Wheat (6 and 9) and Ore (2). This complements my first settlement at Node 20, which gives me Wood (11), Brick (6), and Sheep (8). My resource coverage is now excellent. \\n\\nNow I need to place my second starting road. Node 44 has three potential neighbors: 43, 45, and 52. \\n1. Node 43: This path leads toward Node 42, which is already occupied by Bob. While it could potentially reach Node 33, that node only yields Wheat and is quite constrained by Bob's presence.\\n2. Node 45: This path leads toward Node 35, which is an excellent expansion target. Node 35 yields Ore (3), Wheat (6), and Sheep (11) with a total of 8 pips. It is currently unoccupied and legally buildable (distance 2 from both my settlement at 44 and Charlie's at 25).\\n3. Node 52: This path leads toward the southern coast and a 3:1 port (Nodes 51/53). However, I already have a road at Node 10 pointing toward a 3:1 port at Node 9, so securing another port immediately is less critical than securing high-yield resource nodes.\\n\\nTherefore, placing the road from 44 to 45 is the most strategic choice, as it sets me up to claim Node 35 and further solidify my Ore and Wheat production for future city upgrades.\",\n \"note_to_self\": \"Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there.\",\n \"say_outloud\": \"I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my second starting settlement at Node 44, which provides a strong supply of Wheat (6 and 9) and Ore (2). This complements my first settlement at Node 20, which gives me Wood (11), Brick (6), and Sheep (8). My resource coverage is now excellent. \n\nNow I need to place my second starting road. Node 44 has three potential neighbors: 43, 45, and 52. \n1. Node 43: This path leads toward Node 42, which is already occupied by Bob. While it could potentially reach Node 33, that node only yields Wheat and is quite constrained by Bob's presence.\n2. Node 45: This path leads toward Node 35, which is an excellent expansion target. Node 35 yields Ore (3), Wheat (6), and Sheep (11) with a total of 8 pips. It is currently unoccupied and legally buildable (distance 2 from both my settlement at 44 and Charlie's at 25).\n3. Node 52: This path leads toward the southern coast and a 3:1 port (Nodes 51/53). However, I already have a road at Node 10 pointing toward a 3:1 port at Node 9, so securing another port immediately is less critical than securing high-yield resource nodes.\n\nTherefore, placing the road from 44 to 45 is the most strategic choice, as it sets me up to claim Node 35 and further solidify my Ore and Wheat production for future city upgrades.", + "note_to_self": "Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there.", + "say_outloud": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 45 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7357, + "completion": 692, + "total": 14381 + }, + "latency_seconds": 27.967214107513428, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..884d9db9811fd9570d2517c9914e2ded75db0bf1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_5.json @@ -0,0 +1,22 @@ +{ + "request_number": 5, + "timestamp": "2026-01-09T15:51:23.690105", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the dice haven't been rolled yet. My current setup is focused on a balanced production: Node 20 provides Brick (6), Sheep (8), and Wood (11), while Node 44 provides Wheat (9 and 6) and Ore (2). I have a road extending toward Node 10, which is an excellent high-yield spot (B6, S8, W12), and another toward Node 45, leading toward Node 35 (S11, Wh6, O3). My immediate goal is to collect resources to build a settlement on Node 10 to solidify my Brick and Sheep production. Since I have no Wood or Brick in hand, I need to roll the dice to start generating resources. Bob and Charlie have also secured decent spots, so I'll need to move efficiently toward the 3:1 port at Node 9 to maintain flexibility, especially given my low Ore roll (2).\",\n \"note_to_self\": \"Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later.\",\n \"say_outloud\": \"Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn and the dice haven't been rolled yet. My current setup is focused on a balanced production: Node 20 provides Brick (6), Sheep (8), and Wood (11), while Node 44 provides Wheat (9 and 6) and Ore (2). I have a road extending toward Node 10, which is an excellent high-yield spot (B6, S8, W12), and another toward Node 45, leading toward Node 35 (S11, Wh6, O3). My immediate goal is to collect resources to build a settlement on Node 10 to solidify my Brick and Sheep production. Since I have no Wood or Brick in hand, I need to roll the dice to start generating resources. Bob and Charlie have also secured decent spots, so I'll need to move efficiently toward the 3:1 port at Node 9 to maintain flexibility, especially given my low Ore roll (2). [Response was too brief]", + "note_to_self": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later.", + "say_outloud": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3282, + "completion": 364, + "total": 5232 + }, + "latency_seconds": 12.392189502716064, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_154140/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..fccc98d2f1deb8016174c34402a43b476b481888 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/Bob.md @@ -0,0 +1,815 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_154140 +**Started:** 2026-01-09 15:41:40 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:42:44 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:42:50 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 44.55s | **Tokens:** 14239 (in:5748 out:478) | **Cost:** $0.004308 + +**Thinking:** I have analyzed the current board state and Alice's opening move. Alice took Node 20, a very strong expansion spot with 12 pips (Brick 6, Sheep 8, Wood 11). To compete, I need high-yield nodes. Node 43 has the highest total pips (13), but it is exclusively Wheat (Wheat 9, Wheat 6, Wheat 9). Node 42 is slightly lower at 12 pips but provides a crucial mix of Ore and Wheat (Ore 5, Wheat 9, Wheat 9), which is essential for building cities and buying development cards. Node 12 (11 pips) and Node 41 (11 pips) are also strong, but securing the best Ore production on the board (Hex 17) at Node 42 is a superior long-term strategy. I will place my first settlement at Node 42. For my second settlement, I will prioritize finding Wood and Brick sources (like Node 12 or 13 if they remain available) to ensure I can expand. [Response was too brief] + +**Note to Self:** Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12. + +**Says:** "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:43:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:43:42 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 41, + "reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." +} +Result: +{ + "node_id": 41, + "exists": true, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.", + "node_id": 43 +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.", + "node_id": 50 +} +Result: +{ + "node_id": 50, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 11.76s | **Tokens:** 8633 (in:5982 out:649) | **Cost:** $0.004938 + +**Thinking:** I have placed my first settlement at Node 42, which provides a strong yield of Wheat (9) and Ore (5). My primary goal now is to diversify into Wood and Brick to facilitate expansion. Looking at the neighbors of Node 42 (41, 43, and 50), Node 41 is the most strategic direction. + +Node 41 borders Hex 13 (Brick 10), Hex 14 (Wheat 9), and Hex 17 (Ore 5). Moving toward Node 41 puts me one step away from Node 40, which features a Wood 2:1 port. Given my high production of Wheat and Ore, a 2:1 port for Wood would be incredibly powerful for my mid-game. Alternatively, Node 31 (accessible via 41) offers a mix of Wheat (9), Brick (10), and Wood (11). + +In contrast, Node 43 leads toward more Wheat (Hex 15, Wh6), which would over-specialize my production. Node 50 leads toward a generic 3:1 port, but Node 41's path toward the Wood port and Brick production is superior for my current resource profile. [Response was too brief] + +**Note to Self:** Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start. + +**Says:** "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:47:32 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:47:57 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25)." +} +Result: +{ + "llm_reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 38, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + +### Response Received โœ… + +**Latency:** 51.94s | **Tokens:** 22001 (in:7314 out:559) | **Cost:** $0.005334 + +**Thinking:** Bob's first settlement at Node 42 provides a massive supply of Wheat (9, 9) and Ore (5), totaling 12 pips. This is an excellent foundation for city-building and purchasing Development Cards, but the economy currently lacks Wood, Brick, and Sheep. My goal for the second settlement is to secure these missing resources and establish a path for expansion. Node 31 (Wheat 9, Brick 10, Wood 11) is the most strategic choice. It offers 9 pips of production and provides both Wood and Brick. Crucially, Node 31 is adjacent to Node 41, which is where my first road (42-41) ends. By placing my second settlement at Node 31 and my subsequent road at [31, 41], I will immediately connect my two settlements. This gives me a head start on the Longest Road and creates a unified infrastructure. While I still lack Sheep production, the high Wheat and Ore output will allow me to trade effectively or rely on Development Cards until I can expand toward a Sheep hex or a port. Node 31 is legal and provides 1 Wheat, 1 Brick, and 1 Wood immediately upon placement. + +**Note to Self:** Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center. + +**Says:** "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + +**Action:** **place_starting_settlement** - {"node": 31} + +--- + +## Request #4 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:48:51 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:49:13 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 31, + "reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." +} +Result: +{ + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).", + "node_id": 41 +} +Result: +{ + "node_id": 41, + "exists": true, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42)." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 31, + "reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion." +} +Result: +{ + "llm_reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.", + "from_node": 31, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 18.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": 10, + "Wood": 11 + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 19, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 19, + "best_pips": 10 + }, + "highlights": [], + "score": 13.0 + }, + { + "direction": 32, + "depth_1": { + "node_id": 32, + "resources": { + "Wheat": 9, + "Wood": 11 + }, + "total_pips": 6, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 33, + "best_pips": 9 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) + +### Response Received โœ… + +**Latency:** 8.08s | **Tokens:** 12647 (in:7640 out:555) | **Cost:** $0.005485 + +**Thinking:** I have successfully placed my second settlement at Node 31, which gives me access to Wood (11), Brick (10), and Wheat (9). This complements my first settlement at Node 42, which provides Ore (5, 2) and Wheat (9). My goal now is to connect these two settlements to create a strong, unified foundation. My first road was placed between Node 42 and Node 41. By placing this second road between Node 31 and Node 41, I will fully connect my two settlements at the very start of the game. This not only puts me in a great position for the Longest Road later but also secures the path to the Wood 2:1 port at Node 40, which I can reach with just one more road. This connection is the most strategically sound move to ensure mobility and resource flow between my production hubs. [Response was too brief] + +**Note to Self:** Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood. + +**Says:** "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + +**Action:** **place_starting_road** - {"from": 31, "to": 41} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..78c7d55d513cae586948890c5f97dbc2ebe19123 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:42:50.290865", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a90d1d0c0bd80026b99102ab3333e323a70b4af3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,260 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:42:50.291790 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + +... (truncated, full length: 6836 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..744f9c82b6e333cb05473789a4673a6c37f39f3e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:43:42.576568", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 41,\n \"reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 50\n}\nResult:\n{\n \"node_id\": 50,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 41,\n \"reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 50\n}\nResult:\n{\n \"node_id\": 50,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..24b8d78c703b82e955c031d1e80b8954b38bb21f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,198 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Bob +Timestamp: 2026-01-09T15:43:42.579477 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 41, + "reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." +} +Result: +{ + "node_id": 41, + "exists": true, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.", + "node_id": 43 +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.", + "node_id": 50 +} +Result: +{ + "node_id": 50, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 42, + "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "set +... (truncated, full length: 7167 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..62d05f0644b3ca06cb2733703eac00756ed7f793 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T15:47:57.507257", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 38,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 18,\n \"resources\": {\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 17,\n 19,\n 8\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 38,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 18,\n \"resources\": {\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 17,\n 19,\n 8\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..aedc98aaa15c61d2a07dd42df4249eda52901b15 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,245 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: Bob +Timestamp: 2026-01-09T15:47:57.508449 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25)." +} +Result: +{ + "llm_reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 38, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road to +... (truncated, full length: 9937 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..56f0942d377c56f02213a3b26d59499fb2ddceb4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 4, + "iteration": 2, + "timestamp": "2026-01-09T15:49:13.512416", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\",\n \"node_id\": 41\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 31,\n \"reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\",\n \"from_node\": 31,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 18.5\n },\n {\n \"direction\": 30,\n \"depth_1\": {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 29,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 19,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 19,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 13.0\n },\n {\n \"direction\": 32,\n \"depth_1\": {\n \"node_id\": 32,\n \"resources\": {\n \"Wheat\": 9,\n \"Wood\": 11\n },\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 33,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[31,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1,\\\"B\\\":1,\\\"W\\\":1}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\",\n \"node_id\": 41\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 31,\n \"reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\",\n \"from_node\": 31,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 18.5\n },\n {\n \"direction\": 30,\n \"depth_1\": {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 29,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 19,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 19,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 13.0\n },\n {\n \"direction\": 32,\n \"depth_1\": {\n \"node_id\": 32,\n \"resources\": {\n \"Wheat\": 9,\n \"Wood\": 11\n },\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 33,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a9610e19e39d7fa2ea7b4dc49788424c5007839e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.txt @@ -0,0 +1,235 @@ +=== Tool Follow-up #2 for Prompt #4 === +Player: Bob +Timestamp: 2026-01-09T15:49:13.513852 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 31, + "reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." +} +Result: +{ + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).", + "node_id": 41 +} +Result: +{ + "node_id": 41, + "exists": true, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42)." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 31, + "reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion." +} +Result: +{ + "llm_reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.", + "from_node": 31, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 18.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": 10, + "Wood": 11 + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 19, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 19, + "best_pips": 10 + }, + "highlights": [], + "score": 13.0 + }, + { + "direction": 32, + "depth_1": { + "node_id": 32, + "resources": { + "Wheat": 9, + "Wood": 11 + }, + "total_pips": 6, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 33, + "best_pips": 9 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I +... (truncated, full length: 10783 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..78f4bcb1d363f7c28cfc7359890c5bdc0b7ea2ed --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:42:44.886961", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..e756297edc9ef949381d3a4b687d1425e0e010b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:42:44.890172 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..f5e3300b632e4e5bb844ebff53d1a3dc7bb4fd29 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:43:36.868590", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..801e8cf87e2834631e4c288f5781ebff51cd6286 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-01-09T15:43:36.869636 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..c2c84aa405f1fed267017c9bb7c9eca9494d1d71 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.json @@ -0,0 +1,229 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:47:32.740472", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + } + ] + }, + "memory": { + "note_from_last_turn": "Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..ba9586c55467d0989c01baf9367e13cbfb35a92c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.txt @@ -0,0 +1,130 @@ +=== Prompt #3 for Bob === +Timestamp: 2026-01-09T15:47:32.741408 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + } + ] + }, + "memory": { + "note_from_last_turn": "Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..0f7d10fd4f168bcb55a23b0686af13f31099a23c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.json @@ -0,0 +1,233 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T15:48:51.435567", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + } + ] + }, + "memory": { + "note_from_last_turn": "Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..5f808436abc444de6d71cb237985eabe29b57146 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.txt @@ -0,0 +1,134 @@ +=== Prompt #4 for Bob === +Timestamp: 2026-01-09T15:48:51.436385 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "from": "Bob", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + } + ] + }, + "memory": { + "note_from_last_turn": "Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..77a463279acd1d06e77d2ce8110c07122345ce5a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:43:36.842035", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and Alice's opening move. Alice took Node 20, a very strong expansion spot with 12 pips (Brick 6, Sheep 8, Wood 11). To compete, I need high-yield nodes. Node 43 has the highest total pips (13), but it is exclusively Wheat (Wheat 9, Wheat 6, Wheat 9). Node 42 is slightly lower at 12 pips but provides a crucial mix of Ore and Wheat (Ore 5, Wheat 9, Wheat 9), which is essential for building cities and buying development cards. Node 12 (11 pips) and Node 41 (11 pips) are also strong, but securing the best Ore production on the board (Hex 17) at Node 42 is a superior long-term strategy. I will place my first settlement at Node 42. For my second settlement, I will prioritize finding Wood and Brick sources (like Node 12 or 13 if they remain available) to ensure I can expand.\",\n \"note_to_self\": \"Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12.\",\n \"say_outloud\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "I have analyzed the current board state and Alice's opening move. Alice took Node 20, a very strong expansion spot with 12 pips (Brick 6, Sheep 8, Wood 11). To compete, I need high-yield nodes. Node 43 has the highest total pips (13), but it is exclusively Wheat (Wheat 9, Wheat 6, Wheat 9). Node 42 is slightly lower at 12 pips but provides a crucial mix of Ore and Wheat (Ore 5, Wheat 9, Wheat 9), which is essential for building cities and buying development cards. Node 12 (11 pips) and Node 41 (11 pips) are also strong, but securing the best Ore production on the board (Hex 17) at Node 42 is a superior long-term strategy. I will place my first settlement at Node 42. For my second settlement, I will prioritize finding Wood and Brick sources (like Node 12 or 13 if they remain available) to ensure I can expand. [Response was too brief]", + "note_to_self": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12.", + "say_outloud": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5748, + "completion": 478, + "total": 14239 + }, + "latency_seconds": 44.54816293716431, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..d556e43f786ba51a4d304bf7dcea9bb02a719ffa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:43:56.335943", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 42, which provides a strong yield of Wheat (9) and Ore (5). My primary goal now is to diversify into Wood and Brick to facilitate expansion. Looking at the neighbors of Node 42 (41, 43, and 50), Node 41 is the most strategic direction. \\n\\nNode 41 borders Hex 13 (Brick 10), Hex 14 (Wheat 9), and Hex 17 (Ore 5). Moving toward Node 41 puts me one step away from Node 40, which features a Wood 2:1 port. Given my high production of Wheat and Ore, a 2:1 port for Wood would be incredibly powerful for my mid-game. Alternatively, Node 31 (accessible via 41) offers a mix of Wheat (9), Brick (10), and Wood (11). \\n\\nIn contrast, Node 43 leads toward more Wheat (Hex 15, Wh6), which would over-specialize my production. Node 50 leads toward a generic 3:1 port, but Node 41's path toward the Wood port and Brick production is superior for my current resource profile.\",\n \"note_to_self\": \"Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start.\",\n \"say_outloud\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 42, which provides a strong yield of Wheat (9) and Ore (5). My primary goal now is to diversify into Wood and Brick to facilitate expansion. Looking at the neighbors of Node 42 (41, 43, and 50), Node 41 is the most strategic direction. \n\nNode 41 borders Hex 13 (Brick 10), Hex 14 (Wheat 9), and Hex 17 (Ore 5). Moving toward Node 41 puts me one step away from Node 40, which features a Wood 2:1 port. Given my high production of Wheat and Ore, a 2:1 port for Wood would be incredibly powerful for my mid-game. Alternatively, Node 31 (accessible via 41) offers a mix of Wheat (9), Brick (10), and Wood (11). \n\nIn contrast, Node 43 leads toward more Wheat (Hex 15, Wh6), which would over-specialize my production. Node 50 leads toward a generic 3:1 port, but Node 41's path toward the Wood port and Brick production is superior for my current resource profile. [Response was too brief]", + "note_to_self": "Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start.", + "say_outloud": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5982, + "completion": 649, + "total": 8633 + }, + "latency_seconds": 11.757995128631592, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..83a67b1839ef918c35e9cb423a11a4da43272bc3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:48:51.422835", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob's first settlement at Node 42 provides a massive supply of Wheat (9, 9) and Ore (5), totaling 12 pips. This is an excellent foundation for city-building and purchasing Development Cards, but the economy currently lacks Wood, Brick, and Sheep. My goal for the second settlement is to secure these missing resources and establish a path for expansion. Node 31 (Wheat 9, Brick 10, Wood 11) is the most strategic choice. It offers 9 pips of production and provides both Wood and Brick. Crucially, Node 31 is adjacent to Node 41, which is where my first road (42-41) ends. By placing my second settlement at Node 31 and my subsequent road at [31, 41], I will immediately connect my two settlements. This gives me a head start on the Longest Road and creates a unified infrastructure. While I still lack Sheep production, the high Wheat and Ore output will allow me to trade effectively or rely on Development Cards until I can expand toward a Sheep hex or a port. Node 31 is legal and provides 1 Wheat, 1 Brick, and 1 Wood immediately upon placement.\",\n \"note_to_self\": \"Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center.\",\n \"say_outloud\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob's first settlement at Node 42 provides a massive supply of Wheat (9, 9) and Ore (5), totaling 12 pips. This is an excellent foundation for city-building and purchasing Development Cards, but the economy currently lacks Wood, Brick, and Sheep. My goal for the second settlement is to secure these missing resources and establish a path for expansion. Node 31 (Wheat 9, Brick 10, Wood 11) is the most strategic choice. It offers 9 pips of production and provides both Wood and Brick. Crucially, Node 31 is adjacent to Node 41, which is where my first road (42-41) ends. By placing my second settlement at Node 31 and my subsequent road at [31, 41], I will immediately connect my two settlements. This gives me a head start on the Longest Road and creates a unified infrastructure. While I still lack Sheep production, the high Wheat and Ore output will allow me to trade effectively or rely on Development Cards until I can expand toward a Sheep hex or a port. Node 31 is legal and provides 1 Wheat, 1 Brick, and 1 Wood immediately upon placement.", + "note_to_self": "Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center.", + "say_outloud": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7314, + "completion": 559, + "total": 22001 + }, + "latency_seconds": 51.93518352508545, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..9be47da36f9861841238d46295e16a6e2cbe0ddd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T15:49:23.588920", + "player_name": "Bob", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully placed my second settlement at Node 31, which gives me access to Wood (11), Brick (10), and Wheat (9). This complements my first settlement at Node 42, which provides Ore (5, 2) and Wheat (9). My goal now is to connect these two settlements to create a strong, unified foundation. My first road was placed between Node 42 and Node 41. By placing this second road between Node 31 and Node 41, I will fully connect my two settlements at the very start of the game. This not only puts me in a great position for the Longest Road later but also secures the path to the Wood 2:1 port at Node 40, which I can reach with just one more road. This connection is the most strategically sound move to ensure mobility and resource flow between my production hubs.\",\n \"note_to_self\": \"Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood.\",\n \"say_outloud\": \"Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully placed my second settlement at Node 31, which gives me access to Wood (11), Brick (10), and Wheat (9). This complements my first settlement at Node 42, which provides Ore (5, 2) and Wheat (9). My goal now is to connect these two settlements to create a strong, unified foundation. My first road was placed between Node 42 and Node 41. By placing this second road between Node 31 and Node 41, I will fully connect my two settlements at the very start of the game. This not only puts me in a great position for the Longest Road later but also secures the path to the Wood 2:1 port at Node 40, which I can reach with just one more road. This connection is the most strategically sound move to ensure mobility and resource flow between my production hubs. [Response was too brief]", + "note_to_self": "Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood.", + "say_outloud": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7640, + "completion": 555, + "total": 12647 + }, + "latency_seconds": 8.077145099639893, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_154140/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..1dab2e7bf430b087b2f9d66c359a5431f013eb4a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/Charlie.md @@ -0,0 +1,808 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_154140 +**Started:** 2026-01-09 15:41:40 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:43:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:44:19 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 36.37s | **Tokens:** 17017 (in:6362 out:568) | **Cost:** $0.004885 + +**Thinking:** I have analyzed the board following Alice and Bob's initial placements. Alice has taken Node 20 (12 pips: W11, B6, S8) and Bob has taken Node 42 (12 pips: Wh9, O5, Wh9). My goal is to find high-yield nodes that provide a balanced resource spread. + +Node 12 is currently the highest-pip node available with 11 pips, covering Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips). This is an excellent expansion spot. For my second settlement, I plan to target Node 25, which offers Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips) for a total of 10 pips. This combination will give me access to all five resources with a combined 21-pip production, which is a very strong and balanced start. + +Since I am the third player in a 3-player game, I will be placing both of my settlements and roads back-to-back in the 'snake' draft order (Alice-Bob-Charlie-Charlie-Bob-Alice). I'll start by placing my first settlement on Node 12. [Response was too brief] + +**Note to Self:** I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open. + +**Says:** "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:44:57 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:45:12 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 12, + "reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert." +} +Result: +{ + "llm_reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received โœ… + +**Latency:** 23.28s | **Tokens:** 12815 (in:6381 out:589) | **Cost:** $0.004958 + +**Thinking:** After placing my first settlement on Node 12 (Wood 3, Brick 6, Sheep 5), I need to choose the best direction for my starting road. Node 12 has three neighbors: 11, 13, and 22. + +1. Path to Node 11: This leads toward Node 10 (11 pips) and Node 3 (5 pips + Wheat port). However, Alice has already claimed Node 20 and extended her road to Node 10, effectively blocking expansion in that direction. +2. Path to Node 22: This leads toward the Desert (Hex 10) and Node 21 (blocked by Alice) or Node 23 (only 4 pips). This is a weak expansion route. +3. Path to Node 13: This leads toward Node 14, which offers a strong 10-pip yield (Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). This provides a clear path for expansion that doesn't immediately clash with Alice or Bob. + +By building toward Node 13, I secure a route toward the center-top of the board, which has decent wood and wheat density. My overall strategy remains to pair this wood/brick/sheep base with Node 25 in the second placement round to secure Ore and Wheat, giving me a balanced 5-resource start with 21 total pips. + +**Note to Self:** I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources. + +**Says:** "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:45:38 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:46:14 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Ore", + "reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12." +} +Result: +{ + "llm_reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + +### Response Received โœ… + +**Latency:** 20.80s | **Tokens:** 16736 (in:6875 out:523) | **Cost:** $0.005007 + +**Thinking:** I have already secured Node 12, which gives me a strong start with Wood (3), Brick (6), and Sheep (4). My primary objective for this second placement is to secure the remaining two resources, Wheat and Ore, to ensure I'm not dependent on trading early in the game. Looking at the board, Node 25 is an excellent choice. It provides Wheat on an 8 (5 pips), Ore on a 3 (2 pips), and additional Sheep on a 4 (3 pips). This totals 10 pips and completes my resource spread perfectly. Node 24 is also an option, but Node 25's proximity to the Ore port (Node 26) and the high probability of the 8-Wheat makes it slightly more attractive for a long-term strategy involving cities and development cards. Alice and Bob have taken some strong interior spots, so securing this coastal position with high-value numbers is a solid move. I'll place my settlement on Node 25 and then look to build a road towards the Ore port or back towards my first settlement to eventually compete for the Longest Road. [Response was too brief] + +**Note to Self:** I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south. + +**Says:** "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:46:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:46:51 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", + "from_node": 25 +} +Result: +{ + "llm_reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] +} +--- + +``` + +See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) + +### Response Received โœ… + +**Latency:** 39.67s | **Tokens:** 15559 (in:6809 out:658) | **Cost:** $0.005378 + +**Thinking:** I have just placed my second settlement on Node 25, which provides a solid income of Wheat (8), Ore (3), and Sheep (4). My first settlement is at Node 12 (Wood 3, Brick 6, Sheep 5) with a road already extending to Node 13. To maximize my strategic position, I need to decide which direction to build my second starting road. + +Looking at the board, building from Node 25 toward Node 24 is the most logical choice. Node 24 (Ore 3, Wheat 8, Wood 3) is a strong expansion point itself, but more importantly, it leads directly to Node 14 (Wheat 8, Wood 3, Wood 4). Node 14 is a high-yield spot (10 pips) and sits exactly between my two settlements. By building toward 24, I set myself up to connect my two positions with just two more roads (13-14 and 14-24). Connecting my settlements early is a powerful move for securing the Longest Road and creating a flexible, unified infrastructure. + +While Node 26 offers an Ore port, my Ore production (on a 3) is currently too low to make a 2:1 port a priority over resource diversity and connectivity. Expanding inland toward the 8-Wheat and 4-Wood hexes will provide the resources I need for mid-game growth. Alice and Bob are positioned far enough away (at Nodes 20 and 42 respectively) that they are unlikely to interfere with this central expansion in the immediate future. + +**Note to Self:** I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly. + +**Says:** "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + +**Action:** **place_starting_road** - {"from": 25, "to": 24} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..cc16aac26c8e7e77fc59628f1219cef8c575d1ab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:44:19.245293", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..9a29b54c978346cd75f77770ff1cff2b17c48f89 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,262 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Charlie +Timestamp: 2026-01-09T15:44:19.246916 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." +} +Result: +{ + "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, wh +... (truncated, full length: 8272 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..0d53ee272cedb96195a4066edeefc3d95a7c3286 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T15:45:12.884476", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 12,\n \"reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 12,\n \"reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..818d5b3def14fbb1fe34aa57fd30b27474900b97 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,175 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: Charlie +Timestamp: 2026-01-09T15:45:12.887314 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 12, + "reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert." +} +Result: +{ + "llm_reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": +... (truncated, full length: 8103 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..a6ac740dab235caacce9cd813b26907fd83c9066 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T15:46:14.416175", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ae007047e17d1b19d0b4242e13eef92142c8afb5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,246 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: Charlie +Timestamp: 2026-01-09T15:46:14.416828 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Ore", + "reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12." +} +Result: +{ + "llm_reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + } + ] + }, + "memory": { + "note_from_last_turn": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example +... (truncated, full length: 9079 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..26bab9a922a43c06f4a3477f9d3b96d6f6e7d780 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 4, + "iteration": 2, + "timestamp": "2026-01-09T15:46:51.029249", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25\n}\nResult:\n{\n \"llm_reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 26,\n \"depth_1\": {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 27,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 16,\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 16,\n \"best_pips\": 5\n },\n \"highlights\": [\n \"Port (O2) at depth 1\",\n \"Port (O2) at depth 2 (node 16)\"\n ],\n \"score\": 15.0\n },\n {\n \"direction\": 24,\n \"depth_1\": {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 36,\n \"depth_1\": {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 37,\n \"total_pips\": 5,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 37)\"\n ],\n \"score\": 13.0\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25\n}\nResult:\n{\n \"llm_reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 26,\n \"depth_1\": {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 27,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 16,\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 16,\n \"best_pips\": 5\n },\n \"highlights\": [\n \"Port (O2) at depth 1\",\n \"Port (O2) at depth 2 (node 16)\"\n ],\n \"score\": 15.0\n },\n {\n \"direction\": 24,\n \"depth_1\": {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 36,\n \"depth_1\": {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 37,\n \"total_pips\": 5,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 37)\"\n ],\n \"score\": 13.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..77e73351c213c9beece6978347ffeafc77bb88f8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.txt @@ -0,0 +1,178 @@ +=== Tool Follow-up #2 for Prompt #4 === +Player: Charlie +Timestamp: 2026-01-09T15:46:51.030598 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", + "from_node": 25 +} +Result: +{ + "llm_reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next +... (truncated, full length: 8910 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..3a8126d2a726e2280c2a4314523e5641a7b36e53 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.json @@ -0,0 +1,210 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:43:56.358793", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..c796b5a0d826ef905c277515ddb8a83d434d6b7b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.txt @@ -0,0 +1,111 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-01-09T15:43:56.361341 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..108ff90d67f648a4b6b82d64065279c84fd7f241 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.json @@ -0,0 +1,217 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:44:57.651722", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..967c9169bec1c9e7fc5703143ee3a2c3a252e4db --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.txt @@ -0,0 +1,118 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-01-09T15:44:57.654225 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..5806596a33e4df125a222fc9174012e35a1c474e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.json @@ -0,0 +1,221 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:45:38.173415", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + } + ] + }, + "memory": { + "note_from_last_turn": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..55e7524c4746db88a67ad54ba560fefe2d4578be --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-01-09T15:45:38.174434 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + } + ] + }, + "memory": { + "note_from_last_turn": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..587d5b55f2cbeef55d0e56a8a72fb8735d21b524 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.json @@ -0,0 +1,225 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T15:46:37.258053", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..ee25bb7a3b253c99f59df67e9b2aabf97b136b83 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.txt @@ -0,0 +1,126 @@ +=== Prompt #4 for Charlie === +Timestamp: 2026-01-09T15:46:37.260038 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "from": "Alice", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "from": "Bob", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "from": "Bob", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "from": "Charlie", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "from": "Charlie", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "from": "Charlie", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..6629ba2c2a3361f0e7bf1e2351338ce5fec21542 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:44:57.626089", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have analyzed the board following Alice and Bob's initial placements. Alice has taken Node 20 (12 pips: W11, B6, S8) and Bob has taken Node 42 (12 pips: Wh9, O5, Wh9). My goal is to find high-yield nodes that provide a balanced resource spread. \\n\\nNode 12 is currently the highest-pip node available with 11 pips, covering Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips). This is an excellent expansion spot. For my second settlement, I plan to target Node 25, which offers Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips) for a total of 10 pips. This combination will give me access to all five resources with a combined 21-pip production, which is a very strong and balanced start. \\n\\nSince I am the third player in a 3-player game, I will be placing both of my settlements and roads back-to-back in the 'snake' draft order (Alice-Bob-Charlie-Charlie-Bob-Alice). I'll start by placing my first settlement on Node 12.\",\n \"note_to_self\": \"I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open.\",\n \"say_outloud\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "I have analyzed the board following Alice and Bob's initial placements. Alice has taken Node 20 (12 pips: W11, B6, S8) and Bob has taken Node 42 (12 pips: Wh9, O5, Wh9). My goal is to find high-yield nodes that provide a balanced resource spread. \n\nNode 12 is currently the highest-pip node available with 11 pips, covering Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips). This is an excellent expansion spot. For my second settlement, I plan to target Node 25, which offers Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips) for a total of 10 pips. This combination will give me access to all five resources with a combined 21-pip production, which is a very strong and balanced start. \n\nSince I am the third player in a 3-player game, I will be placing both of my settlements and roads back-to-back in the 'snake' draft order (Alice-Bob-Charlie-Charlie-Bob-Alice). I'll start by placing my first settlement on Node 12. [Response was too brief]", + "note_to_self": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open.", + "say_outloud": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6362, + "completion": 568, + "total": 17017 + }, + "latency_seconds": 36.369871616363525, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a1be992fb07a5780851b374320e37374ca6834aa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:45:38.147908", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After placing my first settlement on Node 12 (Wood 3, Brick 6, Sheep 5), I need to choose the best direction for my starting road. Node 12 has three neighbors: 11, 13, and 22. \\n\\n1. Path to Node 11: This leads toward Node 10 (11 pips) and Node 3 (5 pips + Wheat port). However, Alice has already claimed Node 20 and extended her road to Node 10, effectively blocking expansion in that direction.\\n2. Path to Node 22: This leads toward the Desert (Hex 10) and Node 21 (blocked by Alice) or Node 23 (only 4 pips). This is a weak expansion route.\\n3. Path to Node 13: This leads toward Node 14, which offers a strong 10-pip yield (Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). This provides a clear path for expansion that doesn't immediately clash with Alice or Bob.\\n\\nBy building toward Node 13, I secure a route toward the center-top of the board, which has decent wood and wheat density. My overall strategy remains to pair this wood/brick/sheep base with Node 25 in the second placement round to secure Ore and Wheat, giving me a balanced 5-resource start with 21 total pips.\",\n \"note_to_self\": \"I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources.\",\n \"say_outloud\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "After placing my first settlement on Node 12 (Wood 3, Brick 6, Sheep 5), I need to choose the best direction for my starting road. Node 12 has three neighbors: 11, 13, and 22. \n\n1. Path to Node 11: This leads toward Node 10 (11 pips) and Node 3 (5 pips + Wheat port). However, Alice has already claimed Node 20 and extended her road to Node 10, effectively blocking expansion in that direction.\n2. Path to Node 22: This leads toward the Desert (Hex 10) and Node 21 (blocked by Alice) or Node 23 (only 4 pips). This is a weak expansion route.\n3. Path to Node 13: This leads toward Node 14, which offers a strong 10-pip yield (Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). This provides a clear path for expansion that doesn't immediately clash with Alice or Bob.\n\nBy building toward Node 13, I secure a route toward the center-top of the board, which has decent wood and wheat density. My overall strategy remains to pair this wood/brick/sheep base with Node 25 in the second placement round to secure Ore and Wheat, giving me a balanced 5-resource start with 21 total pips.", + "note_to_self": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources.", + "say_outloud": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6381, + "completion": 589, + "total": 12815 + }, + "latency_seconds": 23.27913784980774, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..4691262967e9e006e08ec85c9b6b5493e33e571c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T15:46:37.219214", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have already secured Node 12, which gives me a strong start with Wood (3), Brick (6), and Sheep (4). My primary objective for this second placement is to secure the remaining two resources, Wheat and Ore, to ensure I'm not dependent on trading early in the game. Looking at the board, Node 25 is an excellent choice. It provides Wheat on an 8 (5 pips), Ore on a 3 (2 pips), and additional Sheep on a 4 (3 pips). This totals 10 pips and completes my resource spread perfectly. Node 24 is also an option, but Node 25's proximity to the Ore port (Node 26) and the high probability of the 8-Wheat makes it slightly more attractive for a long-term strategy involving cities and development cards. Alice and Bob have taken some strong interior spots, so securing this coastal position with high-value numbers is a solid move. I'll place my settlement on Node 25 and then look to build a road towards the Ore port or back towards my first settlement to eventually compete for the Longest Road.\",\n \"note_to_self\": \"I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south.\",\n \"say_outloud\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", + "parsed": { + "internal_thinking": "I have already secured Node 12, which gives me a strong start with Wood (3), Brick (6), and Sheep (4). My primary objective for this second placement is to secure the remaining two resources, Wheat and Ore, to ensure I'm not dependent on trading early in the game. Looking at the board, Node 25 is an excellent choice. It provides Wheat on an 8 (5 pips), Ore on a 3 (2 pips), and additional Sheep on a 4 (3 pips). This totals 10 pips and completes my resource spread perfectly. Node 24 is also an option, but Node 25's proximity to the Ore port (Node 26) and the high probability of the 8-Wheat makes it slightly more attractive for a long-term strategy involving cities and development cards. Alice and Bob have taken some strong interior spots, so securing this coastal position with high-value numbers is a solid move. I'll place my settlement on Node 25 and then look to build a road towards the Ore port or back towards my first settlement to eventually compete for the Longest Road. [Response was too brief]", + "note_to_self": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south.", + "say_outloud": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6875, + "completion": 523, + "total": 16736 + }, + "latency_seconds": 20.79917073249817, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..2adaf17c0c9412368bf410b3f0ba65eb4897794c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T15:47:32.705806", + "player_name": "Charlie", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on Node 25, which provides a solid income of Wheat (8), Ore (3), and Sheep (4). My first settlement is at Node 12 (Wood 3, Brick 6, Sheep 5) with a road already extending to Node 13. To maximize my strategic position, I need to decide which direction to build my second starting road. \\n\\nLooking at the board, building from Node 25 toward Node 24 is the most logical choice. Node 24 (Ore 3, Wheat 8, Wood 3) is a strong expansion point itself, but more importantly, it leads directly to Node 14 (Wheat 8, Wood 3, Wood 4). Node 14 is a high-yield spot (10 pips) and sits exactly between my two settlements. By building toward 24, I set myself up to connect my two positions with just two more roads (13-14 and 14-24). Connecting my settlements early is a powerful move for securing the Longest Road and creating a flexible, unified infrastructure. \\n\\nWhile Node 26 offers an Ore port, my Ore production (on a 3) is currently too low to make a 2:1 port a priority over resource diversity and connectivity. Expanding inland toward the 8-Wheat and 4-Wood hexes will provide the resources I need for mid-game growth. Alice and Bob are positioned far enough away (at Nodes 20 and 42 respectively) that they are unlikely to interfere with this central expansion in the immediate future.\",\n \"note_to_self\": \"I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly.\",\n \"say_outloud\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 24}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my second settlement on Node 25, which provides a solid income of Wheat (8), Ore (3), and Sheep (4). My first settlement is at Node 12 (Wood 3, Brick 6, Sheep 5) with a road already extending to Node 13. To maximize my strategic position, I need to decide which direction to build my second starting road. \n\nLooking at the board, building from Node 25 toward Node 24 is the most logical choice. Node 24 (Ore 3, Wheat 8, Wood 3) is a strong expansion point itself, but more importantly, it leads directly to Node 14 (Wheat 8, Wood 3, Wood 4). Node 14 is a high-yield spot (10 pips) and sits exactly between my two settlements. By building toward 24, I set myself up to connect my two positions with just two more roads (13-14 and 14-24). Connecting my settlements early is a powerful move for securing the Longest Road and creating a flexible, unified infrastructure. \n\nWhile Node 26 offers an Ore port, my Ore production (on a 3) is currently too low to make a 2:1 port a priority over resource diversity and connectivity. Expanding inland toward the 8-Wheat and 4-Wood hexes will provide the resources I need for mid-game growth. Alice and Bob are positioned far enough away (at Nodes 20 and 42 respectively) that they are unlikely to interfere with this central expansion in the immediate future.", + "note_to_self": "I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly.", + "say_outloud": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 24 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6809, + "completion": 658, + "total": 15559 + }, + "latency_seconds": 39.67361068725586, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/agent_memories.json b/examples/ai_testing/my_games/session_20260109_154140/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..f187b9d04c2b3c7c599e6e4205d65a80aaf949e6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/agent_memories.json @@ -0,0 +1,14 @@ +{ + "Alice": { + "note_to_self": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later.", + "last_updated": "2026-01-09T15:51:23.690797" + }, + "Bob": { + "note_to_self": "Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood.", + "last_updated": "2026-01-09T15:51:23.690801" + }, + "Charlie": { + "note_to_self": "I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly.", + "last_updated": "2026-01-09T15:51:23.690802" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/chat_history.json b/examples/ai_testing/my_games/session_20260109_154140/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..39290993e2e545ebe5dbfbf8a291c2f6dfabed91 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/chat_history.json @@ -0,0 +1,82 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:42:12.264532", + "from": "Alice", + "to": "all", + "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + }, + { + "timestamp": "2026-01-09T15:42:44.883713", + "from": "Alice", + "to": "all", + "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + }, + { + "timestamp": "2026-01-09T15:43:36.866465", + "from": "Bob", + "to": "all", + "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42โ€”looking to build some grand cities later on!" + }, + { + "timestamp": "2026-01-09T15:43:56.353735", + "from": "Bob", + "to": "all", + "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" + }, + { + "timestamp": "2026-01-09T15:44:57.649148", + "from": "Charlie", + "to": "all", + "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" + }, + { + "timestamp": "2026-01-09T15:45:38.168805", + "from": "Charlie", + "to": "all", + "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." + }, + { + "timestamp": "2026-01-09T15:46:37.250800", + "from": "Charlie", + "to": "all", + "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" + }, + { + "timestamp": "2026-01-09T15:47:32.735044", + "from": "Charlie", + "to": "all", + "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" + }, + { + "timestamp": "2026-01-09T15:48:51.433585", + "from": "Bob", + "to": "all", + "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" + }, + { + "timestamp": "2026-01-09T15:49:23.613801", + "from": "Bob", + "to": "all", + "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupโ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" + }, + { + "timestamp": "2026-01-09T15:50:26.858802", + "from": "Alice", + "to": "all", + "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" + }, + { + "timestamp": "2026-01-09T15:51:09.314939", + "from": "Alice", + "to": "all", + "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" + }, + { + "timestamp": "2026-01-09T15:51:23.712434", + "from": "Alice", + "to": "all", + "message": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/session_metadata.json b/examples/ai_testing/my_games/session_20260109_154140/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..fe5e11d4179cbbef42e11a9be4f13e8cc313de6b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_154140", + "start_time": "2026-01-09T15:41:40.538945", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/tool_executions.json b/examples/ai_testing/my_games/session_20260109_154140/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..01d054f77c97041b0276375ba014c20515627c9c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_154140/tool_executions.json @@ -0,0 +1,2211 @@ +[ + { + "timestamp": "2026-01-09T15:41:46.759365", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.22, + "tokens": { + "input": 45, + "output": 511, + "total": 556 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.16, + "tokens": { + "input": 45, + "output": 511, + "total": 556 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:42:19.236112", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.14, + "tokens": { + "input": 96, + "output": 302, + "total": 398 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", + "node_id": 19 + }, + "result": { + "node_id": 19, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 32, + "output": 102, + "total": 134 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", + "node_id": 21 + }, + "result": { + "node_id": 21, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 32, + "output": 99, + "total": 131 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "node_id": 10, + "reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." + }, + "result": { + "node_id": 10, + "exists": true, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 32, + "output": 101, + "total": 133 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:42:48.765154", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 42, + "output": 415, + "total": 457 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." + }, + "result": { + "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 42, + "output": 415, + "total": 457 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:43:41.047361", + "total_calls": 4, + "successful": 4, + "failed": 0, + "total_time_ms": 0.42, + "tokens": { + "input": 127, + "output": 393, + "total": 520 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 42, + "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 31, + "output": 97, + "total": 128 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 41, + "reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." + }, + "result": { + "node_id": 41, + "exists": true, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 32, + "output": 102, + "total": 134 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.", + "node_id": 43 + }, + "result": { + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 32, + "output": 96, + "total": 128 + } + }, + { + "id": "call_4", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.", + "node_id": 50 + }, + "result": { + "node_id": 50, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 32, + "output": 98, + "total": 130 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:44:17.713623", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.31, + "tokens": { + "input": 64, + "output": 532, + "total": 596 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." + }, + "result": { + "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.25, + "tokens": { + "input": 64, + "output": 532, + "total": 596 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:45:11.348138", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 55, + "output": 369, + "total": 424 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 12, + "reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert." + }, + "result": { + "llm_reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 55, + "output": 369, + "total": 424 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:46:12.885396", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 60, + "output": 507, + "total": 567 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Ore", + "reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12." + }, + "result": { + "llm_reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.16, + "tokens": { + "input": 60, + "output": 507, + "total": 567 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:46:49.501975", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.12, + "tokens": { + "input": 72, + "output": 399, + "total": 471 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", + "from_node": 25 + }, + "result": { + "llm_reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 72, + "output": 399, + "total": 471 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:47:55.975067", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.23, + "tokens": { + "input": 83, + "output": 537, + "total": 620 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25)." + }, + "result": { + "llm_reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 38, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.18, + "tokens": { + "input": 83, + "output": 537, + "total": 620 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:49:11.980395", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.16, + "tokens": { + "input": 120, + "output": 585, + "total": 705 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 31, + "reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." + }, + "result": { + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 45, + "output": 114, + "total": 159 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).", + "node_id": 41 + }, + "result": { + "node_id": 41, + "exists": true, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 32, + "output": 101, + "total": 133 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "from_node": 31, + "reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion." + }, + "result": { + "llm_reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.", + "from_node": 31, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 18.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": 10, + "Wood": 11 + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 19, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 19, + "best_pips": 10 + }, + "highlights": [], + "score": 13.0 + }, + { + "direction": 32, + "depth_1": { + "node_id": 32, + "resources": { + "Wheat": 9, + "Wood": 11 + }, + "total_pips": 6, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 33, + "best_pips": 9 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 43, + "output": 370, + "total": 413 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:49:29.280313", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 40, + "output": 476, + "total": 516 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wheat", + "reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep." + }, + "result": { + "llm_reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 10, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 16, + "resources": { + "Wheat": 8 + }, + "total_pips": 5, + "port": "O2", + "neighbors": [ + 15, + 26 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 51, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.28, + "tokens": { + "input": 40, + "output": 476, + "total": 516 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:50:37.810005", + "total_calls": 4, + "successful": 4, + "failed": 0, + "total_time_ms": 0.11, + "tokens": { + "input": 95, + "output": 361, + "total": 456 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying neighbors and hexes for the second settlement location.", + "node_id": 44 + }, + "result": { + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Verifying neighbors and hexes for the second settlement location." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 24, + "output": 90, + "total": 114 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking potential expansion path towards the bottom of the board.", + "node_id": 52 + }, + "result": { + "node_id": 52, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 44", + "llm_reasoning": "Checking potential expansion path towards the bottom of the board." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 24, + "output": 90, + "total": 114 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "node_id": 45, + "reasoning": "Checking potential expansion path towards the right side of the board." + }, + "result": { + "node_id": 45, + "exists": true, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 44", + "llm_reasoning": "Checking potential expansion path towards the right side of the board." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 25, + "output": 95, + "total": 120 + } + }, + { + "id": "call_4", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking potential expansion path towards Bob's settlement.", + "node_id": 43 + }, + "result": { + "node_id": 43, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking potential expansion path towards Bob's settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.01, + "tokens": { + "input": 22, + "output": 86, + "total": 108 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_155407/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..db7ae4d3fcc14bf330410aecd95d62bb76396cc9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/Alice.md @@ -0,0 +1,277 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_155407 +**Started:** 2026-01-09 15:54:07 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:54:09 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:54:15 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "limit": 10, + "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received โœ… + +**Latency:** 19.25s | **Tokens:** 9984 (in:5700 out:323) | **Cost:** $0.003819 + +**Thinking:** I am placing the first settlement of the game. Looking at the board, Node 20 is one of the highest-yield spots available with 12 pips. It provides a great mix of Wood (11), Brick (6), and Sheep (8), which are crucial for early-game expansion (building roads and settlements). While Node 43 has a higher total pip count (13), it is entirely focused on Wheat, which might leave me resource-starved for expansion early on. By taking Node 20 now, I secure a strong foundation for building, and I can look for Wheat and Ore on my second placement. [Response was too brief] + +**Note to Self:** I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production. + +**Says:** "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:54:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 18.43s | **Tokens:** 5451 (in:2317 out:373) | **Cost:** $0.002278 + +**Thinking:** I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for road building. Now I need to decide which direction to point my starting road. + +Looking at the neighbors of Node 20: +- Node 19: Connects to Wood 11, Brick 10, and Sheep 8. It leads towards Node 30, which has double Brick 10 and Wood 11โ€”an incredible spot for generating road materials. +- Node 10: Connects to Brick 6, Sheep 8, and Wood 12. It leads towards the top of the board. +- Node 21: Connects to the Desert, Wood 11, and Brick 6. + +Path 20-19 is the most attractive because it moves toward high-value Brick (10) and the potential for a Sheep port at Node 18. This aligns with my strategy of securing 'early roads' as mentioned in my table talk. [Response was too brief] + +**Note to Self:** I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18). + +**Says:** "pointing my road towards the brick, hopefully i can get a good expansion going soon." + +**Action:** **place_starting_road** - {"from": 20, "to": 19} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..296ca21d5eccf33414cc953360ce99f0a0cc55fb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:54:15.626702", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 10,\n \"reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 10,\n \"reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..463396df7296d9beaba4010f179cef6bb72f14b8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,314 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Alice +Timestamp: 2026-01-09T15:54:15.627977 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "limit": 10, + "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "limit": 10, + "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + +... (truncated, full length: 7011 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..bc61ce8d45090e2aa3c5dd06d950a89d1062ff11 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:54:09.581742", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..db927b65607d6f131f468ce0cd6628ceec5cbd35 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-09T15:54:09.582918 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3593e6cc1e0825ab1e841b281367bec35d361a46 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:54:36.894948", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..79a29785519d0a06d101ab02433da60700717293 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-01-09T15:54:36.896148 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..d8ca2bd01484c0227396f9cce6a5cb87df3d765a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:54:36.890610", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am placing the first settlement of the game. Looking at the board, Node 20 is one of the highest-yield spots available with 12 pips. It provides a great mix of Wood (11), Brick (6), and Sheep (8), which are crucial for early-game expansion (building roads and settlements). While Node 43 has a higher total pip count (13), it is entirely focused on Wheat, which might leave me resource-starved for expansion early on. By taking Node 20 now, I secure a strong foundation for building, and I can look for Wheat and Ore on my second placement.\",\n \"note_to_self\": \"I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production.\",\n \"say_outloud\": \"hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am placing the first settlement of the game. Looking at the board, Node 20 is one of the highest-yield spots available with 12 pips. It provides a great mix of Wood (11), Brick (6), and Sheep (8), which are crucial for early-game expansion (building roads and settlements). While Node 43 has a higher total pip count (13), it is entirely focused on Wheat, which might leave me resource-starved for expansion early on. By taking Node 20 now, I secure a strong foundation for building, and I can look for Wheat and Ore on my second placement. [Response was too brief]", + "note_to_self": "I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production.", + "say_outloud": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5700, + "completion": 323, + "total": 9984 + }, + "latency_seconds": 19.25276803970337, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..c14be7c3894e398dad91101b9b8840e05276961d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T15:54:57.331660", + "player_name": "Alice", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for road building. Now I need to decide which direction to point my starting road. \\n\\nLooking at the neighbors of Node 20:\\n- Node 19: Connects to Wood 11, Brick 10, and Sheep 8. It leads towards Node 30, which has double Brick 10 and Wood 11โ€”an incredible spot for generating road materials.\\n- Node 10: Connects to Brick 6, Sheep 8, and Wood 12. It leads towards the top of the board.\\n- Node 21: Connects to the Desert, Wood 11, and Brick 6.\\n\\nPath 20-19 is the most attractive because it moves toward high-value Brick (10) and the potential for a Sheep port at Node 18. This aligns with my strategy of securing 'early roads' as mentioned in my table talk.\",\n \"note_to_self\": \"I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18).\",\n \"say_outloud\": \"pointing my road towards the brick, hopefully i can get a good expansion going soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for road building. Now I need to decide which direction to point my starting road. \n\nLooking at the neighbors of Node 20:\n- Node 19: Connects to Wood 11, Brick 10, and Sheep 8. It leads towards Node 30, which has double Brick 10 and Wood 11โ€”an incredible spot for generating road materials.\n- Node 10: Connects to Brick 6, Sheep 8, and Wood 12. It leads towards the top of the board.\n- Node 21: Connects to the Desert, Wood 11, and Brick 6.\n\nPath 20-19 is the most attractive because it moves toward high-value Brick (10) and the potential for a Sheep port at Node 18. This aligns with my strategy of securing 'early roads' as mentioned in my table talk. [Response was too brief]", + "note_to_self": "I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18).", + "say_outloud": "pointing my road towards the brick, hopefully i can get a good expansion going soon.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 19 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2317, + "completion": 373, + "total": 5451 + }, + "latency_seconds": 18.43088984489441, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_155407/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..5f35e8cbdfdb6169a93774d0da90ecaf51d70072 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Bob/Bob.md @@ -0,0 +1,226 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_155407 +**Started:** 2026-01-09 15:54:07 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 15:54:57 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### ๐Ÿ”ง Tool Follow-up (Iteration 2) + +**Time:** 15:55:08 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." +} +Result: +{ + "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..c6501cfd795f972a05c9b7f6c1b19b4632e38906 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T15:55:08.553376", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n โ€ข \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n โ€ข \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road towards the brick, hopefully i can get a good expansion going soon.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..8510665c6b63b0c120a3f44961db3d77e73730fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,295 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: Bob +Timestamp: 2026-01-09T15:55:08.554337 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." +} +Result: +{ + "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + }, + { + "from": "Alice", + "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." +} +Result: +{ + "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": +... (truncated, full length: 7346 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..5dd5f65e8d8ee2c10eee10d1761b3cec8d436416 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T15:54:57.348177", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + }, + { + "from": "Alice", + "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..06c35c87ba2e891af9bd7568c4c2153c876f5088 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-01-09T15:54:57.349477 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + }, + { + "from": "Alice", + "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_155407/agent_memories.json b/examples/ai_testing/my_games/session_20260109_155407/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..ca43bee20b252956bd090fb5f8c02ef18fdf300f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/agent_memories.json @@ -0,0 +1,6 @@ +{ + "Alice": { + "note_to_self": "I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18).", + "last_updated": "2026-01-09T15:54:57.332797" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/chat_history.json b/examples/ai_testing/my_games/session_20260109_155407/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..6abd78dce6dfb648c7c932c712a7404855e68dc9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/chat_history.json @@ -0,0 +1,16 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T15:54:36.892535", + "from": "Alice", + "to": "all", + "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + }, + { + "timestamp": "2026-01-09T15:54:57.344775", + "from": "Alice", + "to": "all", + "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/session_metadata.json b/examples/ai_testing/my_games/session_20260109_155407/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..60d59536e6b91acb2e9790205349cee573182784 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_155407", + "start_time": "2026-01-09T15:54:07.572893", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/tool_executions.json b/examples/ai_testing/my_games/session_20260109_155407/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..ef7aed6cb5c85483792a4be8f1942ba6aab473fd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_155407/tool_executions.json @@ -0,0 +1,435 @@ +[ + { + "timestamp": "2026-01-09T15:54:14.124196", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.25, + "tokens": { + "input": 52, + "output": 515, + "total": 567 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "limit": 10, + "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.18, + "tokens": { + "input": 52, + "output": 515, + "total": 567 + } + } + ] + }, + { + "timestamp": "2026-01-09T15:55:07.022749", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.25, + "tokens": { + "input": 49, + "output": 508, + "total": 557 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." + }, + "result": { + "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.19, + "tokens": { + "input": 49, + "output": 508, + "total": 557 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/play_with_ai.py b/examples/ai_testing/play_with_ai.py index 465eca2f5194d5bd5891aa36e1f65d3745e8a739..4be0161ea78f7d5d15f8532cdaa90d6fb2fa63c4 100644 --- a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -157,6 +157,12 @@ def create_game(player_configs: List[dict], send_to_llm: bool = True, manual_act viz_manager.add_visualization(web_viz) game_manager.visualization_manager = viz_manager + # Connect AI chat to web visualization + ai_manager.set_chat_callback(lambda player, msg: web_viz.display_chat(player, msg)) + + # Connect AI status updates to web visualization + ai_manager.set_status_callback(lambda player, status, details: web_viz.display_ai_status(player, status, details)) + print(f"\n[OK] Game created!") print(f"[LOG] Session: {ai_manager.get_session_path()}") print() @@ -176,12 +182,12 @@ def run_game(game_manager: GameManager, ai_manager: AIManager, web_viz: WebVisua # Start web server in background web_viz.start_server() - # Open browser - webbrowser.open("http://localhost:5000") + # Don't open browser here - batch file already opens unified view + # webbrowser.open("http://localhost:5000") print("=" * 70) print("[GAME] GAME STARTING!") - print("[WEB] Board: http://localhost:5000") + print("[WEB] Board: http://localhost:5000/unified") print("=" * 70) print() print("Commands:") diff --git a/examples/ai_testing/web_viewer.py b/examples/ai_testing/web_viewer.py index 6769ffdc28cc04c3b8653a12c311a21ae44d4d71..dff889044543c6e0d45a59001c493b936ab98960 100644 --- a/examples/ai_testing/web_viewer.py +++ b/examples/ai_testing/web_viewer.py @@ -18,6 +18,14 @@ app = Flask(__name__, # Ensure Flask preserves JSON key order app.config['JSON_SORT_KEYS'] = False +# Enable CORS for API endpoints (allows unified view to access this server) +@app.after_request +def after_request(response): + response.headers.add('Access-Control-Allow-Origin', '*') + response.headers.add('Access-Control-Allow-Headers', 'Content-Type') + response.headers.add('Access-Control-Allow-Methods', 'GET, POST, OPTIONS') + return response + # Session directories - use absolute path from script location SCRIPT_DIR = Path(__file__).parent.absolute() LOGS_DIR = SCRIPT_DIR / "my_games" diff --git a/play_ai_auto.bat b/play_ai_auto.bat index 395d11dce03710e9efeb47e1834d00c8415fb69a..e04a9c7ece752efc08724ba5933b409c43ab04e6 100644 --- a/play_ai_auto.bat +++ b/play_ai_auto.bat @@ -62,10 +62,17 @@ timeout /t 1 /nobreak >nul echo [OK] LLM Logger console opened echo. -REM Open browser for AI Viewer -echo [BROWSER] Opening AI Viewer... +REM Open browser for Unified View (combines game board and AI viewer) +echo [BROWSER] Opening Unified View... timeout /t 1 /nobreak >nul -start http://localhost:5001 +start http://localhost:5000/unified + +echo. +echo [NOTE] Alternative views available: +echo - http://localhost:5000 (Game board only) +echo - http://localhost:5000/unified (Unified view - RECOMMENDED) +echo - http://localhost:5001 (AI Viewer standalone) +echo. echo. echo [3/3] Starting game in AUTO mode... diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index fa456ff5d11175653696cbbb44335d4623dc2375..71b16234b37275145b4bc6d9c5826c16bb4d77b0 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -20,7 +20,7 @@ from pycatan.ai.config import AIConfig from pycatan.ai.prompt_manager import PromptManager from pycatan.ai.llm_client import LLMResponse, create_llm_client, GeminiClient from pycatan.ai.response_parser import ResponseParser, ParseResult -from pycatan.ai.schemas import ResponseType, ACTIVE_TURN_RESPONSE_SCHEMA, OBSERVING_RESPONSE_SCHEMA +from pycatan.ai.schemas import ResponseType, SchemaVersion, get_schema_for_response_type from pycatan.ai.agent_state import AgentState, compute_state_hash from pycatan.ai.ai_logger import AILogger from pycatan.ai.agent_tools import AgentTools @@ -260,6 +260,13 @@ class AIManager: # Log the action suggestion with details if llm_suggestion: + # Broadcast reasoning/thinking to web visualization + thinking = llm_suggestion.get("internal_thinking", "") + if thinking: + # Show abbreviated thinking in the status flow + thinking_preview = thinking[:80] + "..." if len(thinking) > 80 else thinking + self._broadcast_status(player_name, "reasoning", thinking_preview, min_display_time=0.5) + action = llm_suggestion.get("action_type", "unknown") params = llm_suggestion.get("parameters", {}) self.logger.log_llm_communication(f"LLM suggests: {action} {params}", "RECV") @@ -482,11 +489,17 @@ class AIManager: agent_memory=agent_memory ) - # Get appropriate schema - if is_active_turn: - schema = ACTIVE_TURN_RESPONSE_SCHEMA - else: - schema = OBSERVING_RESPONSE_SCHEMA + # Get appropriate schema based on config version + schema_version = SchemaVersion.V2 # Default + if hasattr(self.config, 'llm') and hasattr(self.config.llm, 'schema_version'): + version_str = self.config.llm.schema_version.lower() + if version_str == 'v1': + schema_version = SchemaVersion.V1 + elif version_str == 'v2': + schema_version = SchemaVersion.V2 + + response_type = ResponseType.ACTIVE_TURN if is_active_turn else ResponseType.OBSERVING + schema = get_schema_for_response_type(response_type, schema_version) return prompt, schema @@ -760,6 +773,12 @@ class AIManager: iteration += 1 is_tool_followup = iteration > 1 + # Broadcast thinking status + if iteration == 1: + self._broadcast_status(player_name, "thinking", "Analyzing situation...") + else: + self._broadcast_status(player_name, "thinking", f"Re-evaluating (iteration {iteration})...") + # Set thinking budget for this iteration if self.config.llm.enable_thinking: current_budget = thinking_budgets[iteration - 1] if iteration <= len(thinking_budgets) else thinking_budgets[-1] @@ -812,6 +831,32 @@ class AIManager: # Check if LLM requested tools if response.tool_calls: + # Broadcast each tool call with parameters + try: + for tc in response.tool_calls[:3]: + if isinstance(tc, dict): + tool_name = tc.get('name', 'unknown') + tool_params = tc.get('parameters', {}) + else: + tool_name = tc.name if hasattr(tc, 'name') else str(tc) + tool_params = tc.parameters if hasattr(tc, 'parameters') else {} + + # Format parameters for display + if tool_params: + params_str = json.dumps(tool_params, ensure_ascii=False) + if len(params_str) > 60: + params_str = params_str[:57] + "..." + tool_display = f"{tool_name}({params_str})" + else: + tool_display = f"{tool_name}()" + + self._broadcast_status(player_name, "tool_call", tool_display, min_display_time=0.8) + + if len(response.tool_calls) > 3: + self._broadcast_status(player_name, "tool_call", f"+{len(response.tool_calls) - 3} more tools...") + except Exception as e: + self._broadcast_status(player_name, "tool_call", f"Using {len(response.tool_calls)} tool(s)") + self.logger.log_llm_communication( f"๐Ÿ”ง LLM requested {len(response.tool_calls)} tool(s) (iteration {iteration})", "TOOL_REQUEST" @@ -820,6 +865,9 @@ class AIManager: # Execute tools batch = self.tool_executor.execute_tool_calls(response.tool_calls) + # Broadcast processing status after tool execution + self._broadcast_status(player_name, "processing", "Analyzing results...") + # Log tool execution self.logger.log_tool_execution(batch) @@ -920,6 +968,8 @@ class AIManager: response.completion_tokens = accumulated_completion_tokens response.thinking_tokens = accumulated_thinking_tokens response.total_tokens = accumulated_prompt_tokens + accumulated_completion_tokens + accumulated_thinking_tokens + accumulated_tool_tokens + # Broadcast done status + self._broadcast_status(player_name, "done") return response # Should not reach here normally, but return last response as fallback @@ -1034,9 +1084,53 @@ class AIManager: # Log the chat self.logger.log_chat(from_player, message) + # Call chat callback if registered (for web visualization) + if hasattr(self, '_chat_callback') and self._chat_callback: + self._chat_callback(from_player, message) + # Display to console print(f"[CHAT] {from_player}: \"{message}\"") + def set_chat_callback(self, callback) -> None: + """ + Set callback for chat messages (e.g., for web visualization). + + Args: + callback: Function(player_name, message) to call on chat + """ + self._chat_callback = callback + + def set_status_callback(self, callback) -> None: + """ + Set callback for AI status updates (e.g., for web visualization). + + Args: + callback: Function(player_name, status, details) to call on status change + """ + self._status_callback = callback + self._last_status_time = 0 # Track last status broadcast time + + def _broadcast_status(self, player_name: str, status: str, details: str = "", min_display_time: float = 1.5) -> None: + """Broadcast AI status update to callback if registered. + + Args: + player_name: Name of the player + status: Status type ('thinking', 'tool_call', 'done', etc.) + details: Optional details about what's happening + min_display_time: Minimum time to wait since last status (seconds) + """ + import time + + if hasattr(self, '_status_callback') and self._status_callback: + # Ensure minimum display time for previous status + if hasattr(self, '_last_status_time') and self._last_status_time > 0: + elapsed = time.time() - self._last_status_time + if elapsed < min_display_time and status != 'done': + time.sleep(min_display_time - elapsed) + + self._status_callback(player_name, status, details) + self._last_status_time = time.time() + # === Utilities === def get_session_path(self) -> Path: diff --git a/pycatan/ai/config.py b/pycatan/ai/config.py index bbc138d70630fc768e5140cec64e6db54dec590d..4a6d9755613d7a1d13a997d73340bbbab295c202 100644 --- a/pycatan/ai/config.py +++ b/pycatan/ai/config.py @@ -47,11 +47,16 @@ class LLMConfig: top_p: float = 0.95 top_k: int = 40 + # Response schema version + # "v1" = Original technical schema + # "v2" = Natural language schema (DEFAULT) - more casual say_outloud + schema_version: str = "v2" + # Thinking mode (Gemini 2.0+) # Uses new google-genai SDK # Note: Requires gemini-2.0-flash-thinking-exp model enable_thinking: bool = False # Disabled - thinking tokens eat into output budget - thinking_budget: int = 3000 # Max tokens for thinking (3k default) - used if thinking_budgets is empty + thinking_budget: int = 2000 # Max tokens for thinking (2k default) - used if thinking_budgets is empty # Dynamic thinking budgets per tool iteration # Each element = budget for that iteration (1st, 2nd, 3rd, etc.) diff --git a/pycatan/ai/config_example.yaml b/pycatan/ai/config_example.yaml index 8c1bb2a9faeaf54d4cb89101a6975df140111cb0..d9fe274d0bfc84c75bad3c07afffc54a42a52d01 100644 --- a/pycatan/ai/config_example.yaml +++ b/pycatan/ai/config_example.yaml @@ -32,6 +32,11 @@ llm: top_p: 0.95 # Nucleus sampling threshold top_k: 40 # Top-k sampling (for supported models) + # Response schema version + # "v1" = Original technical schema (more formal say_outloud) + # "v2" = Natural language schema (casual table talk) - DEFAULT + schema_version: "v2" + # Thinking mode (Gemini 2.0+ only) # Enables the model to "think" before responding # Use with: gemini-2.0-flash-thinking-exp diff --git a/pycatan/ai/schemas.py b/pycatan/ai/schemas.py index efcc109bd4cd9f312ab002bccd8db70870868343..44455dc6c83ecbe39d3ec5b5f608152e3506cef7 100644 --- a/pycatan/ai/schemas.py +++ b/pycatan/ai/schemas.py @@ -5,6 +5,10 @@ This module contains all schema definitions used for: 1. Validating LLM responses 2. Generating prompts with schema documentation 3. Type checking and validation + +Schema Versions: +- SCHEMA_V1: Original schema with technical descriptions +- SCHEMA_V2: Improved schema with natural language prompts (DEFAULT) """ from typing import Dict, Any, List, Optional @@ -17,8 +21,21 @@ class ResponseType(Enum): OBSERVING = "observing" # When agent is observing other players -# Schema for when it's the agent's turn (must take action) -ACTIVE_TURN_RESPONSE_SCHEMA = { +class SchemaVersion(Enum): + """Available schema versions.""" + V1 = "v1" # Original technical schema + V2 = "v2" # Natural language schema (DEFAULT) + + +# Default schema version +DEFAULT_SCHEMA_VERSION = SchemaVersion.V2 + + +# ============================================================================ +# SCHEMA V1 - Original Technical Schema +# ============================================================================ + +ACTIVE_TURN_RESPONSE_SCHEMA_V1 = { "type": "object", "required": ["internal_thinking", "action"], "properties": { @@ -61,9 +78,7 @@ ACTIVE_TURN_RESPONSE_SCHEMA = { ] } - -# Schema for when agent is observing (not their turn) -OBSERVING_RESPONSE_SCHEMA = { +OBSERVING_RESPONSE_SCHEMA_V1 = { "type": "object", "required": ["internal_thinking"], "properties": { @@ -91,55 +106,194 @@ OBSERVING_RESPONSE_SCHEMA = { } -def get_schema_for_response_type(response_type: ResponseType) -> Dict[str, Any]: +# ============================================================================ +# SCHEMA V2 - Natural Language Schema (DEFAULT) +# ============================================================================ + +ACTIVE_TURN_RESPONSE_SCHEMA_V2 = { + "type": "object", + "required": ["internal_thinking", "action"], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": ["type"], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": ["type", "parameters"] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +OBSERVING_RESPONSE_SCHEMA_V2 = { + "type": "object", + "required": ["internal_thinking"], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally to what's happening. Can be empty if nothing notable. Keep it casual.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + + +# ============================================================================ +# Current Active Schemas (aliases to selected version) +# ============================================================================ + +# These are the schemas used by the system - update to switch versions +ACTIVE_TURN_RESPONSE_SCHEMA = ACTIVE_TURN_RESPONSE_SCHEMA_V2 +OBSERVING_RESPONSE_SCHEMA = OBSERVING_RESPONSE_SCHEMA_V2 + + +def get_schema_for_response_type( + response_type: ResponseType, + version: SchemaVersion = None +) -> Dict[str, Any]: """ - Get the appropriate schema based on response type. + Get the appropriate schema based on response type and version. Args: response_type: Type of response expected (active turn or observing) + version: Schema version to use (defaults to DEFAULT_SCHEMA_VERSION) Returns: JSON schema dictionary """ - if response_type == ResponseType.ACTIVE_TURN: - return ACTIVE_TURN_RESPONSE_SCHEMA - elif response_type == ResponseType.OBSERVING: - return OBSERVING_RESPONSE_SCHEMA - else: - raise ValueError(f"Unknown response type: {response_type}") + if version is None: + version = DEFAULT_SCHEMA_VERSION + + if version == SchemaVersion.V1: + if response_type == ResponseType.ACTIVE_TURN: + return ACTIVE_TURN_RESPONSE_SCHEMA_V1 + elif response_type == ResponseType.OBSERVING: + return OBSERVING_RESPONSE_SCHEMA_V1 + elif version == SchemaVersion.V2: + if response_type == ResponseType.ACTIVE_TURN: + return ACTIVE_TURN_RESPONSE_SCHEMA_V2 + elif response_type == ResponseType.OBSERVING: + return OBSERVING_RESPONSE_SCHEMA_V2 + + raise ValueError(f"Unknown response type: {response_type} or version: {version}") -def get_schema_description(response_type: ResponseType) -> str: +def get_schema_description(response_type: ResponseType, version: SchemaVersion = None) -> str: """ Get a human-readable description of what the schema expects. Args: response_type: Type of response expected + version: Schema version (defaults to DEFAULT_SCHEMA_VERSION) Returns: Description string """ + if version is None: + version = DEFAULT_SCHEMA_VERSION + if response_type == ResponseType.ACTIVE_TURN: - return ( - "Response must include:\n" - "- internal_thinking: VERIFY data from Arrays N/H first, then write 1000+ char analysis\n" - "- action: {type: action_name, parameters: {...}}\n" - "Encouraged (use frequently!):\n" - "- note_to_self: Save key observations for future turns (max 100 chars)\n" - "- say_outloud: Communicate with other players (max 100 chars)" - ) + if version == SchemaVersion.V1: + return ( + "Response must include:\n" + "- internal_thinking: VERIFY data from Arrays N/H first, then write 1000+ char analysis\n" + "- action: {type: action_name, parameters: {...}}\n" + "Encouraged (use frequently!):\n" + "- note_to_self: Save key observations for future turns (max 100 chars)\n" + "- say_outloud: Communicate with other players (max 100 chars)" + ) + else: # V2 + return ( + "Response must include:\n" + "- internal_thinking: Plan your move logically (1000+ chars). Keep technical analysis HERE.\n" + "- action: {type: action_name, parameters: {...}}\n" + "Optional:\n" + "- note_to_self: Save observations for later (max 100 chars)\n" + "- say_outloud: Natural table talk - casual, not technical (max 120 chars)" + ) elif response_type == ResponseType.OBSERVING: - return ( - "Response must include:\n" - "- internal_thinking: Track opponent moves, verify positions in Arrays N/H (min 30 chars)\n" - "Encouraged (use frequently!):\n" - "- note_to_self: Track key developments for later (max 100 chars)\n" - "- say_outloud: Negotiate or send messages (max 100 chars)" - ) + if version == SchemaVersion.V1: + return ( + "Response must include:\n" + "- internal_thinking: Track opponent moves, verify positions in Arrays N/H (min 30 chars)\n" + "Encouraged (use frequently!):\n" + "- note_to_self: Track key developments for later (max 100 chars)\n" + "- say_outloud: Negotiate or send messages (max 100 chars)" + ) + else: # V2 + return ( + "Response must include:\n" + "- internal_thinking: Private thoughts while watching (min 30 chars)\n" + "Optional:\n" + "- note_to_self: Save important observations (max 100 chars)\n" + "- say_outloud: React naturally - keep it casual (max 120 chars)" + ) else: return "Unknown response type" +def set_default_schema_version(version: SchemaVersion) -> None: + """ + Set the default schema version used by the system. + + Args: + version: SchemaVersion.V1 or SchemaVersion.V2 + """ + global DEFAULT_SCHEMA_VERSION, ACTIVE_TURN_RESPONSE_SCHEMA, OBSERVING_RESPONSE_SCHEMA + + DEFAULT_SCHEMA_VERSION = version + + if version == SchemaVersion.V1: + ACTIVE_TURN_RESPONSE_SCHEMA = ACTIVE_TURN_RESPONSE_SCHEMA_V1 + OBSERVING_RESPONSE_SCHEMA = OBSERVING_RESPONSE_SCHEMA_V1 + else: + ACTIVE_TURN_RESPONSE_SCHEMA = ACTIVE_TURN_RESPONSE_SCHEMA_V2 + OBSERVING_RESPONSE_SCHEMA = OBSERVING_RESPONSE_SCHEMA_V2 + + # Common action parameter schemas for validation ACTION_PARAMETER_SCHEMAS = { "build_road": { diff --git a/pycatan/static/css/unified.css b/pycatan/static/css/unified.css new file mode 100644 index 0000000000000000000000000000000000000000..ce10a872daab907df75c46dadef5f1b9f043c532 --- /dev/null +++ b/pycatan/static/css/unified.css @@ -0,0 +1,1544 @@ +/* ======================================== + Unified View Styles + PyCatan - Combined Game Board & AI Analysis + ======================================== */ + +/* ========== Layout Variables ========== */ +:root { + --nav-height: 60px; + --sidebar-width: 320px; + --ai-sidebar-width: 280px; + --panel-bg: rgba(255, 255, 255, 0.98); + --panel-border: rgba(0, 0, 0, 0.1); + --accent-blue: #3498db; + --accent-purple: #9b59b6; + --accent-green: #27ae60; + --accent-orange: #f39c12; + --accent-red: #e74c3c; + --dark-bg: #1e1e1e; + --dark-surface: #252526; + --dark-border: #3e3e42; + --text-light: #d4d4d4; + --text-muted: #858585; +} + +/* ========== Unified Container ========== */ +.unified-container { + display: flex; + flex-direction: column; + height: 100vh; + width: 100vw; + overflow: hidden; +} + +/* ========== Top Navigation ========== */ +.top-nav { + height: var(--nav-height); + background: linear-gradient(135deg, #2c3e50, #34495e); + display: flex; + align-items: center; + padding: 0 24px; + box-shadow: 0 2px 10px rgba(0, 0, 0, 0.3); + z-index: 100; +} + +.nav-brand { + display: flex; + align-items: center; + gap: 12px; +} + +.brand-icon { + font-size: 28px; +} + +.brand-text { + color: white; + font-size: 1.4em; + font-weight: 700; + letter-spacing: 0.5px; +} + +.nav-tabs { + display: flex; + gap: 8px; + margin-left: 40px; +} + +.nav-tab { + display: flex; + align-items: center; + gap: 8px; + padding: 10px 20px; + background: rgba(255, 255, 255, 0.1); + border: none; + border-radius: 8px; + color: rgba(255, 255, 255, 0.7); + font-size: 14px; + font-weight: 500; + cursor: pointer; + transition: all 0.2s ease; +} + +.nav-tab:hover { + background: rgba(255, 255, 255, 0.2); + color: white; +} + +.nav-tab.active { + background: var(--accent-blue); + color: white; + box-shadow: 0 2px 10px rgba(52, 152, 219, 0.4); +} + +.tab-icon { + font-size: 18px; +} + +.new-badge { + background: var(--accent-red); + color: white; + padding: 2px 6px; + border-radius: 10px; + font-size: 10px; + font-weight: 700; + animation: pulse-badge 2s infinite; +} + +@keyframes pulse-badge { + 0%, 100% { transform: scale(1); } + 50% { transform: scale(1.1); } +} + +.nav-status { + margin-left: auto; + display: flex; + align-items: center; + gap: 8px; + color: white; + font-size: 12px; + font-weight: 600; +} + +.status-dot { + width: 10px; + height: 10px; + border-radius: 50%; + background: #888; +} + +.status-dot.live { + background: #2ecc71; + animation: pulse-dot 2s infinite; +} + +@keyframes pulse-dot { + 0%, 100% { opacity: 1; box-shadow: 0 0 0 0 rgba(46, 204, 113, 0.7); } + 50% { opacity: 0.8; box-shadow: 0 0 0 6px rgba(46, 204, 113, 0); } +} + +/* ========== View Containers ========== */ +.view-container { + display: none; + flex: 1; + overflow: hidden; +} + +.view-container.active { + display: flex; +} + +/* ========== Game View Layout ========== */ +.game-layout { + display: flex; + flex: 1; + gap: 12px; + padding: 12px; + overflow: hidden; + background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); +} + +/* ========== Panels ========== */ +.panel { + background: var(--panel-bg); + border-radius: 12px; + display: flex; + flex-direction: column; + box-shadow: 0 8px 24px rgba(0, 0, 0, 0.15); + overflow: hidden; +} + +.panel-left { + width: var(--sidebar-width); + flex-shrink: 0; +} + +.panel-right { + width: var(--sidebar-width); + flex-shrink: 0; +} + +.panel-header { + padding: 16px; + border-bottom: 2px solid var(--accent-blue); + background: linear-gradient(135deg, rgba(52, 152, 219, 0.1), rgba(155, 89, 182, 0.1)); +} + +.panel-header h3 { + margin: 0; + color: var(--primary-color); + font-size: 1.1em; +} + +.panel-tabs { + display: flex; + gap: 4px; + margin-top: 10px; +} + +.panel-tab { + flex: 1; + padding: 8px 12px; + border: none; + background: rgba(0, 0, 0, 0.05); + color: #666; + font-size: 11px; + font-weight: 600; + cursor: pointer; + border-radius: 6px; + transition: all 0.2s; +} + +.panel-tab:hover { + background: rgba(52, 152, 219, 0.1); +} + +.panel-tab.active { + background: var(--accent-blue); + color: white; +} + +/* ========== Player Hub ========== */ +.player-hub { + flex: 1; + overflow-y: auto; + padding: 12px; +} + +.player-card { + background: linear-gradient(135deg, #f8f9fa, #e9ecef); + border-radius: 12px; + padding: 14px; + margin-bottom: 12px; + border-left: 4px solid #888; + transition: all 0.2s ease; + position: relative; +} + +.player-card:hover { + transform: translateX(-4px); + box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1); +} + +.player-card.active { + border-left-color: var(--accent-blue); + background: linear-gradient(135deg, rgba(52, 152, 219, 0.1), rgba(155, 89, 182, 0.1)); +} + +.player-card.player-1 { border-left-color: #FF4444; } +.player-card.player-2 { border-left-color: #4444FF; } +.player-card.player-3 { border-left-color: #44FF44; } +.player-card.player-4 { border-left-color: #FFAA00; } + +.player-header { + display: flex; + align-items: center; + gap: 10px; + margin-bottom: 10px; +} + +.player-avatar { + width: 48px; + height: 48px; + border-radius: 50%; + background: linear-gradient(135deg, #667eea, #764ba2); + display: flex; + align-items: center; + justify-content: center; + font-size: 22px; + color: white; + font-weight: bold; + box-shadow: 0 2px 8px rgba(0, 0, 0, 0.2); +} + +.player-avatar.player-1 { background: linear-gradient(135deg, #FF4444, #cc3333); } +.player-avatar.player-2 { background: linear-gradient(135deg, #4444FF, #3333cc); } +.player-avatar.player-3 { background: linear-gradient(135deg, #44FF44, #33cc33); } +.player-avatar.player-4 { background: linear-gradient(135deg, #FFAA00, #cc8800); } + +.player-info-header { + flex: 1; +} + +.player-name { + font-weight: 700; + font-size: 1.1em; + color: #2c3e50; + margin-bottom: 2px; +} + +.player-stats { + font-size: 0.85em; + color: #666; +} + +.player-stats span { + margin-right: 10px; +} + +/* Chat Bubble on Player Card */ +.player-chat-bubble { + margin-top: 10px; + background: white; + border-radius: 12px; + padding: 10px 14px; + position: relative; + box-shadow: 0 2px 8px rgba(0, 0, 0, 0.08); + font-size: 0.9em; + color: #333; + animation: fadeInBubble 0.3s ease; + transition: opacity 0.3s ease, transform 0.3s ease; +} + +.player-chat-bubble.hiding { + opacity: 0; + transform: translateY(-10px); +} + +.player-chat-bubble::before { + content: ''; + position: absolute; + top: -8px; + left: 24px; + width: 0; + height: 0; + border-left: 8px solid transparent; + border-right: 8px solid transparent; + border-bottom: 8px solid white; +} + +@keyframes fadeInBubble { + from { opacity: 0; transform: translateY(-5px); } + to { opacity: 1; transform: translateY(0); } +} + +/* Player Thinking Log - Flowing status display */ +.player-thinking-log { + display: none; + flex-direction: column; + gap: 4px; + margin-top: 8px; + padding: 10px 12px; + background: linear-gradient(135deg, rgba(52, 73, 94, 0.95), rgba(44, 62, 80, 0.95)); + border-radius: 8px; + font-size: 0.8em; + max-height: 120px; + overflow-y: auto; + animation: slideDown 0.3s ease; +} + +@keyframes slideDown { + from { opacity: 0; max-height: 0; padding: 0 12px; } + to { opacity: 1; max-height: 120px; padding: 10px 12px; } +} + +.thinking-entry { + display: flex; + align-items: flex-start; + gap: 8px; + padding: 4px 0; + color: #ecf0f1; + animation: fadeInEntry 0.3s ease; + line-height: 1.4; +} + +@keyframes fadeInEntry { + from { opacity: 0; transform: translateX(-10px); } + to { opacity: 1; transform: translateX(0); } +} + +.thinking-entry .thinking-icon { + flex-shrink: 0; + font-size: 14px; +} + +.thinking-entry .thinking-text { + flex: 1; + word-break: break-word; +} + +.thinking-entry.thinking-thinking { + color: #3498db; +} + +.thinking-entry.thinking-tool_call { + color: #9b59b6; +} + +.thinking-entry.thinking-processing { + color: #f39c12; +} + +.thinking-entry.thinking-reasoning { + color: #2ecc71; + font-style: italic; + font-size: 0.95em; +} + +/* Pulsing dot for active thinking */ +.thinking-entry.thinking-thinking .thinking-icon::after { + content: ''; + display: inline-block; + width: 4px; + height: 4px; + background: #3498db; + border-radius: 50%; + margin-left: 4px; + animation: pulse 1s infinite; +} + +@keyframes pulse { + 0%, 100% { opacity: 0.3; } + 50% { opacity: 1; } +} + +/* Player Resources */ +.player-resources-grid { + display: grid; + grid-template-columns: repeat(5, 1fr); + gap: 6px; + margin-top: 10px; +} + +.resource-item { + display: flex; + flex-direction: column; + align-items: center; + gap: 2px; + padding: 6px 4px; + background: rgba(255, 255, 255, 0.8); + border-radius: 6px; + font-size: 0.75em; +} + +.resource-icon { + font-size: 18px; +} + +.resource-count { + font-weight: 700; + color: #2c3e50; +} + +/* Dev Cards */ +.player-dev-cards { + display: flex; + gap: 6px; + margin-top: 10px; + flex-wrap: wrap; +} + +.dev-card-mini { + display: flex; + flex-direction: column; + align-items: center; + padding: 6px 10px; + background: linear-gradient(135deg, #f1c40f, #e67e22); + border-radius: 6px; + font-size: 0.7em; + color: white; + text-shadow: 1px 1px 2px rgba(0,0,0,0.3); +} + +.dev-card-mini .card-icon { + font-size: 16px; +} + +/* ========== Board Section ========== */ +.board-section { + flex: 1; + display: flex; + justify-content: center; + align-items: center; + min-width: 0; +} + +/* ========== Log Content ========== */ +.log-content { + flex: 1; + overflow: hidden; + display: flex; + flex-direction: column; +} + +.log-panel { + display: none; + flex: 1; + overflow-y: auto; + padding: 12px; +} + +.log-panel.active { + display: block; +} + +/* ========== Chat Log Panel ========== */ +.chat-log { + display: flex; + flex-direction: column; + gap: 8px; +} + +.chat-log-message { + background: linear-gradient(135deg, #f8f9fa, #e9ecef); + border-radius: 12px; + padding: 12px; + border-left: 4px solid var(--accent-blue); +} + +.chat-log-header { + display: flex; + justify-content: space-between; + align-items: center; + margin-bottom: 6px; +} + +.chat-log-player { + font-weight: 700; + color: var(--accent-blue); + font-size: 0.9em; +} + +.chat-log-time { + font-size: 0.75em; + color: #888; +} + +.chat-log-text { + font-size: 0.9em; + color: #333; + font-style: italic; +} + +/* ========== AI View Layout ========== */ +.ai-layout { + display: flex; + flex: 1; + background: var(--dark-bg); +} + +.ai-sidebar { + width: var(--ai-sidebar-width); + background: var(--dark-surface); + border-right: 1px solid var(--dark-border); + display: flex; + flex-direction: column; + overflow-y: auto; +} + +.sidebar-section { + padding: 16px; + border-bottom: 1px solid var(--dark-border); +} + +.sidebar-section h3 { + font-size: 11px; + color: var(--text-muted); + text-transform: uppercase; + letter-spacing: 1px; + margin-bottom: 12px; +} + +.nav-list { + display: flex; + flex-direction: column; + gap: 4px; +} + +.nav-item { + display: flex; + align-items: center; + gap: 10px; + padding: 10px 14px; + border-radius: 6px; + cursor: pointer; + color: var(--text-light); + font-size: 14px; + transition: all 0.2s; +} + +.nav-item:hover { + background: rgba(255, 255, 255, 0.05); +} + +.nav-item.active { + background: rgba(52, 152, 219, 0.2); + border-left: 3px solid var(--accent-blue); +} + +.nav-icon { + font-size: 16px; +} + +.badge { + margin-left: auto; + background: var(--accent-blue); + padding: 2px 8px; + border-radius: 10px; + font-size: 11px; + color: white; +} + +.badge.new { + background: var(--accent-red); + animation: pulse-badge 2s infinite; +} + +.session-info { + font-size: 12px; + color: var(--text-muted); + line-height: 1.6; +} + +/* ========== AI Content ========== */ +.ai-content { + flex: 1; + display: flex; + flex-direction: column; + overflow: hidden; +} + +.ai-content-header { + display: flex; + justify-content: space-between; + align-items: center; + padding: 20px 24px; + background: var(--dark-surface); + border-bottom: 1px solid var(--dark-border); +} + +.ai-content-header h2 { + margin: 0; + color: var(--text-light); + font-size: 1.4em; +} + +.ai-status { + display: flex; + align-items: center; + gap: 8px; + color: var(--text-muted); + font-size: 12px; +} + +.ai-content-body { + flex: 1; + overflow-y: auto; + padding: 24px; +} + +/* ========== Empty State ========== */ +.empty-state { + display: flex; + flex-direction: column; + align-items: center; + justify-content: center; + height: 100%; + text-align: center; + color: var(--text-muted); +} + +.empty-icon { + font-size: 64px; + margin-bottom: 20px; + opacity: 0.5; +} + +.empty-state h3 { + margin: 0 0 10px 0; + color: var(--text-light); + font-size: 1.3em; +} + +.empty-state p { + margin: 0; + font-size: 14px; +} + +/* ========== AI Log View ========== */ +.ai-player-log { + background: var(--dark-surface); + border: 1px solid var(--dark-border); + border-radius: 8px; + padding: 30px; + color: var(--text-light); + line-height: 1.8; + max-width: 1000px; +} + +.ai-player-log h1 { + color: #4ec9b0; + border-bottom: 3px solid var(--accent-blue); + padding-bottom: 15px; + margin-bottom: 25px; + font-size: 24px; +} + +.ai-player-log h2 { + color: #4fc1ff; + margin-top: 30px; + margin-bottom: 15px; + font-size: 20px; + padding-left: 10px; + border-left: 4px solid var(--accent-blue); +} + +.ai-player-log h3 { + color: #ce9178; + margin-top: 20px; + margin-bottom: 10px; + font-size: 16px; +} + +.ai-player-log pre { + background: #1e1e1e; + padding: 16px; + border-radius: 6px; + overflow-x: auto; + font-size: 13px; + border-left: 4px solid var(--accent-blue); + margin: 15px 0; +} + +.ai-player-log code { + font-family: 'Consolas', 'Monaco', monospace; + background: #2d2d30; + padding: 2px 6px; + border-radius: 4px; + color: #ce9178; + font-size: 13px; +} + +.ai-player-log pre code { + background: transparent; + padding: 0; + color: var(--text-light); +} + +/* ========== Chat Messages ========== */ +.chat-container, +.chat-history-container { + max-width: 800px; + display: flex; + flex-direction: column; + gap: 12px; +} + +.chat-message { + background: var(--dark-surface); + border: 1px solid var(--dark-border); + border-radius: 8px; + padding: 16px; + margin-bottom: 12px; + border-left: 4px solid var(--accent-blue); +} + +.chat-message .chat-meta { + display: flex; + justify-content: space-between; + margin-bottom: 8px; + font-size: 12px; + color: var(--text-muted); +} + +.chat-message .chat-player { + font-weight: 700; + color: #4ec9b0; +} + +.chat-message .chat-text { + color: var(--text-light); + font-size: 14px; + line-height: 1.6; +} + +/* Improved Chat Message Cards */ +.chat-message-card { + background: var(--dark-surface); + border: 1px solid var(--dark-border); + border-radius: 12px; + overflow: hidden; +} + +.chat-message-header { + display: flex; + justify-content: space-between; + align-items: center; + padding: 12px 16px; + background: rgba(0, 0, 0, 0.3); + border-bottom: 1px solid var(--dark-border); +} + +.chat-player-name { + font-weight: 700; + font-size: 14px; + color: #4ec9b0; + display: flex; + align-items: center; + gap: 8px; +} + +.chat-player-name::before { + content: '๐Ÿค–'; +} + +.chat-message-meta { + display: flex; + gap: 12px; + font-size: 11px; + color: var(--text-muted); +} + +.chat-message-bubble { + padding: 16px; + color: var(--text-light); + font-size: 14px; + line-height: 1.6; + font-style: italic; + background: rgba(52, 152, 219, 0.05); +} + +/* ========== Memory Cards ========== */ +.memory-card { + background: var(--dark-surface); + border: 1px solid var(--dark-border); + border-radius: 8px; + padding: 20px; + margin-bottom: 16px; + max-width: 800px; +} + +.memory-card .memory-player { + font-size: 16px; + font-weight: 700; + color: #4ec9b0; + margin-bottom: 10px; +} + +.memory-card .memory-text { + color: var(--text-light); + font-style: italic; + line-height: 1.6; +} + +/* ========== Request List ========== */ +.request-list { + display: flex; + flex-direction: column; + gap: 12px; + max-width: 1000px; +} + +/* ========== Stats Grid for AI View ========== */ +.stats-grid-ai { + display: grid; + grid-template-columns: repeat(auto-fit, minmax(140px, 1fr)); + gap: 12px; + margin-bottom: 16px; + max-width: 1000px; +} + +.stat-card-ai { + background: var(--dark-surface); + border: 1px solid var(--dark-border); + border-radius: 8px; + padding: 16px; + text-align: center; +} + +.stat-value-ai { + font-size: 24px; + font-weight: 700; + color: var(--text-light); + margin-bottom: 4px; +} + +.stat-value-ai.new { + color: var(--accent-orange); +} + +.stat-value-ai.cost { + color: #4ec9b0; +} + +.stat-label-ai { + font-size: 11px; + color: var(--text-muted); + text-transform: uppercase; + letter-spacing: 0.5px; +} + +/* ========== Filter Bar ========== */ +.filter-bar { + display: flex; + gap: 8px; + margin-bottom: 16px; + max-width: 1000px; +} + +.filter-btn { + padding: 8px 16px; + border: 1px solid var(--dark-border); + background: var(--dark-surface); + color: var(--text-muted); + border-radius: 6px; + cursor: pointer; + font-size: 13px; + transition: all 0.2s; +} + +.filter-btn:hover { + background: rgba(255, 255, 255, 0.05); + color: var(--text-light); +} + +.filter-btn.active { + background: var(--accent-blue); + color: white; + border-color: var(--accent-blue); +} + +/* ========== Accordion Request Card ========== */ +.request-card { + background: var(--dark-surface); + border: 1px solid var(--dark-border); + border-radius: 8px; + overflow: hidden; + transition: all 0.2s ease; +} + +.request-card.new { + border-color: var(--accent-orange); + box-shadow: 0 0 12px rgba(243, 156, 18, 0.2); +} + +.request-header { + display: flex; + align-items: center; + gap: 12px; + padding: 14px 16px; + background: rgba(0, 0, 0, 0.2); + cursor: pointer; + transition: background 0.2s; +} + +.request-header:hover { + background: rgba(0, 0, 0, 0.3); +} + +.request-num { + background: var(--accent-blue); + color: white; + padding: 4px 10px; + border-radius: 4px; + font-weight: 700; + font-size: 12px; + flex-shrink: 0; +} + +.request-summary { + flex: 1; + min-width: 0; +} + +.request-trigger { + display: flex; + align-items: center; + gap: 8px; + flex-wrap: wrap; + color: var(--text-light); + font-size: 13px; + margin-bottom: 4px; +} + +.request-trigger strong { + color: #4ec9b0; +} + +.content-icons { + display: inline-flex; + gap: 4px; + margin-left: 8px; + font-size: 14px; +} + +.request-meta { + display: flex; + gap: 12px; + font-size: 11px; + color: var(--text-muted); +} + +.request-expand-icon { + color: var(--text-muted); + font-size: 12px; + transition: transform 0.2s; +} + +.request-card.expanded .request-expand-icon { + transform: rotate(90deg); +} + +/* Request Body - Collapsible Drawer */ +.request-body { + max-height: 0; + overflow: hidden; + transition: max-height 0.3s ease-out; + border-top: 1px solid transparent; +} + +.request-card.expanded .request-body { + max-height: 2000px; + border-top-color: var(--dark-border); + padding: 16px; +} + +.request-section { + margin-bottom: 16px; +} + +.request-section:last-child { + margin-bottom: 0; +} + +.request-section h4 { + color: #4fc1ff; + font-size: 12px; + text-transform: uppercase; + letter-spacing: 1px; + margin-bottom: 8px; + display: flex; + align-items: center; + gap: 6px; +} + +/* Thinking Box */ +.thinking-box { + background: rgba(78, 201, 176, 0.1); + border: 1px solid rgba(78, 201, 176, 0.3); + border-left: 4px solid #4ec9b0; + border-radius: 6px; + padding: 12px 14px; + color: var(--text-light); + font-size: 13px; + line-height: 1.6; + white-space: pre-wrap; + max-height: 200px; + overflow-y: auto; +} + +/* Note Box */ +.note-box { + background: rgba(243, 156, 18, 0.1); + border: 1px solid rgba(243, 156, 18, 0.3); + border-left: 4px solid #f39c12; + border-radius: 6px; + padding: 12px 14px; + color: var(--text-light); + font-size: 13px; + line-height: 1.6; + white-space: pre-wrap; + max-height: 150px; + overflow-y: auto; +} + +/* Chat Box for AI view */ +.chat-box-ai { + background: rgba(52, 152, 219, 0.1); + border: 1px solid rgba(52, 152, 219, 0.3); + border-left: 4px solid #3498db; + border-radius: 6px; + padding: 12px 14px; + color: var(--text-light); + font-size: 14px; + font-style: italic; + line-height: 1.6; +} + +/* Action Box */ +.action-box { + background: rgba(155, 89, 182, 0.1); + border: 1px solid rgba(155, 89, 182, 0.3); + border-left: 4px solid #9b59b6; + border-radius: 6px; + padding: 12px 14px; +} + +.action-type { + font-size: 16px; + font-weight: 700; + color: #c586c0; + margin-bottom: 6px; +} + +.action-params { + font-size: 12px; + color: var(--text-muted); + font-family: 'Consolas', 'Monaco', monospace; +} + +/* ========== Tool Iterations ========== */ +.tools-section { + display: flex; + flex-direction: column; + gap: 8px; +} + +.tool-iteration { + background: rgba(0, 0, 0, 0.2); + border: 1px solid var(--dark-border); + border-radius: 6px; + overflow: hidden; +} + +.tool-iteration-header { + display: flex; + align-items: center; + gap: 12px; + padding: 10px 14px; + background: rgba(197, 134, 192, 0.1); + cursor: pointer; + transition: background 0.2s; +} + +.tool-iteration-header:hover { + background: rgba(197, 134, 192, 0.2); +} + +.tool-iteration-header span:first-child { + font-weight: 600; + color: #c586c0; +} + +.tool-iteration-meta { + font-size: 11px; + color: var(--text-muted); + margin-left: auto; +} + +.tool-expand-icon { + color: var(--text-muted); + font-size: 10px; + transition: transform 0.2s; +} + +.tool-iteration.expanded .tool-expand-icon { + transform: rotate(90deg); +} + +.tool-iteration-body { + max-height: 0; + overflow: hidden; + transition: max-height 0.3s ease-out; +} + +.tool-iteration.expanded .tool-iteration-body { + max-height: 1000px; + padding: 12px; + border-top: 1px solid var(--dark-border); +} + +.tool-call { + background: rgba(0, 0, 0, 0.2); + border-radius: 6px; + padding: 12px; + margin-bottom: 8px; +} + +.tool-call:last-child { + margin-bottom: 0; +} + +.tool-call-header { + margin-bottom: 8px; +} + +.tool-call-name { + font-weight: 600; + color: #4ec9b0; + font-size: 13px; +} + +.tool-section { + margin-top: 8px; +} + +.tool-section-label { + font-size: 11px; + color: var(--text-muted); + margin-bottom: 4px; + text-transform: uppercase; +} + +.tool-params-pre { + background: #1e1e1e; + padding: 10px; + border-radius: 4px; + font-size: 11px; + color: var(--text-light); + margin: 0; + max-height: 150px; + overflow: auto; + white-space: pre-wrap; + word-break: break-all; +} + +.tool-reasoning { + background: rgba(78, 201, 176, 0.1); + border-left: 3px solid #4ec9b0; + padding: 8px 12px; + margin-top: 8px; + font-size: 12px; + color: var(--text-light); + font-style: italic; +} + +.tool-result-summary { + padding: 8px 12px; + cursor: pointer; + font-size: 11px; + color: var(--text-muted); + background: rgba(0, 0, 0, 0.2); + border-radius: 4px; +} + +.tool-result-summary:hover { + background: rgba(0, 0, 0, 0.3); + color: var(--text-light); +} + +.tool-result-pre { + background: #1e1e1e; + padding: 10px; + margin: 0; + font-size: 11px; + color: var(--text-light); + max-height: 200px; + overflow: auto; + white-space: pre-wrap; + word-break: break-all; +} + +/* Player Requests Header */ +.player-requests-header { + margin-bottom: 16px; +} + +.player-requests-header h3 { + color: var(--text-light); + font-size: 16px; + margin: 0; +} + +/* Token Info */ +.token-info { + font-size: 12px; + color: var(--text-muted); + font-family: 'Consolas', 'Monaco', monospace; + padding: 8px 12px; + background: rgba(0, 0, 0, 0.2); + border-radius: 4px; +} + +/* Details/Summary for collapsible sections */ +.request-section details { + background: rgba(0, 0, 0, 0.2); + border-radius: 6px; + overflow: hidden; +} + +.request-section summary { + padding: 10px 14px; + cursor: pointer; + color: var(--text-muted); + font-size: 12px; + transition: background 0.2s; +} + +.request-section summary:hover { + background: rgba(255, 255, 255, 0.05); + color: var(--text-light); +} + +.request-section details[open] summary { + border-bottom: 1px solid var(--dark-border); +} + +.request-section pre { + background: #1e1e1e; + padding: 12px; + margin: 0; + overflow-x: auto; + font-size: 11px; + color: var(--text-light); + max-height: 300px; + overflow-y: auto; +} + +.request-section code { + font-family: 'Consolas', 'Monaco', monospace; +} + +/* ========== Loading State ========== */ +.loading-state { + display: flex; + flex-direction: column; + align-items: center; + justify-content: center; + padding: 40px; + color: var(--text-muted); +} + +.spinner { + width: 40px; + height: 40px; + border: 4px solid rgba(255, 255, 255, 0.1); + border-top-color: var(--accent-blue); + border-radius: 50%; + animation: spin 1s linear infinite; + margin-bottom: 16px; +} + +@keyframes spin { + to { transform: rotate(360deg); } +} + +/* ========== Responsive ========== */ +@media (max-width: 1400px) { + .panel-left, .panel-right { + width: 280px; + } +} + +@media (max-width: 1200px) { + .panel-left, .panel-right { + width: 260px; + } + + .ai-sidebar { + width: 240px; + } +} + +@media (max-width: 1024px) { + .game-layout { + flex-wrap: wrap; + } + + .panel-left, .panel-right { + width: 100%; + max-height: 30vh; + } + + .board-section { + width: 100%; + min-height: 50vh; + } +} + +/* ========== Scrollbar Styling ========== */ +::-webkit-scrollbar { + width: 8px; + height: 8px; +} + +::-webkit-scrollbar-track { + background: rgba(0, 0, 0, 0.1); +} + +::-webkit-scrollbar-thumb { + background: rgba(0, 0, 0, 0.2); + border-radius: 4px; +} + +::-webkit-scrollbar-thumb:hover { + background: rgba(0, 0, 0, 0.3); +} + +/* Dark theme scrollbar */ +.ai-layout ::-webkit-scrollbar-track { + background: var(--dark-bg); +} + +.ai-layout ::-webkit-scrollbar-thumb { + background: #424242; +} + +.ai-layout ::-webkit-scrollbar-thumb:hover { + background: #4e4e4e; +} + +/* ========== Game Details Panel ========== */ +.game-details, +.game-stats { + padding: 8px; +} + +.detail-section { + background: linear-gradient(135deg, #f8f9fa, #e9ecef); + border-radius: 8px; + padding: 12px; + margin-bottom: 12px; +} + +.detail-section h4 { + margin: 0 0 10px 0; + color: var(--primary-color); + font-size: 0.95em; + display: flex; + align-items: center; + gap: 6px; +} + +.detail-section p { + margin: 4px 0; + font-size: 0.9em; + color: #555; +} + +.detail-section strong { + color: var(--primary-color); +} + +/* Stats Table */ +.stats-table { + width: 100%; + border-collapse: collapse; + font-size: 0.85em; +} + +.stats-table thead { + background: linear-gradient(135deg, var(--accent-blue), var(--accent-purple)); + color: white; +} + +.stats-table th { + padding: 10px 8px; + text-align: left; + font-weight: 600; + font-size: 0.9em; +} + +.stats-table td { + padding: 8px; + border-bottom: 1px solid rgba(0, 0, 0, 0.05); +} + +.stats-table tbody tr:hover { + background: rgba(52, 152, 219, 0.1); +} + +.stats-table tbody tr:nth-child(even) { + background: rgba(0, 0, 0, 0.02); +} + +/* ========== Chat Integration on Game View ========== */ +.player-action-bubble { + position: absolute; + bottom: 100%; + left: 50%; + transform: translateX(-50%); + background: white; + border-radius: 12px; + padding: 8px 14px; + box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15); + font-size: 0.85em; + white-space: nowrap; + animation: bubblePop 0.3s ease; + z-index: 10; +} + +.player-action-bubble::after { + content: ''; + position: absolute; + top: 100%; + left: 50%; + transform: translateX(-50%); + border-left: 8px solid transparent; + border-right: 8px solid transparent; + border-top: 8px solid white; +} + +@keyframes bubblePop { + 0% { opacity: 0; transform: translateX(-50%) translateY(10px) scale(0.8); } + 100% { opacity: 1; transform: translateX(-50%) translateY(0) scale(1); } +} + +/* ========== Update Notifications ========== */ +.update-notification { + position: fixed; + top: 80px; + right: 24px; + background: linear-gradient(135deg, var(--accent-green), #2ecc71); + color: white; + padding: 12px 20px; + border-radius: 8px; + box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2); + display: flex; + align-items: center; + gap: 10px; + font-weight: 500; + z-index: 1000; + animation: slideInRight 0.3s ease, fadeOut 0.3s ease 2.7s forwards; +} + +@keyframes slideInRight { + from { transform: translateX(100%); opacity: 0; } + to { transform: translateX(0); opacity: 1; } +} + +@keyframes fadeOut { + to { opacity: 0; transform: translateX(100%); } +} + +/* ========== Responsive Improvements ========== */ +@media (max-width: 768px) { + .top-nav { + flex-wrap: wrap; + height: auto; + padding: 12px; + } + + .nav-brand { + width: 100%; + justify-content: center; + margin-bottom: 10px; + } + + .nav-tabs { + margin-left: 0; + width: 100%; + justify-content: center; + } + + .nav-status { + margin-left: 0; + width: 100%; + justify-content: center; + margin-top: 10px; + } + + .ai-sidebar { + width: 200px; + } +} diff --git a/pycatan/static/js/main.js b/pycatan/static/js/main.js index 1650ff226a82409581accf05cb3470ac81964c97..d3d74812796cb7a030d475401d21f477c5a0cadc 100644 --- a/pycatan/static/js/main.js +++ b/pycatan/static/js/main.js @@ -158,6 +158,12 @@ function connectToSSE() { logEvent(data.payload, 'info'); } else if (data.type === 'error') { logEvent(data.payload, 'error'); + } else if (data.type === 'player_chat') { + // Handle player chat message (say_outloud) + handlePlayerChat(data.payload); + } else if (data.type === 'ai_status') { + // Handle AI thinking status update + handleAIStatus(data.payload); } }; @@ -174,6 +180,7 @@ function connectToSSE() { // Update game state function updateGameState(newState) { gameState = newState; + window.gameState = gameState; // Make globally accessible for unified UI if (catanBoard) { catanBoard.updateFromGameState(gameState); @@ -269,6 +276,13 @@ function updateGameInfo(state) { } gameInfoDiv.innerHTML = html; + + // Update unified UI if available (for unified view) + if (window.unifiedUI) { + window.unifiedUI.renderPlayerHub(state.players); + window.unifiedUI.updateGameDetails(state); + window.unifiedUI.updateGameStats(state); + } } // Toggle player info visibility @@ -359,6 +373,108 @@ function logResourceDistribution(data) { } } +// Handle player chat message (say_outloud) +function handlePlayerChat(data) { + const playerName = data.player_name; + const message = data.message; + const timestamp = new Date().toLocaleTimeString(); + + // Store chat message for player + if (!window.playerChatMessages) { + window.playerChatMessages = {}; + } + window.playerChatMessages[playerName] = message; + + // Add to chat log panel only (not action log) + const chatLog = document.getElementById('chat-log'); + if (chatLog) { + // Remove "no messages" placeholder if exists + const placeholder = chatLog.querySelector('.info'); + if (placeholder) { + placeholder.remove(); + } + + const chatElement = document.createElement('div'); + chatElement.className = 'chat-log-message'; + chatElement.innerHTML = ` +
+ ๐Ÿค– ${playerName} + ${timestamp} +
+
"${message}"
+ `; + chatLog.appendChild(chatElement); + chatLog.scrollTop = chatLog.scrollHeight; + + // Keep only last 50 messages + while (chatLog.children.length > 50) { + chatLog.removeChild(chatLog.firstChild); + } + } + + // Update unified UI if available - show chat bubble + if (window.showPlayerChatBubble) { + window.showPlayerChatBubble(playerName, message); + } +} + +// Handle AI thinking status update +function handleAIStatus(data) { + const playerName = data.player_name; + const status = data.status; // 'thinking', 'tool_call', 'processing', 'done' + const details = data.details || ''; + + // Find the thinking log element for this player + const logElement = document.getElementById(`thinking-log-${playerName}`); + if (!logElement) return; + + if (status === 'done' || status === 'idle') { + // Clear the log after a short delay + setTimeout(() => { + logElement.innerHTML = ''; + logElement.style.display = 'none'; + }, 1000); + } else { + // Show the log container + logElement.style.display = 'block'; + + // Create status entry + const entry = document.createElement('div'); + entry.className = `thinking-entry thinking-${status}`; + + let icon = ''; + let text = ''; + + if (status === 'thinking') { + icon = '๐Ÿ’ญ'; + text = details || 'Thinking...'; + } else if (status === 'tool_call') { + icon = '๐Ÿ”ง'; + text = details || 'Using tools...'; + } else if (status === 'processing') { + icon = 'โš™๏ธ'; + text = details || 'Processing...'; + } else if (status === 'reasoning') { + icon = '๐Ÿ’ก'; + text = details; + } else { + icon = 'โ€ข'; + text = details || status; + } + + entry.innerHTML = `${icon}${text}`; + logElement.appendChild(entry); + + // Scroll to show latest + logElement.scrollTop = logElement.scrollHeight; + + // Keep only last 5 entries + while (logElement.children.length > 5) { + logElement.removeChild(logElement.firstChild); + } + } +} + // Helper to append to log and scroll function appendToLog(container, element) { container.appendChild(element); diff --git a/pycatan/static/js/unified.js b/pycatan/static/js/unified.js new file mode 100644 index 0000000000000000000000000000000000000000..4ce9249bfdca8ec4a61dbdfdbb4e8c89788502d2 --- /dev/null +++ b/pycatan/static/js/unified.js @@ -0,0 +1,965 @@ +/* ======================================== + Unified View JavaScript + PyCatan - Combined Game Board & AI Analysis + ======================================== */ + +// ========== State Management ========== +let currentView = 'game'; +let currentAIView = null; +let currentAIPlayer = null; +let aiSessionData = null; +let lastAIUpdate = null; + +// Resource icons mapping +const RESOURCE_ICONS = { + 'wood': '๐ŸŒฒ', + 'brick': '๐Ÿงฑ', + 'sheep': '๐Ÿ‘', + 'wheat': '๐ŸŒพ', + 'ore': 'โ›ฐ๏ธ', + 'lumber': '๐ŸŒฒ', + 'grain': '๐ŸŒพ', + 'wool': '๐Ÿ‘' +}; + +// Dev card icons +const DEV_CARD_ICONS = { + 'knight': '๐Ÿ›ก๏ธ', + 'road_building': '๐Ÿ›ค๏ธ', + 'year_of_plenty': '๐ŸŽ', + 'monopoly': '๐Ÿ’ฐ', + 'victory_point': 'โญ' +}; + +// Player colors +const PLAYER_COLORS = ['#FF4444', '#4444FF', '#44FF44', '#FFAA00']; + +// ========== View Switching ========== +function switchView(view) { + currentView = view; + + // Update nav tabs + document.querySelectorAll('.nav-tab').forEach(tab => { + tab.classList.remove('active'); + if (tab.dataset.view === view) { + tab.classList.add('active'); + } + }); + + // Update view containers + document.querySelectorAll('.view-container').forEach(container => { + container.classList.remove('active'); + }); + + document.getElementById(`${view}-view`).classList.add('active'); + + // Load AI data if switching to AI view + if (view === 'ai' && !aiSessionData) { + loadAIData(); + } +} + +function switchLogTab(tab, evt) { + // Update tab buttons + document.querySelectorAll('.panel-tab').forEach(t => t.classList.remove('active')); + if (evt && evt.target) { + evt.target.classList.add('active'); + } else { + // Fallback: find the tab button by tab name + document.querySelectorAll('.panel-tab').forEach(t => { + if (t.textContent.toLowerCase().includes(tab)) { + t.classList.add('active'); + } + }); + } + + // Update panels + document.querySelectorAll('.log-panel').forEach(p => p.classList.remove('active')); + const panel = document.getElementById(`${tab}-log-panel`); + if (panel) { + panel.classList.add('active'); + } +} + +// ========== Player Hub Rendering ========== +function renderPlayerHub(players) { + const hub = document.getElementById('player-hub'); + if (!hub) return; // Not on unified page + + if (!players || players.length === 0) { + hub.innerHTML = '
Waiting for players...
'; + return; + } + + hub.innerHTML = players.map((player, index) => { + const playerNum = index + 1; + // Check both formats for "is current player" + const isActive = player.is_current || (window.gameState && window.gameState.current_player === index); + const color = PLAYER_COLORS[index] || '#888'; + + // Get total cards - handle both formats + const totalCards = player.total_cards || getTotalCards(player); + + // Get resources - handle different formats + const resources = player.resources || {}; + const woodCount = resources.wood || resources.lumber || 0; + const brickCount = resources.brick || 0; + const sheepCount = resources.sheep || resources.wool || 0; + const wheatCount = resources.wheat || resources.grain || 0; + const oreCount = resources.ore || 0; + + return ` +
+
+
+ ${getPlayerInitial(player.name)} +
+
+
${escapeHtml(player.name || 'Player ' + playerNum)}
+
+ ๐Ÿ† ${player.victory_points || 0} VP + ๐Ÿƒ ${totalCards} Cards +
+
+
+ +
+ +
+ + ${renderPlayerChatBubble(player, index)} + +
+ ${renderResourceItem('wood', woodCount)} + ${renderResourceItem('brick', brickCount)} + ${renderResourceItem('sheep', sheepCount)} + ${renderResourceItem('wheat', wheatCount)} + ${renderResourceItem('ore', oreCount)} +
+ + ${renderDevCards(player.development_cards || player.dev_cards)} +
+ `; + }).join(''); +} + +function getPlayerInitial(name) { + if (!name) return '?'; + return name.charAt(0).toUpperCase(); +} + +function getTotalCards(player) { + if (!player.resources) return 0; + return Object.values(player.resources).reduce((sum, val) => sum + (val || 0), 0); +} + +function renderResourceItem(type, count) { + const icon = RESOURCE_ICONS[type] || 'โ“'; + return ` +
+ ${icon} + ${count} +
+ `; +} + +function renderDevCards(devCards) { + if (!devCards || Object.keys(devCards).length === 0) return ''; + + const totalCards = Object.values(devCards).reduce((sum, val) => sum + (val || 0), 0); + if (totalCards === 0) return ''; + + return ` +
+ ${Object.entries(devCards).map(([type, count]) => { + if (count === 0) return ''; + const icon = DEV_CARD_ICONS[type] || '๐Ÿƒ'; + return ` +
+ ${icon} + ${count} +
+ `; + }).join('')} +
+ `; +} + +// Store chat bubble timeouts to manage auto-hide +const chatBubbleTimeouts = {}; +// Store active chat messages with their expiry time +const activeChatMessages = {}; + +function renderPlayerChatBubble(player, playerIndex) { + const playerName = player.name || 'player' + playerIndex; + + // Check if there's an active (non-expired) message for this player + const activeMsg = activeChatMessages[playerName]; + if (!activeMsg || Date.now() > activeMsg.expiresAt) { + // No active message or expired + delete activeChatMessages[playerName]; + return ''; + } + + const bubbleId = `chat-bubble-${playerName}`; + + return ` +
+ ${escapeHtml(activeMsg.message)} +
+ `; +} + +function showPlayerChatBubble(playerName, message) { + // Store message with expiry time (5 seconds from now) + activeChatMessages[playerName] = { + message: message, + expiresAt: Date.now() + 5000 + }; + + // Clear any existing timeout for this player + if (chatBubbleTimeouts[playerName]) { + clearTimeout(chatBubbleTimeouts[playerName]); + } + + // Re-render player hub to show the bubble + if (window.gameState && window.gameState.players) { + renderPlayerHub(window.gameState.players); + } + + // Set timeout to hide after 5 seconds + chatBubbleTimeouts[playerName] = setTimeout(() => { + delete activeChatMessages[playerName]; + delete chatBubbleTimeouts[playerName]; + + // Re-render to remove the bubble + if (window.gameState && window.gameState.players) { + renderPlayerHub(window.gameState.players); + } + }, 5000); +} + +// ========== AI View Functions ========== +async function loadAIData() { + try { + const response = await fetch('http://localhost:5001/api/current'); + if (!response.ok) { + throw new Error('No active session'); + } + + aiSessionData = await response.json(); + updateAIUI(); + + // Check for new data + if (lastAIUpdate && aiSessionData.requests?.length > lastAIUpdate) { + showAINewBadge(); + } + lastAIUpdate = aiSessionData.requests?.length || 0; + + } catch (error) { + console.log('AI data not available:', error.message); + showAIEmptyState('No active AI session', 'Start a game with AI agents to see data'); + } +} + +function updateAIUI() { + if (!aiSessionData) return; + + // Update session info + const sessionInfo = document.getElementById('session-info'); + if (sessionInfo) { + sessionInfo.innerHTML = ` + ${aiSessionData.session_name}
+ Players: ${Object.keys(aiSessionData.players || {}).length}
+ Requests: ${aiSessionData.requests?.length || 0} + `; + } + + // Update player nav + const playersNav = document.getElementById('ai-players-nav'); + if (playersNav && aiSessionData.players) { + playersNav.innerHTML = Object.keys(aiSessionData.players).sort().map(player => ` + + `).join(''); + } + + // Update counts + document.getElementById('chat-count').textContent = aiSessionData.chat?.length || 0; + document.getElementById('requests-count').textContent = aiSessionData.requests?.length || 0; + + // Show default view if none selected + if (!currentAIView && Object.keys(aiSessionData.players || {}).length > 0) { + showAIPlayer(Object.keys(aiSessionData.players).sort()[0]); + } +} + +function showAIPlayer(player) { + currentAIView = 'player'; + currentAIPlayer = player; + updateAINavActive(); + + const playerData = aiSessionData?.players?.[player]; + if (!playerData) return; + + document.getElementById('ai-content-title').textContent = `${player} - AI Log`; + + // Get requests for this player + const playerRequests = (aiSessionData.requests || []).filter(r => r.player_name === player); + + if (playerRequests.length === 0) { + document.getElementById('ai-content-body').innerHTML = ` +
+ ${renderMarkdown(playerData.content)} +
+ `; + return; + } + + // Show requests in accordion format for this player + const requestsHTML = playerRequests.slice().reverse().map((req, index) => generateRequestCard(req, index)).join(''); + + document.getElementById('ai-content-body').innerHTML = ` +
+

๐Ÿ“Š ${playerRequests.length} Request${playerRequests.length > 1 ? 's' : ''}

+
+
+ ${requestsHTML} +
+ `; + + // Restore expanded state + expandedRequests.forEach(id => { + const card = document.getElementById(id); + if (card) card.classList.add('expanded'); + }); +} + +function showAIView(view) { + currentAIView = view; + currentAIPlayer = null; + updateAINavActive(); + + switch (view) { + case 'chat': + showAIChat(); + break; + case 'memories': + showAIMemories(); + break; + case 'requests': + showAIRequests(); + break; + } +} + +function showAIChat() { + document.getElementById('ai-content-title').textContent = 'Chat History'; + + if (!aiSessionData?.chat?.length) { + document.getElementById('ai-content-body').innerHTML = ` +
+
๐Ÿ’ฌ
+

No messages yet

+

Chat messages will appear here when players communicate

+
+ `; + return; + } + + const chatHTML = aiSessionData.chat.map(msg => { + const playerName = msg.player || msg.player_name || 'Unknown'; + const messageNum = msg.msg || msg.message_number || '?'; + const messageText = msg.message || msg.text || msg.content || ''; + const timestamp = msg.timestamp ? formatTimestamp(msg.timestamp) : ''; + + return ` +
+
+
${playerName.toUpperCase()}
+
+ #${messageNum} + ${timestamp ? `๐Ÿ• ${timestamp}` : ''} +
+
+
+ "${escapeHtml(messageText)}" +
+
+ `; + }).join(''); + + document.getElementById('ai-content-body').innerHTML = ` +
${chatHTML}
+ `; +} + +function showAIMemories() { + document.getElementById('ai-content-title').textContent = 'Agent Memories'; + + if (!aiSessionData?.memories || Object.keys(aiSessionData.memories).length === 0) { + document.getElementById('ai-content-body').innerHTML = ` +
+
๐Ÿ“
+

No memories stored

+

AI agents haven't saved any notes yet

+
+ `; + return; + } + + const memoriesHTML = Object.entries(aiSessionData.memories).map(([player, memory]) => ` +
+
${player.toUpperCase()}
+
"${escapeHtml(memory)}"
+
+ `).join(''); + + document.getElementById('ai-content-body').innerHTML = memoriesHTML; +} + +// Track expanded state for requests +const expandedRequests = new Set(); + +function showAIRequests(filter = 'all') { + document.getElementById('ai-content-title').textContent = 'All Requests'; + + if (!aiSessionData?.requests?.length) { + document.getElementById('ai-content-body').innerHTML = ` +
+
๐Ÿ“ก
+

No requests yet

+

AI requests will appear here during the game

+
+ `; + return; + } + + // Filter requests + let requests = aiSessionData.requests.slice(); + if (filter === 'new') { + requests = requests.filter(r => r.is_new); + } else if (filter === 'has_action') { + requests = requests.filter(r => r.response && (r.response.action || r.response.action_type)); + } + + // Calculate stats + const stats = calculateRequestStats(requests); + + // Stats grid HTML + const statsHTML = ` +
+
+
${stats.total}
+
Total Requests
+
+
+
${stats.newCount}
+
New
+
+
+
${stats.totalTokens.toLocaleString()}
+
Total Tokens
+
+
+
$${stats.totalCost.toFixed(4)}
+
๐Ÿ’ฐ Cost
+
+
+ `; + + // Filter bar HTML + const filterHTML = ` +
+ + + +
+ `; + + // Requests HTML (newest first) + const requestsHTML = requests.slice().reverse().map((req, index) => generateRequestCard(req, index)).join(''); + + document.getElementById('ai-content-body').innerHTML = ` + ${statsHTML} + ${filterHTML} +
${requestsHTML}
+ `; + + // Restore expanded state + expandedRequests.forEach(id => { + const card = document.getElementById(id); + if (card) card.classList.add('expanded'); + }); +} + +function calculateRequestStats(requests) { + const stats = { + total: requests.length, + newCount: 0, + totalTokens: 0, + totalCost: 0 + }; + + requests.forEach(req => { + if (req.is_new) stats.newCount++; + if (req.tokens) { + const total = req.tokens.total || (req.tokens.input || 0) + (req.tokens.output || 0); + stats.totalTokens += total; + } + if (req.cost) { + stats.totalCost += parseFloat(req.cost) || 0; + } + }); + + return stats; +} + +function generateRequestCard(req, index) { + const requestId = `req_${req.player_name}_${req.request_number || index}`; + const response = req.response || {}; + const thinking = response.internal_thinking || ''; + const note = response.note_to_self || ''; + const chat = response.say_outloud || ''; + const actionType = response.action_type || (response.action ? response.action.type : null); + const actionParams = response.parameters || (response.action ? response.action.parameters : null); + + // Content icons for header + const icons = []; + if (thinking) icons.push('๐Ÿ’ญ'); + if (note) icons.push('๐Ÿ“'); + if (chat) icons.push('๐Ÿ’ฌ'); + if (actionType) icons.push('๐ŸŽฎ'); + const iconsHTML = icons.length ? `${icons.join('')}` : ''; + + // Trigger text + const trigger = req.prompt?.task_context?.what_just_happened || 'AI Decision Request'; + const tokens = req.tokens || {}; + const tokenCount = tokens.total || (tokens.input || 0) + (tokens.output || 0); + + return ` +
+
+
#${req.request_number || index + 1}
+
+
+ ${req.is_new ? 'NEW' : ''} + ${(req.player_name || 'Unknown').toUpperCase()}: + ${escapeHtml(trigger.substring(0, 80))}${trigger.length > 80 ? '...' : ''} + ${iconsHTML} +
+
+ ๐Ÿ”ข ${tokenCount} tokens + ${req.success !== false ? 'โœ…' : 'โŒ'} + ๐Ÿ“… ${formatTimestamp(req.timestamp)} +
+
+
โ–ถ
+
+
+ ${thinking ? ` +
+

๐Ÿ’ญ Internal Thinking

+
${escapeHtml(thinking)}
+
+ ` : ''} + + ${note ? ` +
+

๐Ÿ“ Note to Self

+
${escapeHtml(note)}
+
+ ` : ''} + + ${chat ? ` +
+

๐Ÿ’ฌ Says Out Loud

+
"${escapeHtml(chat)}"
+
+ ` : ''} + + ${actionType ? ` +
+

๐ŸŽฎ Action

+
+
${actionType}
+ ${actionParams ? `
Parameters: ${JSON.stringify(actionParams)}
` : ''} +
+
+ ` : ''} + + ${generateToolIterationsSection(req)} + + ${tokenCount ? ` +
+

๐Ÿ“Š Token Usage

+
+ Total: ${tokenCount} | Prompt: ${tokens.prompt || tokens.input || 'N/A'} | Completion: ${tokens.completion || tokens.output || 'N/A'} +
+
+ ` : ''} + +
+
+ ๐Ÿ“ค Original Prompt +
${escapeHtml(JSON.stringify(req.prompt, null, 2))}
+
+
+ + ${req.raw_response ? ` +
+
+ ๐Ÿ”ด Raw Response +
${escapeHtml(req.raw_response)}
+
+
+ ` : ''} +
+
+ `; +} + +function toggleRequest(requestId) { + const card = document.getElementById(requestId); + if (!card) return; + + card.classList.toggle('expanded'); + + if (card.classList.contains('expanded')) { + expandedRequests.add(requestId); + } else { + expandedRequests.delete(requestId); + } +} + +function formatTimestamp(ts) { + if (!ts) return ''; + try { + return new Date(ts).toLocaleTimeString(); + } catch { + return ts; + } +} + +// ========== Tool Iterations ========== +function generateToolIterationsSection(req) { + const iterations = req.tool_iterations || []; + if (iterations.length === 0) { + return ''; + } + + const iterationsHTML = iterations.map(iter => { + const toolCalls = parseToolResults(iter.tool_results); + + const toolCallsHTML = toolCalls.map(tool => ` +
+
+ ๐Ÿ”ง ${escapeHtml(tool.name)} +
+ ${tool.parameters ? ` +
+ +
${escapeHtml(tool.parameters)}
+
+ ` : ''} + ${tool.reasoning ? ` +
+ ๐Ÿ’ญ ${escapeHtml(tool.reasoning)} +
+ ` : ''} +
+
+ ๐Ÿ“ค Output (${tool.resultPreview}) +
${escapeHtml(tool.result)}
+
+
+
+ `).join(''); + + return ` +
+
+ ๐Ÿ”„ Iteration ${iter.iteration} + ${iter.timestamp ? formatTimestamp(iter.timestamp) : ''} + โ–ถ +
+
+ ${toolCallsHTML} +
+
+ `; + }).join(''); + + return ` +
+

๐Ÿ› ๏ธ Tool Calls (${iterations.length} iteration${iterations.length > 1 ? 's' : ''})

+
+ ${iterationsHTML} +
+
+ `; +} + +function parseToolResults(toolResultsStr) { + const tools = []; + if (!toolResultsStr) return tools; + + // Split by "Tool: " to get each tool call + const parts = toolResultsStr.split(/Tool:\s+/); + + for (let i = 1; i < parts.length; i++) { + const part = parts[i]; + + // Extract tool name (first line) + const lines = part.split('\n'); + const name = lines[0].trim(); + + // Extract parameters JSON + let parameters = ''; + const paramsMatch = part.match(/Parameters:\s*(\{[\s\S]*?\})\s*(?=Result:|$)/); + if (paramsMatch) { + try { + const parsed = JSON.parse(paramsMatch[1]); + const displayParams = {...parsed}; + delete displayParams.reasoning; + parameters = JSON.stringify(displayParams, null, 2); + } catch (e) { + parameters = paramsMatch[1].trim(); + } + } + + // Extract reasoning + let reasoning = ''; + const reasoningMatch = part.match(/"(?:reasoning|llm_reasoning)":\s*"([^"]+)"/); + if (reasoningMatch) { + reasoning = reasoningMatch[1]; + } + + // Extract result + const resultMatch = part.match(/Result:\s*([\s\S]*?)(?=---|\Z|$)/); + let result = resultMatch ? resultMatch[1].trim() : ''; + + // Create preview + let resultPreview = 'click to expand'; + try { + const parsed = JSON.parse(result); + if (parsed.total_found !== undefined) { + resultPreview = `${parsed.total_found} items found`; + } else if (parsed.node_id !== undefined) { + resultPreview = `Node ${parsed.node_id}`; + } else if (typeof parsed === 'object') { + resultPreview = `${Object.keys(parsed).length} fields`; + } + } catch (e) { + if (result.length > 50) { + resultPreview = result.substring(0, 50) + '...'; + } else { + resultPreview = result || 'empty'; + } + } + + tools.push({ name, parameters, reasoning, result, resultPreview }); + } + + return tools; +} + +function toggleToolIteration(header) { + const iteration = header.closest('.tool-iteration'); + if (iteration) { + iteration.classList.toggle('expanded'); + } +} + +function updateAINavActive() { + // Reset all + document.querySelectorAll('.ai-sidebar .nav-item').forEach(item => { + item.classList.remove('active'); + }); + + // Set active based on current view + if (currentAIPlayer) { + document.querySelectorAll('#ai-players-nav .nav-item').forEach(item => { + if (item.textContent.includes(currentAIPlayer)) { + item.classList.add('active'); + } + }); + } +} + +function showAIEmptyState(title, message) { + document.getElementById('ai-content-title').textContent = 'AI Analysis'; + document.getElementById('ai-content-body').innerHTML = ` +
+
๐Ÿค–
+

${title}

+

${message}

+
+ `; +} + +function showAINewBadge() { + const badge = document.getElementById('ai-new-badge'); + if (badge) { + badge.style.display = 'inline'; + // Hide after 5 seconds + setTimeout(() => { + badge.style.display = 'none'; + }, 5000); + } +} + +// ========== Markdown Rendering ========== +function renderMarkdown(text) { + if (!text) return ''; + + let html = escapeHtml(text); + + // Code blocks + html = html.replace(/```(\w*)\n([\s\S]*?)```/g, '
$2
'); + + // Headers + html = html.replace(/^### (.+)$/gm, '

$1

'); + html = html.replace(/^## (.+)$/gm, '

$1

'); + html = html.replace(/^# (.+)$/gm, '

$1

'); + + // Horizontal rules + html = html.replace(/^---+$/gm, '
'); + + // Bold and italic + html = html.replace(/\*\*(.+?)\*\*/g, '$1'); + html = html.replace(/\*(.+?)\*/g, '$1'); + + // Inline code + html = html.replace(/`([^`]+)`/g, '$1'); + + // Details/Summary + html = html.replace(/<details>/g, '
'); + html = html.replace(/<\/details>/g, '
'); + html = html.replace(/<summary>(.+?)<\/summary>/g, '$1'); + + // Paragraphs + html = html.replace(/\n\n/g, '

'); + html = '

' + html + '

'; + + // Clean up + html = html.replace(/

<\/p>/g, ''); + html = html.replace(/

\s*<(h[123]|hr|pre|details)/g, '<$1'); + html = html.replace(/<\/(h[123]|hr|pre|details)>\s*<\/p>/g, ''); + + return html; +} + +// ========== Utility Functions ========== +function escapeHtml(text) { + if (!text) return ''; + const div = document.createElement('div'); + div.textContent = text; + return div.innerHTML; +} + +// ========== Integration with Game Data ========== +// Override the game state update to also update player hub +const originalUpdateGameInfo = typeof updateGameInfo === 'function' ? updateGameInfo : null; + +function enhancedUpdateGameInfo(data) { + // Call original if exists + if (originalUpdateGameInfo) { + originalUpdateGameInfo(data); + } + + // Update player hub + if (data && data.players) { + renderPlayerHub(data.players); + } +} + +// Hook into game state updates +document.addEventListener('DOMContentLoaded', function() { + // Set up periodic AI data refresh when on AI view + setInterval(() => { + if (currentView === 'ai') { + loadAIData(); + } + }, 2000); + + // Initial AI data load + setTimeout(loadAIData, 1000); +}); + +// ========== Game Details Panel ========== +function updateGameDetails(data) { + const detailsPanel = document.getElementById('game-details'); + if (!detailsPanel || !data) return; + + detailsPanel.innerHTML = ` +

+

๐ŸŽฒ Current Turn

+

Player: ${data.current_player_name || 'N/A'}

+

Turn: ${data.turn_number || 0}

+

Phase: ${data.current_phase || 'N/A'}

+
+
+

๐ŸŽฏ Last Dice Roll

+

${data.dice_result ? `${data.dice_result[0]} + ${data.dice_result[1]} = ${data.dice_result[0] + data.dice_result[1]}` : 'No roll yet'}

+
+
+

๐Ÿดโ€โ˜ ๏ธ Robber

+

Position: Hex ${data.robber_position || 'N/A'}

+
+ `; +} + +function updateGameStats(data) { + const statsPanel = document.getElementById('game-stats'); + if (!statsPanel || !data?.players) return; + + const stats = data.players.map((p, i) => ({ + name: p.name, + vp: p.victory_points || 0, + resources: Object.values(p.resources || {}).reduce((a, b) => a + b, 0), + devCards: Object.values(p.development_cards || {}).reduce((a, b) => a + b, 0), + settlements: p.settlements_left !== undefined ? (5 - p.settlements_left) : 0, + cities: p.cities_left !== undefined ? (4 - p.cities_left) : 0, + roads: p.roads_left !== undefined ? (15 - p.roads_left) : 0 + })); + + statsPanel.innerHTML = ` + + + + + + + + + + + + ${stats.map(s => ` + + + + + + + + `).join('')} + +
PlayerVPResourcesDev CardsBuildings
${s.name}${s.vp}${s.resources}${s.devCards}${s.settlements}S/${s.cities}C/${s.roads}R
+ `; +} + +// Export for main.js integration +window.unifiedUI = { + renderPlayerHub, + updateGameDetails, + updateGameStats, + switchView, + loadAIData +}; + +// Export chat bubble function globally +window.showPlayerChatBubble = showPlayerChatBubble; diff --git a/pycatan/visualizations/templates/unified.html b/pycatan/visualizations/templates/unified.html new file mode 100644 index 0000000000000000000000000000000000000000..197b318824ec5eec5c1485723b7a46e2d034b0c7 --- /dev/null +++ b/pycatan/visualizations/templates/unified.html @@ -0,0 +1,206 @@ + + + + + + Catan - Game Simulation + + + + +
+ + + + +
+
+ + + + +
+
+ +
+ + + + + +
+ + + +
+ + + +
+ + + +
+
+ + +
+
+ + + + +
+
+

AI Analysis

+
+ + Auto-refreshing +
+
+
+
+
๐Ÿค–
+

Select a player or view

+

Choose from the sidebar to see AI analysis data

+
+
+
+
+
+
+ + + + + + + + + + diff --git a/pycatan/visualizations/web_visualization.py b/pycatan/visualizations/web_visualization.py index cf522883dc34be2e695aadeb28bbb82b5f3e91df..de1584830a3a47bfde00061145429597d12e096e 100644 --- a/pycatan/visualizations/web_visualization.py +++ b/pycatan/visualizations/web_visualization.py @@ -135,6 +135,40 @@ class WebVisualization(Visualization): def display_error(self, error: str) -> None: """Display error via web interface.""" self.display_message(error, "ERROR") + + def display_chat(self, player_name: str, message: str) -> None: + """Display chat message (say_outloud) via web interface.""" + # Store the latest chat message for each player + if not hasattr(self, 'player_chat_messages'): + self.player_chat_messages = {} + self.player_chat_messages[player_name] = message + + self._broadcast_to_clients({ + 'type': 'player_chat', + 'payload': { + 'player_name': player_name, + 'message': message, + 'timestamp': datetime.now().strftime("%H:%M:%S") + } + }) + + def display_ai_status(self, player_name: str, status: str, details: str = "") -> None: + """Display AI thinking status via web interface. + + Args: + player_name: Name of the AI player + status: Status type ('thinking', 'tool_call', 'processing', 'done') + details: Optional details about what the AI is doing + """ + self._broadcast_to_clients({ + 'type': 'ai_status', + 'payload': { + 'player_name': player_name, + 'status': status, + 'details': details, + 'timestamp': datetime.now().strftime("%H:%M:%S") + } + }) def _setup_routes(self): """Setup Flask routes for the web interface.""" @@ -258,6 +292,11 @@ class WebVisualization(Visualization): def manual_mapping(): """Page for manually mapping the board.""" return render_template('manual_mapping.html') + + @self.app.route('/unified') + def unified_view(): + """Unified view combining game board and AI analysis.""" + return render_template('unified.html') def _convert_game_state(self, game_state: GameState) -> Dict[str, Any]: """ @@ -531,6 +570,11 @@ class WebVisualization(Visualization): card_name = card_name.split(".")[-1] dev_cards_list.append(card_name) + # Get chat message if available + chat_message = None + if hasattr(self, 'player_chat_messages') and player_name in self.player_chat_messages: + chat_message = self.player_chat_messages[player_name] + player_data = { 'id': i, 'name': player_name, @@ -545,7 +589,8 @@ class WebVisualization(Visualization): 'has_longest_road': getattr(player, 'has_longest_road', False), 'knights': getattr(player, 'knight_cards', 0), 'knights_played': getattr(player, 'knights_played', getattr(player, 'knight_cards', 0)), - 'has_largest_army': getattr(player, 'has_largest_army', False) + 'has_largest_army': getattr(player, 'has_largest_army', False), + 'chat_message': chat_message # Add chat message for display } web_players.append(player_data)